mirror of
https://github.com/leejet/stable-diffusion.cpp.git
synced 2026-10-26 07:04:10 +08:00
fix: correct non-circular tile placement and blending (#2088)
This commit is contained in:
+208
-95
@@ -8,6 +8,32 @@
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#include "core/util.h"
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#include "ggml.h"
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static int sd_tiling_calc_num_tiles(int dimension, int tile_size, float target_overlap_factor) {
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if (dimension <= tile_size) {
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return 1;
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} else if (dimension < 2 * tile_size) {
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return 2;
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} else if (dimension == 2 * tile_size) {
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return 3;
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} else {
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float target_num_tiles = 1.0f + (dimension - tile_size) / ((1.0f - target_overlap_factor) * tile_size);
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int num_tiles_lower = static_cast<int>(std::floor(target_num_tiles));
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int num_tiles_upper = static_cast<int>(std::ceil(target_num_tiles));
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int num_tiles_min = 1 + (dimension - 2) / (tile_size - 1); // positive adjacent overlap
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int num_tiles_max = 2 * dimension / tile_size - 1; // no triple overlap under Bresenham placement
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num_tiles_lower = std::clamp(num_tiles_lower, num_tiles_min, num_tiles_max);
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num_tiles_upper = std::clamp(num_tiles_upper, num_tiles_min, num_tiles_max);
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auto overlap_error = [target_num_tiles](int num_tiles) -> float {
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return std::abs(1.0f / (num_tiles - 1.0f) - 1.0f / (target_num_tiles - 1.0f));
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}; // (dimension - tile_size) / tile_size factors out
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return (overlap_error(num_tiles_upper) < overlap_error(num_tiles_lower)) ? num_tiles_upper : num_tiles_lower; // use lower if tie
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}
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}
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static float sd_tiling_calc_average_stride_factor(int dimension, int tile_size, int num_tiles) {
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return static_cast<float>(dimension - tile_size) / static_cast<float>(tile_size * (num_tiles - 1));
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}
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static void sd_tiling_calc_tiles(int& num_tiles_dim,
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float& tile_overlap_factor_dim,
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int small_dim,
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@@ -32,29 +58,9 @@ static void sd_tiling_calc_tiles(int& num_tiles_dim,
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num_tiles_dim++;
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tile_overlap_factor_dim = 0.5;
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}
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return;
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}
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// else, non-circular means the last and first tile are not overlapping
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num_tiles_dim = (small_dim - tile_overlap) / non_tile_overlap;
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int overshoot_dim = ((num_tiles_dim + 1) * non_tile_overlap + tile_overlap) % small_dim;
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if ((overshoot_dim != non_tile_overlap) && (overshoot_dim <= num_tiles_dim * (tile_size / 2 - tile_overlap))) {
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// if tiles don't fit perfectly using the desired overlap
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// and there is enough room to squeeze an extra tile without overlap becoming >0.5
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num_tiles_dim++;
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}
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tile_overlap_factor_dim = (float)(tile_size * num_tiles_dim - small_dim) / (float)(tile_size * (num_tiles_dim - 1));
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if (num_tiles_dim <= 2) {
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if (small_dim <= tile_size) {
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num_tiles_dim = 1;
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tile_overlap_factor_dim = 0;
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} else {
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num_tiles_dim = 2;
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tile_overlap_factor_dim = (2 * tile_size - small_dim) / (float)tile_size;
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}
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} else {
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num_tiles_dim = sd_tiling_calc_num_tiles(small_dim, tile_size, tile_overlap_factor);
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tile_overlap_factor_dim = (num_tiles_dim == 1) ? 0 : (1.0f - sd_tiling_calc_average_stride_factor(small_dim, tile_size, num_tiles_dim));
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}
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}
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@@ -138,6 +144,59 @@ static void sd_tensor_merge_2d(const sd::Tensor<float>& input,
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}
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}
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static void sd_tensor_merge_2d_non_circular(const sd::Tensor<float>& input,
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sd::Tensor<float>* output,
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int x,
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int y,
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int overlap_left,
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int overlap_right,
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int overlap_top,
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int overlap_bottom) {
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GGML_ASSERT(output != nullptr);
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int64_t in_width = input.shape()[0];
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int64_t in_height = input.shape()[1];
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int64_t out_width = output->shape()[0];
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int64_t out_height = output->shape()[1];
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int64_t in_size = sd_tensor_plane_size(input);
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int64_t out_size = sd_tensor_plane_size(*output);
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int64_t plane_count = input.numel() / in_size;
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GGML_ASSERT(output->numel() == plane_count * out_size);
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GGML_ASSERT(x >= 0 && y >= 0);
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GGML_ASSERT(x + in_width <= out_width);
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GGML_ASSERT(y + in_height <= out_height);
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GGML_ASSERT(overlap_left >= 0 && overlap_right >= 0);
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GGML_ASSERT(overlap_top >= 0 && overlap_bottom >= 0);
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auto smootherstep_f32 = [](const float x) -> float {
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return x * x * x * (x * (6.0f * x - 15.0f) + 10.0f);
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};
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for (int64_t plane = 0; plane < plane_count; ++plane) {
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for (int iy = 0; iy < in_height; ++iy) {
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float y_f = 1.0f;
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if (iy < overlap_top) {
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y_f = static_cast<float>(iy) / overlap_top;
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}
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if (iy >= in_height - overlap_bottom) {
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y_f = static_cast<float>(in_height - iy) / overlap_bottom;
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}
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const float y_weight = smootherstep_f32(std::clamp(y_f, 0.0f, 1.0f));
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for (int ix = 0; ix < in_width; ++ix) {
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float x_f = 1.0f;
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if (ix < overlap_left) {
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x_f = static_cast<float>(ix) / overlap_left;
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}
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if (ix >= in_width - overlap_right) {
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x_f = static_cast<float>(in_width - ix) / overlap_right;
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}
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float x_weight = smootherstep_f32(std::clamp(x_f, 0.0f, 1.0f));
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(*output)[plane * out_size + out_width * (y + iy) + (x + ix)] += x_weight * y_weight * input[plane * in_size + in_width * iy + ix];
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}
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}
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}
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}
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sd::Tensor<float> process_tiles_2d(const sd::Tensor<float>& input,
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int output_width,
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int output_height,
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@@ -158,13 +217,11 @@ sd::Tensor<float> process_tiles_2d(const sd::Tensor<float>& input,
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GGML_ASSERT(((input_width / output_width) == scale) ||
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((output_width / input_width) == scale));
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int small_width = output_width;
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int small_height = output_height;
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bool decode = output_width > input_width;
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if (decode) {
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small_width = input_width;
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small_height = input_height;
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}
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bool decode = output_width > input_width; // scale up
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int small_width = decode ? input_width : output_width;
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int small_height = decode ? input_height : output_height;
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int scale_in = decode ? 1 : scale;
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int scale_out = decode ? scale : 1;
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int num_tiles_x;
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float tile_overlap_factor_x;
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@@ -174,28 +231,15 @@ sd::Tensor<float> process_tiles_2d(const sd::Tensor<float>& input,
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float tile_overlap_factor_y;
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sd_tiling_calc_tiles(num_tiles_y, tile_overlap_factor_y, small_height, p_tile_size_h, tile_overlap_factor, circular_y);
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int tile_overlap_x = static_cast<int32_t>(p_tile_size_w * tile_overlap_factor_x);
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int non_tile_overlap_x = p_tile_size_w - tile_overlap_x;
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int tile_overlap_y = static_cast<int32_t>(p_tile_size_h * tile_overlap_factor_y);
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int non_tile_overlap_y = p_tile_size_h - tile_overlap_y;
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int tile_size_w = p_tile_size_w < small_width ? p_tile_size_w : small_width;
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int tile_size_h = p_tile_size_h < small_height ? p_tile_size_h : small_height;
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int input_tile_size_w = tile_size_w;
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int input_tile_size_h = tile_size_h;
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int output_tile_size_w = tile_size_w;
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int output_tile_size_h = tile_size_h;
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if (decode) {
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output_tile_size_w *= scale;
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output_tile_size_h *= scale;
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} else {
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input_tile_size_w *= scale;
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input_tile_size_h *= scale;
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}
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int tile_width = std::min(p_tile_size_w, small_width);
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int tile_height = std::min(p_tile_size_h, small_height);
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int input_tile_width = tile_width * scale_in;
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int input_tile_height = tile_height * scale_in;
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int output_tile_width = tile_width * scale_out;
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int output_tile_height = tile_height * scale_out;
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int num_tiles = num_tiles_x * num_tiles_y;
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int tile_count = 1;
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bool last_y = false;
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bool last_x = false;
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float last_time = 0.0f;
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if (!silent) {
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LOG_VERBOSE("num tiles : %d, %d ", num_tiles_x, num_tiles_y);
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@@ -203,60 +247,129 @@ sd::Tensor<float> process_tiles_2d(const sd::Tensor<float>& input,
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LOG_VERBOSE("processing %i tiles", num_tiles);
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pretty_progress(0, num_tiles, 0.0f);
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}
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for (int y = 0; y < small_height && !last_y; y += non_tile_overlap_y) {
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int dy = 0;
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if (!circular_y && y + tile_size_h >= small_height) {
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int original_y = y;
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y = small_height - tile_size_h;
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dy = original_y - y;
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if (decode) {
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dy *= scale;
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}
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last_y = true;
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}
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for (int x = 0; x < small_width && !last_x; x += non_tile_overlap_x) {
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int dx = 0;
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if (!circular_x && x + tile_size_w >= small_width) {
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int original_x = x;
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x = small_width - tile_size_w;
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dx = original_x - x;
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if (circular_x || circular_y) {
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int tile_overlap_x = static_cast<int32_t>(p_tile_size_w * tile_overlap_factor_x);
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int non_tile_overlap_x = p_tile_size_w - tile_overlap_x;
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int tile_overlap_y = static_cast<int32_t>(p_tile_size_h * tile_overlap_factor_y);
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int non_tile_overlap_y = p_tile_size_h - tile_overlap_y;
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bool last_y = false;
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bool last_x = false;
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for (int y = 0; y < small_height && !last_y; y += non_tile_overlap_y) {
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int dy = 0;
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if (!circular_y && y + tile_height >= small_height) {
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int original_y = y;
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y = small_height - tile_height;
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dy = original_y - y;
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if (decode) {
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dx *= scale;
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dy *= scale;
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}
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last_x = true;
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last_y = true;
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}
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for (int x = 0; x < small_width && !last_x; x += non_tile_overlap_x) {
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int dx = 0;
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if (!circular_x && x + tile_width >= small_width) {
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int original_x = x;
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x = small_width - tile_width;
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dx = original_x - x;
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if (decode) {
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dx *= scale;
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}
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last_x = true;
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}
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int x_in = decode ? x : scale * x;
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int y_in = decode ? y : scale * y;
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int x_out = decode ? x * scale : x;
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int y_out = decode ? y * scale : y;
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int x_in = decode ? x : scale * x;
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int y_in = decode ? y : scale * y;
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int x_out = decode ? x * scale : x;
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int y_out = decode ? y * scale : y;
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int overlap_x_out = decode ? tile_overlap_x * scale : tile_overlap_x;
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int overlap_y_out = decode ? tile_overlap_y * scale : tile_overlap_y;
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int overlap_x_out = decode ? tile_overlap_x * scale : tile_overlap_x;
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int overlap_y_out = decode ? tile_overlap_y * scale : tile_overlap_y;
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int64_t t1 = ggml_time_ms();
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auto input_tile = sd_tensor_split_2d(input, input_tile_size_w, input_tile_size_h, x_in, y_in);
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auto output_tile = on_processing(input_tile);
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if (output_tile.empty()) {
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return {};
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int64_t t1 = ggml_time_ms();
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auto input_tile = sd_tensor_split_2d(input, input_tile_width, input_tile_height, x_in, y_in);
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auto output_tile = on_processing(input_tile);
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if (output_tile.empty()) {
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return {};
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}
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GGML_ASSERT(output_tile.shape()[0] == output_tile_width && output_tile.shape()[1] == output_tile_height);
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if (output.empty()) {
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std::vector<int64_t> output_shape = output_tile.shape();
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output_shape[0] = output_width;
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output_shape[1] = output_height;
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output = sd::Tensor<float>::zeros(std::move(output_shape));
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}
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sd_tensor_merge_2d(output_tile, &output, x_out, y_out, overlap_x_out, overlap_y_out, circular_x, circular_y, dx, dy);
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if (!silent) {
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int64_t t2 = ggml_time_ms();
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last_time = (t2 - t1) / 1000.0f;
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pretty_progress(tile_count, num_tiles, last_time);
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}
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tile_count++;
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}
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last_x = false;
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}
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} else {
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for (int j = 0; j < num_tiles_y; ++j) {
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int y = 0;
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int overlap_top = 0;
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int overlap_bottom = 0;
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if (num_tiles_y > 1) {
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y = j * (small_height - tile_height) / (num_tiles_y - 1);
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if (j > 0) {
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int y_prev = (j - 1) * (small_height - tile_height) / (num_tiles_y - 1);
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overlap_top = y_prev + tile_height - y;
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}
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if (j < num_tiles_y - 1) {
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int y_next = (j + 1) * (small_height - tile_height) / (num_tiles_y - 1);
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overlap_bottom = y + tile_height - y_next;
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}
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}
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for (int i = 0; i < num_tiles_x; ++i) {
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int x = 0;
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int overlap_left = 0;
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int overlap_right = 0;
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if (num_tiles_x > 1) {
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x = i * (small_width - tile_width) / (num_tiles_x - 1);
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if (i > 0) {
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int x_prev = (i - 1) * (small_width - tile_width) / (num_tiles_x - 1);
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overlap_left = x_prev + tile_width - x;
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}
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if (i < num_tiles_x - 1) {
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int x_next = (i + 1) * (small_width - tile_width) / (num_tiles_x - 1);
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overlap_right = x + tile_width - x_next;
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}
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}
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int64_t t1 = ggml_time_ms();
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auto input_tile = sd_tensor_split_2d(input, input_tile_width, input_tile_height, x * scale_in, y * scale_in);
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auto output_tile = on_processing(input_tile);
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if (output_tile.empty()) {
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return {};
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}
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GGML_ASSERT(output_tile.shape()[0] == output_tile_width && output_tile.shape()[1] == output_tile_height);
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if (output.empty()) {
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std::vector<int64_t> output_shape = output_tile.shape();
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output_shape[0] = output_width;
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output_shape[1] = output_height;
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output = sd::Tensor<float>::zeros(std::move(output_shape));
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}
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sd_tensor_merge_2d_non_circular(
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output_tile, &output,
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x * scale_out, y * scale_out,
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overlap_left * scale_out,
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overlap_right * scale_out,
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overlap_top * scale_out,
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overlap_bottom * scale_out);
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if (!silent) {
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last_time = (ggml_time_ms() - t1) / 1000.0f;
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pretty_progress(tile_count, num_tiles, last_time);
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}
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tile_count++;
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}
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GGML_ASSERT(output_tile.shape()[0] == output_tile_size_w && output_tile.shape()[1] == output_tile_size_h);
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if (output.empty()) {
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std::vector<int64_t> output_shape = output_tile.shape();
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output_shape[0] = output_width;
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output_shape[1] = output_height;
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output = sd::Tensor<float>::zeros(std::move(output_shape));
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}
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sd_tensor_merge_2d(output_tile, &output, x_out, y_out, overlap_x_out, overlap_y_out, circular_x, circular_y, dx, dy);
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if (!silent) {
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int64_t t2 = ggml_time_ms();
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last_time = (t2 - t1) / 1000.0f;
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pretty_progress(tile_count, num_tiles, last_time);
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}
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tile_count++;
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}
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last_x = false;
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}
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if (!silent && tile_count < num_tiles) {
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pretty_progress(num_tiles, num_tiles, last_time);
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