Chris Tate 0c954ebfd6 Reserve fewer worker arenas before smaller class slices on hosts that limit address space
Worker runtimes reserve one region for 32 arenas of 40 class slices. When
the host refused the full region (32 arenas of 1 GiB slices, 1.28 TiB of
address space), the allocator kept 32 arenas and shrank every slice. Under
valgrind, which maps at most 56 GiB, slices dropped to 16 MiB, and every
class whose live blocks outgrew 16 MiB took the system allocator.
Callgrind profiles then counted system allocations that a native run
never makes: tsc-ts checking VS Code made 10.3 M small calloc calls under
valgrind and 0.06 M natively.

The reservation now tries arena counts from 32 down to 4 at each slice
size, from 1 GiB down, before smaller slices, and 2 and 1 arena only when
no slice size fits 4. Arenas that are not reserved stay claimed, so
threads beyond them use the system allocator, and the region bounds of
foreign frees use the arenas reserved. Hosts that map the full region keep
32 arenas of 1 GiB slices.

A runtime test limits RLIMIT_AS to 60 GiB and checks that the first thread
gets 256 MiB slices for 400,000 blocks of 56 bytes, that three more
threads get arenas and a fourth uses the system allocator, and that blocks
freed across threads keep their contents.
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scriptc

Vercel Labs Experiment npm version: scriptc License: Apache-2.0 npm downloads per month: scriptc

scriptc compiles TypeScript and JavaScript to native executables and WebAssembly. It uses the types checked by the TypeScript compiler to generate machine code, and the output runs without Node.js installed. npm packages your program imports compile along with it. Code scriptc can't compile is reported at build time with a diagnostic and, where available, a rewrite hint.

scriptc is experimental and supports a subset of JavaScript, TypeScript, and Node.js APIs. Run scriptc coverage on an existing program to see how much of it compiles, and see the limitations and Node.js compatibility reference for details.

Installation

Install with Node.js 24 or later and npm:

$ npm install -g scriptc

The installed compiler runs natively on macOS, Linux, and Windows. Node.js is needed only to install it and to run WASI modules with scriptc run. Standalone compiler archives are also available from GitHub Releases.

Building executables requires a linker and the platform SDK or sysroot. See the quickstart for prerequisites and platform support for host requirements, cross-compilation, and WebAssembly.

Build a program

Create hello.ts:

const who = process.argv.length > 2 ? process.argv[2] : "world";
console.log(`hello, ${who}`);

scriptc run compiles the file and runs the result:

$ scriptc run hello.ts
hello, world

scriptc build writes an executable:

$ scriptc build hello.ts -o hello >/dev/null
$ ./hello scriptc
hello, scriptc

These examples use POSIX shell syntax. On Windows, build hello.exe and run it with .\hello.exe.

Use scriptc coverage hello.ts to check what compiles before you build. See coverage reports for details.

Use Node APIs

Supported Node APIs compile to the native runtime. For example, server.ts:

import { createServer } from "node:http";

const server = createServer((req, res) => {
  res.setHeader("content-type", "application/json");
  res.end(JSON.stringify({ path: req.url }));
});

server.listen(8080, () => {
  console.log("listening on http://localhost:8080");
});
$ scriptc build server.ts -o server >/dev/null
$ ./server
listening on http://localhost:8080

Use npm packages

npm packages compile into the executable with your code, so it doesn't read node_modules at runtime.

Create cli.ts:

import pc from "picocolors";

console.log(pc.green("hello from scriptc"));
$ npm install picocolors
$ scriptc build cli.ts -o cli >/dev/null
$ ./cli
hello from scriptc

Package support is partial. See npm dependencies for which packages compile and how to check them.

Documentation

Contributing

See CONTRIBUTING.md for source setup, testing, native artifact builds, and docs development.

S
Description
GitHub Trending: vercel-labs/scriptc
Readme Apache-2.0
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Languages
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C 23.4%
JavaScript 7.9%
C++ 0.6%