Compare commits

...
Author SHA1 Message Date
Chris Tate c9bf4c1268 fixes 2026-03-20 21:49:38 -05:00
Chris Tate e73146e622 fix ge build (#236) 2026-03-20 21:46:54 -05:00
Chris Tate f4d13b6612 game engine example (#235)
* game engine

* fixes

* fixes

* fix controls

* og

* fixes

* fixes
2026-03-20 21:43:06 -05:00
Zorn b7993ed4ae fix: deduplicate remotion to fix useVideoConfig in production (#232)
pnpm creates separate copies of remotion@4.0.418 when peer dependency
versions differ between workspace packages (e.g. react@19.2.3 vs
react@19.2.4). This causes two React contexts, so useVideoConfig()
in @json-render/remotion cannot see the Player's context.

Add turbopack.resolveAlias to force all remotion imports to resolve
from the app's node_modules, ensuring a single instance.
2026-03-20 09:12:28 -05:00
Chris Tate 4bb1151b6c examples (#229)
* add examples

* live demos

* og's

* r3f mobile

* rate limits

* fix lint
2026-03-19 01:55:28 -05:00
github-actions[bot] ad557b2309 chore: version packages (#226)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-03-17 17:44:18 -05:00
Chris Tateandctate 43b7515a24 chore: patch release (#225)
* chore: add minor changeset for v0.15 release

* chore: change changeset to patch release

---------

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-17 17:37:29 -05:00
Laurens van der Helm e16c5ef477 feat: add yaml format support to buildUserPrompt (#223) 2026-03-17 13:40:28 -05:00
github-actions[bot] 22545b49cc chore: version packages (#221)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-03-13 17:05:54 -05:00
Chris Tate a8afd8bfe2 prepare v0.14 (#220) 2026-03-13 13:50:56 -05:00
Chris Tate dc489601be add yaml wire format and universal edit modes (#219)
* add yaml wire format and universal edit modes

**Summary**

- Add `@json-render/yaml` package with streaming parser, YAML prompt generation, and AI SDK transform
- Add universal edit modes (patch, merge, diff) to `@json-render/core`, usable across both JSONL and YAML formats
- Integrate YAML support and edit mode selection into the web playground with format toggle, token usage display, and prompt caching

* improvements

* fixes

* fixes ci

* docs
2026-03-13 13:37:21 -05:00
Chris Tate 7758d4bbd5 faster ci (#212)
* faster ci

* fix workflow
2026-03-12 22:47:02 -05:00
github-actions[bot] 6225fc41eb chore: version packages (#211)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-03-12 10:20:48 -05:00
Chris Tate 5b32de8720 prepare v0.13 (#210) 2026-03-12 10:18:18 -05:00
Chris Tate f6d1c5134b react-three-fiber (#209) 2026-03-12 10:14:11 -05:00
Chris Tate 316439fcd7 add solid example (#208) 2026-03-11 22:54:56 -05:00
Chris Tateandctate c180f529a0 feat: add strict mode to jsonSchema() for LLM structured outputs (#193)
* feat: add strict mode to jsonSchema() for LLM structured outputs

This PR adds support for generating strict JSON schemas compatible with LLM structured output APIs (OpenAI, Google Gemini, Anthropic, etc.).

## Problem
`catalog.jsonSchema()` was generating schemas that OpenAI's strict mode rejected due to:
- Use of `propertyNames` keyword (not permitted)
- Missing `additionalProperties: false` on nested objects
- Optional properties not being handled correctly for strict validation

## Changes
- Added `JsonSchemaOptions` interface with `strict` boolean flag
- Updated `catalog.jsonSchema()` to accept optional `JsonSchemaOptions` parameter
- When `strict: true`, the schema generator:
  - Sets `additionalProperties: false` on all object types
  - Removes `propertyNames` constraints
  - Lists all properties (including optional ones) in `required` arrays, using nullable types for optionals
  - Converts record types to fixed-key objects without additional property schemas
- Fixed Zod 4 compatibility issue in type name resolution
- Added comprehensive test suite covering all strict mode requirements
- Exported `JsonSchemaOptions` type from core package

## Usage
```typescript
// Default behavior (unchanged)
const schema = catalog.jsonSchema();

// Strict mode for LLM APIs
const strictSchema = catalog.jsonSchema({ strict: true });
```

The default behavior remains unchanged to maintain backward compatibility.

Fixes #180

* fix: document record type limitation and add anyOf nullable test

- Add clear JSDoc documenting that record/map types become opaque objects
  in strict mode (LLM strict schemas require additionalProperties: false)
- Improve inline comment on the record case in zodToJsonSchema
- Add test exercising the anyOf nullable wrapping for optional properties
  using a non-record schema so the path is directly verified

---------

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-11 22:17:09 -05:00
Chris Tate c3c0a36f20 better visual (#206) 2026-03-11 12:16:51 -05:00
Patrick HallandPatrick 9bb82604f0 solid: add renderer implementation (#201)
* solid: add renderer implementation

This adds a Solid renderer with the same core capabilities as the
existing framework packages, including typed registry helpers,
providers, streaming hooks, docs, and example integration.

* fix: solid reactivity bugs in validation + state

---------

Co-authored-by: Patrick <phall@Patricks-MacBook-Pro.local>
2026-03-11 09:12:07 -05:00
github-actions[bot] caa90b8b84 chore: version packages (#204)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-03-11 02:19:24 -05:00
Chris Tate 54a1ecf817 Add v0.12.1 release changeset with mode renames and MCP fixes (#203)
This PR adds the changeset file to prepare for the v0.12.1 release, documenting important breaking changes and bug fixes.

## Changes

**@json-render/core**
- Renamed generation modes from `"generate"`/`"chat"` to `"standalone"`/`"inline"` (old names deprecated with warnings)

**@json-render/mcp**  
- Fixed React duplicate module error causing `useRef` to return null by adding Vite `resolve.dedupe` configuration
- Added `./build-app-html` export entry point

**Other improvements**
- Updated homepage URLs across all packages to https://json-render.dev
- Reorganized skills directory structure
- Added skills documentation page to web app

Fixes #198
2026-03-11 02:09:10 -05:00
Chris Tate dc9e9d17f3 rename modes (#197)
* rename modes

* improvements

* fixes

* fix homepage
2026-03-10 15:07:47 -05:00
Chris Tate 1977fb3a11 fix(mcp): resolve React duplicate module error with dedupe config (#192)
Fixes a React runtime error where `useRef` was null due to multiple React instances being bundled.

## Changes Made

- **Vite configuration**: Added `resolve.dedupe` for `react` and `react-dom` in `examples/mcp/vite.config.ts` to ensure only one instance of React is used during bundling
- **React version constraints**: Changed from exact versions (`19.2.3`) to flexible ranges (`^19.0.0`) in `examples/mcp/package.json` to improve compatibility
- **Build entry point**: Added new `build-app-html-entry.ts` file and updated `tsup.config.ts` to include it as a build target
- **Package exports**: Added `./build-app-html` export path in `packages/mcp/package.json`
- **Minor fixes**: Updated Next.js type reference path in stripe-app example

The root cause was React being duplicated in the bundle, causing hooks like `useRef` to fail when components tried to access React's internal state from the wrong instance. The `dedupe` configuration ensures Vite resolves all React imports to the same module instance.

Fixes #190
2026-03-09 21:21:07 -05:00
Chris Tate 4606c01085 skills page (#188) 2026-03-06 20:39:07 -06:00
Chris Tate c1a700d719 cleaner skills (#187) 2026-03-06 20:22:56 -06:00
348 changed files with 34270 additions and 779 deletions
+4 -1
View File
@@ -19,7 +19,10 @@
"@json-render/xstate",
"@json-render/image",
"@json-render/mcp",
"@json-render/svelte"
"@json-render/svelte",
"@json-render/solid",
"@json-render/react-three-fiber",
"@json-render/yaml"
]
],
"linked": [],
+34 -25
View File
@@ -13,34 +13,43 @@ concurrency:
cancel-in-progress: true
jobs:
ci:
name: Lint, Type Check & Build
lint:
name: Lint
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install pnpm
uses: pnpm/action-setup@v4
- name: Setup Node.js
uses: actions/setup-node@v4
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v4
- uses: actions/setup-node@v4
with:
node-version: 20
cache: "pnpm"
cache: pnpm
- run: pnpm install --frozen-lockfile
- run: pnpm lint
- name: Install dependencies
run: pnpm install --frozen-lockfile
test:
name: Test
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v4
- uses: actions/setup-node@v4
with:
node-version: 20
cache: pnpm
- run: pnpm install --frozen-lockfile
- name: Build packages
run: pnpm turbo run build --filter='./packages/*'
- run: pnpm test
- name: Lint
run: pnpm lint
- name: Type check
run: pnpm type-check
- name: Test
run: pnpm test
- name: Build
run: pnpm build
typecheck:
name: Type Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: pnpm/action-setup@v4
- uses: actions/setup-node@v4
with:
node-version: 20
cache: pnpm
- run: pnpm install --frozen-lockfile
- run: pnpm type-check
+1
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@@ -4,6 +4,7 @@
node_modules
.pnp
.pnp.js
.pnpm-store/
# Local env files
.env*
+1 -1
View File
@@ -98,7 +98,7 @@ When asked to prepare a release (e.g. "prepare v0.12.0"):
- An API reference page at `apps/web/app/(main)/docs/api/<name>/page.mdx`
- An entry in `apps/web/lib/page-titles.ts` and `apps/web/lib/docs-navigation.ts`
- An entry in the docs-chat system prompt (`apps/web/app/api/docs-chat/route.ts`)
- A skill at `skills/json-render-<name>/SKILL.md`
- A skill at `skills/<name>/SKILL.md`
- A `packages/<name>/README.md`
6. **Run `pnpm type-check`** after all changes to verify nothing is broken
+163 -43
View File
@@ -21,6 +21,10 @@ npm install @json-render/core @json-render/react-email @react-email/components @
npm install @json-render/core @json-render/vue
# or for Svelte
npm install @json-render/core @json-render/svelte
# or for SolidJS
npm install @json-render/core @json-render/solid
# or for 3D scenes
npm install @json-render/core @json-render/react-three-fiber @react-three/fiber @react-three/drei three
```
## Why json-render?
@@ -30,7 +34,7 @@ json-render is a **Generative UI** framework: AI generates interfaces from natur
- **Guardrailed** - AI can only use components in your catalog
- **Predictable** - JSON output matches your schema, every time
- **Fast** - Stream and render progressively as the model responds
- **Cross-Platform** - React, Vue, Svelte (web), React Native (mobile) from the same catalog
- **Cross-Platform** - React, Vue, Svelte, Solid (web), React Native (mobile) from the same catalog
- **Batteries Included** - 36 pre-built shadcn/ui components ready to use
## Quick Start
@@ -91,9 +95,7 @@ const { registry } = defineRegistry(catalog, {
</div>
),
Button: ({ props, emit }) => (
<button onClick={() => emit("press")}>
{props.label}
</button>
<button onClick={() => emit("press")}>{props.label}</button>
),
},
});
@@ -113,24 +115,27 @@ function Dashboard({ spec }) {
## Packages
| Package | Description |
|---------|-------------|
| `@json-render/core` | Schemas, catalogs, AI prompts, dynamic props, SpecStream utilities |
| `@json-render/react` | React renderer, contexts, hooks |
| `@json-render/vue` | Vue 3 renderer, composables, providers |
| `@json-render/svelte` | Svelte 5 renderer with runes-based reactivity |
| `@json-render/shadcn` | 36 pre-built shadcn/ui components (Radix UI + Tailwind CSS) |
| `@json-render/react-native` | React Native renderer with standard mobile components |
| `@json-render/remotion` | Remotion video renderer, timeline schema |
| `@json-render/react-pdf` | React PDF renderer for generating PDF documents from specs |
| `@json-render/react-email` | React Email renderer for HTML/plain-text emails from specs |
| `@json-render/image` | Image renderer for SVG/PNG output (OG images, social cards) via Satori |
| `@json-render/codegen` | Utilities for generating code from json-render UI trees |
| `@json-render/redux` | Redux / Redux Toolkit adapter for `StateStore` |
| `@json-render/zustand` | Zustand adapter for `StateStore` |
| `@json-render/jotai` | Jotai adapter for `StateStore` |
| `@json-render/xstate` | XState Store (atom) adapter for `StateStore` |
| `@json-render/mcp` | MCP Apps integration for Claude, ChatGPT, Cursor, VS Code |
| Package | Description |
| --------------------------- | ---------------------------------------------------------------------- |
| `@json-render/core` | Schemas, catalogs, AI prompts, dynamic props, SpecStream utilities |
| `@json-render/react` | React renderer, contexts, hooks |
| `@json-render/vue` | Vue 3 renderer, composables, providers |
| `@json-render/svelte` | Svelte 5 renderer with runes-based reactivity |
| `@json-render/solid` | SolidJS renderer with fine-grained reactive contexts |
| `@json-render/shadcn` | 36 pre-built shadcn/ui components (Radix UI + Tailwind CSS) |
| `@json-render/react-three-fiber` | React Three Fiber renderer for 3D scenes (19 built-in components) |
| `@json-render/react-native` | React Native renderer with standard mobile components |
| `@json-render/remotion` | Remotion video renderer, timeline schema |
| `@json-render/react-pdf` | React PDF renderer for generating PDF documents from specs |
| `@json-render/react-email` | React Email renderer for HTML/plain-text emails from specs |
| `@json-render/image` | Image renderer for SVG/PNG output (OG images, social cards) via Satori |
| `@json-render/codegen` | Utilities for generating code from json-render UI trees |
| `@json-render/redux` | Redux / Redux Toolkit adapter for `StateStore` |
| `@json-render/zustand` | Zustand adapter for `StateStore` |
| `@json-render/jotai` | Jotai adapter for `StateStore` |
| `@json-render/xstate` | XState Store (atom) adapter for `StateStore` |
| `@json-render/mcp` | MCP Apps integration for Claude, ChatGPT, Cursor, VS Code |
| `@json-render/yaml` | YAML wire format with streaming parser, edit modes, AI SDK transform |
## Renderers
@@ -159,7 +164,7 @@ const spec = {
// defineRegistry creates a type-safe component registry
const { registry } = defineRegistry(catalog, { components });
<Renderer spec={spec} registry={registry} />
<Renderer spec={spec} registry={registry} />;
```
### Vue (UI)
@@ -199,6 +204,26 @@ const { registry } = defineRegistry(catalog, {
// <Renderer spec={spec} registry={registry} />
```
### Solid (UI)
```tsx
import { defineRegistry, Renderer } from "@json-render/solid";
import { schema } from "@json-render/solid/schema";
const { registry } = defineRegistry(catalog, {
components: {
Card: (renderProps) => <div>{renderProps.children}</div>,
Button: (renderProps) => (
<button onClick={() => renderProps.emit("press")}>
{renderProps.element.props.label as string}
</button>
),
},
});
<Renderer spec={spec} registry={registry} />;
```
### shadcn/ui (Web)
```tsx
@@ -229,7 +254,7 @@ const { registry } = defineRegistry(catalog, {
},
});
<Renderer spec={spec} registry={registry} />
<Renderer spec={spec} registry={registry} />;
```
### React Native (Mobile)
@@ -250,23 +275,40 @@ const catalog = defineCatalog(schema, {
});
const { registry } = defineRegistry(catalog, { components: {} });
<Renderer spec={spec} registry={registry} />
<Renderer spec={spec} registry={registry} />;
```
### Remotion (Video)
```tsx
import { Player } from "@remotion/player";
import { Renderer, schema, standardComponentDefinitions } from "@json-render/remotion";
import {
Renderer,
schema,
standardComponentDefinitions,
} from "@json-render/remotion";
// Timeline spec format
const spec = {
composition: { id: "video", fps: 30, width: 1920, height: 1080, durationInFrames: 300 },
composition: {
id: "video",
fps: 30,
width: 1920,
height: 1080,
durationInFrames: 300,
},
tracks: [{ id: "main", name: "Main", type: "video", enabled: true }],
clips: [
{ id: "clip-1", trackId: "main", component: "TitleCard", props: { title: "Hello" }, from: 0, durationInFrames: 90 }
{
id: "clip-1",
trackId: "main",
component: "TitleCard",
props: { title: "Hello" },
from: 0,
durationInFrames: 90,
},
],
audio: { tracks: [] }
audio: { tracks: [] },
};
<Player
@@ -276,7 +318,7 @@ const spec = {
fps={spec.composition.fps}
compositionWidth={spec.composition.width}
compositionHeight={spec.composition.height}
/>
/>;
```
### React PDF (Documents)
@@ -287,7 +329,11 @@ import { renderToBuffer } from "@json-render/react-pdf";
const spec = {
root: "doc",
elements: {
doc: { type: "Document", props: { title: "Invoice" }, children: ["page-1"] },
doc: {
type: "Document",
props: { title: "Invoice" },
children: ["page-1"],
},
"page-1": {
type: "Page",
props: { size: "A4" },
@@ -301,8 +347,14 @@ const spec = {
"table-1": {
type: "Table",
props: {
columns: [{ header: "Item", width: "60%" }, { header: "Price", width: "40%", align: "right" }],
rows: [["Widget A", "$10.00"], ["Widget B", "$25.00"]],
columns: [
{ header: "Item", width: "60%" },
{ header: "Price", width: "40%", align: "right" },
],
rows: [
["Widget A", "$10.00"],
["Widget B", "$25.00"],
],
},
children: [],
},
@@ -327,7 +379,11 @@ const catalog = defineCatalog(schema, {
const spec = {
root: "html-1",
elements: {
"html-1": { type: "Html", props: { lang: "en", dir: "ltr" }, children: ["head-1", "body-1"] },
"html-1": {
type: "Html",
props: { lang: "en", dir: "ltr" },
children: ["head-1", "body-1"],
},
"head-1": { type: "Head", props: {}, children: [] },
"body-1": {
type: "Body",
@@ -336,11 +392,17 @@ const spec = {
},
"container-1": {
type: "Container",
props: { style: { maxWidth: "600px", margin: "0 auto", padding: "20px" } },
props: {
style: { maxWidth: "600px", margin: "0 auto", padding: "20px" },
},
children: ["heading-1", "text-1"],
},
"heading-1": { type: "Heading", props: { text: "Welcome" }, children: [] },
"text-1": { type: "Text", props: { text: "Thanks for signing up." }, children: [] },
"text-1": {
type: "Text",
props: { text: "Thanks for signing up." },
children: [],
},
},
};
@@ -376,6 +438,47 @@ import { renderToSvg } from "@json-render/image/render";
const svg = await renderToSvg(spec, { fonts });
```
### Three.js (3D)
```tsx
import { defineCatalog } from "@json-render/core";
import { schema, defineRegistry } from "@json-render/react";
import {
threeComponentDefinitions,
threeComponents,
ThreeCanvas,
} from "@json-render/react-three-fiber";
const catalog = defineCatalog(schema, {
components: {
Box: threeComponentDefinitions.Box,
Sphere: threeComponentDefinitions.Sphere,
AmbientLight: threeComponentDefinitions.AmbientLight,
DirectionalLight: threeComponentDefinitions.DirectionalLight,
OrbitControls: threeComponentDefinitions.OrbitControls,
},
actions: {},
});
const { registry } = defineRegistry(catalog, {
components: {
Box: threeComponents.Box,
Sphere: threeComponents.Sphere,
AmbientLight: threeComponents.AmbientLight,
DirectionalLight: threeComponents.DirectionalLight,
OrbitControls: threeComponents.OrbitControls,
},
});
<ThreeCanvas
spec={spec}
registry={registry}
shadows
camera={{ position: [5, 5, 5], fov: 50 }}
style={{ width: "100%", height: "100vh" }}
/>;
```
## Features
### Streaming (SpecStream)
@@ -425,8 +528,16 @@ Any prop value can be data-driven using expressions:
{
"type": "Icon",
"props": {
"name": { "$cond": { "$state": "/activeTab", "eq": "home" }, "$then": "home", "$else": "home-outline" },
"color": { "$cond": { "$state": "/activeTab", "eq": "home" }, "$then": "#007AFF", "$else": "#8E8E93" }
"name": {
"$cond": { "$state": "/activeTab", "eq": "home" },
"$then": "home",
"$else": "home-outline"
},
"color": {
"$cond": { "$state": "/activeTab", "eq": "home" },
"$then": "#007AFF",
"$else": "#8E8E93"
}
}
}
```
@@ -445,7 +556,10 @@ Components can trigger actions, including the built-in `setState` action:
```json
{
"type": "Pressable",
"props": { "action": "setState", "actionParams": { "statePath": "/activeTab", "value": "home" } },
"props": {
"action": "setState",
"actionParams": { "statePath": "/activeTab", "value": "home" }
},
"children": ["home-icon"]
}
```
@@ -459,9 +573,15 @@ React to state changes by triggering actions:
```json
{
"type": "Select",
"props": { "value": { "$bindState": "/form/country" }, "options": ["US", "Canada", "UK"] },
"props": {
"value": { "$bindState": "/form/country" },
"options": ["US", "Canada", "UK"]
},
"watch": {
"/form/country": { "action": "loadCities", "params": { "country": { "$state": "/form/country" } } }
"/form/country": {
"action": "loadCities",
"params": { "country": { "$state": "/form/country" } }
}
}
}
```
@@ -486,7 +606,7 @@ pnpm dev
- Chat Example: run `pnpm dev` in `examples/chat`
- Svelte Example: run `pnpm dev` in `examples/svelte` or `examples/svelte-chat`
- Vue Example: run `pnpm dev` in `examples/vue`
- Vite Renderers (React + Vue + Svelte): run `pnpm dev` in `examples/vite-renderers`
- Vite Renderers (React + Vue + Svelte + Solid): run `pnpm dev` in `examples/vite-renderers`
- React Native example: run `npx expo start` in `examples/react-native`
## How It Works
@@ -496,7 +616,7 @@ flowchart LR
A[User Prompt] --> B[AI + Catalog]
B --> C[JSON Spec]
C --> D[Renderer]
B -.- E([guardrailed])
C -.- F([predictable])
D -.- G([streamed])
+38
View File
@@ -1,5 +1,43 @@
# web
## 0.1.9
### Patch Changes
- Updated dependencies [43b7515]
- @json-render/core@0.14.1
- @json-render/codegen@0.14.1
- @json-render/react@0.14.1
- @json-render/yaml@0.14.1
## 0.1.8
### Patch Changes
- Updated dependencies [a8afd8b]
- @json-render/core@0.14.0
- @json-render/yaml@0.14.0
- @json-render/codegen@0.14.0
- @json-render/react@0.14.0
## 0.1.7
### Patch Changes
- Updated dependencies [5b32de8]
- @json-render/core@0.13.0
- @json-render/codegen@0.13.0
- @json-render/react@0.13.0
## 0.1.6
### Patch Changes
- Updated dependencies [54a1ecf]
- @json-render/core@0.12.1
- @json-render/codegen@0.12.1
- @json-render/react@0.12.1
## 0.1.5
### Patch Changes
+12 -12
View File
@@ -3,7 +3,7 @@ export const metadata = pageMetadata("docs/ai-sdk")
# AI SDK Integration
Use json-render with the [Vercel AI SDK](https://sdk.vercel.ai) for seamless streaming. json-render supports two modes: **Generate** (standalone UI) and **Chat** (UI embedded in conversation). See [Generation Modes](/docs/generation-modes) for a detailed comparison.
Use json-render with the [Vercel AI SDK](https://sdk.vercel.ai) for seamless streaming. json-render supports two modes: **Standalone** (standalone UI) and **Inline** (UI embedded in conversation). See [Generation Modes](/docs/generation-modes) for a detailed comparison.
## Installation
@@ -11,9 +11,9 @@ Use json-render with the [Vercel AI SDK](https://sdk.vercel.ai) for seamless str
npm install ai @ai-sdk/react
```
## Generate Mode
## Standalone Mode
In generate mode, the AI outputs only JSONL patches. The entire response is a UI spec with no prose. This is the default mode and is ideal for playgrounds, builders, and dashboard generators.
In standalone mode, the AI outputs only JSONL patches. The entire response is a UI spec with no prose. This is the default mode and is ideal for playgrounds, builders, and dashboard generators.
### API Route
@@ -73,9 +73,9 @@ function GenerativeUI() {
}
```
## Chat Mode
## Inline Mode
In chat mode, the AI responds conversationally and includes JSONL patches inline. Text-only replies are allowed when no UI is needed. This is ideal for chatbots, copilots, and educational assistants.
In inline mode, the AI responds conversationally and includes JSONL patches inline. Text-only replies are allowed when no UI is needed. This is ideal for chatbots, copilots, and educational assistants.
### API Route
@@ -96,7 +96,7 @@ export async function POST(req: Request) {
const result = streamText({
model: yourModel,
system: catalog.prompt({ mode: "chat" }),
system: catalog.prompt({ mode: "inline" }),
messages,
});
@@ -182,13 +182,13 @@ const systemPrompt = catalog.prompt({
});
```
### Chat Mode Prompt
### Inline Mode Prompt
```typescript
const chatPrompt = catalog.prompt({ mode: "chat" });
const inlinePrompt = catalog.prompt({ mode: "inline" });
```
In chat mode, the prompt instructs the AI to respond conversationally first, then include JSONL patches on their own lines when UI is needed. Text-only replies are allowed.
In inline mode, the prompt instructs the AI to respond conversationally first, then include JSONL patches on their own lines when UI is needed. Text-only replies are allowed.
## Which Mode?
@@ -197,8 +197,8 @@ In chat mode, the prompt instructs the AI to respond conversationally first, the
<thead>
<tr>
<th></th>
<th>Generate</th>
<th>Chat</th>
<th>Standalone</th>
<th>Inline</th>
</tr>
</thead>
<tbody>
@@ -215,7 +215,7 @@ In chat mode, the prompt instructs the AI to respond conversationally first, the
<tr>
<td>System prompt</td>
<td><code>catalog.prompt()</code></td>
<td><code>{"catalog.prompt({ mode: \"chat\" })"}</code></td>
<td><code>{"catalog.prompt({ mode: \"inline\" })"}</code></td>
</tr>
<tr>
<td>Stream utility</td>
+97 -7
View File
@@ -75,7 +75,8 @@ interface Catalog {
interface PromptOptions {
system?: string; // Custom system message intro
customRules?: string[]; // Additional rules to append
mode?: "generate" | "chat"; // Output mode (default: "generate")
mode?: "standalone" | "inline" | "generate" | "chat"; // Output mode (default: "standalone")
editModes?: EditMode[]; // Edit modes to document in prompt (default: ["patch"])
}
interface SpecValidationResult<T> {
@@ -370,7 +371,7 @@ Most users should use `pipeJsonRender()` instead, which wraps this transform for
### createMixedStreamParser
Parse a mixed stream of text and JSONL patches (used for Chat + GenUI mode):
Parse a mixed stream of text and JSONL patches (used for Inline mode):
```typescript
import { createMixedStreamParser } from '@json-render/core';
@@ -389,7 +390,7 @@ parser.flush();
### pipeJsonRender
Pipe an AI SDK `UIMessageStream` through the json-render transform. Lines that parse as JSONL patches are emitted as `data-spec` parts; everything else passes through as text. Used in Chat mode API routes.
Pipe an AI SDK `UIMessageStream` through the json-render transform. Lines that parse as JSONL patches are emitted as `data-spec` parts; everything else passes through as text. Used in Inline mode API routes.
```typescript
import { pipeJsonRender } from '@json-render/core';
@@ -403,7 +404,7 @@ const stream = createUIMessageStream({
return createUIMessageStreamResponse({ stream });
```
See [Generation Modes](/docs/generation-modes) for full Chat mode setup.
See [Generation Modes](/docs/generation-modes) for full Inline mode setup.
### SpecStream Types
@@ -480,9 +481,10 @@ function buildUserPrompt(options: UserPromptOptions): string
interface UserPromptOptions {
prompt: string; // The user's text prompt
currentSpec?: Spec | null; // Existing spec to refine (triggers patch-only mode)
currentSpec?: Spec | null; // Existing spec to refine (triggers edit mode)
state?: Record<string, unknown> | null; // Runtime state context to include
maxPromptLength?: number; // Max length for user text (truncates before wrapping)
editModes?: EditMode[]; // Edit modes for refinement (default: ["patch"])
}
```
@@ -492,14 +494,15 @@ interface UserPromptOptions {
const userPrompt = buildUserPrompt({ prompt: "create a todo app" });
```
### Refinement (patch-only mode)
### Refinement (edit modes)
When `currentSpec` is provided, the prompt instructs the AI to output only the patches needed for the change, not recreate the entire spec:
When `currentSpec` is provided, the prompt instructs the AI to use the specified edit modes instead of recreating the entire spec. Available modes: `"patch"` (RFC 6902), `"merge"` (RFC 7396), and `"diff"` (unified diff).
```typescript
const userPrompt = buildUserPrompt({
prompt: "add a dark mode toggle",
currentSpec: existingSpec,
editModes: ["patch", "merge"],
});
```
@@ -514,6 +517,93 @@ const userPrompt = buildUserPrompt({
});
```
## Edit Modes
Universal edit mode utilities for modifying existing specs. Used by `buildUserPrompt` internally and available for direct use.
```typescript
import {
buildEditInstructions,
buildEditUserPrompt,
isNonEmptySpec,
type EditMode,
type EditConfig,
} from '@json-render/core';
type EditMode = "patch" | "merge" | "diff";
```
### buildEditInstructions
Generate the prompt section describing available edit modes. Supports both JSON and YAML formats.
```typescript
function buildEditInstructions(config: EditConfig, format: "json" | "yaml"): string
const instructions = buildEditInstructions({ modes: ["patch", "merge"] }, "json");
```
### buildEditUserPrompt
Build a user prompt for editing an existing spec. Includes the current spec (with line numbers when diff mode is enabled) and mode-specific instructions.
```typescript
function buildEditUserPrompt(options: BuildEditUserPromptOptions): string
interface BuildEditUserPromptOptions {
prompt: string;
currentSpec?: Spec | null;
config?: EditConfig;
format: "json" | "yaml";
maxPromptLength?: number;
serializer?: (spec: Spec) => string;
}
```
### isNonEmptySpec
Check whether a value is a non-empty spec (has a root string and at least one element).
```typescript
function isNonEmptySpec(spec: unknown): spec is Spec
```
## Deep Merge and Diff
Format-agnostic utilities for merging and diffing spec objects.
### deepMergeSpec
Deep-merge with RFC 7396 semantics: `null` deletes, arrays replace, objects recurse. Neither input is mutated.
```typescript
import { deepMergeSpec } from '@json-render/core';
function deepMergeSpec(
base: Record<string, unknown>,
patch: Record<string, unknown>
): Record<string, unknown>
const merged = deepMergeSpec(currentSpec, { elements: { main: { props: { title: "New" } } } });
```
### diffToPatches
Generate RFC 6902 JSON Patch operations that transform one object into another. Arrays are compared shallowly and replaced atomically; plain objects recurse.
```typescript
import { diffToPatches } from '@json-render/core';
function diffToPatches(
oldObj: Record<string, unknown>,
newObj: Record<string, unknown>,
basePath?: string
): JsonPatch[]
const patches = diffToPatches(oldSpec, newSpec);
// [{ op: "replace", path: "/elements/main/props/title", value: "New Title" }]
```
## evaluateVisibility
Evaluates a visibility condition against the state model.
@@ -0,0 +1,416 @@
import { pageMetadata } from "@/lib/page-metadata"
export const metadata = pageMetadata("docs/api/react-three-fiber")
# @json-render/react-three-fiber
React Three Fiber renderer for json-render. 19 built-in 3D components for meshes, lights, models, environments, text, cameras, and controls.
## Installation
```bash
npm install @json-render/react-three-fiber @json-render/core @json-render/react @react-three/fiber @react-three/drei three zod
```
## Entry Points
<table>
<thead>
<tr>
<th>Entry Point</th>
<th>Exports</th>
<th>Use For</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>@json-render/react-three-fiber</code></td>
<td><code>threeComponents</code>, <code>ThreeRenderer</code>, <code>ThreeCanvas</code>, schemas</td>
<td>React Three Fiber implementations and renderer</td>
</tr>
<tr>
<td><code>@json-render/react-three-fiber/catalog</code></td>
<td><code>threeComponentDefinitions</code></td>
<td>Catalog schemas (no R3F dependency, safe for server)</td>
</tr>
</tbody>
</table>
## Usage
```tsx
import {'{ defineCatalog }'} from "@json-render/core";
import {'{ schema, defineRegistry }'} from "@json-render/react";
import {'{'}
threeComponentDefinitions,
threeComponents,
ThreeCanvas,
{'}'} from "@json-render/react-three-fiber";
const catalog = defineCatalog(schema, {'{'}
components: {'{'}
Box: threeComponentDefinitions.Box,
Sphere: threeComponentDefinitions.Sphere,
AmbientLight: threeComponentDefinitions.AmbientLight,
DirectionalLight: threeComponentDefinitions.DirectionalLight,
OrbitControls: threeComponentDefinitions.OrbitControls,
{'}'},
actions: {'{}'},
{'}'});
const {'{ registry }'} = defineRegistry(catalog, {'{'}
components: {'{'}
Box: threeComponents.Box,
Sphere: threeComponents.Sphere,
AmbientLight: threeComponents.AmbientLight,
DirectionalLight: threeComponents.DirectionalLight,
OrbitControls: threeComponents.OrbitControls,
{'}'},
{'}'});
```
### ThreeCanvas (convenience)
```tsx
<ThreeCanvas
spec={'{spec}'}
registry={'{registry}'}
shadows
camera={'{'}{'{ position: [5, 5, 5], fov: 50 }'}{'}'}
style={'{'}{'{ width: "100%", height: "100vh" }'}{'}'}
/>
```
### Manual Canvas Setup
```tsx
import {'{ Canvas }'} from "@react-three/fiber";
import {'{ ThreeRenderer }'} from "@json-render/react-three-fiber";
<Canvas shadows>
<ThreeRenderer spec={'{spec}'} registry={'{registry}'} />
</Canvas>
```
## Components
### Primitives
<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
<th>Key Props</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Box</code></td>
<td>Box mesh (default 1x1x1)</td>
<td><code>width</code>, <code>height</code>, <code>depth</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Sphere</code></td>
<td>Sphere mesh</td>
<td><code>radius</code>, <code>widthSegments</code>, <code>heightSegments</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Cylinder</code></td>
<td>Cylinder mesh</td>
<td><code>radiusTop</code>, <code>radiusBottom</code>, <code>height</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Cone</code></td>
<td>Cone mesh</td>
<td><code>radius</code>, <code>height</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Torus</code></td>
<td>Torus (donut) mesh</td>
<td><code>radius</code>, <code>tube</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Plane</code></td>
<td>Flat plane mesh</td>
<td><code>width</code>, <code>height</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Capsule</code></td>
<td>Capsule mesh</td>
<td><code>radius</code>, <code>length</code>, <code>material</code></td>
</tr>
</tbody>
</table>
All primitives share: <code>position</code>, <code>rotation</code>, <code>scale</code>, <code>castShadow</code>, <code>receiveShadow</code>, <code>material</code>.
### Material Schema
<table>
<thead>
<tr>
<th>Property</th>
<th>Type</th>
<th>Default</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>color</code></td>
<td><code>string</code></td>
<td><code>"#ffffff"</code></td>
</tr>
<tr>
<td><code>metalness</code></td>
<td><code>number</code></td>
<td><code>0</code></td>
</tr>
<tr>
<td><code>roughness</code></td>
<td><code>number</code></td>
<td><code>1</code></td>
</tr>
<tr>
<td><code>emissive</code></td>
<td><code>string</code></td>
<td><code>"#000000"</code></td>
</tr>
<tr>
<td><code>emissiveIntensity</code></td>
<td><code>number</code></td>
<td><code>1</code></td>
</tr>
<tr>
<td><code>opacity</code></td>
<td><code>number</code></td>
<td><code>1</code></td>
</tr>
<tr>
<td><code>transparent</code></td>
<td><code>boolean</code></td>
<td><code>false</code></td>
</tr>
<tr>
<td><code>wireframe</code></td>
<td><code>boolean</code></td>
<td><code>false</code></td>
</tr>
</tbody>
</table>
### Lights
<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
<th>Key Props</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>AmbientLight</code></td>
<td>Uniform illumination</td>
<td><code>color</code>, <code>intensity</code></td>
</tr>
<tr>
<td><code>DirectionalLight</code></td>
<td>Sunlight-style</td>
<td><code>position</code>, <code>color</code>, <code>intensity</code>, <code>castShadow</code></td>
</tr>
<tr>
<td><code>PointLight</code></td>
<td>Radiates from a point</td>
<td><code>position</code>, <code>color</code>, <code>intensity</code>, <code>distance</code>, <code>decay</code></td>
</tr>
<tr>
<td><code>SpotLight</code></td>
<td>Cone of light</td>
<td><code>position</code>, <code>color</code>, <code>intensity</code>, <code>angle</code>, <code>penumbra</code></td>
</tr>
</tbody>
</table>
### Other Components
<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
<th>Key Props</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Group</code></td>
<td>Container for children</td>
<td><code>position</code>, <code>rotation</code>, <code>scale</code></td>
</tr>
<tr>
<td><code>Model</code></td>
<td>GLTF/GLB model loader</td>
<td><code>url</code>, <code>position</code>, <code>rotation</code>, <code>scale</code></td>
</tr>
<tr>
<td><code>Environment</code></td>
<td>HDRI environment map</td>
<td><code>preset</code>, <code>background</code>, <code>blur</code>, <code>intensity</code></td>
</tr>
<tr>
<td><code>Fog</code></td>
<td>Linear fog effect</td>
<td><code>color</code>, <code>near</code>, <code>far</code></td>
</tr>
<tr>
<td><code>GridHelper</code></td>
<td>Reference grid</td>
<td><code>size</code>, <code>divisions</code>, <code>color</code></td>
</tr>
<tr>
<td><code>Text3D</code></td>
<td>3D text (SDF)</td>
<td><code>text</code>, <code>fontSize</code>, <code>color</code>, <code>anchorX</code>, <code>anchorY</code></td>
</tr>
<tr>
<td><code>PerspectiveCamera</code></td>
<td>Camera</td>
<td><code>position</code>, <code>fov</code>, <code>near</code>, <code>far</code>, <code>makeDefault</code></td>
</tr>
<tr>
<td><code>OrbitControls</code></td>
<td>Camera controls</td>
<td><code>enableDamping</code>, <code>enableZoom</code>, <code>autoRotate</code></td>
</tr>
</tbody>
</table>
## Shared Schemas
Reusable Zod schemas for custom 3D components:
```tsx
import {'{ vector3Schema, materialSchema, transformProps, shadowProps }'} from "@json-render/react-three-fiber";
```
<table>
<thead>
<tr>
<th>Export</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>vector3Schema</code></td>
<td><code>z.tuple([z.number(), z.number(), z.number()])</code></td>
</tr>
<tr>
<td><code>materialSchema</code></td>
<td>Standard material props (color, metalness, roughness, etc.)</td>
</tr>
<tr>
<td><code>transformProps</code></td>
<td><code>{'{ position, rotation, scale }'}</code> schema fields</td>
</tr>
<tr>
<td><code>shadowProps</code></td>
<td><code>{'{ castShadow, receiveShadow }'}</code> schema fields</td>
</tr>
</tbody>
</table>
## ThreeRenderer
<table>
<thead>
<tr>
<th>Prop</th>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>spec</code></td>
<td><code>Spec | null</code></td>
<td>The spec to render as a 3D scene</td>
</tr>
<tr>
<td><code>registry</code></td>
<td><code>ComponentRegistry</code></td>
<td>Component registry from <code>defineRegistry</code></td>
</tr>
<tr>
<td><code>store</code></td>
<td><code>StateStore</code></td>
<td>External state store (controlled mode)</td>
</tr>
<tr>
<td><code>initialState</code></td>
<td><code>Record&lt;string, unknown&gt;</code></td>
<td>Initial state (uncontrolled mode)</td>
</tr>
<tr>
<td><code>handlers</code></td>
<td><code>Record&lt;string, Function&gt;</code></td>
<td>Action handlers</td>
</tr>
<tr>
<td><code>loading</code></td>
<td><code>boolean</code></td>
<td>Whether the spec is streaming</td>
</tr>
<tr>
<td><code>children</code></td>
<td><code>ReactNode</code></td>
<td>Additional R3F elements alongside the spec</td>
</tr>
</tbody>
</table>
## ThreeCanvas
Extends <code>ThreeRendererProps</code> with Canvas options:
<table>
<thead>
<tr>
<th>Prop</th>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>shadows</code></td>
<td><code>boolean</code></td>
<td>Enable shadow maps</td>
</tr>
<tr>
<td><code>camera</code></td>
<td><code>object</code></td>
<td>Default camera config (position, fov, etc.)</td>
</tr>
<tr>
<td><code>className</code></td>
<td><code>string</code></td>
<td>CSS class for the canvas container</td>
</tr>
<tr>
<td><code>style</code></td>
<td><code>CSSProperties</code></td>
<td>Inline styles for the canvas container</td>
</tr>
</tbody>
</table>
## Type Helpers
```tsx
import type {'{ ThreeProps }'} from "@json-render/react-three-fiber";
type BoxProps = ThreeProps<"Box">;
type SphereProps = ThreeProps<"Sphere">;
```
+201
View File
@@ -0,0 +1,201 @@
import { pageMetadata } from "@/lib/page-metadata";
export const metadata = pageMetadata("docs/api/solid");
# @json-render/solid
SolidJS components, providers, and hooks for rendering json-render specs.
## Installation
<PackageInstall packages="@json-render/core @json-render/solid" />
Peer dependencies: `solid-js ^1.9.0` and `zod ^4.0.0`.
<PackageInstall packages="solid-js zod" />
## Providers
### StateProvider
```tsx
<StateProvider
initialState={{}}
onStateChange={(changes) => console.log(changes)}
>
{/* children */}
</StateProvider>
```
<table>
<thead>
<tr>
<th>Prop</th>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>store</code>
</td>
<td>
<code>StateStore</code>
</td>
<td>
External store (controlled mode). When provided,{" "}
<code>initialState</code> and <code>onStateChange</code> are ignored.
</td>
</tr>
<tr>
<td>
<code>initialState</code>
</td>
<td>
<code>Record&lt;string, unknown&gt;</code>
</td>
<td>Initial state model for uncontrolled mode.</td>
</tr>
<tr>
<td>
<code>onStateChange</code>
</td>
<td>
<code>
{"(changes: Array<{ path: string; value: unknown }>) => void"}
</code>
</td>
<td>Called for uncontrolled state updates.</td>
</tr>
</tbody>
</table>
### ActionProvider
```tsx
<ActionProvider
handlers={{ submit: async (params) => {} }}
navigate={(path) => {}}
>
{/* children */}
</ActionProvider>
```
### VisibilityProvider
```tsx
<VisibilityProvider>{/* children */}</VisibilityProvider>
```
### ValidationProvider
```tsx
<ValidationProvider customFunctions={{ custom: (value) => Boolean(value) }}>
{/* children */}
</ValidationProvider>
```
### JSONUIProvider
Combined provider wrapper for state, visibility, validation, and actions.
```tsx
<JSONUIProvider
registry={registry}
initialState={{}}
handlers={handlers}
validationFunctions={validationFunctions}
>
<Renderer spec={spec} registry={registry} />
</JSONUIProvider>
```
## defineRegistry
Create a typed component registry and action helpers from a catalog.
```tsx
const { registry, handlers, executeAction } = defineRegistry(catalog, {
components: {
Card: (renderProps) => <div>{renderProps.children}</div>,
Button: (renderProps) => (
<button onClick={() => renderProps.emit("press")}>
{renderProps.element.props.label as string}
</button>
),
},
actions: {
submit: async (params, setState, state) => {
// custom action logic
},
},
});
```
## Components
### Renderer
```tsx
<Renderer spec={spec} registry={registry} loading={false} />
```
Renders a `Spec` tree using your registry.
### createRenderer
Build an app-level renderer from catalog + components:
```tsx
const AppRenderer = createRenderer(catalog, {
Card: (renderProps) => <div>{renderProps.children}</div>,
});
<AppRenderer spec={spec} state={{}} onAction={(name, params) => {}} />;
```
## Hooks
- `useStateStore()`
- `useStateValue(path)` - returns an accessor
- `useStateBinding(path)` - returns `[Accessor<T | undefined>, setValue]`
- `useVisibility()` / `useIsVisible(condition)`
- `useActions()` / `useAction(binding)`
- `useValidation()` / `useOptionalValidation()`
- `useFieldValidation(path, config)` - returns accessor-backed `state`, `errors`, and `isValid`
- `useBoundProp(value, bindingPath)`
- `useUIStream(options)`
- `useChatUI(options)`
## Built-in Actions
`ActionProvider` handles these built-in actions:
- `setState`
- `pushState`
- `removeState`
- `validateForm`
## Component Props
Registry components receive:
```ts
interface ComponentRenderProps<P = Record<string, unknown>> {
element: UIElement<string, P>;
children?: JSX.Element;
emit: (event: string) => void;
on: (event: string) => EventHandle;
bindings?: Record<string, string>;
loading?: boolean;
}
```
Use `emit("event")` to dispatch event bindings. Use `on("event")` to access `EventHandle` metadata (`bound`, `shouldPreventDefault`, `emit`).
## Reactivity Notes
- Keep changing reads in JSX expressions, `createMemo`, or `createEffect`.
- Avoid props destructuring in component signatures when you need live updates.
- `StateProvider` and other contexts expose getter-backed values so consumers read live signals.
- `useStateValue`, `useStateBinding`, and `useFieldValidation` expose reactive accessors; call them as functions.
+232
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@@ -0,0 +1,232 @@
import { pageMetadata } from "@/lib/page-metadata"
export const metadata = pageMetadata("docs/api/yaml")
# @json-render/yaml
YAML wire format for json-render. Progressive rendering and surgical edits via streaming YAML.
## Prompt Generation
### yamlPrompt
Generate a YAML-format system prompt from any json-render catalog. Works with catalogs from any renderer.
```typescript
function yamlPrompt(
catalog: Catalog,
options?: YamlPromptOptions
): string
```
```typescript
import { yamlPrompt } from "@json-render/yaml";
const systemPrompt = yamlPrompt(catalog, {
mode: "standalone",
customRules: ["Always use dark theme"],
editModes: ["merge"],
});
```
### YamlPromptOptions
<table>
<thead>
<tr>
<th>Option</th>
<th>Type</th>
<th>Default</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>system</code></td>
<td><code>string</code></td>
<td><code>{'\"You are a UI generator that outputs YAML.\"'}</code></td>
<td>Custom system message intro</td>
</tr>
<tr>
<td><code>mode</code></td>
<td><code>{'\"standalone\" | \"inline\"'}</code></td>
<td><code>{'\"standalone\"'}</code></td>
<td>Standalone outputs only YAML; inline allows conversational responses with embedded YAML fences</td>
</tr>
<tr>
<td><code>customRules</code></td>
<td><code>{'string[]'}</code></td>
<td><code>{'[]'}</code></td>
<td>Additional rules appended to the prompt</td>
</tr>
<tr>
<td><code>editModes</code></td>
<td><code>{'EditMode[]'}</code></td>
<td><code>{'[\"merge\"]'}</code></td>
<td>Edit modes to document in the prompt (patch, merge, diff)</td>
</tr>
</tbody>
</table>
## AI SDK Transform
### createYamlTransform
Creates a `TransformStream` that intercepts AI SDK stream chunks and converts YAML spec/edit blocks into json-render patch data parts.
```typescript
function createYamlTransform(
options?: YamlTransformOptions
): TransformStream<StreamChunk, StreamChunk>
```
Recognized fence types:
- <code>{'```yaml-spec'}</code> -- Full YAML spec, parsed progressively
- <code>{'```yaml-edit'}</code> -- Partial YAML, deep-merged with current spec
- <code>{'```yaml-patch'}</code> -- RFC 6902 JSON Patch lines
- <code>{'```diff'}</code> -- Unified diff against serialized spec
### pipeYamlRender
Convenience wrapper that pipes an AI SDK stream through the YAML transform. Drop-in replacement for `pipeJsonRender` from `@json-render/core`.
```typescript
function pipeYamlRender<T>(
stream: ReadableStream<T>,
options?: YamlTransformOptions
): ReadableStream<T>
```
```typescript
import { pipeYamlRender } from "@json-render/yaml";
import { createUIMessageStream, createUIMessageStreamResponse } from "ai";
const stream = createUIMessageStream({
execute: async ({ writer }) => {
writer.merge(pipeYamlRender(result.toUIMessageStream()));
},
});
return createUIMessageStreamResponse({ stream });
```
## Streaming Parser
### createYamlStreamCompiler
Create a streaming YAML compiler that incrementally parses YAML text and emits JSON Patch operations by diffing each successful parse against the previous snapshot.
```typescript
function createYamlStreamCompiler<T>(
initial?: Partial<T>
): YamlStreamCompiler<T>
```
```typescript
import { createYamlStreamCompiler } from "@json-render/yaml";
const compiler = createYamlStreamCompiler<Spec>();
compiler.push("root: main\n");
compiler.push("elements:\n main:\n type: Card\n");
const { result, newPatches } = compiler.flush();
```
### YamlStreamCompiler
<table>
<thead>
<tr>
<th>Method</th>
<th>Returns</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>push(chunk)</code></td>
<td><code>{'{ result: T; newPatches: JsonPatch[] }'}</code></td>
<td>Push a chunk of text, returns current result and new patches</td>
</tr>
<tr>
<td><code>flush()</code></td>
<td><code>{'{ result: T; newPatches: JsonPatch[] }'}</code></td>
<td>Flush remaining buffer, return final result</td>
</tr>
<tr>
<td><code>getResult()</code></td>
<td><code>T</code></td>
<td>Get the current compiled result</td>
</tr>
<tr>
<td><code>getPatches()</code></td>
<td><code>{'JsonPatch[]'}</code></td>
<td>Get all patches applied so far</td>
</tr>
<tr>
<td><code>reset(initial?)</code></td>
<td><code>void</code></td>
<td>Reset to initial state</td>
</tr>
</tbody>
</table>
## Fence Constants
Exported string constants for fence detection in custom parsers:
<table>
<thead>
<tr>
<th>Constant</th>
<th>Value</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>YAML_SPEC_FENCE</code></td>
<td><code>{'\"```yaml-spec\"'}</code></td>
</tr>
<tr>
<td><code>YAML_EDIT_FENCE</code></td>
<td><code>{'\"```yaml-edit\"'}</code></td>
</tr>
<tr>
<td><code>YAML_PATCH_FENCE</code></td>
<td><code>{'\"```yaml-patch\"'}</code></td>
</tr>
<tr>
<td><code>DIFF_FENCE</code></td>
<td><code>{'\"```diff\"'}</code></td>
</tr>
<tr>
<td><code>FENCE_CLOSE</code></td>
<td><code>{'\"```\"'}</code></td>
</tr>
</tbody>
</table>
## Re-exports from @json-render/core
### diffToPatches
Generate RFC 6902 JSON Patch operations that transform one object into another.
```typescript
function diffToPatches(
oldObj: Record<string, unknown>,
newObj: Record<string, unknown>,
basePath?: string
): JsonPatch[]
```
### deepMergeSpec
Deep-merge with RFC 7396 semantics: `null` deletes, arrays replace, objects recurse.
```typescript
function deepMergeSpec(
base: Record<string, unknown>,
patch: Record<string, unknown>
): Record<string, unknown>
```
@@ -341,6 +341,8 @@ February 2026
### New: Chat Mode (Inline GenUI)
> **Note:** These modes were renamed in v0.12.1 — "Generate" is now "Standalone" and "Chat" is now "Inline". The old names are accepted as deprecated aliases.
json-render now supports two generation modes: **Generate** (JSONL-only, the default) and **Chat** (text + JSONL inline). Chat mode lets the AI respond conversationally with embedded UI specs, ideal for chatbots and copilot experiences.
```typescript
@@ -3,15 +3,15 @@ export const metadata = pageMetadata("docs/generation-modes")
# Generation Modes
json-render supports two modes for AI-generated UI: **Generate mode** for standalone UI and **Chat mode** for inline UI within a conversation.
json-render supports two modes for AI-generated UI: **Standalone mode** for standalone UI and **Inline mode** for inline UI within a conversation.
The mode controls how the AI formats its output and how your app processes the stream. The underlying JSONL patch format is the same in both modes.
<GenerationModesDiagram />
## Generate Mode (Standalone)
## Standalone Mode
In generate mode, the AI outputs **only JSONL patches** — no prose, no markdown. The entire response is a UI spec.
In standalone mode, the AI outputs **only JSONL patches** — no prose, no markdown. The entire response is a UI spec.
This is the default mode and is ideal for:
@@ -25,7 +25,7 @@ This is the default mode and is ideal for:
```typescript
import { streamText } from "ai";
// Generate mode is the default (no mode option needed)
// Standalone mode is the default (no mode option needed)
const systemPrompt = catalog.prompt({
customRules: [
"Use Card as root for forms and small UIs.",
@@ -74,9 +74,9 @@ The AI outputs only JSONL — one patch per line, no surrounding text:
{"op":"add","path":"/elements/submit","value":{"type":"Button","props":{"label":"Sign In"}}}
```
## Chat Mode (Inline)
## Inline Mode
In chat mode, the AI responds **conversationally first**, then outputs JSONL patches on their own lines. Text-only replies are allowed when no UI is needed (e.g. greetings, clarifying questions).
In inline mode, the AI responds **conversationally first**, then outputs JSONL patches on their own lines. Text-only replies are allowed when no UI is needed (e.g. greetings, clarifying questions).
This is ideal for:
@@ -92,8 +92,8 @@ import { streamText } from "ai";
import { pipeJsonRender } from "@json-render/core";
import { createUIMessageStream, createUIMessageStreamResponse } from "ai";
// Enable chat mode
const systemPrompt = catalog.prompt({ mode: "chat" });
// Enable inline mode
const systemPrompt = catalog.prompt({ mode: "inline" });
const result = streamText({
model: yourModel,
@@ -180,8 +180,8 @@ If the user asks a simple question ("what does BTC stand for?"), the AI replies
<thead>
<tr>
<th />
<th>Generate</th>
<th>Chat</th>
<th>Standalone</th>
<th>Inline</th>
</tr>
</thead>
<tbody>
@@ -198,7 +198,7 @@ If the user asks a simple question ("what does BTC stand for?"), the AI replies
<tr>
<td>System prompt</td>
<td><code>{"catalog.prompt()"}</code></td>
<td><code>{'catalog.prompt({ mode: "chat" })'}</code></td>
<td><code>{'catalog.prompt({ mode: "inline" })'}</code></td>
</tr>
<tr>
<td>Stream utility</td>
+7 -1
View File
@@ -1,6 +1,7 @@
import { DocsMobileNav } from "@/components/docs-mobile-nav";
import { DocsSidebar } from "@/components/docs-sidebar";
import { CopyPageButton } from "@/components/copy-page-button";
import { TableOfContents } from "@/components/table-of-contents";
export default function DocsLayout({
children,
@@ -10,7 +11,7 @@ export default function DocsLayout({
return (
<>
<DocsMobileNav />
<div className="max-w-5xl mx-auto px-6 py-8 lg:py-12 flex gap-16">
<div className="max-w-7xl mx-auto px-6 py-8 lg:py-12 flex gap-12">
{/* Sidebar */}
<aside className="w-48 shrink-0 hidden lg:block sticky top-28 h-[calc(100vh-7rem)] overflow-y-auto">
<DocsSidebar />
@@ -23,6 +24,11 @@ export default function DocsLayout({
</div>
<article>{children}</article>
</div>
{/* On this page */}
<aside className="w-44 shrink-0 hidden xl:block sticky top-28 h-[calc(100vh-7rem)] overflow-y-auto">
<TableOfContents />
</aside>
</div>
</>
);
+26 -1
View File
@@ -309,10 +309,35 @@ const catalog = defineCatalog(schema, {
const prompt = catalog.prompt();
// Chat mode prompt
// Inline mode prompt (formerly "chat")
const inlinePrompt = catalog.prompt({ mode: "inline" });
```
## Generation Modes
The generation mode values passed to `catalog.prompt()` have been renamed for clarity:
- `"generate"` is now `"standalone"`
- `"chat"` is now `"inline"`
The old names are accepted as deprecated aliases, so existing code will continue to work. Update when convenient.
**Before:**
```typescript
const prompt = catalog.prompt({ mode: "generate" });
const chatPrompt = catalog.prompt({ mode: "chat" });
```
**After:**
```typescript
const prompt = catalog.prompt({ mode: "standalone" });
const inlinePrompt = catalog.prompt({ mode: "inline" });
```
The default mode (when no `mode` option is provided) is `"standalone"`, which behaves identically to the previous `"generate"` default.
## Validation
`ValidationCheck` now uses `type` instead of `fn`, `ValidationProvider` uses `customFunctions` instead of `functions`, and `useFieldValidation` takes a config object instead of a checks array.
+1 -1
View File
@@ -91,7 +91,7 @@ The result is a native UI built from your own components — not an iframe, not
- **[Streaming](/docs/streaming)** — Render progressively as the AI responds. Each JSONL patch adds to the spec and the UI updates in real time.
- **[Data Binding](/docs/data-binding)** — Bind props to runtime data with `$state` paths, repeat elements over arrays, and wire two-way input bindings.
- **[Visibility](/docs/visibility)** — Show or hide elements based on state conditions. The AI can generate conditional UIs without writing logic.
- **[Generation Modes](/docs/generation-modes)** — Generate standalone UI (playground/builder) or inline UI within a chat conversation.
- **[Generation Modes](/docs/generation-modes)** — Standalone mode for full-page generated UI or inline mode for UI embedded in a conversation.
## Next
+85 -14
View File
@@ -1,5 +1,5 @@
import { pageMetadata } from "@/lib/page-metadata"
export const metadata = pageMetadata("docs/renderers")
import { pageMetadata } from "@/lib/page-metadata";
export const metadata = pageMetadata("docs/renderers");
# Renderers
@@ -22,37 +22,65 @@ All renderers share the same workflow:
<tbody>
<tr>
<td>React</td>
<td><code>@json-render/react</code></td>
<td>
<code>@json-render/react</code>
</td>
<td>React component tree</td>
</tr>
<tr>
<td>Vue</td>
<td><code>@json-render/vue</code></td>
<td>
<code>@json-render/vue</code>
</td>
<td>Vue 3 component tree</td>
</tr>
<tr>
<td>Svelte</td>
<td>
<code>@json-render/svelte</code>
</td>
<td>Svelte 5 component tree</td>
</tr>
<tr>
<td>Solid</td>
<td>
<code>@json-render/solid</code>
</td>
<td>SolidJS component tree</td>
</tr>
<tr>
<td>shadcn/ui</td>
<td><code>@json-render/shadcn</code></td>
<td>
<code>@json-render/shadcn</code>
</td>
<td>Pre-built Radix UI + Tailwind components (uses React renderer)</td>
</tr>
<tr>
<td>React Native</td>
<td><code>@json-render/react-native</code></td>
<td>
<code>@json-render/react-native</code>
</td>
<td>Native mobile views</td>
</tr>
<tr>
<td>Image</td>
<td><code>@json-render/image</code></td>
<td>
<code>@json-render/image</code>
</td>
<td>SVG / PNG (via Satori)</td>
</tr>
<tr>
<td>React PDF</td>
<td><code>@json-render/react-pdf</code></td>
<td>
<code>@json-render/react-pdf</code>
</td>
<td>PDF documents</td>
</tr>
<tr>
<td>Remotion</td>
<td><code>@json-render/remotion</code></td>
<td>
<code>@json-render/remotion</code>
</td>
<td>Video compositions</td>
</tr>
</tbody>
@@ -67,7 +95,7 @@ import { defineRegistry, Renderer } from "@json-render/react";
import { schema } from "@json-render/react/schema";
const { registry } = defineRegistry(catalog, { components });
<Renderer spec={spec} registry={registry} />
<Renderer spec={spec} registry={registry} />;
```
Use `StateProvider`, `VisibilityProvider`, and `ActionProvider` for full interactivity. See the [@json-render/react API reference](/docs/api/react) for details.
@@ -90,6 +118,42 @@ const { registry } = defineRegistry(catalog, {
Uses composables (`useStateStore`, `useStateBinding`, `useActions`, etc.) instead of React hooks. See the [@json-render/vue API reference](/docs/api/vue) for details.
## Svelte
Svelte 5 renderer with runes-compatible context helpers, visibility conditions, actions, and streaming support.
```typescript
import { defineRegistry, Renderer } from "@json-render/svelte";
import { schema } from "@json-render/svelte/schema";
const { registry } = defineRegistry(catalog, {
components: {
Card: ({ props, children }) => /* Svelte snippet */,
},
});
```
See the [@json-render/svelte API reference](/docs/api/svelte) for details.
## Solid
SolidJS renderer with fine-grained reactivity, state bindings, validation, visibility, and event-driven actions.
```tsx
import { defineRegistry, Renderer } from "@json-render/solid";
import { schema } from "@json-render/solid/schema";
const { registry } = defineRegistry(catalog, {
components: {
Card: (renderProps) => <div>{renderProps.children}</div>,
},
});
<Renderer spec={spec} registry={registry} />;
```
See the [@json-render/solid API reference](/docs/api/solid) for details.
## shadcn/ui
36 pre-built components using Radix UI and Tailwind CSS. Built on top of `@json-render/react` -- no custom renderer needed.
@@ -125,7 +189,10 @@ Render specs as native mobile views. Includes 25+ standard components and standa
```tsx
import { defineCatalog } from "@json-render/core";
import { schema } from "@json-render/react-native/schema";
import { standardComponentDefinitions, standardActionDefinitions } from "@json-render/react-native/catalog";
import {
standardComponentDefinitions,
standardActionDefinitions,
} from "@json-render/react-native/catalog";
import { defineRegistry, Renderer } from "@json-render/react-native";
const catalog = defineCatalog(schema, {
@@ -134,7 +201,7 @@ const catalog = defineCatalog(schema, {
});
const { registry } = defineRegistry(catalog, { components: {} });
<Renderer spec={spec} registry={registry} />
<Renderer spec={spec} registry={registry} />;
```
See the [@json-render/react-native API reference](/docs/api/react-native) for details.
@@ -159,7 +226,11 @@ See the [@json-render/image API reference](/docs/api/image) for details.
Generate PDF documents from JSON specs using `@react-pdf/renderer`. Render to buffer, stream, or file.
```typescript
import { renderToBuffer, renderToStream, renderToFile } from "@json-render/react-pdf";
import {
renderToBuffer,
renderToStream,
renderToFile,
} from "@json-render/react-pdf";
const buffer = await renderToBuffer(spec);
const stream = await renderToStream(spec);
@@ -185,7 +256,7 @@ import { Renderer } from "@json-render/remotion";
fps={spec.composition.fps}
compositionWidth={spec.composition.width}
compositionHeight={spec.composition.height}
/>
/>;
```
Uses a timeline spec format with compositions, tracks, and clips. Includes standard components (TitleCard, TypingText, ImageSlide, etc.), transitions (fade, slide, zoom, wipe), and effects.
+123
View File
@@ -0,0 +1,123 @@
import { pageMetadata } from "@/lib/page-metadata";
export const metadata = pageMetadata("docs/skills");
# Skills
json-render ships with skills that teach AI coding agents how to use each package. Install a skill and your agent in Cursor, Claude Code, or Codex can generate json-render UIs without manual guidance.
## Available Skills
- **core** — Core schemas, catalogs, and AI prompt generation.
- **react** — React renderer that turns JSON specs into React component trees.
- **react-pdf** — PDF renderer using `@react-pdf/renderer`.
- **react-email** — Email renderer that produces HTML or plain-text emails.
- **react-native** — React Native renderer for native mobile UIs.
- **shadcn** — Pre-built shadcn/ui components (Radix UI + Tailwind).
- **image** — Image renderer that turns JSON specs into SVG and PNG via Satori.
- **remotion** — Remotion renderer for video generation from JSON timeline specs.
- **vue** — Vue 3 renderer for Vue component trees.
- **svelte** — Svelte 5 renderer for Svelte component trees.
- **solid** — SolidJS renderer for fine-grained reactive component trees.
- **codegen** — Code generation utilities for building custom exporters.
- **mcp** — MCP Apps integration for Claude, ChatGPT, Cursor, and VS Code.
- **redux** — Redux adapter for json-render's `StateStore` interface.
- **zustand** — Zustand adapter for json-render's `StateStore` interface.
- **jotai** — Jotai adapter for json-render's `StateStore` interface.
- **xstate** — XState Store adapter for json-render's `StateStore` interface.
## Installation
```bash
npx skills add vercel-labs/json-render --skill core
npx skills add vercel-labs/json-render --skill react
npx skills add vercel-labs/json-render --skill react-pdf
npx skills add vercel-labs/json-render --skill react-email
npx skills add vercel-labs/json-render --skill react-native
npx skills add vercel-labs/json-render --skill shadcn
npx skills add vercel-labs/json-render --skill image
npx skills add vercel-labs/json-render --skill remotion
npx skills add vercel-labs/json-render --skill vue
npx skills add vercel-labs/json-render --skill svelte
npx skills add vercel-labs/json-render --skill solid
npx skills add vercel-labs/json-render --skill codegen
npx skills add vercel-labs/json-render --skill mcp
npx skills add vercel-labs/json-render --skill redux
npx skills add vercel-labs/json-render --skill zustand
npx skills add vercel-labs/json-render --skill jotai
npx skills add vercel-labs/json-render --skill xstate
```
After installing, your AI agent will automatically activate the right skill when it encounters a matching request.
## core
The foundational skill. Teaches agents how to define catalogs, create schemas, build specs, and generate AI prompts. This is the starting point for any json-render project and covers `defineCatalog`, `defineSchema`, `specSchema`, `toPrompt`, and the full spec format.
## react
Teaches agents how to render JSON specs as React component trees using `JsonRender`, `JsonRenderClient`, and `useJsonRender`. Covers custom component registries, client-side interactivity, state management, and streaming integration.
## react-pdf
Teaches agents how to generate PDFs from JSON specs using `@react-pdf/renderer`. Covers the PDF-specific component registry, page layout, and styling.
## react-email
Teaches agents how to render JSON specs as HTML or plain-text emails using React Email components. Covers the email-specific registry and rendering pipeline.
## react-native
Teaches agents how to render JSON specs as native mobile UIs with React Native. Covers the native component registry and platform-specific considerations.
## shadcn
Teaches agents how to use the pre-built shadcn/ui component registry with json-render. Includes Radix UI primitives, Tailwind styling, and the full set of available shadcn components.
## image
Teaches agents how to turn JSON specs into SVG and PNG images using Satori. Covers the image-specific registry, dimensions, fonts, and rendering options.
## remotion
Teaches agents how to generate videos from JSON timeline specs using Remotion. Covers compositions, sequences, timeline structure, and video rendering.
## vue
Teaches agents how to render JSON specs as Vue 3 component trees. Covers the Vue renderer API, custom component registries, and reactivity integration.
## svelte
Teaches agents how to render JSON specs as Svelte 5 component trees. Covers the Svelte renderer API and component registration.
## solid
Teaches agents how to render JSON specs as SolidJS component trees. Covers Solid-specific reactive patterns, provider wiring, bindings, actions, and streaming.
## codegen
Teaches agents how to use code generation utilities to export UI specs as framework-specific source code. Covers the codegen pipeline and custom exporter creation.
## mcp
Teaches agents how to build MCP Apps that serve json-render UIs inside AI tools like Claude, ChatGPT, Cursor, and VS Code. Covers MCP server setup, tool definitions, and UI streaming.
## redux
Teaches agents how to connect a Redux store to json-render's `StateStore` interface for state-driven UIs.
## zustand
Teaches agents how to connect a Zustand store to json-render's `StateStore` interface for lightweight state management.
## jotai
Teaches agents how to connect Jotai atoms to json-render's `StateStore` interface for atomic state management.
## xstate
Teaches agents how to connect an XState Store to json-render's `StateStore` interface for state-machine-driven UIs.
## Source
All skill files are in the [`skills/`](https://github.com/vercel-labs/json-render/tree/main/skills) directory of the repository.
+133
View File
@@ -0,0 +1,133 @@
"use client";
import { useState } from "react";
import { Badge } from "@/components/ui/badge";
import { examples, allTags, getGitHubUrl, type Example } from "@/lib/examples";
import { cn } from "@/lib/utils";
function ExampleCard({ example }: { example: Example }) {
return (
<div className="group flex flex-col rounded-xl border border-border bg-card text-card-foreground overflow-hidden transition-colors hover:border-foreground/25">
<div className="flex flex-1 flex-col gap-3 p-5">
<h3 className="font-semibold leading-none">{example.title}</h3>
<p className="text-sm text-muted-foreground leading-relaxed">
{example.description}
</p>
<div className="flex flex-wrap gap-1.5">
{example.tags.map((tag) => (
<Badge key={tag} variant="secondary" className="text-[11px]">
{tag}
</Badge>
))}
</div>
<div className="mt-auto flex items-center gap-3 pt-2">
{example.demoUrl && (
<a
href={example.demoUrl}
target="_blank"
rel="noopener noreferrer"
className="inline-flex items-center gap-1.5 text-sm text-foreground hover:text-primary transition-colors"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="14"
height="14"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<path d="M15 3h6v6" />
<path d="M10 14 21 3" />
<path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6" />
</svg>
Live Demo
</a>
)}
<a
href={getGitHubUrl(example)}
target="_blank"
rel="noopener noreferrer"
className="inline-flex items-center gap-1.5 text-sm text-muted-foreground hover:text-foreground transition-colors"
>
<svg
viewBox="0 0 16 16"
className="h-3.5 w-3.5"
fill="currentColor"
aria-hidden="true"
>
<path d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z" />
</svg>
Source
</a>
</div>
</div>
</div>
);
}
export default function ExamplesPage() {
const [activeTag, setActiveTag] = useState<string | null>(null);
const filtered = activeTag
? examples.filter((e) => e.tags.includes(activeTag))
: examples;
return (
<section className="mx-auto max-w-6xl px-6 py-16">
<div className="mb-10">
<h1 className="text-3xl font-bold tracking-tight sm:text-4xl">
Examples
</h1>
<p className="mt-3 text-lg text-muted-foreground">
Explore json-render across frameworks, renderers, and use cases.
</p>
</div>
<div className="mb-8 flex flex-wrap gap-2">
<button
onClick={() => setActiveTag(null)}
className={cn(
"rounded-full border px-3 py-1 text-xs font-medium transition-colors",
activeTag === null
? "border-foreground bg-foreground text-background"
: "border-border text-muted-foreground hover:text-foreground hover:border-foreground/50",
)}
>
All
</button>
{allTags.map((tag) => (
<button
key={tag}
onClick={() => setActiveTag(activeTag === tag ? null : tag)}
className={cn(
"rounded-full border px-3 py-1 text-xs font-medium transition-colors",
activeTag === tag
? "border-foreground bg-foreground text-background"
: "border-border text-muted-foreground hover:text-foreground hover:border-foreground/50",
)}
>
{tag}
</button>
))}
</div>
<div className="grid gap-6 sm:grid-cols-2 lg:grid-cols-3">
{filtered.map((example) => (
<ExampleCard key={example.slug} example={example} />
))}
</div>
{filtered.length === 0 && (
<p className="py-12 text-center text-muted-foreground">
No examples match the selected filter.
</p>
)}
</section>
);
}
+2 -1
View File
@@ -16,7 +16,8 @@ const SYSTEM_PROMPT = `You are a helpful documentation assistant for json-render
GitHub repository: https://github.com/vercel-labs/json-render
Documentation: https://json-render.dev/docs
npm packages: @json-render/core, @json-render/react, @json-render/vue, @json-render/svelte, @json-render/shadcn, @json-render/react-native, @json-render/react-email, @json-render/react-pdf, @json-render/image, @json-render/remotion, @json-render/codegen, @json-render/mcp, @json-render/redux, @json-render/zustand, @json-render/jotai, @json-render/xstate
npm packages: @json-render/core, @json-render/react, @json-render/vue, @json-render/svelte, @json-render/solid, @json-render/shadcn, @json-render/react-three-fiber, @json-render/react-native, @json-render/react-email, @json-render/react-pdf, @json-render/image, @json-render/remotion, @json-render/codegen, @json-render/mcp, @json-render/redux, @json-render/zustand, @json-render/jotai, @json-render/xstate, @json-render/yaml
Skills: json-render ships AI agent skills that teach coding agents how to use each package. Install with "npx skills add vercel-labs/json-render --skill <name>". Available skills: core, react, react-pdf, react-email, react-native, shadcn, react-three-fiber, image, remotion, vue, svelte, solid, codegen, mcp, redux, zustand, jotai, xstate, yaml. See /docs/skills for details.
You have access to the full json-render documentation via the bash and readFile tools. The docs are available as markdown files in the /workspace/docs/ directory.
+78 -24
View File
@@ -1,32 +1,73 @@
import { streamText } from "ai";
import { headers } from "next/headers";
import { buildUserPrompt } from "@json-render/core";
import type { Spec, EditMode } from "@json-render/core";
import {
buildUserPrompt,
buildEditUserPrompt,
isNonEmptySpec,
} from "@json-render/core";
import { yamlPrompt } from "@json-render/yaml";
import { stringify as yamlStringify } from "yaml";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
import { playgroundCatalog } from "@/lib/render/catalog";
export const maxDuration = 30;
const SYSTEM_PROMPT = playgroundCatalog.prompt({
customRules: [
"NEVER use viewport height classes (min-h-screen, h-screen) - the UI renders inside a fixed-size container.",
"NEVER use page background colors (bg-gray-50) - the container has its own background.",
"For forms or small UIs: use Card as root with maxWidth:'sm' or 'md' and centered:true.",
"For content-heavy UIs (blogs, dashboards, product listings): use Stack or Grid as root. Use Grid with 2-3 columns for card layouts.",
"Wrap each repeated item in a Card for visual separation and structure.",
"Use realistic, professional sample data. Include 3-5 items with varied content. Never leave state arrays empty.",
'For form inputs (Input, Textarea, Select), always include checks for validation (e.g. required, email, minLength). Always pair checks with a $bindState expression on the value prop (e.g. { "$bindState": "/path" }).',
],
});
const PLAYGROUND_RULES = [
"NEVER use viewport height classes (min-h-screen, h-screen) - the UI renders inside a fixed-size container.",
"NEVER use page background colors (bg-gray-50) - the container has its own background.",
"For forms or small UIs: use Card as root with maxWidth:'sm' or 'md' and centered:true.",
"For content-heavy UIs (blogs, dashboards, product listings): use Stack or Grid as root. Use Grid with 2-3 columns for card layouts.",
"Wrap each repeated item in a Card for visual separation and structure.",
"Use realistic, professional sample data. Include 3-5 items with varied content. Never leave state arrays empty.",
'For form inputs (Input, Textarea, Select), always include checks for validation (e.g. required, email, minLength). Always pair checks with a $bindState expression on the value prop (e.g. { "$bindState": "/path" }).',
];
const MAX_PROMPT_LENGTH = 500;
const DEFAULT_MODEL = "anthropic/claude-haiku-4.5";
function getSystemPrompt(isYaml: boolean, editModes?: EditMode[]): string {
if (isYaml) {
return yamlPrompt(playgroundCatalog, {
mode: "standalone",
customRules: PLAYGROUND_RULES,
editModes: editModes ?? ["merge"],
});
}
return playgroundCatalog.prompt({
customRules: PLAYGROUND_RULES,
editModes,
});
}
function buildYamlUserPrompt(
prompt: string,
previousSpec?: Spec | null,
editModes?: EditMode[],
): string {
if (isNonEmptySpec(previousSpec)) {
return buildEditUserPrompt({
prompt,
currentSpec: previousSpec,
config: { modes: editModes ?? ["merge"] },
format: "yaml",
maxPromptLength: MAX_PROMPT_LENGTH,
serializer: (s) => yamlStringify(s, { indent: 2 }).trimEnd(),
});
}
const userText = prompt.slice(0, MAX_PROMPT_LENGTH);
return [
userText,
"",
"Output the full spec in a ```yaml-spec fence. Stream progressively — output elements one at a time.",
].join("\n");
}
export async function POST(req: Request) {
// Get client IP for rate limiting
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
// Check rate limits (minute and daily)
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
@@ -48,22 +89,34 @@ export async function POST(req: Request) {
);
}
const { prompt, context } = await req.json();
const { prompt, context, format, editModes } = await req.json();
const isYaml = format === "yaml";
const userPrompt = buildUserPrompt({
prompt,
currentSpec: context?.previousSpec,
maxPromptLength: MAX_PROMPT_LENGTH,
});
const systemPrompt = getSystemPrompt(isYaml, editModes);
const userPrompt = isYaml
? buildYamlUserPrompt(prompt, context?.previousSpec, editModes)
: buildUserPrompt({
prompt,
currentSpec: context?.previousSpec,
maxPromptLength: MAX_PROMPT_LENGTH,
editModes,
});
const result = streamText({
model: process.env.AI_GATEWAY_MODEL || DEFAULT_MODEL,
system: SYSTEM_PROMPT,
system: [
{
role: "system",
content: systemPrompt,
providerOptions: {
anthropic: { cacheControl: { type: "ephemeral" } },
},
},
],
prompt: userPrompt,
temperature: 0.7,
});
// Stream the text, then append token usage metadata at the end
const encoder = new TextEncoder();
const textStream = result.textStream;
@@ -72,7 +125,6 @@ export async function POST(req: Request) {
for await (const chunk of textStream) {
controller.enqueue(encoder.encode(chunk));
}
// Append usage metadata after stream completes
try {
const usage = await result.usage;
const meta = JSON.stringify({
@@ -80,10 +132,12 @@ export async function POST(req: Request) {
promptTokens: usage.inputTokens,
completionTokens: usage.outputTokens,
totalTokens: usage.totalTokens,
cachedTokens: usage.inputTokenDetails?.cacheReadTokens ?? 0,
cacheWriteTokens: usage.inputTokenDetails?.cacheWriteTokens ?? 0,
});
controller.enqueue(encoder.encode(`\n${meta}\n`));
} catch {
// Usage not available — skip silently
// Usage not available
}
controller.close();
},
+74
View File
@@ -0,0 +1,74 @@
import { NextRequest, NextResponse } from "next/server";
import { getSearchIndex } from "@/lib/search-index";
export async function GET(req: NextRequest) {
const q = req.nextUrl.searchParams.get("q")?.trim().toLowerCase();
if (!q) {
return NextResponse.json({ results: [] });
}
const index = await getSearchIndex();
const terms = q.split(/\s+/).filter(Boolean);
const results = index
.map((entry) => {
const titleLower = entry.title.toLowerCase();
const contentLower = entry.content.toLowerCase();
const titleMatch = terms.every((t) => titleLower.includes(t));
const contentMatch = terms.every((t) => contentLower.includes(t));
if (!titleMatch && !contentMatch) return null;
let snippet = "";
if (contentMatch) {
const firstTermIdx = Math.min(
...terms.map((t) => {
const idx = contentLower.indexOf(t);
return idx === -1 ? Infinity : idx;
}),
);
if (firstTermIdx !== Infinity) {
const start = Math.max(0, firstTermIdx - 40);
const end = Math.min(entry.content.length, firstTermIdx + 120);
snippet =
(start > 0 ? "..." : "") +
entry.content.slice(start, end).replace(/\n/g, " ") +
(end < entry.content.length ? "..." : "");
}
}
return {
title: entry.title,
href: entry.href,
section: entry.section,
snippet,
score: titleMatch ? 2 : 1,
};
})
.filter(
(
r,
): r is {
title: string;
href: string;
section: string;
snippet: string;
score: number;
} => r !== null,
)
.sort((a, b) => b.score - a.score)
.slice(0, 20)
.map(({ title, href, section, snippet }) => ({
title,
href,
section,
snippet,
}));
return NextResponse.json(
{ results },
{ headers: { "Cache-Control": "public, max-age=60" } },
);
}
+2 -2
View File
@@ -145,7 +145,7 @@ function getHighlighter() {
if (!highlighterPromise) {
highlighterPromise = createHighlighter({
themes: [vercelLightTheme, vercelDarkTheme],
langs: ["json", "tsx", "typescript"],
langs: ["json", "tsx", "typescript", "yaml"],
});
}
return highlighterPromise;
@@ -158,7 +158,7 @@ if (typeof window !== "undefined") {
interface CodeBlockProps {
code: string;
lang: "json" | "tsx" | "typescript";
lang: "json" | "tsx" | "typescript" | "yaml";
fillHeight?: boolean;
hideCopyButton?: boolean;
}
+4 -4
View File
@@ -261,10 +261,10 @@ export function DocsChat({
}
}, [messages, isLoading]);
// Cmd+K to open sidebar and focus prompt, Escape to close
// Cmd+I to open sidebar and focus prompt, Escape to close
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
if (e.key === "k" && (e.metaKey || e.ctrlKey)) {
if (e.key === "i" && (e.metaKey || e.ctrlKey)) {
e.preventDefault();
setOpen((prev) => {
if (!prev) {
@@ -497,12 +497,12 @@ export function DocsChat({
{!open && (
<button
onClick={() => setOpen(true)}
className="fixed z-50 bottom-4 left-1/2 -translate-x-1/2 sm:left-auto sm:translate-x-0 sm:right-4 flex items-center gap-2 px-4 py-2 rounded-lg border bg-background text-primary shadow-lg hover:bg-primary hover:text-primary-foreground transition-colors text-sm font-medium"
className="fixed z-50 bottom-4 left-1/2 -translate-x-1/2 sm:left-auto sm:translate-x-0 sm:right-4 flex items-center gap-2 px-4 py-2 rounded-lg border border-primary bg-primary text-primary-foreground shadow-lg hover:bg-primary/90 transition-colors text-sm font-medium"
aria-label="Ask AI"
>
Ask AI
<kbd className="hidden sm:inline-flex items-center gap-0.5 text-xs opacity-60 font-mono">
<span>&#8984;</span>K
<span>&#8984;</span>I
</kbd>
</button>
)}
+233 -76
View File
@@ -1,100 +1,257 @@
"use client";
function Skeleton({ className = "" }: { className?: string }) {
return <div className={`rounded bg-muted-foreground/10 ${className}`} />;
}
/** Simple form wireframe reused in both diagrams */
function FormUI() {
function ScheduleItem({
time,
label,
color,
}: {
time: string;
label: string;
color: string;
}) {
return (
<div className="border border-border rounded-lg p-2.5 space-y-1.5 bg-muted/30">
{/* Title */}
<Skeleton className="h-2.5 w-14 mb-1" />
{/* Input fields */}
<Skeleton className="h-4 w-full rounded-sm" />
<Skeleton className="h-4 w-full rounded-sm" />
{/* Submit button */}
<Skeleton className="h-4 w-16 rounded-sm bg-muted-foreground/20 mt-1" />
<div className="flex items-center gap-2 py-1.5 border-t border-border/50 first:border-t-0">
<span className="text-[10px] text-muted-foreground/60 w-12 shrink-0 tabular-nums">
{time}
</span>
<span
className="w-1.5 h-1.5 rounded-full shrink-0"
style={{ background: color }}
/>
<span className="text-[11px] text-muted-foreground">{label}</span>
</div>
);
}
function ChatModeDiagram() {
function InlineModeDiagram() {
return (
<div className="flex flex-col h-full">
<div className="text-xs font-medium text-muted-foreground mb-3 text-center">
Chat Mode
<div className="text-sm font-medium text-foreground text-center mb-3">
Inline Mode
</div>
<div className="flex-1 border border-border rounded-lg bg-background overflow-hidden flex flex-col">
{/* Chat area */}
<div className="flex-1 p-3 overflow-hidden flex justify-center">
<div className="w-1/3 min-w-[120px] space-y-3">
<div className="flex-1 border border-border rounded-2xl bg-background overflow-hidden flex flex-col">
<div className="flex-1 p-4 space-y-3 overflow-hidden">
{/* User message */}
<div className="flex justify-end">
<div className="bg-muted-foreground/20 rounded-2xl rounded-br px-3.5 py-2 max-w-[85%]">
<span className="text-[11px] text-foreground/80">
I have back-to-back meetings today
</span>
</div>
</div>
{/* AI response */}
<div className="space-y-2">
<p className="text-[11px] text-muted-foreground/70">
Packed day! Here&apos;s what you&apos;ve got:
</p>
<div className="bg-muted/40 border border-border rounded-xl p-3 w-[92%]">
<div className="text-[11px] font-semibold text-foreground/80 mb-2">
Today&apos;s Schedule
</div>
<ScheduleItem
time="10:00 AM"
label="Design Review"
color="#7aa2f7"
/>
<ScheduleItem
time="1:00 PM"
label="Sprint Planning"
color="#bb9af7"
/>
<ScheduleItem
time="3:30 PM"
label="Team Standup"
color="#9ece6a"
/>
<ScheduleItem
time="4:30 PM"
label="Eng All-Hands"
color="#e0af68"
/>
</div>
</div>
</div>
{/* Prompt input */}
<div className="p-2.5">
<div className="bg-muted/50 border border-border rounded-xl px-2.5 py-1.5 flex items-center gap-1.5">
<span className="text-[10px] text-muted-foreground/40 flex-1">
Message...
</span>
<div className="w-5 h-5 rounded-md bg-muted-foreground/20 flex items-center justify-center">
<svg
className="w-2.5 h-2.5 text-muted-foreground/50"
viewBox="0 0 24 24"
fill="currentColor"
>
<path
d="M12 4l-1.41 1.41L16.17 11H4v2h12.17l-5.58 5.59L12 20l8-8z"
transform="rotate(-90 12 12)"
/>
</svg>
</div>
</div>
</div>
</div>
<div className="mt-3 flex flex-col items-center gap-2">
<div className="text-xs font-medium text-muted-foreground">
AI decides when UI beats text
</div>
<div className="flex items-center gap-1.5 text-[10px] text-muted-foreground/50">
<span>AI chatbots</span>
<span className="text-muted-foreground/30">/</span>
<span>Copilots</span>
<span className="text-muted-foreground/30">/</span>
<span>Assistants</span>
</div>
</div>
</div>
);
}
function LandingPage() {
return (
<div className="w-full h-full flex flex-col bg-muted/20">
{/* Nav */}
<div className="flex items-center justify-between px-3 py-2 border-b border-border/50">
<svg
width="12"
height="12"
viewBox="0 0 24 24"
fill="none"
className="shrink-0"
>
<rect
x="2"
y="14"
width="5"
height="8"
rx="1"
className="fill-muted-foreground/60"
/>
<rect
x="9.5"
y="8"
width="5"
height="14"
rx="1"
className="fill-muted-foreground/60"
/>
<rect
x="17"
y="2"
width="5"
height="20"
rx="1"
className="fill-muted-foreground/60"
/>
</svg>
<div className="flex items-center gap-2">
<span className="text-[9px] text-muted-foreground/50">Pricing</span>
<span className="text-[9px] text-muted-foreground/50">Blog</span>
<span className="text-[8px] font-semibold bg-foreground text-background rounded-md px-1.5 py-0.5 whitespace-nowrap">
Get Started
</span>
</div>
</div>
{/* Hero */}
<div className="flex-1 flex flex-col items-center justify-center gap-2.5 text-center px-4">
<span className="text-[8px] font-medium text-green-400 bg-green-400/10 border border-green-400/15 rounded-full px-2 py-0.5">
Trusted by 2,000+ teams
</span>
<div className="text-sm font-bold text-foreground leading-tight">
Analytics that
<br />
move the needle
</div>
<div className="text-[10px] text-muted-foreground/50 leading-relaxed">
Ship what matters. No setup required.
</div>
<div className="flex gap-1.5 mt-1">
<button className="bg-foreground text-background text-[9px] font-semibold rounded-lg px-3 py-1.5 whitespace-nowrap">
Start Free
</button>
<button className="border border-border text-muted-foreground text-[9px] font-medium rounded-lg px-3 py-1.5 whitespace-nowrap">
Book Demo
</button>
</div>
</div>
{/* Footer */}
<div className="flex justify-center gap-3 py-2 border-t border-border/50">
<span className="text-[8px] text-muted-foreground/30">Privacy</span>
<span className="text-[8px] text-muted-foreground/30">Terms</span>
<span className="text-[8px] text-muted-foreground/30">Status</span>
</div>
</div>
);
}
function StandaloneModeDiagram() {
return (
<div className="flex flex-col h-full">
<div className="text-sm font-medium text-foreground text-center mb-3">
Standalone Mode
</div>
<div className="flex-1 border border-border rounded-2xl bg-background overflow-hidden flex flex-row">
{/* Left panel - conversation */}
<div className="w-[38%] border-r border-border/50 flex flex-col">
<div className="flex-1 p-3 space-y-2.5">
{/* User message */}
<div className="flex justify-end">
<div className="bg-muted rounded-xl px-3 py-2">
<Skeleton className="h-2 w-14" />
<div className="bg-muted-foreground/20 rounded-2xl rounded-br px-2.5 py-1.5">
<span className="text-[10px] text-foreground/80 block leading-relaxed">
A landing page for my analytics startup
</span>
</div>
</div>
{/* AI text */}
<p className="text-[10px] text-muted-foreground/60 leading-relaxed">
Here&apos;s a clean landing page with a hero, nav, and CTAs.
</p>
</div>
{/* Assistant text */}
<div className="space-y-2">
<div className="space-y-1.5">
<Skeleton className="h-2 w-full" />
<Skeleton className="h-2 w-3/4" />
</div>
{/* Inline UI */}
<FormUI />
{/* More text after UI */}
<div className="space-y-1.5">
<Skeleton className="h-2 w-4/5" />
{/* Prompt input */}
<div className="p-2.5">
<div className="bg-muted/50 border border-border rounded-xl px-2.5 py-1.5 flex items-center gap-1.5">
<span className="text-[10px] text-muted-foreground/40 flex-1">
Message...
</span>
<div className="w-5 h-5 rounded-md bg-muted-foreground/20 flex items-center justify-center">
<svg
className="w-2.5 h-2.5 text-muted-foreground/50"
viewBox="0 0 24 24"
fill="currentColor"
>
<path
d="M12 4l-1.41 1.41L16.17 11H4v2h12.17l-5.58 5.59L12 20l8-8z"
transform="rotate(-90 12 12)"
/>
</svg>
</div>
</div>
</div>
</div>
{/* Input bar */}
<div className="p-2 flex justify-center">
<div className="w-1/3 min-w-[120px] flex items-center gap-2">
<Skeleton className="h-7 flex-1 rounded-md" />
<Skeleton className="h-7 w-7 rounded-md" />
</div>
{/* Right panel - landing page */}
<div className="flex-1">
<LandingPage />
</div>
</div>
<div className="text-[10px] text-muted-foreground/60 mt-2 text-center">
Text + UI interleaved in messages
</div>
</div>
);
}
function GenerateModeDiagram() {
return (
<div className="flex flex-col h-full">
<div className="text-xs font-medium text-muted-foreground mb-3 text-center">
Generate Mode
</div>
<div className="flex-1 border border-border rounded-lg bg-background overflow-hidden flex flex-row">
{/* Left panel - prompt */}
<div className="w-[38%] border-r border-border flex flex-col">
<div className="flex-1" />
<div className="p-3 space-y-2">
<Skeleton className="h-7 w-full rounded-md" />
<Skeleton className="h-5 w-16 rounded-md" />
</div>
<div className="mt-3 flex flex-col items-center gap-2">
<div className="text-xs font-medium text-muted-foreground">
Prompt in, UI out
</div>
{/* Right panel - UI preview */}
<div className="flex-1 p-3 flex items-center justify-center">
<div className="w-3/4">
<FormUI />
</div>
<div className="flex items-center gap-1.5 text-[10px] text-muted-foreground/50">
<span>Website builders</span>
<span className="text-muted-foreground/30">/</span>
<span>Text-to-widget</span>
<span className="text-muted-foreground/30">/</span>
<span>Dashboards</span>
</div>
</div>
<div className="text-[10px] text-muted-foreground/60 mt-2 text-center">
Prompt separate from UI preview
</div>
</div>
);
}
@@ -103,11 +260,11 @@ export function GenerationModesDiagram() {
return (
<div className="not-prose my-8">
<div className="grid grid-cols-1 sm:grid-cols-2 gap-6">
<div className="h-[280px]">
<ChatModeDiagram />
<div className="h-[420px]">
<InlineModeDiagram />
</div>
<div className="h-[280px]">
<GenerateModeDiagram />
<div className="h-[420px]">
<StandaloneModeDiagram />
</div>
</div>
</div>
+114 -39
View File
@@ -1,17 +1,59 @@
"use client";
import { useState } from "react";
import Link from "next/link";
import { usePathname } from "next/navigation";
import { ThemeToggle } from "./theme-toggle";
import { Search } from "./search";
import {
Sheet,
SheetTrigger,
SheetContent,
SheetTitle,
} from "@/components/ui/sheet";
import { cn } from "@/lib/utils";
const navLinks = [
{ href: "/playground", label: "Playground" },
{ href: "/examples", label: "Examples" },
{ href: "/docs", label: "Docs" },
];
function GitHubLink({ className }: { className?: string }) {
return (
<a
href="https://github.com/vercel-labs/json-render"
target="_blank"
rel="noopener noreferrer"
className={cn(
"flex items-center gap-1.5 text-sm text-muted-foreground hover:text-foreground transition-colors",
className,
)}
>
<svg
viewBox="0 0 16 16"
className="h-4 w-4"
fill="currentColor"
aria-hidden="true"
>
<path d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z" />
</svg>
<span>12k</span>
</a>
);
}
export function Header() {
const pathname = usePathname();
const [mobileOpen, setMobileOpen] = useState(false);
const isActive = (href: string) => {
if (href === "/playground") {
return pathname === "/playground";
}
if (href === "/examples") {
return pathname.startsWith("/examples");
}
if (href === "/docs") {
return pathname.startsWith("/docs");
}
@@ -62,48 +104,81 @@ export function Header() {
</span>
</Link>
</div>
<nav className="flex items-center gap-4">
<Link
href="/playground"
className={cn(
"text-sm transition-colors",
isActive("/playground")
? "text-primary font-medium"
: "text-muted-foreground hover:text-foreground",
)}
>
<span className="sm:hidden">Play</span>
<span className="hidden sm:inline">Playground</span>
</Link>
<Link
href="/docs"
className={cn(
"text-sm transition-colors",
isActive("/docs")
? "text-primary font-medium"
: "text-muted-foreground hover:text-foreground",
)}
>
Docs
</Link>
<a
href="https://github.com/vercel-labs/json-render"
target="_blank"
rel="noopener noreferrer"
className="flex items-center gap-1.5 text-sm text-muted-foreground hover:text-foreground transition-colors"
>
<svg
viewBox="0 0 16 16"
className="h-4 w-4"
fill="currentColor"
aria-hidden="true"
{/* Desktop nav */}
<nav className="hidden sm:flex items-center gap-4">
{navLinks.map((link) => (
<Link
key={link.href}
href={link.href}
className={cn(
"text-sm transition-colors",
isActive(link.href)
? "text-primary"
: "text-muted-foreground hover:text-foreground",
)}
>
<path d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z" />
</svg>
<span>11k</span>
</a>
{link.label}
</Link>
))}
<Search />
<GitHubLink />
<ThemeToggle />
</nav>
{/* Mobile nav */}
<div className="flex sm:hidden items-center gap-3">
<Search />
<GitHubLink />
<Sheet open={mobileOpen} onOpenChange={setMobileOpen}>
<SheetTrigger
className="flex items-center justify-center"
aria-label="Open menu"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="20"
height="20"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
className="text-muted-foreground"
>
<line x1="4" x2="20" y1="12" y2="12" />
<line x1="4" x2="20" y1="6" y2="6" />
<line x1="4" x2="20" y1="18" y2="18" />
</svg>
</SheetTrigger>
<SheetContent side="right" className="overflow-y-auto p-6">
<SheetTitle className="mb-6">Menu</SheetTitle>
<nav className="flex flex-col gap-1">
{navLinks.map((link) => (
<Link
key={link.href}
href={link.href}
onClick={() => setMobileOpen(false)}
className={cn(
"block py-2.5 text-sm transition-colors",
isActive(link.href)
? "text-primary"
: "text-muted-foreground hover:text-foreground",
)}
>
{link.label}
</Link>
))}
<div className="my-3 border-t border-border" />
<div className="flex items-center justify-between py-2.5">
<span className="text-sm text-muted-foreground">Theme</span>
<ThemeToggle />
</div>
</nav>
</SheetContent>
</Sheet>
</div>
</div>
</header>
);
+174 -56
View File
@@ -2,10 +2,16 @@
import { useEffect, useState, useCallback, useRef, useMemo } from "react";
import { flushSync } from "react-dom";
import { useUIStream, type TokenUsage } from "@json-render/react";
import type { Spec } from "@json-render/core";
import { collectUsedComponents, serializeProps } from "@json-render/codegen";
import { toast } from "sonner";
import { stringify as yamlStringify } from "yaml";
import type { EditMode } from "@json-render/core";
import {
usePlaygroundStream,
type StreamFormat,
type TokenUsage,
} from "@/lib/use-playground-stream";
import {
ResizablePanelGroup,
ResizablePanel,
@@ -22,10 +28,10 @@ import { PlaygroundRenderer } from "@/lib/render/renderer";
import { playgroundCatalog } from "@/lib/render/catalog";
import { buildCatalogDisplayData } from "@/lib/render/catalog-display";
type Tab = "json" | "nested" | "stream" | "catalog" | "visual";
type Tab = "spec" | "nested" | "stream" | "catalog" | "visual";
type RenderView = "preview" | "code";
type MobileView =
| "json"
| "spec"
| "nested"
| "stream"
| "catalog"
@@ -40,6 +46,79 @@ interface Version {
status: "generating" | "complete" | "error";
usage: TokenUsage | null;
rawLines: string[];
format: StreamFormat;
}
function formatTokens(n: number): string {
if (n >= 1000) return `${(n / 1000).toFixed(1).replace(/\.0$/, "")}k`;
return String(n);
}
function PlaygroundControls({
format,
setFormat,
editModes,
setEditModes,
showClear,
onClear,
}: {
format: StreamFormat;
setFormat: (f: StreamFormat) => void;
editModes: EditMode[];
setEditModes: React.Dispatch<React.SetStateAction<EditMode[]>>;
showClear: boolean;
onClear: () => void;
}) {
return (
<div className="flex items-center gap-2">
<div className="flex items-center rounded border border-border text-[10px] font-mono overflow-hidden">
{(["jsonl", "yaml"] as const).map((f) => (
<button
key={f}
onClick={() => setFormat(f)}
className={`px-1.5 py-0.5 transition-colors ${
format === f
? "bg-muted text-foreground"
: "text-muted-foreground hover:text-foreground"
}`}
>
{f}
</button>
))}
</div>
<div className="flex items-center rounded border border-border text-[10px] font-mono overflow-hidden">
{(["patch", "merge", "diff"] as const).map((m) => (
<button
key={m}
onClick={() => {
setEditModes((prev) =>
prev.includes(m)
? prev.length > 1
? prev.filter((x) => x !== m)
: prev
: [...prev, m],
);
}}
className={`px-1.5 py-0.5 transition-colors ${
editModes.includes(m)
? "bg-muted text-foreground"
: "text-muted-foreground hover:text-foreground"
}`}
>
{m}
</button>
))}
</div>
{showClear && (
<button
onClick={onClear}
className="text-xs text-muted-foreground hover:text-foreground transition-colors"
>
Clear
</button>
)}
</div>
);
}
/**
@@ -100,13 +179,15 @@ export function Playground() {
null,
);
const [inputValue, setInputValue] = useState("");
const [activeTab, setActiveTab] = useState<Tab>("json");
const [activeTab, setActiveTab] = useState<Tab>("spec");
const [catalogSection, setCatalogSection] = useState<
"components" | "actions"
>("components");
const [renderView, setRenderView] = useState<RenderView>("preview");
const [mobileView, setMobileView] = useState<MobileView>("preview");
const [versionsSheetOpen, setVersionsSheetOpen] = useState(false);
const [format, setFormat] = useState<StreamFormat>("jsonl");
const [editModes, setEditModes] = useState<EditMode[]>(["patch"]);
const inputRef = useRef<HTMLTextAreaElement>(null);
const mobileInputRef = useRef<HTMLTextAreaElement>(null);
const versionsEndRef = useRef<HTMLDivElement>(null);
@@ -124,12 +205,13 @@ export function Playground() {
rawLines: streamRawLines,
send,
clear,
} = useUIStream({
} = usePlaygroundStream({
api: "/api/generate",
format,
editModes,
onError: (err: Error) => {
console.error("Generation error:", err);
toast.error(err.message || "Generation failed. Please try again.");
// Mark the version as errored
if (generatingVersionIdRef.current) {
const erroredVersionId = generatingVersionIdRef.current;
setVersions((prev) =>
@@ -140,7 +222,7 @@ export function Playground() {
generatingVersionIdRef.current = null;
}
},
} as Parameters<typeof useUIStream>[0]);
});
// Get the selected version
const selectedVersion = versions.find((v) => v.id === selectedVersionId);
@@ -215,6 +297,7 @@ export function Playground() {
status: "generating",
usage: null,
rawLines: [],
format,
};
generatingVersionIdRef.current = newVersionId;
@@ -224,7 +307,7 @@ export function Playground() {
// Pass the current tree as context so the API can iterate on it
await send(inputValue.trim(), { previousSpec: currentTreeRef.current });
}, [inputValue, isStreaming, send]);
}, [inputValue, isStreaming, send, format]);
const handleKeyDown = useCallback(
(e: React.KeyboardEvent) => {
@@ -250,9 +333,16 @@ export function Playground() {
[selectedVersionId, isStreaming],
);
const jsonCode = currentTree
? JSON.stringify(currentTree, null, 2)
: "// waiting...";
const specCode = useMemo(() => {
if (!currentTree)
return format === "yaml" ? "# waiting..." : "// waiting...";
if (format === "yaml") {
return yamlStringify(currentTree, { indent: 2 }).trimEnd();
}
return JSON.stringify(currentTree, null, 2);
}, [currentTree, format]);
const specLang = format === "yaml" ? "yaml" : "json";
const nestedCode = useMemo(() => {
if (!currentTree || !currentTree.root) return "// waiting...";
@@ -275,7 +365,7 @@ export function Playground() {
const componentName = element.type;
const propsObj: Record<string, unknown> = {};
for (const [k, v] of Object.entries(element.props)) {
for (const [k, v] of Object.entries(element.props ?? {})) {
if (v !== null && v !== undefined) {
propsObj[k] = v;
}
@@ -321,6 +411,15 @@ ${jsx}
}`;
}, [currentTree]);
// Determine syntax lang for raw stream based on selected version's format
const streamLang = isSelectedVersionGenerating
? format === "yaml"
? "yaml"
: "json"
: selectedVersion?.format === "yaml"
? "yaml"
: "json";
// Chat pane content
const chatPane = (
<div className="h-full flex flex-col border-t border-border">
@@ -392,9 +491,15 @@ ${jsx}
)}
</div>
{version.usage && (
<div className="flex items-center gap-2 mt-1 ml-6">
<div className="mt-1 ml-6">
<span className="text-[10px] font-mono text-muted-foreground/60">
{version.usage.totalTokens.toLocaleString()} tokens
{formatTokens(
version.usage.promptTokens - version.usage.cachedTokens,
)}{" "}
in · {formatTokens(version.usage.completionTokens)} out
{version.usage.cachedTokens > 0
? ` · ${formatTokens(version.usage.cachedTokens)} cached`
: ""}
</span>
</div>
)}
@@ -425,20 +530,18 @@ ${jsx}
autoFocus
/>
<div className="flex justify-between items-center mt-2">
{versions.length > 0 ? (
<button
onClick={() => {
setVersions([]);
setSelectedVersionId(null);
clear();
}}
className="text-xs text-muted-foreground hover:text-foreground transition-colors"
>
Clear
</button>
) : (
<div />
)}
<PlaygroundControls
format={format}
setFormat={setFormat}
editModes={editModes}
setEditModes={setEditModes}
showClear={versions.length > 0}
onClear={() => {
setVersions([]);
setSelectedVersionId(null);
clear();
}}
/>
{isStreaming ? (
<button
onClick={() => clear()}
@@ -492,18 +595,18 @@ ${jsx}
const copyText =
activeTab === "stream"
? currentRawLines.join("\n")
: activeTab === "json"
? jsonCode
: activeTab === "spec"
? specCode
: activeTab === "nested"
? nestedCode
: activeTab === "visual"
? jsonCode
? specCode
: "";
const codePane = (
<div className="h-full flex flex-col border-t border-border">
<div className="border-b border-border px-3 h-9 flex items-center gap-3">
{(["json", "visual", "nested", "stream", "catalog"] as const).map(
{(["spec", "visual", "nested", "stream", "catalog"] as const).map(
(tab) => (
<button
key={tab}
@@ -514,7 +617,7 @@ ${jsx}
: "text-muted-foreground hover:text-foreground"
}`}
>
{tab}
{tab === "spec" ? (format === "yaml" ? "yaml" : "json") : tab}
</button>
),
)}
@@ -679,7 +782,7 @@ ${jsx}
currentRawLines.length > 0 ? (
<CodeBlock
code={currentRawLines.join("\n")}
lang="json"
lang={streamLang}
fillHeight
hideCopyButton
/>
@@ -691,7 +794,12 @@ ${jsx}
) : activeTab === "nested" ? (
<CodeBlock code={nestedCode} lang="json" fillHeight hideCopyButton />
) : (
<CodeBlock code={jsonCode} lang="json" fillHeight hideCopyButton />
<CodeBlock
code={specCode}
lang={specLang}
fillHeight
hideCopyButton
/>
)}
</div>
</div>
@@ -790,7 +898,7 @@ ${jsx}
: 0}
</button>
{/* Code tabs */}
{(["json", "visual", "nested", "stream", "catalog"] as const).map(
{(["spec", "visual", "nested", "stream", "catalog"] as const).map(
(tab) => (
<button
key={tab}
@@ -801,7 +909,7 @@ ${jsx}
: "text-muted-foreground hover:text-foreground"
}`}
>
{tab}
{tab === "spec" ? (format === "yaml" ? "yaml" : "json") : tab}
</button>
),
)}
@@ -982,7 +1090,7 @@ ${jsx}
currentRawLines.length > 0 ? (
<CodeBlock
code={currentRawLines.join("\n")}
lang="json"
lang={streamLang}
fillHeight
hideCopyButton
/>
@@ -998,8 +1106,13 @@ ${jsx}
fillHeight
hideCopyButton
/>
) : mobileView === "json" ? (
<CodeBlock code={jsonCode} lang="json" fillHeight hideCopyButton />
) : mobileView === "spec" ? (
<CodeBlock
code={specCode}
lang={specLang}
fillHeight
hideCopyButton
/>
) : mobileView === "preview" ? (
currentTree && currentTree.root ? (
<div className="w-full min-h-full flex items-center justify-center p-6">
@@ -1075,20 +1188,18 @@ ${jsx}
rows={2}
/>
<div className="flex justify-between items-center mt-2">
{versions.length > 0 ? (
<button
onClick={() => {
setVersions([]);
setSelectedVersionId(null);
clear();
}}
className="text-xs text-muted-foreground hover:text-foreground transition-colors"
>
Clear
</button>
) : (
<div />
)}
<PlaygroundControls
format={format}
setFormat={setFormat}
editModes={editModes}
setEditModes={setEditModes}
showClear={versions.length > 0}
onClear={() => {
setVersions([]);
setSelectedVersionId(null);
clear();
}}
/>
{isStreaming ? (
<button
onClick={() => clear()}
@@ -1165,9 +1276,16 @@ ${jsx}
)}
</div>
{version.usage && (
<div className="flex items-center gap-2 mt-1 ml-6">
<div className="mt-1 ml-6">
<span className="text-[10px] font-mono text-muted-foreground/60">
{version.usage.totalTokens.toLocaleString()} tokens
{formatTokens(
version.usage.promptTokens -
version.usage.cachedTokens,
)}{" "}
in · {formatTokens(version.usage.completionTokens)} out
{version.usage.cachedTokens > 0
? ` · ${formatTokens(version.usage.cachedTokens)} cached`
: ""}
</span>
</div>
)}
+266
View File
@@ -0,0 +1,266 @@
"use client";
import { useCallback, useEffect, useRef, useState } from "react";
import { useRouter } from "next/navigation";
import { Dialog, DialogContent, DialogTitle } from "@/components/ui/dialog";
import { cn } from "@/lib/utils";
type SearchResult = {
title: string;
href: string;
section: string;
snippet: string;
};
export function Search() {
const router = useRouter();
const [open, setOpen] = useState(false);
const [query, setQuery] = useState("");
const [results, setResults] = useState<SearchResult[]>([]);
const [loading, setLoading] = useState(false);
const [activeIndex, setActiveIndex] = useState(0);
const inputRef = useRef<HTMLInputElement>(null);
const listRef = useRef<HTMLDivElement>(null);
const abortRef = useRef<AbortController | null>(null);
const navigate = useCallback(
(href: string) => {
setOpen(false);
setQuery("");
setResults([]);
router.push(href);
},
[router],
);
useEffect(() => {
function onKeyDown(e: KeyboardEvent) {
if ((e.metaKey || e.ctrlKey) && e.key === "k") {
e.preventDefault();
setOpen((prev) => !prev);
}
}
document.addEventListener("keydown", onKeyDown);
return () => document.removeEventListener("keydown", onKeyDown);
}, []);
useEffect(() => {
if (open) {
setTimeout(() => inputRef.current?.focus(), 0);
} else {
setQuery("");
setResults([]);
}
}, [open]);
useEffect(() => {
const q = query.trim();
if (!q) {
setResults([]);
setLoading(false);
return;
}
setLoading(true);
abortRef.current?.abort();
const controller = new AbortController();
abortRef.current = controller;
const timeout = setTimeout(async () => {
try {
const res = await fetch(`/api/search?q=${encodeURIComponent(q)}`, {
signal: controller.signal,
});
if (res.ok) {
const data = await res.json();
setResults(data.results);
}
} catch {
// aborted or network error
} finally {
if (!controller.signal.aborted) {
setLoading(false);
}
}
}, 150);
return () => {
clearTimeout(timeout);
controller.abort();
};
}, [query]);
useEffect(() => {
setActiveIndex(0);
}, [results]);
function handleKeyDown(e: React.KeyboardEvent) {
if (e.key === "ArrowDown") {
e.preventDefault();
setActiveIndex((i) => Math.min(i + 1, results.length - 1));
} else if (e.key === "ArrowUp") {
e.preventDefault();
setActiveIndex((i) => Math.max(i - 1, 0));
} else if (e.key === "Enter" && results[activeIndex]) {
e.preventDefault();
navigate(results[activeIndex].href);
}
}
useEffect(() => {
const active = listRef.current?.querySelector("[data-active='true']");
active?.scrollIntoView({ block: "nearest" });
}, [activeIndex]);
const hasQuery = query.trim().length > 0;
return (
<>
<button
onClick={() => setOpen(true)}
className="hidden sm:flex items-center gap-2 rounded-md border border-border bg-muted/50 px-3 py-1.5 text-sm text-muted-foreground hover:text-foreground hover:border-foreground/25 transition-colors"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="14"
height="14"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<circle cx="11" cy="11" r="8" />
<path d="m21 21-4.3-4.3" />
</svg>
Search docs
<kbd className="pointer-events-none ml-1 inline-flex items-center gap-0.5 rounded border border-border bg-background px-1.5 py-0.5 font-mono text-[10px] text-muted-foreground">
<span>&#8984;</span>K
</kbd>
</button>
<button
onClick={() => setOpen(true)}
className="sm:hidden flex items-center text-muted-foreground hover:text-foreground transition-colors"
aria-label="Search docs"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="16"
height="16"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<circle cx="11" cy="11" r="8" />
<path d="m21 21-4.3-4.3" />
</svg>
</button>
<Dialog open={open} onOpenChange={setOpen}>
<DialogContent
showCloseButton={false}
className="gap-0 p-0 sm:max-w-lg"
>
<DialogTitle className="sr-only">Search documentation</DialogTitle>
<div className="flex items-center gap-2 border-b px-3">
<svg
xmlns="http://www.w3.org/2000/svg"
width="16"
height="16"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
className="shrink-0 text-muted-foreground"
>
<circle cx="11" cy="11" r="8" />
<path d="m21 21-4.3-4.3" />
</svg>
<input
ref={inputRef}
value={query}
onChange={(e) => setQuery(e.target.value)}
onKeyDown={handleKeyDown}
placeholder="Search docs..."
className="flex-1 bg-transparent py-3 text-sm outline-none placeholder:text-muted-foreground"
/>
{query && (
<button
onClick={() => setQuery("")}
className="text-muted-foreground hover:text-foreground"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="14"
height="14"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<path d="M18 6 6 18" />
<path d="m6 6 12 12" />
</svg>
</button>
)}
</div>
<div
ref={listRef}
className="max-h-[min(60vh,400px)] overflow-y-auto p-2"
>
{loading && hasQuery ? (
<div className="flex items-center justify-center py-6">
<div className="h-4 w-4 animate-spin rounded-full border-2 border-muted-foreground border-t-transparent" />
</div>
) : hasQuery && results.length === 0 ? (
<p className="py-6 text-center text-sm text-muted-foreground">
No results found.
</p>
) : !hasQuery ? (
<p className="py-6 text-center text-sm text-muted-foreground">
Type to search documentation...
</p>
) : (
results.map((item, i) => (
<button
key={item.href}
data-active={i === activeIndex}
onClick={() => navigate(item.href)}
onMouseEnter={() => setActiveIndex(i)}
className={cn(
"flex w-full flex-col gap-1 rounded-md px-3 py-2 text-left transition-colors",
i === activeIndex
? "bg-accent text-accent-foreground"
: "text-foreground",
)}
>
<div className="flex items-center justify-between gap-2">
<span className="text-sm font-medium">{item.title}</span>
<span className="shrink-0 text-xs text-muted-foreground">
{item.section}
</span>
</div>
{item.snippet && (
<span className="line-clamp-2 text-xs text-muted-foreground leading-relaxed">
{item.snippet}
</span>
)}
</button>
))
)}
</div>
</DialogContent>
</Dialog>
</>
);
}
+83
View File
@@ -0,0 +1,83 @@
"use client";
import { useEffect, useState } from "react";
import { usePathname } from "next/navigation";
import { cn } from "@/lib/utils";
type Heading = {
id: string;
text: string;
level: number;
};
function getHeadings(): Heading[] {
const article = document.querySelector("article");
if (!article) return [];
const elements = article.querySelectorAll("h2[id], h3[id]");
return Array.from(elements).map((el) => ({
id: el.id,
text: el.textContent?.replace(/#$/, "").trim() ?? "",
level: el.tagName === "H3" ? 3 : 2,
}));
}
export function TableOfContents() {
const pathname = usePathname();
const [headings, setHeadings] = useState<Heading[]>([]);
const [activeId, setActiveId] = useState<string>("");
useEffect(() => {
const timer = setTimeout(() => setHeadings(getHeadings()), 100);
return () => clearTimeout(timer);
}, [pathname]);
useEffect(() => {
if (headings.length === 0) return;
const observer = new IntersectionObserver(
(entries) => {
for (const entry of entries) {
if (entry.isIntersecting) {
setActiveId(entry.target.id);
}
}
},
{ rootMargin: "0px 0px -75% 0px", threshold: 0.1 },
);
for (const h of headings) {
const el = document.getElementById(h.id);
if (el) observer.observe(el);
}
return () => observer.disconnect();
}, [headings]);
if (headings.length === 0) return null;
return (
<nav aria-label="On this page">
<h4 className="text-xs font-medium text-muted-foreground uppercase tracking-wider mb-3">
On this page
</h4>
<ul className="space-y-1">
{headings.map((h) => (
<li key={h.id}>
<a
href={`#${h.id}`}
className={cn(
"block text-xs leading-relaxed py-0.5 transition-colors",
h.level === 3 && "pl-3",
activeId === h.id
? "text-foreground"
: "text-muted-foreground hover:text-foreground",
)}
>
{h.text}
</a>
</li>
))}
</ul>
</nav>
);
}
+8 -57
View File
@@ -16,6 +16,7 @@ export const docsNavigation: NavSection[] = [
{ title: "Introduction", href: "/docs" },
{ title: "Installation", href: "/docs/installation" },
{ title: "Quick Start", href: "/docs/quick-start" },
{ title: "Skills", href: "/docs/skills" },
{ title: "Migration Guide", href: "/docs/migration" },
{ title: "Changelog", href: "/docs/changelog" },
],
@@ -44,63 +45,7 @@ export const docsNavigation: NavSection[] = [
},
{
title: "Examples",
items: [
{
title: "Chat",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/chat",
external: true,
},
{
title: "Dashboard",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/dashboard",
external: true,
},
{
title: "React Native",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/react-native",
external: true,
},
{
title: "React PDF",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/react-pdf",
external: true,
},
{
title: "React Email",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/react-email",
external: true,
},
{
title: "Remotion",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/remotion",
external: true,
},
{
title: "Image",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/image",
external: true,
},
{
title: "Svelte",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/svelte",
external: true,
},
{
title: "Vue",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/vue",
external: true,
},
{
title: "Renders with Vite (Vue / React / Svelte)",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/vite-renderers",
external: true,
},
{
title: "MCP App",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/mcp",
external: true,
},
],
items: [{ title: "Browse All Examples", href: "/examples" }],
},
{
title: "Guides",
@@ -132,12 +77,18 @@ export const docsNavigation: NavSection[] = [
{ title: "@json-render/remotion", href: "/docs/api/remotion" },
{ title: "@json-render/vue", href: "/docs/api/vue" },
{ title: "@json-render/svelte", href: "/docs/api/svelte" },
{ title: "@json-render/solid", href: "/docs/api/solid" },
{
title: "@json-render/react-three-fiber",
href: "/docs/api/react-three-fiber",
},
{ title: "@json-render/codegen", href: "/docs/api/codegen" },
{ title: "@json-render/mcp", href: "/docs/api/mcp" },
{ title: "@json-render/redux", href: "/docs/api/redux" },
{ title: "@json-render/zustand", href: "/docs/api/zustand" },
{ title: "@json-render/jotai", href: "/docs/api/jotai" },
{ title: "@json-render/xstate", href: "/docs/api/xstate" },
{ title: "@json-render/yaml", href: "/docs/api/yaml" },
],
},
];
+152
View File
@@ -0,0 +1,152 @@
export type Example = {
slug: string;
title: string;
description: string;
tags: string[];
githubPath: string;
demoUrl?: string;
};
const GITHUB_BASE =
"https://github.com/vercel-labs/json-render/tree/main/examples";
export const examples: Example[] = [
{
slug: "chat",
title: "Chat",
description:
"AI chat app with tool calling, streaming UI, and rich components powered by the AI SDK.",
tags: ["React", "Next.js", "AI"],
githubPath: "examples/chat",
demoUrl: "https://chat-demo.json-render.dev",
},
{
slug: "dashboard",
title: "Dashboard",
description:
"AI-generated dashboard with drag-and-drop, charts, and real-time data binding.",
tags: ["React", "Next.js", "AI"],
githubPath: "examples/dashboard",
demoUrl: "https://dashboard-demo.json-render.dev",
},
{
slug: "no-ai",
title: "No AI",
description:
"Static specs rendered without any AI — forms, cards, tables, and more from hardcoded JSON.",
tags: ["React", "Next.js"],
githubPath: "examples/no-ai",
demoUrl: "https://no-ai-demo.json-render.dev",
},
{
slug: "svelte",
title: "Svelte",
description:
"Svelte renderer demo with counter, todo list, and two-way data binding.",
tags: ["Svelte", "Vite"],
githubPath: "examples/svelte",
demoUrl: "https://svelte-demo.json-render.dev",
},
{
slug: "svelte-chat",
title: "Svelte Chat",
description: "AI chat app built with SvelteKit and the Svelte renderer.",
tags: ["Svelte", "SvelteKit", "AI"],
githubPath: "examples/svelte-chat",
demoUrl: "https://json-render-svelte-chat-demo.labs.vercel.dev",
},
{
slug: "vue",
title: "Vue",
description:
"Vue renderer demo with counter, todo list, and two-way data binding.",
tags: ["Vue", "Vite"],
githubPath: "examples/vue",
demoUrl: "https://vue-demo.json-render.dev",
},
{
slug: "solid",
title: "Solid",
description:
"Solid renderer demo with counter, todo list, and two-way data binding.",
tags: ["Solid", "Vite"],
githubPath: "examples/solid",
demoUrl: "https://solid-demo.json-render.dev",
},
{
slug: "vite-renderers",
title: "Multi-Framework Renderers",
description:
"Same spec rendered with React, Vue, Svelte, and Solid side by side — hot-swappable at runtime.",
tags: ["React", "Vue", "Svelte", "Solid", "Vite"],
githubPath: "examples/vite-renderers",
},
{
slug: "react-email",
title: "React Email",
description:
"Generate HTML and plain-text emails from json-render specs using React Email.",
tags: ["React", "Email"],
githubPath: "examples/react-email",
demoUrl: "https://react-email-demo.json-render.dev",
},
{
slug: "react-pdf",
title: "React PDF",
description:
"Generate PDF documents from json-render specs with @react-pdf/renderer.",
tags: ["React", "PDF"],
githubPath: "examples/react-pdf",
demoUrl: "https://react-pdf-demo.json-render.dev",
},
{
slug: "react-three-fiber",
title: "React Three Fiber",
description:
"3D scenes generated from json-render specs using Three.js and React Three Fiber.",
tags: ["React", "3D"],
githubPath: "examples/react-three-fiber",
demoUrl: "https://react-three-fiber-demo.json-render.dev",
},
{
slug: "react-native",
title: "React Native",
description:
"Mobile app rendering json-render specs with Expo and React Native.",
tags: ["React Native", "Expo"],
githubPath: "examples/react-native",
},
{
slug: "remotion",
title: "Remotion",
description: "Generate videos from json-render specs using Remotion.",
tags: ["React", "Video"],
githubPath: "examples/remotion",
demoUrl: "https://remotion-demo.json-render.dev",
},
{
slug: "image",
title: "Image",
description:
"Generate OG images and social cards from json-render specs using Satori.",
tags: ["React", "Image"],
githubPath: "examples/image",
demoUrl: "https://image-demo.json-render.dev",
},
{
slug: "mcp",
title: "MCP App",
description:
"MCP server that serves shadcn UIs to Claude, ChatGPT, Cursor, and VS Code.",
tags: ["React", "MCP", "Vite"],
githubPath: "examples/mcp",
},
];
export const allTags = Array.from(
new Set(examples.flatMap((e) => e.tags)),
).sort();
export function getGitHubUrl(example: Example): string {
return `${GITHUB_BASE}/${example.slug}`;
}
+5
View File
@@ -11,6 +11,7 @@ export const PAGE_TITLES: Record<string, string> = {
// Top-level
playground: "Playground",
examples: "Examples",
// Docs
docs: "Introduction",
@@ -37,11 +38,13 @@ export const PAGE_TITLES: Record<string, string> = {
"docs/ag-ui": "AG-UI Integration",
"docs/migration": "Migration Guide",
"docs/changelog": "Changelog",
"docs/skills": "Skills",
// API references
"docs/api/core": "@json-render/core API",
"docs/api/react": "@json-render/react API",
"docs/api/vue": "@json-render/vue API",
"docs/api/solid": "@json-render/solid API",
"docs/api/react-pdf": "@json-render/react-pdf API",
"docs/api/react-email": "@json-render/react-email API",
"docs/api/react-native": "@json-render/react-native API",
@@ -54,7 +57,9 @@ export const PAGE_TITLES: Record<string, string> = {
"docs/api/redux": "@json-render/redux API",
"docs/api/zustand": "@json-render/zustand API",
"docs/api/jotai": "@json-render/jotai API",
"docs/api/react-three-fiber": "@json-render/react-three-fiber API",
"docs/api/xstate": "@json-render/xstate API",
"docs/api/yaml": "@json-render/yaml API",
};
/**
+76
View File
@@ -0,0 +1,76 @@
import { readFile } from "fs/promises";
import { join } from "path";
import { docsNavigation } from "./docs-navigation";
import { mdxToCleanMarkdown } from "./mdx-to-markdown";
export type IndexEntry = {
title: string;
href: string;
section: string;
content: string;
};
let cached: IndexEntry[] | null = null;
function stripMarkdown(md: string): string {
return (
md
// Remove fenced code blocks entirely
.replace(/```[\s\S]*?```/g, "")
// Remove inline code
.replace(/`[^`]+`/g, "")
// Remove markdown links, keep text
.replace(/\[([^\]]+)\]\([^)]+\)/g, "$1")
// Remove heading markers
.replace(/^#{1,6}\s+/gm, "")
// Remove bold/italic markers
.replace(/\*{1,3}([^*]+)\*{1,3}/g, "$1")
// Remove HTML tags
.replace(/<[^>]+>/g, "")
// Collapse whitespace
.replace(/\n{3,}/g, "\n\n")
.trim()
);
}
function mdxFileForSlug(slug: string): string {
const docsRoot = join(process.cwd(), "app", "(main)", "docs");
if (slug === "/docs") {
return join(docsRoot, "page.mdx");
}
const rest = slug.replace(/^\/docs\/?/, "");
return join(docsRoot, ...rest.split("/"), "page.mdx");
}
export async function getSearchIndex(): Promise<IndexEntry[]> {
if (cached) return cached;
const entries: IndexEntry[] = [];
for (const section of docsNavigation) {
for (const item of section.items) {
if (item.external) continue;
try {
const raw = await readFile(mdxFileForSlug(item.href), "utf-8");
const md = mdxToCleanMarkdown(raw);
const content = stripMarkdown(md);
entries.push({
title: item.title,
href: item.href,
section: section.title,
content,
});
} catch {
entries.push({
title: item.title,
href: item.href,
section: section.title,
content: "",
});
}
}
}
cached = entries;
return entries;
}
+155
View File
@@ -0,0 +1,155 @@
import type { Spec, JsonPatch } from "@json-render/core";
import { setByPath, getByPath, removeByPath } from "@json-render/core";
export function setSpecValue(
newSpec: Spec,
path: string,
value: unknown,
): void {
if (path === "/root") {
newSpec.root = value as string;
return;
}
if (path === "/state") {
newSpec.state = value as Record<string, unknown>;
return;
}
if (path.startsWith("/state/")) {
if (!newSpec.state) newSpec.state = {};
setByPath(
newSpec.state as Record<string, unknown>,
path.slice("/state".length),
value,
);
return;
}
if (path.startsWith("/elements/")) {
const pathParts = path.slice("/elements/".length).split("/");
const elementKey = pathParts[0];
if (!elementKey) return;
if (pathParts.length === 1) {
if (value == null || typeof value !== "object") return;
const el = value as Record<string, unknown>;
newSpec.elements[elementKey] = {
...el,
type: typeof el.type === "string" ? el.type : "",
props: el.props != null && typeof el.props === "object" ? el.props : {},
children: Array.isArray(el.children) ? el.children : [],
} as Spec["elements"][string];
} else {
const element = newSpec.elements[elementKey];
if (element) {
const newElement = { ...element };
setByPath(
newElement as unknown as Record<string, unknown>,
"/" + pathParts.slice(1).join("/"),
value,
);
newSpec.elements[elementKey] = newElement;
}
}
}
}
export function removeSpecValue(newSpec: Spec, path: string): void {
if (path === "/state") {
delete newSpec.state;
return;
}
if (path.startsWith("/state/") && newSpec.state) {
removeByPath(
newSpec.state as Record<string, unknown>,
path.slice("/state".length),
);
return;
}
if (path.startsWith("/elements/")) {
const pathParts = path.slice("/elements/".length).split("/");
const elementKey = pathParts[0];
if (!elementKey) return;
if (pathParts.length === 1) {
delete newSpec.elements[elementKey];
} else {
const element = newSpec.elements[elementKey];
if (element) {
const newElement = { ...element };
removeByPath(
newElement as unknown as Record<string, unknown>,
"/" + pathParts.slice(1).join("/"),
);
newSpec.elements[elementKey] = newElement;
}
}
}
}
export function getSpecValue(spec: Spec, path: string): unknown {
if (path === "/root") return spec.root;
if (path === "/state") return spec.state;
if (path.startsWith("/state/") && spec.state) {
return getByPath(
spec.state as Record<string, unknown>,
path.slice("/state".length),
);
}
return getByPath(spec as unknown as Record<string, unknown>, path);
}
export function normalizeSpec(spec: Spec): void {
if (
spec.state === null ||
(spec.state !== undefined && typeof spec.state !== "object")
) {
spec.state = undefined;
}
for (const key of Object.keys(spec.elements)) {
const el = spec.elements[key];
if (!el || typeof el !== "object") {
delete spec.elements[key];
continue;
}
if (el.props == null || typeof el.props !== "object") {
spec.elements[key] = { ...el, props: {} } as Spec["elements"][string];
}
if (!Array.isArray(spec.elements[key]!.children)) {
spec.elements[key] = {
...spec.elements[key]!,
children: [],
} as Spec["elements"][string];
}
}
}
export function applySpecPatch(spec: Spec, patch: JsonPatch): Spec {
const newSpec = {
...spec,
elements: { ...spec.elements },
...(spec.state ? { state: { ...spec.state } } : {}),
};
switch (patch.op) {
case "add":
case "replace":
setSpecValue(newSpec, patch.path, patch.value);
break;
case "remove":
removeSpecValue(newSpec, patch.path);
break;
case "move":
if (patch.from) {
const moveValue = getSpecValue(newSpec, patch.from);
removeSpecValue(newSpec, patch.from);
setSpecValue(newSpec, patch.path, moveValue);
}
break;
case "copy":
if (patch.from) {
setSpecValue(newSpec, patch.path, getSpecValue(newSpec, patch.from));
}
break;
case "test":
break;
}
normalizeSpec(newSpec);
return newSpec;
}
+482
View File
@@ -0,0 +1,482 @@
"use client";
import { useState, useCallback, useRef, useEffect } from "react";
import type { Spec, JsonPatch, EditMode } from "@json-render/core";
import { deepMergeSpec, diffToPatches } from "@json-render/core";
import { parse as yamlParse, stringify as yamlStringify } from "yaml";
import { applyPatch as applyUnifiedDiff } from "diff";
import {
createYamlStreamCompiler,
YAML_SPEC_FENCE,
YAML_EDIT_FENCE,
YAML_PATCH_FENCE,
DIFF_FENCE,
FENCE_CLOSE,
} from "@json-render/yaml";
import { applySpecPatch } from "./spec-patch";
export type StreamFormat = "jsonl" | "yaml";
export interface TokenUsage {
promptTokens: number;
completionTokens: number;
totalTokens: number;
cachedTokens: number;
cacheWriteTokens: number;
}
export interface UsePlaygroundStreamOptions {
api: string;
format: StreamFormat;
editModes?: EditMode[];
onError?: (error: Error) => void;
onComplete?: (spec: Spec) => void;
}
export interface UsePlaygroundStreamReturn {
spec: Spec | null;
isStreaming: boolean;
error: Error | null;
usage: TokenUsage | null;
rawLines: string[];
send: (prompt: string, context?: Record<string, unknown>) => Promise<void>;
clear: () => void;
}
// ── JSONL helpers ──
type ParsedLine =
| { type: "patch"; patch: JsonPatch }
| { type: "usage"; usage: TokenUsage }
| { type: "json-edit"; mergeObj: Record<string, unknown> }
| null;
function parseLine(line: string): ParsedLine {
try {
const trimmed = line.trim();
if (!trimmed || trimmed.startsWith("//")) return null;
const parsed = JSON.parse(trimmed);
if (parsed.__meta === "usage") {
return {
type: "usage",
usage: {
promptTokens: parsed.promptTokens ?? 0,
completionTokens: parsed.completionTokens ?? 0,
totalTokens: parsed.totalTokens ?? 0,
cachedTokens: parsed.cachedTokens ?? 0,
cacheWriteTokens: parsed.cacheWriteTokens ?? 0,
},
};
}
if (parsed.__json_edit === true) {
const mergeObj = { ...parsed };
delete mergeObj.__json_edit;
return { type: "json-edit", mergeObj };
}
return { type: "patch", patch: parsed as JsonPatch };
} catch {
return null;
}
}
type FenceState = "outside" | "yaml-spec" | "yaml-edit" | "yaml-patch" | "diff";
// ── Hook ──
export function usePlaygroundStream({
api,
format,
editModes,
onError,
onComplete,
}: UsePlaygroundStreamOptions): UsePlaygroundStreamReturn {
const [spec, setSpec] = useState<Spec | null>(null);
const [isStreaming, setIsStreaming] = useState(false);
const [error, setError] = useState<Error | null>(null);
const [usage, setUsage] = useState<TokenUsage | null>(null);
const [rawLines, setRawLines] = useState<string[]>([]);
const rawLinesRef = useRef<string[]>([]);
const abortControllerRef = useRef<AbortController | null>(null);
const onCompleteRef = useRef(onComplete);
onCompleteRef.current = onComplete;
const onErrorRef = useRef(onError);
onErrorRef.current = onError;
const formatRef = useRef(format);
formatRef.current = format;
const editModesRef = useRef(editModes);
editModesRef.current = editModes;
const clear = useCallback(() => {
setSpec(null);
setError(null);
}, []);
const send = useCallback(
async (prompt: string, context?: Record<string, unknown>) => {
abortControllerRef.current = new AbortController();
setIsStreaming(true);
setError(null);
setUsage(null);
rawLinesRef.current = [];
setRawLines([]);
const previousSpec = context?.previousSpec as Spec | undefined;
let currentSpec: Spec =
previousSpec && previousSpec.root
? { ...previousSpec, elements: { ...previousSpec.elements } }
: { root: "", elements: {} };
setSpec(currentSpec);
try {
const response = await fetch(api, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
prompt,
context,
format: formatRef.current,
editModes: editModesRef.current,
}),
signal: abortControllerRef.current.signal,
});
if (!response.ok) {
let errorMessage = `HTTP error: ${response.status}`;
try {
const errorData = await response.json();
if (errorData.message) errorMessage = errorData.message;
else if (errorData.error) errorMessage = errorData.error;
} catch {
// use default
}
throw new Error(errorMessage);
}
const reader = response.body?.getReader();
if (!reader) throw new Error("No response body");
const decoder = new TextDecoder();
let buffer = "";
if (formatRef.current === "yaml") {
// ── YAML streaming ──
let fenceState: FenceState = "outside";
const compiler = createYamlStreamCompiler<Record<string, unknown>>();
let yamlEditAccumulated = "";
let yamlPatchAccumulated = "";
let diffAccumulated = "";
while (true) {
const { done, value } = await reader.read();
if (done) break;
buffer += decoder.decode(value, { stream: true });
const lines = buffer.split("\n");
buffer = lines.pop() ?? "";
for (const line of lines) {
const trimmed = line.trim();
// Check for usage metadata (appended after stream)
if (trimmed.startsWith("{") && trimmed.includes('"__meta"')) {
try {
const parsed = JSON.parse(trimmed);
if (parsed.__meta === "usage") {
setUsage({
promptTokens: parsed.promptTokens ?? 0,
completionTokens: parsed.completionTokens ?? 0,
totalTokens: parsed.totalTokens ?? 0,
cachedTokens: parsed.cachedTokens ?? 0,
cacheWriteTokens: parsed.cacheWriteTokens ?? 0,
});
continue;
}
} catch {
// not JSON
}
}
rawLinesRef.current.push(line);
if (fenceState === "outside") {
if (
trimmed === YAML_SPEC_FENCE ||
trimmed.startsWith(YAML_SPEC_FENCE + " ")
) {
fenceState = "yaml-spec";
compiler.reset();
} else if (
trimmed === YAML_EDIT_FENCE ||
trimmed.startsWith(YAML_EDIT_FENCE + " ")
) {
fenceState = "yaml-edit";
yamlEditAccumulated = "";
} else if (
trimmed === YAML_PATCH_FENCE ||
trimmed.startsWith(YAML_PATCH_FENCE + " ")
) {
fenceState = "yaml-patch";
yamlPatchAccumulated = "";
} else if (
trimmed === DIFF_FENCE ||
trimmed.startsWith(DIFF_FENCE + " ")
) {
fenceState = "diff";
diffAccumulated = "";
}
} else if (trimmed === FENCE_CLOSE || trimmed === "````") {
if (fenceState === "yaml-spec") {
const { result, newPatches } = compiler.flush();
if (result && typeof result === "object" && result.root) {
for (const patch of newPatches) {
currentSpec = applySpecPatch(currentSpec, patch);
}
setSpec({ ...currentSpec });
}
} else if (fenceState === "yaml-edit") {
try {
const editObj = yamlParse(yamlEditAccumulated);
if (editObj && typeof editObj === "object") {
const merged = deepMergeSpec(
currentSpec as unknown as Record<string, unknown>,
editObj as Record<string, unknown>,
);
const patches = diffToPatches(
currentSpec as unknown as Record<string, unknown>,
merged,
);
for (const patch of patches) {
currentSpec = applySpecPatch(currentSpec, patch);
}
setSpec({ ...currentSpec });
}
} catch {
// Invalid YAML edit
}
} else if (fenceState === "yaml-patch") {
for (const patchLine of yamlPatchAccumulated.split("\n")) {
const t = patchLine.trim();
if (!t) continue;
try {
const patch = JSON.parse(t) as JsonPatch;
if (patch.op) {
currentSpec = applySpecPatch(currentSpec, patch);
}
} catch {
// Skip invalid JSON lines
}
}
setSpec({ ...currentSpec });
} else if (fenceState === "diff") {
try {
const specYaml = yamlStringify(currentSpec, { indent: 2 });
const patched = applyUnifiedDiff(specYaml, diffAccumulated);
if (typeof patched === "string") {
const parsed = yamlParse(patched);
if (parsed && typeof parsed === "object") {
const patches = diffToPatches(
currentSpec as unknown as Record<string, unknown>,
parsed as Record<string, unknown>,
);
for (const patch of patches) {
currentSpec = applySpecPatch(currentSpec, patch);
}
setSpec({ ...currentSpec });
}
}
} catch {
// Diff apply or reparse failed
}
}
fenceState = "outside";
} else if (fenceState === "yaml-spec") {
const { newPatches } = compiler.push(line + "\n");
if (newPatches.length > 0) {
for (const patch of newPatches) {
currentSpec = applySpecPatch(currentSpec, patch);
}
setSpec({ ...currentSpec });
}
} else if (fenceState === "yaml-edit") {
yamlEditAccumulated += line + "\n";
} else if (fenceState === "yaml-patch") {
yamlPatchAccumulated += line + "\n";
} else if (fenceState === "diff") {
diffAccumulated += line + "\n";
}
}
setRawLines([...rawLinesRef.current]);
}
// Process remaining buffer
if (buffer.trim()) {
const trimmed = buffer.trim();
if (trimmed.startsWith("{") && trimmed.includes('"__meta"')) {
try {
const parsed = JSON.parse(trimmed);
if (parsed.__meta === "usage") {
setUsage({
promptTokens: parsed.promptTokens ?? 0,
completionTokens: parsed.completionTokens ?? 0,
totalTokens: parsed.totalTokens ?? 0,
cachedTokens: parsed.cachedTokens ?? 0,
cacheWriteTokens: parsed.cacheWriteTokens ?? 0,
});
}
} catch {
// not JSON
}
} else if (fenceState === "yaml-spec") {
compiler.push(buffer);
const { result, newPatches } = compiler.flush();
if (result && typeof result === "object" && result.root) {
for (const patch of newPatches) {
currentSpec = applySpecPatch(currentSpec, patch);
}
setSpec({ ...currentSpec });
}
}
}
} else {
// ── JSONL streaming ──
let jsonlDiffState: "outside" | "diff" = "outside";
let jsonlDiffAccumulated = "";
while (true) {
const { done, value } = await reader.read();
if (done) break;
buffer += decoder.decode(value, { stream: true });
const lines = buffer.split("\n");
buffer = lines.pop() ?? "";
for (const line of lines) {
const trimmed = line.trim();
if (!trimmed) continue;
// Diff fence detection within JSONL mode
if (jsonlDiffState === "outside") {
if (
trimmed === DIFF_FENCE ||
trimmed.startsWith(DIFF_FENCE + " ")
) {
jsonlDiffState = "diff";
jsonlDiffAccumulated = "";
continue;
}
} else if (
jsonlDiffState === "diff" &&
(trimmed === FENCE_CLOSE || trimmed === "````")
) {
try {
const specJson = JSON.stringify(currentSpec, null, 2);
const patched = applyUnifiedDiff(
specJson,
jsonlDiffAccumulated,
);
if (typeof patched === "string") {
const parsed = JSON.parse(patched);
if (parsed && typeof parsed === "object") {
const patches = diffToPatches(
currentSpec as unknown as Record<string, unknown>,
parsed as Record<string, unknown>,
);
for (const patch of patches) {
currentSpec = applySpecPatch(currentSpec, patch);
}
setSpec({ ...currentSpec });
}
}
} catch {
// Diff apply failed
}
jsonlDiffState = "outside";
continue;
}
if (jsonlDiffState === "diff") {
jsonlDiffAccumulated += line + "\n";
rawLinesRef.current.push(line);
continue;
}
// Standard JSONL line parsing
const result = parseLine(trimmed);
if (!result) continue;
if (result.type === "usage") {
setUsage(result.usage);
} else if (result.type === "json-edit") {
const merged = deepMergeSpec(
currentSpec as unknown as Record<string, unknown>,
result.mergeObj,
);
const patches = diffToPatches(
currentSpec as unknown as Record<string, unknown>,
merged,
);
for (const patch of patches) {
currentSpec = applySpecPatch(currentSpec, patch);
}
rawLinesRef.current.push(trimmed);
setSpec({ ...currentSpec });
} else {
rawLinesRef.current.push(trimmed);
currentSpec = applySpecPatch(currentSpec, result.patch);
setSpec({ ...currentSpec });
}
}
setRawLines([...rawLinesRef.current]);
}
if (buffer.trim()) {
const trimmed = buffer.trim();
const result = parseLine(trimmed);
if (result) {
if (result.type === "usage") {
setUsage(result.usage);
} else if (result.type === "json-edit") {
const merged = deepMergeSpec(
currentSpec as unknown as Record<string, unknown>,
result.mergeObj,
);
const patches = diffToPatches(
currentSpec as unknown as Record<string, unknown>,
merged,
);
for (const patch of patches) {
currentSpec = applySpecPatch(currentSpec, patch);
}
rawLinesRef.current.push(trimmed);
setSpec({ ...currentSpec });
} else {
rawLinesRef.current.push(trimmed);
currentSpec = applySpecPatch(currentSpec, result.patch);
setSpec({ ...currentSpec });
}
}
}
}
onCompleteRef.current?.(currentSpec);
} catch (err) {
if ((err as Error).name === "AbortError") return;
const error = err instanceof Error ? err : new Error(String(err));
setError(error);
onErrorRef.current?.(error);
} finally {
setIsStreaming(false);
}
},
[api],
);
useEffect(() => {
return () => {
abortControllerRef.current?.abort();
};
}, []);
return { spec, isStreaming, error, usage, rawLines, send, clear };
}
+14 -4
View File
@@ -35,16 +35,26 @@ export function useMDXComponents(components: MDXComponents): MDXComponents {
h2: ({ children }: { children?: React.ReactNode }) => {
const id = slugify(extractText(children));
return (
<h2 id={id} className="text-xl font-semibold mt-12 mb-4">
{children}
<h2 id={id} className="group text-xl font-semibold mt-12 mb-4">
<a href={`#${id}`} className="no-underline hover:no-underline">
{children}
<span className="ml-2 text-muted-foreground/0 group-hover:text-muted-foreground transition-colors select-none">
#
</span>
</a>
</h2>
);
},
h3: ({ children }: { children?: React.ReactNode }) => {
const id = slugify(extractText(children));
return (
<h3 id={id} className="text-lg font-medium mt-8 mb-3">
{children}
<h3 id={id} className="group text-lg font-medium mt-8 mb-3">
<a href={`#${id}`} className="no-underline hover:no-underline">
{children}
<span className="ml-2 text-muted-foreground/0 group-hover:text-muted-foreground transition-colors select-none">
#
</span>
</a>
</h3>
);
},
+4 -2
View File
@@ -1,6 +1,6 @@
{
"name": "web",
"version": "0.1.5",
"version": "0.1.9",
"type": "module",
"private": true,
"license": "Apache-2.0",
@@ -18,6 +18,7 @@
"@json-render/codegen": "workspace:*",
"@json-render/core": "workspace:*",
"@json-render/react": "workspace:*",
"@json-render/yaml": "workspace:*",
"@mdx-js/loader": "^3.1.1",
"@mdx-js/mdx": "^3.1.1",
"@mdx-js/react": "^3.1.1",
@@ -34,9 +35,9 @@
"bash-tool": "1.3.14",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"diff": "^8.0.3",
"embla-carousel-react": "^8.6.0",
"geist": "1.7.0",
"just-bash": "2.9.6",
"lucide-react": "^0.562.0",
"next": "16.1.1",
"next-themes": "^0.4.6",
@@ -51,6 +52,7 @@
"tailwind-merge": "^3.4.0",
"unist-util-visit": "5.1.0",
"vaul": "^1.1.2",
"yaml": "^2.8.2",
"zod": "^4.3.6"
},
"devDependencies": {
+15
View File
@@ -0,0 +1,15 @@
# Vercel AI Gateway
# Automatically authenticated when deployed on Vercel
# For local development, get your key from https://vercel.com/ai-gateway
AI_GATEWAY_API_KEY=
# AI Model Configuration
# Default: anthropic/claude-haiku-4.5
AI_GATEWAY_MODEL=anthropic/claude-haiku-4.5
# Rate Limiting (Upstash Redis)
# Optional - rate limiting is disabled when these are not set
KV_REST_API_URL=
KV_REST_API_TOKEN=
RATE_LIMIT_PER_MINUTE=10
RATE_LIMIT_PER_DAY=100
+36
View File
@@ -1,5 +1,41 @@
# example-chat
## 0.1.9
### Patch Changes
- Updated dependencies [43b7515]
- @json-render/core@0.14.1
- @json-render/react@0.14.1
- @json-render/shadcn@0.14.1
## 0.1.8
### Patch Changes
- Updated dependencies [a8afd8b]
- @json-render/core@0.14.0
- @json-render/react@0.14.0
- @json-render/shadcn@0.14.0
## 0.1.7
### Patch Changes
- Updated dependencies [5b32de8]
- @json-render/core@0.13.0
- @json-render/react@0.13.0
- @json-render/shadcn@0.13.0
## 0.1.6
### Patch Changes
- Updated dependencies [54a1ecf]
- @json-render/core@0.12.1
- @json-render/react@0.12.1
- @json-render/shadcn@0.12.1
## 0.1.5
### Patch Changes
+26
View File
@@ -1,4 +1,5 @@
import { agent } from "@/lib/agent";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
import {
convertToModelMessages,
createUIMessageStream,
@@ -6,10 +7,35 @@ import {
type UIMessage,
} from "ai";
import { pipeJsonRender } from "@json-render/core";
import { headers } from "next/headers";
export const maxDuration = 60;
export async function POST(req: Request) {
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
]);
if (!minuteResult.success || !dailyResult.success) {
const isMinuteLimit = !minuteResult.success;
return new Response(
JSON.stringify({
error: "Rate limit exceeded",
message: isMinuteLimit
? "Too many requests. Please wait a moment before trying again."
: "Daily limit reached. Please try again tomorrow.",
}),
{
status: 429,
headers: { "Content-Type": "application/json" },
},
);
}
const body = await req.json();
const uiMessages: UIMessage[] = body.messages;
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+1 -1
View File
@@ -130,7 +130,7 @@ When the user asks for a quiz, test, or Q&A, build an interactive experience:
4. You can also add a final score section that becomes visible when all questions are submitted.
${explorerCatalog.prompt({
mode: "chat",
mode: "inline",
customRules: [
"NEVER use viewport height classes (min-h-screen, h-screen) — the UI renders inside a fixed-size container.",
"Prefer Grid with columns='2' or columns='3' for side-by-side layouts.",
+57
View File
@@ -0,0 +1,57 @@
import { Ratelimit } from "@upstash/ratelimit";
import { Redis } from "@upstash/redis";
// Lazy initialization to avoid errors when Redis env vars are not configured
let _minuteRateLimit: Ratelimit | null = null;
let _dailyRateLimit: Ratelimit | null = null;
function getRedis(): Redis | null {
const url = process.env.KV_REST_API_URL;
const token = process.env.KV_REST_API_TOKEN;
if (!url || !token) {
return null;
}
return new Redis({ url, token });
}
// No-op rate limiter for when Redis is not configured
const noopRateLimiter = {
limit: async () => ({ success: true, limit: 0, remaining: 0, reset: 0 }),
};
const MINUTE_LIMIT = Number(process.env.RATE_LIMIT_PER_MINUTE) || 10;
const DAILY_LIMIT = Number(process.env.RATE_LIMIT_PER_DAY) || 100;
// Requests per minute (sliding window)
export const minuteRateLimit = {
limit: async (identifier: string) => {
if (!_minuteRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_minuteRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.slidingWindow(MINUTE_LIMIT, "1 m"),
prefix: "ratelimit:chat:minute",
});
}
return _minuteRateLimit.limit(identifier);
},
};
// Requests per day (fixed window)
export const dailyRateLimit = {
limit: async (identifier: string) => {
if (!_dailyRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_dailyRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.fixedWindow(DAILY_LIMIT, "1 d"),
prefix: "ratelimit:chat:daily",
});
}
return _dailyRateLimit.limit(identifier);
},
};
+3 -1
View File
@@ -1,6 +1,6 @@
{
"name": "example-chat",
"version": "0.1.5",
"version": "0.1.9",
"type": "module",
"private": true,
"scripts": {
@@ -34,6 +34,8 @@
"streamdown": "^2.2.0",
"tailwind-merge": "^3.4.0",
"three": "^0.182.0",
"@upstash/ratelimit": "^2.0.8",
"@upstash/redis": "^1.37.0",
"zod": "4.3.6"
},
"devDependencies": {
+7
View File
@@ -4,3 +4,10 @@ DATABASE_URL=postgresql://postgres:postgres@localhost:5432/json_render_dashboard
# AI (optional - for UI generation)
AI_GATEWAY_API_KEY=
AI_GATEWAY_MODEL=anthropic/claude-haiku-4.5
# Rate Limiting (Upstash Redis)
# Optional - rate limiting is disabled when these are not set
KV_REST_API_URL=
KV_REST_API_TOKEN=
RATE_LIMIT_PER_MINUTE=10
RATE_LIMIT_PER_DAY=100
+36
View File
@@ -1,5 +1,41 @@
# example-dashboard
## 0.1.9
### Patch Changes
- Updated dependencies [43b7515]
- @json-render/core@0.14.1
- @json-render/codegen@0.14.1
- @json-render/react@0.14.1
## 0.1.8
### Patch Changes
- Updated dependencies [a8afd8b]
- @json-render/core@0.14.0
- @json-render/codegen@0.14.0
- @json-render/react@0.14.0
## 0.1.7
### Patch Changes
- Updated dependencies [5b32de8]
- @json-render/core@0.13.0
- @json-render/codegen@0.13.0
- @json-render/react@0.13.0
## 0.1.6
### Patch Changes
- Updated dependencies [54a1ecf]
- @json-render/core@0.12.1
- @json-render/codegen@0.12.1
- @json-render/react@0.12.1
## 0.1.5
### Patch Changes
@@ -1,6 +1,8 @@
import { streamText } from "ai";
import { buildUserPrompt } from "@json-render/core";
import { dashboardCatalog } from "@/lib/render/catalog";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
import { headers } from "next/headers";
export const maxDuration = 30;
@@ -9,6 +11,30 @@ const SYSTEM_PROMPT = dashboardCatalog.prompt();
const DEFAULT_MODEL = "anthropic/claude-haiku-4.5";
export async function POST(req: Request) {
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
]);
if (!minuteResult.success || !dailyResult.success) {
const isMinuteLimit = !minuteResult.success;
return new Response(
JSON.stringify({
error: "Rate limit exceeded",
message: isMinuteLimit
? "Too many requests. Please wait a moment before trying again."
: "Daily limit reached. Please try again tomorrow.",
}),
{
status: 429,
headers: { "Content-Type": "application/json" },
},
);
}
const { prompt, context } = await req.json();
const userPrompt = buildUserPrompt({
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+57
View File
@@ -0,0 +1,57 @@
import { Ratelimit } from "@upstash/ratelimit";
import { Redis } from "@upstash/redis";
// Lazy initialization to avoid errors when Redis env vars are not configured
let _minuteRateLimit: Ratelimit | null = null;
let _dailyRateLimit: Ratelimit | null = null;
function getRedis(): Redis | null {
const url = process.env.KV_REST_API_URL;
const token = process.env.KV_REST_API_TOKEN;
if (!url || !token) {
return null;
}
return new Redis({ url, token });
}
// No-op rate limiter for when Redis is not configured
const noopRateLimiter = {
limit: async () => ({ success: true, limit: 0, remaining: 0, reset: 0 }),
};
const MINUTE_LIMIT = Number(process.env.RATE_LIMIT_PER_MINUTE) || 10;
const DAILY_LIMIT = Number(process.env.RATE_LIMIT_PER_DAY) || 100;
// Requests per minute (sliding window)
export const minuteRateLimit = {
limit: async (identifier: string) => {
if (!_minuteRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_minuteRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.slidingWindow(MINUTE_LIMIT, "1 m"),
prefix: "ratelimit:dashboard:minute",
});
}
return _minuteRateLimit.limit(identifier);
},
};
// Requests per day (fixed window)
export const dailyRateLimit = {
limit: async (identifier: string) => {
if (!_dailyRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_dailyRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.fixedWindow(DAILY_LIMIT, "1 d"),
prefix: "ratelimit:dashboard:daily",
});
}
return _dailyRateLimit.limit(identifier);
},
};
+3 -1
View File
@@ -1,6 +1,6 @@
{
"name": "example-dashboard",
"version": "0.1.5",
"version": "0.1.9",
"type": "module",
"private": true,
"scripts": {
@@ -40,6 +40,8 @@
"sonner": "^2.0.7",
"tailwind-merge": "^3.4.0",
"vaul": "^1.1.2",
"@upstash/ratelimit": "^2.0.8",
"@upstash/redis": "^1.37.0",
"zod": "^4.3.6"
},
"devDependencies": {
+17
View File
@@ -0,0 +1,17 @@
# Vercel AI Gateway
# Automatically authenticated when deployed on Vercel
# For local development, get your key from https://vercel.com/ai-gateway
AI_GATEWAY_API_KEY=
# AI Model Configuration
# Default: anthropic/claude-sonnet-4-6
AI_GATEWAY_MODEL=anthropic/claude-sonnet-4-6
# ElevenLabs Text-to-Speech (optional, for NPC dialogue)
ELEVENLABS_API_KEY=
# Upstash Redis for rate limiting (optional, no-op if not set)
KV_REST_API_URL=
KV_REST_API_TOKEN=
RATE_LIMIT_PER_MINUTE=10
RATE_LIMIT_PER_DAY=100
@@ -0,0 +1,48 @@
import { streamText } from "ai";
import { gateway } from "@ai-sdk/gateway";
import { headers } from "next/headers";
import { generateGameAIPrompt } from "@/lib/ai-game-prompt";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
export async function POST(req: Request) {
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
]);
if (!minuteResult.success || !dailyResult.success) {
const isMinuteLimit = !minuteResult.success;
return new Response(
JSON.stringify({
error: "Rate limit exceeded",
message: isMinuteLimit
? "Too many requests. Please wait a moment before trying again."
: "Daily limit reached. Please try again tomorrow.",
}),
{
status: 429,
headers: { "Content-Type": "application/json" },
},
);
}
const { prompt, objects, previousPrompts } = await req.json();
if (!prompt) {
return Response.json({ error: "Prompt is required" }, { status: 400 });
}
const sceneObjects = Array.isArray(objects) ? objects : [];
const result = streamText({
model: gateway(
process.env.AI_GATEWAY_MODEL || "anthropic/claude-sonnet-4-6",
),
prompt: generateGameAIPrompt(prompt, sceneObjects, previousPrompts || []),
});
return result.toTextStreamResponse();
}
+43
View File
@@ -0,0 +1,43 @@
import { streamText } from "ai";
import { gateway } from "@ai-sdk/gateway";
import { headers } from "next/headers";
import { generateSystemPrompt, generateUserPrompt } from "@/lib/ai-prompt";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
export async function POST(req: Request) {
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
]);
if (!minuteResult.success || !dailyResult.success) {
const isMinuteLimit = !minuteResult.success;
return new Response(
JSON.stringify({
error: "Rate limit exceeded",
message: isMinuteLimit
? "Too many requests. Please wait a moment before trying again."
: "Daily limit reached. Please try again tomorrow.",
}),
{
status: 429,
headers: { "Content-Type": "application/json" },
},
);
}
const { prompt, spec, previousPrompts } = await req.json();
const result = streamText({
model: gateway(
process.env.AI_GATEWAY_MODEL || "anthropic/claude-sonnet-4-6",
),
system: generateSystemPrompt(),
prompt: generateUserPrompt(prompt, spec, previousPrompts),
});
return result.toTextStreamResponse();
}
@@ -0,0 +1,125 @@
import { streamText } from "ai";
import { gateway } from "@ai-sdk/gateway";
import { headers } from "next/headers";
import speechQueue from "@/lib/speech-queue";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
interface DialogMessage {
text: string;
audioUrl?: string;
}
const VOICE_MAP: Record<string, string> = {
elder: "pNInz6obpgDQGcFmaJgB",
old: "pNInz6obpgDQGcFmaJgB",
wise: "pNInz6obpgDQGcFmaJgB",
warrior: "AZnzlk1XvdvUeBnXmlld",
soldier: "AZnzlk1XvdvUeBnXmlld",
guard: "AZnzlk1XvdvUeBnXmlld",
child: "MF3mGyEYCl7XYWbV9V6O",
young: "MF3mGyEYCl7XYWbV9V6O",
merchant: "jBpfuIE2acCO8z3wKNLl",
trader: "jBpfuIE2acCO8z3wKNLl",
wizard: "IKne3meq5aSn9XLyUdCD",
mage: "IKne3meq5aSn9XLyUdCD",
magic: "IKne3meq5aSn9XLyUdCD",
};
function getVoiceIdForRole(role: string): string {
const lower = role.toLowerCase();
for (const [keyword, voiceId] of Object.entries(VOICE_MAP)) {
if (lower.includes(keyword)) return voiceId;
}
return "ThT5KcBeYPX3keUQqHPh";
}
export async function POST(req: Request) {
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
]);
if (!minuteResult.success || !dailyResult.success) {
const isMinuteLimit = !minuteResult.success;
return new Response(
JSON.stringify({
error: "Rate limit exceeded",
message: isMinuteLimit
? "Too many requests. Please wait a moment before trying again."
: "Daily limit reached. Please try again tomorrow.",
}),
{
status: 429,
headers: { "Content-Type": "application/json" },
},
);
}
const { role } = await req.json();
const prompt = `You are a character with the following role: "${role || "villager"}".
Generate 2-3 short messages that this character would say when interacted with.
Keep each message under 100 characters.
Return ONLY a JSON array of objects with a "text" field for each message.
Example: [{"text":"Hello traveler! Welcome to our village."}, {"text":"Can I help you with something?"}]`;
try {
const result = await streamText({
model: gateway(
process.env.AI_GATEWAY_MODEL || "anthropic/claude-sonnet-4-6",
),
prompt,
});
let text = "";
for await (const chunk of result.textStream) {
text += chunk;
}
let messages: DialogMessage[] = [];
try {
const jsonMatch = text.match(/\[.*\]/s);
const jsonString = jsonMatch ? jsonMatch[0] : "[]";
messages = JSON.parse(jsonString);
} catch {
messages = [
{ text: "Hello there! How can I help you?" },
{ text: "It's a beautiful day, isn't it?" },
];
}
if (messages.length === 0) {
messages = [
{ text: "Hello there! How can I help you?" },
{ text: "It's a beautiful day, isn't it?" },
];
}
const hasTTS = !!process.env.ELEVENLABS_API_KEY;
if (hasTTS) {
const voiceId = getVoiceIdForRole(role || "");
const withAudio: DialogMessage[] = [];
for (const msg of messages) {
try {
const audioUrl = await speechQueue.add(msg.text, voiceId);
withAudio.push({ ...msg, audioUrl });
} catch {
withAudio.push(msg);
}
}
return Response.json({ messages: withAudio });
}
return Response.json({ messages });
} catch {
return Response.json({
messages: [
{ text: "Hello there! How can I help you?" },
{ text: "It's a beautiful day, isn't it?" },
],
});
}
}
@@ -0,0 +1,21 @@
import { NextResponse } from "next/server";
import { list } from "@vercel/blob";
export async function GET() {
try {
const { blobs } = await list({ prefix: "game-engine/environments/" });
const environments = blobs.map((blob) => ({
name: blob.pathname.split("/").pop() || "Unknown",
url: blob.url,
size: blob.size,
uploadedAt: blob.uploadedAt,
}));
return NextResponse.json({ environments });
} catch (error) {
console.error("Failed to list environments:", error);
return NextResponse.json(
{ error: "Failed to list environments" },
{ status: 500 },
);
}
}
@@ -0,0 +1,21 @@
import { NextResponse } from "next/server";
import { list } from "@vercel/blob";
export async function GET() {
try {
const { blobs } = await list({ prefix: "game-engine/models/" });
const models = blobs.map((blob) => ({
name: blob.pathname.split("/").pop() || "Unknown",
url: blob.url,
size: blob.size,
uploadedAt: blob.uploadedAt,
}));
return NextResponse.json({ models });
} catch (error) {
console.error("Failed to list models:", error);
return NextResponse.json(
{ error: "Failed to list models" },
{ status: 500 },
);
}
}
@@ -0,0 +1,50 @@
export async function POST(req: Request) {
const { text, voiceId } = await req.json();
const apiKey = process.env.ELEVENLABS_API_KEY;
if (!apiKey) {
return new Response(
JSON.stringify({ error: "ELEVENLABS_API_KEY not set" }),
{
status: 500,
headers: { "Content-Type": "application/json" },
},
);
}
const voice = voiceId || "21m00Tcm4TlvDq8ikWAM";
const response = await fetch(
`https://api.elevenlabs.io/v1/text-to-speech/${voice}`,
{
method: "POST",
headers: {
"xi-api-key": apiKey,
"Content-Type": "application/json",
},
body: JSON.stringify({
text,
model_id: "eleven_monolingual_v1",
voice_settings: {
stability: 0.5,
similarity_boost: 0.75,
},
}),
},
);
if (!response.ok) {
return new Response(JSON.stringify({ error: "TTS generation failed" }), {
status: 500,
headers: { "Content-Type": "application/json" },
});
}
const audioBuffer = await response.arrayBuffer();
return new Response(audioBuffer, {
headers: {
"Content-Type": "audio/mpeg",
"Cache-Control": "public, max-age=3600",
},
});
}
@@ -0,0 +1,29 @@
import { NextResponse } from "next/server";
import { put } from "@vercel/blob";
export async function POST(request: Request) {
try {
const formData = await request.formData();
const file = formData.get("file") as File;
if (!file) {
return NextResponse.json({ error: "No file provided" }, { status: 400 });
}
const filenameFromForm = formData.get("filename");
const filename = filenameFromForm ? String(filenameFromForm) : file.name;
const cleanFilename = filename.toLowerCase().replace(/[^a-z0-9.]/g, "-");
const blob = await put(`game-engine/environments/${cleanFilename}`, file, {
access: "public",
});
return NextResponse.json({ url: blob.url, name: cleanFilename });
} catch (error) {
console.error("Failed to upload environment:", error);
return NextResponse.json(
{ error: "Failed to upload file" },
{ status: 500 },
);
}
}
@@ -0,0 +1,29 @@
import { NextResponse } from "next/server";
import { put } from "@vercel/blob";
export async function POST(request: Request) {
try {
const formData = await request.formData();
const file = formData.get("file") as File;
if (!file) {
return NextResponse.json({ error: "No file provided" }, { status: 400 });
}
const filenameFromForm = formData.get("filename");
const filename = filenameFromForm ? String(filenameFromForm) : file.name;
const cleanFilename = filename.toLowerCase().replace(/[^a-z0-9.]/g, "-");
const blob = await put(`game-engine/models/${cleanFilename}`, file, {
access: "public",
});
return NextResponse.json({ url: blob.url, name: cleanFilename });
} catch (error) {
console.error("Failed to upload model:", error);
return NextResponse.json(
{ error: "Failed to upload file" },
{ status: 500 },
);
}
}
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@import "tailwindcss";
@theme inline {
--color-background: #0a0a0a;
--color-foreground: #ededed;
--color-muted: #1e1e1e;
--color-muted-foreground: #888;
--color-border: #2a2a2a;
--color-input: #1a1a1a;
--color-primary: #fff;
--color-primary-foreground: #0a0a0a;
--color-accent: #333;
--color-accent-foreground: #ededed;
--color-destructive: #e53935;
}
html, body {
margin: 0;
background: var(--color-background);
color: var(--color-foreground);
font-family: system-ui, -apple-system, sans-serif;
overflow: hidden;
overscroll-behavior: none;
touch-action: none;
position: fixed;
width: 100%;
height: 100dvh;
-webkit-user-select: none;
user-select: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
}
input, textarea, [contenteditable] {
-webkit-user-select: text;
user-select: text;
-webkit-touch-callout: default;
font-size: 16px;
}
* {
box-sizing: border-box;
-webkit-tap-highlight-color: transparent;
}
@media (hover: none) {
button, a, [role="button"] {
-webkit-tap-highlight-color: transparent;
}
.hover\:bg-white\/5:hover { background-color: transparent !important; }
.hover\:bg-white\/10:hover { background-color: transparent !important; }
.hover\:bg-white\/20:hover { background-color: transparent !important; }
}
canvas {
-webkit-user-select: none;
user-select: none;
-webkit-touch-callout: none;
touch-action: none;
}
:root {
--sai-bottom: env(safe-area-inset-bottom, 0px);
--sai-top: env(safe-area-inset-top, 0px);
}
.safe-bottom {
padding-bottom: env(safe-area-inset-bottom, 0px);
}
@keyframes pulse-low {
0%, 100% { opacity: 1; }
50% { opacity: 0.6; }
}
.animate-pulse-low {
animation: pulse-low 1s ease-in-out infinite;
}
@keyframes fade-in {
from { opacity: 0; }
to { opacity: 1; }
}
.animate-fade-in {
animation: fade-in 0.5s ease-out forwards;
}
@keyframes screen-flash {
0% { opacity: 0.7; }
100% { opacity: 0; }
}
.animate-screen-flash {
animation: screen-flash 0.4s ease-out forwards;
}
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import type { Metadata } from "next";
import "./globals.css";
export const metadata: Metadata = {
title: "Game Engine | json-render",
description:
"Build 3D worlds with AI. A scene editor and game runtime powered by json-render specs and React Three Fiber.",
icons: { icon: "/icon.svg" },
};
export default function RootLayout({
children,
}: {
children: React.ReactNode;
}) {
return (
<html lang="en">
<head>
<meta
name="viewport"
content="width=device-width, initial-scale=1, viewport-fit=cover"
/>
</head>
<body>{children}</body>
</html>
);
}
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"use client";
import { GameEngine } from "@/components/game-engine";
export default function Page() {
return <GameEngine />;
}
@@ -0,0 +1,150 @@
"use client";
import { useState, useRef, useEffect } from "react";
import {
Plus,
Box,
Circle,
Cylinder,
Triangle,
Sun,
User,
Volume2,
Image,
Video,
Package,
Users,
Hexagon,
Spline,
Pentagon,
Shapes,
} from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import type { ObjectType } from "@/lib/types";
const sections = [
{
label: "Basic Shapes",
items: [
{ type: "box" as ObjectType, label: "Box", icon: Box },
{ type: "sphere" as ObjectType, label: "Sphere", icon: Circle },
{ type: "cylinder" as ObjectType, label: "Cylinder", icon: Cylinder },
{ type: "cone" as ObjectType, label: "Cone", icon: Triangle },
{ type: "torus" as ObjectType, label: "Torus", icon: Circle },
{ type: "plane" as ObjectType, label: "Plane", icon: Box },
],
},
{
label: "Advanced Shapes",
items: [
{ type: "capsule" as ObjectType, label: "Capsule", icon: Cylinder },
{
type: "tetrahedron" as ObjectType,
label: "Tetrahedron",
icon: Triangle,
},
{ type: "octahedron" as ObjectType, label: "Octahedron", icon: Circle },
{
type: "dodecahedron" as ObjectType,
label: "Dodecahedron",
icon: Circle,
},
{ type: "icosahedron" as ObjectType, label: "Icosahedron", icon: Circle },
{ type: "knot" as ObjectType, label: "Knot", icon: Circle },
],
},
{
label: "Custom Geometry",
items: [
{ type: "extrude" as ObjectType, label: "Extrude", icon: Hexagon },
{ type: "tube" as ObjectType, label: "Tube", icon: Spline },
{ type: "shape" as ObjectType, label: "Shape", icon: Pentagon },
{ type: "mesh" as ObjectType, label: "Mesh", icon: Shapes },
],
},
{
label: "Environment",
items: [
{ type: "light" as ObjectType, label: "Light", icon: Sun },
{ type: "sound" as ObjectType, label: "Sound", icon: Volume2 },
],
},
{
label: "Media",
items: [
{ type: "image" as ObjectType, label: "Image", icon: Image },
{ type: "video" as ObjectType, label: "Video", icon: Video },
],
},
{
label: "Entities",
items: [
{ type: "player" as ObjectType, label: "Player", icon: User },
{ type: "character" as ObjectType, label: "Character", icon: Users },
{ type: "model" as ObjectType, label: "Model", icon: Package },
],
},
];
export function AddObjectButton() {
const [open, setOpen] = useState(false);
const addObject = useEditorStore((s) => s.addObject);
const popoverRef = useRef<HTMLDivElement>(null);
const isMobile = useIsMobile();
useEffect(() => {
if (!open) return;
const handleClickOutside = (e: PointerEvent) => {
if (
popoverRef.current &&
!popoverRef.current.contains(e.target as Node)
) {
setOpen(false);
}
};
document.addEventListener("pointerdown", handleClickOutside);
return () =>
document.removeEventListener("pointerdown", handleClickOutside);
}, [open]);
return (
<div className="absolute bottom-4 left-4 z-10" ref={popoverRef}>
{open && (
<div
className={`absolute bottom-14 left-0 ${isMobile ? "w-64" : "w-56"} bg-[#141414] border border-[#2a2a2a] rounded-lg shadow-xl overflow-hidden`}
>
<div className="max-h-80 overflow-y-auto py-1">
{sections.map((section) => (
<div key={section.label}>
<div className="px-3 py-1.5 text-[9px] font-semibold text-[#555] uppercase tracking-wider">
{section.label}
</div>
{section.items.map((item) => (
<button
key={item.type}
onClick={() => {
addObject(item.type);
setOpen(false);
}}
className={`w-full flex items-center gap-2.5 px-3 ${isMobile ? "py-2.5" : "py-1.5"} text-xs text-[#aaa] hover:text-white active:text-white hover:bg-white/5 active:bg-white/10 transition-colors`}
>
<item.icon size={isMobile ? 16 : 12} />
{item.label}
</button>
))}
</div>
))}
</div>
</div>
)}
<button
onClick={() => setOpen(!open)}
className={`${isMobile ? "w-11 h-11" : "w-9 h-9"} flex items-center justify-center rounded-full bg-white/10 hover:bg-white/20 active:bg-white/30 text-white transition-colors backdrop-blur-sm`}
title="Add object"
>
<Plus size={isMobile ? 20 : 18} />
</button>
</div>
);
}
@@ -0,0 +1,213 @@
"use client";
import { useState, useRef, useMemo } from "react";
import { MessageSquare, X, ArrowUp, Loader2 } from "lucide-react";
import { deepMergeSpec } from "@json-render/core";
import type { Spec } from "@json-render/core";
import { parse } from "yaml";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import { sceneToSpec } from "@/lib/scene-to-spec";
import { specToSceneObjects } from "@/lib/spec-to-scene";
function stripFences(text: string): string {
return text
.replace(/```yaml-edit\s*\n?/g, "")
.replace(/```yaml-spec\s*\n?/g, "")
.replace(/```\s*$/gm, "")
.trim();
}
export function AIPrompt() {
const [open, setOpen] = useState(false);
const [prompt, setPrompt] = useState("");
const [isProcessing, setIsProcessing] = useState(false);
const [message, setMessage] = useState("");
const [previousPrompts, setPreviousPrompts] = useState<string[]>([]);
const inputRef = useRef<HTMLInputElement>(null);
const isMobile = useIsMobile();
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const replaceSceneObjects = useEditorStore((s) => s.replaceSceneObjects);
const setIsPromptOpen = useEditorStore((s) => s.setIsPromptOpen);
const activeScene = useMemo(
() => scenes.find((s) => s.id === activeSceneId),
[scenes, activeSceneId],
);
const handleSubmit = async () => {
if (!prompt.trim() || isProcessing || !activeScene) return;
setIsProcessing(true);
setMessage("Thinking...");
setIsPromptOpen(true);
try {
const currentSpec = sceneToSpec(activeScene);
const res = await fetch("/api/ai", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
prompt,
spec: currentSpec,
previousPrompts,
}),
});
if (!res.ok) {
setMessage("Error: " + res.statusText);
return;
}
const reader = res.body?.getReader();
if (!reader) return;
const decoder = new TextDecoder();
let accumulated = "";
let lastAppliedJson = "";
const baseSpec = JSON.parse(JSON.stringify(currentSpec));
while (true) {
const { done, value } = await reader.read();
if (done) break;
const chunk = decoder.decode(value, { stream: true });
accumulated += chunk;
if (!chunk.includes("\n")) continue;
const stripped = stripFences(accumulated);
if (!stripped) continue;
try {
const editObj = parse(stripped);
if (
editObj &&
typeof editObj === "object" &&
!Array.isArray(editObj)
) {
const editJson = JSON.stringify(editObj);
if (editJson === lastAppliedJson) continue;
lastAppliedJson = editJson;
const merged = deepMergeSpec(
JSON.parse(JSON.stringify(baseSpec)),
editObj as Record<string, unknown>,
);
const patchedSpec = merged as unknown as Spec;
const newObjects = specToSceneObjects(patchedSpec);
if (newObjects.length > 0) {
replaceSceneObjects(newObjects);
}
}
} catch {
// Incomplete YAML — wait for more data
}
}
// Final parse to catch any remaining content
const stripped = stripFences(accumulated);
if (stripped) {
try {
const editObj = parse(stripped);
if (
editObj &&
typeof editObj === "object" &&
!Array.isArray(editObj)
) {
const merged = deepMergeSpec(
JSON.parse(JSON.stringify(baseSpec)),
editObj as Record<string, unknown>,
);
const patchedSpec = merged as unknown as Spec;
const newObjects = specToSceneObjects(patchedSpec);
if (newObjects.length > 0) {
replaceSceneObjects(newObjects);
}
}
} catch {
// Parse failed
}
}
setPreviousPrompts((prev) => [...prev, prompt]);
setMessage("Done");
setPrompt("");
} catch {
setMessage("Error occurred");
} finally {
setIsProcessing(false);
setIsPromptOpen(false);
setTimeout(() => setMessage(""), 3000);
}
};
if (!open) {
return (
<button
onClick={() => {
setOpen(true);
setTimeout(() => inputRef.current?.focus(), 100);
}}
className={`absolute bottom-4 right-4 z-10 ${isMobile ? "w-11 h-11" : "w-9 h-9"} flex items-center justify-center rounded-full bg-white/10 hover:bg-white/20 active:bg-white/30 text-white transition-colors backdrop-blur-sm`}
title="AI Scene Editor"
>
<MessageSquare size={isMobile ? 18 : 16} />
</button>
);
}
return (
<div
className={`absolute bottom-4 right-4 z-10 ${isMobile ? "left-4 right-4 w-auto" : "w-80"}`}
>
<div className="bg-[#141414] border border-[#2a2a2a] rounded-lg shadow-xl overflow-hidden">
<div className="flex items-center justify-between px-3 py-2 border-b border-[#1e1e1e]">
<span className="text-[10px] font-semibold text-[#666] uppercase tracking-wider">
AI Scene Editor
</span>
<button
onClick={() => setOpen(false)}
className="p-1.5 text-[#666] hover:text-white active:text-white"
>
<X size={14} />
</button>
</div>
<div className="p-3">
<div className="flex gap-2">
<input
ref={inputRef}
type="text"
value={prompt}
onChange={(e) => setPrompt(e.target.value)}
onKeyDown={(e) => e.key === "Enter" && handleSubmit()}
placeholder="Describe scene changes..."
disabled={isProcessing}
className={`flex-1 bg-[#1a1a1a] border border-[#2a2a2a] rounded px-2.5 ${isMobile ? "py-2.5 text-base" : "py-1.5 text-xs"} text-[#ccc] outline-none focus:border-[#555] placeholder:text-[#444] disabled:opacity-50`}
/>
<button
onClick={handleSubmit}
disabled={isProcessing || !prompt.trim()}
className={`${isMobile ? "p-2.5" : "p-1.5"} rounded bg-white/10 hover:bg-white/20 active:bg-white/30 text-white disabled:opacity-30 disabled:cursor-not-allowed transition-colors`}
>
{isProcessing ? (
<Loader2 size={14} className="animate-spin" />
) : (
<ArrowUp size={14} />
)}
</button>
</div>
{message && (
<div className="mt-2 text-[10px] text-[#666] flex items-center gap-1.5">
{isProcessing && <Loader2 size={10} className="animate-spin" />}
{message}
</div>
)}
</div>
</div>
</div>
);
}
@@ -0,0 +1,183 @@
"use client";
import { useState, useCallback, useEffect, useRef } from "react";
import { Upload } from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
export function DropZone() {
const [isDragging, setIsDragging] = useState(false);
const [isUploading, setIsUploading] = useState(false);
const dragCounter = useRef(0);
const fileInputRef = useRef<HTMLInputElement>(null);
const createCustomObject = useEditorStore((s) => s.createCustomObject);
const isPlaying = useEditorStore((s) => s.isPlaying);
const isMobile = useIsMobile();
const hasGlbFiles = useCallback((e: DragEvent) => {
if (e.dataTransfer?.types.includes("Files")) return true;
return false;
}, []);
const processFiles = useCallback(
async (files: File[]) => {
const glbFiles = files.filter(
(f) =>
f.name.endsWith(".glb") ||
f.name.endsWith(".gltf") ||
f.type === "model/gltf-binary" ||
f.type === "model/gltf+json",
);
if (glbFiles.length === 0) return;
setIsUploading(true);
for (const file of glbFiles) {
try {
let modelUrl: string;
try {
const formData = new FormData();
formData.append("file", file);
formData.append("filename", file.name);
const res = await fetch("/api/upload-model", {
method: "POST",
body: formData,
});
if (res.ok) {
const data = await res.json();
modelUrl = data.url;
} else {
modelUrl = URL.createObjectURL(file);
}
} catch {
modelUrl = URL.createObjectURL(file);
}
const name = file.name.replace(/\.(glb|gltf)$/i, "");
createCustomObject("model", {
name: name.charAt(0).toUpperCase() + name.slice(1),
modelUrl,
position: [0, 0, 0],
scale: [1, 1, 1],
});
} catch (err) {
console.error("Failed to add model:", err);
}
}
setIsUploading(false);
},
[createCustomObject],
);
useEffect(() => {
if (isPlaying) return;
const handleDragEnter = (e: DragEvent) => {
e.preventDefault();
e.stopPropagation();
dragCounter.current++;
if (hasGlbFiles(e)) {
setIsDragging(true);
}
};
const handleDragOver = (e: DragEvent) => {
e.preventDefault();
e.stopPropagation();
if (e.dataTransfer) {
e.dataTransfer.dropEffect = "copy";
}
};
const handleDragLeave = (e: DragEvent) => {
e.preventDefault();
e.stopPropagation();
dragCounter.current--;
if (dragCounter.current <= 0) {
dragCounter.current = 0;
setIsDragging(false);
}
};
const handleDrop = async (e: DragEvent) => {
e.preventDefault();
e.stopPropagation();
dragCounter.current = 0;
setIsDragging(false);
if (!e.dataTransfer) return;
await processFiles(Array.from(e.dataTransfer.files));
};
window.addEventListener("dragenter", handleDragEnter);
window.addEventListener("dragover", handleDragOver);
window.addEventListener("dragleave", handleDragLeave);
window.addEventListener("drop", handleDrop);
return () => {
window.removeEventListener("dragenter", handleDragEnter);
window.removeEventListener("dragover", handleDragOver);
window.removeEventListener("dragleave", handleDragLeave);
window.removeEventListener("drop", handleDrop);
};
}, [isPlaying, hasGlbFiles, processFiles]);
const handleFileInputChange = async (
e: React.ChangeEvent<HTMLInputElement>,
) => {
if (e.target.files) {
await processFiles(Array.from(e.target.files));
}
if (fileInputRef.current) {
fileInputRef.current.value = "";
}
};
if (isPlaying) return null;
return (
<>
{isDragging && (
<div className="absolute inset-0 bg-blue-500/10 border-2 border-dashed border-blue-500/50 rounded-lg flex items-center justify-center z-[6] pointer-events-none">
<div className="bg-black/70 backdrop-blur-sm rounded-lg px-6 py-4 flex flex-col items-center gap-2">
<Upload className="w-8 h-8 text-blue-400" />
<span className="text-sm text-blue-300 font-medium">
Drop .glb file to add model
</span>
</div>
</div>
)}
{isUploading && (
<div className="absolute inset-0 flex items-center justify-center pointer-events-none z-[6]">
<div className="bg-black/70 backdrop-blur-sm rounded-lg px-6 py-4">
<span className="text-sm text-white">Adding model...</span>
</div>
</div>
)}
{isMobile && (
<>
<input
ref={fileInputRef}
type="file"
accept=".glb,.gltf"
multiple
onChange={handleFileInputChange}
className="hidden"
/>
<button
onClick={() => fileInputRef.current?.click()}
className="absolute bottom-4 left-[4.5rem] z-10 w-11 h-11 flex items-center justify-center rounded-full bg-white/10 active:bg-white/30 text-white transition-colors backdrop-blur-sm"
title="Import .glb model"
>
<Upload size={18} />
</button>
</>
)}
</>
);
}
@@ -0,0 +1,86 @@
"use client";
import { useMemo, useState, useEffect, type ReactNode } from "react";
import { stringify } from "yaml";
import { useEditorStore } from "@/lib/store";
import { sceneToSpec } from "@/lib/scene-to-spec";
const YAML_TOKEN_RE =
/(^[ \t]*[\w][\w.-]*:(?=\s|$))|("(?:\\.|[^"\\])*"|'(?:\\'|[^'\\])*')|(true|false)|(null|~)|(-?\d+(?:\.\d+)?(?:[eE][+-]?\d+)?(?=\s|$))/gm;
function highlightYaml(yaml: string): ReactNode[] {
const parts: ReactNode[] = [];
let lastIndex = 0;
let match: RegExpExecArray | null;
while ((match = YAML_TOKEN_RE.exec(yaml)) !== null) {
if (match.index > lastIndex) {
parts.push(yaml.slice(lastIndex, match.index));
}
const [full, key, str, bool, nil, num] = match;
let color: string;
if (key) color = "#c4a7e7";
else if (str) color = "#a8d4a2";
else if (bool) color = "#f6c177";
else if (nil) color = "#6e6a86";
else if (num) color = "#ebbcba";
else color = "#8a8a8a";
parts.push(
<span key={match.index} style={{ color }}>
{full}
</span>,
);
lastIndex = match.index + full.length;
}
if (lastIndex < yaml.length) {
parts.push(yaml.slice(lastIndex));
}
return parts;
}
export function JsonPane() {
const [mounted, setMounted] = useState(false);
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
useEffect(() => setMounted(true), []);
const activeScene = useMemo(
() => scenes.find((s) => s.id === activeSceneId) || scenes[0],
[scenes, activeSceneId],
);
const spec = useMemo(() => {
if (!activeScene) return null;
return sceneToSpec(activeScene);
}, [activeScene]);
const yaml = useMemo(() => {
if (!spec) return "";
return stringify(spec, { indent: 2, lineWidth: 0 });
}, [spec]);
const highlighted = useMemo(() => {
if (!yaml) return null;
return highlightYaml(yaml);
}, [yaml]);
return (
<div className="flex flex-col h-full">
<div className="h-9 flex items-center px-3 border-b border-[#1e1e1e] flex-shrink-0">
<span className="text-[10px] font-semibold text-[#555] uppercase tracking-wider font-mono">
Spec
</span>
</div>
<div className="flex-1 overflow-auto">
<pre className="p-3 text-[11px] leading-[1.5] text-[#555] font-mono whitespace-pre select-all">
{mounted ? highlighted : ""}
</pre>
</div>
</div>
);
}
@@ -0,0 +1,111 @@
"use client";
import { useState, useRef, useEffect } from "react";
import { ChevronDown, Plus, Copy, Trash2 } from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
export function SceneDropdown() {
const [open, setOpen] = useState(false);
const ref = useRef<HTMLDivElement>(null);
const {
scenes,
activeSceneId,
setActiveScene,
createScene,
duplicateScene,
deleteScene,
} = useEditorStore();
const activeScene = scenes.find((s) => s.id === activeSceneId) || scenes[0];
const isMobile = useIsMobile();
useEffect(() => {
function handleClickOutside(e: PointerEvent) {
if (ref.current && !ref.current.contains(e.target as Node)) {
setOpen(false);
}
}
document.addEventListener("pointerdown", handleClickOutside);
return () =>
document.removeEventListener("pointerdown", handleClickOutside);
}, []);
return (
<div ref={ref} className="relative">
<button
onClick={() => setOpen(!open)}
className="flex items-center gap-1.5 px-2 py-1 rounded text-xs text-[#ccc] hover:text-white hover:bg-white/5 transition-colors"
>
<span className="truncate max-w-[120px]">{activeScene?.name}</span>
<ChevronDown
size={12}
className={`transition-transform ${open ? "rotate-180" : ""}`}
/>
</button>
{open && (
<div className="absolute top-full left-0 mt-1 w-56 bg-[#1a1a1a] border border-[#2a2a2a] rounded-md shadow-xl z-50 overflow-hidden">
<button
onClick={() => {
createScene(`Scene ${scenes.length + 1}`);
setOpen(false);
}}
className={`w-full flex items-center gap-2 px-3 ${isMobile ? "py-2.5" : "py-2"} text-xs text-[#ccc] hover:bg-white/5 hover:text-white active:bg-white/10 transition-colors`}
>
<Plus size={12} />
New Scene
</button>
<div className="h-px bg-[#2a2a2a]" />
<div className="max-h-60 overflow-y-auto py-1">
{scenes.map((scene) => (
<div
key={scene.id}
className={`group flex items-center justify-between px-3 ${isMobile ? "py-2.5" : "py-1.5"} cursor-pointer text-xs transition-colors ${
scene.id === activeSceneId
? "bg-white/8 text-white"
: "text-[#888] hover:text-[#ccc] hover:bg-white/3"
}`}
onClick={() => {
setActiveScene(scene.id);
setOpen(false);
}}
>
<span className="truncate">{scene.name}</span>
<div
className={`${isMobile ? "flex" : "hidden group-hover:flex"} items-center gap-0.5`}
>
<button
onClick={(e) => {
e.stopPropagation();
duplicateScene(scene.id);
}}
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-white active:text-white`}
title="Duplicate"
>
<Copy size={isMobile ? 14 : 10} />
</button>
{scenes.length > 1 && (
<button
onClick={(e) => {
e.stopPropagation();
deleteScene(scene.id);
}}
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-red-400 active:text-red-400`}
title="Delete"
>
<Trash2 size={isMobile ? 14 : 10} />
</button>
)}
</div>
</div>
))}
</div>
</div>
)}
</div>
);
}
@@ -0,0 +1,706 @@
"use client";
import { useState } from "react";
import { ChevronDown, ChevronRight, Eye, EyeOff, Trash2 } from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import type { SceneObject, Physics, LightType } from "@/lib/types";
function Section({
label,
defaultOpen = true,
children,
}: {
label: string;
defaultOpen?: boolean;
children: React.ReactNode;
}) {
const [open, setOpen] = useState(defaultOpen);
return (
<div className="border-b border-[#1e1e1e]">
<button
onClick={() => setOpen(!open)}
className="w-full flex items-center gap-1.5 px-3 py-2.5 sm:py-2 text-[10px] font-semibold text-[#666] uppercase tracking-wider hover:text-[#999] active:text-[#999] min-h-[44px] sm:min-h-0"
>
{open ? <ChevronDown size={10} /> : <ChevronRight size={10} />}
{label}
</button>
{open && (
<div className="px-3 pb-3 space-y-2.5 sm:space-y-2">{children}</div>
)}
</div>
);
}
function Field({
label,
children,
}: {
label: string;
children: React.ReactNode;
}) {
return (
<div className="flex items-center gap-2">
<label className="text-[10px] text-[#666] w-16 flex-shrink-0">
{label}
</label>
<div className="flex-1">{children}</div>
</div>
);
}
function NumberInput({
value,
onChange,
step = 0.1,
}: {
value: number;
onChange: (v: number) => void;
step?: number;
}) {
return (
<input
type="number"
value={value != null ? Number(value.toFixed(3)) : 0}
onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
step={step}
className="w-full bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555]"
/>
);
}
function Vec3Input({
value,
onChange,
labels = ["X", "Y", "Z"],
}: {
value: [number, number, number];
onChange: (v: [number, number, number]) => void;
labels?: [string, string, string];
}) {
return (
<div className="flex gap-1">
{[0, 1, 2].map((i) => (
<div key={i} className="flex-1">
<div className="text-[8px] text-[#555] mb-0.5">{labels[i]}</div>
<NumberInput
value={value[i] ?? 0}
onChange={(v) => {
const next = [...value] as [number, number, number];
next[i] = v;
onChange(next);
}}
/>
</div>
))}
</div>
);
}
function ColorInput({
value,
onChange,
}: {
value: string;
onChange: (v: string) => void;
}) {
return (
<div className="flex items-center gap-1.5">
<input
type="color"
value={value}
onChange={(e) => onChange(e.target.value)}
className="w-8 h-8 sm:w-6 sm:h-6 rounded border border-[#2a2a2a] cursor-pointer bg-transparent"
/>
<input
type="text"
value={value}
onChange={(e) => onChange(e.target.value)}
className="flex-1 bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555]"
/>
</div>
);
}
function SelectInput({
value,
onChange,
options,
}: {
value: string;
onChange: (v: string) => void;
options: { value: string; label: string }[];
}) {
return (
<select
value={value}
onChange={(e) => onChange(e.target.value)}
className="w-full bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555]"
>
{options.map((opt) => (
<option key={opt.value} value={opt.value}>
{opt.label}
</option>
))}
</select>
);
}
function CheckboxInput({
value,
onChange,
label,
}: {
value: boolean;
onChange: (v: boolean) => void;
label: string;
}) {
return (
<label className="flex items-center gap-2 text-xs sm:text-[11px] text-[#ccc] cursor-pointer py-0.5">
<input
type="checkbox"
checked={value}
onChange={(e) => onChange(e.target.checked)}
className="rounded border-[#2a2a2a] w-4 h-4 sm:w-3.5 sm:h-3.5"
/>
{label}
</label>
);
}
function ObjectListItem({ obj }: { obj: SceneObject }) {
const {
selectedObjectId,
selectObject,
removeObject,
toggleObjectVisibility,
} = useEditorStore();
const isSelected = selectedObjectId === obj.id;
const isMobile = useIsMobile();
return (
<div
className={`group flex items-center justify-between px-2 ${isMobile ? "py-2" : "py-1"} rounded cursor-pointer text-[11px] ${
isSelected
? "bg-white/10 text-white"
: "text-[#888] hover:text-[#ccc] hover:bg-white/5"
}`}
onClick={() => selectObject(obj.id)}
>
<span className="truncate">{obj.name}</span>
<div
className={`${isMobile || isSelected ? "flex" : "hidden group-hover:flex"} items-center gap-1`}
>
<button
onClick={(e) => {
e.stopPropagation();
toggleObjectVisibility(obj.id);
}}
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-white active:text-white`}
>
{obj.visible ? (
<Eye size={isMobile ? 14 : 10} />
) : (
<EyeOff size={isMobile ? 14 : 10} />
)}
</button>
<button
onClick={(e) => {
e.stopPropagation();
removeObject(obj.id);
}}
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-red-400 active:text-red-400`}
>
<Trash2 size={isMobile ? 14 : 10} />
</button>
</div>
</div>
);
}
function TransformEditor({ obj }: { obj: SceneObject }) {
const updateObjectTransform = useEditorStore((s) => s.updateObjectTransform);
const saveToHistory = useEditorStore((s) => s.saveToHistory);
return (
<Section label="Transform">
<Field label="Position">
<Vec3Input
value={obj.position}
onChange={(v) => {
updateObjectTransform(obj.id, { position: v });
saveToHistory();
}}
/>
</Field>
<Field label="Rotation">
<Vec3Input
value={obj.rotation}
onChange={(v) => {
updateObjectTransform(obj.id, { rotation: v });
saveToHistory();
}}
/>
</Field>
<Field label="Scale">
<Vec3Input
value={obj.scale}
onChange={(v) => {
updateObjectTransform(obj.id, { scale: v });
saveToHistory();
}}
/>
</Field>
</Section>
);
}
function MaterialEditor({ obj }: { obj: SceneObject }) {
const updateObjectMaterial = useEditorStore((s) => s.updateObjectMaterial);
return (
<Section label="Material">
<Field label="Color">
<ColorInput
value={obj.material.color}
onChange={(v) => updateObjectMaterial(obj.id, { color: v })}
/>
</Field>
<Field label="Metalness">
<NumberInput
value={obj.material.metalness}
onChange={(v) => updateObjectMaterial(obj.id, { metalness: v })}
step={0.05}
/>
</Field>
<Field label="Roughness">
<NumberInput
value={obj.material.roughness}
onChange={(v) => updateObjectMaterial(obj.id, { roughness: v })}
step={0.05}
/>
</Field>
<Field label="Emissive">
<ColorInput
value={obj.material.emissive}
onChange={(v) => updateObjectMaterial(obj.id, { emissive: v })}
/>
</Field>
<Field label="Emit Int.">
<NumberInput
value={obj.material.emissiveIntensity}
onChange={(v) =>
updateObjectMaterial(obj.id, { emissiveIntensity: v })
}
step={0.1}
/>
</Field>
</Section>
);
}
function PhysicsEditor({ obj }: { obj: SceneObject }) {
const updateObjectPhysics = useEditorStore((s) => s.updateObjectPhysics);
return (
<Section label="Physics" defaultOpen={false}>
<Field label="Collider">
<SelectInput
value={obj.physics.colliderType}
onChange={(v) =>
updateObjectPhysics(obj.id, {
colliderType: v as Physics["colliderType"],
})
}
options={[
{ value: "none", label: "None" },
{ value: "cuboid", label: "Cuboid" },
{ value: "ball", label: "Ball" },
{ value: "capsule", label: "Capsule" },
]}
/>
</Field>
{obj.physics.colliderType !== "none" && (
<>
<Field label="Mass">
<NumberInput
value={obj.physics.mass}
onChange={(v) => updateObjectPhysics(obj.id, { mass: v })}
/>
</Field>
<CheckboxInput
value={obj.physics.isStatic}
onChange={(v) => updateObjectPhysics(obj.id, { isStatic: v })}
label="Static"
/>
<Field label="Bounce">
<NumberInput
value={obj.physics.restitution}
onChange={(v) => updateObjectPhysics(obj.id, { restitution: v })}
step={0.05}
/>
</Field>
<Field label="Friction">
<NumberInput
value={obj.physics.friction}
onChange={(v) => updateObjectPhysics(obj.id, { friction: v })}
step={0.05}
/>
</Field>
</>
)}
</Section>
);
}
function DamageEditor({ obj }: { obj: SceneObject }) {
const updateDamage = useEditorStore((s) => s.updateDamage);
const dmg = obj.damage || { amount: 0, enabled: false };
return (
<Section label="Damage" defaultOpen={false}>
<CheckboxInput
value={dmg.enabled}
onChange={(v) => updateDamage(obj.id, { enabled: v })}
label="Enabled"
/>
{dmg.enabled && (
<Field label="Amount">
<NumberInput
value={dmg.amount}
onChange={(v) => updateDamage(obj.id, { amount: v })}
step={1}
/>
</Field>
)}
</Section>
);
}
function LightEditor({ obj }: { obj: SceneObject }) {
const updateObjectGeneral = useEditorStore((s) => s.updateObjectGeneral);
return (
<Section label="Light">
<Field label="Type">
<SelectInput
value={obj.lightType || "point"}
onChange={(v) =>
updateObjectGeneral(obj.id, { lightType: v as LightType })
}
options={[
{ value: "ambient", label: "Ambient" },
{ value: "directional", label: "Directional" },
{ value: "point", label: "Point" },
{ value: "spot", label: "Spot" },
]}
/>
</Field>
<Field label="Intensity">
<NumberInput
value={obj.intensity ?? 1}
onChange={(v) => updateObjectGeneral(obj.id, { intensity: v })}
step={0.1}
/>
</Field>
{(obj.lightType === "point" || obj.lightType === "spot") && (
<Field label="Distance">
<NumberInput
value={obj.distance ?? 0}
onChange={(v) => updateObjectGeneral(obj.id, { distance: v })}
/>
</Field>
)}
{obj.lightType === "spot" && (
<>
<Field label="Angle">
<NumberInput
value={obj.angle ?? Math.PI / 3}
onChange={(v) => updateObjectGeneral(obj.id, { angle: v })}
step={0.05}
/>
</Field>
<Field label="Penumbra">
<NumberInput
value={obj.penumbra ?? 0}
onChange={(v) => updateObjectGeneral(obj.id, { penumbra: v })}
step={0.05}
/>
</Field>
</>
)}
</Section>
);
}
function TextInput({
value,
onChange,
placeholder,
}: {
value: string;
onChange: (v: string) => void;
placeholder?: string;
}) {
return (
<input
type="text"
value={value}
onChange={(e) => onChange(e.target.value)}
placeholder={placeholder}
className="w-full bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555] placeholder:text-[#444]"
/>
);
}
function ModelUrlEditor({ obj }: { obj: SceneObject }) {
const updateObjectGeneral = useEditorStore((s) => s.updateObjectGeneral);
return (
<Section label="Model">
<Field label="URL">
<TextInput
value={obj.modelUrl || ""}
onChange={(v) => updateObjectGeneral(obj.id, { modelUrl: v })}
placeholder="/models/example.glb"
/>
</Field>
<p className="text-[9px] text-[#555] leading-relaxed">
Enter a URL to a .glb or .gltf file. Place files in public/models/ to
use local paths like /models/file.glb
</p>
</Section>
);
}
function CharacterEditor({ obj }: { obj: SceneObject }) {
const updateCharacter = useEditorStore((s) => s.updateCharacter);
const role = obj.character?.role || "";
return (
<Section label="Character" defaultOpen={false}>
<Field label="Role">
<TextInput
value={role}
onChange={(v) => updateCharacter(obj.id, { role: v })}
placeholder="e.g. village guard, merchant"
/>
</Field>
</Section>
);
}
function EnvironmentEditor() {
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const updateEnvironmentSettings = useEditorStore(
(s) => s.updateEnvironmentSettings,
);
const activeScene = scenes.find((s) => s.id === activeSceneId);
if (!activeScene) return null;
const env = activeScene.environmentSettings;
return (
<Section label="Environment" defaultOpen={false}>
<Field label="Preset">
<SelectInput
value={env.preset}
onChange={(v) => updateEnvironmentSettings({ preset: v })}
options={[
{ value: "apartment", label: "Apartment" },
{ value: "city", label: "City" },
{ value: "dawn", label: "Dawn" },
{ value: "forest", label: "Forest" },
{ value: "lobby", label: "Lobby" },
{ value: "night", label: "Night" },
{ value: "park", label: "Park" },
{ value: "studio", label: "Studio" },
{ value: "sunset", label: "Sunset" },
{ value: "warehouse", label: "Warehouse" },
]}
/>
</Field>
<Field label="Intensity">
<NumberInput
value={env.intensity}
onChange={(v) => updateEnvironmentSettings({ intensity: v })}
step={0.1}
/>
</Field>
<Field label="Blur">
<NumberInput
value={env.blur}
onChange={(v) => updateEnvironmentSettings({ blur: v })}
step={0.1}
/>
</Field>
</Section>
);
}
function FogEditor() {
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const updateSceneSettings = useEditorStore((s) => s.updateSceneSettings);
const activeScene = scenes.find((s) => s.id === activeSceneId);
if (!activeScene) return null;
const fog = activeScene.sceneSettings.fog;
return (
<Section label="Fog" defaultOpen={false}>
<CheckboxInput
value={fog.enabled}
onChange={(v) => updateSceneSettings({ fog: { ...fog, enabled: v } })}
label="Enabled"
/>
{fog.enabled && (
<>
<Field label="Color">
<ColorInput
value={fog.color}
onChange={(v) =>
updateSceneSettings({ fog: { ...fog, color: v } })
}
/>
</Field>
<Field label="Near">
<NumberInput
value={fog.near}
onChange={(v) =>
updateSceneSettings({ fog: { ...fog, near: v } })
}
/>
</Field>
<Field label="Far">
<NumberInput
value={fog.far}
onChange={(v) => updateSceneSettings({ fog: { ...fog, far: v } })}
/>
</Field>
</>
)}
</Section>
);
}
function GridEditor() {
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const updateSceneSettings = useEditorStore((s) => s.updateSceneSettings);
const activeScene = scenes.find((s) => s.id === activeSceneId);
if (!activeScene) return null;
const grid = activeScene.sceneSettings.grid;
return (
<Section label="Grid" defaultOpen={false}>
<CheckboxInput
value={grid.visible}
onChange={(v) => updateSceneSettings({ grid: { ...grid, visible: v } })}
label="Visible"
/>
{grid.visible && (
<>
<Field label="Size">
<NumberInput
value={grid.size}
onChange={(v) =>
updateSceneSettings({ grid: { ...grid, size: v } })
}
step={0.5}
/>
</Field>
<Field label="Divisions">
<NumberInput
value={grid.divisions}
onChange={(v) =>
updateSceneSettings({
grid: { ...grid, divisions: Math.max(1, Math.round(v)) },
})
}
step={1}
/>
</Field>
<Field label="Fade Dist">
<NumberInput
value={grid.fadeDistance}
onChange={(v) =>
updateSceneSettings({ grid: { ...grid, fadeDistance: v } })
}
step={10}
/>
</Field>
<Field label="Fade Str">
<NumberInput
value={grid.fadeStrength}
onChange={(v) =>
updateSceneSettings({ grid: { ...grid, fadeStrength: v } })
}
step={0.1}
/>
</Field>
</>
)}
</Section>
);
}
export function SceneInspector() {
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const selectedObjectId = useEditorStore((s) => s.selectedObjectId);
const activeScene = scenes.find((s) => s.id === activeSceneId);
const objects = activeScene?.objects ?? [];
const selectedObj = selectedObjectId
? objects.find((o) => o.id === selectedObjectId)
: null;
return (
<div className="flex flex-col h-full">
{/* Object list */}
<Section label="Scene Objects">
<div className="space-y-0.5 max-h-40 overflow-y-auto">
{objects.map((obj) => (
<ObjectListItem key={obj.id} obj={obj} />
))}
</div>
</Section>
{/* Selected object editors */}
{selectedObj && (
<>
<div className="px-3 py-1.5 border-b border-[#1e1e1e]">
<div className="text-[10px] text-[#555] uppercase tracking-wider">
{selectedObj.name}
</div>
</div>
<TransformEditor obj={selectedObj} />
{selectedObj.type !== "light" &&
selectedObj.type !== "player" &&
selectedObj.type !== "sound" && (
<MaterialEditor obj={selectedObj} />
)}
{selectedObj.type !== "light" && selectedObj.type !== "player" && (
<PhysicsEditor obj={selectedObj} />
)}
{selectedObj.type !== "light" &&
selectedObj.type !== "player" &&
selectedObj.type !== "sound" && <DamageEditor obj={selectedObj} />}
{selectedObj.type === "light" && <LightEditor obj={selectedObj} />}
{(selectedObj.type === "model" ||
selectedObj.type === "character") && (
<ModelUrlEditor obj={selectedObj} />
)}
{selectedObj.type === "character" && (
<CharacterEditor obj={selectedObj} />
)}
</>
)}
{/* Scene-level editors */}
<EnvironmentEditor />
<FogEditor />
<GridEditor />
</div>
);
}
@@ -0,0 +1,71 @@
"use client";
import { Copy, Trash2, Plus } from "lucide-react";
import { useEditorStore } from "@/lib/store";
export function SceneSelector() {
const {
scenes,
activeSceneId,
setActiveScene,
createScene,
duplicateScene,
deleteScene,
} = useEditorStore();
return (
<div className="flex flex-col h-full">
<div className="h-9 flex items-center justify-between px-3 border-b border-[#1e1e1e] flex-shrink-0">
<span className="text-[10px] font-semibold text-[#555] uppercase tracking-wider font-mono">
Scenes
</span>
<button
onClick={() => createScene(`Scene ${scenes.length + 1}`)}
className="p-1 text-[#666] hover:text-white transition-colors"
title="New scene"
>
<Plus size={12} />
</button>
</div>
<div className="flex-1 overflow-y-auto py-1">
{scenes.map((scene) => (
<div
key={scene.id}
className={`group flex items-center justify-between px-3 py-1.5 cursor-pointer text-xs ${
scene.id === activeSceneId
? "bg-white/8 text-white border-l-2 border-white"
: "text-[#888] hover:text-[#ccc] border-l-2 border-transparent"
}`}
onClick={() => setActiveScene(scene.id)}
>
<span className="truncate">{scene.name}</span>
<div className="hidden group-hover:flex items-center gap-0.5">
<button
onClick={(e) => {
e.stopPropagation();
duplicateScene(scene.id);
}}
className="p-0.5 text-[#666] hover:text-white"
title="Duplicate"
>
<Copy size={10} />
</button>
{scenes.length > 1 && (
<button
onClick={(e) => {
e.stopPropagation();
deleteScene(scene.id);
}}
className="p-0.5 text-[#666] hover:text-red-400"
title="Delete"
>
<Trash2 size={10} />
</button>
)}
</div>
</div>
))}
</div>
</div>
);
}
@@ -0,0 +1,268 @@
"use client";
import { useState } from "react";
import {
Play,
Square,
Move,
RotateCcw,
Maximize,
MousePointer,
Undo2,
Redo2,
Eye,
User,
} from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { SceneDropdown } from "./scene-dropdown";
export function Toolbar() {
const {
transformMode,
setTransformMode,
isPlaying,
setIsPlaying,
canUndo,
canRedo,
undo,
redo,
viewMode,
setViewMode,
} = useEditorStore();
const [moreOpen, setMoreOpen] = useState(false);
return (
<div
className="relative z-20 flex items-center justify-between px-2 sm:px-3 border-b border-[#1e1e1e] bg-[#0f0f0f] shrink-0"
style={{ minHeight: 44, paddingTop: "env(safe-area-inset-top, 0px)" }}
>
{/* Left: Transform modes */}
<div className="flex items-center z-10">
{!isPlaying && (
<>
{/* Mobile: collapsed transform dropdown */}
<div className="relative flex items-center sm:hidden">
<ToolButton
icon={
transformMode === "select" ? (
<MousePointer size={16} />
) : transformMode === "translate" ? (
<Move size={16} />
) : transformMode === "rotate" ? (
<RotateCcw size={16} />
) : (
<Maximize size={16} />
)
}
active
onClick={() => setMoreOpen(!moreOpen)}
title="Transform mode"
size="mobile"
/>
{moreOpen && (
<>
<div
className="fixed inset-0 z-40"
onClick={() => setMoreOpen(false)}
/>
<div className="absolute top-full left-0 mt-1 bg-[#1a1a1a] border border-[#2a2a2a] rounded-lg shadow-xl z-50 p-1 flex flex-col gap-0.5 min-w-[140px]">
{(
[
{
mode: "select" as const,
icon: MousePointer,
label: "Select",
},
{
mode: "translate" as const,
icon: Move,
label: "Move",
},
{
mode: "rotate" as const,
icon: RotateCcw,
label: "Rotate",
},
{
mode: "scale" as const,
icon: Maximize,
label: "Scale",
},
] as const
).map(({ mode, icon: Icon, label }) => (
<button
key={mode}
onClick={() => {
setTransformMode(mode);
setMoreOpen(false);
}}
className={`flex items-center gap-2.5 px-3 py-2.5 rounded text-xs transition-colors ${
transformMode === mode
? "bg-white/10 text-white"
: "text-[#888] active:bg-white/5"
}`}
>
<Icon size={14} />
{label}
</button>
))}
</div>
</>
)}
<ToolButton
icon={<Undo2 size={16} />}
onClick={undo}
disabled={!canUndo}
title="Undo"
size="mobile"
/>
<ToolButton
icon={<Redo2 size={16} />}
onClick={redo}
disabled={!canRedo}
title="Redo"
size="mobile"
/>
</div>
{/* Desktop: individual transform buttons */}
<div className="hidden sm:flex items-center gap-1">
<ToolButton
icon={<MousePointer size={14} />}
active={transformMode === "select"}
onClick={() => setTransformMode("select")}
title="Select (Q)"
/>
<ToolButton
icon={<Move size={14} />}
active={transformMode === "translate"}
onClick={() => setTransformMode("translate")}
title="Translate (W)"
/>
<ToolButton
icon={<RotateCcw size={14} />}
active={transformMode === "rotate"}
onClick={() => setTransformMode("rotate")}
title="Rotate (E)"
/>
<ToolButton
icon={<Maximize size={14} />}
active={transformMode === "scale"}
onClick={() => setTransformMode("scale")}
title="Scale (R)"
/>
<div className="w-px h-5 bg-[#2a2a2a] mx-1" />
<ToolButton
icon={<Undo2 size={14} />}
onClick={undo}
disabled={!canUndo}
title="Undo (Ctrl+Z)"
/>
<ToolButton
icon={<Redo2 size={14} />}
onClick={redo}
disabled={!canRedo}
title="Redo (Ctrl+Shift+Z)"
/>
</div>
</>
)}
</div>
{/* Center: Scene selector (absolutely centered) */}
<div
className="absolute inset-0 flex items-center justify-center pointer-events-none"
style={{ paddingTop: "env(safe-area-inset-top, 0px)" }}
>
<div className="pointer-events-auto">
{!isPlaying && <SceneDropdown />}
</div>
</div>
{/* Right: Play/View controls */}
<div className="flex items-center z-10">
{isPlaying && (
<>
{/* Mobile view mode buttons */}
<div className="flex items-center sm:hidden">
<ToolButton
icon={<Eye size={16} />}
active={viewMode === "first-person"}
onClick={() => setViewMode("first-person")}
title="First Person"
size="mobile"
/>
<ToolButton
icon={<User size={16} />}
active={viewMode === "third-person"}
onClick={() => setViewMode("third-person")}
title="Third Person"
size="mobile"
/>
</div>
{/* Desktop view mode buttons */}
<div className="hidden sm:flex items-center">
<ToolButton
icon={<Eye size={14} />}
active={viewMode === "first-person"}
onClick={() => setViewMode("first-person")}
title="First Person"
/>
<ToolButton
icon={<User size={14} />}
active={viewMode === "third-person"}
onClick={() => setViewMode("third-person")}
title="Third Person"
/>
<div className="w-px h-5 bg-[#2a2a2a] mx-1" />
</div>
</>
)}
<button
onClick={() => setIsPlaying(!isPlaying)}
className="flex items-center gap-1 sm:gap-1.5 px-2.5 sm:px-3 py-1.5 sm:py-1 rounded text-xs font-medium transition-colors bg-white/10 hover:bg-white/20 active:bg-white/20 text-white"
>
{isPlaying ? <Square size={12} /> : <Play size={12} />}
{isPlaying ? "Stop" : "Play"}
</button>
</div>
</div>
);
}
function ToolButton({
icon,
active,
onClick,
disabled,
title,
size,
}: {
icon: React.ReactNode;
active?: boolean;
onClick: () => void;
disabled?: boolean;
title?: string;
size?: "mobile" | "desktop";
}) {
const isMobileSize = size === "mobile";
return (
<button
onClick={onClick}
disabled={disabled}
title={title}
className={`${isMobileSize ? "p-2.5 min-w-[44px] min-h-[44px]" : "p-1.5"} rounded transition-colors flex items-center justify-center ${
active
? isMobileSize
? "text-white"
: "bg-white/10 text-white"
: disabled
? "text-[#444] cursor-not-allowed"
: "text-[#888] hover:text-white hover:bg-white/5 active:bg-white/10"
}`}
>
{icon}
</button>
);
}
@@ -0,0 +1,164 @@
"use client";
import { useRef, useEffect, useCallback } from "react";
import { useThree } from "@react-three/fiber";
import { TransformControls, OrbitControls } from "@react-three/drei";
import * as THREE from "three";
import { useEditorStore } from "@/lib/store";
export function EditorControls() {
const isPlaying = useEditorStore((s) => s.isPlaying);
if (isPlaying) return null;
return (
<>
<EditorOrbitControls />
<TransformGizmo />
</>
);
}
function EditorOrbitControls() {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
const orbitRef = useRef<any>(null);
useEffect(() => {
const enable = () => {
if (orbitRef.current) orbitRef.current.enabled = false;
};
const disable = () => {
if (orbitRef.current) orbitRef.current.enabled = true;
};
window.addEventListener("transform-start", enable);
window.addEventListener("transform-end", disable);
return () => {
window.removeEventListener("transform-start", enable);
window.removeEventListener("transform-end", disable);
};
}, []);
return (
<OrbitControls
ref={orbitRef}
makeDefault
enableDamping
dampingFactor={0.1}
minDistance={1}
maxDistance={200}
/>
);
}
function TransformGizmo() {
const {
selectedObjectId,
transformMode,
isPlaying,
updateObjectTransform,
saveToHistory,
} = useEditorStore();
const { scene } = useThree();
// eslint-disable-next-line @typescript-eslint/no-explicit-any
const controlsRef = useRef<any>(null);
const findObjectById = useCallback(
(id: string): THREE.Object3D | null => {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
let found: any = null;
scene.traverse((child) => {
if (child.userData?.id === id || child.userData?.objectId === id) {
found = child;
}
});
return found;
},
[scene],
);
useEffect(() => {
if (
!controlsRef.current ||
!selectedObjectId ||
isPlaying ||
transformMode === "select"
) {
if (controlsRef.current) {
try {
controlsRef.current.detach();
} catch {
/* may not be attached */
}
}
return;
}
const timer = setTimeout(() => {
const obj = findObjectById(selectedObjectId);
if (obj && controlsRef.current) {
try {
controlsRef.current.attach(obj);
} catch {
/* object may not be ready */
}
}
}, 50);
return () => clearTimeout(timer);
}, [selectedObjectId, transformMode, isPlaying, findObjectById]);
useEffect(() => {
const controls = controlsRef.current;
if (!controls) return;
const onDragStart = () =>
window.dispatchEvent(new CustomEvent("transform-start"));
const onDragEnd = () =>
window.dispatchEvent(new CustomEvent("transform-end"));
// eslint-disable-next-line @typescript-eslint/no-explicit-any
controls.addEventListener("dragging-changed", (e: any) => {
if (e.value) onDragStart();
else onDragEnd();
});
return () => {
controls.removeEventListener("dragging-changed", onDragStart);
};
}, []);
const handleChange = useCallback(() => {
if (!controlsRef.current || !selectedObjectId) return;
const obj = controlsRef.current.object;
if (!obj) return;
updateObjectTransform(selectedObjectId, {
position: [obj.position.x, obj.position.y, obj.position.z],
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
scale: [obj.scale.x, obj.scale.y, obj.scale.z],
});
}, [selectedObjectId, updateObjectTransform]);
const handleMouseUp = useCallback(() => {
saveToHistory();
}, [saveToHistory]);
if (!selectedObjectId || isPlaying || transformMode === "select") return null;
const mode =
transformMode === "translate"
? "translate"
: transformMode === "rotate"
? "rotate"
: "scale";
return (
<TransformControls
ref={controlsRef}
mode={mode}
onObjectChange={handleChange}
onMouseUp={handleMouseUp}
/>
);
}
@@ -0,0 +1,233 @@
"use client";
import { useMemo, useEffect, Suspense, useState } from "react";
import { Canvas } from "@react-three/fiber";
import { Physics } from "@react-three/rapier";
import { ThreeRenderer } from "@json-render/react-three-fiber";
import { Braces, SlidersHorizontal, X } from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import { registry } from "@/lib/registry";
import { sceneToSpec } from "@/lib/scene-to-spec";
import { Toolbar } from "@/components/editor/toolbar";
import { SceneInspector } from "@/components/editor/scene-inspector";
import { AddObjectButton } from "@/components/editor/add-object-button";
import { EditorControls } from "@/components/editor/transform-controls";
import { JsonPane } from "@/components/editor/json-pane";
import { AIPrompt } from "@/components/editor/ai-prompt";
import { HealthBar } from "@/components/hud/health-bar";
import { DamageEffect } from "@/components/hud/damage-effect";
import { GameOverScreen } from "@/components/hud/game-over";
import { CharacterDialog } from "@/components/hud/character-dialog";
import { InteractionPrompt } from "@/components/hud/interaction-prompt";
import { InGamePrompt } from "@/components/hud/in-game-prompt";
import { DamageSound } from "@/components/hud/damage-sound";
import { DeathSound } from "@/components/hud/death-sound";
import { LoadingSpinner } from "@/components/hud/loading-spinner";
import { TouchControls } from "@/components/hud/touch-controls";
import { CharacterInteraction } from "@/components/game/character-interaction";
import { DropZone } from "@/components/editor/drop-zone";
export function GameEngine() {
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const isPlaying = useEditorStore((s) => s.isPlaying);
const setIsPlaying = useEditorStore((s) => s.setIsPlaying);
const selectedObjectId = useEditorStore((s) => s.selectedObjectId);
const health = useEditorStore((s) => s.health);
const lastDamageTime = useEditorStore((s) => s.lastDamageTime);
const undo = useEditorStore((s) => s.undo);
const redo = useEditorStore((s) => s.redo);
const removeObject = useEditorStore((s) => s.removeObject);
const isMobile = useIsMobile();
const [leftDrawer, setLeftDrawer] = useState(false);
const [rightDrawer, setRightDrawer] = useState(false);
const activeScene = useMemo(
() => scenes.find((s) => s.id === activeSceneId) || scenes[0],
[scenes, activeSceneId],
);
const spec = useMemo(() => {
if (!activeScene) return null;
return sceneToSpec(activeScene);
}, [activeScene]);
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
const isMod = e.metaKey || e.ctrlKey;
if (isMod && e.key === "Enter") {
e.preventDefault();
setIsPlaying(!isPlaying);
return;
}
if (isMod && (e.key === "Backspace" || e.key === "Delete")) {
e.preventDefault();
if (selectedObjectId && !isPlaying) {
removeObject(selectedObjectId);
}
return;
}
if (isMod && e.key === "z" && !e.shiftKey) {
e.preventDefault();
undo();
return;
}
if (isMod && (e.key === "y" || (e.key === "z" && e.shiftKey))) {
e.preventDefault();
redo();
return;
}
};
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [isPlaying, setIsPlaying, selectedObjectId, removeObject, undo, redo]);
useEffect(() => {
if (isPlaying) {
setLeftDrawer(false);
setRightDrawer(false);
}
}, [isPlaying]);
const showSidebars = !isPlaying;
return (
<div className="h-dvh w-screen flex flex-col bg-[#0a0a0a] overflow-hidden">
<Toolbar />
<div className="flex flex-1 min-h-0 relative">
{/* Left sidebar - JSON Pane (desktop only) */}
{showSidebars && (
<div className="hidden sm:block w-72 shrink-0 border-r border-[#1e1e1e] bg-[#0f0f0f] overflow-hidden">
<JsonPane />
</div>
)}
{/* Mobile left drawer */}
{showSidebars && (
<>
<div
className={`fixed inset-0 bg-black/50 z-30 transition-opacity duration-200 ${leftDrawer ? "opacity-100" : "opacity-0 pointer-events-none"}`}
onClick={() => setLeftDrawer(false)}
/>
<div
className={`fixed left-0 top-0 bottom-0 w-72 max-w-[85vw] bg-[#0f0f0f] border-r border-[#1e1e1e] z-40 overflow-hidden transition-transform duration-200 ease-out ${leftDrawer ? "translate-x-0" : "-translate-x-full"}`}
style={{ paddingTop: "env(safe-area-inset-top, 0px)" }}
>
<div className="flex items-center justify-between px-3 py-2 border-b border-[#1e1e1e]">
<span className="text-[10px] font-semibold text-[#666] uppercase tracking-wider">
JSON Spec
</span>
<button
onClick={() => setLeftDrawer(false)}
className="p-1.5 text-[#666] hover:text-white active:text-white"
>
<X size={14} />
</button>
</div>
<JsonPane />
</div>
</>
)}
{/* Canvas area */}
<div className="flex-1 relative min-w-0 safe-bottom">
<DropZone />
<Canvas
shadows
camera={{ position: [5, 5, 5], fov: 50 }}
style={{ width: "100%", height: "100%", touchAction: "none" }}
>
<Suspense fallback={null}>
{isPlaying ? (
<Physics gravity={[0, -9.81, 0]}>
<ThreeRenderer spec={spec} registry={registry} />
<CharacterInteraction />
</Physics>
) : (
<>
<ThreeRenderer spec={spec} registry={registry} />
<EditorControls />
</>
)}
</Suspense>
</Canvas>
{/* Mobile drawer toggle buttons */}
{showSidebars && (
<>
<button
onClick={() => setLeftDrawer(true)}
className="sm:hidden absolute top-2 left-2 z-10 w-11 h-11 flex items-center justify-center rounded-full bg-white/10 active:bg-white/30 text-white transition-colors backdrop-blur-sm"
>
<Braces size={18} />
</button>
<button
onClick={() => setRightDrawer(true)}
className="sm:hidden absolute top-2 right-2 z-10 w-11 h-11 flex items-center justify-center rounded-full bg-white/10 active:bg-white/30 text-white transition-colors backdrop-blur-sm"
>
<SlidersHorizontal size={18} />
</button>
</>
)}
{!isPlaying && <AddObjectButton />}
{!isPlaying && <AIPrompt />}
<LoadingSpinner />
{isPlaying && <HealthBar />}
{isPlaying && <DamageEffect lastDamageTime={lastDamageTime} />}
{isPlaying && health <= 0 && <GameOverScreen />}
{isPlaying && <CharacterDialog />}
{isPlaying && <InteractionPrompt />}
{isPlaying && <InGamePrompt />}
{isPlaying && isMobile && <TouchControls />}
<DamageSound />
<DeathSound />
</div>
{/* Right sidebar - Inspector (desktop only) */}
{showSidebars && (
<div className="hidden sm:block w-72 shrink-0 border-l border-[#1e1e1e] bg-[#0f0f0f] overflow-y-auto">
<SceneInspector />
</div>
)}
{/* Mobile right drawer */}
{showSidebars && (
<>
<div
className={`fixed inset-0 bg-black/50 z-30 transition-opacity duration-200 ${rightDrawer ? "opacity-100" : "opacity-0 pointer-events-none"}`}
onClick={() => setRightDrawer(false)}
/>
<div
className={`fixed right-0 top-0 bottom-0 w-72 max-w-[85vw] bg-[#0f0f0f] border-l border-[#1e1e1e] z-40 overflow-y-auto transition-transform duration-200 ease-out ${rightDrawer ? "translate-x-0" : "translate-x-full"}`}
style={{ paddingTop: "env(safe-area-inset-top, 0px)" }}
>
<div className="flex items-center justify-between px-3 py-2 border-b border-[#1e1e1e]">
<span className="text-[10px] font-semibold text-[#666] uppercase tracking-wider">
Inspector
</span>
<button
onClick={() => setRightDrawer(false)}
className="p-1.5 text-[#666] hover:text-white active:text-white"
>
<X size={14} />
</button>
</div>
<SceneInspector />
</div>
</>
)}
</div>
</div>
);
}
@@ -0,0 +1,114 @@
"use client";
import { useEffect, useMemo, useState } from "react";
import { useThree } from "@react-three/fiber";
import * as THREE from "three";
import { useEditorStore } from "@/lib/store";
export function CharacterInteraction() {
const [nearbyCharacter, setNearbyCharacter] = useState<{
id: string;
role: string;
} | null>(null);
const { camera } = useThree();
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const isPlaying = useEditorStore((s) => s.isPlaying);
const activeScene = scenes.find((s) => s.id === activeSceneId) || scenes[0];
const objects = useMemo(
() => (activeScene ? activeScene.objects : []),
[activeScene],
);
useEffect(() => {
if (!isPlaying) {
setNearbyCharacter(null);
return;
}
const checkProximity = () => {
if (!camera) return;
const cameraPos = new THREE.Vector3();
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
camera.getWorldPosition(cameraPos as any);
const characters = objects.filter(
(obj) => obj.type === "character" && obj.visible,
);
let closest: { id: string; role: string } | null = null;
let closestDist = Infinity;
for (const character of characters) {
const charPos = new THREE.Vector3(...character.position);
const dist = cameraPos.distanceTo(charPos);
if (dist < 3 && dist < closestDist) {
closestDist = dist;
closest = {
id: character.id,
role: character.character?.role || "villager",
};
}
}
if (closest) {
if (!nearbyCharacter || nearbyCharacter.id !== closest.id) {
setNearbyCharacter(closest);
window.dispatchEvent(
new CustomEvent("character-nearby", {
detail: { id: closest.id, role: closest.role },
}),
);
}
} else if (nearbyCharacter) {
setNearbyCharacter(null);
window.dispatchEvent(new CustomEvent("character-far"));
}
};
const intervalId = setInterval(checkProximity, 200);
const triggerInteract = () => {
if (nearbyCharacter) {
window.dispatchEvent(
new CustomEvent("character-interact", {
detail: {
id: nearbyCharacter.id,
role: nearbyCharacter.role,
},
}),
);
}
};
const handleKeyDown = (e: KeyboardEvent) => {
if (e.key === "e" || e.key === "E") {
triggerInteract();
}
};
const handleRequestInteract = () => {
triggerInteract();
};
window.addEventListener("keydown", handleKeyDown);
window.addEventListener(
"request-character-interact",
handleRequestInteract,
);
return () => {
clearInterval(intervalId);
window.removeEventListener("keydown", handleKeyDown);
window.removeEventListener(
"request-character-interact",
handleRequestInteract,
);
};
}, [camera, isPlaying, nearbyCharacter, objects]);
return null;
}
@@ -0,0 +1,73 @@
"use client";
import { useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
import { useEditorStore } from "@/lib/store";
interface GameCharacterProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
castShadow?: boolean | null;
receiveShadow?: boolean | null;
modelUrl: string;
role?: string | null;
physics?: {
mass?: number | null;
isStatic?: boolean | null;
restitution?: number | null;
friction?: number | null;
colliderType?: string | null;
} | null;
objectId?: string | null;
}
export function GameCharacter({
position,
rotation,
scale,
modelUrl,
}: GameCharacterProps) {
const isPlaying = useEditorStore((s) => s.isPlaying);
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const groupRef = useRef<THREE.Group>(null);
const { camera } = useThree();
const [isNear, setIsNear] = useState(false);
useFrame(() => {
if (!isPlaying || !groupRef.current) return;
const dist = groupRef.current.position.distanceTo(camera.position);
setIsNear(dist < 3);
});
if (!modelUrl) {
return (
<group position={pos} rotation={rot} scale={scl} ref={groupRef}>
<mesh castShadow>
<capsuleGeometry args={[0.3, 0.8, 8, 16]} />
<meshStandardMaterial color="#e74c3c" />
</mesh>
</group>
);
}
return (
<group ref={groupRef} position={pos} rotation={rot} scale={scl}>
<CharacterModel url={modelUrl} />
{isPlaying && isNear && (
<sprite position={[0, 2.2, 0]} scale={[0.5, 0.5, 0.5]}>
<spriteMaterial color="#ffffff" opacity={0.8} transparent />
</sprite>
)}
</group>
);
}
function CharacterModel({ url }: { url: string }) {
const { scene } = useGLTF(url);
return <primitive object={scene.clone()} />;
}
@@ -0,0 +1,77 @@
"use client";
interface GameLightProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
lightType: "ambient" | "directional" | "point" | "spot";
color?: string | null;
intensity?: number | null;
distance?: number | null;
decay?: number | null;
angle?: number | null;
penumbra?: number | null;
castShadow?: boolean | null;
objectId?: string | null;
}
export function GameLight({
position,
lightType,
color,
intensity,
distance,
decay,
angle,
penumbra,
castShadow,
}: GameLightProps) {
const c = color ?? "#ffffff";
const i = intensity ?? 1;
switch (lightType) {
case "ambient":
return <ambientLight color={c} intensity={i} />;
case "directional":
return (
<directionalLight
position={position ?? [5, 10, 5]}
color={c}
intensity={i}
castShadow={castShadow ?? true}
shadow-mapSize-width={2048}
shadow-mapSize-height={2048}
shadow-camera-far={50}
shadow-camera-left={-20}
shadow-camera-right={20}
shadow-camera-top={20}
shadow-camera-bottom={-20}
/>
);
case "spot":
return (
<spotLight
position={position ?? [0, 5, 0]}
color={c}
intensity={i}
distance={distance ?? 0}
decay={decay ?? 2}
angle={angle ?? Math.PI / 3}
penumbra={penumbra ?? 0}
castShadow={castShadow ?? true}
/>
);
case "point":
default:
return (
<pointLight
position={position ?? [0, 3, 0]}
color={c}
intensity={i}
distance={distance ?? 0}
decay={decay ?? 2}
castShadow={castShadow ?? false}
/>
);
}
}
@@ -0,0 +1,799 @@
"use client";
import { useRef, useEffect } from "react";
import * as THREE from "three";
import { RigidBody } from "@react-three/rapier";
import type { RapierRigidBody } from "@react-three/rapier";
import { useEditorStore } from "@/lib/store";
interface PhysicsProps {
mass?: number | null;
isStatic?: boolean | null;
restitution?: number | null;
friction?: number | null;
colliderType?: string | null;
}
interface DamageProps {
amount?: number | null;
enabled?: boolean | null;
}
interface MaterialProps {
color?: string | null;
metalness?: number | null;
roughness?: number | null;
emissive?: string | null;
emissiveIntensity?: number | null;
opacity?: number | null;
transparent?: boolean | null;
wireframe?: boolean | null;
}
interface GamePrimitiveProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
castShadow?: boolean | null;
receiveShadow?: boolean | null;
material?: MaterialProps | null;
physics?: PhysicsProps | null;
damage?: DamageProps | null;
objectId?: string | null;
children?: React.ReactNode;
}
function buildMaterialProps(mat?: MaterialProps | null) {
if (!mat) return { color: "#888888" };
return {
color: mat.color ?? "#888888",
metalness: mat.metalness ?? 0,
roughness: mat.roughness ?? 0.5,
...(mat.emissive ? { emissive: mat.emissive } : {}),
...(mat.emissiveIntensity
? { emissiveIntensity: mat.emissiveIntensity }
: {}),
...(mat.opacity != null ? { opacity: mat.opacity, transparent: true } : {}),
...(mat.wireframe ? { wireframe: true } : {}),
};
}
function PhysicsWrapper({
physics,
damage,
position,
rotation,
scale,
children,
}: {
physics?: PhysicsProps | null;
damage?: DamageProps | null;
position: [number, number, number];
rotation: [number, number, number];
scale: [number, number, number];
children: React.ReactNode;
}) {
const bodyRef = useRef<RapierRigidBody>(null);
const takeDamage = useEditorStore((s) => s.takeDamage);
const isPlaying = useEditorStore((s) => s.isPlaying);
const hasPhysics =
physics && physics.colliderType && physics.colliderType !== "none";
const hasDamage = damage?.enabled && (damage.amount ?? 0) > 0;
if (!hasPhysics || !isPlaying) {
return (
<group position={position} rotation={rotation} scale={scale}>
{children}
</group>
);
}
return (
<RigidBody
ref={bodyRef}
type={physics.isStatic ? "fixed" : "dynamic"}
position={position}
rotation={rotation}
mass={physics.mass ?? 1}
restitution={physics.restitution ?? 0.2}
friction={physics.friction ?? 0.5}
onCollisionEnter={
hasDamage
? () => {
takeDamage(damage!.amount!);
}
: undefined
}
>
<group scale={scale}>{children}</group>
</RigidBody>
);
}
export function GameBox({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
width,
height,
depth,
}: GamePrimitiveProps & {
width?: number | null;
height?: number | null;
depth?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<boxGeometry args={[width ?? 1, height ?? 1, depth ?? 1]} />
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameSphere({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
widthSegments,
heightSegments,
}: GamePrimitiveProps & {
radius?: number | null;
widthSegments?: number | null;
heightSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<sphereGeometry
args={[radius ?? 1, widthSegments ?? 32, heightSegments ?? 16]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameCylinder({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radiusTop,
radiusBottom,
height,
radialSegments,
}: GamePrimitiveProps & {
radiusTop?: number | null;
radiusBottom?: number | null;
height?: number | null;
radialSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<cylinderGeometry
args={[
radiusTop ?? 1,
radiusBottom ?? 1,
height ?? 1,
radialSegments ?? 32,
]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameCone({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
height,
radialSegments,
}: GamePrimitiveProps & {
radius?: number | null;
height?: number | null;
radialSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<coneGeometry args={[radius ?? 1, height ?? 1, radialSegments ?? 32]} />
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameTorus({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
tube,
radialSegments,
tubularSegments,
}: GamePrimitiveProps & {
radius?: number | null;
tube?: number | null;
radialSegments?: number | null;
tubularSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<torusGeometry
args={[
radius ?? 1,
tube ?? 0.4,
radialSegments ?? 16,
tubularSegments ?? 48,
]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GamePlane({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
width,
height,
}: GamePrimitiveProps & { width?: number | null; height?: number | null }) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? true}
>
<planeGeometry args={[width ?? 1, height ?? 1]} />
<meshStandardMaterial
{...buildMaterialProps(material)}
side={THREE.DoubleSide}
/>
</mesh>
</PhysicsWrapper>
);
}
export function GameCapsule({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
length,
}: GamePrimitiveProps & {
radius?: number | null;
length?: number | null;
capSegments?: number | null;
radialSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<capsuleGeometry args={[radius ?? 0.5, length ?? 1, 16, 32]} />
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameKnot({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
tube,
tubularSegments,
radialSegments,
p,
q,
}: GamePrimitiveProps & {
radius?: number | null;
tube?: number | null;
tubularSegments?: number | null;
radialSegments?: number | null;
p?: number | null;
q?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<torusKnotGeometry
args={[
radius ?? 1,
tube ?? 0.3,
tubularSegments ?? 64,
radialSegments ?? 8,
p ?? 2,
q ?? 3,
]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
function PolyhedronPrimitive({
Geometry,
...props
}: GamePrimitiveProps & {
Geometry: "tetrahedron" | "octahedron" | "dodecahedron" | "icosahedron";
radius?: number | null;
}) {
const pos: [number, number, number] = props.position ?? [0, 0, 0];
const rot: [number, number, number] = props.rotation ?? [0, 0, 0];
const scl: [number, number, number] = props.scale ?? [1, 1, 1];
const r = props.radius ?? 1;
const geoElement = {
tetrahedron: <tetrahedronGeometry args={[r]} />,
octahedron: <octahedronGeometry args={[r]} />,
dodecahedron: <dodecahedronGeometry args={[r]} />,
icosahedron: <icosahedronGeometry args={[r]} />,
}[Geometry];
return (
<PhysicsWrapper
physics={props.physics}
damage={props.damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={props.castShadow ?? false}
receiveShadow={props.receiveShadow ?? false}
>
{geoElement}
<meshStandardMaterial {...buildMaterialProps(props.material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameTetrahedron(
props: GamePrimitiveProps & { radius?: number | null },
) {
return <PolyhedronPrimitive {...props} Geometry="tetrahedron" />;
}
export function GameOctahedron(
props: GamePrimitiveProps & { radius?: number | null },
) {
return <PolyhedronPrimitive {...props} Geometry="octahedron" />;
}
export function GameDodecahedron(
props: GamePrimitiveProps & { radius?: number | null },
) {
return <PolyhedronPrimitive {...props} Geometry="dodecahedron" />;
}
export function GameIcosahedron(
props: GamePrimitiveProps & { radius?: number | null },
) {
return <PolyhedronPrimitive {...props} Geometry="icosahedron" />;
}
export function GameExtrude({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
shapeData,
depth,
}: GamePrimitiveProps & {
shapeData?: {
points: [number, number][];
holes?: [number, number][][];
} | null;
depth?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const shape = new THREE.Shape();
const pts = shapeData?.points ?? [
[-0.5, -0.5],
[0.5, -0.5],
[0.5, 0.5],
[-0.5, 0.5],
];
if (pts.length > 0) {
shape.moveTo(pts[0]![0], pts[0]![1]);
for (let i = 1; i < pts.length; i++) {
shape.lineTo(pts[i]![0], pts[i]![1]);
}
shape.closePath();
}
if (shapeData?.holes) {
for (const hole of shapeData.holes) {
const holePath = new THREE.Path();
if (hole.length > 0) {
holePath.moveTo(hole[0]![0], hole[0]![1]);
for (let i = 1; i < hole.length; i++) {
holePath.lineTo(hole[i]![0], hole[i]![1]);
}
holePath.closePath();
shape.holes.push(holePath);
}
}
}
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<extrudeGeometry
args={[
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
shape as any,
{ depth: depth ?? 1, bevelEnabled: false },
]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameTube({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
tubularSegments,
radialSegments,
}: GamePrimitiveProps & {
radius?: number | null;
tubularSegments?: number | null;
radialSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const curve = new THREE.CatmullRomCurve3([
new THREE.Vector3(-1, 0, 0),
new THREE.Vector3(-0.5, 0.5, 0),
new THREE.Vector3(0.5, -0.5, 0),
new THREE.Vector3(1, 0, 0),
]);
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<tubeGeometry
args={[
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
curve as any,
tubularSegments ?? 64,
radius ?? 0.1,
radialSegments ?? 8,
false,
]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameShape({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
shapeData,
}: GamePrimitiveProps & {
shapeData?: {
points: [number, number][];
holes?: [number, number][][];
} | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const shape = new THREE.Shape();
const pts = shapeData?.points ?? [
[-0.5, -0.5],
[0.5, -0.5],
[0, 0.5],
];
if (pts.length > 0) {
shape.moveTo(pts[0]![0], pts[0]![1]);
for (let i = 1; i < pts.length; i++) {
shape.lineTo(pts[i]![0], pts[i]![1]);
}
shape.closePath();
}
if (shapeData?.holes) {
for (const hole of shapeData.holes) {
const holePath = new THREE.Path();
if (hole.length > 0) {
holePath.moveTo(hole[0]![0], hole[0]![1]);
for (let i = 1; i < hole.length; i++) {
holePath.lineTo(hole[i]![0], hole[i]![1]);
}
holePath.closePath();
shape.holes.push(holePath);
}
}
}
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
{/* eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch */}
<shapeGeometry args={[shape as any]} />
<meshStandardMaterial
{...buildMaterialProps(material)}
side={THREE.DoubleSide}
/>
</mesh>
</PhysicsWrapper>
);
}
export function GameMesh({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
meshData,
}: GamePrimitiveProps & {
meshData?: {
vertices: number[];
indices: number[];
normals?: number[];
uvs?: number[];
} | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const meshRef = useRef<THREE.Mesh>(null);
useEffect(() => {
if (!meshRef.current || !meshData) return;
const geometry = new THREE.BufferGeometry();
geometry.setAttribute(
"position",
new THREE.Float32BufferAttribute(meshData.vertices, 3),
);
if (meshData.indices.length > 0) {
geometry.setIndex(meshData.indices);
}
if (meshData.normals) {
geometry.setAttribute(
"normal",
new THREE.Float32BufferAttribute(meshData.normals, 3),
);
} else {
geometry.computeVertexNormals();
}
if (meshData.uvs) {
geometry.setAttribute(
"uv",
new THREE.Float32BufferAttribute(meshData.uvs, 2),
);
}
meshRef.current.geometry = geometry;
}, [meshData]);
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
ref={meshRef}
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
@@ -0,0 +1,52 @@
"use client";
import * as THREE from "three";
import { RigidBody, CuboidCollider } from "@react-three/rapier";
import { useEditorStore } from "@/lib/store";
interface GroundPlaneProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
material?: {
color?: string | null;
metalness?: number | null;
roughness?: number | null;
} | null;
size?: number | null;
}
export function GroundPlane({ position, material, size }: GroundPlaneProps) {
const isPlaying = useEditorStore((s) => s.isPlaying);
const s = size ?? 5000;
const pos: [number, number, number] = position ?? [0, -0.1, 0];
const plane = (
<mesh rotation={[-Math.PI / 2, 0, 0]} position={pos} receiveShadow>
<planeGeometry args={[s, s]} />
<meshStandardMaterial
color={material?.color ?? "#4CAF50"}
metalness={material?.metalness ?? 0}
roughness={material?.roughness ?? 0.9}
side={THREE.DoubleSide}
/>
</mesh>
);
if (!isPlaying) return plane;
return (
<RigidBody type="fixed" position={pos} colliders={false}>
<mesh rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
<planeGeometry args={[s, s]} />
<meshStandardMaterial
color={material?.color ?? "#4CAF50"}
metalness={material?.metalness ?? 0}
roughness={material?.roughness ?? 0.9}
side={THREE.DoubleSide}
/>
</mesh>
<CuboidCollider args={[s / 2, 0.01, s / 2]} position={[0, 0, 0]} />
</RigidBody>
);
}
@@ -0,0 +1,93 @@
"use client";
import { useRef, useEffect, useState } from "react";
import * as THREE from "three";
interface MediaPlaneProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
castShadow?: boolean | null;
receiveShadow?: boolean | null;
url: string;
mediaType: "image" | "video";
loop?: boolean | null;
autoplay?: boolean | null;
muted?: boolean | null;
width?: number | null;
height?: number | null;
objectId?: string | null;
}
export function MediaPlane({
position,
rotation,
scale,
url,
mediaType,
loop,
autoplay,
muted,
width,
height,
}: MediaPlaneProps) {
const meshRef = useRef<THREE.Mesh>(null);
const [texture, setTexture] = useState<THREE.Texture | null>(null);
useEffect(() => {
if (!url) return;
if (mediaType === "video") {
const video = document.createElement("video");
video.src = url;
video.crossOrigin = "anonymous";
video.loop = loop ?? false;
video.muted = muted ?? true;
if (autoplay !== false) video.play();
const tex = new THREE.VideoTexture(video);
tex.colorSpace = THREE.SRGBColorSpace;
setTexture(tex);
return () => {
video.pause();
video.src = "";
tex.dispose();
};
} else {
const loader = new THREE.TextureLoader();
loader.load(url, (tex) => {
tex.colorSpace = THREE.SRGBColorSpace;
setTexture(tex);
});
}
}, [url, mediaType, loop, autoplay, muted]);
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const w = width ?? 2;
const h = height ?? w * 0.75;
return (
<mesh
ref={meshRef}
position={pos}
rotation={rot}
scale={scl}
castShadow
receiveShadow
>
<planeGeometry args={[w, h]} />
{texture ? (
<meshBasicMaterial
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
map={texture as any}
side={THREE.DoubleSide}
/>
) : (
<meshStandardMaterial color="#333" side={THREE.DoubleSide} />
)}
</mesh>
);
}
@@ -0,0 +1,158 @@
"use client";
import { useRef, useEffect, Suspense } from "react";
import { useGLTF } from "@react-three/drei";
import {
RigidBody,
CuboidCollider,
BallCollider,
CapsuleCollider,
} from "@react-three/rapier";
import type * as THREE from "three";
import { useEditorStore } from "@/lib/store";
interface PhysicsProps {
mass?: number | null;
isStatic?: boolean | null;
restitution?: number | null;
friction?: number | null;
colliderType?: string | null;
}
interface DamageProps {
amount?: number | null;
enabled?: boolean | null;
}
interface GameModelProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
castShadow?: boolean | null;
receiveShadow?: boolean | null;
url: string;
physics?: PhysicsProps | null;
damage?: DamageProps | null;
objectId?: string | null;
}
function ModelInner({
url,
userData,
}: {
url: string;
userData: Record<string, unknown>;
}) {
const groupRef = useRef<THREE.Group>(null);
const { scene } = useGLTF(url);
const setIsLoading = useEditorStore((s) => s.setIsLoading);
const model = scene.clone();
useEffect(() => {
model.traverse((node) => {
if ((node as THREE.Mesh).isMesh) {
node.castShadow = true;
node.receiveShadow = true;
}
});
}, [model]);
useEffect(() => {
if (groupRef.current) {
Object.assign(groupRef.current.userData, userData);
}
}, [userData]);
useEffect(() => {
const timer = setTimeout(() => setIsLoading(false), 100);
return () => clearTimeout(timer);
}, [setIsLoading]);
return (
<group ref={groupRef}>
<primitive object={model} />
</group>
);
}
export function GameModel({
position,
rotation,
scale,
url,
physics,
damage,
objectId,
}: GameModelProps) {
const isPlaying = useEditorStore((s) => s.isPlaying);
const takeDamage = useEditorStore((s) => s.takeDamage);
const setIsLoading = useEditorStore((s) => s.setIsLoading);
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const hasPhysics =
isPlaying &&
physics &&
physics.colliderType &&
physics.colliderType !== "none";
const hasDamage = damage?.enabled && (damage.amount ?? 0) > 0;
useEffect(() => {
if (url) setIsLoading(true);
}, [url, setIsLoading]);
if (!url) {
return (
<group position={pos} rotation={rot} scale={scl}>
<mesh castShadow receiveShadow>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color="#888888" wireframe />
</mesh>
</group>
);
}
const inner = (
<Suspense fallback={null}>
<ModelInner url={url} userData={{ id: objectId, objectId }} />
</Suspense>
);
if (!hasPhysics) {
return (
<group position={pos} rotation={rot} scale={scl}>
{inner}
</group>
);
}
const collider =
physics!.colliderType === "ball" ? (
<BallCollider args={[Math.max(scl[0], scl[1], scl[2]) * 0.5]} />
) : physics!.colliderType === "capsule" ? (
<CapsuleCollider args={[scl[1] * 0.25, Math.max(scl[0], scl[2]) * 0.5]} />
) : (
<CuboidCollider args={[scl[0] * 0.5, scl[1] * 0.5, scl[2] * 0.5]} />
);
return (
<RigidBody
type={physics!.isStatic ? "fixed" : "dynamic"}
position={pos}
rotation={rot}
mass={physics!.mass ?? 1}
restitution={physics!.restitution ?? 0.2}
friction={physics!.friction ?? 0.5}
colliders={false}
onCollisionEnter={
hasDamage ? () => takeDamage(damage!.amount!) : undefined
}
>
<group scale={scl}>{inner}</group>
{collider}
</RigidBody>
);
}
@@ -0,0 +1,529 @@
"use client";
import { useEffect, useRef, useState, Suspense } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { PointerLockControls, useGLTF } from "@react-three/drei";
import { RigidBody, CapsuleCollider, useRapier } from "@react-three/rapier";
import type { RapierRigidBody } from "@react-three/rapier";
import * as THREE from "three";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import { touchMoveState } from "@/lib/touch-state";
import { resetBoneScales } from "@/lib/bone-utils";
interface PlayerProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
objectId?: string | null;
isPlayer?: boolean | null;
}
export function Player({ position }: PlayerProps) {
const isPlaying = useEditorStore((s) => s.isPlaying);
const viewMode = useEditorStore((s) => s.viewMode);
const health = useEditorStore((s) => s.health);
const isPromptOpen = useEditorStore((s) => s.isPromptOpen);
if (!isPlaying) {
const pos = position ?? [0, 0, 0];
return (
<mesh position={pos as [number, number, number]}>
<capsuleGeometry args={[0.3, 0.8, 8, 16]} />
<meshStandardMaterial color="#3498db" transparent opacity={0.5} />
</mesh>
);
}
if (viewMode === "first-person") {
return (
<FirstPersonController
initialPosition={position ?? [0, 0, 0]}
health={health}
isPromptOpen={isPromptOpen}
/>
);
}
return (
<ThirdPersonController
initialPosition={position ?? [0, 0, 0]}
health={health}
isPromptOpen={isPromptOpen}
/>
);
}
function FirstPersonController({
initialPosition,
health,
isPromptOpen,
}: {
initialPosition: [number, number, number];
health: number;
isPromptOpen: boolean;
}) {
const { camera } = useThree();
// eslint-disable-next-line @typescript-eslint/no-explicit-any
const controlsRef = useRef<any>(null);
const playerRef = useRef<RapierRigidBody>(null);
const isMobile = useIsMobile();
const moveState = useRef({
forward: false,
backward: false,
left: false,
right: false,
jump: false,
sprint: false,
});
const { rapier, world } = useRapier();
const playerDirection = useRef(new THREE.Vector3());
const isOnGround = useRef(true);
const jumpCooldown = useRef(0);
const touchYaw = useRef(0);
const touchPitch = useRef(0);
const speed = 5;
const jumpForce = 5;
const groundCastDist = 0.85;
const isGameOver = health <= 0;
useEffect(() => {
if (isMobile) {
camera.rotation.order = "YXZ";
camera.rotation.set(0, 0, 0);
touchYaw.current = 0;
touchPitch.current = 0;
}
}, [isMobile, camera]);
useEffect(() => {
if (isMobile) return;
const handleKeyDown = (e: KeyboardEvent) => {
if (isPromptOpen || isGameOver) return;
switch (e.code) {
case "KeyW":
case "ArrowUp":
moveState.current.forward = true;
break;
case "KeyS":
case "ArrowDown":
moveState.current.backward = true;
break;
case "KeyA":
case "ArrowLeft":
moveState.current.left = true;
break;
case "KeyD":
case "ArrowRight":
moveState.current.right = true;
break;
case "Space":
moveState.current.jump = true;
break;
case "ShiftLeft":
case "ShiftRight":
moveState.current.sprint = true;
break;
}
};
const handleKeyUp = (e: KeyboardEvent) => {
switch (e.code) {
case "KeyW":
case "ArrowUp":
moveState.current.forward = false;
break;
case "KeyS":
case "ArrowDown":
moveState.current.backward = false;
break;
case "KeyA":
case "ArrowLeft":
moveState.current.left = false;
break;
case "KeyD":
case "ArrowRight":
moveState.current.right = false;
break;
case "Space":
moveState.current.jump = false;
break;
case "ShiftLeft":
case "ShiftRight":
moveState.current.sprint = false;
break;
}
};
window.addEventListener("keydown", handleKeyDown);
window.addEventListener("keyup", handleKeyUp);
return () => {
window.removeEventListener("keydown", handleKeyDown);
window.removeEventListener("keyup", handleKeyUp);
};
}, [isPromptOpen, isGameOver, isMobile]);
useFrame((_, delta) => {
if (!playerRef.current || isGameOver) return;
const body = playerRef.current;
const vel = body.linvel();
let forward: boolean;
let backward: boolean;
let left: boolean;
let right: boolean;
let jump: boolean;
let sprint: boolean;
if (isMobile) {
forward = touchMoveState.forward > 0.15;
backward = touchMoveState.forward < -0.15;
left = touchMoveState.right < -0.15;
right = touchMoveState.right > 0.15;
jump = touchMoveState.jump;
sprint = touchMoveState.sprint;
if (touchMoveState.lookDeltaX !== 0 || touchMoveState.lookDeltaY !== 0) {
touchYaw.current -= touchMoveState.lookDeltaX;
touchPitch.current -= touchMoveState.lookDeltaY;
touchPitch.current = Math.max(
-Math.PI / 2 + 0.01,
Math.min(Math.PI / 2 - 0.01, touchPitch.current),
);
camera.rotation.order = "YXZ";
camera.rotation.y = touchYaw.current;
camera.rotation.x = touchPitch.current;
touchMoveState.lookDeltaX = 0;
touchMoveState.lookDeltaY = 0;
}
} else {
({ forward, backward, left, right, jump, sprint } = moveState.current);
}
playerDirection.current.set(0, 0, 0);
const frontVector = new THREE.Vector3(
0,
0,
(backward ? 1 : 0) - (forward ? 1 : 0),
);
const sideVector = new THREE.Vector3(
(right ? 1 : 0) - (left ? 1 : 0),
0,
0,
);
playerDirection.current
.addVectors(frontVector, sideVector)
.normalize()
.multiplyScalar(speed * (sprint ? 1.8 : 1))
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
.applyEuler(camera.rotation as any);
body.setLinvel(
{ x: playerDirection.current.x, y: vel.y, z: playerDirection.current.z },
true,
);
if (jump && isOnGround.current && jumpCooldown.current <= 0) {
body.setLinvel({ x: vel.x, y: jumpForce, z: vel.z }, true);
isOnGround.current = false;
jumpCooldown.current = 0.3;
}
if (jumpCooldown.current > 0) jumpCooldown.current -= delta;
const pos = body.translation();
const ray = new rapier.Ray(
{ x: pos.x, y: pos.y, z: pos.z },
{ x: 0, y: -1, z: 0 },
);
const hit = world.castRay(ray, groundCastDist, false);
isOnGround.current = hit !== null;
camera.position.set(pos.x, pos.y + 0.85, pos.z);
});
return (
<>
{!isMobile && <PointerLockControls ref={controlsRef} />}
<RigidBody
ref={playerRef}
position={[
initialPosition[0],
initialPosition[1] + 2,
initialPosition[2],
]}
enabledRotations={[false, false, false]}
mass={1}
linearDamping={0.5}
type="dynamic"
colliders={false}
lockRotations
>
<CapsuleCollider args={[0.35, 0.3]} />
</RigidBody>
</>
);
}
function AnimatedCharacterModelInner({
characterRef,
isMoving,
}: {
characterRef: React.RefObject<THREE.Group | null>;
isMoving: boolean;
}) {
const characterGltf = useGLTF("/models/bot.glb");
const walkGltf = useGLTF("/models/walking.glb");
const idleGltf = useGLTF("/models/idle.glb");
const mixerRef = useRef<THREE.AnimationMixer | null>(null);
const actionsRef = useRef<Record<string, THREE.AnimationAction>>({});
const [ready, setReady] = useState(false);
useEffect(() => {
if (!characterRef.current || !characterGltf || !walkGltf || !idleGltf)
return;
try {
characterGltf.scene.scale.set(1, 1, 1);
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
resetBoneScales(characterGltf.scene as any);
characterRef.current.clear();
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch between drei and three
characterRef.current.add(characterGltf.scene.clone() as any);
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
const mixer = new THREE.AnimationMixer(characterRef.current as any);
mixerRef.current = mixer;
if (idleGltf.animations[0] && walkGltf.animations[0]) {
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
const idleAction = mixer.clipAction(idleGltf.animations[0] as any);
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
const walkAction = mixer.clipAction(walkGltf.animations[0] as any);
actionsRef.current = { idle: idleAction, walk: walkAction };
idleAction.play();
setReady(true);
}
} catch {
// Model loading failed
}
}, [characterRef, characterGltf, walkGltf, idleGltf]);
useEffect(() => {
if (!ready) return;
const { idle, walk } = actionsRef.current;
if (!idle || !walk) return;
if (isMoving) {
idle.fadeOut(0.2);
walk.reset().fadeIn(0.2).play();
} else {
walk.fadeOut(0.2);
idle.reset().fadeIn(0.2).play();
}
}, [isMoving, ready]);
useFrame((_, delta) => {
mixerRef.current?.update(delta);
});
return null;
}
function ThirdPersonController({
initialPosition,
health,
isPromptOpen,
}: {
initialPosition: [number, number, number];
health: number;
isPromptOpen: boolean;
}) {
const { camera } = useThree();
const playerRef = useRef<RapierRigidBody>(null);
const characterRef = useRef<THREE.Group>(null);
const cameraAngle = useRef(0);
const [isMoving, setIsMoving] = useState(false);
const isMobile = useIsMobile();
const moveState = useRef({
forward: false,
backward: false,
left: false,
right: false,
sprint: false,
});
const speed = 5;
const isGameOver = health <= 0;
useEffect(() => {
if (isMobile) {
cameraAngle.current = 0;
}
}, [isMobile]);
useEffect(() => {
if (isMobile) return;
const handleKeyDown = (e: KeyboardEvent) => {
if (isPromptOpen || isGameOver) return;
switch (e.code) {
case "KeyW":
case "ArrowUp":
moveState.current.forward = true;
break;
case "KeyS":
case "ArrowDown":
moveState.current.backward = true;
break;
case "KeyA":
case "ArrowLeft":
moveState.current.left = true;
break;
case "KeyD":
case "ArrowRight":
moveState.current.right = true;
break;
case "ShiftLeft":
case "ShiftRight":
moveState.current.sprint = true;
break;
}
};
const handleKeyUp = (e: KeyboardEvent) => {
switch (e.code) {
case "KeyW":
case "ArrowUp":
moveState.current.forward = false;
break;
case "KeyS":
case "ArrowDown":
moveState.current.backward = false;
break;
case "KeyA":
case "ArrowLeft":
moveState.current.left = false;
break;
case "KeyD":
case "ArrowRight":
moveState.current.right = false;
break;
case "ShiftLeft":
case "ShiftRight":
moveState.current.sprint = false;
break;
}
};
const handleMouseMove = (e: MouseEvent) => {
cameraAngle.current -= e.movementX * 0.003;
};
window.addEventListener("keydown", handleKeyDown);
window.addEventListener("keyup", handleKeyUp);
window.addEventListener("mousemove", handleMouseMove);
return () => {
window.removeEventListener("keydown", handleKeyDown);
window.removeEventListener("keyup", handleKeyUp);
window.removeEventListener("mousemove", handleMouseMove);
};
}, [isPromptOpen, isGameOver, isMobile]);
useFrame(() => {
if (!playerRef.current || isGameOver) return;
const body = playerRef.current;
const vel = body.linvel();
let forward: boolean;
let backward: boolean;
let left: boolean;
let right: boolean;
let sprint: boolean;
if (isMobile) {
forward = touchMoveState.forward > 0.15;
backward = touchMoveState.forward < -0.15;
left = touchMoveState.right < -0.15;
right = touchMoveState.right > 0.15;
sprint = touchMoveState.sprint;
if (touchMoveState.lookDeltaX !== 0) {
cameraAngle.current -= touchMoveState.lookDeltaX;
touchMoveState.lookDeltaX = 0;
touchMoveState.lookDeltaY = 0;
}
} else {
({ forward, backward, left, right, sprint } = moveState.current);
}
const dir = new THREE.Vector3(0, 0, 0);
if (forward) dir.z -= 1;
if (backward) dir.z += 1;
if (left) dir.x -= 1;
if (right) dir.x += 1;
dir.normalize().multiplyScalar(speed * (sprint ? 1.8 : 1));
dir.applyAxisAngle(new THREE.Vector3(0, 1, 0), cameraAngle.current);
body.setLinvel({ x: dir.x, y: vel.y, z: dir.z }, true);
const moving = dir.length() > 0.1;
setIsMoving(moving);
const pos = body.translation();
if (characterRef.current) {
characterRef.current.position.set(pos.x, pos.y, pos.z);
if (moving) {
const targetAngle = Math.atan2(dir.x, dir.z);
characterRef.current.rotation.y = targetAngle;
}
}
const camDist = 6;
const camHeight = 3;
camera.position.set(
pos.x + Math.sin(cameraAngle.current) * camDist,
pos.y + camHeight,
pos.z + Math.cos(cameraAngle.current) * camDist,
);
camera.lookAt(pos.x, pos.y + 1, pos.z);
});
return (
<>
<RigidBody
ref={playerRef}
position={[
initialPosition[0],
initialPosition[1] + 2,
initialPosition[2],
]}
enabledRotations={[false, false, false]}
mass={1}
linearDamping={0.5}
type="dynamic"
colliders={false}
lockRotations
>
<CapsuleCollider args={[0.35, 0.3]} />
</RigidBody>
<group ref={characterRef} position={initialPosition}>
<Suspense fallback={null}>
<AnimatedCharacterModelInner
characterRef={characterRef}
isMoving={isMoving}
/>
</Suspense>
{/* Fallback capsule mesh visible until models load */}
<mesh castShadow>
<capsuleGeometry args={[0.3, 0.8, 8, 16]} />
<meshStandardMaterial color="#3498db" />
</mesh>
</group>
</>
);
}
@@ -0,0 +1,80 @@
"use client";
import { useRef, useEffect } from "react";
import { useThree } from "@react-three/fiber";
import * as THREE from "three";
import { useEditorStore } from "@/lib/store";
interface SoundEmitterProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
url: string;
loop?: boolean | null;
volume?: number | null;
positional?: boolean | null;
distance?: number | null;
objectId?: string | null;
}
export function SoundEmitter({
position,
url,
loop,
volume,
positional,
distance,
}: SoundEmitterProps) {
const isPlaying = useEditorStore((s) => s.isPlaying);
const { camera } = useThree();
const listenerRef = useRef<THREE.AudioListener | null>(null);
const soundRef = useRef<THREE.PositionalAudio | THREE.Audio | null>(null);
const pos: [number, number, number] = position ?? [0, 0, 0];
useEffect(() => {
if (!isPlaying || !url) return;
const listener = new THREE.AudioListener();
// eslint-disable-next-line @typescript-eslint/no-explicit-any
camera.add(listener as any);
listenerRef.current = listener;
const loader = new THREE.AudioLoader();
// eslint-disable-next-line @typescript-eslint/no-explicit-any
let audio: any;
if (positional !== false) {
audio = new THREE.PositionalAudio(listener);
audio.setRefDistance(distance ?? 10);
} else {
audio = new THREE.Audio(listener);
}
loader.load(url, (buffer) => {
audio.setBuffer(buffer);
audio.setLoop(loop ?? false);
audio.setVolume(volume ?? 1);
audio.play();
});
soundRef.current = audio;
return () => {
if (soundRef.current?.isPlaying) soundRef.current.stop();
// eslint-disable-next-line @typescript-eslint/no-explicit-any
camera.remove(listener as any);
};
}, [isPlaying, url, loop, volume, positional, distance, camera]);
// Edit mode indicator
if (!isPlaying) {
return (
<mesh position={pos}>
<sphereGeometry args={[0.2, 8, 8]} />
<meshStandardMaterial color="#9b59b6" wireframe />
</mesh>
);
}
return <group position={pos} />;
}
@@ -0,0 +1,228 @@
"use client";
import { useState, useEffect, useCallback, useRef } from "react";
import { X, Volume2, VolumeX } from "lucide-react";
import { useIsMobile } from "@/lib/use-mobile";
interface DialogMessage {
text: string;
audioUrl?: string;
}
export function CharacterDialog() {
const [isOpen, setIsOpen] = useState(false);
const [messages, setMessages] = useState<DialogMessage[]>([]);
const [currentIndex, setCurrentIndex] = useState(0);
const [characterRole, setCharacterRole] = useState("");
const [isLoading, setIsLoading] = useState(false);
const [isMuted, setIsMuted] = useState(false);
const audioRef = useRef<HTMLAudioElement | null>(null);
const isMobile = useIsMobile();
useEffect(() => {
const audio = new Audio();
audioRef.current = audio;
return () => {
audio.pause();
audio.src = "";
};
}, []);
useEffect(() => {
const handleInteract = (e: Event) => {
const detail = (e as CustomEvent).detail as {
id?: string;
role?: string;
messages?: DialogMessage[];
};
setCharacterRole(detail?.role || "NPC");
setCurrentIndex(0);
setIsOpen(true);
window.dispatchEvent(new CustomEvent("dialog-open"));
if (detail?.messages && detail.messages.length > 0) {
setMessages(detail.messages);
setIsLoading(false);
} else {
setIsLoading(true);
fetchCharacterResponses(detail?.role || "villager").then(
(responses) => {
setMessages(responses);
setIsLoading(false);
},
);
}
};
window.addEventListener("character-interact", handleInteract);
return () =>
window.removeEventListener("character-interact", handleInteract);
}, []);
useEffect(() => {
if (!isLoading && messages.length > 0 && !isMuted && audioRef.current) {
const current = messages[currentIndex];
if (current?.audioUrl) {
audioRef.current.src = current.audioUrl;
audioRef.current.volume = 1.0;
audioRef.current.play().catch(() => {});
}
}
}, [currentIndex, messages, isLoading, isMuted]);
const handleClose = useCallback(() => {
setIsOpen(false);
setMessages([]);
setCurrentIndex(0);
if (audioRef.current) audioRef.current.pause();
window.dispatchEvent(new CustomEvent("dialog-close"));
}, []);
const handleNext = useCallback(() => {
if (audioRef.current) audioRef.current.pause();
if (currentIndex < messages.length - 1) {
setCurrentIndex((i) => i + 1);
} else {
handleClose();
}
}, [currentIndex, messages.length, handleClose]);
useEffect(() => {
if (!isOpen) return;
const handleKey = (e: KeyboardEvent) => {
if (e.key === "Enter") {
handleNext();
} else if (e.key === "Escape") {
handleClose();
}
};
window.addEventListener("keydown", handleKey);
return () => window.removeEventListener("keydown", handleKey);
}, [isOpen, handleNext, handleClose]);
const toggleMute = () => {
setIsMuted(!isMuted);
if (audioRef.current) {
if (!isMuted) {
audioRef.current.pause();
} else if (messages[currentIndex]?.audioUrl) {
audioRef.current.src = messages[currentIndex].audioUrl!;
audioRef.current.volume = 1.0;
audioRef.current.play().catch(() => {});
}
}
};
if (!isOpen) return null;
if (isLoading) {
return (
<div className="absolute bottom-20 left-1/2 -translate-x-1/2 z-20 w-[480px] max-w-[90vw]">
<div className="bg-[#111]/95 border border-[#333] rounded-lg p-4 backdrop-blur-sm">
<div className="flex items-start justify-between mb-2">
<span className="text-[10px] text-[#666] uppercase tracking-wider">
{characterRole}
</span>
<button
onClick={handleClose}
className="p-1.5 text-[#666] hover:text-white active:text-white"
>
<X size={14} />
</button>
</div>
<div className="animate-pulse h-4 bg-[#222] rounded w-3/4 mb-2" />
<div className="animate-pulse h-4 bg-[#222] rounded w-1/2" />
<p className="text-[9px] text-[#555] mt-3">Loading...</p>
</div>
</div>
);
}
if (messages.length === 0) return null;
const current = messages[currentIndex];
const isLast = currentIndex >= messages.length - 1;
return (
<div className="absolute bottom-20 left-1/2 -translate-x-1/2 z-20 w-[480px] max-w-[90vw]">
<div className="bg-[#111]/95 border border-[#333] rounded-lg p-4 backdrop-blur-sm">
<div className="flex items-start justify-between mb-2">
<span className="text-[10px] text-[#666] uppercase tracking-wider">
{characterRole || "NPC"}
</span>
<div className="flex items-center gap-2">
<button
onClick={toggleMute}
className="p-1.5 text-[#666] hover:text-white active:text-white"
title={isMuted ? "Unmute" : "Mute"}
>
{isMuted ? <VolumeX size={14} /> : <Volume2 size={14} />}
</button>
<button
onClick={handleClose}
className="p-1.5 text-[#666] hover:text-white active:text-white"
>
<X size={14} />
</button>
</div>
</div>
<p className="text-sm text-[#ddd] leading-relaxed">{current?.text}</p>
<div className="mt-3 flex items-center justify-between">
<span className="text-[9px] text-[#555]">
{currentIndex + 1} / {messages.length}
</span>
{isMobile ? (
<div className="flex items-center gap-2">
<button
onClick={handleClose}
className="px-3 py-1.5 text-xs text-[#888] bg-white/5 rounded active:bg-white/15"
>
Close
</button>
{!isLast && (
<button
onClick={handleNext}
className="px-3 py-1.5 text-xs text-white bg-white/10 rounded active:bg-white/25"
>
Next
</button>
)}
</div>
) : (
<span className="text-[9px] text-[#555]">
{isLast
? "Press Enter or Esc to close"
: "Press Enter to continue"}
</span>
)}
</div>
</div>
</div>
);
}
async function fetchCharacterResponses(
role: string,
): Promise<{ text: string; audioUrl?: string }[]> {
try {
const res = await fetch("/api/character-responses", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ role }),
});
if (!res.ok) throw new Error("Failed to fetch responses");
const data = await res.json();
return (
data.messages || [
{ text: "Hello there! How can I help you?" },
{ text: "It's a beautiful day, isn't it?" },
]
);
} catch {
return [
{ text: "Hello there! How can I help you?" },
{ text: "It's a beautiful day, isn't it?" },
];
}
}
@@ -0,0 +1,24 @@
"use client";
import { useState, useEffect } from "react";
interface DamageEffectProps {
lastDamageTime: number | null;
}
export function DamageEffect({ lastDamageTime }: DamageEffectProps) {
const [show, setShow] = useState(false);
useEffect(() => {
if (!lastDamageTime) return;
setShow(true);
const timer = setTimeout(() => setShow(false), 400);
return () => clearTimeout(timer);
}, [lastDamageTime]);
if (!show) return null;
return (
<div className="absolute inset-0 pointer-events-none z-20 animate-screen-flash bg-red-600/30 rounded-none" />
);
}
@@ -0,0 +1,46 @@
"use client";
import { useEffect, useRef, useState } from "react";
import { useEditorStore } from "@/lib/store";
const DAMAGE_SOUND_URL =
"https://hebbkx1anhila5yf.public.blob.vercel-storage.com/hit-OaUo19QcLdyFfqy5SMfEWyAF3ZgyxR.mp3";
export function DamageSound() {
const isPlaying = useEditorStore((s) => s.isPlaying);
const lastDamageTime = useEditorStore((s) => s.lastDamageTime);
const health = useEditorStore((s) => s.health);
const audioRef = useRef<HTMLAudioElement | null>(null);
const lastPlayedRef = useRef<number>(0);
const [loaded, setLoaded] = useState(false);
useEffect(() => {
const audio = new Audio();
audio.src = DAMAGE_SOUND_URL;
audio.preload = "auto";
audio.addEventListener("canplaythrough", () => setLoaded(true));
audio.addEventListener("error", () => setLoaded(false));
audioRef.current = audio;
return () => {
audio.pause();
audio.src = "";
};
}, []);
useEffect(() => {
if (!isPlaying || !lastDamageTime || health <= 0 || !loaded) return;
const now = Date.now();
if (now - lastPlayedRef.current < 300) return;
lastPlayedRef.current = now;
if (audioRef.current) {
audioRef.current.currentTime = 0;
audioRef.current.volume = 0.5;
audioRef.current.play().catch(() => {});
}
}, [isPlaying, lastDamageTime, health, loaded]);
return null;
}
@@ -0,0 +1,46 @@
"use client";
import { useEffect, useRef, useState } from "react";
import { useEditorStore } from "@/lib/store";
const DEATH_SOUND_URL =
"https://hebbkx1anhila5yf.public.blob.vercel-storage.com/death-y5RAJQHhGgzagKglqKEYKzMFc84QcR.mp3";
export function DeathSound() {
const health = useEditorStore((s) => s.health);
const isPlaying = useEditorStore((s) => s.isPlaying);
const audioRef = useRef<HTMLAudioElement | null>(null);
const [prevHealth, setPrevHealth] = useState(100);
const [loaded, setLoaded] = useState(false);
useEffect(() => {
const audio = new Audio();
audio.src = DEATH_SOUND_URL;
audio.preload = "auto";
audio.addEventListener("canplaythrough", () => setLoaded(true));
audio.addEventListener("error", () => setLoaded(false));
audioRef.current = audio;
return () => {
audio.pause();
audio.src = "";
};
}, []);
useEffect(() => {
if (
isPlaying &&
prevHealth > 0 &&
health <= 0 &&
audioRef.current &&
loaded
) {
audioRef.current.currentTime = 0;
audioRef.current.volume = 0.7;
audioRef.current.play().catch(() => {});
}
setPrevHealth(health);
}, [health, isPlaying, prevHealth, loaded]);
return null;
}
@@ -0,0 +1,51 @@
"use client";
import { useEditorStore } from "@/lib/store";
export function GameOverScreen() {
const setIsPlaying = useEditorStore((s) => s.setIsPlaying);
const setHealth = useEditorStore((s) => s.setHealth);
const setShield = useEditorStore((s) => s.setShield);
const maxHealth = useEditorStore((s) => s.maxHealth);
const maxShield = useEditorStore((s) => s.maxShield);
const handleRestart = () => {
setHealth(maxHealth);
setShield(maxShield);
setIsPlaying(false);
setTimeout(() => setIsPlaying(true), 100);
};
const handleExit = () => {
setHealth(maxHealth);
setShield(maxShield);
setIsPlaying(false);
};
return (
<div className="absolute inset-0 z-30 flex items-center justify-center bg-black/80 animate-fade-in">
<div className="text-center px-4">
<h1 className="text-3xl sm:text-5xl font-bold text-red-500 mb-2">
GAME OVER
</h1>
<p className="text-[#888] mb-8 text-sm sm:text-base">
You have been defeated
</p>
<div className="flex gap-3 justify-center">
<button
onClick={handleRestart}
className="px-6 py-2.5 sm:py-2 bg-white/10 hover:bg-white/20 active:bg-white/30 text-white rounded-lg text-sm transition-colors min-w-[100px]"
>
Restart
</button>
<button
onClick={handleExit}
className="px-6 py-2.5 sm:py-2 bg-white/5 hover:bg-white/10 active:bg-white/20 text-[#888] rounded-lg text-sm transition-colors min-w-[100px]"
>
Exit
</button>
</div>
</div>
</div>
);
}
@@ -0,0 +1,58 @@
"use client";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
export function HealthBar() {
const health = useEditorStore((s) => s.health);
const shield = useEditorStore((s) => s.shield);
const maxHealth = useEditorStore((s) => s.maxHealth);
const maxShield = useEditorStore((s) => s.maxShield);
const isMobile = useIsMobile();
const healthPct = (health / maxHealth) * 100;
const shieldPct = (shield / maxShield) * 100;
return (
<div
className={`absolute ${isMobile ? "top-14 left-3" : "bottom-4 left-4"} z-10 flex flex-col gap-1.5 pointer-events-none`}
>
{/* Shield bar */}
<div className="flex items-center gap-2">
<div className="text-[10px] text-blue-400 w-5 text-right font-mono">
{Math.round(shield)}
</div>
<div
className={`${isMobile ? "w-28" : "w-40"} h-2 bg-[#1a1a1a] rounded-full overflow-hidden`}
>
<div
className="h-full bg-gradient-to-r from-blue-600 to-blue-400 transition-all duration-300"
style={{ width: `${shieldPct}%` }}
/>
</div>
</div>
{/* Health bar */}
<div className="flex items-center gap-2">
<div
className={`text-[10px] w-5 text-right font-mono ${
health < 30 ? "text-red-400 animate-pulse-low" : "text-green-400"
}`}
>
{Math.round(health)}
</div>
<div
className={`${isMobile ? "w-28" : "w-40"} h-2 bg-[#1a1a1a] rounded-full overflow-hidden`}
>
<div
className={`h-full transition-all duration-300 ${
health < 30
? "bg-gradient-to-r from-red-600 to-red-400 animate-pulse-low"
: "bg-gradient-to-r from-green-600 to-green-400"
}`}
style={{ width: `${healthPct}%` }}
/>
</div>
</div>
</div>
);
}
@@ -0,0 +1,284 @@
"use client";
import type React from "react";
import { useState, useEffect, useRef } from "react";
import { ArrowUp, Loader2, MessageSquare } from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import type {
ObjectType,
TransformMode,
SceneObject,
Material,
Physics,
Damage,
} from "@/lib/types";
export function InGamePrompt() {
const [isOpen, setIsOpen] = useState(false);
const [prompt, setPrompt] = useState("");
const [isProcessing, setIsProcessing] = useState(false);
const [previousPrompts, setPreviousPrompts] = useState<string[]>([]);
const textareaRef = useRef<HTMLTextAreaElement>(null);
const isMobile = useIsMobile();
const {
addObject,
scenes,
activeSceneId,
updateObjectTransform,
updateObjectMaterial,
updateObjectPhysics,
updateDamage,
selectObject,
setTransformMode,
createCustomObject,
isPlaying,
setIsPromptOpen,
} = useEditorStore();
const activeScene =
scenes.find((scene) => scene.id === activeSceneId) || scenes[0];
const objects = activeScene ? activeScene.objects : [];
const processAction = (action: { function: string; args: unknown[] }) => {
try {
switch (action.function) {
case "addObject":
addObject(action.args[0] as ObjectType);
break;
case "createCustomObject":
createCustomObject(
action.args[0] as ObjectType,
action.args[1] as Partial<SceneObject>,
);
break;
case "updateObjectTransform":
updateObjectTransform(
action.args[0] as string,
action.args[1] as Partial<
Pick<SceneObject, "position" | "rotation" | "scale">
>,
);
break;
case "updateObjectMaterial":
updateObjectMaterial(
action.args[0] as string,
action.args[1] as Partial<Material>,
);
break;
case "updateObjectPhysics":
updateObjectPhysics(
action.args[0] as string,
action.args[1] as Partial<Physics>,
);
break;
case "updateDamage":
updateDamage(
action.args[0] as string,
action.args[1] as Partial<Damage>,
);
break;
case "selectObject":
selectObject(action.args[0] as string);
break;
case "setTransformMode":
setTransformMode(action.args[0] as TransformMode);
break;
}
} catch (error) {
console.error("Error processing action:", error, action);
}
};
const handleSubmit = async (e?: React.FormEvent) => {
if (e) e.preventDefault();
if (!prompt.trim() || isProcessing) return;
setIsProcessing(true);
const currentPrompt = prompt;
setPreviousPrompts((prev) => [...prev.slice(-4), currentPrompt]);
setIsOpen(false);
setIsPromptOpen(false);
try {
const response = await fetch("/api/ai-game", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
prompt: currentPrompt,
objects,
previousPrompts,
}),
});
if (!response.ok || !response.body) {
throw new Error("Failed to get AI response");
}
const reader = response.body.getReader();
const decoder = new TextDecoder();
let buffer = "";
while (true) {
const { done, value } = await reader.read();
if (done) break;
const chunk = decoder.decode(value, { stream: true });
buffer += chunk;
let startIndex = 0;
while (true) {
const openBrace = buffer.indexOf("{", startIndex);
if (openBrace === -1) break;
let depth = 0;
let closeBrace = -1;
for (let i = openBrace; i < buffer.length; i++) {
if (buffer[i] === "{") depth++;
else if (buffer[i] === "}") {
depth--;
if (depth === 0) {
closeBrace = i;
break;
}
}
}
if (closeBrace === -1) {
startIndex = openBrace + 1;
break;
}
const jsonStr = buffer.substring(openBrace, closeBrace + 1);
try {
const jsonObj = JSON.parse(jsonStr);
if (
jsonObj &&
typeof jsonObj.function === "string" &&
Array.isArray(jsonObj.args)
) {
processAction(jsonObj);
}
buffer =
buffer.substring(0, openBrace) + buffer.substring(closeBrace + 1);
startIndex = 0;
} catch {
startIndex = openBrace + 1;
}
}
}
} catch (error) {
console.error("Error processing AI prompt:", error);
} finally {
setIsProcessing(false);
setPrompt("");
}
};
useEffect(() => {
if (!isPlaying) {
setIsOpen(false);
setIsPromptOpen(false);
return;
}
if (isMobile) return;
const handleKeyDown = (e: KeyboardEvent) => {
if ((e.metaKey || e.ctrlKey) && e.key === "/") {
e.preventDefault();
const newIsOpen = !isOpen;
setIsOpen(newIsOpen);
setIsPromptOpen(newIsOpen);
}
};
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [isPlaying, isOpen, setIsPromptOpen, isMobile]);
useEffect(() => {
if (isOpen && textareaRef.current) {
setTimeout(() => textareaRef.current?.focus(), 100);
}
}, [isOpen]);
const handleKeyDown = (e: React.KeyboardEvent<HTMLTextAreaElement>) => {
if (e.key === "Enter" && !e.shiftKey) {
e.preventDefault();
handleSubmit();
}
};
const handleTextareaChange = (e: React.ChangeEvent<HTMLTextAreaElement>) => {
setPrompt(e.target.value);
e.target.style.height = "auto";
e.target.style.height = `${e.target.scrollHeight}px`;
};
if (!isPlaying) return null;
if (!isOpen) {
if (isMobile) {
return (
<button
onClick={() => {
setIsOpen(true);
setIsPromptOpen(true);
}}
className="absolute top-14 right-3 z-30 w-11 h-11 flex items-center justify-center rounded-full bg-black/40 backdrop-blur-sm text-white/70 active:bg-white/20 border border-white/10"
>
<MessageSquare size={18} />
</button>
);
}
return null;
}
return (
<div
className={`absolute ${isMobile ? "top-14 left-2 right-2 bottom-auto" : "top-[50px] left-0 right-0 bottom-0 flex items-center justify-center"} z-40 animate-fade-in`}
>
<div className="flex items-center justify-center">
<div
className={`flex items-center gap-2 bg-black/70 backdrop-blur-md border border-white/20 ${isMobile ? "rounded-xl w-full" : "rounded-full"} shadow-lg overflow-hidden ${isMobile ? "" : "max-w-[600px]"}`}
>
<div className={isMobile ? "pl-3" : "pl-5"}>
<MessageSquare className="h-5 w-5 text-white/70" />
</div>
<form
onSubmit={handleSubmit}
className="flex items-center flex-1 min-w-0"
>
<textarea
ref={textareaRef}
value={prompt}
onChange={handleTextareaChange}
onKeyDown={handleKeyDown}
placeholder="Describe what to add or change..."
className={`bg-transparent border-none px-3 py-4 ${isMobile ? "flex-1 min-w-0 text-base" : "w-[400px] text-sm"} text-white placeholder-gray-400 focus:outline-none resize-none overflow-hidden min-h-[44px] max-h-[200px]`}
rows={1}
style={{ height: "auto" }}
/>
<div className="flex items-center gap-1 mr-3">
<button
type="submit"
className="bg-white/15 text-white p-2 rounded-full hover:bg-white/25 active:bg-white/35 transition-colors disabled:opacity-30"
disabled={!prompt.trim() || isProcessing}
>
{isProcessing ? (
<Loader2 className="h-5 w-5 animate-spin" />
) : (
<ArrowUp className="h-5 w-5" />
)}
</button>
</div>
</form>
</div>
</div>
</div>
);
}
@@ -0,0 +1,53 @@
"use client";
import { useEffect, useState } from "react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
export function InteractionPrompt() {
const [showPrompt, setShowPrompt] = useState(false);
const isPlaying = useEditorStore((s) => s.isPlaying);
const isMobile = useIsMobile();
useEffect(() => {
if (!isPlaying) {
setShowPrompt(false);
return;
}
const handleNearby = () => setShowPrompt(true);
const handleFar = () => setShowPrompt(false);
const handleDialogOpen = () => setShowPrompt(false);
window.addEventListener("character-nearby", handleNearby);
window.addEventListener("character-far", handleFar);
window.addEventListener("dialog-open", handleDialogOpen);
return () => {
window.removeEventListener("character-nearby", handleNearby);
window.removeEventListener("character-far", handleFar);
window.removeEventListener("dialog-open", handleDialogOpen);
};
}, [isPlaying]);
if (!isPlaying || !showPrompt) return null;
if (isMobile) {
return (
<button
onClick={() => {
window.dispatchEvent(new CustomEvent("request-character-interact"));
}}
className="absolute bottom-28 left-1/2 -translate-x-1/2 z-20 bg-white/20 backdrop-blur-sm text-white px-6 py-3 rounded-full text-sm font-medium active:bg-white/40 border border-white/30"
>
Tap to interact
</button>
);
}
return (
<div className="absolute bottom-10 left-1/2 -translate-x-1/2 z-10 bg-black/70 text-white px-4 py-2 rounded-md text-sm">
Press &quot;E&quot; to interact
</div>
);
}
@@ -0,0 +1,16 @@
"use client";
import { Loader2 } from "lucide-react";
import { useEditorStore } from "@/lib/store";
export function LoadingSpinner() {
const isLoading = useEditorStore((s) => s.isLoading);
if (!isLoading) return null;
return (
<div className="absolute top-4 right-4 bg-black/60 rounded-full p-2 shadow-md z-10 backdrop-blur-sm">
<Loader2 className="h-5 w-5 animate-spin text-white" />
</div>
);
}
@@ -0,0 +1,191 @@
"use client";
import { useEffect, useRef, useCallback } from "react";
import { ArrowUp } from "lucide-react";
import { touchMoveState } from "@/lib/touch-state";
import { useEditorStore } from "@/lib/store";
const JOYSTICK_SIZE = 120;
const KNOB_SIZE = 48;
const MAX_DIST = (JOYSTICK_SIZE - KNOB_SIZE) / 2;
export function TouchControls() {
const isPlaying = useEditorStore((s) => s.isPlaying);
const health = useEditorStore((s) => s.health);
const joystickRef = useRef<HTMLDivElement>(null);
const knobRef = useRef<HTMLDivElement>(null);
const joystickTouchId = useRef<number | null>(null);
const joystickCenter = useRef<{ x: number; y: number } | null>(null);
const lookTouchRef = useRef<{ x: number; y: number } | null>(null);
const isGameOver = health <= 0;
const resetJoystick = useCallback(() => {
joystickTouchId.current = null;
joystickCenter.current = null;
touchMoveState.forward = 0;
touchMoveState.right = 0;
touchMoveState.sprint = false;
if (knobRef.current) {
knobRef.current.style.transform = "translate(-50%, -50%)";
}
}, []);
useEffect(() => {
if (!isPlaying || isGameOver) {
resetJoystick();
return;
}
const zone = joystickRef.current;
if (!zone) return;
const handleStart = (e: TouchEvent) => {
if (joystickTouchId.current !== null) return;
for (let i = 0; i < e.changedTouches.length; i++) {
const t = e.changedTouches[i]!;
const rect = zone.getBoundingClientRect();
if (
t.clientX >= rect.left &&
t.clientX <= rect.right &&
t.clientY >= rect.top &&
t.clientY <= rect.bottom
) {
joystickTouchId.current = t.identifier;
joystickCenter.current = { x: t.clientX, y: t.clientY };
break;
}
}
};
const handleMove = (e: TouchEvent) => {
if (joystickTouchId.current === null || !joystickCenter.current) return;
for (let i = 0; i < e.changedTouches.length; i++) {
const t = e.changedTouches[i]!;
if (t.identifier !== joystickTouchId.current) continue;
let dx = t.clientX - joystickCenter.current.x;
let dy = t.clientY - joystickCenter.current.y;
const dist = Math.sqrt(dx * dx + dy * dy);
const clamped = Math.min(dist, MAX_DIST);
if (dist > 0) {
dx = (dx / dist) * clamped;
dy = (dy / dist) * clamped;
}
const normalized = dist > 0 ? Math.min(dist / MAX_DIST, 1) : 0;
touchMoveState.right = (dx / MAX_DIST) * normalized;
touchMoveState.forward = -(dy / MAX_DIST) * normalized;
if (knobRef.current) {
knobRef.current.style.transform = `translate(calc(-50% + ${dx}px), calc(-50% + ${dy}px))`;
}
break;
}
};
const handleEnd = (e: TouchEvent) => {
if (joystickTouchId.current === null) return;
for (let i = 0; i < e.changedTouches.length; i++) {
if (e.changedTouches[i]!.identifier === joystickTouchId.current) {
resetJoystick();
break;
}
}
};
zone.addEventListener("touchstart", handleStart, { passive: true });
window.addEventListener("touchmove", handleMove, { passive: true });
window.addEventListener("touchend", handleEnd, { passive: true });
window.addEventListener("touchcancel", handleEnd, { passive: true });
return () => {
zone.removeEventListener("touchstart", handleStart);
window.removeEventListener("touchmove", handleMove);
window.removeEventListener("touchend", handleEnd);
window.removeEventListener("touchcancel", handleEnd);
resetJoystick();
};
}, [isPlaying, isGameOver, resetJoystick]);
const handleLookStart = useCallback((e: React.TouchEvent) => {
const touch = e.touches[0];
if (touch) {
lookTouchRef.current = { x: touch.clientX, y: touch.clientY };
}
}, []);
const handleLookMove = useCallback((e: React.TouchEvent) => {
const touch = e.touches[0];
if (!touch || !lookTouchRef.current) return;
touchMoveState.lookDeltaX +=
(touch.clientX - lookTouchRef.current.x) * 0.004;
touchMoveState.lookDeltaY +=
(touch.clientY - lookTouchRef.current.y) * 0.004;
lookTouchRef.current = { x: touch.clientX, y: touch.clientY };
}, []);
const handleLookEnd = useCallback(() => {
lookTouchRef.current = null;
}, []);
const handleJump = useCallback(() => {
touchMoveState.jump = true;
setTimeout(() => {
touchMoveState.jump = false;
}, 150);
}, []);
if (!isPlaying || isGameOver) return null;
return (
<>
{/* Joystick zone (left half, bottom) */}
<div
ref={joystickRef}
className="fixed left-0 bottom-0 z-20 pointer-events-auto"
style={{ width: "45vw", height: "40vh" }}
>
{/* Joystick base */}
<div
className="absolute rounded-full border border-white/20 bg-white/5"
style={{
width: JOYSTICK_SIZE,
height: JOYSTICK_SIZE,
left: 60 - JOYSTICK_SIZE / 2,
bottom: 60 - JOYSTICK_SIZE / 2,
}}
>
{/* Knob */}
<div
ref={knobRef}
className="absolute left-1/2 top-1/2 rounded-full bg-white/25 border border-white/30"
style={{
width: KNOB_SIZE,
height: KNOB_SIZE,
transform: "translate(-50%, -50%)",
}}
/>
</div>
</div>
{/* Look zone (right half) */}
<div
className="fixed right-0 top-10 bottom-0 z-20 pointer-events-auto"
style={{ width: "55vw" }}
onTouchStart={handleLookStart}
onTouchMove={handleLookMove}
onTouchEnd={handleLookEnd}
onTouchCancel={handleLookEnd}
/>
{/* Jump button */}
<button
onTouchStart={handleJump}
className="fixed bottom-6 right-6 z-30 w-14 h-14 rounded-full bg-white/15 backdrop-blur-sm border border-white/20 flex items-center justify-center active:bg-white/30 pointer-events-auto"
>
<ArrowUp size={24} className="text-white/70" />
</button>
</>
);
}
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import { nextJsConfig } from "@internal/eslint-config/next-js";
/** @type {import("eslint").Linter.Config[]} */
export default [
...nextJsConfig,
{
rules: {
"react/prop-types": "off",
"react/no-unknown-property": "off",
},
},
];
@@ -0,0 +1,71 @@
import type { SceneObject } from "./types";
export function generateGameAIPrompt(
userPrompt: string,
objects: SceneObject[] = [],
previousPrompts: string[] = [],
): string {
const simplifiedObjects = objects.map((obj) => ({
id: obj.id,
name: obj.name,
type: obj.type,
position: obj.position,
rotation: obj.rotation,
scale: obj.scale,
material: obj.material,
physics: obj.physics,
lightType: obj.lightType,
intensity: obj.intensity,
damage: obj.damage,
shapeData: obj.shapeData,
meshData: obj.meshData,
}));
return `You are an AI assistant that helps users create and modify 3D scenes.
The user has given you this instruction: "${userPrompt}".
You have access to these functions:
- addObject(type): Creates a new object of type "box", "sphere", "cylinder", "cone", "torus", "plane", "light", "capsule", "extrude", "tetrahedron", "octahedron", "dodecahedron", "icosahedron", "knot", "tube", "shape", "mesh"
- createCustomObject(type, properties): Creates a new object with custom properties. Properties can include:
* name: string
* position: [x, y, z]
* rotation: [x, y, z] (For plane objects, default rotation is [-1.5708, 0, 0])
* scale: [x, y, z] (For plane objects, Z scale is always 1)
* material: { color, metalness, roughness, emissive, emissiveIntensity }
* physics: { mass, isStatic, restitution, friction, colliderType }
* damage: { amount, enabled }
* lightType: "ambient", "directional", "point", or "spot"
* intensity: number
* distance: number
* decay: number
* angle: number
* penumbra: number
* shapeData: { points: [x,y][], holes?: [x,y][][] }
* meshData: { vertices: number[], indices: number[], normals?: number[], uvs?: number[] }
- updateObjectTransform(id, {position, rotation, scale}): Updates an object's transform
- updateObjectMaterial(id, {color, metalness, roughness, emissive, emissiveIntensity}): Updates material
- updateObjectPhysics(id, {mass, isStatic, restitution, friction, colliderType}): Updates physics
- updateDamage(id, {amount, enabled}): Updates damage properties
- selectObject(id): Selects an object
- setTransformMode(mode): Sets transform mode to "select", "translate", "rotate", or "scale"
Current objects in the scene:
${JSON.stringify(simplifiedObjects, null, 2)}
Previous user instructions:
${previousPrompts.map((p) => `- "${p}"`).join("\n")}
Respond with a series of JSON objects, one per line (JSONL format). Each JSON object should have a "function" property and "args" property.
Example:
{"function": "createCustomObject", "args": ["box", {"name": "Large Red Box", "position": [0, 1, 0], "scale": [2, 2, 2], "material": {"color": "#ff0000"}, "physics": {"mass": 5, "isStatic": false, "restitution": 0.5}}]}
{"function": "updateObjectTransform", "args": ["object-id", {"position": [0, -1, 0], "scale": [10, 1, 10]}]}
IMPORTANT CONSTRAINTS:
1. For plane objects, the Z scale must always be 1.
2. For plane objects, the default rotation is [-1.5708, 0, 0] to make them horizontal.
3. Only use the functions listed above.
4. Your response must be valid JSONL format with one JSON object per line. Do not include any explanations.
5. Do not wrap your response in an array. Each line should be a separate, complete JSON object.
6. Each JSON object MUST have exactly this format: {"function": "functionName", "args": [arg1, arg2, ...]}
7. Do not use JavaScript expressions like Math.PI in your JSON. Use the actual numeric values instead.`;
}
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import { yamlPrompt } from "@json-render/yaml";
import { buildEditUserPrompt } from "@json-render/core";
import type { Spec } from "@json-render/core";
import { stringify } from "yaml";
import { catalog } from "./catalog";
const GAME_RULES = [
"Use numeric values only (no Math.PI, use 3.14159)",
"For GamePlane as ground: rotation [-1.5708, 0, 0], scale [size, size, 1]",
"Use descriptive keys for new objects (e.g. 'obj-tree-1-trunk', 'obj-tree-1-canopy')",
"Object element keys start with 'obj-'",
"The root element 'scene' is a Group whose children lists all top-level element keys",
"When adding an object: add the element AND append the key to the scene children",
"COMPOSE objects into recognizable structures. TREE RECIPE: trunk = GameCylinder with radiusTop 0.12-0.2, radiusBottom 0.15-0.25, height 3-6, color '#8B4513' or '#5C3317', position Y = height/2. Canopy = GameSphere with radius 1.5-3, color '#228B22' or '#2E8B57', position Y = trunk height + canopy radius * 0.7. The trunk must be TALL and THIN (radius << height). HOUSE: GameBox walls (width 3, height 2.5, depth 3) + GameCone roof on top. LAMP: GameCylinder radiusTop 0.05, radiusBottom 0.05, height 3 + GameSphere radius 0.2 with emissive material at top. NEVER scatter disconnected primitives randomly.",
"SPATIAL COHERENCE: related parts share the same X/Z base. Stack vertically with exact Y math: if trunk height=4, trunk Y=2 (half height). Canopy radius=2, canopy Y = 4 + 2*0.7 = 5.4. Objects that belong together must visually touch or overlap.",
"Be AMBITIOUS and THOROUGH: when the user asks for something, go all-in — build 10-20+ composed structures with varied sizes, not just a handful of loose shapes",
"REPEATING DETAILS: when placing repeating elements (road dashes, fence posts, windows, floor tiles, pillars, streetlights along a road), space them evenly and use ENOUGH to cover the full length/area. A 100-unit road needs 20+ dashes, not 5. A building face 10 units wide needs 4-5 windows per floor, not 1. Do NOT be lazy with repetition — density sells the scene.",
"Always set castShadow on lights and objects, receiveShadow on ground/floors, and use materials with varied colors, metalness, roughness for visual richness",
"When building environments, include atmosphere (Sky, Fog, ambient light), ground plane with receiveShadow, and decorative elements — make it feel like a complete, coherent scene",
];
function serializeSpec(spec: Spec): string {
return stringify(spec, { indent: 2, lineWidth: 0 });
}
export function generateSystemPrompt(): string {
return yamlPrompt(catalog, {
system:
"You are an expert 3D level designer AI for a json-render game engine. You build rich, detailed, immersive scenes using YAML patch operations. When the user describes a scene or asks for changes, go big — create dense, visually interesting environments with many objects, proper lighting, shadows, physics, varied materials, and atmospheric effects. Think like a AAA game level designer, not a minimal prototype builder.",
mode: "standalone",
editModes: ["merge"],
customRules: GAME_RULES,
});
}
export function generateUserPrompt(
userPrompt: string,
currentSpec: Spec,
previousPrompts: string[] = [],
): string {
const prevContext =
previousPrompts.length > 0
? `Previous instructions:\n${previousPrompts.join("\n")}\n\n`
: "";
return (
prevContext +
buildEditUserPrompt({
prompt: userPrompt,
currentSpec,
config: { modes: ["merge"] },
format: "yaml",
serializer: serializeSpec,
})
);
}
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import type * as THREE from "three";
export function resetBoneScales(object: THREE.Object3D) {
object.traverse((node) => {
if ((node as THREE.Bone).isBone) {
node.scale.set(1, 1, 1);
}
});
}
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import { z } from "zod";
import { defineCatalog } from "@json-render/core";
import { schema } from "@json-render/react/schema";
import { threeComponentDefinitions } from "@json-render/react-three-fiber/catalog";
const vector3Schema = z.tuple([z.number(), z.number(), z.number()]);
const materialSchema = z.object({
color: z.string().nullable(),
metalness: z.number().nullable(),
roughness: z.number().nullable(),
emissive: z.string().nullable(),
emissiveIntensity: z.number().nullable(),
opacity: z.number().nullable(),
transparent: z.boolean().nullable(),
wireframe: z.boolean().nullable(),
});
const transformProps = {
position: vector3Schema.nullable(),
rotation: vector3Schema.nullable(),
scale: vector3Schema.nullable(),
} as const;
const shadowProps = {
castShadow: z.boolean().nullable(),
receiveShadow: z.boolean().nullable(),
} as const;
const physicsSchema = z.object({
mass: z.number().nullable(),
isStatic: z.boolean().nullable(),
restitution: z.number().nullable(),
friction: z.number().nullable(),
colliderType: z.enum(["cuboid", "ball", "capsule", "none"]).nullable(),
});
const damageSchema = z.object({
amount: z.number().nullable(),
enabled: z.boolean().nullable(),
});
const gameTransformShadowPhysicsDamage = {
...transformProps,
...shadowProps,
material: materialSchema.nullable(),
physics: physicsSchema.nullable(),
damage: damageSchema.nullable(),
objectId: z.string().nullable(),
};
export const gameComponentDefinitions = {
// Keep all non-primitive R3F components as-is
AmbientLight: threeComponentDefinitions.AmbientLight,
DirectionalLight: threeComponentDefinitions.DirectionalLight,
PointLight: threeComponentDefinitions.PointLight,
SpotLight: threeComponentDefinitions.SpotLight,
Group: threeComponentDefinitions.Group,
Model: threeComponentDefinitions.Model,
Environment: threeComponentDefinitions.Environment,
Fog: threeComponentDefinitions.Fog,
GridHelper: threeComponentDefinitions.GridHelper,
Text3D: threeComponentDefinitions.Text3D,
Sparkles: threeComponentDefinitions.Sparkles,
Stars: threeComponentDefinitions.Stars,
Sky: threeComponentDefinitions.Sky,
Cloud: threeComponentDefinitions.Cloud,
ContactShadows: threeComponentDefinitions.ContactShadows,
Float: threeComponentDefinitions.Float,
EffectComposer: threeComponentDefinitions.EffectComposer,
Bloom: threeComponentDefinitions.Bloom,
Vignette: threeComponentDefinitions.Vignette,
PerspectiveCamera: threeComponentDefinitions.PerspectiveCamera,
OrbitControls: threeComponentDefinitions.OrbitControls,
// Game-specific primitives with physics & damage
GameBox: {
props: z.object({
...gameTransformShadowPhysicsDamage,
width: z.number().nullable(),
height: z.number().nullable(),
depth: z.number().nullable(),
}),
description:
"Box with optional physics and damage. ALWAYS set width, height, depth to create varied shapes — wide flat platforms (4, 0.2, 4), tall walls (0.3, 3, 5), long beams (6, 0.3, 0.3). Avoid 1x1x1 cubes.",
example: {
position: [0, 1.5, 0],
width: 2,
height: 3,
depth: 0.3,
material: { color: "#4488ff" },
physics: { mass: 1, isStatic: true, colliderType: "cuboid" },
},
},
GameSphere: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
widthSegments: z.number().nullable(),
heightSegments: z.number().nullable(),
}),
description:
"Sphere with optional physics and damage. Set radius explicitly (0.2 for small details, 1-3 for tree canopies, 0.5 for default).",
example: {
position: [0, 1.5, 0],
radius: 1.5,
material: { color: "#228B22" },
castShadow: true,
},
},
GameCylinder: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radiusTop: z.number().nullable(),
radiusBottom: z.number().nullable(),
height: z.number().nullable(),
radialSegments: z.number().nullable(),
}),
description:
"Cylinder with optional physics and damage. Set radiusTop/radiusBottom to control thickness and height for tall/thin shapes (e.g. tree trunk: radiusTop 0.15, radiusBottom 0.2, height 4).",
example: {
position: [0, 2, 0],
radiusTop: 0.15,
radiusBottom: 0.2,
height: 4,
material: { color: "#8B4513" },
castShadow: true,
},
},
GameCone: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
height: z.number().nullable(),
radialSegments: z.number().nullable(),
}),
description:
"Cone with optional physics and damage. Set radius and height for varied shapes (e.g. roof: radius 2.5, height 1.5).",
example: {
position: [0, 3.5, 0],
radius: 2.5,
height: 1.5,
material: { color: "#8B0000" },
castShadow: true,
},
},
GameTorus: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
tube: z.number().nullable(),
radialSegments: z.number().nullable(),
tubularSegments: z.number().nullable(),
}),
description:
"Torus (ring) with optional physics and damage. Set radius and tube to control ring size and thickness.",
example: {
position: [0, 1, 0],
radius: 1,
tube: 0.15,
material: { color: "#ff44ff" },
},
},
GamePlane: {
props: z.object({
...gameTransformShadowPhysicsDamage,
width: z.number().nullable(),
height: z.number().nullable(),
}),
description:
"Plane with optional physics. Use for floors and walls. Rotate [-PI/2, 0, 0] for ground.",
example: {
position: [0, 0, 0],
rotation: [-1.5708, 0, 0],
scale: [10, 10, 1],
material: { color: "#888888" },
physics: { isStatic: true, colliderType: "cuboid" },
},
},
GameCapsule: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
length: z.number().nullable(),
capSegments: z.number().nullable(),
radialSegments: z.number().nullable(),
}),
description: "Capsule with optional physics and damage.",
example: {
position: [0, 1, 0],
material: { color: "#00cccc" },
physics: { mass: 1, colliderType: "capsule" },
},
},
GameKnot: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
tube: z.number().nullable(),
tubularSegments: z.number().nullable(),
radialSegments: z.number().nullable(),
p: z.number().nullable(),
q: z.number().nullable(),
}),
description: "Torus knot with optional physics and damage.",
example: {
position: [0, 1, 0],
radius: 1,
tube: 0.3,
material: { color: "#ff44ff" },
},
},
GameTetrahedron: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
}),
description: "Tetrahedron with optional physics and damage.",
},
GameOctahedron: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
}),
description: "Octahedron with optional physics and damage.",
},
GameDodecahedron: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
}),
description: "Dodecahedron with optional physics and damage.",
},
GameIcosahedron: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
}),
description: "Icosahedron with optional physics and damage.",
},
GameExtrude: {
props: z.object({
...gameTransformShadowPhysicsDamage,
shapeData: z
.object({
points: z.array(z.tuple([z.number(), z.number()])),
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).nullable(),
})
.nullable(),
depth: z.number().nullable(),
}),
description: "Extruded 2D shape into 3D with optional physics and damage.",
example: {
position: [0, 0.5, 0],
shapeData: {
points: [
[-0.5, -0.5],
[0.5, -0.5],
[0.5, 0.5],
[-0.5, 0.5],
],
},
depth: 1,
material: { color: "#ff8800" },
},
},
GameTube: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
tubularSegments: z.number().nullable(),
radialSegments: z.number().nullable(),
}),
description: "Tube geometry following a curve with optional physics.",
example: {
position: [0, 0.5, 0],
radius: 0.1,
material: { color: "#00ccff" },
},
},
GameShape: {
props: z.object({
...gameTransformShadowPhysicsDamage,
shapeData: z
.object({
points: z.array(z.tuple([z.number(), z.number()])),
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).nullable(),
})
.nullable(),
}),
description:
"2D shape geometry (flat polygon) with optional physics and damage.",
example: {
position: [0, 0.5, 0],
shapeData: {
points: [
[-0.5, -0.5],
[0.5, -0.5],
[0, 0.5],
],
},
material: { color: "#ff00ff" },
},
},
GameMesh: {
props: z.object({
...gameTransformShadowPhysicsDamage,
meshData: z
.object({
vertices: z.array(z.number()),
indices: z.array(z.number()),
normals: z.array(z.number()).nullable(),
uvs: z.array(z.number()).nullable(),
})
.nullable(),
}),
description:
"Custom mesh with raw vertex data. Specify vertices, indices, normals, and UVs.",
example: {
position: [0, 0.5, 0],
meshData: {
vertices: [-0.5, -0.5, 0, 0.5, -0.5, 0, 0, 0.5, 0],
indices: [0, 1, 2],
},
material: { color: "#88ff00" },
},
},
// Unified light component
GameLight: {
props: z.object({
...transformProps,
lightType: z.enum(["ambient", "directional", "point", "spot"]),
color: z.string().nullable(),
intensity: z.number().nullable(),
distance: z.number().nullable(),
decay: z.number().nullable(),
angle: z.number().nullable(),
penumbra: z.number().nullable(),
castShadow: z.boolean().nullable(),
objectId: z.string().nullable(),
}),
description:
"Unified light component. Set lightType to ambient, directional, point, or spot.",
example: {
lightType: "directional",
position: [5, 10, 5],
intensity: 1,
castShadow: true,
},
},
// Player controller
Player: {
props: z.object({
...transformProps,
objectId: z.string().nullable(),
isPlayer: z.boolean().nullable(),
}),
description:
"Player spawn point. Enables first/third-person controls when playing.",
example: {
position: [0, 0, 0],
},
},
// Character NPC
GameCharacter: {
props: z.object({
...transformProps,
...shadowProps,
modelUrl: z.string(),
role: z.string().nullable(),
physics: physicsSchema.nullable(),
objectId: z.string().nullable(),
}),
description:
"NPC character with GLTF model, proximity interaction, and AI dialogue.",
example: {
position: [3, 0, 0],
modelUrl: "/models/character.glb",
role: "village guard",
},
},
// Game model with physics
GameModel: {
props: z.object({
...transformProps,
...shadowProps,
url: z.string(),
physics: physicsSchema.nullable(),
damage: damageSchema.nullable(),
objectId: z.string().nullable(),
}),
description: "GLTF/GLB 3D model with optional physics and damage.",
example: {
url: "/models/crate.glb",
position: [0, 0, 0],
physics: { isStatic: true, colliderType: "cuboid" },
},
},
// Sound emitter
SoundEmitter: {
props: z.object({
...transformProps,
url: z.string(),
loop: z.boolean().nullable(),
volume: z.number().nullable(),
positional: z.boolean().nullable(),
distance: z.number().nullable(),
objectId: z.string().nullable(),
}),
description: "Positional or global audio emitter.",
example: {
position: [0, 1, 0],
url: "/sounds/ambient.mp3",
loop: true,
positional: true,
},
},
// Media plane
MediaPlane: {
props: z.object({
...transformProps,
...shadowProps,
url: z.string(),
mediaType: z.enum(["image", "video"]),
loop: z.boolean().nullable(),
autoplay: z.boolean().nullable(),
muted: z.boolean().nullable(),
width: z.number().nullable(),
height: z.number().nullable(),
objectId: z.string().nullable(),
}),
description: "Image or video displayed on a 3D plane.",
example: {
position: [0, 2, -3],
url: "/images/poster.jpg",
mediaType: "image",
width: 3,
height: 2,
},
},
// Ground plane (physics-enabled floor)
GroundPlane: {
props: z.object({
...transformProps,
material: materialSchema.nullable(),
size: z.number().nullable(),
}),
description: "Physics-enabled ground plane.",
example: {
position: [0, -0.1, 0],
size: 5000,
material: { color: "#4CAF50" },
},
},
};
export type GameComponentDefinitions = typeof gameComponentDefinitions;
export const catalog = defineCatalog(schema, {
components: gameComponentDefinitions,
actions: {},
});
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import { v4 as uuidv4 } from "uuid";
import type {
SceneObject,
Scene,
SceneSettings,
EnvironmentSettings,
ObjectType,
} from "./types";
export function createDefaultGrass(): SceneObject {
return {
id: uuidv4(),
name: "Grass",
description: "Large grass plane",
type: "plane",
position: [0, -0.1, 0],
rotation: [-Math.PI / 2, 0, 0],
scale: [5000, 5000, 1],
material: {
color: "#4CAF50",
metalness: 0.0,
roughness: 0.9,
emissive: "#000000",
emissiveIntensity: 0,
},
physics: {
mass: 0,
isStatic: true,
restitution: 0.2,
friction: 0.8,
colliderType: "cuboid",
},
visible: true,
};
}
export function createDefaultAmbientLight(): SceneObject {
return {
id: uuidv4(),
name: "Ambient Light",
description: "Default ambient light",
type: "light",
position: [0, 3, 0],
rotation: [0, 0, 0],
scale: [1, 1, 1],
material: {
color: "#ffffff",
metalness: 0,
roughness: 1,
emissive: "#000000",
emissiveIntensity: 0,
},
physics: {
mass: 1,
isStatic: false,
restitution: 0.2,
friction: 0.5,
colliderType: "none",
},
visible: true,
intensity: 0.5,
lightType: "ambient",
};
}
export function createDefaultDirectionalLight(): SceneObject {
return {
id: uuidv4(),
name: "Directional Light",
description: "Default directional light",
type: "light",
position: [10, 10, 10],
rotation: [0, 0, 0],
scale: [1, 1, 1],
material: {
color: "#ffffff",
metalness: 0,
roughness: 1,
emissive: "#000000",
emissiveIntensity: 0,
},
physics: {
mass: 1,
isStatic: false,
restitution: 0.2,
friction: 0.5,
colliderType: "none",
},
visible: true,
intensity: 1,
lightType: "directional",
};
}
export function createDefaultPlayer(): SceneObject {
return {
id: "player-" + uuidv4(),
name: "Player",
description: "Default player",
type: "player",
position: [0, 0, 0],
rotation: [0, 0, 0],
scale: [1, 1, 1],
material: {
color: "#3498db",
metalness: 0.1,
roughness: 0.5,
emissive: "#000000",
emissiveIntensity: 0,
},
physics: {
mass: 1,
isStatic: false,
restitution: 0.2,
friction: 0.5,
colliderType: "none",
},
visible: true,
isPlayer: true,
};
}
export function createDefaultSceneSettings(): SceneSettings {
return {
grid: {
visible: true,
size: 1,
divisions: 100,
color: "#444444",
secondaryColor: "#888888",
fadeDistance: 100,
fadeStrength: 1,
},
fog: {
enabled: false,
color: "#cccccc",
near: 1,
far: 50,
},
};
}
export function createDefaultEnvironmentSettings(): EnvironmentSettings {
return {
preset: "city",
customHdri: null,
intensity: 1,
blur: 0.5,
};
}
export function createDefaultScene(name = "Scene 1"): Scene {
return {
id: uuidv4(),
name,
description: "",
isDefault: true,
objects: [
createDefaultGrass(),
createDefaultAmbientLight(),
createDefaultDirectionalLight(),
createDefaultPlayer(),
],
sceneSettings: createDefaultSceneSettings(),
environmentSettings: createDefaultEnvironmentSettings(),
};
}
export function createDefaultObject(
type: ObjectType,
id: string,
objectCount: number,
): SceneObject {
const obj: SceneObject = {
id,
name: `${type.charAt(0).toUpperCase() + type.slice(1)} ${objectCount + 1}`,
description: "",
type,
position: [
0,
type === "box" ||
type === "cylinder" ||
type === "cone" ||
type === "torus"
? 0.5
: 0,
0,
],
rotation: [0, 0, 0],
scale: [1, 1, 1],
material: {
color:
type === "light"
? "#ffffff"
: type === "player"
? "#3498db"
: `#${Math.floor(Math.random() * 16777215)
.toString(16)
.padStart(6, "0")}`,
metalness: 0.1,
roughness: 0.5,
emissive: "#000000",
emissiveIntensity: 0,
},
physics: {
mass: 1,
isStatic: false,
restitution: 0.2,
friction: 0.5,
colliderType:
type === "sphere" ? "ball" : type === "capsule" ? "capsule" : "cuboid",
},
damage: {
amount: 0,
enabled: false,
},
visible: true,
};
if (
type === "capsule" ||
type === "extrude" ||
type === "tetrahedron" ||
type === "octahedron" ||
type === "dodecahedron" ||
type === "icosahedron" ||
type === "knot" ||
type === "tube" ||
type === "shape" ||
type === "mesh"
) {
obj.position = [0, 0.5, 0];
}
if (type === "light") {
obj.intensity = 1;
obj.distance = 0;
obj.decay = 2;
obj.lightType = "point";
obj.physics.colliderType = "none";
}
if (type === "plane") {
obj.rotation = [-Math.PI / 2, 0, 0];
}
if (type === "player") {
obj.name = "Player";
obj.position = [0, 0, 0];
obj.physics.colliderType = "none";
obj.isPlayer = true;
}
if (type === "image" || type === "video") {
obj.physics.colliderType = "none";
obj.physics.isStatic = true;
}
if (type === "shape") {
obj.shapeData = {
points: [
[-0.5, -0.5],
[0.5, -0.5],
[0.5, 0.5],
[-0.5, 0.5],
],
holes: [],
};
}
if (type === "mesh") {
obj.meshData = {
vertices: [
-0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5,
-0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5,
-0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5,
0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5,
0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5,
0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
],
indices: [
0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12,
14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23,
],
};
}
return obj;
}
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import { Ratelimit } from "@upstash/ratelimit";
import { Redis } from "@upstash/redis";
let _minuteRateLimit: Ratelimit | null = null;
let _dailyRateLimit: Ratelimit | null = null;
function getRedis(): Redis | null {
const url = process.env.KV_REST_API_URL;
const token = process.env.KV_REST_API_TOKEN;
if (!url || !token) {
return null;
}
return new Redis({ url, token });
}
const noopRateLimiter = {
limit: async () => ({ success: true, limit: 0, remaining: 0, reset: 0 }),
};
const MINUTE_LIMIT = Number(process.env.RATE_LIMIT_PER_MINUTE) || 10;
const DAILY_LIMIT = Number(process.env.RATE_LIMIT_PER_DAY) || 100;
export const minuteRateLimit = {
limit: async (identifier: string) => {
if (!_minuteRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_minuteRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.slidingWindow(MINUTE_LIMIT, "1 m"),
prefix: "ratelimit:game-engine:minute",
});
}
return _minuteRateLimit.limit(identifier);
},
};
export const dailyRateLimit = {
limit: async (identifier: string) => {
if (!_dailyRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_dailyRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.fixedWindow(DAILY_LIMIT, "1 d"),
prefix: "ratelimit:game-engine:daily",
});
}
return _dailyRateLimit.limit(identifier);
},
};

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