mirror of
https://github.com/vercel-labs/json-render.git
synced 2026-10-03 04:18:15 +08:00
Compare commits
12
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1323e8fb74 | ||
|
|
453484985a | ||
|
|
d69a59ea9d | ||
|
|
c43b36e01c | ||
|
|
c538bb1604 | ||
|
|
e73146e622 | ||
|
|
f4d13b6612 | ||
|
|
b7993ed4ae | ||
|
|
4bb1151b6c | ||
|
|
ad557b2309 | ||
|
|
43b7515a24 | ||
|
|
e16c5ef477 |
@@ -22,7 +22,8 @@
|
||||
"@json-render/svelte",
|
||||
"@json-render/solid",
|
||||
"@json-render/react-three-fiber",
|
||||
"@json-render/yaml"
|
||||
"@json-render/yaml",
|
||||
"@json-render/ink"
|
||||
]
|
||||
],
|
||||
"linked": [],
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
---
|
||||
"@json-render/core": minor
|
||||
"@json-render/ink": minor
|
||||
---
|
||||
|
||||
Add Ink terminal renderer for interactive terminal UIs.
|
||||
|
||||
### New:
|
||||
|
||||
- **`@json-render/ink`** -- Terminal UI renderer for json-render, built on Ink. Includes 20+ standard components (Box, Text, Heading, Card, Table, TextInput, Select, MultiSelect, Tabs, etc.), action/validation/focus contexts, two-way state binding, and streaming via `useUIStream`. Server-safe entry points at `@json-render/ink/schema`, `@json-render/ink/catalog`, and `@json-render/ink/server`.
|
||||
|
||||
### Improved:
|
||||
|
||||
- **Examples** -- new `ink-chat` terminal chat demo, `game-engine` 3D example using react-three-fiber, website examples page with live demos and search.
|
||||
@@ -23,6 +23,8 @@ npm install @json-render/core @json-render/vue
|
||||
npm install @json-render/core @json-render/svelte
|
||||
# or for SolidJS
|
||||
npm install @json-render/core @json-render/solid
|
||||
# or for terminal UIs
|
||||
npm install @json-render/core @json-render/ink ink react
|
||||
# or for 3D scenes
|
||||
npm install @json-render/core @json-render/react-three-fiber @react-three/fiber @react-three/drei three
|
||||
```
|
||||
@@ -128,6 +130,7 @@ function Dashboard({ spec }) {
|
||||
| `@json-render/remotion` | Remotion video renderer, timeline schema |
|
||||
| `@json-render/react-pdf` | React PDF renderer for generating PDF documents from specs |
|
||||
| `@json-render/react-email` | React Email renderer for HTML/plain-text emails from specs |
|
||||
| `@json-render/ink` | Ink terminal renderer with built-in components for interactive TUIs. |
|
||||
| `@json-render/image` | Image renderer for SVG/PNG output (OG images, social cards) via Satori |
|
||||
| `@json-render/codegen` | Utilities for generating code from json-render UI trees |
|
||||
| `@json-render/redux` | Redux / Redux Toolkit adapter for `StateStore` |
|
||||
@@ -479,6 +482,47 @@ const { registry } = defineRegistry(catalog, {
|
||||
/>;
|
||||
```
|
||||
|
||||
### Ink (Terminal)
|
||||
|
||||
```tsx
|
||||
import { defineCatalog } from "@json-render/core";
|
||||
import {
|
||||
schema,
|
||||
standardComponentDefinitions,
|
||||
standardActionDefinitions,
|
||||
defineRegistry,
|
||||
Renderer,
|
||||
JSONUIProvider,
|
||||
} from "@json-render/ink";
|
||||
|
||||
const catalog = defineCatalog(schema, {
|
||||
components: { ...standardComponentDefinitions },
|
||||
actions: standardActionDefinitions,
|
||||
});
|
||||
|
||||
const { registry } = defineRegistry(catalog, { components: {} });
|
||||
|
||||
const spec = {
|
||||
root: "card-1",
|
||||
elements: {
|
||||
"card-1": {
|
||||
type: "Card",
|
||||
props: { title: "Status" },
|
||||
children: ["status-1"],
|
||||
},
|
||||
"status-1": {
|
||||
type: "StatusLine",
|
||||
props: { label: "Build", status: "success" },
|
||||
children: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
<JSONUIProvider initialState={{}}>
|
||||
<Renderer spec={spec} registry={registry} />
|
||||
</JSONUIProvider>;
|
||||
```
|
||||
|
||||
## Features
|
||||
|
||||
### Streaming (SpecStream)
|
||||
|
||||
@@ -1,5 +1,15 @@
|
||||
# web
|
||||
|
||||
## 0.1.9
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Updated dependencies [43b7515]
|
||||
- @json-render/core@0.14.1
|
||||
- @json-render/codegen@0.14.1
|
||||
- @json-render/react@0.14.1
|
||||
- @json-render/yaml@0.14.1
|
||||
|
||||
## 0.1.8
|
||||
|
||||
### Patch Changes
|
||||
|
||||
@@ -0,0 +1,293 @@
|
||||
import { pageMetadata } from "@/lib/page-metadata"
|
||||
export const metadata = pageMetadata("docs/api/ink")
|
||||
|
||||
# @json-render/ink
|
||||
|
||||
Terminal renderer for [Ink](https://github.com/vadimdemedes/ink) with multiple standard components, providers, hooks, and streaming support.
|
||||
|
||||
## Installation
|
||||
|
||||
<PackageInstall packages="@json-render/core @json-render/ink" />
|
||||
|
||||
Peer dependencies: `react ^18.0.0 || ^19.0.0`, `ink ^6.0.0`, and `zod ^4.0.0`.
|
||||
|
||||
<PackageInstall packages="react ink zod" />
|
||||
|
||||
## Standard Components
|
||||
|
||||
### Layout
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr><th>Component</th><th>Props</th><th>Description</th></tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td><code>Box</code></td><td><code>flexDirection</code>, <code>alignItems</code>, <code>justifyContent</code>, <code>gap</code>, <code>padding</code>, <code>margin</code>, <code>borderStyle</code>, <code>borderColor</code>, <code>width</code>, <code>height</code>, <code>display</code>, <code>overflow</code></td><td>Flexbox layout container (like a terminal div)</td></tr>
|
||||
<tr><td><code>Spacer</code></td><td>(none)</td><td>Flexible empty space that expands to fill available room</td></tr>
|
||||
<tr><td><code>Newline</code></td><td><code>count</code></td><td>Insert blank lines</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
### Content
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr><th>Component</th><th>Props</th><th>Description</th></tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td><code>Text</code></td><td><code>text</code>, <code>color</code>, <code>bold</code>, <code>italic</code>, <code>underline</code>, <code>strikethrough</code>, <code>dimColor</code>, <code>inverse</code>, <code>wrap</code></td><td>Text output with styling</td></tr>
|
||||
<tr><td><code>Heading</code></td><td><code>text</code>, <code>level</code> (h1-h4), <code>color</code></td><td>Section heading</td></tr>
|
||||
<tr><td><code>Divider</code></td><td><code>character</code>, <code>color</code>, <code>dimColor</code>, <code>title</code>, <code>width</code></td><td>Horizontal separator line with optional title</td></tr>
|
||||
<tr><td><code>Badge</code></td><td><code>label</code>, <code>variant</code></td><td>Colored inline label (default, info, success, warning, error)</td></tr>
|
||||
<tr><td><code>Spinner</code></td><td><code>label</code>, <code>color</code></td><td>Animated loading spinner</td></tr>
|
||||
<tr><td><code>ProgressBar</code></td><td><code>progress</code> (0-1), <code>width</code>, <code>color</code>, <code>label</code></td><td>Horizontal progress bar</td></tr>
|
||||
<tr><td><code>StatusLine</code></td><td><code>text</code>, <code>status</code>, <code>icon</code></td><td>Status message with colored icon</td></tr>
|
||||
<tr><td><code>KeyValue</code></td><td><code>label</code>, <code>value</code>, <code>labelColor</code>, <code>separator</code></td><td>Key-value pair display</td></tr>
|
||||
<tr><td><code>Link</code></td><td><code>url</code>, <code>label</code>, <code>color</code></td><td>Renders a URL as underlined text. Shows "label (url)" when label is provided.</td></tr>
|
||||
<tr><td><code>Markdown</code></td><td><code>text</code></td><td>Renders markdown with terminal styling (headings, bold, italic, code, lists, blockquotes, horizontal rules)</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
### Data
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr><th>Component</th><th>Props</th><th>Description</th></tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td><code>Table</code></td><td><code>columns</code>, <code>rows</code>, <code>borderStyle</code>, <code>headerColor</code></td><td>Tabular data with headers</td></tr>
|
||||
<tr><td><code>List</code></td><td><code>items</code>, <code>ordered</code>, <code>bulletChar</code>, <code>spacing</code></td><td>Bulleted or numbered list</td></tr>
|
||||
<tr><td><code>ListItem</code></td><td><code>title</code>, <code>subtitle</code>, <code>leading</code>, <code>trailing</code></td><td>Structured list row</td></tr>
|
||||
<tr><td><code>Card</code></td><td><code>title</code>, <code>borderStyle</code>, <code>borderColor</code>, <code>padding</code></td><td>Bordered container with optional title</td></tr>
|
||||
<tr><td><code>Sparkline</code></td><td><code>data</code>, <code>width</code>, <code>color</code>, <code>label</code>, <code>min</code>, <code>max</code></td><td>Inline sparkline chart using Unicode blocks (▁▂▃▄▅▆▇█)</td></tr>
|
||||
<tr><td><code>BarChart</code></td><td><code>data</code> (label/value/color), <code>width</code>, <code>showValues</code>, <code>showPercentage</code></td><td>Horizontal bar chart for comparing values</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
### Interactive
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr><th>Component</th><th>Props</th><th>Description</th></tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td><code>TextInput</code></td><td><code>placeholder</code>, <code>value</code> (use <code>$bindState</code>), <code>label</code>, <code>mask</code></td><td>Text input field. Press Enter to submit.</td></tr>
|
||||
<tr><td><code>Select</code></td><td><code>options</code>, <code>value</code> (use <code>$bindState</code>), <code>label</code></td><td>Arrow-key selection menu</td></tr>
|
||||
<tr><td><code>MultiSelect</code></td><td><code>options</code>, <code>value</code> (use <code>$bindState</code>), <code>label</code>, <code>min</code>, <code>max</code></td><td>Multi-selection menu. Space to toggle, Enter to confirm.</td></tr>
|
||||
<tr><td><code>ConfirmInput</code></td><td><code>message</code>, <code>defaultValue</code>, <code>yesLabel</code>, <code>noLabel</code></td><td>Yes/No confirmation prompt. Press Y or N.</td></tr>
|
||||
<tr><td><code>Tabs</code></td><td><code>tabs</code>, <code>value</code> (use <code>$bindState</code>), <code>color</code></td><td>Tab bar navigation with left/right arrow keys. Place child content inside with visible conditions.</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
## Providers
|
||||
|
||||
### JSONUIProvider
|
||||
|
||||
Convenience wrapper around all providers: `StateProvider` → `VisibilityProvider` → `ValidationProvider` → `ActionProvider` → `FocusProvider`.
|
||||
|
||||
```tsx
|
||||
import { JSONUIProvider, Renderer } from "@json-render/ink";
|
||||
|
||||
<JSONUIProvider initialState={{}} handlers={handlers}>
|
||||
<Renderer spec={spec} registry={registry} />
|
||||
</JSONUIProvider>
|
||||
```
|
||||
|
||||
### StateProvider
|
||||
|
||||
```tsx
|
||||
<StateProvider initialState={object} onStateChange={fn}>
|
||||
{children}
|
||||
</StateProvider>
|
||||
```
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr><th>Prop</th><th>Type</th><th>Description</th></tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td><code>store</code></td><td><code>StateStore</code></td><td>External store (controlled mode). When provided, <code>initialState</code> and <code>onStateChange</code> are ignored.</td></tr>
|
||||
<tr><td><code>initialState</code></td><td><code>Record<string, unknown></code></td><td>Initial state model (uncontrolled mode).</td></tr>
|
||||
<tr><td><code>onStateChange</code></td><td><code>{'(changes: Array<{ path: string; value: unknown }>) => void'}</code></td><td>Callback when state changes (uncontrolled mode).</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
#### External Store (Controlled Mode)
|
||||
|
||||
Pass a `StateStore` to bypass internal state and wire json-render to any state management:
|
||||
|
||||
```tsx
|
||||
import { createStateStore } from "@json-render/ink";
|
||||
|
||||
const store = createStateStore({ count: 0 });
|
||||
|
||||
<StateProvider store={store}>
|
||||
{children}
|
||||
</StateProvider>
|
||||
|
||||
// Mutate from anywhere — components re-render automatically:
|
||||
store.set("/count", 1);
|
||||
```
|
||||
|
||||
The `store` prop is also available on `JSONUIProvider` and `createRenderer`.
|
||||
|
||||
### ActionProvider
|
||||
|
||||
```tsx
|
||||
<ActionProvider handlers={Record<string, ActionHandler>} navigate={fn}>
|
||||
{children}
|
||||
</ActionProvider>
|
||||
```
|
||||
|
||||
Built-in actions: `setState`, `pushState`, `removeState`, `log`, `exit`. Custom handlers override built-ins. Includes a terminal confirmation dialog (press Y/N) for actions with `confirm`.
|
||||
|
||||
### VisibilityProvider
|
||||
|
||||
```tsx
|
||||
<VisibilityProvider>
|
||||
{children}
|
||||
</VisibilityProvider>
|
||||
```
|
||||
|
||||
### ValidationProvider
|
||||
|
||||
```tsx
|
||||
<ValidationProvider>
|
||||
{children}
|
||||
</ValidationProvider>
|
||||
```
|
||||
|
||||
### FocusProvider
|
||||
|
||||
```tsx
|
||||
<FocusProvider>
|
||||
{children}
|
||||
</FocusProvider>
|
||||
```
|
||||
|
||||
Manages Tab-cycling focus between interactive components (TextInput, Select). Supports `useFocusDisable` to suppress cycling during modal dialogs.
|
||||
|
||||
## defineRegistry
|
||||
|
||||
Create a type-safe component registry. Standard components are built-in; only register custom components.
|
||||
|
||||
```tsx
|
||||
import { defineRegistry, type Components } from "@json-render/ink";
|
||||
|
||||
const { registry, handlers, executeAction } = defineRegistry(catalog, {
|
||||
components: {
|
||||
MyWidget: ({ props }) => <Text>{props.label}</Text>,
|
||||
} as Components<typeof catalog>,
|
||||
actions: {
|
||||
submit: async (params, setState, state) => {
|
||||
// custom action logic
|
||||
},
|
||||
},
|
||||
});
|
||||
```
|
||||
|
||||
`handlers` is designed for `JSONUIProvider`/`ActionProvider`. `executeAction` is an imperative helper.
|
||||
|
||||
## createRenderer
|
||||
|
||||
Higher-level helper that wraps `Renderer` + all providers into a single component.
|
||||
|
||||
```tsx
|
||||
import { createRenderer } from "@json-render/ink";
|
||||
|
||||
const UIRenderer = createRenderer(catalog, components);
|
||||
|
||||
<UIRenderer spec={spec} state={initialState} />;
|
||||
```
|
||||
|
||||
## Hooks
|
||||
|
||||
### useUIStream
|
||||
|
||||
```typescript
|
||||
const {
|
||||
spec, // Spec | null - current UI state
|
||||
isStreaming, // boolean - true while streaming
|
||||
error, // Error | null
|
||||
send, // (prompt: string, context?: Record<string, unknown>) => Promise<void>
|
||||
stop, // () => void - abort the current stream
|
||||
clear, // () => void - reset spec and error
|
||||
} = useUIStream({
|
||||
api: string,
|
||||
onComplete?: (spec: Spec) => void,
|
||||
onError?: (error: Error) => void,
|
||||
fetch?: (url: string, init?: RequestInit) => Promise<Response>,
|
||||
validate?: boolean,
|
||||
maxRetries?: number,
|
||||
});
|
||||
```
|
||||
|
||||
### useStateStore
|
||||
|
||||
```typescript
|
||||
const { state, get, set, update } = useStateStore();
|
||||
```
|
||||
|
||||
### useStateValue
|
||||
|
||||
```typescript
|
||||
const value = useStateValue(path: string);
|
||||
```
|
||||
|
||||
### useBoundProp
|
||||
|
||||
```typescript
|
||||
const [value, setValue] = useBoundProp(resolvedValue, bindingPath);
|
||||
```
|
||||
|
||||
### useActions
|
||||
|
||||
```typescript
|
||||
const { execute } = useActions();
|
||||
```
|
||||
|
||||
### useIsVisible
|
||||
|
||||
```typescript
|
||||
const isVisible = useIsVisible(condition?: VisibilityCondition);
|
||||
```
|
||||
|
||||
### useFocus
|
||||
|
||||
```typescript
|
||||
const { isActive, id } = useFocus();
|
||||
```
|
||||
|
||||
### useFocusDisable
|
||||
|
||||
```typescript
|
||||
useFocusDisable(disabled: boolean);
|
||||
```
|
||||
|
||||
Suppresses Tab-cycling while `disabled` is true (e.g., during a modal dialog).
|
||||
|
||||
## Catalog Exports
|
||||
|
||||
```typescript
|
||||
import { standardComponentDefinitions, standardActionDefinitions } from "@json-render/ink/catalog";
|
||||
import { schema } from "@json-render/ink/schema";
|
||||
```
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr><th>Export</th><th>Purpose</th></tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td><code>standardComponentDefinitions</code></td><td>Catalog definitions for all 19 standard components</td></tr>
|
||||
<tr><td><code>standardActionDefinitions</code></td><td>Catalog definitions for standard actions (setState, pushState, removeState, log, exit)</td></tr>
|
||||
<tr><td><code>schema</code></td><td>Ink element tree schema</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
## Server Export
|
||||
|
||||
```typescript
|
||||
import { schema, standardComponentDefinitions, standardActionDefinitions } from "@json-render/ink/server";
|
||||
```
|
||||
|
||||
Re-exports the schema and catalog definitions for server-side usage (e.g., building system prompts).
|
||||
@@ -1,6 +1,7 @@
|
||||
import { DocsMobileNav } from "@/components/docs-mobile-nav";
|
||||
import { DocsSidebar } from "@/components/docs-sidebar";
|
||||
import { CopyPageButton } from "@/components/copy-page-button";
|
||||
import { TableOfContents } from "@/components/table-of-contents";
|
||||
|
||||
export default function DocsLayout({
|
||||
children,
|
||||
@@ -10,7 +11,7 @@ export default function DocsLayout({
|
||||
return (
|
||||
<>
|
||||
<DocsMobileNav />
|
||||
<div className="max-w-5xl mx-auto px-6 py-8 lg:py-12 flex gap-16">
|
||||
<div className="max-w-7xl mx-auto px-6 py-8 lg:py-12 flex gap-12">
|
||||
{/* Sidebar */}
|
||||
<aside className="w-48 shrink-0 hidden lg:block sticky top-28 h-[calc(100vh-7rem)] overflow-y-auto">
|
||||
<DocsSidebar />
|
||||
@@ -23,6 +24,11 @@ export default function DocsLayout({
|
||||
</div>
|
||||
<article>{children}</article>
|
||||
</div>
|
||||
|
||||
{/* On this page */}
|
||||
<aside className="w-44 shrink-0 hidden xl:block sticky top-28 h-[calc(100vh-7rem)] overflow-y-auto">
|
||||
<TableOfContents />
|
||||
</aside>
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
|
||||
@@ -83,6 +83,13 @@ All renderers share the same workflow:
|
||||
</td>
|
||||
<td>Video compositions</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Ink</td>
|
||||
<td>
|
||||
<code>@json-render/ink</code>
|
||||
</td>
|
||||
<td>Terminal UI (via Ink)</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -263,6 +270,30 @@ Uses a timeline spec format with compositions, tracks, and clips. Includes stand
|
||||
|
||||
See the [@json-render/remotion API reference](/docs/api/remotion) for details.
|
||||
|
||||
## Ink (Terminal)
|
||||
|
||||
Render specs as terminal UIs using [Ink](https://github.com/vadimdemedes/ink). Multiple standard components including tables, progress bars, spinners, tabs, multi-select, and interactive inputs with Tab-cycling focus.
|
||||
|
||||
```tsx
|
||||
import { defineCatalog } from "@json-render/core";
|
||||
import { schema } from "@json-render/ink/schema";
|
||||
import {
|
||||
standardComponentDefinitions,
|
||||
standardActionDefinitions,
|
||||
} from "@json-render/ink/catalog";
|
||||
import { defineRegistry, Renderer } from "@json-render/ink";
|
||||
|
||||
const catalog = defineCatalog(schema, {
|
||||
components: { ...standardComponentDefinitions },
|
||||
actions: standardActionDefinitions,
|
||||
});
|
||||
|
||||
const { registry } = defineRegistry(catalog, { components: {} });
|
||||
<Renderer spec={spec} registry={registry} />;
|
||||
```
|
||||
|
||||
See the [@json-render/ink API reference](/docs/api/ink) for details.
|
||||
|
||||
## Custom Renderers
|
||||
|
||||
You can build your own renderer for any output target. See the [Custom Schema & Renderer](/docs/custom-schema) guide for how to define a custom schema and wire it to your own rendering logic.
|
||||
|
||||
@@ -0,0 +1,133 @@
|
||||
"use client";
|
||||
|
||||
import { useState } from "react";
|
||||
import { Badge } from "@/components/ui/badge";
|
||||
import { examples, allTags, getGitHubUrl, type Example } from "@/lib/examples";
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function ExampleCard({ example }: { example: Example }) {
|
||||
return (
|
||||
<div className="group flex flex-col rounded-xl border border-border bg-card text-card-foreground overflow-hidden transition-colors hover:border-foreground/25">
|
||||
<div className="flex flex-1 flex-col gap-3 p-5">
|
||||
<h3 className="font-semibold leading-none">{example.title}</h3>
|
||||
|
||||
<p className="text-sm text-muted-foreground leading-relaxed">
|
||||
{example.description}
|
||||
</p>
|
||||
|
||||
<div className="flex flex-wrap gap-1.5">
|
||||
{example.tags.map((tag) => (
|
||||
<Badge key={tag} variant="secondary" className="text-[11px]">
|
||||
{tag}
|
||||
</Badge>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className="mt-auto flex items-center gap-3 pt-2">
|
||||
{example.demoUrl && (
|
||||
<a
|
||||
href={example.demoUrl}
|
||||
target="_blank"
|
||||
rel="noopener noreferrer"
|
||||
className="inline-flex items-center gap-1.5 text-sm text-foreground hover:text-primary transition-colors"
|
||||
>
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
width="14"
|
||||
height="14"
|
||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
strokeWidth="2"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
>
|
||||
<path d="M15 3h6v6" />
|
||||
<path d="M10 14 21 3" />
|
||||
<path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6" />
|
||||
</svg>
|
||||
Live Demo
|
||||
</a>
|
||||
)}
|
||||
<a
|
||||
href={getGitHubUrl(example)}
|
||||
target="_blank"
|
||||
rel="noopener noreferrer"
|
||||
className="inline-flex items-center gap-1.5 text-sm text-muted-foreground hover:text-foreground transition-colors"
|
||||
>
|
||||
<svg
|
||||
viewBox="0 0 16 16"
|
||||
className="h-3.5 w-3.5"
|
||||
fill="currentColor"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<path d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z" />
|
||||
</svg>
|
||||
Source
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default function ExamplesPage() {
|
||||
const [activeTag, setActiveTag] = useState<string | null>(null);
|
||||
|
||||
const filtered = activeTag
|
||||
? examples.filter((e) => e.tags.includes(activeTag))
|
||||
: examples;
|
||||
|
||||
return (
|
||||
<section className="mx-auto max-w-6xl px-6 py-16">
|
||||
<div className="mb-10">
|
||||
<h1 className="text-3xl font-bold tracking-tight sm:text-4xl">
|
||||
Examples
|
||||
</h1>
|
||||
<p className="mt-3 text-lg text-muted-foreground">
|
||||
Explore json-render across frameworks, renderers, and use cases.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div className="mb-8 flex flex-wrap gap-2">
|
||||
<button
|
||||
onClick={() => setActiveTag(null)}
|
||||
className={cn(
|
||||
"rounded-full border px-3 py-1 text-xs font-medium transition-colors",
|
||||
activeTag === null
|
||||
? "border-foreground bg-foreground text-background"
|
||||
: "border-border text-muted-foreground hover:text-foreground hover:border-foreground/50",
|
||||
)}
|
||||
>
|
||||
All
|
||||
</button>
|
||||
{allTags.map((tag) => (
|
||||
<button
|
||||
key={tag}
|
||||
onClick={() => setActiveTag(activeTag === tag ? null : tag)}
|
||||
className={cn(
|
||||
"rounded-full border px-3 py-1 text-xs font-medium transition-colors",
|
||||
activeTag === tag
|
||||
? "border-foreground bg-foreground text-background"
|
||||
: "border-border text-muted-foreground hover:text-foreground hover:border-foreground/50",
|
||||
)}
|
||||
>
|
||||
{tag}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className="grid gap-6 sm:grid-cols-2 lg:grid-cols-3">
|
||||
{filtered.map((example) => (
|
||||
<ExampleCard key={example.slug} example={example} />
|
||||
))}
|
||||
</div>
|
||||
|
||||
{filtered.length === 0 && (
|
||||
<p className="py-12 text-center text-muted-foreground">
|
||||
No examples match the selected filter.
|
||||
</p>
|
||||
)}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
@@ -16,8 +16,8 @@ const SYSTEM_PROMPT = `You are a helpful documentation assistant for json-render
|
||||
|
||||
GitHub repository: https://github.com/vercel-labs/json-render
|
||||
Documentation: https://json-render.dev/docs
|
||||
npm packages: @json-render/core, @json-render/react, @json-render/vue, @json-render/svelte, @json-render/solid, @json-render/shadcn, @json-render/react-three-fiber, @json-render/react-native, @json-render/react-email, @json-render/react-pdf, @json-render/image, @json-render/remotion, @json-render/codegen, @json-render/mcp, @json-render/redux, @json-render/zustand, @json-render/jotai, @json-render/xstate, @json-render/yaml
|
||||
Skills: json-render ships AI agent skills that teach coding agents how to use each package. Install with "npx skills add vercel-labs/json-render --skill <name>". Available skills: core, react, react-pdf, react-email, react-native, shadcn, react-three-fiber, image, remotion, vue, svelte, solid, codegen, mcp, redux, zustand, jotai, xstate, yaml. See /docs/skills for details.
|
||||
npm packages: @json-render/core, @json-render/react, @json-render/ink, @json-render/vue, @json-render/svelte, @json-render/solid, @json-render/shadcn, @json-render/react-three-fiber, @json-render/react-native, @json-render/react-email, @json-render/react-pdf, @json-render/image, @json-render/remotion, @json-render/codegen, @json-render/mcp, @json-render/redux, @json-render/zustand, @json-render/jotai, @json-render/xstate, @json-render/yaml
|
||||
Skills: json-render ships AI agent skills that teach coding agents how to use each package. Install with "npx skills add vercel-labs/json-render --skill <name>". Available skills: core, react, ink, react-pdf, react-email, react-native, shadcn, react-three-fiber, image, remotion, vue, svelte, solid, codegen, mcp, redux, zustand, jotai, xstate, yaml. See /docs/skills for details.
|
||||
|
||||
You have access to the full json-render documentation via the bash and readFile tools. The docs are available as markdown files in the /workspace/docs/ directory.
|
||||
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
import { NextRequest, NextResponse } from "next/server";
|
||||
import { getSearchIndex } from "@/lib/search-index";
|
||||
|
||||
export async function GET(req: NextRequest) {
|
||||
const q = req.nextUrl.searchParams.get("q")?.trim().toLowerCase();
|
||||
|
||||
if (!q) {
|
||||
return NextResponse.json({ results: [] });
|
||||
}
|
||||
|
||||
const index = await getSearchIndex();
|
||||
const terms = q.split(/\s+/).filter(Boolean);
|
||||
|
||||
const results = index
|
||||
.map((entry) => {
|
||||
const titleLower = entry.title.toLowerCase();
|
||||
const contentLower = entry.content.toLowerCase();
|
||||
|
||||
const titleMatch = terms.every((t) => titleLower.includes(t));
|
||||
const contentMatch = terms.every((t) => contentLower.includes(t));
|
||||
|
||||
if (!titleMatch && !contentMatch) return null;
|
||||
|
||||
let snippet = "";
|
||||
if (contentMatch) {
|
||||
const firstTermIdx = Math.min(
|
||||
...terms.map((t) => {
|
||||
const idx = contentLower.indexOf(t);
|
||||
return idx === -1 ? Infinity : idx;
|
||||
}),
|
||||
);
|
||||
if (firstTermIdx !== Infinity) {
|
||||
const start = Math.max(0, firstTermIdx - 40);
|
||||
const end = Math.min(entry.content.length, firstTermIdx + 120);
|
||||
snippet =
|
||||
(start > 0 ? "..." : "") +
|
||||
entry.content.slice(start, end).replace(/\n/g, " ") +
|
||||
(end < entry.content.length ? "..." : "");
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
title: entry.title,
|
||||
href: entry.href,
|
||||
section: entry.section,
|
||||
snippet,
|
||||
score: titleMatch ? 2 : 1,
|
||||
};
|
||||
})
|
||||
.filter(
|
||||
(
|
||||
r,
|
||||
): r is {
|
||||
title: string;
|
||||
href: string;
|
||||
section: string;
|
||||
snippet: string;
|
||||
score: number;
|
||||
} => r !== null,
|
||||
)
|
||||
.sort((a, b) => b.score - a.score)
|
||||
.slice(0, 20)
|
||||
.map(({ title, href, section, snippet }) => ({
|
||||
title,
|
||||
href,
|
||||
section,
|
||||
snippet,
|
||||
}));
|
||||
|
||||
return NextResponse.json(
|
||||
{ results },
|
||||
{ headers: { "Cache-Control": "public, max-age=60" } },
|
||||
);
|
||||
}
|
||||
@@ -261,10 +261,10 @@ export function DocsChat({
|
||||
}
|
||||
}, [messages, isLoading]);
|
||||
|
||||
// Cmd+K to open sidebar and focus prompt, Escape to close
|
||||
// Cmd+I to open sidebar and focus prompt, Escape to close
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if (e.key === "k" && (e.metaKey || e.ctrlKey)) {
|
||||
if (e.key === "i" && (e.metaKey || e.ctrlKey)) {
|
||||
e.preventDefault();
|
||||
setOpen((prev) => {
|
||||
if (!prev) {
|
||||
@@ -497,12 +497,12 @@ export function DocsChat({
|
||||
{!open && (
|
||||
<button
|
||||
onClick={() => setOpen(true)}
|
||||
className="fixed z-50 bottom-4 left-1/2 -translate-x-1/2 sm:left-auto sm:translate-x-0 sm:right-4 flex items-center gap-2 px-4 py-2 rounded-lg border bg-background text-primary shadow-lg hover:bg-primary hover:text-primary-foreground transition-colors text-sm font-medium"
|
||||
className="fixed z-50 bottom-4 left-1/2 -translate-x-1/2 sm:left-auto sm:translate-x-0 sm:right-4 flex items-center gap-2 px-4 py-2 rounded-lg border border-primary bg-primary text-primary-foreground shadow-lg hover:bg-primary/90 transition-colors text-sm font-medium"
|
||||
aria-label="Ask AI"
|
||||
>
|
||||
Ask AI
|
||||
<kbd className="hidden sm:inline-flex items-center gap-0.5 text-xs opacity-60 font-mono">
|
||||
<span>⌘</span>K
|
||||
<span>⌘</span>I
|
||||
</kbd>
|
||||
</button>
|
||||
)}
|
||||
|
||||
+114
-39
@@ -1,17 +1,59 @@
|
||||
"use client";
|
||||
|
||||
import { useState } from "react";
|
||||
import Link from "next/link";
|
||||
import { usePathname } from "next/navigation";
|
||||
import { ThemeToggle } from "./theme-toggle";
|
||||
import { Search } from "./search";
|
||||
import {
|
||||
Sheet,
|
||||
SheetTrigger,
|
||||
SheetContent,
|
||||
SheetTitle,
|
||||
} from "@/components/ui/sheet";
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const navLinks = [
|
||||
{ href: "/playground", label: "Playground" },
|
||||
{ href: "/examples", label: "Examples" },
|
||||
{ href: "/docs", label: "Docs" },
|
||||
];
|
||||
|
||||
function GitHubLink({ className }: { className?: string }) {
|
||||
return (
|
||||
<a
|
||||
href="https://github.com/vercel-labs/json-render"
|
||||
target="_blank"
|
||||
rel="noopener noreferrer"
|
||||
className={cn(
|
||||
"flex items-center gap-1.5 text-sm text-muted-foreground hover:text-foreground transition-colors",
|
||||
className,
|
||||
)}
|
||||
>
|
||||
<svg
|
||||
viewBox="0 0 16 16"
|
||||
className="h-4 w-4"
|
||||
fill="currentColor"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<path d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z" />
|
||||
</svg>
|
||||
<span>12k</span>
|
||||
</a>
|
||||
);
|
||||
}
|
||||
|
||||
export function Header() {
|
||||
const pathname = usePathname();
|
||||
const [mobileOpen, setMobileOpen] = useState(false);
|
||||
|
||||
const isActive = (href: string) => {
|
||||
if (href === "/playground") {
|
||||
return pathname === "/playground";
|
||||
}
|
||||
if (href === "/examples") {
|
||||
return pathname.startsWith("/examples");
|
||||
}
|
||||
if (href === "/docs") {
|
||||
return pathname.startsWith("/docs");
|
||||
}
|
||||
@@ -62,48 +104,81 @@ export function Header() {
|
||||
</span>
|
||||
</Link>
|
||||
</div>
|
||||
<nav className="flex items-center gap-4">
|
||||
<Link
|
||||
href="/playground"
|
||||
className={cn(
|
||||
"text-sm transition-colors",
|
||||
isActive("/playground")
|
||||
? "text-primary font-medium"
|
||||
: "text-muted-foreground hover:text-foreground",
|
||||
)}
|
||||
>
|
||||
<span className="sm:hidden">Play</span>
|
||||
<span className="hidden sm:inline">Playground</span>
|
||||
</Link>
|
||||
<Link
|
||||
href="/docs"
|
||||
className={cn(
|
||||
"text-sm transition-colors",
|
||||
isActive("/docs")
|
||||
? "text-primary font-medium"
|
||||
: "text-muted-foreground hover:text-foreground",
|
||||
)}
|
||||
>
|
||||
Docs
|
||||
</Link>
|
||||
<a
|
||||
href="https://github.com/vercel-labs/json-render"
|
||||
target="_blank"
|
||||
rel="noopener noreferrer"
|
||||
className="flex items-center gap-1.5 text-sm text-muted-foreground hover:text-foreground transition-colors"
|
||||
>
|
||||
<svg
|
||||
viewBox="0 0 16 16"
|
||||
className="h-4 w-4"
|
||||
fill="currentColor"
|
||||
aria-hidden="true"
|
||||
|
||||
{/* Desktop nav */}
|
||||
<nav className="hidden sm:flex items-center gap-4">
|
||||
{navLinks.map((link) => (
|
||||
<Link
|
||||
key={link.href}
|
||||
href={link.href}
|
||||
className={cn(
|
||||
"text-sm transition-colors",
|
||||
isActive(link.href)
|
||||
? "text-primary"
|
||||
: "text-muted-foreground hover:text-foreground",
|
||||
)}
|
||||
>
|
||||
<path d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z" />
|
||||
</svg>
|
||||
<span>12k</span>
|
||||
</a>
|
||||
{link.label}
|
||||
</Link>
|
||||
))}
|
||||
<Search />
|
||||
<GitHubLink />
|
||||
<ThemeToggle />
|
||||
</nav>
|
||||
|
||||
{/* Mobile nav */}
|
||||
<div className="flex sm:hidden items-center gap-3">
|
||||
<Search />
|
||||
<GitHubLink />
|
||||
<Sheet open={mobileOpen} onOpenChange={setMobileOpen}>
|
||||
<SheetTrigger
|
||||
className="flex items-center justify-center"
|
||||
aria-label="Open menu"
|
||||
>
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
width="20"
|
||||
height="20"
|
||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
strokeWidth="2"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
className="text-muted-foreground"
|
||||
>
|
||||
<line x1="4" x2="20" y1="12" y2="12" />
|
||||
<line x1="4" x2="20" y1="6" y2="6" />
|
||||
<line x1="4" x2="20" y1="18" y2="18" />
|
||||
</svg>
|
||||
</SheetTrigger>
|
||||
<SheetContent side="right" className="overflow-y-auto p-6">
|
||||
<SheetTitle className="mb-6">Menu</SheetTitle>
|
||||
<nav className="flex flex-col gap-1">
|
||||
{navLinks.map((link) => (
|
||||
<Link
|
||||
key={link.href}
|
||||
href={link.href}
|
||||
onClick={() => setMobileOpen(false)}
|
||||
className={cn(
|
||||
"block py-2.5 text-sm transition-colors",
|
||||
isActive(link.href)
|
||||
? "text-primary"
|
||||
: "text-muted-foreground hover:text-foreground",
|
||||
)}
|
||||
>
|
||||
{link.label}
|
||||
</Link>
|
||||
))}
|
||||
<div className="my-3 border-t border-border" />
|
||||
<div className="flex items-center justify-between py-2.5">
|
||||
<span className="text-sm text-muted-foreground">Theme</span>
|
||||
<ThemeToggle />
|
||||
</div>
|
||||
</nav>
|
||||
</SheetContent>
|
||||
</Sheet>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
);
|
||||
|
||||
@@ -0,0 +1,266 @@
|
||||
"use client";
|
||||
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import { useRouter } from "next/navigation";
|
||||
import { Dialog, DialogContent, DialogTitle } from "@/components/ui/dialog";
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
type SearchResult = {
|
||||
title: string;
|
||||
href: string;
|
||||
section: string;
|
||||
snippet: string;
|
||||
};
|
||||
|
||||
export function Search() {
|
||||
const router = useRouter();
|
||||
const [open, setOpen] = useState(false);
|
||||
const [query, setQuery] = useState("");
|
||||
const [results, setResults] = useState<SearchResult[]>([]);
|
||||
const [loading, setLoading] = useState(false);
|
||||
const [activeIndex, setActiveIndex] = useState(0);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
const listRef = useRef<HTMLDivElement>(null);
|
||||
const abortRef = useRef<AbortController | null>(null);
|
||||
|
||||
const navigate = useCallback(
|
||||
(href: string) => {
|
||||
setOpen(false);
|
||||
setQuery("");
|
||||
setResults([]);
|
||||
router.push(href);
|
||||
},
|
||||
[router],
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
function onKeyDown(e: KeyboardEvent) {
|
||||
if ((e.metaKey || e.ctrlKey) && e.key === "k") {
|
||||
e.preventDefault();
|
||||
setOpen((prev) => !prev);
|
||||
}
|
||||
}
|
||||
document.addEventListener("keydown", onKeyDown);
|
||||
return () => document.removeEventListener("keydown", onKeyDown);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (open) {
|
||||
setTimeout(() => inputRef.current?.focus(), 0);
|
||||
} else {
|
||||
setQuery("");
|
||||
setResults([]);
|
||||
}
|
||||
}, [open]);
|
||||
|
||||
useEffect(() => {
|
||||
const q = query.trim();
|
||||
if (!q) {
|
||||
setResults([]);
|
||||
setLoading(false);
|
||||
return;
|
||||
}
|
||||
|
||||
setLoading(true);
|
||||
abortRef.current?.abort();
|
||||
const controller = new AbortController();
|
||||
abortRef.current = controller;
|
||||
|
||||
const timeout = setTimeout(async () => {
|
||||
try {
|
||||
const res = await fetch(`/api/search?q=${encodeURIComponent(q)}`, {
|
||||
signal: controller.signal,
|
||||
});
|
||||
if (res.ok) {
|
||||
const data = await res.json();
|
||||
setResults(data.results);
|
||||
}
|
||||
} catch {
|
||||
// aborted or network error
|
||||
} finally {
|
||||
if (!controller.signal.aborted) {
|
||||
setLoading(false);
|
||||
}
|
||||
}
|
||||
}, 150);
|
||||
|
||||
return () => {
|
||||
clearTimeout(timeout);
|
||||
controller.abort();
|
||||
};
|
||||
}, [query]);
|
||||
|
||||
useEffect(() => {
|
||||
setActiveIndex(0);
|
||||
}, [results]);
|
||||
|
||||
function handleKeyDown(e: React.KeyboardEvent) {
|
||||
if (e.key === "ArrowDown") {
|
||||
e.preventDefault();
|
||||
setActiveIndex((i) => Math.min(i + 1, results.length - 1));
|
||||
} else if (e.key === "ArrowUp") {
|
||||
e.preventDefault();
|
||||
setActiveIndex((i) => Math.max(i - 1, 0));
|
||||
} else if (e.key === "Enter" && results[activeIndex]) {
|
||||
e.preventDefault();
|
||||
navigate(results[activeIndex].href);
|
||||
}
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
const active = listRef.current?.querySelector("[data-active='true']");
|
||||
active?.scrollIntoView({ block: "nearest" });
|
||||
}, [activeIndex]);
|
||||
|
||||
const hasQuery = query.trim().length > 0;
|
||||
|
||||
return (
|
||||
<>
|
||||
<button
|
||||
onClick={() => setOpen(true)}
|
||||
className="hidden sm:flex items-center gap-2 rounded-md border border-border bg-muted/50 px-3 py-1.5 text-sm text-muted-foreground hover:text-foreground hover:border-foreground/25 transition-colors"
|
||||
>
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
width="14"
|
||||
height="14"
|
||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
strokeWidth="2"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
>
|
||||
<circle cx="11" cy="11" r="8" />
|
||||
<path d="m21 21-4.3-4.3" />
|
||||
</svg>
|
||||
Search docs
|
||||
<kbd className="pointer-events-none ml-1 inline-flex items-center gap-0.5 rounded border border-border bg-background px-1.5 py-0.5 font-mono text-[10px] text-muted-foreground">
|
||||
<span>⌘</span>K
|
||||
</kbd>
|
||||
</button>
|
||||
|
||||
<button
|
||||
onClick={() => setOpen(true)}
|
||||
className="sm:hidden flex items-center text-muted-foreground hover:text-foreground transition-colors"
|
||||
aria-label="Search docs"
|
||||
>
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
width="16"
|
||||
height="16"
|
||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
strokeWidth="2"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
>
|
||||
<circle cx="11" cy="11" r="8" />
|
||||
<path d="m21 21-4.3-4.3" />
|
||||
</svg>
|
||||
</button>
|
||||
|
||||
<Dialog open={open} onOpenChange={setOpen}>
|
||||
<DialogContent
|
||||
showCloseButton={false}
|
||||
className="gap-0 p-0 sm:max-w-lg"
|
||||
>
|
||||
<DialogTitle className="sr-only">Search documentation</DialogTitle>
|
||||
<div className="flex items-center gap-2 border-b px-3">
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
width="16"
|
||||
height="16"
|
||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
strokeWidth="2"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
className="shrink-0 text-muted-foreground"
|
||||
>
|
||||
<circle cx="11" cy="11" r="8" />
|
||||
<path d="m21 21-4.3-4.3" />
|
||||
</svg>
|
||||
<input
|
||||
ref={inputRef}
|
||||
value={query}
|
||||
onChange={(e) => setQuery(e.target.value)}
|
||||
onKeyDown={handleKeyDown}
|
||||
placeholder="Search docs..."
|
||||
className="flex-1 bg-transparent py-3 text-sm outline-none placeholder:text-muted-foreground"
|
||||
/>
|
||||
{query && (
|
||||
<button
|
||||
onClick={() => setQuery("")}
|
||||
className="text-muted-foreground hover:text-foreground"
|
||||
>
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
width="14"
|
||||
height="14"
|
||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
strokeWidth="2"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
>
|
||||
<path d="M18 6 6 18" />
|
||||
<path d="m6 6 12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div
|
||||
ref={listRef}
|
||||
className="max-h-[min(60vh,400px)] overflow-y-auto p-2"
|
||||
>
|
||||
{loading && hasQuery ? (
|
||||
<div className="flex items-center justify-center py-6">
|
||||
<div className="h-4 w-4 animate-spin rounded-full border-2 border-muted-foreground border-t-transparent" />
|
||||
</div>
|
||||
) : hasQuery && results.length === 0 ? (
|
||||
<p className="py-6 text-center text-sm text-muted-foreground">
|
||||
No results found.
|
||||
</p>
|
||||
) : !hasQuery ? (
|
||||
<p className="py-6 text-center text-sm text-muted-foreground">
|
||||
Type to search documentation...
|
||||
</p>
|
||||
) : (
|
||||
results.map((item, i) => (
|
||||
<button
|
||||
key={item.href}
|
||||
data-active={i === activeIndex}
|
||||
onClick={() => navigate(item.href)}
|
||||
onMouseEnter={() => setActiveIndex(i)}
|
||||
className={cn(
|
||||
"flex w-full flex-col gap-1 rounded-md px-3 py-2 text-left transition-colors",
|
||||
i === activeIndex
|
||||
? "bg-accent text-accent-foreground"
|
||||
: "text-foreground",
|
||||
)}
|
||||
>
|
||||
<div className="flex items-center justify-between gap-2">
|
||||
<span className="text-sm font-medium">{item.title}</span>
|
||||
<span className="shrink-0 text-xs text-muted-foreground">
|
||||
{item.section}
|
||||
</span>
|
||||
</div>
|
||||
{item.snippet && (
|
||||
<span className="line-clamp-2 text-xs text-muted-foreground leading-relaxed">
|
||||
{item.snippet}
|
||||
</span>
|
||||
)}
|
||||
</button>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useState } from "react";
|
||||
import { usePathname } from "next/navigation";
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
type Heading = {
|
||||
id: string;
|
||||
text: string;
|
||||
level: number;
|
||||
};
|
||||
|
||||
function getHeadings(): Heading[] {
|
||||
const article = document.querySelector("article");
|
||||
if (!article) return [];
|
||||
const elements = article.querySelectorAll("h2[id], h3[id]");
|
||||
return Array.from(elements).map((el) => ({
|
||||
id: el.id,
|
||||
text: el.textContent?.replace(/#$/, "").trim() ?? "",
|
||||
level: el.tagName === "H3" ? 3 : 2,
|
||||
}));
|
||||
}
|
||||
|
||||
export function TableOfContents() {
|
||||
const pathname = usePathname();
|
||||
const [headings, setHeadings] = useState<Heading[]>([]);
|
||||
const [activeId, setActiveId] = useState<string>("");
|
||||
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => setHeadings(getHeadings()), 100);
|
||||
return () => clearTimeout(timer);
|
||||
}, [pathname]);
|
||||
|
||||
useEffect(() => {
|
||||
if (headings.length === 0) return;
|
||||
|
||||
const observer = new IntersectionObserver(
|
||||
(entries) => {
|
||||
for (const entry of entries) {
|
||||
if (entry.isIntersecting) {
|
||||
setActiveId(entry.target.id);
|
||||
}
|
||||
}
|
||||
},
|
||||
{ rootMargin: "0px 0px -75% 0px", threshold: 0.1 },
|
||||
);
|
||||
|
||||
for (const h of headings) {
|
||||
const el = document.getElementById(h.id);
|
||||
if (el) observer.observe(el);
|
||||
}
|
||||
|
||||
return () => observer.disconnect();
|
||||
}, [headings]);
|
||||
|
||||
if (headings.length === 0) return null;
|
||||
|
||||
return (
|
||||
<nav aria-label="On this page">
|
||||
<h4 className="text-xs font-medium text-muted-foreground uppercase tracking-wider mb-3">
|
||||
On this page
|
||||
</h4>
|
||||
<ul className="space-y-1">
|
||||
{headings.map((h) => (
|
||||
<li key={h.id}>
|
||||
<a
|
||||
href={`#${h.id}`}
|
||||
className={cn(
|
||||
"block text-xs leading-relaxed py-0.5 transition-colors",
|
||||
h.level === 3 && "pl-3",
|
||||
activeId === h.id
|
||||
? "text-foreground"
|
||||
: "text-muted-foreground hover:text-foreground",
|
||||
)}
|
||||
>
|
||||
{h.text}
|
||||
</a>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</nav>
|
||||
);
|
||||
}
|
||||
@@ -45,63 +45,7 @@ export const docsNavigation: NavSection[] = [
|
||||
},
|
||||
{
|
||||
title: "Examples",
|
||||
items: [
|
||||
{
|
||||
title: "Chat",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/chat",
|
||||
external: true,
|
||||
},
|
||||
{
|
||||
title: "Dashboard",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/dashboard",
|
||||
external: true,
|
||||
},
|
||||
{
|
||||
title: "React Native",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/react-native",
|
||||
external: true,
|
||||
},
|
||||
{
|
||||
title: "React PDF",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/react-pdf",
|
||||
external: true,
|
||||
},
|
||||
{
|
||||
title: "React Email",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/react-email",
|
||||
external: true,
|
||||
},
|
||||
{
|
||||
title: "Remotion",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/remotion",
|
||||
external: true,
|
||||
},
|
||||
{
|
||||
title: "Image",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/image",
|
||||
external: true,
|
||||
},
|
||||
{
|
||||
title: "Svelte",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/svelte",
|
||||
external: true,
|
||||
},
|
||||
{
|
||||
title: "Vue",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/vue",
|
||||
external: true,
|
||||
},
|
||||
{
|
||||
title: "Renders with Vite (Vue / React / Svelte / Solid)",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/vite-renderers",
|
||||
external: true,
|
||||
},
|
||||
{
|
||||
title: "MCP App",
|
||||
href: "https://github.com/vercel-labs/json-render/tree/main/examples/mcp",
|
||||
external: true,
|
||||
},
|
||||
],
|
||||
items: [{ title: "Browse All Examples", href: "/examples" }],
|
||||
},
|
||||
{
|
||||
title: "Guides",
|
||||
@@ -131,6 +75,7 @@ export const docsNavigation: NavSection[] = [
|
||||
{ title: "@json-render/react-native", href: "/docs/api/react-native" },
|
||||
{ title: "@json-render/image", href: "/docs/api/image" },
|
||||
{ title: "@json-render/remotion", href: "/docs/api/remotion" },
|
||||
{ title: "@json-render/ink", href: "/docs/api/ink" },
|
||||
{ title: "@json-render/vue", href: "/docs/api/vue" },
|
||||
{ title: "@json-render/svelte", href: "/docs/api/svelte" },
|
||||
{ title: "@json-render/solid", href: "/docs/api/solid" },
|
||||
|
||||
@@ -0,0 +1,160 @@
|
||||
export type Example = {
|
||||
slug: string;
|
||||
title: string;
|
||||
description: string;
|
||||
tags: string[];
|
||||
githubPath: string;
|
||||
demoUrl?: string;
|
||||
};
|
||||
|
||||
const GITHUB_BASE =
|
||||
"https://github.com/vercel-labs/json-render/tree/main/examples";
|
||||
|
||||
export const examples: Example[] = [
|
||||
{
|
||||
slug: "chat",
|
||||
title: "Chat",
|
||||
description:
|
||||
"AI chat app with tool calling, streaming UI, and rich components powered by the AI SDK.",
|
||||
tags: ["React", "Next.js", "AI"],
|
||||
githubPath: "examples/chat",
|
||||
demoUrl: "https://chat-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "dashboard",
|
||||
title: "Dashboard",
|
||||
description:
|
||||
"AI-generated dashboard with drag-and-drop, charts, and real-time data binding.",
|
||||
tags: ["React", "Next.js", "AI"],
|
||||
githubPath: "examples/dashboard",
|
||||
demoUrl: "https://dashboard-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "no-ai",
|
||||
title: "No AI",
|
||||
description:
|
||||
"Static specs rendered without any AI — forms, cards, tables, and more from hardcoded JSON.",
|
||||
tags: ["React", "Next.js"],
|
||||
githubPath: "examples/no-ai",
|
||||
demoUrl: "https://no-ai-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "svelte",
|
||||
title: "Svelte",
|
||||
description:
|
||||
"Svelte renderer demo with counter, todo list, and two-way data binding.",
|
||||
tags: ["Svelte", "Vite"],
|
||||
githubPath: "examples/svelte",
|
||||
demoUrl: "https://svelte-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "svelte-chat",
|
||||
title: "Svelte Chat",
|
||||
description: "AI chat app built with SvelteKit and the Svelte renderer.",
|
||||
tags: ["Svelte", "SvelteKit", "AI"],
|
||||
githubPath: "examples/svelte-chat",
|
||||
demoUrl: "https://json-render-svelte-chat-demo.labs.vercel.dev",
|
||||
},
|
||||
{
|
||||
slug: "vue",
|
||||
title: "Vue",
|
||||
description:
|
||||
"Vue renderer demo with counter, todo list, and two-way data binding.",
|
||||
tags: ["Vue", "Vite"],
|
||||
githubPath: "examples/vue",
|
||||
demoUrl: "https://vue-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "solid",
|
||||
title: "Solid",
|
||||
description:
|
||||
"Solid renderer demo with counter, todo list, and two-way data binding.",
|
||||
tags: ["Solid", "Vite"],
|
||||
githubPath: "examples/solid",
|
||||
demoUrl: "https://solid-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "vite-renderers",
|
||||
title: "Multi-Framework Renderers",
|
||||
description:
|
||||
"Same spec rendered with React, Vue, Svelte, and Solid side by side — hot-swappable at runtime.",
|
||||
tags: ["React", "Vue", "Svelte", "Solid", "Vite"],
|
||||
githubPath: "examples/vite-renderers",
|
||||
},
|
||||
{
|
||||
slug: "react-email",
|
||||
title: "React Email",
|
||||
description:
|
||||
"Generate HTML and plain-text emails from json-render specs using React Email.",
|
||||
tags: ["React", "Email"],
|
||||
githubPath: "examples/react-email",
|
||||
demoUrl: "https://react-email-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "react-pdf",
|
||||
title: "React PDF",
|
||||
description:
|
||||
"Generate PDF documents from json-render specs with @react-pdf/renderer.",
|
||||
tags: ["React", "PDF"],
|
||||
githubPath: "examples/react-pdf",
|
||||
demoUrl: "https://react-pdf-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "react-three-fiber",
|
||||
title: "React Three Fiber",
|
||||
description:
|
||||
"3D scenes generated from json-render specs using Three.js and React Three Fiber.",
|
||||
tags: ["React", "3D"],
|
||||
githubPath: "examples/react-three-fiber",
|
||||
demoUrl: "https://react-three-fiber-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "react-native",
|
||||
title: "React Native",
|
||||
description:
|
||||
"Mobile app rendering json-render specs with Expo and React Native.",
|
||||
tags: ["React Native", "Expo"],
|
||||
githubPath: "examples/react-native",
|
||||
},
|
||||
{
|
||||
slug: "remotion",
|
||||
title: "Remotion",
|
||||
description: "Generate videos from json-render specs using Remotion.",
|
||||
tags: ["React", "Video"],
|
||||
githubPath: "examples/remotion",
|
||||
demoUrl: "https://remotion-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "image",
|
||||
title: "Image",
|
||||
description:
|
||||
"Generate OG images and social cards from json-render specs using Satori.",
|
||||
tags: ["React", "Image"],
|
||||
githubPath: "examples/image",
|
||||
demoUrl: "https://image-demo.json-render.dev",
|
||||
},
|
||||
{
|
||||
slug: "ink-chat",
|
||||
title: "Ink Chat",
|
||||
description:
|
||||
"Terminal chat agent that streams rich json-render UIs using Ink and the AI Gateway.",
|
||||
tags: ["Ink", "Terminal", "AI"],
|
||||
githubPath: "examples/ink-chat",
|
||||
},
|
||||
{
|
||||
slug: "mcp",
|
||||
title: "MCP App",
|
||||
description:
|
||||
"MCP server that serves shadcn UIs to Claude, ChatGPT, Cursor, and VS Code.",
|
||||
tags: ["React", "MCP", "Vite"],
|
||||
githubPath: "examples/mcp",
|
||||
},
|
||||
];
|
||||
|
||||
export const allTags = Array.from(
|
||||
new Set(examples.flatMap((e) => e.tags)),
|
||||
).sort();
|
||||
|
||||
export function getGitHubUrl(example: Example): string {
|
||||
return `${GITHUB_BASE}/${example.slug}`;
|
||||
}
|
||||
@@ -11,6 +11,7 @@ export const PAGE_TITLES: Record<string, string> = {
|
||||
|
||||
// Top-level
|
||||
playground: "Playground",
|
||||
examples: "Examples",
|
||||
|
||||
// Docs
|
||||
docs: "Introduction",
|
||||
@@ -58,6 +59,7 @@ export const PAGE_TITLES: Record<string, string> = {
|
||||
"docs/api/jotai": "@json-render/jotai API",
|
||||
"docs/api/react-three-fiber": "@json-render/react-three-fiber API",
|
||||
"docs/api/xstate": "@json-render/xstate API",
|
||||
"docs/api/ink": "@json-render/ink API",
|
||||
"docs/api/yaml": "@json-render/yaml API",
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
import { readFile } from "fs/promises";
|
||||
import { join } from "path";
|
||||
import { docsNavigation } from "./docs-navigation";
|
||||
import { mdxToCleanMarkdown } from "./mdx-to-markdown";
|
||||
|
||||
export type IndexEntry = {
|
||||
title: string;
|
||||
href: string;
|
||||
section: string;
|
||||
content: string;
|
||||
};
|
||||
|
||||
let cached: IndexEntry[] | null = null;
|
||||
|
||||
function stripMarkdown(md: string): string {
|
||||
return (
|
||||
md
|
||||
// Remove fenced code blocks entirely
|
||||
.replace(/```[\s\S]*?```/g, "")
|
||||
// Remove inline code
|
||||
.replace(/`[^`]+`/g, "")
|
||||
// Remove markdown links, keep text
|
||||
.replace(/\[([^\]]+)\]\([^)]+\)/g, "$1")
|
||||
// Remove heading markers
|
||||
.replace(/^#{1,6}\s+/gm, "")
|
||||
// Remove bold/italic markers
|
||||
.replace(/\*{1,3}([^*]+)\*{1,3}/g, "$1")
|
||||
// Remove HTML tags
|
||||
.replace(/<[^>]+>/g, "")
|
||||
// Collapse whitespace
|
||||
.replace(/\n{3,}/g, "\n\n")
|
||||
.trim()
|
||||
);
|
||||
}
|
||||
|
||||
function mdxFileForSlug(slug: string): string {
|
||||
const docsRoot = join(process.cwd(), "app", "(main)", "docs");
|
||||
if (slug === "/docs") {
|
||||
return join(docsRoot, "page.mdx");
|
||||
}
|
||||
const rest = slug.replace(/^\/docs\/?/, "");
|
||||
return join(docsRoot, ...rest.split("/"), "page.mdx");
|
||||
}
|
||||
|
||||
export async function getSearchIndex(): Promise<IndexEntry[]> {
|
||||
if (cached) return cached;
|
||||
|
||||
const entries: IndexEntry[] = [];
|
||||
|
||||
for (const section of docsNavigation) {
|
||||
for (const item of section.items) {
|
||||
if (item.external) continue;
|
||||
try {
|
||||
const raw = await readFile(mdxFileForSlug(item.href), "utf-8");
|
||||
const md = mdxToCleanMarkdown(raw);
|
||||
const content = stripMarkdown(md);
|
||||
entries.push({
|
||||
title: item.title,
|
||||
href: item.href,
|
||||
section: section.title,
|
||||
content,
|
||||
});
|
||||
} catch {
|
||||
entries.push({
|
||||
title: item.title,
|
||||
href: item.href,
|
||||
section: section.title,
|
||||
content: "",
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cached = entries;
|
||||
return entries;
|
||||
}
|
||||
@@ -35,16 +35,26 @@ export function useMDXComponents(components: MDXComponents): MDXComponents {
|
||||
h2: ({ children }: { children?: React.ReactNode }) => {
|
||||
const id = slugify(extractText(children));
|
||||
return (
|
||||
<h2 id={id} className="text-xl font-semibold mt-12 mb-4">
|
||||
{children}
|
||||
<h2 id={id} className="group text-xl font-semibold mt-12 mb-4">
|
||||
<a href={`#${id}`} className="no-underline hover:no-underline">
|
||||
{children}
|
||||
<span className="ml-2 text-muted-foreground/0 group-hover:text-muted-foreground transition-colors select-none">
|
||||
#
|
||||
</span>
|
||||
</a>
|
||||
</h2>
|
||||
);
|
||||
},
|
||||
h3: ({ children }: { children?: React.ReactNode }) => {
|
||||
const id = slugify(extractText(children));
|
||||
return (
|
||||
<h3 id={id} className="text-lg font-medium mt-8 mb-3">
|
||||
{children}
|
||||
<h3 id={id} className="group text-lg font-medium mt-8 mb-3">
|
||||
<a href={`#${id}`} className="no-underline hover:no-underline">
|
||||
{children}
|
||||
<span className="ml-2 text-muted-foreground/0 group-hover:text-muted-foreground transition-colors select-none">
|
||||
#
|
||||
</span>
|
||||
</a>
|
||||
</h3>
|
||||
);
|
||||
},
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "web",
|
||||
"version": "0.1.8",
|
||||
"version": "0.1.9",
|
||||
"type": "module",
|
||||
"private": true,
|
||||
"license": "Apache-2.0",
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
# Vercel AI Gateway
|
||||
# Automatically authenticated when deployed on Vercel
|
||||
# For local development, get your key from https://vercel.com/ai-gateway
|
||||
AI_GATEWAY_API_KEY=
|
||||
|
||||
# AI Model Configuration
|
||||
# Default: anthropic/claude-haiku-4.5
|
||||
AI_GATEWAY_MODEL=anthropic/claude-haiku-4.5
|
||||
|
||||
# Rate Limiting (Upstash Redis)
|
||||
# Optional - rate limiting is disabled when these are not set
|
||||
KV_REST_API_URL=
|
||||
KV_REST_API_TOKEN=
|
||||
RATE_LIMIT_PER_MINUTE=10
|
||||
RATE_LIMIT_PER_DAY=100
|
||||
@@ -1,5 +1,14 @@
|
||||
# example-chat
|
||||
|
||||
## 0.1.9
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Updated dependencies [43b7515]
|
||||
- @json-render/core@0.14.1
|
||||
- @json-render/react@0.14.1
|
||||
- @json-render/shadcn@0.14.1
|
||||
|
||||
## 0.1.8
|
||||
|
||||
### Patch Changes
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { agent } from "@/lib/agent";
|
||||
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
|
||||
import {
|
||||
convertToModelMessages,
|
||||
createUIMessageStream,
|
||||
@@ -6,10 +7,35 @@ import {
|
||||
type UIMessage,
|
||||
} from "ai";
|
||||
import { pipeJsonRender } from "@json-render/core";
|
||||
import { headers } from "next/headers";
|
||||
|
||||
export const maxDuration = 60;
|
||||
|
||||
export async function POST(req: Request) {
|
||||
const headersList = await headers();
|
||||
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
|
||||
|
||||
const [minuteResult, dailyResult] = await Promise.all([
|
||||
minuteRateLimit.limit(ip),
|
||||
dailyRateLimit.limit(ip),
|
||||
]);
|
||||
|
||||
if (!minuteResult.success || !dailyResult.success) {
|
||||
const isMinuteLimit = !minuteResult.success;
|
||||
return new Response(
|
||||
JSON.stringify({
|
||||
error: "Rate limit exceeded",
|
||||
message: isMinuteLimit
|
||||
? "Too many requests. Please wait a moment before trying again."
|
||||
: "Daily limit reached. Please try again tomorrow.",
|
||||
}),
|
||||
{
|
||||
status: 429,
|
||||
headers: { "Content-Type": "application/json" },
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
const body = await req.json();
|
||||
const uiMessages: UIMessage[] = body.messages;
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
@@ -0,0 +1,57 @@
|
||||
import { Ratelimit } from "@upstash/ratelimit";
|
||||
import { Redis } from "@upstash/redis";
|
||||
|
||||
// Lazy initialization to avoid errors when Redis env vars are not configured
|
||||
let _minuteRateLimit: Ratelimit | null = null;
|
||||
let _dailyRateLimit: Ratelimit | null = null;
|
||||
|
||||
function getRedis(): Redis | null {
|
||||
const url = process.env.KV_REST_API_URL;
|
||||
const token = process.env.KV_REST_API_TOKEN;
|
||||
|
||||
if (!url || !token) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new Redis({ url, token });
|
||||
}
|
||||
|
||||
// No-op rate limiter for when Redis is not configured
|
||||
const noopRateLimiter = {
|
||||
limit: async () => ({ success: true, limit: 0, remaining: 0, reset: 0 }),
|
||||
};
|
||||
|
||||
const MINUTE_LIMIT = Number(process.env.RATE_LIMIT_PER_MINUTE) || 10;
|
||||
const DAILY_LIMIT = Number(process.env.RATE_LIMIT_PER_DAY) || 100;
|
||||
|
||||
// Requests per minute (sliding window)
|
||||
export const minuteRateLimit = {
|
||||
limit: async (identifier: string) => {
|
||||
if (!_minuteRateLimit) {
|
||||
const redis = getRedis();
|
||||
if (!redis) return noopRateLimiter.limit();
|
||||
_minuteRateLimit = new Ratelimit({
|
||||
redis,
|
||||
limiter: Ratelimit.slidingWindow(MINUTE_LIMIT, "1 m"),
|
||||
prefix: "ratelimit:chat:minute",
|
||||
});
|
||||
}
|
||||
return _minuteRateLimit.limit(identifier);
|
||||
},
|
||||
};
|
||||
|
||||
// Requests per day (fixed window)
|
||||
export const dailyRateLimit = {
|
||||
limit: async (identifier: string) => {
|
||||
if (!_dailyRateLimit) {
|
||||
const redis = getRedis();
|
||||
if (!redis) return noopRateLimiter.limit();
|
||||
_dailyRateLimit = new Ratelimit({
|
||||
redis,
|
||||
limiter: Ratelimit.fixedWindow(DAILY_LIMIT, "1 d"),
|
||||
prefix: "ratelimit:chat:daily",
|
||||
});
|
||||
}
|
||||
return _dailyRateLimit.limit(identifier);
|
||||
},
|
||||
};
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "example-chat",
|
||||
"version": "0.1.8",
|
||||
"version": "0.1.9",
|
||||
"type": "module",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
@@ -34,6 +34,8 @@
|
||||
"streamdown": "^2.2.0",
|
||||
"tailwind-merge": "^3.4.0",
|
||||
"three": "^0.182.0",
|
||||
"@upstash/ratelimit": "^2.0.8",
|
||||
"@upstash/redis": "^1.37.0",
|
||||
"zod": "4.3.6"
|
||||
},
|
||||
"devDependencies": {
|
||||
|
||||
@@ -4,3 +4,10 @@ DATABASE_URL=postgresql://postgres:postgres@localhost:5432/json_render_dashboard
|
||||
# AI (optional - for UI generation)
|
||||
AI_GATEWAY_API_KEY=
|
||||
AI_GATEWAY_MODEL=anthropic/claude-haiku-4.5
|
||||
|
||||
# Rate Limiting (Upstash Redis)
|
||||
# Optional - rate limiting is disabled when these are not set
|
||||
KV_REST_API_URL=
|
||||
KV_REST_API_TOKEN=
|
||||
RATE_LIMIT_PER_MINUTE=10
|
||||
RATE_LIMIT_PER_DAY=100
|
||||
|
||||
@@ -1,5 +1,14 @@
|
||||
# example-dashboard
|
||||
|
||||
## 0.1.9
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Updated dependencies [43b7515]
|
||||
- @json-render/core@0.14.1
|
||||
- @json-render/codegen@0.14.1
|
||||
- @json-render/react@0.14.1
|
||||
|
||||
## 0.1.8
|
||||
|
||||
### Patch Changes
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import { streamText } from "ai";
|
||||
import { buildUserPrompt } from "@json-render/core";
|
||||
import { dashboardCatalog } from "@/lib/render/catalog";
|
||||
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
|
||||
import { headers } from "next/headers";
|
||||
|
||||
export const maxDuration = 30;
|
||||
|
||||
@@ -9,6 +11,30 @@ const SYSTEM_PROMPT = dashboardCatalog.prompt();
|
||||
const DEFAULT_MODEL = "anthropic/claude-haiku-4.5";
|
||||
|
||||
export async function POST(req: Request) {
|
||||
const headersList = await headers();
|
||||
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
|
||||
|
||||
const [minuteResult, dailyResult] = await Promise.all([
|
||||
minuteRateLimit.limit(ip),
|
||||
dailyRateLimit.limit(ip),
|
||||
]);
|
||||
|
||||
if (!minuteResult.success || !dailyResult.success) {
|
||||
const isMinuteLimit = !minuteResult.success;
|
||||
return new Response(
|
||||
JSON.stringify({
|
||||
error: "Rate limit exceeded",
|
||||
message: isMinuteLimit
|
||||
? "Too many requests. Please wait a moment before trying again."
|
||||
: "Daily limit reached. Please try again tomorrow.",
|
||||
}),
|
||||
{
|
||||
status: 429,
|
||||
headers: { "Content-Type": "application/json" },
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
const { prompt, context } = await req.json();
|
||||
|
||||
const userPrompt = buildUserPrompt({
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
@@ -0,0 +1,57 @@
|
||||
import { Ratelimit } from "@upstash/ratelimit";
|
||||
import { Redis } from "@upstash/redis";
|
||||
|
||||
// Lazy initialization to avoid errors when Redis env vars are not configured
|
||||
let _minuteRateLimit: Ratelimit | null = null;
|
||||
let _dailyRateLimit: Ratelimit | null = null;
|
||||
|
||||
function getRedis(): Redis | null {
|
||||
const url = process.env.KV_REST_API_URL;
|
||||
const token = process.env.KV_REST_API_TOKEN;
|
||||
|
||||
if (!url || !token) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new Redis({ url, token });
|
||||
}
|
||||
|
||||
// No-op rate limiter for when Redis is not configured
|
||||
const noopRateLimiter = {
|
||||
limit: async () => ({ success: true, limit: 0, remaining: 0, reset: 0 }),
|
||||
};
|
||||
|
||||
const MINUTE_LIMIT = Number(process.env.RATE_LIMIT_PER_MINUTE) || 10;
|
||||
const DAILY_LIMIT = Number(process.env.RATE_LIMIT_PER_DAY) || 100;
|
||||
|
||||
// Requests per minute (sliding window)
|
||||
export const minuteRateLimit = {
|
||||
limit: async (identifier: string) => {
|
||||
if (!_minuteRateLimit) {
|
||||
const redis = getRedis();
|
||||
if (!redis) return noopRateLimiter.limit();
|
||||
_minuteRateLimit = new Ratelimit({
|
||||
redis,
|
||||
limiter: Ratelimit.slidingWindow(MINUTE_LIMIT, "1 m"),
|
||||
prefix: "ratelimit:dashboard:minute",
|
||||
});
|
||||
}
|
||||
return _minuteRateLimit.limit(identifier);
|
||||
},
|
||||
};
|
||||
|
||||
// Requests per day (fixed window)
|
||||
export const dailyRateLimit = {
|
||||
limit: async (identifier: string) => {
|
||||
if (!_dailyRateLimit) {
|
||||
const redis = getRedis();
|
||||
if (!redis) return noopRateLimiter.limit();
|
||||
_dailyRateLimit = new Ratelimit({
|
||||
redis,
|
||||
limiter: Ratelimit.fixedWindow(DAILY_LIMIT, "1 d"),
|
||||
prefix: "ratelimit:dashboard:daily",
|
||||
});
|
||||
}
|
||||
return _dailyRateLimit.limit(identifier);
|
||||
},
|
||||
};
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "example-dashboard",
|
||||
"version": "0.1.8",
|
||||
"version": "0.1.9",
|
||||
"type": "module",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
@@ -40,6 +40,8 @@
|
||||
"sonner": "^2.0.7",
|
||||
"tailwind-merge": "^3.4.0",
|
||||
"vaul": "^1.1.2",
|
||||
"@upstash/ratelimit": "^2.0.8",
|
||||
"@upstash/redis": "^1.37.0",
|
||||
"zod": "^4.3.6"
|
||||
},
|
||||
"devDependencies": {
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
# Vercel AI Gateway
|
||||
# Automatically authenticated when deployed on Vercel
|
||||
# For local development, get your key from https://vercel.com/ai-gateway
|
||||
AI_GATEWAY_API_KEY=
|
||||
|
||||
# AI Model Configuration
|
||||
# Default: anthropic/claude-sonnet-4-6
|
||||
AI_GATEWAY_MODEL=anthropic/claude-sonnet-4-6
|
||||
|
||||
# ElevenLabs Text-to-Speech (optional, for NPC dialogue)
|
||||
ELEVENLABS_API_KEY=
|
||||
|
||||
# Upstash Redis for rate limiting (optional, no-op if not set)
|
||||
KV_REST_API_URL=
|
||||
KV_REST_API_TOKEN=
|
||||
RATE_LIMIT_PER_MINUTE=10
|
||||
RATE_LIMIT_PER_DAY=100
|
||||
@@ -0,0 +1,48 @@
|
||||
import { streamText } from "ai";
|
||||
import { gateway } from "@ai-sdk/gateway";
|
||||
import { headers } from "next/headers";
|
||||
import { generateGameAIPrompt } from "@/lib/ai-game-prompt";
|
||||
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
|
||||
|
||||
export async function POST(req: Request) {
|
||||
const headersList = await headers();
|
||||
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
|
||||
|
||||
const [minuteResult, dailyResult] = await Promise.all([
|
||||
minuteRateLimit.limit(ip),
|
||||
dailyRateLimit.limit(ip),
|
||||
]);
|
||||
|
||||
if (!minuteResult.success || !dailyResult.success) {
|
||||
const isMinuteLimit = !minuteResult.success;
|
||||
return new Response(
|
||||
JSON.stringify({
|
||||
error: "Rate limit exceeded",
|
||||
message: isMinuteLimit
|
||||
? "Too many requests. Please wait a moment before trying again."
|
||||
: "Daily limit reached. Please try again tomorrow.",
|
||||
}),
|
||||
{
|
||||
status: 429,
|
||||
headers: { "Content-Type": "application/json" },
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
const { prompt, objects, previousPrompts } = await req.json();
|
||||
|
||||
if (!prompt) {
|
||||
return Response.json({ error: "Prompt is required" }, { status: 400 });
|
||||
}
|
||||
|
||||
const sceneObjects = Array.isArray(objects) ? objects : [];
|
||||
|
||||
const result = streamText({
|
||||
model: gateway(
|
||||
process.env.AI_GATEWAY_MODEL || "anthropic/claude-sonnet-4-6",
|
||||
),
|
||||
prompt: generateGameAIPrompt(prompt, sceneObjects, previousPrompts || []),
|
||||
});
|
||||
|
||||
return result.toTextStreamResponse();
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
import { streamText } from "ai";
|
||||
import { gateway } from "@ai-sdk/gateway";
|
||||
import { headers } from "next/headers";
|
||||
import { generateSystemPrompt, generateUserPrompt } from "@/lib/ai-prompt";
|
||||
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
|
||||
|
||||
export async function POST(req: Request) {
|
||||
const headersList = await headers();
|
||||
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
|
||||
|
||||
const [minuteResult, dailyResult] = await Promise.all([
|
||||
minuteRateLimit.limit(ip),
|
||||
dailyRateLimit.limit(ip),
|
||||
]);
|
||||
|
||||
if (!minuteResult.success || !dailyResult.success) {
|
||||
const isMinuteLimit = !minuteResult.success;
|
||||
return new Response(
|
||||
JSON.stringify({
|
||||
error: "Rate limit exceeded",
|
||||
message: isMinuteLimit
|
||||
? "Too many requests. Please wait a moment before trying again."
|
||||
: "Daily limit reached. Please try again tomorrow.",
|
||||
}),
|
||||
{
|
||||
status: 429,
|
||||
headers: { "Content-Type": "application/json" },
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
const { prompt, spec, previousPrompts } = await req.json();
|
||||
|
||||
const result = streamText({
|
||||
model: gateway(
|
||||
process.env.AI_GATEWAY_MODEL || "anthropic/claude-sonnet-4-6",
|
||||
),
|
||||
system: generateSystemPrompt(),
|
||||
prompt: generateUserPrompt(prompt, spec, previousPrompts),
|
||||
});
|
||||
|
||||
return result.toTextStreamResponse();
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
import { streamText } from "ai";
|
||||
import { gateway } from "@ai-sdk/gateway";
|
||||
import { headers } from "next/headers";
|
||||
import speechQueue from "@/lib/speech-queue";
|
||||
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
|
||||
|
||||
interface DialogMessage {
|
||||
text: string;
|
||||
audioUrl?: string;
|
||||
}
|
||||
|
||||
const VOICE_MAP: Record<string, string> = {
|
||||
elder: "pNInz6obpgDQGcFmaJgB",
|
||||
old: "pNInz6obpgDQGcFmaJgB",
|
||||
wise: "pNInz6obpgDQGcFmaJgB",
|
||||
warrior: "AZnzlk1XvdvUeBnXmlld",
|
||||
soldier: "AZnzlk1XvdvUeBnXmlld",
|
||||
guard: "AZnzlk1XvdvUeBnXmlld",
|
||||
child: "MF3mGyEYCl7XYWbV9V6O",
|
||||
young: "MF3mGyEYCl7XYWbV9V6O",
|
||||
merchant: "jBpfuIE2acCO8z3wKNLl",
|
||||
trader: "jBpfuIE2acCO8z3wKNLl",
|
||||
wizard: "IKne3meq5aSn9XLyUdCD",
|
||||
mage: "IKne3meq5aSn9XLyUdCD",
|
||||
magic: "IKne3meq5aSn9XLyUdCD",
|
||||
};
|
||||
|
||||
function getVoiceIdForRole(role: string): string {
|
||||
const lower = role.toLowerCase();
|
||||
for (const [keyword, voiceId] of Object.entries(VOICE_MAP)) {
|
||||
if (lower.includes(keyword)) return voiceId;
|
||||
}
|
||||
return "ThT5KcBeYPX3keUQqHPh";
|
||||
}
|
||||
|
||||
export async function POST(req: Request) {
|
||||
const headersList = await headers();
|
||||
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
|
||||
|
||||
const [minuteResult, dailyResult] = await Promise.all([
|
||||
minuteRateLimit.limit(ip),
|
||||
dailyRateLimit.limit(ip),
|
||||
]);
|
||||
|
||||
if (!minuteResult.success || !dailyResult.success) {
|
||||
const isMinuteLimit = !minuteResult.success;
|
||||
return new Response(
|
||||
JSON.stringify({
|
||||
error: "Rate limit exceeded",
|
||||
message: isMinuteLimit
|
||||
? "Too many requests. Please wait a moment before trying again."
|
||||
: "Daily limit reached. Please try again tomorrow.",
|
||||
}),
|
||||
{
|
||||
status: 429,
|
||||
headers: { "Content-Type": "application/json" },
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
const { role } = await req.json();
|
||||
|
||||
const prompt = `You are a character with the following role: "${role || "villager"}".
|
||||
Generate 2-3 short messages that this character would say when interacted with.
|
||||
Keep each message under 100 characters.
|
||||
Return ONLY a JSON array of objects with a "text" field for each message.
|
||||
Example: [{"text":"Hello traveler! Welcome to our village."}, {"text":"Can I help you with something?"}]`;
|
||||
|
||||
try {
|
||||
const result = await streamText({
|
||||
model: gateway(
|
||||
process.env.AI_GATEWAY_MODEL || "anthropic/claude-sonnet-4-6",
|
||||
),
|
||||
prompt,
|
||||
});
|
||||
|
||||
let text = "";
|
||||
for await (const chunk of result.textStream) {
|
||||
text += chunk;
|
||||
}
|
||||
|
||||
let messages: DialogMessage[] = [];
|
||||
try {
|
||||
const jsonMatch = text.match(/\[.*\]/s);
|
||||
const jsonString = jsonMatch ? jsonMatch[0] : "[]";
|
||||
messages = JSON.parse(jsonString);
|
||||
} catch {
|
||||
messages = [
|
||||
{ text: "Hello there! How can I help you?" },
|
||||
{ text: "It's a beautiful day, isn't it?" },
|
||||
];
|
||||
}
|
||||
|
||||
if (messages.length === 0) {
|
||||
messages = [
|
||||
{ text: "Hello there! How can I help you?" },
|
||||
{ text: "It's a beautiful day, isn't it?" },
|
||||
];
|
||||
}
|
||||
|
||||
const hasTTS = !!process.env.ELEVENLABS_API_KEY;
|
||||
if (hasTTS) {
|
||||
const voiceId = getVoiceIdForRole(role || "");
|
||||
const withAudio: DialogMessage[] = [];
|
||||
for (const msg of messages) {
|
||||
try {
|
||||
const audioUrl = await speechQueue.add(msg.text, voiceId);
|
||||
withAudio.push({ ...msg, audioUrl });
|
||||
} catch {
|
||||
withAudio.push(msg);
|
||||
}
|
||||
}
|
||||
return Response.json({ messages: withAudio });
|
||||
}
|
||||
|
||||
return Response.json({ messages });
|
||||
} catch {
|
||||
return Response.json({
|
||||
messages: [
|
||||
{ text: "Hello there! How can I help you?" },
|
||||
{ text: "It's a beautiful day, isn't it?" },
|
||||
],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
import { NextResponse } from "next/server";
|
||||
import { list } from "@vercel/blob";
|
||||
|
||||
export async function GET() {
|
||||
try {
|
||||
const { blobs } = await list({ prefix: "game-engine/environments/" });
|
||||
const environments = blobs.map((blob) => ({
|
||||
name: blob.pathname.split("/").pop() || "Unknown",
|
||||
url: blob.url,
|
||||
size: blob.size,
|
||||
uploadedAt: blob.uploadedAt,
|
||||
}));
|
||||
return NextResponse.json({ environments });
|
||||
} catch (error) {
|
||||
console.error("Failed to list environments:", error);
|
||||
return NextResponse.json(
|
||||
{ error: "Failed to list environments" },
|
||||
{ status: 500 },
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
import { NextResponse } from "next/server";
|
||||
import { list } from "@vercel/blob";
|
||||
|
||||
export async function GET() {
|
||||
try {
|
||||
const { blobs } = await list({ prefix: "game-engine/models/" });
|
||||
const models = blobs.map((blob) => ({
|
||||
name: blob.pathname.split("/").pop() || "Unknown",
|
||||
url: blob.url,
|
||||
size: blob.size,
|
||||
uploadedAt: blob.uploadedAt,
|
||||
}));
|
||||
return NextResponse.json({ models });
|
||||
} catch (error) {
|
||||
console.error("Failed to list models:", error);
|
||||
return NextResponse.json(
|
||||
{ error: "Failed to list models" },
|
||||
{ status: 500 },
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
export async function POST(req: Request) {
|
||||
const { text, voiceId } = await req.json();
|
||||
|
||||
const apiKey = process.env.ELEVENLABS_API_KEY;
|
||||
if (!apiKey) {
|
||||
return new Response(
|
||||
JSON.stringify({ error: "ELEVENLABS_API_KEY not set" }),
|
||||
{
|
||||
status: 500,
|
||||
headers: { "Content-Type": "application/json" },
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
const voice = voiceId || "21m00Tcm4TlvDq8ikWAM";
|
||||
|
||||
const response = await fetch(
|
||||
`https://api.elevenlabs.io/v1/text-to-speech/${voice}`,
|
||||
{
|
||||
method: "POST",
|
||||
headers: {
|
||||
"xi-api-key": apiKey,
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify({
|
||||
text,
|
||||
model_id: "eleven_monolingual_v1",
|
||||
voice_settings: {
|
||||
stability: 0.5,
|
||||
similarity_boost: 0.75,
|
||||
},
|
||||
}),
|
||||
},
|
||||
);
|
||||
|
||||
if (!response.ok) {
|
||||
return new Response(JSON.stringify({ error: "TTS generation failed" }), {
|
||||
status: 500,
|
||||
headers: { "Content-Type": "application/json" },
|
||||
});
|
||||
}
|
||||
|
||||
const audioBuffer = await response.arrayBuffer();
|
||||
return new Response(audioBuffer, {
|
||||
headers: {
|
||||
"Content-Type": "audio/mpeg",
|
||||
"Cache-Control": "public, max-age=3600",
|
||||
},
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
import { NextResponse } from "next/server";
|
||||
import { put } from "@vercel/blob";
|
||||
|
||||
export async function POST(request: Request) {
|
||||
try {
|
||||
const formData = await request.formData();
|
||||
const file = formData.get("file") as File;
|
||||
|
||||
if (!file) {
|
||||
return NextResponse.json({ error: "No file provided" }, { status: 400 });
|
||||
}
|
||||
|
||||
const filenameFromForm = formData.get("filename");
|
||||
const filename = filenameFromForm ? String(filenameFromForm) : file.name;
|
||||
const cleanFilename = filename.toLowerCase().replace(/[^a-z0-9.]/g, "-");
|
||||
|
||||
const blob = await put(`game-engine/environments/${cleanFilename}`, file, {
|
||||
access: "public",
|
||||
});
|
||||
|
||||
return NextResponse.json({ url: blob.url, name: cleanFilename });
|
||||
} catch (error) {
|
||||
console.error("Failed to upload environment:", error);
|
||||
return NextResponse.json(
|
||||
{ error: "Failed to upload file" },
|
||||
{ status: 500 },
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
import { NextResponse } from "next/server";
|
||||
import { put } from "@vercel/blob";
|
||||
|
||||
export async function POST(request: Request) {
|
||||
try {
|
||||
const formData = await request.formData();
|
||||
const file = formData.get("file") as File;
|
||||
|
||||
if (!file) {
|
||||
return NextResponse.json({ error: "No file provided" }, { status: 400 });
|
||||
}
|
||||
|
||||
const filenameFromForm = formData.get("filename");
|
||||
const filename = filenameFromForm ? String(filenameFromForm) : file.name;
|
||||
const cleanFilename = filename.toLowerCase().replace(/[^a-z0-9.]/g, "-");
|
||||
|
||||
const blob = await put(`game-engine/models/${cleanFilename}`, file, {
|
||||
access: "public",
|
||||
});
|
||||
|
||||
return NextResponse.json({ url: blob.url, name: cleanFilename });
|
||||
} catch (error) {
|
||||
console.error("Failed to upload model:", error);
|
||||
return NextResponse.json(
|
||||
{ error: "Failed to upload file" },
|
||||
{ status: 500 },
|
||||
);
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 25 KiB |
@@ -0,0 +1,96 @@
|
||||
@import "tailwindcss";
|
||||
|
||||
@theme inline {
|
||||
--color-background: #0a0a0a;
|
||||
--color-foreground: #ededed;
|
||||
--color-muted: #1e1e1e;
|
||||
--color-muted-foreground: #888;
|
||||
--color-border: #2a2a2a;
|
||||
--color-input: #1a1a1a;
|
||||
--color-primary: #fff;
|
||||
--color-primary-foreground: #0a0a0a;
|
||||
--color-accent: #333;
|
||||
--color-accent-foreground: #ededed;
|
||||
--color-destructive: #e53935;
|
||||
}
|
||||
|
||||
html, body {
|
||||
margin: 0;
|
||||
background: var(--color-background);
|
||||
color: var(--color-foreground);
|
||||
font-family: system-ui, -apple-system, sans-serif;
|
||||
overflow: hidden;
|
||||
overscroll-behavior: none;
|
||||
touch-action: none;
|
||||
position: fixed;
|
||||
width: 100%;
|
||||
height: 100dvh;
|
||||
-webkit-user-select: none;
|
||||
user-select: none;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
input, textarea, [contenteditable] {
|
||||
-webkit-user-select: text;
|
||||
user-select: text;
|
||||
-webkit-touch-callout: default;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
@media (hover: none) {
|
||||
button, a, [role="button"] {
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
.hover\:bg-white\/5:hover { background-color: transparent !important; }
|
||||
.hover\:bg-white\/10:hover { background-color: transparent !important; }
|
||||
.hover\:bg-white\/20:hover { background-color: transparent !important; }
|
||||
}
|
||||
|
||||
canvas {
|
||||
-webkit-user-select: none;
|
||||
user-select: none;
|
||||
-webkit-touch-callout: none;
|
||||
touch-action: none;
|
||||
}
|
||||
|
||||
:root {
|
||||
--sai-bottom: env(safe-area-inset-bottom, 0px);
|
||||
--sai-top: env(safe-area-inset-top, 0px);
|
||||
}
|
||||
|
||||
.safe-bottom {
|
||||
padding-bottom: env(safe-area-inset-bottom, 0px);
|
||||
}
|
||||
|
||||
@keyframes pulse-low {
|
||||
0%, 100% { opacity: 1; }
|
||||
50% { opacity: 0.6; }
|
||||
}
|
||||
|
||||
.animate-pulse-low {
|
||||
animation: pulse-low 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes fade-in {
|
||||
from { opacity: 0; }
|
||||
to { opacity: 1; }
|
||||
}
|
||||
|
||||
.animate-fade-in {
|
||||
animation: fade-in 0.5s ease-out forwards;
|
||||
}
|
||||
|
||||
@keyframes screen-flash {
|
||||
0% { opacity: 0.7; }
|
||||
100% { opacity: 0; }
|
||||
}
|
||||
|
||||
.animate-screen-flash {
|
||||
animation: screen-flash 0.4s ease-out forwards;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
import type { Metadata } from "next";
|
||||
import "./globals.css";
|
||||
|
||||
export const metadata: Metadata = {
|
||||
title: "Game Engine | json-render",
|
||||
description:
|
||||
"Build 3D worlds with AI. A scene editor and game runtime powered by json-render specs and React Three Fiber.",
|
||||
icons: { icon: "/icon.svg" },
|
||||
};
|
||||
|
||||
export default function RootLayout({
|
||||
children,
|
||||
}: {
|
||||
children: React.ReactNode;
|
||||
}) {
|
||||
return (
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta
|
||||
name="viewport"
|
||||
content="width=device-width, initial-scale=1, viewport-fit=cover"
|
||||
/>
|
||||
</head>
|
||||
<body>{children}</body>
|
||||
</html>
|
||||
);
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
@@ -0,0 +1,7 @@
|
||||
"use client";
|
||||
|
||||
import { GameEngine } from "@/components/game-engine";
|
||||
|
||||
export default function Page() {
|
||||
return <GameEngine />;
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
"use client";
|
||||
|
||||
import { useState, useRef, useEffect } from "react";
|
||||
import {
|
||||
Plus,
|
||||
Box,
|
||||
Circle,
|
||||
Cylinder,
|
||||
Triangle,
|
||||
Sun,
|
||||
User,
|
||||
Volume2,
|
||||
Image,
|
||||
Video,
|
||||
Package,
|
||||
Users,
|
||||
Hexagon,
|
||||
Spline,
|
||||
Pentagon,
|
||||
Shapes,
|
||||
} from "lucide-react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
import type { ObjectType } from "@/lib/types";
|
||||
|
||||
const sections = [
|
||||
{
|
||||
label: "Basic Shapes",
|
||||
items: [
|
||||
{ type: "box" as ObjectType, label: "Box", icon: Box },
|
||||
{ type: "sphere" as ObjectType, label: "Sphere", icon: Circle },
|
||||
{ type: "cylinder" as ObjectType, label: "Cylinder", icon: Cylinder },
|
||||
{ type: "cone" as ObjectType, label: "Cone", icon: Triangle },
|
||||
{ type: "torus" as ObjectType, label: "Torus", icon: Circle },
|
||||
{ type: "plane" as ObjectType, label: "Plane", icon: Box },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: "Advanced Shapes",
|
||||
items: [
|
||||
{ type: "capsule" as ObjectType, label: "Capsule", icon: Cylinder },
|
||||
{
|
||||
type: "tetrahedron" as ObjectType,
|
||||
label: "Tetrahedron",
|
||||
icon: Triangle,
|
||||
},
|
||||
{ type: "octahedron" as ObjectType, label: "Octahedron", icon: Circle },
|
||||
{
|
||||
type: "dodecahedron" as ObjectType,
|
||||
label: "Dodecahedron",
|
||||
icon: Circle,
|
||||
},
|
||||
{ type: "icosahedron" as ObjectType, label: "Icosahedron", icon: Circle },
|
||||
{ type: "knot" as ObjectType, label: "Knot", icon: Circle },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: "Custom Geometry",
|
||||
items: [
|
||||
{ type: "extrude" as ObjectType, label: "Extrude", icon: Hexagon },
|
||||
{ type: "tube" as ObjectType, label: "Tube", icon: Spline },
|
||||
{ type: "shape" as ObjectType, label: "Shape", icon: Pentagon },
|
||||
{ type: "mesh" as ObjectType, label: "Mesh", icon: Shapes },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: "Environment",
|
||||
items: [
|
||||
{ type: "light" as ObjectType, label: "Light", icon: Sun },
|
||||
{ type: "sound" as ObjectType, label: "Sound", icon: Volume2 },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: "Media",
|
||||
items: [
|
||||
{ type: "image" as ObjectType, label: "Image", icon: Image },
|
||||
{ type: "video" as ObjectType, label: "Video", icon: Video },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: "Entities",
|
||||
items: [
|
||||
{ type: "player" as ObjectType, label: "Player", icon: User },
|
||||
{ type: "character" as ObjectType, label: "Character", icon: Users },
|
||||
{ type: "model" as ObjectType, label: "Model", icon: Package },
|
||||
],
|
||||
},
|
||||
];
|
||||
|
||||
export function AddObjectButton() {
|
||||
const [open, setOpen] = useState(false);
|
||||
const addObject = useEditorStore((s) => s.addObject);
|
||||
const popoverRef = useRef<HTMLDivElement>(null);
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
useEffect(() => {
|
||||
if (!open) return;
|
||||
const handleClickOutside = (e: PointerEvent) => {
|
||||
if (
|
||||
popoverRef.current &&
|
||||
!popoverRef.current.contains(e.target as Node)
|
||||
) {
|
||||
setOpen(false);
|
||||
}
|
||||
};
|
||||
document.addEventListener("pointerdown", handleClickOutside);
|
||||
return () =>
|
||||
document.removeEventListener("pointerdown", handleClickOutside);
|
||||
}, [open]);
|
||||
|
||||
return (
|
||||
<div className="absolute bottom-4 left-4 z-10" ref={popoverRef}>
|
||||
{open && (
|
||||
<div
|
||||
className={`absolute bottom-14 left-0 ${isMobile ? "w-64" : "w-56"} bg-[#141414] border border-[#2a2a2a] rounded-lg shadow-xl overflow-hidden`}
|
||||
>
|
||||
<div className="max-h-80 overflow-y-auto py-1">
|
||||
{sections.map((section) => (
|
||||
<div key={section.label}>
|
||||
<div className="px-3 py-1.5 text-[9px] font-semibold text-[#555] uppercase tracking-wider">
|
||||
{section.label}
|
||||
</div>
|
||||
{section.items.map((item) => (
|
||||
<button
|
||||
key={item.type}
|
||||
onClick={() => {
|
||||
addObject(item.type);
|
||||
setOpen(false);
|
||||
}}
|
||||
className={`w-full flex items-center gap-2.5 px-3 ${isMobile ? "py-2.5" : "py-1.5"} text-xs text-[#aaa] hover:text-white active:text-white hover:bg-white/5 active:bg-white/10 transition-colors`}
|
||||
>
|
||||
<item.icon size={isMobile ? 16 : 12} />
|
||||
{item.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<button
|
||||
onClick={() => setOpen(!open)}
|
||||
className={`${isMobile ? "w-11 h-11" : "w-9 h-9"} flex items-center justify-center rounded-full bg-white/10 hover:bg-white/20 active:bg-white/30 text-white transition-colors backdrop-blur-sm`}
|
||||
title="Add object"
|
||||
>
|
||||
<Plus size={isMobile ? 20 : 18} />
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
"use client";
|
||||
|
||||
import { useState, useRef, useMemo } from "react";
|
||||
import { MessageSquare, X, ArrowUp, Loader2 } from "lucide-react";
|
||||
import { deepMergeSpec } from "@json-render/core";
|
||||
import type { Spec } from "@json-render/core";
|
||||
import { parse } from "yaml";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
import { sceneToSpec } from "@/lib/scene-to-spec";
|
||||
import { specToSceneObjects } from "@/lib/spec-to-scene";
|
||||
|
||||
function stripFences(text: string): string {
|
||||
return text
|
||||
.replace(/```yaml-edit\s*\n?/g, "")
|
||||
.replace(/```yaml-spec\s*\n?/g, "")
|
||||
.replace(/```\s*$/gm, "")
|
||||
.trim();
|
||||
}
|
||||
|
||||
export function AIPrompt() {
|
||||
const [open, setOpen] = useState(false);
|
||||
const [prompt, setPrompt] = useState("");
|
||||
const [isProcessing, setIsProcessing] = useState(false);
|
||||
const [message, setMessage] = useState("");
|
||||
const [previousPrompts, setPreviousPrompts] = useState<string[]>([]);
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
const scenes = useEditorStore((s) => s.scenes);
|
||||
const activeSceneId = useEditorStore((s) => s.activeSceneId);
|
||||
const replaceSceneObjects = useEditorStore((s) => s.replaceSceneObjects);
|
||||
const setIsPromptOpen = useEditorStore((s) => s.setIsPromptOpen);
|
||||
|
||||
const activeScene = useMemo(
|
||||
() => scenes.find((s) => s.id === activeSceneId),
|
||||
[scenes, activeSceneId],
|
||||
);
|
||||
|
||||
const handleSubmit = async () => {
|
||||
if (!prompt.trim() || isProcessing || !activeScene) return;
|
||||
|
||||
setIsProcessing(true);
|
||||
setMessage("Thinking...");
|
||||
setIsPromptOpen(true);
|
||||
|
||||
try {
|
||||
const currentSpec = sceneToSpec(activeScene);
|
||||
|
||||
const res = await fetch("/api/ai", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({
|
||||
prompt,
|
||||
spec: currentSpec,
|
||||
previousPrompts,
|
||||
}),
|
||||
});
|
||||
|
||||
if (!res.ok) {
|
||||
setMessage("Error: " + res.statusText);
|
||||
return;
|
||||
}
|
||||
|
||||
const reader = res.body?.getReader();
|
||||
if (!reader) return;
|
||||
|
||||
const decoder = new TextDecoder();
|
||||
let accumulated = "";
|
||||
let lastAppliedJson = "";
|
||||
const baseSpec = JSON.parse(JSON.stringify(currentSpec));
|
||||
|
||||
while (true) {
|
||||
const { done, value } = await reader.read();
|
||||
if (done) break;
|
||||
|
||||
const chunk = decoder.decode(value, { stream: true });
|
||||
accumulated += chunk;
|
||||
|
||||
if (!chunk.includes("\n")) continue;
|
||||
|
||||
const stripped = stripFences(accumulated);
|
||||
if (!stripped) continue;
|
||||
|
||||
try {
|
||||
const editObj = parse(stripped);
|
||||
if (
|
||||
editObj &&
|
||||
typeof editObj === "object" &&
|
||||
!Array.isArray(editObj)
|
||||
) {
|
||||
const editJson = JSON.stringify(editObj);
|
||||
if (editJson === lastAppliedJson) continue;
|
||||
lastAppliedJson = editJson;
|
||||
|
||||
const merged = deepMergeSpec(
|
||||
JSON.parse(JSON.stringify(baseSpec)),
|
||||
editObj as Record<string, unknown>,
|
||||
);
|
||||
const patchedSpec = merged as unknown as Spec;
|
||||
const newObjects = specToSceneObjects(patchedSpec);
|
||||
if (newObjects.length > 0) {
|
||||
replaceSceneObjects(newObjects);
|
||||
}
|
||||
}
|
||||
} catch {
|
||||
// Incomplete YAML — wait for more data
|
||||
}
|
||||
}
|
||||
|
||||
// Final parse to catch any remaining content
|
||||
const stripped = stripFences(accumulated);
|
||||
if (stripped) {
|
||||
try {
|
||||
const editObj = parse(stripped);
|
||||
if (
|
||||
editObj &&
|
||||
typeof editObj === "object" &&
|
||||
!Array.isArray(editObj)
|
||||
) {
|
||||
const merged = deepMergeSpec(
|
||||
JSON.parse(JSON.stringify(baseSpec)),
|
||||
editObj as Record<string, unknown>,
|
||||
);
|
||||
const patchedSpec = merged as unknown as Spec;
|
||||
const newObjects = specToSceneObjects(patchedSpec);
|
||||
if (newObjects.length > 0) {
|
||||
replaceSceneObjects(newObjects);
|
||||
}
|
||||
}
|
||||
} catch {
|
||||
// Parse failed
|
||||
}
|
||||
}
|
||||
|
||||
setPreviousPrompts((prev) => [...prev, prompt]);
|
||||
setMessage("Done");
|
||||
setPrompt("");
|
||||
} catch {
|
||||
setMessage("Error occurred");
|
||||
} finally {
|
||||
setIsProcessing(false);
|
||||
setIsPromptOpen(false);
|
||||
setTimeout(() => setMessage(""), 3000);
|
||||
}
|
||||
};
|
||||
|
||||
if (!open) {
|
||||
return (
|
||||
<button
|
||||
onClick={() => {
|
||||
setOpen(true);
|
||||
setTimeout(() => inputRef.current?.focus(), 100);
|
||||
}}
|
||||
className={`absolute bottom-4 right-4 z-10 ${isMobile ? "w-11 h-11" : "w-9 h-9"} flex items-center justify-center rounded-full bg-white/10 hover:bg-white/20 active:bg-white/30 text-white transition-colors backdrop-blur-sm`}
|
||||
title="AI Scene Editor"
|
||||
>
|
||||
<MessageSquare size={isMobile ? 18 : 16} />
|
||||
</button>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`absolute bottom-4 right-4 z-10 ${isMobile ? "left-4 right-4 w-auto" : "w-80"}`}
|
||||
>
|
||||
<div className="bg-[#141414] border border-[#2a2a2a] rounded-lg shadow-xl overflow-hidden">
|
||||
<div className="flex items-center justify-between px-3 py-2 border-b border-[#1e1e1e]">
|
||||
<span className="text-[10px] font-semibold text-[#666] uppercase tracking-wider">
|
||||
AI Scene Editor
|
||||
</span>
|
||||
<button
|
||||
onClick={() => setOpen(false)}
|
||||
className="p-1.5 text-[#666] hover:text-white active:text-white"
|
||||
>
|
||||
<X size={14} />
|
||||
</button>
|
||||
</div>
|
||||
<div className="p-3">
|
||||
<div className="flex gap-2">
|
||||
<input
|
||||
ref={inputRef}
|
||||
type="text"
|
||||
value={prompt}
|
||||
onChange={(e) => setPrompt(e.target.value)}
|
||||
onKeyDown={(e) => e.key === "Enter" && handleSubmit()}
|
||||
placeholder="Describe scene changes..."
|
||||
disabled={isProcessing}
|
||||
className={`flex-1 bg-[#1a1a1a] border border-[#2a2a2a] rounded px-2.5 ${isMobile ? "py-2.5 text-base" : "py-1.5 text-xs"} text-[#ccc] outline-none focus:border-[#555] placeholder:text-[#444] disabled:opacity-50`}
|
||||
/>
|
||||
<button
|
||||
onClick={handleSubmit}
|
||||
disabled={isProcessing || !prompt.trim()}
|
||||
className={`${isMobile ? "p-2.5" : "p-1.5"} rounded bg-white/10 hover:bg-white/20 active:bg-white/30 text-white disabled:opacity-30 disabled:cursor-not-allowed transition-colors`}
|
||||
>
|
||||
{isProcessing ? (
|
||||
<Loader2 size={14} className="animate-spin" />
|
||||
) : (
|
||||
<ArrowUp size={14} />
|
||||
)}
|
||||
</button>
|
||||
</div>
|
||||
{message && (
|
||||
<div className="mt-2 text-[10px] text-[#666] flex items-center gap-1.5">
|
||||
{isProcessing && <Loader2 size={10} className="animate-spin" />}
|
||||
{message}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
"use client";
|
||||
|
||||
import { useState, useCallback, useEffect, useRef } from "react";
|
||||
import { Upload } from "lucide-react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
|
||||
export function DropZone() {
|
||||
const [isDragging, setIsDragging] = useState(false);
|
||||
const [isUploading, setIsUploading] = useState(false);
|
||||
const dragCounter = useRef(0);
|
||||
const fileInputRef = useRef<HTMLInputElement>(null);
|
||||
const createCustomObject = useEditorStore((s) => s.createCustomObject);
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
const hasGlbFiles = useCallback((e: DragEvent) => {
|
||||
if (e.dataTransfer?.types.includes("Files")) return true;
|
||||
return false;
|
||||
}, []);
|
||||
|
||||
const processFiles = useCallback(
|
||||
async (files: File[]) => {
|
||||
const glbFiles = files.filter(
|
||||
(f) =>
|
||||
f.name.endsWith(".glb") ||
|
||||
f.name.endsWith(".gltf") ||
|
||||
f.type === "model/gltf-binary" ||
|
||||
f.type === "model/gltf+json",
|
||||
);
|
||||
|
||||
if (glbFiles.length === 0) return;
|
||||
|
||||
setIsUploading(true);
|
||||
|
||||
for (const file of glbFiles) {
|
||||
try {
|
||||
let modelUrl: string;
|
||||
|
||||
try {
|
||||
const formData = new FormData();
|
||||
formData.append("file", file);
|
||||
formData.append("filename", file.name);
|
||||
|
||||
const res = await fetch("/api/upload-model", {
|
||||
method: "POST",
|
||||
body: formData,
|
||||
});
|
||||
|
||||
if (res.ok) {
|
||||
const data = await res.json();
|
||||
modelUrl = data.url;
|
||||
} else {
|
||||
modelUrl = URL.createObjectURL(file);
|
||||
}
|
||||
} catch {
|
||||
modelUrl = URL.createObjectURL(file);
|
||||
}
|
||||
|
||||
const name = file.name.replace(/\.(glb|gltf)$/i, "");
|
||||
createCustomObject("model", {
|
||||
name: name.charAt(0).toUpperCase() + name.slice(1),
|
||||
modelUrl,
|
||||
position: [0, 0, 0],
|
||||
scale: [1, 1, 1],
|
||||
});
|
||||
} catch (err) {
|
||||
console.error("Failed to add model:", err);
|
||||
}
|
||||
}
|
||||
|
||||
setIsUploading(false);
|
||||
},
|
||||
[createCustomObject],
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (isPlaying) return;
|
||||
|
||||
const handleDragEnter = (e: DragEvent) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
dragCounter.current++;
|
||||
if (hasGlbFiles(e)) {
|
||||
setIsDragging(true);
|
||||
}
|
||||
};
|
||||
|
||||
const handleDragOver = (e: DragEvent) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
if (e.dataTransfer) {
|
||||
e.dataTransfer.dropEffect = "copy";
|
||||
}
|
||||
};
|
||||
|
||||
const handleDragLeave = (e: DragEvent) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
dragCounter.current--;
|
||||
if (dragCounter.current <= 0) {
|
||||
dragCounter.current = 0;
|
||||
setIsDragging(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handleDrop = async (e: DragEvent) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
dragCounter.current = 0;
|
||||
setIsDragging(false);
|
||||
|
||||
if (!e.dataTransfer) return;
|
||||
await processFiles(Array.from(e.dataTransfer.files));
|
||||
};
|
||||
|
||||
window.addEventListener("dragenter", handleDragEnter);
|
||||
window.addEventListener("dragover", handleDragOver);
|
||||
window.addEventListener("dragleave", handleDragLeave);
|
||||
window.addEventListener("drop", handleDrop);
|
||||
|
||||
return () => {
|
||||
window.removeEventListener("dragenter", handleDragEnter);
|
||||
window.removeEventListener("dragover", handleDragOver);
|
||||
window.removeEventListener("dragleave", handleDragLeave);
|
||||
window.removeEventListener("drop", handleDrop);
|
||||
};
|
||||
}, [isPlaying, hasGlbFiles, processFiles]);
|
||||
|
||||
const handleFileInputChange = async (
|
||||
e: React.ChangeEvent<HTMLInputElement>,
|
||||
) => {
|
||||
if (e.target.files) {
|
||||
await processFiles(Array.from(e.target.files));
|
||||
}
|
||||
if (fileInputRef.current) {
|
||||
fileInputRef.current.value = "";
|
||||
}
|
||||
};
|
||||
|
||||
if (isPlaying) return null;
|
||||
|
||||
return (
|
||||
<>
|
||||
{isDragging && (
|
||||
<div className="absolute inset-0 bg-blue-500/10 border-2 border-dashed border-blue-500/50 rounded-lg flex items-center justify-center z-[6] pointer-events-none">
|
||||
<div className="bg-black/70 backdrop-blur-sm rounded-lg px-6 py-4 flex flex-col items-center gap-2">
|
||||
<Upload className="w-8 h-8 text-blue-400" />
|
||||
<span className="text-sm text-blue-300 font-medium">
|
||||
Drop .glb file to add model
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{isUploading && (
|
||||
<div className="absolute inset-0 flex items-center justify-center pointer-events-none z-[6]">
|
||||
<div className="bg-black/70 backdrop-blur-sm rounded-lg px-6 py-4">
|
||||
<span className="text-sm text-white">Adding model...</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{isMobile && (
|
||||
<>
|
||||
<input
|
||||
ref={fileInputRef}
|
||||
type="file"
|
||||
accept=".glb,.gltf"
|
||||
multiple
|
||||
onChange={handleFileInputChange}
|
||||
className="hidden"
|
||||
/>
|
||||
<button
|
||||
onClick={() => fileInputRef.current?.click()}
|
||||
className="absolute bottom-4 left-[4.5rem] z-10 w-11 h-11 flex items-center justify-center rounded-full bg-white/10 active:bg-white/30 text-white transition-colors backdrop-blur-sm"
|
||||
title="Import .glb model"
|
||||
>
|
||||
<Upload size={18} />
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
"use client";
|
||||
|
||||
import { useMemo, useState, useEffect, type ReactNode } from "react";
|
||||
import { stringify } from "yaml";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { sceneToSpec } from "@/lib/scene-to-spec";
|
||||
|
||||
const YAML_TOKEN_RE =
|
||||
/(^[ \t]*[\w][\w.-]*:(?=\s|$))|("(?:\\.|[^"\\])*"|'(?:\\'|[^'\\])*')|(true|false)|(null|~)|(-?\d+(?:\.\d+)?(?:[eE][+-]?\d+)?(?=\s|$))/gm;
|
||||
|
||||
function highlightYaml(yaml: string): ReactNode[] {
|
||||
const parts: ReactNode[] = [];
|
||||
let lastIndex = 0;
|
||||
let match: RegExpExecArray | null;
|
||||
|
||||
while ((match = YAML_TOKEN_RE.exec(yaml)) !== null) {
|
||||
if (match.index > lastIndex) {
|
||||
parts.push(yaml.slice(lastIndex, match.index));
|
||||
}
|
||||
|
||||
const [full, key, str, bool, nil, num] = match;
|
||||
let color: string;
|
||||
if (key) color = "#c4a7e7";
|
||||
else if (str) color = "#a8d4a2";
|
||||
else if (bool) color = "#f6c177";
|
||||
else if (nil) color = "#6e6a86";
|
||||
else if (num) color = "#ebbcba";
|
||||
else color = "#8a8a8a";
|
||||
|
||||
parts.push(
|
||||
<span key={match.index} style={{ color }}>
|
||||
{full}
|
||||
</span>,
|
||||
);
|
||||
lastIndex = match.index + full.length;
|
||||
}
|
||||
|
||||
if (lastIndex < yaml.length) {
|
||||
parts.push(yaml.slice(lastIndex));
|
||||
}
|
||||
|
||||
return parts;
|
||||
}
|
||||
|
||||
export function JsonPane() {
|
||||
const [mounted, setMounted] = useState(false);
|
||||
const scenes = useEditorStore((s) => s.scenes);
|
||||
const activeSceneId = useEditorStore((s) => s.activeSceneId);
|
||||
|
||||
useEffect(() => setMounted(true), []);
|
||||
|
||||
const activeScene = useMemo(
|
||||
() => scenes.find((s) => s.id === activeSceneId) || scenes[0],
|
||||
[scenes, activeSceneId],
|
||||
);
|
||||
|
||||
const spec = useMemo(() => {
|
||||
if (!activeScene) return null;
|
||||
return sceneToSpec(activeScene);
|
||||
}, [activeScene]);
|
||||
|
||||
const yaml = useMemo(() => {
|
||||
if (!spec) return "";
|
||||
return stringify(spec, { indent: 2, lineWidth: 0 });
|
||||
}, [spec]);
|
||||
|
||||
const highlighted = useMemo(() => {
|
||||
if (!yaml) return null;
|
||||
return highlightYaml(yaml);
|
||||
}, [yaml]);
|
||||
|
||||
return (
|
||||
<div className="flex flex-col h-full">
|
||||
<div className="h-9 flex items-center px-3 border-b border-[#1e1e1e] flex-shrink-0">
|
||||
<span className="text-[10px] font-semibold text-[#555] uppercase tracking-wider font-mono">
|
||||
Spec
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex-1 overflow-auto">
|
||||
<pre className="p-3 text-[11px] leading-[1.5] text-[#555] font-mono whitespace-pre select-all">
|
||||
{mounted ? highlighted : ""}
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
"use client";
|
||||
|
||||
import { useState, useRef, useEffect } from "react";
|
||||
import { ChevronDown, Plus, Copy, Trash2 } from "lucide-react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
|
||||
export function SceneDropdown() {
|
||||
const [open, setOpen] = useState(false);
|
||||
const ref = useRef<HTMLDivElement>(null);
|
||||
|
||||
const {
|
||||
scenes,
|
||||
activeSceneId,
|
||||
setActiveScene,
|
||||
createScene,
|
||||
duplicateScene,
|
||||
deleteScene,
|
||||
} = useEditorStore();
|
||||
|
||||
const activeScene = scenes.find((s) => s.id === activeSceneId) || scenes[0];
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
useEffect(() => {
|
||||
function handleClickOutside(e: PointerEvent) {
|
||||
if (ref.current && !ref.current.contains(e.target as Node)) {
|
||||
setOpen(false);
|
||||
}
|
||||
}
|
||||
document.addEventListener("pointerdown", handleClickOutside);
|
||||
return () =>
|
||||
document.removeEventListener("pointerdown", handleClickOutside);
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div ref={ref} className="relative">
|
||||
<button
|
||||
onClick={() => setOpen(!open)}
|
||||
className="flex items-center gap-1.5 px-2 py-1 rounded text-xs text-[#ccc] hover:text-white hover:bg-white/5 transition-colors"
|
||||
>
|
||||
<span className="truncate max-w-[120px]">{activeScene?.name}</span>
|
||||
<ChevronDown
|
||||
size={12}
|
||||
className={`transition-transform ${open ? "rotate-180" : ""}`}
|
||||
/>
|
||||
</button>
|
||||
|
||||
{open && (
|
||||
<div className="absolute top-full left-0 mt-1 w-56 bg-[#1a1a1a] border border-[#2a2a2a] rounded-md shadow-xl z-50 overflow-hidden">
|
||||
<button
|
||||
onClick={() => {
|
||||
createScene(`Scene ${scenes.length + 1}`);
|
||||
setOpen(false);
|
||||
}}
|
||||
className={`w-full flex items-center gap-2 px-3 ${isMobile ? "py-2.5" : "py-2"} text-xs text-[#ccc] hover:bg-white/5 hover:text-white active:bg-white/10 transition-colors`}
|
||||
>
|
||||
<Plus size={12} />
|
||||
New Scene
|
||||
</button>
|
||||
|
||||
<div className="h-px bg-[#2a2a2a]" />
|
||||
|
||||
<div className="max-h-60 overflow-y-auto py-1">
|
||||
{scenes.map((scene) => (
|
||||
<div
|
||||
key={scene.id}
|
||||
className={`group flex items-center justify-between px-3 ${isMobile ? "py-2.5" : "py-1.5"} cursor-pointer text-xs transition-colors ${
|
||||
scene.id === activeSceneId
|
||||
? "bg-white/8 text-white"
|
||||
: "text-[#888] hover:text-[#ccc] hover:bg-white/3"
|
||||
}`}
|
||||
onClick={() => {
|
||||
setActiveScene(scene.id);
|
||||
setOpen(false);
|
||||
}}
|
||||
>
|
||||
<span className="truncate">{scene.name}</span>
|
||||
<div
|
||||
className={`${isMobile ? "flex" : "hidden group-hover:flex"} items-center gap-0.5`}
|
||||
>
|
||||
<button
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
duplicateScene(scene.id);
|
||||
}}
|
||||
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-white active:text-white`}
|
||||
title="Duplicate"
|
||||
>
|
||||
<Copy size={isMobile ? 14 : 10} />
|
||||
</button>
|
||||
{scenes.length > 1 && (
|
||||
<button
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
deleteScene(scene.id);
|
||||
}}
|
||||
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-red-400 active:text-red-400`}
|
||||
title="Delete"
|
||||
>
|
||||
<Trash2 size={isMobile ? 14 : 10} />
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,706 @@
|
||||
"use client";
|
||||
|
||||
import { useState } from "react";
|
||||
import { ChevronDown, ChevronRight, Eye, EyeOff, Trash2 } from "lucide-react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
import type { SceneObject, Physics, LightType } from "@/lib/types";
|
||||
|
||||
function Section({
|
||||
label,
|
||||
defaultOpen = true,
|
||||
children,
|
||||
}: {
|
||||
label: string;
|
||||
defaultOpen?: boolean;
|
||||
children: React.ReactNode;
|
||||
}) {
|
||||
const [open, setOpen] = useState(defaultOpen);
|
||||
return (
|
||||
<div className="border-b border-[#1e1e1e]">
|
||||
<button
|
||||
onClick={() => setOpen(!open)}
|
||||
className="w-full flex items-center gap-1.5 px-3 py-2.5 sm:py-2 text-[10px] font-semibold text-[#666] uppercase tracking-wider hover:text-[#999] active:text-[#999] min-h-[44px] sm:min-h-0"
|
||||
>
|
||||
{open ? <ChevronDown size={10} /> : <ChevronRight size={10} />}
|
||||
{label}
|
||||
</button>
|
||||
{open && (
|
||||
<div className="px-3 pb-3 space-y-2.5 sm:space-y-2">{children}</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function Field({
|
||||
label,
|
||||
children,
|
||||
}: {
|
||||
label: string;
|
||||
children: React.ReactNode;
|
||||
}) {
|
||||
return (
|
||||
<div className="flex items-center gap-2">
|
||||
<label className="text-[10px] text-[#666] w-16 flex-shrink-0">
|
||||
{label}
|
||||
</label>
|
||||
<div className="flex-1">{children}</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function NumberInput({
|
||||
value,
|
||||
onChange,
|
||||
step = 0.1,
|
||||
}: {
|
||||
value: number;
|
||||
onChange: (v: number) => void;
|
||||
step?: number;
|
||||
}) {
|
||||
return (
|
||||
<input
|
||||
type="number"
|
||||
value={value != null ? Number(value.toFixed(3)) : 0}
|
||||
onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
|
||||
step={step}
|
||||
className="w-full bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555]"
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function Vec3Input({
|
||||
value,
|
||||
onChange,
|
||||
labels = ["X", "Y", "Z"],
|
||||
}: {
|
||||
value: [number, number, number];
|
||||
onChange: (v: [number, number, number]) => void;
|
||||
labels?: [string, string, string];
|
||||
}) {
|
||||
return (
|
||||
<div className="flex gap-1">
|
||||
{[0, 1, 2].map((i) => (
|
||||
<div key={i} className="flex-1">
|
||||
<div className="text-[8px] text-[#555] mb-0.5">{labels[i]}</div>
|
||||
<NumberInput
|
||||
value={value[i] ?? 0}
|
||||
onChange={(v) => {
|
||||
const next = [...value] as [number, number, number];
|
||||
next[i] = v;
|
||||
onChange(next);
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function ColorInput({
|
||||
value,
|
||||
onChange,
|
||||
}: {
|
||||
value: string;
|
||||
onChange: (v: string) => void;
|
||||
}) {
|
||||
return (
|
||||
<div className="flex items-center gap-1.5">
|
||||
<input
|
||||
type="color"
|
||||
value={value}
|
||||
onChange={(e) => onChange(e.target.value)}
|
||||
className="w-8 h-8 sm:w-6 sm:h-6 rounded border border-[#2a2a2a] cursor-pointer bg-transparent"
|
||||
/>
|
||||
<input
|
||||
type="text"
|
||||
value={value}
|
||||
onChange={(e) => onChange(e.target.value)}
|
||||
className="flex-1 bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555]"
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function SelectInput({
|
||||
value,
|
||||
onChange,
|
||||
options,
|
||||
}: {
|
||||
value: string;
|
||||
onChange: (v: string) => void;
|
||||
options: { value: string; label: string }[];
|
||||
}) {
|
||||
return (
|
||||
<select
|
||||
value={value}
|
||||
onChange={(e) => onChange(e.target.value)}
|
||||
className="w-full bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555]"
|
||||
>
|
||||
{options.map((opt) => (
|
||||
<option key={opt.value} value={opt.value}>
|
||||
{opt.label}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
);
|
||||
}
|
||||
|
||||
function CheckboxInput({
|
||||
value,
|
||||
onChange,
|
||||
label,
|
||||
}: {
|
||||
value: boolean;
|
||||
onChange: (v: boolean) => void;
|
||||
label: string;
|
||||
}) {
|
||||
return (
|
||||
<label className="flex items-center gap-2 text-xs sm:text-[11px] text-[#ccc] cursor-pointer py-0.5">
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={value}
|
||||
onChange={(e) => onChange(e.target.checked)}
|
||||
className="rounded border-[#2a2a2a] w-4 h-4 sm:w-3.5 sm:h-3.5"
|
||||
/>
|
||||
{label}
|
||||
</label>
|
||||
);
|
||||
}
|
||||
|
||||
function ObjectListItem({ obj }: { obj: SceneObject }) {
|
||||
const {
|
||||
selectedObjectId,
|
||||
selectObject,
|
||||
removeObject,
|
||||
toggleObjectVisibility,
|
||||
} = useEditorStore();
|
||||
const isSelected = selectedObjectId === obj.id;
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`group flex items-center justify-between px-2 ${isMobile ? "py-2" : "py-1"} rounded cursor-pointer text-[11px] ${
|
||||
isSelected
|
||||
? "bg-white/10 text-white"
|
||||
: "text-[#888] hover:text-[#ccc] hover:bg-white/5"
|
||||
}`}
|
||||
onClick={() => selectObject(obj.id)}
|
||||
>
|
||||
<span className="truncate">{obj.name}</span>
|
||||
<div
|
||||
className={`${isMobile || isSelected ? "flex" : "hidden group-hover:flex"} items-center gap-1`}
|
||||
>
|
||||
<button
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
toggleObjectVisibility(obj.id);
|
||||
}}
|
||||
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-white active:text-white`}
|
||||
>
|
||||
{obj.visible ? (
|
||||
<Eye size={isMobile ? 14 : 10} />
|
||||
) : (
|
||||
<EyeOff size={isMobile ? 14 : 10} />
|
||||
)}
|
||||
</button>
|
||||
<button
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
removeObject(obj.id);
|
||||
}}
|
||||
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-red-400 active:text-red-400`}
|
||||
>
|
||||
<Trash2 size={isMobile ? 14 : 10} />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function TransformEditor({ obj }: { obj: SceneObject }) {
|
||||
const updateObjectTransform = useEditorStore((s) => s.updateObjectTransform);
|
||||
const saveToHistory = useEditorStore((s) => s.saveToHistory);
|
||||
|
||||
return (
|
||||
<Section label="Transform">
|
||||
<Field label="Position">
|
||||
<Vec3Input
|
||||
value={obj.position}
|
||||
onChange={(v) => {
|
||||
updateObjectTransform(obj.id, { position: v });
|
||||
saveToHistory();
|
||||
}}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Rotation">
|
||||
<Vec3Input
|
||||
value={obj.rotation}
|
||||
onChange={(v) => {
|
||||
updateObjectTransform(obj.id, { rotation: v });
|
||||
saveToHistory();
|
||||
}}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Scale">
|
||||
<Vec3Input
|
||||
value={obj.scale}
|
||||
onChange={(v) => {
|
||||
updateObjectTransform(obj.id, { scale: v });
|
||||
saveToHistory();
|
||||
}}
|
||||
/>
|
||||
</Field>
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
function MaterialEditor({ obj }: { obj: SceneObject }) {
|
||||
const updateObjectMaterial = useEditorStore((s) => s.updateObjectMaterial);
|
||||
|
||||
return (
|
||||
<Section label="Material">
|
||||
<Field label="Color">
|
||||
<ColorInput
|
||||
value={obj.material.color}
|
||||
onChange={(v) => updateObjectMaterial(obj.id, { color: v })}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Metalness">
|
||||
<NumberInput
|
||||
value={obj.material.metalness}
|
||||
onChange={(v) => updateObjectMaterial(obj.id, { metalness: v })}
|
||||
step={0.05}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Roughness">
|
||||
<NumberInput
|
||||
value={obj.material.roughness}
|
||||
onChange={(v) => updateObjectMaterial(obj.id, { roughness: v })}
|
||||
step={0.05}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Emissive">
|
||||
<ColorInput
|
||||
value={obj.material.emissive}
|
||||
onChange={(v) => updateObjectMaterial(obj.id, { emissive: v })}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Emit Int.">
|
||||
<NumberInput
|
||||
value={obj.material.emissiveIntensity}
|
||||
onChange={(v) =>
|
||||
updateObjectMaterial(obj.id, { emissiveIntensity: v })
|
||||
}
|
||||
step={0.1}
|
||||
/>
|
||||
</Field>
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
function PhysicsEditor({ obj }: { obj: SceneObject }) {
|
||||
const updateObjectPhysics = useEditorStore((s) => s.updateObjectPhysics);
|
||||
|
||||
return (
|
||||
<Section label="Physics" defaultOpen={false}>
|
||||
<Field label="Collider">
|
||||
<SelectInput
|
||||
value={obj.physics.colliderType}
|
||||
onChange={(v) =>
|
||||
updateObjectPhysics(obj.id, {
|
||||
colliderType: v as Physics["colliderType"],
|
||||
})
|
||||
}
|
||||
options={[
|
||||
{ value: "none", label: "None" },
|
||||
{ value: "cuboid", label: "Cuboid" },
|
||||
{ value: "ball", label: "Ball" },
|
||||
{ value: "capsule", label: "Capsule" },
|
||||
]}
|
||||
/>
|
||||
</Field>
|
||||
{obj.physics.colliderType !== "none" && (
|
||||
<>
|
||||
<Field label="Mass">
|
||||
<NumberInput
|
||||
value={obj.physics.mass}
|
||||
onChange={(v) => updateObjectPhysics(obj.id, { mass: v })}
|
||||
/>
|
||||
</Field>
|
||||
<CheckboxInput
|
||||
value={obj.physics.isStatic}
|
||||
onChange={(v) => updateObjectPhysics(obj.id, { isStatic: v })}
|
||||
label="Static"
|
||||
/>
|
||||
<Field label="Bounce">
|
||||
<NumberInput
|
||||
value={obj.physics.restitution}
|
||||
onChange={(v) => updateObjectPhysics(obj.id, { restitution: v })}
|
||||
step={0.05}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Friction">
|
||||
<NumberInput
|
||||
value={obj.physics.friction}
|
||||
onChange={(v) => updateObjectPhysics(obj.id, { friction: v })}
|
||||
step={0.05}
|
||||
/>
|
||||
</Field>
|
||||
</>
|
||||
)}
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
function DamageEditor({ obj }: { obj: SceneObject }) {
|
||||
const updateDamage = useEditorStore((s) => s.updateDamage);
|
||||
const dmg = obj.damage || { amount: 0, enabled: false };
|
||||
|
||||
return (
|
||||
<Section label="Damage" defaultOpen={false}>
|
||||
<CheckboxInput
|
||||
value={dmg.enabled}
|
||||
onChange={(v) => updateDamage(obj.id, { enabled: v })}
|
||||
label="Enabled"
|
||||
/>
|
||||
{dmg.enabled && (
|
||||
<Field label="Amount">
|
||||
<NumberInput
|
||||
value={dmg.amount}
|
||||
onChange={(v) => updateDamage(obj.id, { amount: v })}
|
||||
step={1}
|
||||
/>
|
||||
</Field>
|
||||
)}
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
function LightEditor({ obj }: { obj: SceneObject }) {
|
||||
const updateObjectGeneral = useEditorStore((s) => s.updateObjectGeneral);
|
||||
|
||||
return (
|
||||
<Section label="Light">
|
||||
<Field label="Type">
|
||||
<SelectInput
|
||||
value={obj.lightType || "point"}
|
||||
onChange={(v) =>
|
||||
updateObjectGeneral(obj.id, { lightType: v as LightType })
|
||||
}
|
||||
options={[
|
||||
{ value: "ambient", label: "Ambient" },
|
||||
{ value: "directional", label: "Directional" },
|
||||
{ value: "point", label: "Point" },
|
||||
{ value: "spot", label: "Spot" },
|
||||
]}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Intensity">
|
||||
<NumberInput
|
||||
value={obj.intensity ?? 1}
|
||||
onChange={(v) => updateObjectGeneral(obj.id, { intensity: v })}
|
||||
step={0.1}
|
||||
/>
|
||||
</Field>
|
||||
{(obj.lightType === "point" || obj.lightType === "spot") && (
|
||||
<Field label="Distance">
|
||||
<NumberInput
|
||||
value={obj.distance ?? 0}
|
||||
onChange={(v) => updateObjectGeneral(obj.id, { distance: v })}
|
||||
/>
|
||||
</Field>
|
||||
)}
|
||||
{obj.lightType === "spot" && (
|
||||
<>
|
||||
<Field label="Angle">
|
||||
<NumberInput
|
||||
value={obj.angle ?? Math.PI / 3}
|
||||
onChange={(v) => updateObjectGeneral(obj.id, { angle: v })}
|
||||
step={0.05}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Penumbra">
|
||||
<NumberInput
|
||||
value={obj.penumbra ?? 0}
|
||||
onChange={(v) => updateObjectGeneral(obj.id, { penumbra: v })}
|
||||
step={0.05}
|
||||
/>
|
||||
</Field>
|
||||
</>
|
||||
)}
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
function TextInput({
|
||||
value,
|
||||
onChange,
|
||||
placeholder,
|
||||
}: {
|
||||
value: string;
|
||||
onChange: (v: string) => void;
|
||||
placeholder?: string;
|
||||
}) {
|
||||
return (
|
||||
<input
|
||||
type="text"
|
||||
value={value}
|
||||
onChange={(e) => onChange(e.target.value)}
|
||||
placeholder={placeholder}
|
||||
className="w-full bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555] placeholder:text-[#444]"
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ModelUrlEditor({ obj }: { obj: SceneObject }) {
|
||||
const updateObjectGeneral = useEditorStore((s) => s.updateObjectGeneral);
|
||||
|
||||
return (
|
||||
<Section label="Model">
|
||||
<Field label="URL">
|
||||
<TextInput
|
||||
value={obj.modelUrl || ""}
|
||||
onChange={(v) => updateObjectGeneral(obj.id, { modelUrl: v })}
|
||||
placeholder="/models/example.glb"
|
||||
/>
|
||||
</Field>
|
||||
<p className="text-[9px] text-[#555] leading-relaxed">
|
||||
Enter a URL to a .glb or .gltf file. Place files in public/models/ to
|
||||
use local paths like /models/file.glb
|
||||
</p>
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
function CharacterEditor({ obj }: { obj: SceneObject }) {
|
||||
const updateCharacter = useEditorStore((s) => s.updateCharacter);
|
||||
const role = obj.character?.role || "";
|
||||
|
||||
return (
|
||||
<Section label="Character" defaultOpen={false}>
|
||||
<Field label="Role">
|
||||
<TextInput
|
||||
value={role}
|
||||
onChange={(v) => updateCharacter(obj.id, { role: v })}
|
||||
placeholder="e.g. village guard, merchant"
|
||||
/>
|
||||
</Field>
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
function EnvironmentEditor() {
|
||||
const scenes = useEditorStore((s) => s.scenes);
|
||||
const activeSceneId = useEditorStore((s) => s.activeSceneId);
|
||||
const updateEnvironmentSettings = useEditorStore(
|
||||
(s) => s.updateEnvironmentSettings,
|
||||
);
|
||||
const activeScene = scenes.find((s) => s.id === activeSceneId);
|
||||
if (!activeScene) return null;
|
||||
const env = activeScene.environmentSettings;
|
||||
|
||||
return (
|
||||
<Section label="Environment" defaultOpen={false}>
|
||||
<Field label="Preset">
|
||||
<SelectInput
|
||||
value={env.preset}
|
||||
onChange={(v) => updateEnvironmentSettings({ preset: v })}
|
||||
options={[
|
||||
{ value: "apartment", label: "Apartment" },
|
||||
{ value: "city", label: "City" },
|
||||
{ value: "dawn", label: "Dawn" },
|
||||
{ value: "forest", label: "Forest" },
|
||||
{ value: "lobby", label: "Lobby" },
|
||||
{ value: "night", label: "Night" },
|
||||
{ value: "park", label: "Park" },
|
||||
{ value: "studio", label: "Studio" },
|
||||
{ value: "sunset", label: "Sunset" },
|
||||
{ value: "warehouse", label: "Warehouse" },
|
||||
]}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Intensity">
|
||||
<NumberInput
|
||||
value={env.intensity}
|
||||
onChange={(v) => updateEnvironmentSettings({ intensity: v })}
|
||||
step={0.1}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Blur">
|
||||
<NumberInput
|
||||
value={env.blur}
|
||||
onChange={(v) => updateEnvironmentSettings({ blur: v })}
|
||||
step={0.1}
|
||||
/>
|
||||
</Field>
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
function FogEditor() {
|
||||
const scenes = useEditorStore((s) => s.scenes);
|
||||
const activeSceneId = useEditorStore((s) => s.activeSceneId);
|
||||
const updateSceneSettings = useEditorStore((s) => s.updateSceneSettings);
|
||||
const activeScene = scenes.find((s) => s.id === activeSceneId);
|
||||
if (!activeScene) return null;
|
||||
const fog = activeScene.sceneSettings.fog;
|
||||
|
||||
return (
|
||||
<Section label="Fog" defaultOpen={false}>
|
||||
<CheckboxInput
|
||||
value={fog.enabled}
|
||||
onChange={(v) => updateSceneSettings({ fog: { ...fog, enabled: v } })}
|
||||
label="Enabled"
|
||||
/>
|
||||
{fog.enabled && (
|
||||
<>
|
||||
<Field label="Color">
|
||||
<ColorInput
|
||||
value={fog.color}
|
||||
onChange={(v) =>
|
||||
updateSceneSettings({ fog: { ...fog, color: v } })
|
||||
}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Near">
|
||||
<NumberInput
|
||||
value={fog.near}
|
||||
onChange={(v) =>
|
||||
updateSceneSettings({ fog: { ...fog, near: v } })
|
||||
}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Far">
|
||||
<NumberInput
|
||||
value={fog.far}
|
||||
onChange={(v) => updateSceneSettings({ fog: { ...fog, far: v } })}
|
||||
/>
|
||||
</Field>
|
||||
</>
|
||||
)}
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
function GridEditor() {
|
||||
const scenes = useEditorStore((s) => s.scenes);
|
||||
const activeSceneId = useEditorStore((s) => s.activeSceneId);
|
||||
const updateSceneSettings = useEditorStore((s) => s.updateSceneSettings);
|
||||
const activeScene = scenes.find((s) => s.id === activeSceneId);
|
||||
if (!activeScene) return null;
|
||||
const grid = activeScene.sceneSettings.grid;
|
||||
|
||||
return (
|
||||
<Section label="Grid" defaultOpen={false}>
|
||||
<CheckboxInput
|
||||
value={grid.visible}
|
||||
onChange={(v) => updateSceneSettings({ grid: { ...grid, visible: v } })}
|
||||
label="Visible"
|
||||
/>
|
||||
{grid.visible && (
|
||||
<>
|
||||
<Field label="Size">
|
||||
<NumberInput
|
||||
value={grid.size}
|
||||
onChange={(v) =>
|
||||
updateSceneSettings({ grid: { ...grid, size: v } })
|
||||
}
|
||||
step={0.5}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Divisions">
|
||||
<NumberInput
|
||||
value={grid.divisions}
|
||||
onChange={(v) =>
|
||||
updateSceneSettings({
|
||||
grid: { ...grid, divisions: Math.max(1, Math.round(v)) },
|
||||
})
|
||||
}
|
||||
step={1}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Fade Dist">
|
||||
<NumberInput
|
||||
value={grid.fadeDistance}
|
||||
onChange={(v) =>
|
||||
updateSceneSettings({ grid: { ...grid, fadeDistance: v } })
|
||||
}
|
||||
step={10}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Fade Str">
|
||||
<NumberInput
|
||||
value={grid.fadeStrength}
|
||||
onChange={(v) =>
|
||||
updateSceneSettings({ grid: { ...grid, fadeStrength: v } })
|
||||
}
|
||||
step={0.1}
|
||||
/>
|
||||
</Field>
|
||||
</>
|
||||
)}
|
||||
</Section>
|
||||
);
|
||||
}
|
||||
|
||||
export function SceneInspector() {
|
||||
const scenes = useEditorStore((s) => s.scenes);
|
||||
const activeSceneId = useEditorStore((s) => s.activeSceneId);
|
||||
const selectedObjectId = useEditorStore((s) => s.selectedObjectId);
|
||||
|
||||
const activeScene = scenes.find((s) => s.id === activeSceneId);
|
||||
const objects = activeScene?.objects ?? [];
|
||||
const selectedObj = selectedObjectId
|
||||
? objects.find((o) => o.id === selectedObjectId)
|
||||
: null;
|
||||
|
||||
return (
|
||||
<div className="flex flex-col h-full">
|
||||
{/* Object list */}
|
||||
<Section label="Scene Objects">
|
||||
<div className="space-y-0.5 max-h-40 overflow-y-auto">
|
||||
{objects.map((obj) => (
|
||||
<ObjectListItem key={obj.id} obj={obj} />
|
||||
))}
|
||||
</div>
|
||||
</Section>
|
||||
|
||||
{/* Selected object editors */}
|
||||
{selectedObj && (
|
||||
<>
|
||||
<div className="px-3 py-1.5 border-b border-[#1e1e1e]">
|
||||
<div className="text-[10px] text-[#555] uppercase tracking-wider">
|
||||
{selectedObj.name}
|
||||
</div>
|
||||
</div>
|
||||
<TransformEditor obj={selectedObj} />
|
||||
{selectedObj.type !== "light" &&
|
||||
selectedObj.type !== "player" &&
|
||||
selectedObj.type !== "sound" && (
|
||||
<MaterialEditor obj={selectedObj} />
|
||||
)}
|
||||
{selectedObj.type !== "light" && selectedObj.type !== "player" && (
|
||||
<PhysicsEditor obj={selectedObj} />
|
||||
)}
|
||||
{selectedObj.type !== "light" &&
|
||||
selectedObj.type !== "player" &&
|
||||
selectedObj.type !== "sound" && <DamageEditor obj={selectedObj} />}
|
||||
{selectedObj.type === "light" && <LightEditor obj={selectedObj} />}
|
||||
{(selectedObj.type === "model" ||
|
||||
selectedObj.type === "character") && (
|
||||
<ModelUrlEditor obj={selectedObj} />
|
||||
)}
|
||||
{selectedObj.type === "character" && (
|
||||
<CharacterEditor obj={selectedObj} />
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
|
||||
{/* Scene-level editors */}
|
||||
<EnvironmentEditor />
|
||||
<FogEditor />
|
||||
<GridEditor />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
"use client";
|
||||
|
||||
import { Copy, Trash2, Plus } from "lucide-react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
export function SceneSelector() {
|
||||
const {
|
||||
scenes,
|
||||
activeSceneId,
|
||||
setActiveScene,
|
||||
createScene,
|
||||
duplicateScene,
|
||||
deleteScene,
|
||||
} = useEditorStore();
|
||||
|
||||
return (
|
||||
<div className="flex flex-col h-full">
|
||||
<div className="h-9 flex items-center justify-between px-3 border-b border-[#1e1e1e] flex-shrink-0">
|
||||
<span className="text-[10px] font-semibold text-[#555] uppercase tracking-wider font-mono">
|
||||
Scenes
|
||||
</span>
|
||||
<button
|
||||
onClick={() => createScene(`Scene ${scenes.length + 1}`)}
|
||||
className="p-1 text-[#666] hover:text-white transition-colors"
|
||||
title="New scene"
|
||||
>
|
||||
<Plus size={12} />
|
||||
</button>
|
||||
</div>
|
||||
<div className="flex-1 overflow-y-auto py-1">
|
||||
{scenes.map((scene) => (
|
||||
<div
|
||||
key={scene.id}
|
||||
className={`group flex items-center justify-between px-3 py-1.5 cursor-pointer text-xs ${
|
||||
scene.id === activeSceneId
|
||||
? "bg-white/8 text-white border-l-2 border-white"
|
||||
: "text-[#888] hover:text-[#ccc] border-l-2 border-transparent"
|
||||
}`}
|
||||
onClick={() => setActiveScene(scene.id)}
|
||||
>
|
||||
<span className="truncate">{scene.name}</span>
|
||||
<div className="hidden group-hover:flex items-center gap-0.5">
|
||||
<button
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
duplicateScene(scene.id);
|
||||
}}
|
||||
className="p-0.5 text-[#666] hover:text-white"
|
||||
title="Duplicate"
|
||||
>
|
||||
<Copy size={10} />
|
||||
</button>
|
||||
{scenes.length > 1 && (
|
||||
<button
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
deleteScene(scene.id);
|
||||
}}
|
||||
className="p-0.5 text-[#666] hover:text-red-400"
|
||||
title="Delete"
|
||||
>
|
||||
<Trash2 size={10} />
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,268 @@
|
||||
"use client";
|
||||
|
||||
import { useState } from "react";
|
||||
import {
|
||||
Play,
|
||||
Square,
|
||||
Move,
|
||||
RotateCcw,
|
||||
Maximize,
|
||||
MousePointer,
|
||||
Undo2,
|
||||
Redo2,
|
||||
Eye,
|
||||
User,
|
||||
} from "lucide-react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { SceneDropdown } from "./scene-dropdown";
|
||||
|
||||
export function Toolbar() {
|
||||
const {
|
||||
transformMode,
|
||||
setTransformMode,
|
||||
isPlaying,
|
||||
setIsPlaying,
|
||||
canUndo,
|
||||
canRedo,
|
||||
undo,
|
||||
redo,
|
||||
viewMode,
|
||||
setViewMode,
|
||||
} = useEditorStore();
|
||||
|
||||
const [moreOpen, setMoreOpen] = useState(false);
|
||||
|
||||
return (
|
||||
<div
|
||||
className="relative z-20 flex items-center justify-between px-2 sm:px-3 border-b border-[#1e1e1e] bg-[#0f0f0f] shrink-0"
|
||||
style={{ minHeight: 44, paddingTop: "env(safe-area-inset-top, 0px)" }}
|
||||
>
|
||||
{/* Left: Transform modes */}
|
||||
<div className="flex items-center z-10">
|
||||
{!isPlaying && (
|
||||
<>
|
||||
{/* Mobile: collapsed transform dropdown */}
|
||||
<div className="relative flex items-center sm:hidden">
|
||||
<ToolButton
|
||||
icon={
|
||||
transformMode === "select" ? (
|
||||
<MousePointer size={16} />
|
||||
) : transformMode === "translate" ? (
|
||||
<Move size={16} />
|
||||
) : transformMode === "rotate" ? (
|
||||
<RotateCcw size={16} />
|
||||
) : (
|
||||
<Maximize size={16} />
|
||||
)
|
||||
}
|
||||
active
|
||||
onClick={() => setMoreOpen(!moreOpen)}
|
||||
title="Transform mode"
|
||||
size="mobile"
|
||||
/>
|
||||
{moreOpen && (
|
||||
<>
|
||||
<div
|
||||
className="fixed inset-0 z-40"
|
||||
onClick={() => setMoreOpen(false)}
|
||||
/>
|
||||
<div className="absolute top-full left-0 mt-1 bg-[#1a1a1a] border border-[#2a2a2a] rounded-lg shadow-xl z-50 p-1 flex flex-col gap-0.5 min-w-[140px]">
|
||||
{(
|
||||
[
|
||||
{
|
||||
mode: "select" as const,
|
||||
icon: MousePointer,
|
||||
label: "Select",
|
||||
},
|
||||
{
|
||||
mode: "translate" as const,
|
||||
icon: Move,
|
||||
label: "Move",
|
||||
},
|
||||
{
|
||||
mode: "rotate" as const,
|
||||
icon: RotateCcw,
|
||||
label: "Rotate",
|
||||
},
|
||||
{
|
||||
mode: "scale" as const,
|
||||
icon: Maximize,
|
||||
label: "Scale",
|
||||
},
|
||||
] as const
|
||||
).map(({ mode, icon: Icon, label }) => (
|
||||
<button
|
||||
key={mode}
|
||||
onClick={() => {
|
||||
setTransformMode(mode);
|
||||
setMoreOpen(false);
|
||||
}}
|
||||
className={`flex items-center gap-2.5 px-3 py-2.5 rounded text-xs transition-colors ${
|
||||
transformMode === mode
|
||||
? "bg-white/10 text-white"
|
||||
: "text-[#888] active:bg-white/5"
|
||||
}`}
|
||||
>
|
||||
<Icon size={14} />
|
||||
{label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
<ToolButton
|
||||
icon={<Undo2 size={16} />}
|
||||
onClick={undo}
|
||||
disabled={!canUndo}
|
||||
title="Undo"
|
||||
size="mobile"
|
||||
/>
|
||||
<ToolButton
|
||||
icon={<Redo2 size={16} />}
|
||||
onClick={redo}
|
||||
disabled={!canRedo}
|
||||
title="Redo"
|
||||
size="mobile"
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Desktop: individual transform buttons */}
|
||||
<div className="hidden sm:flex items-center gap-1">
|
||||
<ToolButton
|
||||
icon={<MousePointer size={14} />}
|
||||
active={transformMode === "select"}
|
||||
onClick={() => setTransformMode("select")}
|
||||
title="Select (Q)"
|
||||
/>
|
||||
<ToolButton
|
||||
icon={<Move size={14} />}
|
||||
active={transformMode === "translate"}
|
||||
onClick={() => setTransformMode("translate")}
|
||||
title="Translate (W)"
|
||||
/>
|
||||
<ToolButton
|
||||
icon={<RotateCcw size={14} />}
|
||||
active={transformMode === "rotate"}
|
||||
onClick={() => setTransformMode("rotate")}
|
||||
title="Rotate (E)"
|
||||
/>
|
||||
<ToolButton
|
||||
icon={<Maximize size={14} />}
|
||||
active={transformMode === "scale"}
|
||||
onClick={() => setTransformMode("scale")}
|
||||
title="Scale (R)"
|
||||
/>
|
||||
<div className="w-px h-5 bg-[#2a2a2a] mx-1" />
|
||||
<ToolButton
|
||||
icon={<Undo2 size={14} />}
|
||||
onClick={undo}
|
||||
disabled={!canUndo}
|
||||
title="Undo (Ctrl+Z)"
|
||||
/>
|
||||
<ToolButton
|
||||
icon={<Redo2 size={14} />}
|
||||
onClick={redo}
|
||||
disabled={!canRedo}
|
||||
title="Redo (Ctrl+Shift+Z)"
|
||||
/>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Center: Scene selector (absolutely centered) */}
|
||||
<div
|
||||
className="absolute inset-0 flex items-center justify-center pointer-events-none"
|
||||
style={{ paddingTop: "env(safe-area-inset-top, 0px)" }}
|
||||
>
|
||||
<div className="pointer-events-auto">
|
||||
{!isPlaying && <SceneDropdown />}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Right: Play/View controls */}
|
||||
<div className="flex items-center z-10">
|
||||
{isPlaying && (
|
||||
<>
|
||||
{/* Mobile view mode buttons */}
|
||||
<div className="flex items-center sm:hidden">
|
||||
<ToolButton
|
||||
icon={<Eye size={16} />}
|
||||
active={viewMode === "first-person"}
|
||||
onClick={() => setViewMode("first-person")}
|
||||
title="First Person"
|
||||
size="mobile"
|
||||
/>
|
||||
<ToolButton
|
||||
icon={<User size={16} />}
|
||||
active={viewMode === "third-person"}
|
||||
onClick={() => setViewMode("third-person")}
|
||||
title="Third Person"
|
||||
size="mobile"
|
||||
/>
|
||||
</div>
|
||||
{/* Desktop view mode buttons */}
|
||||
<div className="hidden sm:flex items-center">
|
||||
<ToolButton
|
||||
icon={<Eye size={14} />}
|
||||
active={viewMode === "first-person"}
|
||||
onClick={() => setViewMode("first-person")}
|
||||
title="First Person"
|
||||
/>
|
||||
<ToolButton
|
||||
icon={<User size={14} />}
|
||||
active={viewMode === "third-person"}
|
||||
onClick={() => setViewMode("third-person")}
|
||||
title="Third Person"
|
||||
/>
|
||||
<div className="w-px h-5 bg-[#2a2a2a] mx-1" />
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
<button
|
||||
onClick={() => setIsPlaying(!isPlaying)}
|
||||
className="flex items-center gap-1 sm:gap-1.5 px-2.5 sm:px-3 py-1.5 sm:py-1 rounded text-xs font-medium transition-colors bg-white/10 hover:bg-white/20 active:bg-white/20 text-white"
|
||||
>
|
||||
{isPlaying ? <Square size={12} /> : <Play size={12} />}
|
||||
{isPlaying ? "Stop" : "Play"}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function ToolButton({
|
||||
icon,
|
||||
active,
|
||||
onClick,
|
||||
disabled,
|
||||
title,
|
||||
size,
|
||||
}: {
|
||||
icon: React.ReactNode;
|
||||
active?: boolean;
|
||||
onClick: () => void;
|
||||
disabled?: boolean;
|
||||
title?: string;
|
||||
size?: "mobile" | "desktop";
|
||||
}) {
|
||||
const isMobileSize = size === "mobile";
|
||||
return (
|
||||
<button
|
||||
onClick={onClick}
|
||||
disabled={disabled}
|
||||
title={title}
|
||||
className={`${isMobileSize ? "p-2.5 min-w-[44px] min-h-[44px]" : "p-1.5"} rounded transition-colors flex items-center justify-center ${
|
||||
active
|
||||
? isMobileSize
|
||||
? "text-white"
|
||||
: "bg-white/10 text-white"
|
||||
: disabled
|
||||
? "text-[#444] cursor-not-allowed"
|
||||
: "text-[#888] hover:text-white hover:bg-white/5 active:bg-white/10"
|
||||
}`}
|
||||
>
|
||||
{icon}
|
||||
</button>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,164 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useEffect, useCallback } from "react";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import { TransformControls, OrbitControls } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
export function EditorControls() {
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
|
||||
if (isPlaying) return null;
|
||||
|
||||
return (
|
||||
<>
|
||||
<EditorOrbitControls />
|
||||
<TransformGizmo />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function EditorOrbitControls() {
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
const orbitRef = useRef<any>(null);
|
||||
|
||||
useEffect(() => {
|
||||
const enable = () => {
|
||||
if (orbitRef.current) orbitRef.current.enabled = false;
|
||||
};
|
||||
const disable = () => {
|
||||
if (orbitRef.current) orbitRef.current.enabled = true;
|
||||
};
|
||||
|
||||
window.addEventListener("transform-start", enable);
|
||||
window.addEventListener("transform-end", disable);
|
||||
return () => {
|
||||
window.removeEventListener("transform-start", enable);
|
||||
window.removeEventListener("transform-end", disable);
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<OrbitControls
|
||||
ref={orbitRef}
|
||||
makeDefault
|
||||
enableDamping
|
||||
dampingFactor={0.1}
|
||||
minDistance={1}
|
||||
maxDistance={200}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function TransformGizmo() {
|
||||
const {
|
||||
selectedObjectId,
|
||||
transformMode,
|
||||
isPlaying,
|
||||
updateObjectTransform,
|
||||
saveToHistory,
|
||||
} = useEditorStore();
|
||||
const { scene } = useThree();
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
const controlsRef = useRef<any>(null);
|
||||
|
||||
const findObjectById = useCallback(
|
||||
(id: string): THREE.Object3D | null => {
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
let found: any = null;
|
||||
scene.traverse((child) => {
|
||||
if (child.userData?.id === id || child.userData?.objectId === id) {
|
||||
found = child;
|
||||
}
|
||||
});
|
||||
return found;
|
||||
},
|
||||
[scene],
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
!controlsRef.current ||
|
||||
!selectedObjectId ||
|
||||
isPlaying ||
|
||||
transformMode === "select"
|
||||
) {
|
||||
if (controlsRef.current) {
|
||||
try {
|
||||
controlsRef.current.detach();
|
||||
} catch {
|
||||
/* may not be attached */
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const timer = setTimeout(() => {
|
||||
const obj = findObjectById(selectedObjectId);
|
||||
if (obj && controlsRef.current) {
|
||||
try {
|
||||
controlsRef.current.attach(obj);
|
||||
} catch {
|
||||
/* object may not be ready */
|
||||
}
|
||||
}
|
||||
}, 50);
|
||||
|
||||
return () => clearTimeout(timer);
|
||||
}, [selectedObjectId, transformMode, isPlaying, findObjectById]);
|
||||
|
||||
useEffect(() => {
|
||||
const controls = controlsRef.current;
|
||||
if (!controls) return;
|
||||
|
||||
const onDragStart = () =>
|
||||
window.dispatchEvent(new CustomEvent("transform-start"));
|
||||
const onDragEnd = () =>
|
||||
window.dispatchEvent(new CustomEvent("transform-end"));
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
controls.addEventListener("dragging-changed", (e: any) => {
|
||||
if (e.value) onDragStart();
|
||||
else onDragEnd();
|
||||
});
|
||||
|
||||
return () => {
|
||||
controls.removeEventListener("dragging-changed", onDragStart);
|
||||
};
|
||||
}, []);
|
||||
|
||||
const handleChange = useCallback(() => {
|
||||
if (!controlsRef.current || !selectedObjectId) return;
|
||||
const obj = controlsRef.current.object;
|
||||
if (!obj) return;
|
||||
|
||||
updateObjectTransform(selectedObjectId, {
|
||||
position: [obj.position.x, obj.position.y, obj.position.z],
|
||||
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
|
||||
scale: [obj.scale.x, obj.scale.y, obj.scale.z],
|
||||
});
|
||||
}, [selectedObjectId, updateObjectTransform]);
|
||||
|
||||
const handleMouseUp = useCallback(() => {
|
||||
saveToHistory();
|
||||
}, [saveToHistory]);
|
||||
|
||||
if (!selectedObjectId || isPlaying || transformMode === "select") return null;
|
||||
|
||||
const mode =
|
||||
transformMode === "translate"
|
||||
? "translate"
|
||||
: transformMode === "rotate"
|
||||
? "rotate"
|
||||
: "scale";
|
||||
|
||||
return (
|
||||
<TransformControls
|
||||
ref={controlsRef}
|
||||
mode={mode}
|
||||
onObjectChange={handleChange}
|
||||
onMouseUp={handleMouseUp}
|
||||
/>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
"use client";
|
||||
|
||||
import { useMemo, useEffect, Suspense, useState } from "react";
|
||||
import { Canvas } from "@react-three/fiber";
|
||||
import { Physics } from "@react-three/rapier";
|
||||
import { ThreeRenderer } from "@json-render/react-three-fiber";
|
||||
import { Braces, SlidersHorizontal, X } from "lucide-react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
import { registry } from "@/lib/registry";
|
||||
import { sceneToSpec } from "@/lib/scene-to-spec";
|
||||
import { Toolbar } from "@/components/editor/toolbar";
|
||||
import { SceneInspector } from "@/components/editor/scene-inspector";
|
||||
import { AddObjectButton } from "@/components/editor/add-object-button";
|
||||
import { EditorControls } from "@/components/editor/transform-controls";
|
||||
import { JsonPane } from "@/components/editor/json-pane";
|
||||
import { AIPrompt } from "@/components/editor/ai-prompt";
|
||||
import { HealthBar } from "@/components/hud/health-bar";
|
||||
import { DamageEffect } from "@/components/hud/damage-effect";
|
||||
import { GameOverScreen } from "@/components/hud/game-over";
|
||||
import { CharacterDialog } from "@/components/hud/character-dialog";
|
||||
import { InteractionPrompt } from "@/components/hud/interaction-prompt";
|
||||
import { InGamePrompt } from "@/components/hud/in-game-prompt";
|
||||
import { DamageSound } from "@/components/hud/damage-sound";
|
||||
import { DeathSound } from "@/components/hud/death-sound";
|
||||
import { LoadingSpinner } from "@/components/hud/loading-spinner";
|
||||
import { TouchControls } from "@/components/hud/touch-controls";
|
||||
import { CharacterInteraction } from "@/components/game/character-interaction";
|
||||
import { DropZone } from "@/components/editor/drop-zone";
|
||||
|
||||
export function GameEngine() {
|
||||
const scenes = useEditorStore((s) => s.scenes);
|
||||
const activeSceneId = useEditorStore((s) => s.activeSceneId);
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const setIsPlaying = useEditorStore((s) => s.setIsPlaying);
|
||||
const selectedObjectId = useEditorStore((s) => s.selectedObjectId);
|
||||
const health = useEditorStore((s) => s.health);
|
||||
const lastDamageTime = useEditorStore((s) => s.lastDamageTime);
|
||||
const undo = useEditorStore((s) => s.undo);
|
||||
const redo = useEditorStore((s) => s.redo);
|
||||
const removeObject = useEditorStore((s) => s.removeObject);
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
const [leftDrawer, setLeftDrawer] = useState(false);
|
||||
const [rightDrawer, setRightDrawer] = useState(false);
|
||||
|
||||
const activeScene = useMemo(
|
||||
() => scenes.find((s) => s.id === activeSceneId) || scenes[0],
|
||||
[scenes, activeSceneId],
|
||||
);
|
||||
|
||||
const spec = useMemo(() => {
|
||||
if (!activeScene) return null;
|
||||
return sceneToSpec(activeScene);
|
||||
}, [activeScene]);
|
||||
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
const isMod = e.metaKey || e.ctrlKey;
|
||||
|
||||
if (isMod && e.key === "Enter") {
|
||||
e.preventDefault();
|
||||
setIsPlaying(!isPlaying);
|
||||
return;
|
||||
}
|
||||
|
||||
if (isMod && (e.key === "Backspace" || e.key === "Delete")) {
|
||||
e.preventDefault();
|
||||
if (selectedObjectId && !isPlaying) {
|
||||
removeObject(selectedObjectId);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (isMod && e.key === "z" && !e.shiftKey) {
|
||||
e.preventDefault();
|
||||
undo();
|
||||
return;
|
||||
}
|
||||
|
||||
if (isMod && (e.key === "y" || (e.key === "z" && e.shiftKey))) {
|
||||
e.preventDefault();
|
||||
redo();
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener("keydown", handleKeyDown);
|
||||
return () => window.removeEventListener("keydown", handleKeyDown);
|
||||
}, [isPlaying, setIsPlaying, selectedObjectId, removeObject, undo, redo]);
|
||||
|
||||
useEffect(() => {
|
||||
if (isPlaying) {
|
||||
setLeftDrawer(false);
|
||||
setRightDrawer(false);
|
||||
}
|
||||
}, [isPlaying]);
|
||||
|
||||
const showSidebars = !isPlaying;
|
||||
|
||||
return (
|
||||
<div className="h-dvh w-screen flex flex-col bg-[#0a0a0a] overflow-hidden">
|
||||
<Toolbar />
|
||||
|
||||
<div className="flex flex-1 min-h-0 relative">
|
||||
{/* Left sidebar - JSON Pane (desktop only) */}
|
||||
{showSidebars && (
|
||||
<div className="hidden sm:block w-72 shrink-0 border-r border-[#1e1e1e] bg-[#0f0f0f] overflow-hidden">
|
||||
<JsonPane />
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Mobile left drawer */}
|
||||
{showSidebars && (
|
||||
<>
|
||||
<div
|
||||
className={`fixed inset-0 bg-black/50 z-30 transition-opacity duration-200 ${leftDrawer ? "opacity-100" : "opacity-0 pointer-events-none"}`}
|
||||
onClick={() => setLeftDrawer(false)}
|
||||
/>
|
||||
<div
|
||||
className={`fixed left-0 top-0 bottom-0 w-72 max-w-[85vw] bg-[#0f0f0f] border-r border-[#1e1e1e] z-40 overflow-hidden transition-transform duration-200 ease-out ${leftDrawer ? "translate-x-0" : "-translate-x-full"}`}
|
||||
style={{ paddingTop: "env(safe-area-inset-top, 0px)" }}
|
||||
>
|
||||
<div className="flex items-center justify-between px-3 py-2 border-b border-[#1e1e1e]">
|
||||
<span className="text-[10px] font-semibold text-[#666] uppercase tracking-wider">
|
||||
JSON Spec
|
||||
</span>
|
||||
<button
|
||||
onClick={() => setLeftDrawer(false)}
|
||||
className="p-1.5 text-[#666] hover:text-white active:text-white"
|
||||
>
|
||||
<X size={14} />
|
||||
</button>
|
||||
</div>
|
||||
<JsonPane />
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
|
||||
{/* Canvas area */}
|
||||
<div className="flex-1 relative min-w-0 safe-bottom">
|
||||
<DropZone />
|
||||
<Canvas
|
||||
shadows
|
||||
camera={{ position: [5, 5, 5], fov: 50 }}
|
||||
style={{ width: "100%", height: "100%", touchAction: "none" }}
|
||||
>
|
||||
<Suspense fallback={null}>
|
||||
{isPlaying ? (
|
||||
<Physics gravity={[0, -9.81, 0]}>
|
||||
<ThreeRenderer spec={spec} registry={registry} />
|
||||
<CharacterInteraction />
|
||||
</Physics>
|
||||
) : (
|
||||
<>
|
||||
<ThreeRenderer spec={spec} registry={registry} />
|
||||
<EditorControls />
|
||||
</>
|
||||
)}
|
||||
</Suspense>
|
||||
</Canvas>
|
||||
|
||||
{/* Mobile drawer toggle buttons */}
|
||||
{showSidebars && (
|
||||
<>
|
||||
<button
|
||||
onClick={() => setLeftDrawer(true)}
|
||||
className="sm:hidden absolute top-2 left-2 z-10 w-11 h-11 flex items-center justify-center rounded-full bg-white/10 active:bg-white/30 text-white transition-colors backdrop-blur-sm"
|
||||
>
|
||||
<Braces size={18} />
|
||||
</button>
|
||||
<button
|
||||
onClick={() => setRightDrawer(true)}
|
||||
className="sm:hidden absolute top-2 right-2 z-10 w-11 h-11 flex items-center justify-center rounded-full bg-white/10 active:bg-white/30 text-white transition-colors backdrop-blur-sm"
|
||||
>
|
||||
<SlidersHorizontal size={18} />
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
|
||||
{!isPlaying && <AddObjectButton />}
|
||||
{!isPlaying && <AIPrompt />}
|
||||
|
||||
<LoadingSpinner />
|
||||
|
||||
{isPlaying && <HealthBar />}
|
||||
{isPlaying && <DamageEffect lastDamageTime={lastDamageTime} />}
|
||||
{isPlaying && health <= 0 && <GameOverScreen />}
|
||||
{isPlaying && <CharacterDialog />}
|
||||
{isPlaying && <InteractionPrompt />}
|
||||
{isPlaying && <InGamePrompt />}
|
||||
{isPlaying && isMobile && <TouchControls />}
|
||||
<DamageSound />
|
||||
<DeathSound />
|
||||
</div>
|
||||
|
||||
{/* Right sidebar - Inspector (desktop only) */}
|
||||
{showSidebars && (
|
||||
<div className="hidden sm:block w-72 shrink-0 border-l border-[#1e1e1e] bg-[#0f0f0f] overflow-y-auto">
|
||||
<SceneInspector />
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Mobile right drawer */}
|
||||
{showSidebars && (
|
||||
<>
|
||||
<div
|
||||
className={`fixed inset-0 bg-black/50 z-30 transition-opacity duration-200 ${rightDrawer ? "opacity-100" : "opacity-0 pointer-events-none"}`}
|
||||
onClick={() => setRightDrawer(false)}
|
||||
/>
|
||||
<div
|
||||
className={`fixed right-0 top-0 bottom-0 w-72 max-w-[85vw] bg-[#0f0f0f] border-l border-[#1e1e1e] z-40 overflow-y-auto transition-transform duration-200 ease-out ${rightDrawer ? "translate-x-0" : "translate-x-full"}`}
|
||||
style={{ paddingTop: "env(safe-area-inset-top, 0px)" }}
|
||||
>
|
||||
<div className="flex items-center justify-between px-3 py-2 border-b border-[#1e1e1e]">
|
||||
<span className="text-[10px] font-semibold text-[#666] uppercase tracking-wider">
|
||||
Inspector
|
||||
</span>
|
||||
<button
|
||||
onClick={() => setRightDrawer(false)}
|
||||
className="p-1.5 text-[#666] hover:text-white active:text-white"
|
||||
>
|
||||
<X size={14} />
|
||||
</button>
|
||||
</div>
|
||||
<SceneInspector />
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useMemo, useState } from "react";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
export function CharacterInteraction() {
|
||||
const [nearbyCharacter, setNearbyCharacter] = useState<{
|
||||
id: string;
|
||||
role: string;
|
||||
} | null>(null);
|
||||
const { camera } = useThree();
|
||||
const scenes = useEditorStore((s) => s.scenes);
|
||||
const activeSceneId = useEditorStore((s) => s.activeSceneId);
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
|
||||
const activeScene = scenes.find((s) => s.id === activeSceneId) || scenes[0];
|
||||
const objects = useMemo(
|
||||
() => (activeScene ? activeScene.objects : []),
|
||||
[activeScene],
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (!isPlaying) {
|
||||
setNearbyCharacter(null);
|
||||
return;
|
||||
}
|
||||
|
||||
const checkProximity = () => {
|
||||
if (!camera) return;
|
||||
|
||||
const cameraPos = new THREE.Vector3();
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
|
||||
camera.getWorldPosition(cameraPos as any);
|
||||
|
||||
const characters = objects.filter(
|
||||
(obj) => obj.type === "character" && obj.visible,
|
||||
);
|
||||
|
||||
let closest: { id: string; role: string } | null = null;
|
||||
let closestDist = Infinity;
|
||||
|
||||
for (const character of characters) {
|
||||
const charPos = new THREE.Vector3(...character.position);
|
||||
const dist = cameraPos.distanceTo(charPos);
|
||||
|
||||
if (dist < 3 && dist < closestDist) {
|
||||
closestDist = dist;
|
||||
closest = {
|
||||
id: character.id,
|
||||
role: character.character?.role || "villager",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
if (closest) {
|
||||
if (!nearbyCharacter || nearbyCharacter.id !== closest.id) {
|
||||
setNearbyCharacter(closest);
|
||||
window.dispatchEvent(
|
||||
new CustomEvent("character-nearby", {
|
||||
detail: { id: closest.id, role: closest.role },
|
||||
}),
|
||||
);
|
||||
}
|
||||
} else if (nearbyCharacter) {
|
||||
setNearbyCharacter(null);
|
||||
window.dispatchEvent(new CustomEvent("character-far"));
|
||||
}
|
||||
};
|
||||
|
||||
const intervalId = setInterval(checkProximity, 200);
|
||||
|
||||
const triggerInteract = () => {
|
||||
if (nearbyCharacter) {
|
||||
window.dispatchEvent(
|
||||
new CustomEvent("character-interact", {
|
||||
detail: {
|
||||
id: nearbyCharacter.id,
|
||||
role: nearbyCharacter.role,
|
||||
},
|
||||
}),
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if (e.key === "e" || e.key === "E") {
|
||||
triggerInteract();
|
||||
}
|
||||
};
|
||||
|
||||
const handleRequestInteract = () => {
|
||||
triggerInteract();
|
||||
};
|
||||
|
||||
window.addEventListener("keydown", handleKeyDown);
|
||||
window.addEventListener(
|
||||
"request-character-interact",
|
||||
handleRequestInteract,
|
||||
);
|
||||
|
||||
return () => {
|
||||
clearInterval(intervalId);
|
||||
window.removeEventListener("keydown", handleKeyDown);
|
||||
window.removeEventListener(
|
||||
"request-character-interact",
|
||||
handleRequestInteract,
|
||||
);
|
||||
};
|
||||
}, [camera, isPlaying, nearbyCharacter, objects]);
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useState } from "react";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
interface GameCharacterProps {
|
||||
position?: [number, number, number] | null;
|
||||
rotation?: [number, number, number] | null;
|
||||
scale?: [number, number, number] | null;
|
||||
castShadow?: boolean | null;
|
||||
receiveShadow?: boolean | null;
|
||||
modelUrl: string;
|
||||
role?: string | null;
|
||||
physics?: {
|
||||
mass?: number | null;
|
||||
isStatic?: boolean | null;
|
||||
restitution?: number | null;
|
||||
friction?: number | null;
|
||||
colliderType?: string | null;
|
||||
} | null;
|
||||
objectId?: string | null;
|
||||
}
|
||||
|
||||
export function GameCharacter({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
modelUrl,
|
||||
}: GameCharacterProps) {
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const { camera } = useThree();
|
||||
const [isNear, setIsNear] = useState(false);
|
||||
|
||||
useFrame(() => {
|
||||
if (!isPlaying || !groupRef.current) return;
|
||||
const dist = groupRef.current.position.distanceTo(camera.position);
|
||||
setIsNear(dist < 3);
|
||||
});
|
||||
|
||||
if (!modelUrl) {
|
||||
return (
|
||||
<group position={pos} rotation={rot} scale={scl} ref={groupRef}>
|
||||
<mesh castShadow>
|
||||
<capsuleGeometry args={[0.3, 0.8, 8, 16]} />
|
||||
<meshStandardMaterial color="#e74c3c" />
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<group ref={groupRef} position={pos} rotation={rot} scale={scl}>
|
||||
<CharacterModel url={modelUrl} />
|
||||
{isPlaying && isNear && (
|
||||
<sprite position={[0, 2.2, 0]} scale={[0.5, 0.5, 0.5]}>
|
||||
<spriteMaterial color="#ffffff" opacity={0.8} transparent />
|
||||
</sprite>
|
||||
)}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
function CharacterModel({ url }: { url: string }) {
|
||||
const { scene } = useGLTF(url);
|
||||
return <primitive object={scene.clone()} />;
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
"use client";
|
||||
|
||||
interface GameLightProps {
|
||||
position?: [number, number, number] | null;
|
||||
rotation?: [number, number, number] | null;
|
||||
scale?: [number, number, number] | null;
|
||||
lightType: "ambient" | "directional" | "point" | "spot";
|
||||
color?: string | null;
|
||||
intensity?: number | null;
|
||||
distance?: number | null;
|
||||
decay?: number | null;
|
||||
angle?: number | null;
|
||||
penumbra?: number | null;
|
||||
castShadow?: boolean | null;
|
||||
objectId?: string | null;
|
||||
}
|
||||
|
||||
export function GameLight({
|
||||
position,
|
||||
lightType,
|
||||
color,
|
||||
intensity,
|
||||
distance,
|
||||
decay,
|
||||
angle,
|
||||
penumbra,
|
||||
castShadow,
|
||||
}: GameLightProps) {
|
||||
const c = color ?? "#ffffff";
|
||||
const i = intensity ?? 1;
|
||||
|
||||
switch (lightType) {
|
||||
case "ambient":
|
||||
return <ambientLight color={c} intensity={i} />;
|
||||
case "directional":
|
||||
return (
|
||||
<directionalLight
|
||||
position={position ?? [5, 10, 5]}
|
||||
color={c}
|
||||
intensity={i}
|
||||
castShadow={castShadow ?? true}
|
||||
shadow-mapSize-width={2048}
|
||||
shadow-mapSize-height={2048}
|
||||
shadow-camera-far={50}
|
||||
shadow-camera-left={-20}
|
||||
shadow-camera-right={20}
|
||||
shadow-camera-top={20}
|
||||
shadow-camera-bottom={-20}
|
||||
/>
|
||||
);
|
||||
case "spot":
|
||||
return (
|
||||
<spotLight
|
||||
position={position ?? [0, 5, 0]}
|
||||
color={c}
|
||||
intensity={i}
|
||||
distance={distance ?? 0}
|
||||
decay={decay ?? 2}
|
||||
angle={angle ?? Math.PI / 3}
|
||||
penumbra={penumbra ?? 0}
|
||||
castShadow={castShadow ?? true}
|
||||
/>
|
||||
);
|
||||
case "point":
|
||||
default:
|
||||
return (
|
||||
<pointLight
|
||||
position={position ?? [0, 3, 0]}
|
||||
color={c}
|
||||
intensity={i}
|
||||
distance={distance ?? 0}
|
||||
decay={decay ?? 2}
|
||||
castShadow={castShadow ?? false}
|
||||
/>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,799 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useEffect } from "react";
|
||||
import * as THREE from "three";
|
||||
import { RigidBody } from "@react-three/rapier";
|
||||
import type { RapierRigidBody } from "@react-three/rapier";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
interface PhysicsProps {
|
||||
mass?: number | null;
|
||||
isStatic?: boolean | null;
|
||||
restitution?: number | null;
|
||||
friction?: number | null;
|
||||
colliderType?: string | null;
|
||||
}
|
||||
|
||||
interface DamageProps {
|
||||
amount?: number | null;
|
||||
enabled?: boolean | null;
|
||||
}
|
||||
|
||||
interface MaterialProps {
|
||||
color?: string | null;
|
||||
metalness?: number | null;
|
||||
roughness?: number | null;
|
||||
emissive?: string | null;
|
||||
emissiveIntensity?: number | null;
|
||||
opacity?: number | null;
|
||||
transparent?: boolean | null;
|
||||
wireframe?: boolean | null;
|
||||
}
|
||||
|
||||
interface GamePrimitiveProps {
|
||||
position?: [number, number, number] | null;
|
||||
rotation?: [number, number, number] | null;
|
||||
scale?: [number, number, number] | null;
|
||||
castShadow?: boolean | null;
|
||||
receiveShadow?: boolean | null;
|
||||
material?: MaterialProps | null;
|
||||
physics?: PhysicsProps | null;
|
||||
damage?: DamageProps | null;
|
||||
objectId?: string | null;
|
||||
children?: React.ReactNode;
|
||||
}
|
||||
|
||||
function buildMaterialProps(mat?: MaterialProps | null) {
|
||||
if (!mat) return { color: "#888888" };
|
||||
return {
|
||||
color: mat.color ?? "#888888",
|
||||
metalness: mat.metalness ?? 0,
|
||||
roughness: mat.roughness ?? 0.5,
|
||||
...(mat.emissive ? { emissive: mat.emissive } : {}),
|
||||
...(mat.emissiveIntensity
|
||||
? { emissiveIntensity: mat.emissiveIntensity }
|
||||
: {}),
|
||||
...(mat.opacity != null ? { opacity: mat.opacity, transparent: true } : {}),
|
||||
...(mat.wireframe ? { wireframe: true } : {}),
|
||||
};
|
||||
}
|
||||
|
||||
function PhysicsWrapper({
|
||||
physics,
|
||||
damage,
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
children,
|
||||
}: {
|
||||
physics?: PhysicsProps | null;
|
||||
damage?: DamageProps | null;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
scale: [number, number, number];
|
||||
children: React.ReactNode;
|
||||
}) {
|
||||
const bodyRef = useRef<RapierRigidBody>(null);
|
||||
const takeDamage = useEditorStore((s) => s.takeDamage);
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
|
||||
const hasPhysics =
|
||||
physics && physics.colliderType && physics.colliderType !== "none";
|
||||
const hasDamage = damage?.enabled && (damage.amount ?? 0) > 0;
|
||||
|
||||
if (!hasPhysics || !isPlaying) {
|
||||
return (
|
||||
<group position={position} rotation={rotation} scale={scale}>
|
||||
{children}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<RigidBody
|
||||
ref={bodyRef}
|
||||
type={physics.isStatic ? "fixed" : "dynamic"}
|
||||
position={position}
|
||||
rotation={rotation}
|
||||
mass={physics.mass ?? 1}
|
||||
restitution={physics.restitution ?? 0.2}
|
||||
friction={physics.friction ?? 0.5}
|
||||
onCollisionEnter={
|
||||
hasDamage
|
||||
? () => {
|
||||
takeDamage(damage!.amount!);
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
>
|
||||
<group scale={scale}>{children}</group>
|
||||
</RigidBody>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameBox({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
}: GamePrimitiveProps & {
|
||||
width?: number | null;
|
||||
height?: number | null;
|
||||
depth?: number | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
<boxGeometry args={[width ?? 1, height ?? 1, depth ?? 1]} />
|
||||
<meshStandardMaterial {...buildMaterialProps(material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameSphere({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
radius,
|
||||
widthSegments,
|
||||
heightSegments,
|
||||
}: GamePrimitiveProps & {
|
||||
radius?: number | null;
|
||||
widthSegments?: number | null;
|
||||
heightSegments?: number | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
<sphereGeometry
|
||||
args={[radius ?? 1, widthSegments ?? 32, heightSegments ?? 16]}
|
||||
/>
|
||||
<meshStandardMaterial {...buildMaterialProps(material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameCylinder({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
radiusTop,
|
||||
radiusBottom,
|
||||
height,
|
||||
radialSegments,
|
||||
}: GamePrimitiveProps & {
|
||||
radiusTop?: number | null;
|
||||
radiusBottom?: number | null;
|
||||
height?: number | null;
|
||||
radialSegments?: number | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
<cylinderGeometry
|
||||
args={[
|
||||
radiusTop ?? 1,
|
||||
radiusBottom ?? 1,
|
||||
height ?? 1,
|
||||
radialSegments ?? 32,
|
||||
]}
|
||||
/>
|
||||
<meshStandardMaterial {...buildMaterialProps(material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameCone({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
radius,
|
||||
height,
|
||||
radialSegments,
|
||||
}: GamePrimitiveProps & {
|
||||
radius?: number | null;
|
||||
height?: number | null;
|
||||
radialSegments?: number | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
<coneGeometry args={[radius ?? 1, height ?? 1, radialSegments ?? 32]} />
|
||||
<meshStandardMaterial {...buildMaterialProps(material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameTorus({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
radius,
|
||||
tube,
|
||||
radialSegments,
|
||||
tubularSegments,
|
||||
}: GamePrimitiveProps & {
|
||||
radius?: number | null;
|
||||
tube?: number | null;
|
||||
radialSegments?: number | null;
|
||||
tubularSegments?: number | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
<torusGeometry
|
||||
args={[
|
||||
radius ?? 1,
|
||||
tube ?? 0.4,
|
||||
radialSegments ?? 16,
|
||||
tubularSegments ?? 48,
|
||||
]}
|
||||
/>
|
||||
<meshStandardMaterial {...buildMaterialProps(material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GamePlane({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
width,
|
||||
height,
|
||||
}: GamePrimitiveProps & { width?: number | null; height?: number | null }) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? true}
|
||||
>
|
||||
<planeGeometry args={[width ?? 1, height ?? 1]} />
|
||||
<meshStandardMaterial
|
||||
{...buildMaterialProps(material)}
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameCapsule({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
radius,
|
||||
length,
|
||||
}: GamePrimitiveProps & {
|
||||
radius?: number | null;
|
||||
length?: number | null;
|
||||
capSegments?: number | null;
|
||||
radialSegments?: number | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
<capsuleGeometry args={[radius ?? 0.5, length ?? 1, 16, 32]} />
|
||||
<meshStandardMaterial {...buildMaterialProps(material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameKnot({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
radius,
|
||||
tube,
|
||||
tubularSegments,
|
||||
radialSegments,
|
||||
p,
|
||||
q,
|
||||
}: GamePrimitiveProps & {
|
||||
radius?: number | null;
|
||||
tube?: number | null;
|
||||
tubularSegments?: number | null;
|
||||
radialSegments?: number | null;
|
||||
p?: number | null;
|
||||
q?: number | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
<torusKnotGeometry
|
||||
args={[
|
||||
radius ?? 1,
|
||||
tube ?? 0.3,
|
||||
tubularSegments ?? 64,
|
||||
radialSegments ?? 8,
|
||||
p ?? 2,
|
||||
q ?? 3,
|
||||
]}
|
||||
/>
|
||||
<meshStandardMaterial {...buildMaterialProps(material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
function PolyhedronPrimitive({
|
||||
Geometry,
|
||||
...props
|
||||
}: GamePrimitiveProps & {
|
||||
Geometry: "tetrahedron" | "octahedron" | "dodecahedron" | "icosahedron";
|
||||
radius?: number | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = props.position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = props.rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = props.scale ?? [1, 1, 1];
|
||||
const r = props.radius ?? 1;
|
||||
|
||||
const geoElement = {
|
||||
tetrahedron: <tetrahedronGeometry args={[r]} />,
|
||||
octahedron: <octahedronGeometry args={[r]} />,
|
||||
dodecahedron: <dodecahedronGeometry args={[r]} />,
|
||||
icosahedron: <icosahedronGeometry args={[r]} />,
|
||||
}[Geometry];
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={props.physics}
|
||||
damage={props.damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={props.castShadow ?? false}
|
||||
receiveShadow={props.receiveShadow ?? false}
|
||||
>
|
||||
{geoElement}
|
||||
<meshStandardMaterial {...buildMaterialProps(props.material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameTetrahedron(
|
||||
props: GamePrimitiveProps & { radius?: number | null },
|
||||
) {
|
||||
return <PolyhedronPrimitive {...props} Geometry="tetrahedron" />;
|
||||
}
|
||||
|
||||
export function GameOctahedron(
|
||||
props: GamePrimitiveProps & { radius?: number | null },
|
||||
) {
|
||||
return <PolyhedronPrimitive {...props} Geometry="octahedron" />;
|
||||
}
|
||||
|
||||
export function GameDodecahedron(
|
||||
props: GamePrimitiveProps & { radius?: number | null },
|
||||
) {
|
||||
return <PolyhedronPrimitive {...props} Geometry="dodecahedron" />;
|
||||
}
|
||||
|
||||
export function GameIcosahedron(
|
||||
props: GamePrimitiveProps & { radius?: number | null },
|
||||
) {
|
||||
return <PolyhedronPrimitive {...props} Geometry="icosahedron" />;
|
||||
}
|
||||
|
||||
export function GameExtrude({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
shapeData,
|
||||
depth,
|
||||
}: GamePrimitiveProps & {
|
||||
shapeData?: {
|
||||
points: [number, number][];
|
||||
holes?: [number, number][][];
|
||||
} | null;
|
||||
depth?: number | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
const shape = new THREE.Shape();
|
||||
const pts = shapeData?.points ?? [
|
||||
[-0.5, -0.5],
|
||||
[0.5, -0.5],
|
||||
[0.5, 0.5],
|
||||
[-0.5, 0.5],
|
||||
];
|
||||
if (pts.length > 0) {
|
||||
shape.moveTo(pts[0]![0], pts[0]![1]);
|
||||
for (let i = 1; i < pts.length; i++) {
|
||||
shape.lineTo(pts[i]![0], pts[i]![1]);
|
||||
}
|
||||
shape.closePath();
|
||||
}
|
||||
if (shapeData?.holes) {
|
||||
for (const hole of shapeData.holes) {
|
||||
const holePath = new THREE.Path();
|
||||
if (hole.length > 0) {
|
||||
holePath.moveTo(hole[0]![0], hole[0]![1]);
|
||||
for (let i = 1; i < hole.length; i++) {
|
||||
holePath.lineTo(hole[i]![0], hole[i]![1]);
|
||||
}
|
||||
holePath.closePath();
|
||||
shape.holes.push(holePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
<extrudeGeometry
|
||||
args={[
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
|
||||
shape as any,
|
||||
{ depth: depth ?? 1, bevelEnabled: false },
|
||||
]}
|
||||
/>
|
||||
<meshStandardMaterial {...buildMaterialProps(material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameTube({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
radius,
|
||||
tubularSegments,
|
||||
radialSegments,
|
||||
}: GamePrimitiveProps & {
|
||||
radius?: number | null;
|
||||
tubularSegments?: number | null;
|
||||
radialSegments?: number | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
const curve = new THREE.CatmullRomCurve3([
|
||||
new THREE.Vector3(-1, 0, 0),
|
||||
new THREE.Vector3(-0.5, 0.5, 0),
|
||||
new THREE.Vector3(0.5, -0.5, 0),
|
||||
new THREE.Vector3(1, 0, 0),
|
||||
]);
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
<tubeGeometry
|
||||
args={[
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
|
||||
curve as any,
|
||||
tubularSegments ?? 64,
|
||||
radius ?? 0.1,
|
||||
radialSegments ?? 8,
|
||||
false,
|
||||
]}
|
||||
/>
|
||||
<meshStandardMaterial {...buildMaterialProps(material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameShape({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
shapeData,
|
||||
}: GamePrimitiveProps & {
|
||||
shapeData?: {
|
||||
points: [number, number][];
|
||||
holes?: [number, number][][];
|
||||
} | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
const shape = new THREE.Shape();
|
||||
const pts = shapeData?.points ?? [
|
||||
[-0.5, -0.5],
|
||||
[0.5, -0.5],
|
||||
[0, 0.5],
|
||||
];
|
||||
if (pts.length > 0) {
|
||||
shape.moveTo(pts[0]![0], pts[0]![1]);
|
||||
for (let i = 1; i < pts.length; i++) {
|
||||
shape.lineTo(pts[i]![0], pts[i]![1]);
|
||||
}
|
||||
shape.closePath();
|
||||
}
|
||||
if (shapeData?.holes) {
|
||||
for (const hole of shapeData.holes) {
|
||||
const holePath = new THREE.Path();
|
||||
if (hole.length > 0) {
|
||||
holePath.moveTo(hole[0]![0], hole[0]![1]);
|
||||
for (let i = 1; i < hole.length; i++) {
|
||||
holePath.lineTo(hole[i]![0], hole[i]![1]);
|
||||
}
|
||||
holePath.closePath();
|
||||
shape.holes.push(holePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
{/* eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch */}
|
||||
<shapeGeometry args={[shape as any]} />
|
||||
<meshStandardMaterial
|
||||
{...buildMaterialProps(material)}
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameMesh({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
castShadow,
|
||||
receiveShadow,
|
||||
material,
|
||||
physics,
|
||||
damage,
|
||||
meshData,
|
||||
}: GamePrimitiveProps & {
|
||||
meshData?: {
|
||||
vertices: number[];
|
||||
indices: number[];
|
||||
normals?: number[];
|
||||
uvs?: number[];
|
||||
} | null;
|
||||
}) {
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
const meshRef = useRef<THREE.Mesh>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!meshRef.current || !meshData) return;
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
geometry.setAttribute(
|
||||
"position",
|
||||
new THREE.Float32BufferAttribute(meshData.vertices, 3),
|
||||
);
|
||||
if (meshData.indices.length > 0) {
|
||||
geometry.setIndex(meshData.indices);
|
||||
}
|
||||
if (meshData.normals) {
|
||||
geometry.setAttribute(
|
||||
"normal",
|
||||
new THREE.Float32BufferAttribute(meshData.normals, 3),
|
||||
);
|
||||
} else {
|
||||
geometry.computeVertexNormals();
|
||||
}
|
||||
if (meshData.uvs) {
|
||||
geometry.setAttribute(
|
||||
"uv",
|
||||
new THREE.Float32BufferAttribute(meshData.uvs, 2),
|
||||
);
|
||||
}
|
||||
meshRef.current.geometry = geometry;
|
||||
}, [meshData]);
|
||||
|
||||
return (
|
||||
<PhysicsWrapper
|
||||
physics={physics}
|
||||
damage={damage}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
>
|
||||
<mesh
|
||||
ref={meshRef}
|
||||
castShadow={castShadow ?? false}
|
||||
receiveShadow={receiveShadow ?? false}
|
||||
>
|
||||
<boxGeometry args={[1, 1, 1]} />
|
||||
<meshStandardMaterial {...buildMaterialProps(material)} />
|
||||
</mesh>
|
||||
</PhysicsWrapper>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
"use client";
|
||||
|
||||
import * as THREE from "three";
|
||||
import { RigidBody, CuboidCollider } from "@react-three/rapier";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
interface GroundPlaneProps {
|
||||
position?: [number, number, number] | null;
|
||||
rotation?: [number, number, number] | null;
|
||||
scale?: [number, number, number] | null;
|
||||
material?: {
|
||||
color?: string | null;
|
||||
metalness?: number | null;
|
||||
roughness?: number | null;
|
||||
} | null;
|
||||
size?: number | null;
|
||||
}
|
||||
|
||||
export function GroundPlane({ position, material, size }: GroundPlaneProps) {
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const s = size ?? 5000;
|
||||
const pos: [number, number, number] = position ?? [0, -0.1, 0];
|
||||
|
||||
const plane = (
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]} position={pos} receiveShadow>
|
||||
<planeGeometry args={[s, s]} />
|
||||
<meshStandardMaterial
|
||||
color={material?.color ?? "#4CAF50"}
|
||||
metalness={material?.metalness ?? 0}
|
||||
roughness={material?.roughness ?? 0.9}
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
</mesh>
|
||||
);
|
||||
|
||||
if (!isPlaying) return plane;
|
||||
|
||||
return (
|
||||
<RigidBody type="fixed" position={pos} colliders={false}>
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
|
||||
<planeGeometry args={[s, s]} />
|
||||
<meshStandardMaterial
|
||||
color={material?.color ?? "#4CAF50"}
|
||||
metalness={material?.metalness ?? 0}
|
||||
roughness={material?.roughness ?? 0.9}
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
</mesh>
|
||||
<CuboidCollider args={[s / 2, 0.01, s / 2]} position={[0, 0, 0]} />
|
||||
</RigidBody>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useEffect, useState } from "react";
|
||||
import * as THREE from "three";
|
||||
|
||||
interface MediaPlaneProps {
|
||||
position?: [number, number, number] | null;
|
||||
rotation?: [number, number, number] | null;
|
||||
scale?: [number, number, number] | null;
|
||||
castShadow?: boolean | null;
|
||||
receiveShadow?: boolean | null;
|
||||
url: string;
|
||||
mediaType: "image" | "video";
|
||||
loop?: boolean | null;
|
||||
autoplay?: boolean | null;
|
||||
muted?: boolean | null;
|
||||
width?: number | null;
|
||||
height?: number | null;
|
||||
objectId?: string | null;
|
||||
}
|
||||
|
||||
export function MediaPlane({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
url,
|
||||
mediaType,
|
||||
loop,
|
||||
autoplay,
|
||||
muted,
|
||||
width,
|
||||
height,
|
||||
}: MediaPlaneProps) {
|
||||
const meshRef = useRef<THREE.Mesh>(null);
|
||||
const [texture, setTexture] = useState<THREE.Texture | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!url) return;
|
||||
|
||||
if (mediaType === "video") {
|
||||
const video = document.createElement("video");
|
||||
video.src = url;
|
||||
video.crossOrigin = "anonymous";
|
||||
video.loop = loop ?? false;
|
||||
video.muted = muted ?? true;
|
||||
if (autoplay !== false) video.play();
|
||||
|
||||
const tex = new THREE.VideoTexture(video);
|
||||
tex.colorSpace = THREE.SRGBColorSpace;
|
||||
setTexture(tex);
|
||||
|
||||
return () => {
|
||||
video.pause();
|
||||
video.src = "";
|
||||
tex.dispose();
|
||||
};
|
||||
} else {
|
||||
const loader = new THREE.TextureLoader();
|
||||
loader.load(url, (tex) => {
|
||||
tex.colorSpace = THREE.SRGBColorSpace;
|
||||
setTexture(tex);
|
||||
});
|
||||
}
|
||||
}, [url, mediaType, loop, autoplay, muted]);
|
||||
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
const w = width ?? 2;
|
||||
const h = height ?? w * 0.75;
|
||||
|
||||
return (
|
||||
<mesh
|
||||
ref={meshRef}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
scale={scl}
|
||||
castShadow
|
||||
receiveShadow
|
||||
>
|
||||
<planeGeometry args={[w, h]} />
|
||||
{texture ? (
|
||||
<meshBasicMaterial
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
|
||||
map={texture as any}
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
) : (
|
||||
<meshStandardMaterial color="#333" side={THREE.DoubleSide} />
|
||||
)}
|
||||
</mesh>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useEffect, Suspense } from "react";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import {
|
||||
RigidBody,
|
||||
CuboidCollider,
|
||||
BallCollider,
|
||||
CapsuleCollider,
|
||||
} from "@react-three/rapier";
|
||||
import type * as THREE from "three";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
interface PhysicsProps {
|
||||
mass?: number | null;
|
||||
isStatic?: boolean | null;
|
||||
restitution?: number | null;
|
||||
friction?: number | null;
|
||||
colliderType?: string | null;
|
||||
}
|
||||
|
||||
interface DamageProps {
|
||||
amount?: number | null;
|
||||
enabled?: boolean | null;
|
||||
}
|
||||
|
||||
interface GameModelProps {
|
||||
position?: [number, number, number] | null;
|
||||
rotation?: [number, number, number] | null;
|
||||
scale?: [number, number, number] | null;
|
||||
castShadow?: boolean | null;
|
||||
receiveShadow?: boolean | null;
|
||||
url: string;
|
||||
physics?: PhysicsProps | null;
|
||||
damage?: DamageProps | null;
|
||||
objectId?: string | null;
|
||||
}
|
||||
|
||||
function ModelInner({
|
||||
url,
|
||||
userData,
|
||||
}: {
|
||||
url: string;
|
||||
userData: Record<string, unknown>;
|
||||
}) {
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const { scene } = useGLTF(url);
|
||||
const setIsLoading = useEditorStore((s) => s.setIsLoading);
|
||||
|
||||
const model = scene.clone();
|
||||
|
||||
useEffect(() => {
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
|
||||
model.traverse((node: any) => {
|
||||
if (node.isMesh) {
|
||||
node.castShadow = true;
|
||||
node.receiveShadow = true;
|
||||
}
|
||||
});
|
||||
}, [model]);
|
||||
|
||||
useEffect(() => {
|
||||
if (groupRef.current) {
|
||||
Object.assign(groupRef.current.userData, userData);
|
||||
}
|
||||
}, [userData]);
|
||||
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => setIsLoading(false), 100);
|
||||
return () => clearTimeout(timer);
|
||||
}, [setIsLoading]);
|
||||
|
||||
return (
|
||||
<group ref={groupRef}>
|
||||
<primitive object={model} />
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
export function GameModel({
|
||||
position,
|
||||
rotation,
|
||||
scale,
|
||||
url,
|
||||
physics,
|
||||
damage,
|
||||
objectId,
|
||||
}: GameModelProps) {
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const takeDamage = useEditorStore((s) => s.takeDamage);
|
||||
const setIsLoading = useEditorStore((s) => s.setIsLoading);
|
||||
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
const rot: [number, number, number] = rotation ?? [0, 0, 0];
|
||||
const scl: [number, number, number] = scale ?? [1, 1, 1];
|
||||
|
||||
const hasPhysics =
|
||||
isPlaying &&
|
||||
physics &&
|
||||
physics.colliderType &&
|
||||
physics.colliderType !== "none";
|
||||
const hasDamage = damage?.enabled && (damage.amount ?? 0) > 0;
|
||||
|
||||
useEffect(() => {
|
||||
if (url) setIsLoading(true);
|
||||
}, [url, setIsLoading]);
|
||||
|
||||
if (!url) {
|
||||
return (
|
||||
<group position={pos} rotation={rot} scale={scl}>
|
||||
<mesh castShadow receiveShadow>
|
||||
<boxGeometry args={[1, 1, 1]} />
|
||||
<meshStandardMaterial color="#888888" wireframe />
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
const inner = (
|
||||
<Suspense fallback={null}>
|
||||
<ModelInner url={url} userData={{ id: objectId, objectId }} />
|
||||
</Suspense>
|
||||
);
|
||||
|
||||
if (!hasPhysics) {
|
||||
return (
|
||||
<group position={pos} rotation={rot} scale={scl}>
|
||||
{inner}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
const collider =
|
||||
physics!.colliderType === "ball" ? (
|
||||
<BallCollider args={[Math.max(scl[0], scl[1], scl[2]) * 0.5]} />
|
||||
) : physics!.colliderType === "capsule" ? (
|
||||
<CapsuleCollider args={[scl[1] * 0.25, Math.max(scl[0], scl[2]) * 0.5]} />
|
||||
) : (
|
||||
<CuboidCollider args={[scl[0] * 0.5, scl[1] * 0.5, scl[2] * 0.5]} />
|
||||
);
|
||||
|
||||
return (
|
||||
<RigidBody
|
||||
type={physics!.isStatic ? "fixed" : "dynamic"}
|
||||
position={pos}
|
||||
rotation={rot}
|
||||
mass={physics!.mass ?? 1}
|
||||
restitution={physics!.restitution ?? 0.2}
|
||||
friction={physics!.friction ?? 0.5}
|
||||
colliders={false}
|
||||
onCollisionEnter={
|
||||
hasDamage ? () => takeDamage(damage!.amount!) : undefined
|
||||
}
|
||||
>
|
||||
<group scale={scl}>{inner}</group>
|
||||
{collider}
|
||||
</RigidBody>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,529 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useRef, useState, Suspense } from "react";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { PointerLockControls, useGLTF } from "@react-three/drei";
|
||||
import { RigidBody, CapsuleCollider, useRapier } from "@react-three/rapier";
|
||||
import type { RapierRigidBody } from "@react-three/rapier";
|
||||
import * as THREE from "three";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
import { touchMoveState } from "@/lib/touch-state";
|
||||
import { resetBoneScales } from "@/lib/bone-utils";
|
||||
|
||||
interface PlayerProps {
|
||||
position?: [number, number, number] | null;
|
||||
rotation?: [number, number, number] | null;
|
||||
scale?: [number, number, number] | null;
|
||||
objectId?: string | null;
|
||||
isPlayer?: boolean | null;
|
||||
}
|
||||
|
||||
export function Player({ position }: PlayerProps) {
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const viewMode = useEditorStore((s) => s.viewMode);
|
||||
const health = useEditorStore((s) => s.health);
|
||||
const isPromptOpen = useEditorStore((s) => s.isPromptOpen);
|
||||
|
||||
if (!isPlaying) {
|
||||
const pos = position ?? [0, 0, 0];
|
||||
return (
|
||||
<mesh position={pos as [number, number, number]}>
|
||||
<capsuleGeometry args={[0.3, 0.8, 8, 16]} />
|
||||
<meshStandardMaterial color="#3498db" transparent opacity={0.5} />
|
||||
</mesh>
|
||||
);
|
||||
}
|
||||
|
||||
if (viewMode === "first-person") {
|
||||
return (
|
||||
<FirstPersonController
|
||||
initialPosition={position ?? [0, 0, 0]}
|
||||
health={health}
|
||||
isPromptOpen={isPromptOpen}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<ThirdPersonController
|
||||
initialPosition={position ?? [0, 0, 0]}
|
||||
health={health}
|
||||
isPromptOpen={isPromptOpen}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function FirstPersonController({
|
||||
initialPosition,
|
||||
health,
|
||||
isPromptOpen,
|
||||
}: {
|
||||
initialPosition: [number, number, number];
|
||||
health: number;
|
||||
isPromptOpen: boolean;
|
||||
}) {
|
||||
const { camera } = useThree();
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
const controlsRef = useRef<any>(null);
|
||||
const playerRef = useRef<RapierRigidBody>(null);
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
const moveState = useRef({
|
||||
forward: false,
|
||||
backward: false,
|
||||
left: false,
|
||||
right: false,
|
||||
jump: false,
|
||||
sprint: false,
|
||||
});
|
||||
|
||||
const { rapier, world } = useRapier();
|
||||
const playerDirection = useRef(new THREE.Vector3());
|
||||
const isOnGround = useRef(true);
|
||||
const jumpCooldown = useRef(0);
|
||||
const touchYaw = useRef(0);
|
||||
const touchPitch = useRef(0);
|
||||
|
||||
const speed = 5;
|
||||
const jumpForce = 5;
|
||||
const groundCastDist = 0.85;
|
||||
const isGameOver = health <= 0;
|
||||
|
||||
useEffect(() => {
|
||||
if (isMobile) {
|
||||
camera.rotation.order = "YXZ";
|
||||
camera.rotation.set(0, 0, 0);
|
||||
touchYaw.current = 0;
|
||||
touchPitch.current = 0;
|
||||
}
|
||||
}, [isMobile, camera]);
|
||||
|
||||
useEffect(() => {
|
||||
if (isMobile) return;
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if (isPromptOpen || isGameOver) return;
|
||||
switch (e.code) {
|
||||
case "KeyW":
|
||||
case "ArrowUp":
|
||||
moveState.current.forward = true;
|
||||
break;
|
||||
case "KeyS":
|
||||
case "ArrowDown":
|
||||
moveState.current.backward = true;
|
||||
break;
|
||||
case "KeyA":
|
||||
case "ArrowLeft":
|
||||
moveState.current.left = true;
|
||||
break;
|
||||
case "KeyD":
|
||||
case "ArrowRight":
|
||||
moveState.current.right = true;
|
||||
break;
|
||||
case "Space":
|
||||
moveState.current.jump = true;
|
||||
break;
|
||||
case "ShiftLeft":
|
||||
case "ShiftRight":
|
||||
moveState.current.sprint = true;
|
||||
break;
|
||||
}
|
||||
};
|
||||
const handleKeyUp = (e: KeyboardEvent) => {
|
||||
switch (e.code) {
|
||||
case "KeyW":
|
||||
case "ArrowUp":
|
||||
moveState.current.forward = false;
|
||||
break;
|
||||
case "KeyS":
|
||||
case "ArrowDown":
|
||||
moveState.current.backward = false;
|
||||
break;
|
||||
case "KeyA":
|
||||
case "ArrowLeft":
|
||||
moveState.current.left = false;
|
||||
break;
|
||||
case "KeyD":
|
||||
case "ArrowRight":
|
||||
moveState.current.right = false;
|
||||
break;
|
||||
case "Space":
|
||||
moveState.current.jump = false;
|
||||
break;
|
||||
case "ShiftLeft":
|
||||
case "ShiftRight":
|
||||
moveState.current.sprint = false;
|
||||
break;
|
||||
}
|
||||
};
|
||||
window.addEventListener("keydown", handleKeyDown);
|
||||
window.addEventListener("keyup", handleKeyUp);
|
||||
return () => {
|
||||
window.removeEventListener("keydown", handleKeyDown);
|
||||
window.removeEventListener("keyup", handleKeyUp);
|
||||
};
|
||||
}, [isPromptOpen, isGameOver, isMobile]);
|
||||
|
||||
useFrame((_, delta) => {
|
||||
if (!playerRef.current || isGameOver) return;
|
||||
|
||||
const body = playerRef.current;
|
||||
const vel = body.linvel();
|
||||
|
||||
let forward: boolean;
|
||||
let backward: boolean;
|
||||
let left: boolean;
|
||||
let right: boolean;
|
||||
let jump: boolean;
|
||||
let sprint: boolean;
|
||||
|
||||
if (isMobile) {
|
||||
forward = touchMoveState.forward > 0.15;
|
||||
backward = touchMoveState.forward < -0.15;
|
||||
left = touchMoveState.right < -0.15;
|
||||
right = touchMoveState.right > 0.15;
|
||||
jump = touchMoveState.jump;
|
||||
sprint = touchMoveState.sprint;
|
||||
|
||||
if (touchMoveState.lookDeltaX !== 0 || touchMoveState.lookDeltaY !== 0) {
|
||||
touchYaw.current -= touchMoveState.lookDeltaX;
|
||||
touchPitch.current -= touchMoveState.lookDeltaY;
|
||||
touchPitch.current = Math.max(
|
||||
-Math.PI / 2 + 0.01,
|
||||
Math.min(Math.PI / 2 - 0.01, touchPitch.current),
|
||||
);
|
||||
camera.rotation.order = "YXZ";
|
||||
camera.rotation.y = touchYaw.current;
|
||||
camera.rotation.x = touchPitch.current;
|
||||
touchMoveState.lookDeltaX = 0;
|
||||
touchMoveState.lookDeltaY = 0;
|
||||
}
|
||||
} else {
|
||||
({ forward, backward, left, right, jump, sprint } = moveState.current);
|
||||
}
|
||||
|
||||
playerDirection.current.set(0, 0, 0);
|
||||
|
||||
const frontVector = new THREE.Vector3(
|
||||
0,
|
||||
0,
|
||||
(backward ? 1 : 0) - (forward ? 1 : 0),
|
||||
);
|
||||
const sideVector = new THREE.Vector3(
|
||||
(right ? 1 : 0) - (left ? 1 : 0),
|
||||
0,
|
||||
0,
|
||||
);
|
||||
playerDirection.current
|
||||
.addVectors(frontVector, sideVector)
|
||||
.normalize()
|
||||
.multiplyScalar(speed * (sprint ? 1.8 : 1))
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
|
||||
.applyEuler(camera.rotation as any);
|
||||
|
||||
body.setLinvel(
|
||||
{ x: playerDirection.current.x, y: vel.y, z: playerDirection.current.z },
|
||||
true,
|
||||
);
|
||||
|
||||
if (jump && isOnGround.current && jumpCooldown.current <= 0) {
|
||||
body.setLinvel({ x: vel.x, y: jumpForce, z: vel.z }, true);
|
||||
isOnGround.current = false;
|
||||
jumpCooldown.current = 0.3;
|
||||
}
|
||||
|
||||
if (jumpCooldown.current > 0) jumpCooldown.current -= delta;
|
||||
|
||||
const pos = body.translation();
|
||||
const ray = new rapier.Ray(
|
||||
{ x: pos.x, y: pos.y, z: pos.z },
|
||||
{ x: 0, y: -1, z: 0 },
|
||||
);
|
||||
const hit = world.castRay(ray, groundCastDist, false);
|
||||
isOnGround.current = hit !== null;
|
||||
|
||||
camera.position.set(pos.x, pos.y + 0.85, pos.z);
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
{!isMobile && <PointerLockControls ref={controlsRef} />}
|
||||
<RigidBody
|
||||
ref={playerRef}
|
||||
position={[
|
||||
initialPosition[0],
|
||||
initialPosition[1] + 2,
|
||||
initialPosition[2],
|
||||
]}
|
||||
enabledRotations={[false, false, false]}
|
||||
mass={1}
|
||||
linearDamping={0.5}
|
||||
type="dynamic"
|
||||
colliders={false}
|
||||
lockRotations
|
||||
>
|
||||
<CapsuleCollider args={[0.35, 0.3]} />
|
||||
</RigidBody>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function AnimatedCharacterModelInner({
|
||||
characterRef,
|
||||
isMoving,
|
||||
}: {
|
||||
characterRef: React.RefObject<THREE.Group | null>;
|
||||
isMoving: boolean;
|
||||
}) {
|
||||
const characterGltf = useGLTF("/models/bot.glb");
|
||||
const walkGltf = useGLTF("/models/walking.glb");
|
||||
const idleGltf = useGLTF("/models/idle.glb");
|
||||
|
||||
const mixerRef = useRef<THREE.AnimationMixer | null>(null);
|
||||
const actionsRef = useRef<Record<string, THREE.AnimationAction>>({});
|
||||
const [ready, setReady] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
if (!characterRef.current || !characterGltf || !walkGltf || !idleGltf)
|
||||
return;
|
||||
|
||||
try {
|
||||
characterGltf.scene.scale.set(1, 1, 1);
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
|
||||
resetBoneScales(characterGltf.scene as any);
|
||||
|
||||
characterRef.current.clear();
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch between drei and three
|
||||
characterRef.current.add(characterGltf.scene.clone() as any);
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
|
||||
const mixer = new THREE.AnimationMixer(characterRef.current as any);
|
||||
mixerRef.current = mixer;
|
||||
|
||||
if (idleGltf.animations[0] && walkGltf.animations[0]) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
|
||||
const idleAction = mixer.clipAction(idleGltf.animations[0] as any);
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
|
||||
const walkAction = mixer.clipAction(walkGltf.animations[0] as any);
|
||||
actionsRef.current = { idle: idleAction, walk: walkAction };
|
||||
idleAction.play();
|
||||
setReady(true);
|
||||
}
|
||||
} catch {
|
||||
// Model loading failed
|
||||
}
|
||||
}, [characterRef, characterGltf, walkGltf, idleGltf]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!ready) return;
|
||||
const { idle, walk } = actionsRef.current;
|
||||
if (!idle || !walk) return;
|
||||
|
||||
if (isMoving) {
|
||||
idle.fadeOut(0.2);
|
||||
walk.reset().fadeIn(0.2).play();
|
||||
} else {
|
||||
walk.fadeOut(0.2);
|
||||
idle.reset().fadeIn(0.2).play();
|
||||
}
|
||||
}, [isMoving, ready]);
|
||||
|
||||
useFrame((_, delta) => {
|
||||
mixerRef.current?.update(delta);
|
||||
});
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
function ThirdPersonController({
|
||||
initialPosition,
|
||||
health,
|
||||
isPromptOpen,
|
||||
}: {
|
||||
initialPosition: [number, number, number];
|
||||
health: number;
|
||||
isPromptOpen: boolean;
|
||||
}) {
|
||||
const { camera } = useThree();
|
||||
const playerRef = useRef<RapierRigidBody>(null);
|
||||
const characterRef = useRef<THREE.Group>(null);
|
||||
const cameraAngle = useRef(0);
|
||||
const [isMoving, setIsMoving] = useState(false);
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
const moveState = useRef({
|
||||
forward: false,
|
||||
backward: false,
|
||||
left: false,
|
||||
right: false,
|
||||
sprint: false,
|
||||
});
|
||||
|
||||
const speed = 5;
|
||||
const isGameOver = health <= 0;
|
||||
|
||||
useEffect(() => {
|
||||
if (isMobile) {
|
||||
cameraAngle.current = 0;
|
||||
}
|
||||
}, [isMobile]);
|
||||
|
||||
useEffect(() => {
|
||||
if (isMobile) return;
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if (isPromptOpen || isGameOver) return;
|
||||
switch (e.code) {
|
||||
case "KeyW":
|
||||
case "ArrowUp":
|
||||
moveState.current.forward = true;
|
||||
break;
|
||||
case "KeyS":
|
||||
case "ArrowDown":
|
||||
moveState.current.backward = true;
|
||||
break;
|
||||
case "KeyA":
|
||||
case "ArrowLeft":
|
||||
moveState.current.left = true;
|
||||
break;
|
||||
case "KeyD":
|
||||
case "ArrowRight":
|
||||
moveState.current.right = true;
|
||||
break;
|
||||
case "ShiftLeft":
|
||||
case "ShiftRight":
|
||||
moveState.current.sprint = true;
|
||||
break;
|
||||
}
|
||||
};
|
||||
const handleKeyUp = (e: KeyboardEvent) => {
|
||||
switch (e.code) {
|
||||
case "KeyW":
|
||||
case "ArrowUp":
|
||||
moveState.current.forward = false;
|
||||
break;
|
||||
case "KeyS":
|
||||
case "ArrowDown":
|
||||
moveState.current.backward = false;
|
||||
break;
|
||||
case "KeyA":
|
||||
case "ArrowLeft":
|
||||
moveState.current.left = false;
|
||||
break;
|
||||
case "KeyD":
|
||||
case "ArrowRight":
|
||||
moveState.current.right = false;
|
||||
break;
|
||||
case "ShiftLeft":
|
||||
case "ShiftRight":
|
||||
moveState.current.sprint = false;
|
||||
break;
|
||||
}
|
||||
};
|
||||
const handleMouseMove = (e: MouseEvent) => {
|
||||
cameraAngle.current -= e.movementX * 0.003;
|
||||
};
|
||||
window.addEventListener("keydown", handleKeyDown);
|
||||
window.addEventListener("keyup", handleKeyUp);
|
||||
window.addEventListener("mousemove", handleMouseMove);
|
||||
return () => {
|
||||
window.removeEventListener("keydown", handleKeyDown);
|
||||
window.removeEventListener("keyup", handleKeyUp);
|
||||
window.removeEventListener("mousemove", handleMouseMove);
|
||||
};
|
||||
}, [isPromptOpen, isGameOver, isMobile]);
|
||||
|
||||
useFrame(() => {
|
||||
if (!playerRef.current || isGameOver) return;
|
||||
|
||||
const body = playerRef.current;
|
||||
const vel = body.linvel();
|
||||
|
||||
let forward: boolean;
|
||||
let backward: boolean;
|
||||
let left: boolean;
|
||||
let right: boolean;
|
||||
let sprint: boolean;
|
||||
|
||||
if (isMobile) {
|
||||
forward = touchMoveState.forward > 0.15;
|
||||
backward = touchMoveState.forward < -0.15;
|
||||
left = touchMoveState.right < -0.15;
|
||||
right = touchMoveState.right > 0.15;
|
||||
sprint = touchMoveState.sprint;
|
||||
|
||||
if (touchMoveState.lookDeltaX !== 0) {
|
||||
cameraAngle.current -= touchMoveState.lookDeltaX;
|
||||
touchMoveState.lookDeltaX = 0;
|
||||
touchMoveState.lookDeltaY = 0;
|
||||
}
|
||||
} else {
|
||||
({ forward, backward, left, right, sprint } = moveState.current);
|
||||
}
|
||||
|
||||
const dir = new THREE.Vector3(0, 0, 0);
|
||||
if (forward) dir.z -= 1;
|
||||
if (backward) dir.z += 1;
|
||||
if (left) dir.x -= 1;
|
||||
if (right) dir.x += 1;
|
||||
dir.normalize().multiplyScalar(speed * (sprint ? 1.8 : 1));
|
||||
dir.applyAxisAngle(new THREE.Vector3(0, 1, 0), cameraAngle.current);
|
||||
|
||||
body.setLinvel({ x: dir.x, y: vel.y, z: dir.z }, true);
|
||||
|
||||
const moving = dir.length() > 0.1;
|
||||
setIsMoving(moving);
|
||||
|
||||
const pos = body.translation();
|
||||
|
||||
if (characterRef.current) {
|
||||
characterRef.current.position.set(pos.x, pos.y, pos.z);
|
||||
if (moving) {
|
||||
const targetAngle = Math.atan2(dir.x, dir.z);
|
||||
characterRef.current.rotation.y = targetAngle;
|
||||
}
|
||||
}
|
||||
|
||||
const camDist = 6;
|
||||
const camHeight = 3;
|
||||
camera.position.set(
|
||||
pos.x + Math.sin(cameraAngle.current) * camDist,
|
||||
pos.y + camHeight,
|
||||
pos.z + Math.cos(cameraAngle.current) * camDist,
|
||||
);
|
||||
camera.lookAt(pos.x, pos.y + 1, pos.z);
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
<RigidBody
|
||||
ref={playerRef}
|
||||
position={[
|
||||
initialPosition[0],
|
||||
initialPosition[1] + 2,
|
||||
initialPosition[2],
|
||||
]}
|
||||
enabledRotations={[false, false, false]}
|
||||
mass={1}
|
||||
linearDamping={0.5}
|
||||
type="dynamic"
|
||||
colliders={false}
|
||||
lockRotations
|
||||
>
|
||||
<CapsuleCollider args={[0.35, 0.3]} />
|
||||
</RigidBody>
|
||||
<group ref={characterRef} position={initialPosition}>
|
||||
<Suspense fallback={null}>
|
||||
<AnimatedCharacterModelInner
|
||||
characterRef={characterRef}
|
||||
isMoving={isMoving}
|
||||
/>
|
||||
</Suspense>
|
||||
{/* Fallback capsule mesh visible until models load */}
|
||||
<mesh castShadow>
|
||||
<capsuleGeometry args={[0.3, 0.8, 8, 16]} />
|
||||
<meshStandardMaterial color="#3498db" />
|
||||
</mesh>
|
||||
</group>
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useEffect } from "react";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
interface SoundEmitterProps {
|
||||
position?: [number, number, number] | null;
|
||||
rotation?: [number, number, number] | null;
|
||||
scale?: [number, number, number] | null;
|
||||
url: string;
|
||||
loop?: boolean | null;
|
||||
volume?: number | null;
|
||||
positional?: boolean | null;
|
||||
distance?: number | null;
|
||||
objectId?: string | null;
|
||||
}
|
||||
|
||||
export function SoundEmitter({
|
||||
position,
|
||||
url,
|
||||
loop,
|
||||
volume,
|
||||
positional,
|
||||
distance,
|
||||
}: SoundEmitterProps) {
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const { camera } = useThree();
|
||||
const listenerRef = useRef<THREE.AudioListener | null>(null);
|
||||
const soundRef = useRef<THREE.PositionalAudio | THREE.Audio | null>(null);
|
||||
const pos: [number, number, number] = position ?? [0, 0, 0];
|
||||
|
||||
useEffect(() => {
|
||||
if (!isPlaying || !url) return;
|
||||
|
||||
const listener = new THREE.AudioListener();
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
camera.add(listener as any);
|
||||
listenerRef.current = listener;
|
||||
|
||||
const loader = new THREE.AudioLoader();
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
let audio: any;
|
||||
|
||||
if (positional !== false) {
|
||||
audio = new THREE.PositionalAudio(listener);
|
||||
audio.setRefDistance(distance ?? 10);
|
||||
} else {
|
||||
audio = new THREE.Audio(listener);
|
||||
}
|
||||
|
||||
loader.load(url, (buffer) => {
|
||||
audio.setBuffer(buffer);
|
||||
audio.setLoop(loop ?? false);
|
||||
audio.setVolume(volume ?? 1);
|
||||
audio.play();
|
||||
});
|
||||
|
||||
soundRef.current = audio;
|
||||
|
||||
return () => {
|
||||
if (soundRef.current?.isPlaying) soundRef.current.stop();
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
camera.remove(listener as any);
|
||||
};
|
||||
}, [isPlaying, url, loop, volume, positional, distance, camera]);
|
||||
|
||||
// Edit mode indicator
|
||||
if (!isPlaying) {
|
||||
return (
|
||||
<mesh position={pos}>
|
||||
<sphereGeometry args={[0.2, 8, 8]} />
|
||||
<meshStandardMaterial color="#9b59b6" wireframe />
|
||||
</mesh>
|
||||
);
|
||||
}
|
||||
|
||||
return <group position={pos} />;
|
||||
}
|
||||
@@ -0,0 +1,228 @@
|
||||
"use client";
|
||||
|
||||
import { useState, useEffect, useCallback, useRef } from "react";
|
||||
import { X, Volume2, VolumeX } from "lucide-react";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
|
||||
interface DialogMessage {
|
||||
text: string;
|
||||
audioUrl?: string;
|
||||
}
|
||||
|
||||
export function CharacterDialog() {
|
||||
const [isOpen, setIsOpen] = useState(false);
|
||||
const [messages, setMessages] = useState<DialogMessage[]>([]);
|
||||
const [currentIndex, setCurrentIndex] = useState(0);
|
||||
const [characterRole, setCharacterRole] = useState("");
|
||||
const [isLoading, setIsLoading] = useState(false);
|
||||
const [isMuted, setIsMuted] = useState(false);
|
||||
const audioRef = useRef<HTMLAudioElement | null>(null);
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
useEffect(() => {
|
||||
const audio = new Audio();
|
||||
audioRef.current = audio;
|
||||
return () => {
|
||||
audio.pause();
|
||||
audio.src = "";
|
||||
};
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
const handleInteract = (e: Event) => {
|
||||
const detail = (e as CustomEvent).detail as {
|
||||
id?: string;
|
||||
role?: string;
|
||||
messages?: DialogMessage[];
|
||||
};
|
||||
|
||||
setCharacterRole(detail?.role || "NPC");
|
||||
setCurrentIndex(0);
|
||||
setIsOpen(true);
|
||||
window.dispatchEvent(new CustomEvent("dialog-open"));
|
||||
|
||||
if (detail?.messages && detail.messages.length > 0) {
|
||||
setMessages(detail.messages);
|
||||
setIsLoading(false);
|
||||
} else {
|
||||
setIsLoading(true);
|
||||
fetchCharacterResponses(detail?.role || "villager").then(
|
||||
(responses) => {
|
||||
setMessages(responses);
|
||||
setIsLoading(false);
|
||||
},
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener("character-interact", handleInteract);
|
||||
return () =>
|
||||
window.removeEventListener("character-interact", handleInteract);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (!isLoading && messages.length > 0 && !isMuted && audioRef.current) {
|
||||
const current = messages[currentIndex];
|
||||
if (current?.audioUrl) {
|
||||
audioRef.current.src = current.audioUrl;
|
||||
audioRef.current.volume = 1.0;
|
||||
audioRef.current.play().catch(() => {});
|
||||
}
|
||||
}
|
||||
}, [currentIndex, messages, isLoading, isMuted]);
|
||||
|
||||
const handleClose = useCallback(() => {
|
||||
setIsOpen(false);
|
||||
setMessages([]);
|
||||
setCurrentIndex(0);
|
||||
if (audioRef.current) audioRef.current.pause();
|
||||
window.dispatchEvent(new CustomEvent("dialog-close"));
|
||||
}, []);
|
||||
|
||||
const handleNext = useCallback(() => {
|
||||
if (audioRef.current) audioRef.current.pause();
|
||||
if (currentIndex < messages.length - 1) {
|
||||
setCurrentIndex((i) => i + 1);
|
||||
} else {
|
||||
handleClose();
|
||||
}
|
||||
}, [currentIndex, messages.length, handleClose]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!isOpen) return;
|
||||
const handleKey = (e: KeyboardEvent) => {
|
||||
if (e.key === "Enter") {
|
||||
handleNext();
|
||||
} else if (e.key === "Escape") {
|
||||
handleClose();
|
||||
}
|
||||
};
|
||||
window.addEventListener("keydown", handleKey);
|
||||
return () => window.removeEventListener("keydown", handleKey);
|
||||
}, [isOpen, handleNext, handleClose]);
|
||||
|
||||
const toggleMute = () => {
|
||||
setIsMuted(!isMuted);
|
||||
if (audioRef.current) {
|
||||
if (!isMuted) {
|
||||
audioRef.current.pause();
|
||||
} else if (messages[currentIndex]?.audioUrl) {
|
||||
audioRef.current.src = messages[currentIndex].audioUrl!;
|
||||
audioRef.current.volume = 1.0;
|
||||
audioRef.current.play().catch(() => {});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (!isOpen) return null;
|
||||
|
||||
if (isLoading) {
|
||||
return (
|
||||
<div className="absolute bottom-20 left-1/2 -translate-x-1/2 z-20 w-[480px] max-w-[90vw]">
|
||||
<div className="bg-[#111]/95 border border-[#333] rounded-lg p-4 backdrop-blur-sm">
|
||||
<div className="flex items-start justify-between mb-2">
|
||||
<span className="text-[10px] text-[#666] uppercase tracking-wider">
|
||||
{characterRole}
|
||||
</span>
|
||||
<button
|
||||
onClick={handleClose}
|
||||
className="p-1.5 text-[#666] hover:text-white active:text-white"
|
||||
>
|
||||
<X size={14} />
|
||||
</button>
|
||||
</div>
|
||||
<div className="animate-pulse h-4 bg-[#222] rounded w-3/4 mb-2" />
|
||||
<div className="animate-pulse h-4 bg-[#222] rounded w-1/2" />
|
||||
<p className="text-[9px] text-[#555] mt-3">Loading...</p>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (messages.length === 0) return null;
|
||||
|
||||
const current = messages[currentIndex];
|
||||
const isLast = currentIndex >= messages.length - 1;
|
||||
|
||||
return (
|
||||
<div className="absolute bottom-20 left-1/2 -translate-x-1/2 z-20 w-[480px] max-w-[90vw]">
|
||||
<div className="bg-[#111]/95 border border-[#333] rounded-lg p-4 backdrop-blur-sm">
|
||||
<div className="flex items-start justify-between mb-2">
|
||||
<span className="text-[10px] text-[#666] uppercase tracking-wider">
|
||||
{characterRole || "NPC"}
|
||||
</span>
|
||||
<div className="flex items-center gap-2">
|
||||
<button
|
||||
onClick={toggleMute}
|
||||
className="p-1.5 text-[#666] hover:text-white active:text-white"
|
||||
title={isMuted ? "Unmute" : "Mute"}
|
||||
>
|
||||
{isMuted ? <VolumeX size={14} /> : <Volume2 size={14} />}
|
||||
</button>
|
||||
<button
|
||||
onClick={handleClose}
|
||||
className="p-1.5 text-[#666] hover:text-white active:text-white"
|
||||
>
|
||||
<X size={14} />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<p className="text-sm text-[#ddd] leading-relaxed">{current?.text}</p>
|
||||
<div className="mt-3 flex items-center justify-between">
|
||||
<span className="text-[9px] text-[#555]">
|
||||
{currentIndex + 1} / {messages.length}
|
||||
</span>
|
||||
{isMobile ? (
|
||||
<div className="flex items-center gap-2">
|
||||
<button
|
||||
onClick={handleClose}
|
||||
className="px-3 py-1.5 text-xs text-[#888] bg-white/5 rounded active:bg-white/15"
|
||||
>
|
||||
Close
|
||||
</button>
|
||||
{!isLast && (
|
||||
<button
|
||||
onClick={handleNext}
|
||||
className="px-3 py-1.5 text-xs text-white bg-white/10 rounded active:bg-white/25"
|
||||
>
|
||||
Next
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
) : (
|
||||
<span className="text-[9px] text-[#555]">
|
||||
{isLast
|
||||
? "Press Enter or Esc to close"
|
||||
: "Press Enter to continue"}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
async function fetchCharacterResponses(
|
||||
role: string,
|
||||
): Promise<{ text: string; audioUrl?: string }[]> {
|
||||
try {
|
||||
const res = await fetch("/api/character-responses", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ role }),
|
||||
});
|
||||
if (!res.ok) throw new Error("Failed to fetch responses");
|
||||
const data = await res.json();
|
||||
return (
|
||||
data.messages || [
|
||||
{ text: "Hello there! How can I help you?" },
|
||||
{ text: "It's a beautiful day, isn't it?" },
|
||||
]
|
||||
);
|
||||
} catch {
|
||||
return [
|
||||
{ text: "Hello there! How can I help you?" },
|
||||
{ text: "It's a beautiful day, isn't it?" },
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
"use client";
|
||||
|
||||
import { useState, useEffect } from "react";
|
||||
|
||||
interface DamageEffectProps {
|
||||
lastDamageTime: number | null;
|
||||
}
|
||||
|
||||
export function DamageEffect({ lastDamageTime }: DamageEffectProps) {
|
||||
const [show, setShow] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
if (!lastDamageTime) return;
|
||||
setShow(true);
|
||||
const timer = setTimeout(() => setShow(false), 400);
|
||||
return () => clearTimeout(timer);
|
||||
}, [lastDamageTime]);
|
||||
|
||||
if (!show) return null;
|
||||
|
||||
return (
|
||||
<div className="absolute inset-0 pointer-events-none z-20 animate-screen-flash bg-red-600/30 rounded-none" />
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
const DAMAGE_SOUND_URL =
|
||||
"https://hebbkx1anhila5yf.public.blob.vercel-storage.com/hit-OaUo19QcLdyFfqy5SMfEWyAF3ZgyxR.mp3";
|
||||
|
||||
export function DamageSound() {
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const lastDamageTime = useEditorStore((s) => s.lastDamageTime);
|
||||
const health = useEditorStore((s) => s.health);
|
||||
const audioRef = useRef<HTMLAudioElement | null>(null);
|
||||
const lastPlayedRef = useRef<number>(0);
|
||||
const [loaded, setLoaded] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
const audio = new Audio();
|
||||
audio.src = DAMAGE_SOUND_URL;
|
||||
audio.preload = "auto";
|
||||
audio.addEventListener("canplaythrough", () => setLoaded(true));
|
||||
audio.addEventListener("error", () => setLoaded(false));
|
||||
audioRef.current = audio;
|
||||
|
||||
return () => {
|
||||
audio.pause();
|
||||
audio.src = "";
|
||||
};
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (!isPlaying || !lastDamageTime || health <= 0 || !loaded) return;
|
||||
|
||||
const now = Date.now();
|
||||
if (now - lastPlayedRef.current < 300) return;
|
||||
lastPlayedRef.current = now;
|
||||
|
||||
if (audioRef.current) {
|
||||
audioRef.current.currentTime = 0;
|
||||
audioRef.current.volume = 0.5;
|
||||
audioRef.current.play().catch(() => {});
|
||||
}
|
||||
}, [isPlaying, lastDamageTime, health, loaded]);
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
const DEATH_SOUND_URL =
|
||||
"https://hebbkx1anhila5yf.public.blob.vercel-storage.com/death-y5RAJQHhGgzagKglqKEYKzMFc84QcR.mp3";
|
||||
|
||||
export function DeathSound() {
|
||||
const health = useEditorStore((s) => s.health);
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const audioRef = useRef<HTMLAudioElement | null>(null);
|
||||
const [prevHealth, setPrevHealth] = useState(100);
|
||||
const [loaded, setLoaded] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
const audio = new Audio();
|
||||
audio.src = DEATH_SOUND_URL;
|
||||
audio.preload = "auto";
|
||||
audio.addEventListener("canplaythrough", () => setLoaded(true));
|
||||
audio.addEventListener("error", () => setLoaded(false));
|
||||
audioRef.current = audio;
|
||||
|
||||
return () => {
|
||||
audio.pause();
|
||||
audio.src = "";
|
||||
};
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
isPlaying &&
|
||||
prevHealth > 0 &&
|
||||
health <= 0 &&
|
||||
audioRef.current &&
|
||||
loaded
|
||||
) {
|
||||
audioRef.current.currentTime = 0;
|
||||
audioRef.current.volume = 0.7;
|
||||
audioRef.current.play().catch(() => {});
|
||||
}
|
||||
setPrevHealth(health);
|
||||
}, [health, isPlaying, prevHealth, loaded]);
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
"use client";
|
||||
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
export function GameOverScreen() {
|
||||
const setIsPlaying = useEditorStore((s) => s.setIsPlaying);
|
||||
const setHealth = useEditorStore((s) => s.setHealth);
|
||||
const setShield = useEditorStore((s) => s.setShield);
|
||||
const maxHealth = useEditorStore((s) => s.maxHealth);
|
||||
const maxShield = useEditorStore((s) => s.maxShield);
|
||||
|
||||
const handleRestart = () => {
|
||||
setHealth(maxHealth);
|
||||
setShield(maxShield);
|
||||
setIsPlaying(false);
|
||||
setTimeout(() => setIsPlaying(true), 100);
|
||||
};
|
||||
|
||||
const handleExit = () => {
|
||||
setHealth(maxHealth);
|
||||
setShield(maxShield);
|
||||
setIsPlaying(false);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="absolute inset-0 z-30 flex items-center justify-center bg-black/80 animate-fade-in">
|
||||
<div className="text-center px-4">
|
||||
<h1 className="text-3xl sm:text-5xl font-bold text-red-500 mb-2">
|
||||
GAME OVER
|
||||
</h1>
|
||||
<p className="text-[#888] mb-8 text-sm sm:text-base">
|
||||
You have been defeated
|
||||
</p>
|
||||
<div className="flex gap-3 justify-center">
|
||||
<button
|
||||
onClick={handleRestart}
|
||||
className="px-6 py-2.5 sm:py-2 bg-white/10 hover:bg-white/20 active:bg-white/30 text-white rounded-lg text-sm transition-colors min-w-[100px]"
|
||||
>
|
||||
Restart
|
||||
</button>
|
||||
<button
|
||||
onClick={handleExit}
|
||||
className="px-6 py-2.5 sm:py-2 bg-white/5 hover:bg-white/10 active:bg-white/20 text-[#888] rounded-lg text-sm transition-colors min-w-[100px]"
|
||||
>
|
||||
Exit
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
"use client";
|
||||
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
|
||||
export function HealthBar() {
|
||||
const health = useEditorStore((s) => s.health);
|
||||
const shield = useEditorStore((s) => s.shield);
|
||||
const maxHealth = useEditorStore((s) => s.maxHealth);
|
||||
const maxShield = useEditorStore((s) => s.maxShield);
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
const healthPct = (health / maxHealth) * 100;
|
||||
const shieldPct = (shield / maxShield) * 100;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`absolute ${isMobile ? "top-14 left-3" : "bottom-4 left-4"} z-10 flex flex-col gap-1.5 pointer-events-none`}
|
||||
>
|
||||
{/* Shield bar */}
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="text-[10px] text-blue-400 w-5 text-right font-mono">
|
||||
{Math.round(shield)}
|
||||
</div>
|
||||
<div
|
||||
className={`${isMobile ? "w-28" : "w-40"} h-2 bg-[#1a1a1a] rounded-full overflow-hidden`}
|
||||
>
|
||||
<div
|
||||
className="h-full bg-gradient-to-r from-blue-600 to-blue-400 transition-all duration-300"
|
||||
style={{ width: `${shieldPct}%` }}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
{/* Health bar */}
|
||||
<div className="flex items-center gap-2">
|
||||
<div
|
||||
className={`text-[10px] w-5 text-right font-mono ${
|
||||
health < 30 ? "text-red-400 animate-pulse-low" : "text-green-400"
|
||||
}`}
|
||||
>
|
||||
{Math.round(health)}
|
||||
</div>
|
||||
<div
|
||||
className={`${isMobile ? "w-28" : "w-40"} h-2 bg-[#1a1a1a] rounded-full overflow-hidden`}
|
||||
>
|
||||
<div
|
||||
className={`h-full transition-all duration-300 ${
|
||||
health < 30
|
||||
? "bg-gradient-to-r from-red-600 to-red-400 animate-pulse-low"
|
||||
: "bg-gradient-to-r from-green-600 to-green-400"
|
||||
}`}
|
||||
style={{ width: `${healthPct}%` }}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,284 @@
|
||||
"use client";
|
||||
|
||||
import type React from "react";
|
||||
import { useState, useEffect, useRef } from "react";
|
||||
import { ArrowUp, Loader2, MessageSquare } from "lucide-react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
import type {
|
||||
ObjectType,
|
||||
TransformMode,
|
||||
SceneObject,
|
||||
Material,
|
||||
Physics,
|
||||
Damage,
|
||||
} from "@/lib/types";
|
||||
|
||||
export function InGamePrompt() {
|
||||
const [isOpen, setIsOpen] = useState(false);
|
||||
const [prompt, setPrompt] = useState("");
|
||||
const [isProcessing, setIsProcessing] = useState(false);
|
||||
const [previousPrompts, setPreviousPrompts] = useState<string[]>([]);
|
||||
const textareaRef = useRef<HTMLTextAreaElement>(null);
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
const {
|
||||
addObject,
|
||||
scenes,
|
||||
activeSceneId,
|
||||
updateObjectTransform,
|
||||
updateObjectMaterial,
|
||||
updateObjectPhysics,
|
||||
updateDamage,
|
||||
selectObject,
|
||||
setTransformMode,
|
||||
createCustomObject,
|
||||
isPlaying,
|
||||
setIsPromptOpen,
|
||||
} = useEditorStore();
|
||||
|
||||
const activeScene =
|
||||
scenes.find((scene) => scene.id === activeSceneId) || scenes[0];
|
||||
const objects = activeScene ? activeScene.objects : [];
|
||||
|
||||
const processAction = (action: { function: string; args: unknown[] }) => {
|
||||
try {
|
||||
switch (action.function) {
|
||||
case "addObject":
|
||||
addObject(action.args[0] as ObjectType);
|
||||
break;
|
||||
case "createCustomObject":
|
||||
createCustomObject(
|
||||
action.args[0] as ObjectType,
|
||||
action.args[1] as Partial<SceneObject>,
|
||||
);
|
||||
break;
|
||||
case "updateObjectTransform":
|
||||
updateObjectTransform(
|
||||
action.args[0] as string,
|
||||
action.args[1] as Partial<
|
||||
Pick<SceneObject, "position" | "rotation" | "scale">
|
||||
>,
|
||||
);
|
||||
break;
|
||||
case "updateObjectMaterial":
|
||||
updateObjectMaterial(
|
||||
action.args[0] as string,
|
||||
action.args[1] as Partial<Material>,
|
||||
);
|
||||
break;
|
||||
case "updateObjectPhysics":
|
||||
updateObjectPhysics(
|
||||
action.args[0] as string,
|
||||
action.args[1] as Partial<Physics>,
|
||||
);
|
||||
break;
|
||||
case "updateDamage":
|
||||
updateDamage(
|
||||
action.args[0] as string,
|
||||
action.args[1] as Partial<Damage>,
|
||||
);
|
||||
break;
|
||||
case "selectObject":
|
||||
selectObject(action.args[0] as string);
|
||||
break;
|
||||
case "setTransformMode":
|
||||
setTransformMode(action.args[0] as TransformMode);
|
||||
break;
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Error processing action:", error, action);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSubmit = async (e?: React.FormEvent) => {
|
||||
if (e) e.preventDefault();
|
||||
if (!prompt.trim() || isProcessing) return;
|
||||
|
||||
setIsProcessing(true);
|
||||
const currentPrompt = prompt;
|
||||
setPreviousPrompts((prev) => [...prev.slice(-4), currentPrompt]);
|
||||
setIsOpen(false);
|
||||
setIsPromptOpen(false);
|
||||
|
||||
try {
|
||||
const response = await fetch("/api/ai-game", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({
|
||||
prompt: currentPrompt,
|
||||
objects,
|
||||
previousPrompts,
|
||||
}),
|
||||
});
|
||||
|
||||
if (!response.ok || !response.body) {
|
||||
throw new Error("Failed to get AI response");
|
||||
}
|
||||
|
||||
const reader = response.body.getReader();
|
||||
const decoder = new TextDecoder();
|
||||
let buffer = "";
|
||||
|
||||
while (true) {
|
||||
const { done, value } = await reader.read();
|
||||
if (done) break;
|
||||
|
||||
const chunk = decoder.decode(value, { stream: true });
|
||||
buffer += chunk;
|
||||
|
||||
let startIndex = 0;
|
||||
while (true) {
|
||||
const openBrace = buffer.indexOf("{", startIndex);
|
||||
if (openBrace === -1) break;
|
||||
|
||||
let depth = 0;
|
||||
let closeBrace = -1;
|
||||
|
||||
for (let i = openBrace; i < buffer.length; i++) {
|
||||
if (buffer[i] === "{") depth++;
|
||||
else if (buffer[i] === "}") {
|
||||
depth--;
|
||||
if (depth === 0) {
|
||||
closeBrace = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (closeBrace === -1) {
|
||||
startIndex = openBrace + 1;
|
||||
break;
|
||||
}
|
||||
|
||||
const jsonStr = buffer.substring(openBrace, closeBrace + 1);
|
||||
|
||||
try {
|
||||
const jsonObj = JSON.parse(jsonStr);
|
||||
if (
|
||||
jsonObj &&
|
||||
typeof jsonObj.function === "string" &&
|
||||
Array.isArray(jsonObj.args)
|
||||
) {
|
||||
processAction(jsonObj);
|
||||
}
|
||||
buffer =
|
||||
buffer.substring(0, openBrace) + buffer.substring(closeBrace + 1);
|
||||
startIndex = 0;
|
||||
} catch {
|
||||
startIndex = openBrace + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Error processing AI prompt:", error);
|
||||
} finally {
|
||||
setIsProcessing(false);
|
||||
setPrompt("");
|
||||
}
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if (!isPlaying) {
|
||||
setIsOpen(false);
|
||||
setIsPromptOpen(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (isMobile) return;
|
||||
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if ((e.metaKey || e.ctrlKey) && e.key === "/") {
|
||||
e.preventDefault();
|
||||
const newIsOpen = !isOpen;
|
||||
setIsOpen(newIsOpen);
|
||||
setIsPromptOpen(newIsOpen);
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener("keydown", handleKeyDown);
|
||||
return () => window.removeEventListener("keydown", handleKeyDown);
|
||||
}, [isPlaying, isOpen, setIsPromptOpen, isMobile]);
|
||||
|
||||
useEffect(() => {
|
||||
if (isOpen && textareaRef.current) {
|
||||
setTimeout(() => textareaRef.current?.focus(), 100);
|
||||
}
|
||||
}, [isOpen]);
|
||||
|
||||
const handleKeyDown = (e: React.KeyboardEvent<HTMLTextAreaElement>) => {
|
||||
if (e.key === "Enter" && !e.shiftKey) {
|
||||
e.preventDefault();
|
||||
handleSubmit();
|
||||
}
|
||||
};
|
||||
|
||||
const handleTextareaChange = (e: React.ChangeEvent<HTMLTextAreaElement>) => {
|
||||
setPrompt(e.target.value);
|
||||
e.target.style.height = "auto";
|
||||
e.target.style.height = `${e.target.scrollHeight}px`;
|
||||
};
|
||||
|
||||
if (!isPlaying) return null;
|
||||
|
||||
if (!isOpen) {
|
||||
if (isMobile) {
|
||||
return (
|
||||
<button
|
||||
onClick={() => {
|
||||
setIsOpen(true);
|
||||
setIsPromptOpen(true);
|
||||
}}
|
||||
className="absolute top-14 right-3 z-30 w-11 h-11 flex items-center justify-center rounded-full bg-black/40 backdrop-blur-sm text-white/70 active:bg-white/20 border border-white/10"
|
||||
>
|
||||
<MessageSquare size={18} />
|
||||
</button>
|
||||
);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`absolute ${isMobile ? "top-14 left-2 right-2 bottom-auto" : "top-[50px] left-0 right-0 bottom-0 flex items-center justify-center"} z-40 animate-fade-in`}
|
||||
>
|
||||
<div className="flex items-center justify-center">
|
||||
<div
|
||||
className={`flex items-center gap-2 bg-black/70 backdrop-blur-md border border-white/20 ${isMobile ? "rounded-xl w-full" : "rounded-full"} shadow-lg overflow-hidden ${isMobile ? "" : "max-w-[600px]"}`}
|
||||
>
|
||||
<div className={isMobile ? "pl-3" : "pl-5"}>
|
||||
<MessageSquare className="h-5 w-5 text-white/70" />
|
||||
</div>
|
||||
<form
|
||||
onSubmit={handleSubmit}
|
||||
className="flex items-center flex-1 min-w-0"
|
||||
>
|
||||
<textarea
|
||||
ref={textareaRef}
|
||||
value={prompt}
|
||||
onChange={handleTextareaChange}
|
||||
onKeyDown={handleKeyDown}
|
||||
placeholder="Describe what to add or change..."
|
||||
className={`bg-transparent border-none px-3 py-4 ${isMobile ? "flex-1 min-w-0 text-base" : "w-[400px] text-sm"} text-white placeholder-gray-400 focus:outline-none resize-none overflow-hidden min-h-[44px] max-h-[200px]`}
|
||||
rows={1}
|
||||
style={{ height: "auto" }}
|
||||
/>
|
||||
<div className="flex items-center gap-1 mr-3">
|
||||
<button
|
||||
type="submit"
|
||||
className="bg-white/15 text-white p-2 rounded-full hover:bg-white/25 active:bg-white/35 transition-colors disabled:opacity-30"
|
||||
disabled={!prompt.trim() || isProcessing}
|
||||
>
|
||||
{isProcessing ? (
|
||||
<Loader2 className="h-5 w-5 animate-spin" />
|
||||
) : (
|
||||
<ArrowUp className="h-5 w-5" />
|
||||
)}
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useState } from "react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
import { useIsMobile } from "@/lib/use-mobile";
|
||||
|
||||
export function InteractionPrompt() {
|
||||
const [showPrompt, setShowPrompt] = useState(false);
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const isMobile = useIsMobile();
|
||||
|
||||
useEffect(() => {
|
||||
if (!isPlaying) {
|
||||
setShowPrompt(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const handleNearby = () => setShowPrompt(true);
|
||||
const handleFar = () => setShowPrompt(false);
|
||||
const handleDialogOpen = () => setShowPrompt(false);
|
||||
|
||||
window.addEventListener("character-nearby", handleNearby);
|
||||
window.addEventListener("character-far", handleFar);
|
||||
window.addEventListener("dialog-open", handleDialogOpen);
|
||||
|
||||
return () => {
|
||||
window.removeEventListener("character-nearby", handleNearby);
|
||||
window.removeEventListener("character-far", handleFar);
|
||||
window.removeEventListener("dialog-open", handleDialogOpen);
|
||||
};
|
||||
}, [isPlaying]);
|
||||
|
||||
if (!isPlaying || !showPrompt) return null;
|
||||
|
||||
if (isMobile) {
|
||||
return (
|
||||
<button
|
||||
onClick={() => {
|
||||
window.dispatchEvent(new CustomEvent("request-character-interact"));
|
||||
}}
|
||||
className="absolute bottom-28 left-1/2 -translate-x-1/2 z-20 bg-white/20 backdrop-blur-sm text-white px-6 py-3 rounded-full text-sm font-medium active:bg-white/40 border border-white/30"
|
||||
>
|
||||
Tap to interact
|
||||
</button>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="absolute bottom-10 left-1/2 -translate-x-1/2 z-10 bg-black/70 text-white px-4 py-2 rounded-md text-sm">
|
||||
Press "E" to interact
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
"use client";
|
||||
|
||||
import { Loader2 } from "lucide-react";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
export function LoadingSpinner() {
|
||||
const isLoading = useEditorStore((s) => s.isLoading);
|
||||
|
||||
if (!isLoading) return null;
|
||||
|
||||
return (
|
||||
<div className="absolute top-4 right-4 bg-black/60 rounded-full p-2 shadow-md z-10 backdrop-blur-sm">
|
||||
<Loader2 className="h-5 w-5 animate-spin text-white" />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,191 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useRef, useCallback } from "react";
|
||||
import { ArrowUp } from "lucide-react";
|
||||
import { touchMoveState } from "@/lib/touch-state";
|
||||
import { useEditorStore } from "@/lib/store";
|
||||
|
||||
const JOYSTICK_SIZE = 120;
|
||||
const KNOB_SIZE = 48;
|
||||
const MAX_DIST = (JOYSTICK_SIZE - KNOB_SIZE) / 2;
|
||||
|
||||
export function TouchControls() {
|
||||
const isPlaying = useEditorStore((s) => s.isPlaying);
|
||||
const health = useEditorStore((s) => s.health);
|
||||
const joystickRef = useRef<HTMLDivElement>(null);
|
||||
const knobRef = useRef<HTMLDivElement>(null);
|
||||
const joystickTouchId = useRef<number | null>(null);
|
||||
const joystickCenter = useRef<{ x: number; y: number } | null>(null);
|
||||
const lookTouchRef = useRef<{ x: number; y: number } | null>(null);
|
||||
|
||||
const isGameOver = health <= 0;
|
||||
|
||||
const resetJoystick = useCallback(() => {
|
||||
joystickTouchId.current = null;
|
||||
joystickCenter.current = null;
|
||||
touchMoveState.forward = 0;
|
||||
touchMoveState.right = 0;
|
||||
touchMoveState.sprint = false;
|
||||
if (knobRef.current) {
|
||||
knobRef.current.style.transform = "translate(-50%, -50%)";
|
||||
}
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (!isPlaying || isGameOver) {
|
||||
resetJoystick();
|
||||
return;
|
||||
}
|
||||
|
||||
const zone = joystickRef.current;
|
||||
if (!zone) return;
|
||||
|
||||
const handleStart = (e: TouchEvent) => {
|
||||
if (joystickTouchId.current !== null) return;
|
||||
for (let i = 0; i < e.changedTouches.length; i++) {
|
||||
const t = e.changedTouches[i]!;
|
||||
const rect = zone.getBoundingClientRect();
|
||||
if (
|
||||
t.clientX >= rect.left &&
|
||||
t.clientX <= rect.right &&
|
||||
t.clientY >= rect.top &&
|
||||
t.clientY <= rect.bottom
|
||||
) {
|
||||
joystickTouchId.current = t.identifier;
|
||||
joystickCenter.current = { x: t.clientX, y: t.clientY };
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleMove = (e: TouchEvent) => {
|
||||
if (joystickTouchId.current === null || !joystickCenter.current) return;
|
||||
for (let i = 0; i < e.changedTouches.length; i++) {
|
||||
const t = e.changedTouches[i]!;
|
||||
if (t.identifier !== joystickTouchId.current) continue;
|
||||
|
||||
let dx = t.clientX - joystickCenter.current.x;
|
||||
let dy = t.clientY - joystickCenter.current.y;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
const clamped = Math.min(dist, MAX_DIST);
|
||||
if (dist > 0) {
|
||||
dx = (dx / dist) * clamped;
|
||||
dy = (dy / dist) * clamped;
|
||||
}
|
||||
|
||||
const normalized = dist > 0 ? Math.min(dist / MAX_DIST, 1) : 0;
|
||||
touchMoveState.right = (dx / MAX_DIST) * normalized;
|
||||
touchMoveState.forward = -(dy / MAX_DIST) * normalized;
|
||||
|
||||
if (knobRef.current) {
|
||||
knobRef.current.style.transform = `translate(calc(-50% + ${dx}px), calc(-50% + ${dy}px))`;
|
||||
}
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
const handleEnd = (e: TouchEvent) => {
|
||||
if (joystickTouchId.current === null) return;
|
||||
for (let i = 0; i < e.changedTouches.length; i++) {
|
||||
if (e.changedTouches[i]!.identifier === joystickTouchId.current) {
|
||||
resetJoystick();
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
zone.addEventListener("touchstart", handleStart, { passive: true });
|
||||
window.addEventListener("touchmove", handleMove, { passive: true });
|
||||
window.addEventListener("touchend", handleEnd, { passive: true });
|
||||
window.addEventListener("touchcancel", handleEnd, { passive: true });
|
||||
|
||||
return () => {
|
||||
zone.removeEventListener("touchstart", handleStart);
|
||||
window.removeEventListener("touchmove", handleMove);
|
||||
window.removeEventListener("touchend", handleEnd);
|
||||
window.removeEventListener("touchcancel", handleEnd);
|
||||
resetJoystick();
|
||||
};
|
||||
}, [isPlaying, isGameOver, resetJoystick]);
|
||||
|
||||
const handleLookStart = useCallback((e: React.TouchEvent) => {
|
||||
const touch = e.touches[0];
|
||||
if (touch) {
|
||||
lookTouchRef.current = { x: touch.clientX, y: touch.clientY };
|
||||
}
|
||||
}, []);
|
||||
|
||||
const handleLookMove = useCallback((e: React.TouchEvent) => {
|
||||
const touch = e.touches[0];
|
||||
if (!touch || !lookTouchRef.current) return;
|
||||
touchMoveState.lookDeltaX +=
|
||||
(touch.clientX - lookTouchRef.current.x) * 0.004;
|
||||
touchMoveState.lookDeltaY +=
|
||||
(touch.clientY - lookTouchRef.current.y) * 0.004;
|
||||
lookTouchRef.current = { x: touch.clientX, y: touch.clientY };
|
||||
}, []);
|
||||
|
||||
const handleLookEnd = useCallback(() => {
|
||||
lookTouchRef.current = null;
|
||||
}, []);
|
||||
|
||||
const handleJump = useCallback(() => {
|
||||
touchMoveState.jump = true;
|
||||
setTimeout(() => {
|
||||
touchMoveState.jump = false;
|
||||
}, 150);
|
||||
}, []);
|
||||
|
||||
if (!isPlaying || isGameOver) return null;
|
||||
|
||||
return (
|
||||
<>
|
||||
{/* Joystick zone (left half, bottom) */}
|
||||
<div
|
||||
ref={joystickRef}
|
||||
className="fixed left-0 bottom-0 z-20 pointer-events-auto"
|
||||
style={{ width: "45vw", height: "40vh" }}
|
||||
>
|
||||
{/* Joystick base */}
|
||||
<div
|
||||
className="absolute rounded-full border border-white/20 bg-white/5"
|
||||
style={{
|
||||
width: JOYSTICK_SIZE,
|
||||
height: JOYSTICK_SIZE,
|
||||
left: 60 - JOYSTICK_SIZE / 2,
|
||||
bottom: 60 - JOYSTICK_SIZE / 2,
|
||||
}}
|
||||
>
|
||||
{/* Knob */}
|
||||
<div
|
||||
ref={knobRef}
|
||||
className="absolute left-1/2 top-1/2 rounded-full bg-white/25 border border-white/30"
|
||||
style={{
|
||||
width: KNOB_SIZE,
|
||||
height: KNOB_SIZE,
|
||||
transform: "translate(-50%, -50%)",
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Look zone (right half) */}
|
||||
<div
|
||||
className="fixed right-0 top-10 bottom-0 z-20 pointer-events-auto"
|
||||
style={{ width: "55vw" }}
|
||||
onTouchStart={handleLookStart}
|
||||
onTouchMove={handleLookMove}
|
||||
onTouchEnd={handleLookEnd}
|
||||
onTouchCancel={handleLookEnd}
|
||||
/>
|
||||
|
||||
{/* Jump button */}
|
||||
<button
|
||||
onTouchStart={handleJump}
|
||||
className="fixed bottom-6 right-6 z-30 w-14 h-14 rounded-full bg-white/15 backdrop-blur-sm border border-white/20 flex items-center justify-center active:bg-white/30 pointer-events-auto"
|
||||
>
|
||||
<ArrowUp size={24} className="text-white/70" />
|
||||
</button>
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
import { nextJsConfig } from "@internal/eslint-config/next-js";
|
||||
|
||||
/** @type {import("eslint").Linter.Config[]} */
|
||||
export default [
|
||||
...nextJsConfig,
|
||||
{
|
||||
rules: {
|
||||
"react/prop-types": "off",
|
||||
"react/no-unknown-property": "off",
|
||||
},
|
||||
},
|
||||
];
|
||||
@@ -0,0 +1,71 @@
|
||||
import type { SceneObject } from "./types";
|
||||
|
||||
export function generateGameAIPrompt(
|
||||
userPrompt: string,
|
||||
objects: SceneObject[] = [],
|
||||
previousPrompts: string[] = [],
|
||||
): string {
|
||||
const simplifiedObjects = objects.map((obj) => ({
|
||||
id: obj.id,
|
||||
name: obj.name,
|
||||
type: obj.type,
|
||||
position: obj.position,
|
||||
rotation: obj.rotation,
|
||||
scale: obj.scale,
|
||||
material: obj.material,
|
||||
physics: obj.physics,
|
||||
lightType: obj.lightType,
|
||||
intensity: obj.intensity,
|
||||
damage: obj.damage,
|
||||
shapeData: obj.shapeData,
|
||||
meshData: obj.meshData,
|
||||
}));
|
||||
|
||||
return `You are an AI assistant that helps users create and modify 3D scenes.
|
||||
The user has given you this instruction: "${userPrompt}".
|
||||
|
||||
You have access to these functions:
|
||||
- addObject(type): Creates a new object of type "box", "sphere", "cylinder", "cone", "torus", "plane", "light", "capsule", "extrude", "tetrahedron", "octahedron", "dodecahedron", "icosahedron", "knot", "tube", "shape", "mesh"
|
||||
- createCustomObject(type, properties): Creates a new object with custom properties. Properties can include:
|
||||
* name: string
|
||||
* position: [x, y, z]
|
||||
* rotation: [x, y, z] (For plane objects, default rotation is [-1.5708, 0, 0])
|
||||
* scale: [x, y, z] (For plane objects, Z scale is always 1)
|
||||
* material: { color, metalness, roughness, emissive, emissiveIntensity }
|
||||
* physics: { mass, isStatic, restitution, friction, colliderType }
|
||||
* damage: { amount, enabled }
|
||||
* lightType: "ambient", "directional", "point", or "spot"
|
||||
* intensity: number
|
||||
* distance: number
|
||||
* decay: number
|
||||
* angle: number
|
||||
* penumbra: number
|
||||
* shapeData: { points: [x,y][], holes?: [x,y][][] }
|
||||
* meshData: { vertices: number[], indices: number[], normals?: number[], uvs?: number[] }
|
||||
- updateObjectTransform(id, {position, rotation, scale}): Updates an object's transform
|
||||
- updateObjectMaterial(id, {color, metalness, roughness, emissive, emissiveIntensity}): Updates material
|
||||
- updateObjectPhysics(id, {mass, isStatic, restitution, friction, colliderType}): Updates physics
|
||||
- updateDamage(id, {amount, enabled}): Updates damage properties
|
||||
- selectObject(id): Selects an object
|
||||
- setTransformMode(mode): Sets transform mode to "select", "translate", "rotate", or "scale"
|
||||
|
||||
Current objects in the scene:
|
||||
${JSON.stringify(simplifiedObjects, null, 2)}
|
||||
|
||||
Previous user instructions:
|
||||
${previousPrompts.map((p) => `- "${p}"`).join("\n")}
|
||||
|
||||
Respond with a series of JSON objects, one per line (JSONL format). Each JSON object should have a "function" property and "args" property.
|
||||
Example:
|
||||
{"function": "createCustomObject", "args": ["box", {"name": "Large Red Box", "position": [0, 1, 0], "scale": [2, 2, 2], "material": {"color": "#ff0000"}, "physics": {"mass": 5, "isStatic": false, "restitution": 0.5}}]}
|
||||
{"function": "updateObjectTransform", "args": ["object-id", {"position": [0, -1, 0], "scale": [10, 1, 10]}]}
|
||||
|
||||
IMPORTANT CONSTRAINTS:
|
||||
1. For plane objects, the Z scale must always be 1.
|
||||
2. For plane objects, the default rotation is [-1.5708, 0, 0] to make them horizontal.
|
||||
3. Only use the functions listed above.
|
||||
4. Your response must be valid JSONL format with one JSON object per line. Do not include any explanations.
|
||||
5. Do not wrap your response in an array. Each line should be a separate, complete JSON object.
|
||||
6. Each JSON object MUST have exactly this format: {"function": "functionName", "args": [arg1, arg2, ...]}
|
||||
7. Do not use JavaScript expressions like Math.PI in your JSON. Use the actual numeric values instead.`;
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
import { yamlPrompt } from "@json-render/yaml";
|
||||
import { buildEditUserPrompt } from "@json-render/core";
|
||||
import type { Spec } from "@json-render/core";
|
||||
import { stringify } from "yaml";
|
||||
import { catalog } from "./catalog";
|
||||
|
||||
const GAME_RULES = [
|
||||
"Use numeric values only (no Math.PI, use 3.14159)",
|
||||
"For GamePlane as ground: rotation [-1.5708, 0, 0], scale [size, size, 1]",
|
||||
"Use descriptive keys for new objects (e.g. 'obj-tree-1-trunk', 'obj-tree-1-canopy')",
|
||||
"Object element keys start with 'obj-'",
|
||||
"The root element 'scene' is a Group whose children lists all top-level element keys",
|
||||
"When adding an object: add the element AND append the key to the scene children",
|
||||
"COMPOSE objects into recognizable structures. TREE RECIPE: trunk = GameCylinder with radiusTop 0.12-0.2, radiusBottom 0.15-0.25, height 3-6, color '#8B4513' or '#5C3317', position Y = height/2. Canopy = GameSphere with radius 1.5-3, color '#228B22' or '#2E8B57', position Y = trunk height + canopy radius * 0.7. The trunk must be TALL and THIN (radius << height). HOUSE: GameBox walls (width 3, height 2.5, depth 3) + GameCone roof on top. LAMP: GameCylinder radiusTop 0.05, radiusBottom 0.05, height 3 + GameSphere radius 0.2 with emissive material at top. NEVER scatter disconnected primitives randomly.",
|
||||
"SPATIAL COHERENCE: related parts share the same X/Z base. Stack vertically with exact Y math: if trunk height=4, trunk Y=2 (half height). Canopy radius=2, canopy Y = 4 + 2*0.7 = 5.4. Objects that belong together must visually touch or overlap.",
|
||||
"Be AMBITIOUS and THOROUGH: when the user asks for something, go all-in — build 10-20+ composed structures with varied sizes, not just a handful of loose shapes",
|
||||
"REPEATING DETAILS: when placing repeating elements (road dashes, fence posts, windows, floor tiles, pillars, streetlights along a road), space them evenly and use ENOUGH to cover the full length/area. A 100-unit road needs 20+ dashes, not 5. A building face 10 units wide needs 4-5 windows per floor, not 1. Do NOT be lazy with repetition — density sells the scene.",
|
||||
"Always set castShadow on lights and objects, receiveShadow on ground/floors, and use materials with varied colors, metalness, roughness for visual richness",
|
||||
"When building environments, include atmosphere (Sky, Fog, ambient light), ground plane with receiveShadow, and decorative elements — make it feel like a complete, coherent scene",
|
||||
];
|
||||
|
||||
function serializeSpec(spec: Spec): string {
|
||||
return stringify(spec, { indent: 2, lineWidth: 0 });
|
||||
}
|
||||
|
||||
export function generateSystemPrompt(): string {
|
||||
return yamlPrompt(catalog, {
|
||||
system:
|
||||
"You are an expert 3D level designer AI for a json-render game engine. You build rich, detailed, immersive scenes using YAML patch operations. When the user describes a scene or asks for changes, go big — create dense, visually interesting environments with many objects, proper lighting, shadows, physics, varied materials, and atmospheric effects. Think like a AAA game level designer, not a minimal prototype builder.",
|
||||
mode: "standalone",
|
||||
editModes: ["merge"],
|
||||
customRules: GAME_RULES,
|
||||
});
|
||||
}
|
||||
|
||||
export function generateUserPrompt(
|
||||
userPrompt: string,
|
||||
currentSpec: Spec,
|
||||
previousPrompts: string[] = [],
|
||||
): string {
|
||||
const prevContext =
|
||||
previousPrompts.length > 0
|
||||
? `Previous instructions:\n${previousPrompts.join("\n")}\n\n`
|
||||
: "";
|
||||
|
||||
return (
|
||||
prevContext +
|
||||
buildEditUserPrompt({
|
||||
prompt: userPrompt,
|
||||
currentSpec,
|
||||
config: { modes: ["merge"] },
|
||||
format: "yaml",
|
||||
serializer: serializeSpec,
|
||||
})
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
import type * as THREE from "three";
|
||||
|
||||
export function resetBoneScales(object: THREE.Object3D) {
|
||||
object.traverse((node) => {
|
||||
if ((node as THREE.Bone).isBone) {
|
||||
node.scale.set(1, 1, 1);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,484 @@
|
||||
import { z } from "zod";
|
||||
import { defineCatalog } from "@json-render/core";
|
||||
import { schema } from "@json-render/react/schema";
|
||||
import { threeComponentDefinitions } from "@json-render/react-three-fiber/catalog";
|
||||
|
||||
const vector3Schema = z.tuple([z.number(), z.number(), z.number()]);
|
||||
|
||||
const materialSchema = z.object({
|
||||
color: z.string().nullable(),
|
||||
metalness: z.number().nullable(),
|
||||
roughness: z.number().nullable(),
|
||||
emissive: z.string().nullable(),
|
||||
emissiveIntensity: z.number().nullable(),
|
||||
opacity: z.number().nullable(),
|
||||
transparent: z.boolean().nullable(),
|
||||
wireframe: z.boolean().nullable(),
|
||||
});
|
||||
|
||||
const transformProps = {
|
||||
position: vector3Schema.nullable(),
|
||||
rotation: vector3Schema.nullable(),
|
||||
scale: vector3Schema.nullable(),
|
||||
} as const;
|
||||
|
||||
const shadowProps = {
|
||||
castShadow: z.boolean().nullable(),
|
||||
receiveShadow: z.boolean().nullable(),
|
||||
} as const;
|
||||
|
||||
const physicsSchema = z.object({
|
||||
mass: z.number().nullable(),
|
||||
isStatic: z.boolean().nullable(),
|
||||
restitution: z.number().nullable(),
|
||||
friction: z.number().nullable(),
|
||||
colliderType: z.enum(["cuboid", "ball", "capsule", "none"]).nullable(),
|
||||
});
|
||||
|
||||
const damageSchema = z.object({
|
||||
amount: z.number().nullable(),
|
||||
enabled: z.boolean().nullable(),
|
||||
});
|
||||
|
||||
const gameTransformShadowPhysicsDamage = {
|
||||
...transformProps,
|
||||
...shadowProps,
|
||||
material: materialSchema.nullable(),
|
||||
physics: physicsSchema.nullable(),
|
||||
damage: damageSchema.nullable(),
|
||||
objectId: z.string().nullable(),
|
||||
};
|
||||
|
||||
export const gameComponentDefinitions = {
|
||||
// Keep all non-primitive R3F components as-is
|
||||
AmbientLight: threeComponentDefinitions.AmbientLight,
|
||||
DirectionalLight: threeComponentDefinitions.DirectionalLight,
|
||||
PointLight: threeComponentDefinitions.PointLight,
|
||||
SpotLight: threeComponentDefinitions.SpotLight,
|
||||
Group: threeComponentDefinitions.Group,
|
||||
Model: threeComponentDefinitions.Model,
|
||||
Environment: threeComponentDefinitions.Environment,
|
||||
Fog: threeComponentDefinitions.Fog,
|
||||
GridHelper: threeComponentDefinitions.GridHelper,
|
||||
Text3D: threeComponentDefinitions.Text3D,
|
||||
Sparkles: threeComponentDefinitions.Sparkles,
|
||||
Stars: threeComponentDefinitions.Stars,
|
||||
Sky: threeComponentDefinitions.Sky,
|
||||
Cloud: threeComponentDefinitions.Cloud,
|
||||
ContactShadows: threeComponentDefinitions.ContactShadows,
|
||||
Float: threeComponentDefinitions.Float,
|
||||
EffectComposer: threeComponentDefinitions.EffectComposer,
|
||||
Bloom: threeComponentDefinitions.Bloom,
|
||||
Vignette: threeComponentDefinitions.Vignette,
|
||||
PerspectiveCamera: threeComponentDefinitions.PerspectiveCamera,
|
||||
OrbitControls: threeComponentDefinitions.OrbitControls,
|
||||
|
||||
// Game-specific primitives with physics & damage
|
||||
GameBox: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
width: z.number().nullable(),
|
||||
height: z.number().nullable(),
|
||||
depth: z.number().nullable(),
|
||||
}),
|
||||
description:
|
||||
"Box with optional physics and damage. ALWAYS set width, height, depth to create varied shapes — wide flat platforms (4, 0.2, 4), tall walls (0.3, 3, 5), long beams (6, 0.3, 0.3). Avoid 1x1x1 cubes.",
|
||||
example: {
|
||||
position: [0, 1.5, 0],
|
||||
width: 2,
|
||||
height: 3,
|
||||
depth: 0.3,
|
||||
material: { color: "#4488ff" },
|
||||
physics: { mass: 1, isStatic: true, colliderType: "cuboid" },
|
||||
},
|
||||
},
|
||||
|
||||
GameSphere: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radius: z.number().nullable(),
|
||||
widthSegments: z.number().nullable(),
|
||||
heightSegments: z.number().nullable(),
|
||||
}),
|
||||
description:
|
||||
"Sphere with optional physics and damage. Set radius explicitly (0.2 for small details, 1-3 for tree canopies, 0.5 for default).",
|
||||
example: {
|
||||
position: [0, 1.5, 0],
|
||||
radius: 1.5,
|
||||
material: { color: "#228B22" },
|
||||
castShadow: true,
|
||||
},
|
||||
},
|
||||
|
||||
GameCylinder: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radiusTop: z.number().nullable(),
|
||||
radiusBottom: z.number().nullable(),
|
||||
height: z.number().nullable(),
|
||||
radialSegments: z.number().nullable(),
|
||||
}),
|
||||
description:
|
||||
"Cylinder with optional physics and damage. Set radiusTop/radiusBottom to control thickness and height for tall/thin shapes (e.g. tree trunk: radiusTop 0.15, radiusBottom 0.2, height 4).",
|
||||
example: {
|
||||
position: [0, 2, 0],
|
||||
radiusTop: 0.15,
|
||||
radiusBottom: 0.2,
|
||||
height: 4,
|
||||
material: { color: "#8B4513" },
|
||||
castShadow: true,
|
||||
},
|
||||
},
|
||||
|
||||
GameCone: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radius: z.number().nullable(),
|
||||
height: z.number().nullable(),
|
||||
radialSegments: z.number().nullable(),
|
||||
}),
|
||||
description:
|
||||
"Cone with optional physics and damage. Set radius and height for varied shapes (e.g. roof: radius 2.5, height 1.5).",
|
||||
example: {
|
||||
position: [0, 3.5, 0],
|
||||
radius: 2.5,
|
||||
height: 1.5,
|
||||
material: { color: "#8B0000" },
|
||||
castShadow: true,
|
||||
},
|
||||
},
|
||||
|
||||
GameTorus: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radius: z.number().nullable(),
|
||||
tube: z.number().nullable(),
|
||||
radialSegments: z.number().nullable(),
|
||||
tubularSegments: z.number().nullable(),
|
||||
}),
|
||||
description:
|
||||
"Torus (ring) with optional physics and damage. Set radius and tube to control ring size and thickness.",
|
||||
example: {
|
||||
position: [0, 1, 0],
|
||||
radius: 1,
|
||||
tube: 0.15,
|
||||
material: { color: "#ff44ff" },
|
||||
},
|
||||
},
|
||||
|
||||
GamePlane: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
width: z.number().nullable(),
|
||||
height: z.number().nullable(),
|
||||
}),
|
||||
description:
|
||||
"Plane with optional physics. Use for floors and walls. Rotate [-PI/2, 0, 0] for ground.",
|
||||
example: {
|
||||
position: [0, 0, 0],
|
||||
rotation: [-1.5708, 0, 0],
|
||||
scale: [10, 10, 1],
|
||||
material: { color: "#888888" },
|
||||
physics: { isStatic: true, colliderType: "cuboid" },
|
||||
},
|
||||
},
|
||||
|
||||
GameCapsule: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radius: z.number().nullable(),
|
||||
length: z.number().nullable(),
|
||||
capSegments: z.number().nullable(),
|
||||
radialSegments: z.number().nullable(),
|
||||
}),
|
||||
description: "Capsule with optional physics and damage.",
|
||||
example: {
|
||||
position: [0, 1, 0],
|
||||
material: { color: "#00cccc" },
|
||||
physics: { mass: 1, colliderType: "capsule" },
|
||||
},
|
||||
},
|
||||
|
||||
GameKnot: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radius: z.number().nullable(),
|
||||
tube: z.number().nullable(),
|
||||
tubularSegments: z.number().nullable(),
|
||||
radialSegments: z.number().nullable(),
|
||||
p: z.number().nullable(),
|
||||
q: z.number().nullable(),
|
||||
}),
|
||||
description: "Torus knot with optional physics and damage.",
|
||||
example: {
|
||||
position: [0, 1, 0],
|
||||
radius: 1,
|
||||
tube: 0.3,
|
||||
material: { color: "#ff44ff" },
|
||||
},
|
||||
},
|
||||
|
||||
GameTetrahedron: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radius: z.number().nullable(),
|
||||
}),
|
||||
description: "Tetrahedron with optional physics and damage.",
|
||||
},
|
||||
|
||||
GameOctahedron: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radius: z.number().nullable(),
|
||||
}),
|
||||
description: "Octahedron with optional physics and damage.",
|
||||
},
|
||||
|
||||
GameDodecahedron: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radius: z.number().nullable(),
|
||||
}),
|
||||
description: "Dodecahedron with optional physics and damage.",
|
||||
},
|
||||
|
||||
GameIcosahedron: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radius: z.number().nullable(),
|
||||
}),
|
||||
description: "Icosahedron with optional physics and damage.",
|
||||
},
|
||||
|
||||
GameExtrude: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
shapeData: z
|
||||
.object({
|
||||
points: z.array(z.tuple([z.number(), z.number()])),
|
||||
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).nullable(),
|
||||
})
|
||||
.nullable(),
|
||||
depth: z.number().nullable(),
|
||||
}),
|
||||
description: "Extruded 2D shape into 3D with optional physics and damage.",
|
||||
example: {
|
||||
position: [0, 0.5, 0],
|
||||
shapeData: {
|
||||
points: [
|
||||
[-0.5, -0.5],
|
||||
[0.5, -0.5],
|
||||
[0.5, 0.5],
|
||||
[-0.5, 0.5],
|
||||
],
|
||||
},
|
||||
depth: 1,
|
||||
material: { color: "#ff8800" },
|
||||
},
|
||||
},
|
||||
|
||||
GameTube: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
radius: z.number().nullable(),
|
||||
tubularSegments: z.number().nullable(),
|
||||
radialSegments: z.number().nullable(),
|
||||
}),
|
||||
description: "Tube geometry following a curve with optional physics.",
|
||||
example: {
|
||||
position: [0, 0.5, 0],
|
||||
radius: 0.1,
|
||||
material: { color: "#00ccff" },
|
||||
},
|
||||
},
|
||||
|
||||
GameShape: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
shapeData: z
|
||||
.object({
|
||||
points: z.array(z.tuple([z.number(), z.number()])),
|
||||
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).nullable(),
|
||||
})
|
||||
.nullable(),
|
||||
}),
|
||||
description:
|
||||
"2D shape geometry (flat polygon) with optional physics and damage.",
|
||||
example: {
|
||||
position: [0, 0.5, 0],
|
||||
shapeData: {
|
||||
points: [
|
||||
[-0.5, -0.5],
|
||||
[0.5, -0.5],
|
||||
[0, 0.5],
|
||||
],
|
||||
},
|
||||
material: { color: "#ff00ff" },
|
||||
},
|
||||
},
|
||||
|
||||
GameMesh: {
|
||||
props: z.object({
|
||||
...gameTransformShadowPhysicsDamage,
|
||||
meshData: z
|
||||
.object({
|
||||
vertices: z.array(z.number()),
|
||||
indices: z.array(z.number()),
|
||||
normals: z.array(z.number()).nullable(),
|
||||
uvs: z.array(z.number()).nullable(),
|
||||
})
|
||||
.nullable(),
|
||||
}),
|
||||
description:
|
||||
"Custom mesh with raw vertex data. Specify vertices, indices, normals, and UVs.",
|
||||
example: {
|
||||
position: [0, 0.5, 0],
|
||||
meshData: {
|
||||
vertices: [-0.5, -0.5, 0, 0.5, -0.5, 0, 0, 0.5, 0],
|
||||
indices: [0, 1, 2],
|
||||
},
|
||||
material: { color: "#88ff00" },
|
||||
},
|
||||
},
|
||||
|
||||
// Unified light component
|
||||
GameLight: {
|
||||
props: z.object({
|
||||
...transformProps,
|
||||
lightType: z.enum(["ambient", "directional", "point", "spot"]),
|
||||
color: z.string().nullable(),
|
||||
intensity: z.number().nullable(),
|
||||
distance: z.number().nullable(),
|
||||
decay: z.number().nullable(),
|
||||
angle: z.number().nullable(),
|
||||
penumbra: z.number().nullable(),
|
||||
castShadow: z.boolean().nullable(),
|
||||
objectId: z.string().nullable(),
|
||||
}),
|
||||
description:
|
||||
"Unified light component. Set lightType to ambient, directional, point, or spot.",
|
||||
example: {
|
||||
lightType: "directional",
|
||||
position: [5, 10, 5],
|
||||
intensity: 1,
|
||||
castShadow: true,
|
||||
},
|
||||
},
|
||||
|
||||
// Player controller
|
||||
Player: {
|
||||
props: z.object({
|
||||
...transformProps,
|
||||
objectId: z.string().nullable(),
|
||||
isPlayer: z.boolean().nullable(),
|
||||
}),
|
||||
description:
|
||||
"Player spawn point. Enables first/third-person controls when playing.",
|
||||
example: {
|
||||
position: [0, 0, 0],
|
||||
},
|
||||
},
|
||||
|
||||
// Character NPC
|
||||
GameCharacter: {
|
||||
props: z.object({
|
||||
...transformProps,
|
||||
...shadowProps,
|
||||
modelUrl: z.string(),
|
||||
role: z.string().nullable(),
|
||||
physics: physicsSchema.nullable(),
|
||||
objectId: z.string().nullable(),
|
||||
}),
|
||||
description:
|
||||
"NPC character with GLTF model, proximity interaction, and AI dialogue.",
|
||||
example: {
|
||||
position: [3, 0, 0],
|
||||
modelUrl: "/models/character.glb",
|
||||
role: "village guard",
|
||||
},
|
||||
},
|
||||
|
||||
// Game model with physics
|
||||
GameModel: {
|
||||
props: z.object({
|
||||
...transformProps,
|
||||
...shadowProps,
|
||||
url: z.string(),
|
||||
physics: physicsSchema.nullable(),
|
||||
damage: damageSchema.nullable(),
|
||||
objectId: z.string().nullable(),
|
||||
}),
|
||||
description: "GLTF/GLB 3D model with optional physics and damage.",
|
||||
example: {
|
||||
url: "/models/crate.glb",
|
||||
position: [0, 0, 0],
|
||||
physics: { isStatic: true, colliderType: "cuboid" },
|
||||
},
|
||||
},
|
||||
|
||||
// Sound emitter
|
||||
SoundEmitter: {
|
||||
props: z.object({
|
||||
...transformProps,
|
||||
url: z.string(),
|
||||
loop: z.boolean().nullable(),
|
||||
volume: z.number().nullable(),
|
||||
positional: z.boolean().nullable(),
|
||||
distance: z.number().nullable(),
|
||||
objectId: z.string().nullable(),
|
||||
}),
|
||||
description: "Positional or global audio emitter.",
|
||||
example: {
|
||||
position: [0, 1, 0],
|
||||
url: "/sounds/ambient.mp3",
|
||||
loop: true,
|
||||
positional: true,
|
||||
},
|
||||
},
|
||||
|
||||
// Media plane
|
||||
MediaPlane: {
|
||||
props: z.object({
|
||||
...transformProps,
|
||||
...shadowProps,
|
||||
url: z.string(),
|
||||
mediaType: z.enum(["image", "video"]),
|
||||
loop: z.boolean().nullable(),
|
||||
autoplay: z.boolean().nullable(),
|
||||
muted: z.boolean().nullable(),
|
||||
width: z.number().nullable(),
|
||||
height: z.number().nullable(),
|
||||
objectId: z.string().nullable(),
|
||||
}),
|
||||
description: "Image or video displayed on a 3D plane.",
|
||||
example: {
|
||||
position: [0, 2, -3],
|
||||
url: "/images/poster.jpg",
|
||||
mediaType: "image",
|
||||
width: 3,
|
||||
height: 2,
|
||||
},
|
||||
},
|
||||
|
||||
// Ground plane (physics-enabled floor)
|
||||
GroundPlane: {
|
||||
props: z.object({
|
||||
...transformProps,
|
||||
material: materialSchema.nullable(),
|
||||
size: z.number().nullable(),
|
||||
}),
|
||||
description: "Physics-enabled ground plane.",
|
||||
example: {
|
||||
position: [0, -0.1, 0],
|
||||
size: 5000,
|
||||
material: { color: "#4CAF50" },
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
export type GameComponentDefinitions = typeof gameComponentDefinitions;
|
||||
|
||||
export const catalog = defineCatalog(schema, {
|
||||
components: gameComponentDefinitions,
|
||||
actions: {},
|
||||
});
|
||||
@@ -0,0 +1,289 @@
|
||||
import { v4 as uuidv4 } from "uuid";
|
||||
import type {
|
||||
SceneObject,
|
||||
Scene,
|
||||
SceneSettings,
|
||||
EnvironmentSettings,
|
||||
ObjectType,
|
||||
} from "./types";
|
||||
|
||||
export function createDefaultGrass(): SceneObject {
|
||||
return {
|
||||
id: uuidv4(),
|
||||
name: "Grass",
|
||||
description: "Large grass plane",
|
||||
type: "plane",
|
||||
position: [0, -0.1, 0],
|
||||
rotation: [-Math.PI / 2, 0, 0],
|
||||
scale: [5000, 5000, 1],
|
||||
material: {
|
||||
color: "#4CAF50",
|
||||
metalness: 0.0,
|
||||
roughness: 0.9,
|
||||
emissive: "#000000",
|
||||
emissiveIntensity: 0,
|
||||
},
|
||||
physics: {
|
||||
mass: 0,
|
||||
isStatic: true,
|
||||
restitution: 0.2,
|
||||
friction: 0.8,
|
||||
colliderType: "cuboid",
|
||||
},
|
||||
visible: true,
|
||||
};
|
||||
}
|
||||
|
||||
export function createDefaultAmbientLight(): SceneObject {
|
||||
return {
|
||||
id: uuidv4(),
|
||||
name: "Ambient Light",
|
||||
description: "Default ambient light",
|
||||
type: "light",
|
||||
position: [0, 3, 0],
|
||||
rotation: [0, 0, 0],
|
||||
scale: [1, 1, 1],
|
||||
material: {
|
||||
color: "#ffffff",
|
||||
metalness: 0,
|
||||
roughness: 1,
|
||||
emissive: "#000000",
|
||||
emissiveIntensity: 0,
|
||||
},
|
||||
physics: {
|
||||
mass: 1,
|
||||
isStatic: false,
|
||||
restitution: 0.2,
|
||||
friction: 0.5,
|
||||
colliderType: "none",
|
||||
},
|
||||
visible: true,
|
||||
intensity: 0.5,
|
||||
lightType: "ambient",
|
||||
};
|
||||
}
|
||||
|
||||
export function createDefaultDirectionalLight(): SceneObject {
|
||||
return {
|
||||
id: uuidv4(),
|
||||
name: "Directional Light",
|
||||
description: "Default directional light",
|
||||
type: "light",
|
||||
position: [10, 10, 10],
|
||||
rotation: [0, 0, 0],
|
||||
scale: [1, 1, 1],
|
||||
material: {
|
||||
color: "#ffffff",
|
||||
metalness: 0,
|
||||
roughness: 1,
|
||||
emissive: "#000000",
|
||||
emissiveIntensity: 0,
|
||||
},
|
||||
physics: {
|
||||
mass: 1,
|
||||
isStatic: false,
|
||||
restitution: 0.2,
|
||||
friction: 0.5,
|
||||
colliderType: "none",
|
||||
},
|
||||
visible: true,
|
||||
intensity: 1,
|
||||
lightType: "directional",
|
||||
};
|
||||
}
|
||||
|
||||
export function createDefaultPlayer(): SceneObject {
|
||||
return {
|
||||
id: "player-" + uuidv4(),
|
||||
name: "Player",
|
||||
description: "Default player",
|
||||
type: "player",
|
||||
position: [0, 0, 0],
|
||||
rotation: [0, 0, 0],
|
||||
scale: [1, 1, 1],
|
||||
material: {
|
||||
color: "#3498db",
|
||||
metalness: 0.1,
|
||||
roughness: 0.5,
|
||||
emissive: "#000000",
|
||||
emissiveIntensity: 0,
|
||||
},
|
||||
physics: {
|
||||
mass: 1,
|
||||
isStatic: false,
|
||||
restitution: 0.2,
|
||||
friction: 0.5,
|
||||
colliderType: "none",
|
||||
},
|
||||
visible: true,
|
||||
isPlayer: true,
|
||||
};
|
||||
}
|
||||
|
||||
export function createDefaultSceneSettings(): SceneSettings {
|
||||
return {
|
||||
grid: {
|
||||
visible: true,
|
||||
size: 1,
|
||||
divisions: 100,
|
||||
color: "#444444",
|
||||
secondaryColor: "#888888",
|
||||
fadeDistance: 100,
|
||||
fadeStrength: 1,
|
||||
},
|
||||
fog: {
|
||||
enabled: false,
|
||||
color: "#cccccc",
|
||||
near: 1,
|
||||
far: 50,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export function createDefaultEnvironmentSettings(): EnvironmentSettings {
|
||||
return {
|
||||
preset: "city",
|
||||
customHdri: null,
|
||||
intensity: 1,
|
||||
blur: 0.5,
|
||||
};
|
||||
}
|
||||
|
||||
export function createDefaultScene(name = "Scene 1"): Scene {
|
||||
return {
|
||||
id: uuidv4(),
|
||||
name,
|
||||
description: "",
|
||||
isDefault: true,
|
||||
objects: [
|
||||
createDefaultGrass(),
|
||||
createDefaultAmbientLight(),
|
||||
createDefaultDirectionalLight(),
|
||||
createDefaultPlayer(),
|
||||
],
|
||||
sceneSettings: createDefaultSceneSettings(),
|
||||
environmentSettings: createDefaultEnvironmentSettings(),
|
||||
};
|
||||
}
|
||||
|
||||
export function createDefaultObject(
|
||||
type: ObjectType,
|
||||
id: string,
|
||||
objectCount: number,
|
||||
): SceneObject {
|
||||
const obj: SceneObject = {
|
||||
id,
|
||||
name: `${type.charAt(0).toUpperCase() + type.slice(1)} ${objectCount + 1}`,
|
||||
description: "",
|
||||
type,
|
||||
position: [
|
||||
0,
|
||||
type === "box" ||
|
||||
type === "cylinder" ||
|
||||
type === "cone" ||
|
||||
type === "torus"
|
||||
? 0.5
|
||||
: 0,
|
||||
0,
|
||||
],
|
||||
rotation: [0, 0, 0],
|
||||
scale: [1, 1, 1],
|
||||
material: {
|
||||
color:
|
||||
type === "light"
|
||||
? "#ffffff"
|
||||
: type === "player"
|
||||
? "#3498db"
|
||||
: `#${Math.floor(Math.random() * 16777215)
|
||||
.toString(16)
|
||||
.padStart(6, "0")}`,
|
||||
metalness: 0.1,
|
||||
roughness: 0.5,
|
||||
emissive: "#000000",
|
||||
emissiveIntensity: 0,
|
||||
},
|
||||
physics: {
|
||||
mass: 1,
|
||||
isStatic: false,
|
||||
restitution: 0.2,
|
||||
friction: 0.5,
|
||||
colliderType:
|
||||
type === "sphere" ? "ball" : type === "capsule" ? "capsule" : "cuboid",
|
||||
},
|
||||
damage: {
|
||||
amount: 0,
|
||||
enabled: false,
|
||||
},
|
||||
visible: true,
|
||||
};
|
||||
|
||||
if (
|
||||
type === "capsule" ||
|
||||
type === "extrude" ||
|
||||
type === "tetrahedron" ||
|
||||
type === "octahedron" ||
|
||||
type === "dodecahedron" ||
|
||||
type === "icosahedron" ||
|
||||
type === "knot" ||
|
||||
type === "tube" ||
|
||||
type === "shape" ||
|
||||
type === "mesh"
|
||||
) {
|
||||
obj.position = [0, 0.5, 0];
|
||||
}
|
||||
|
||||
if (type === "light") {
|
||||
obj.intensity = 1;
|
||||
obj.distance = 0;
|
||||
obj.decay = 2;
|
||||
obj.lightType = "point";
|
||||
obj.physics.colliderType = "none";
|
||||
}
|
||||
|
||||
if (type === "plane") {
|
||||
obj.rotation = [-Math.PI / 2, 0, 0];
|
||||
}
|
||||
|
||||
if (type === "player") {
|
||||
obj.name = "Player";
|
||||
obj.position = [0, 0, 0];
|
||||
obj.physics.colliderType = "none";
|
||||
obj.isPlayer = true;
|
||||
}
|
||||
|
||||
if (type === "image" || type === "video") {
|
||||
obj.physics.colliderType = "none";
|
||||
obj.physics.isStatic = true;
|
||||
}
|
||||
|
||||
if (type === "shape") {
|
||||
obj.shapeData = {
|
||||
points: [
|
||||
[-0.5, -0.5],
|
||||
[0.5, -0.5],
|
||||
[0.5, 0.5],
|
||||
[-0.5, 0.5],
|
||||
],
|
||||
holes: [],
|
||||
};
|
||||
}
|
||||
|
||||
if (type === "mesh") {
|
||||
obj.meshData = {
|
||||
vertices: [
|
||||
-0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5,
|
||||
-0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5,
|
||||
-0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5,
|
||||
0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5,
|
||||
0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5,
|
||||
0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
|
||||
],
|
||||
indices: [
|
||||
0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12,
|
||||
14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23,
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
import { Ratelimit } from "@upstash/ratelimit";
|
||||
import { Redis } from "@upstash/redis";
|
||||
|
||||
let _minuteRateLimit: Ratelimit | null = null;
|
||||
let _dailyRateLimit: Ratelimit | null = null;
|
||||
|
||||
function getRedis(): Redis | null {
|
||||
const url = process.env.KV_REST_API_URL;
|
||||
const token = process.env.KV_REST_API_TOKEN;
|
||||
|
||||
if (!url || !token) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new Redis({ url, token });
|
||||
}
|
||||
|
||||
const noopRateLimiter = {
|
||||
limit: async () => ({ success: true, limit: 0, remaining: 0, reset: 0 }),
|
||||
};
|
||||
|
||||
const MINUTE_LIMIT = Number(process.env.RATE_LIMIT_PER_MINUTE) || 10;
|
||||
const DAILY_LIMIT = Number(process.env.RATE_LIMIT_PER_DAY) || 100;
|
||||
|
||||
export const minuteRateLimit = {
|
||||
limit: async (identifier: string) => {
|
||||
if (!_minuteRateLimit) {
|
||||
const redis = getRedis();
|
||||
if (!redis) return noopRateLimiter.limit();
|
||||
_minuteRateLimit = new Ratelimit({
|
||||
redis,
|
||||
limiter: Ratelimit.slidingWindow(MINUTE_LIMIT, "1 m"),
|
||||
prefix: "ratelimit:game-engine:minute",
|
||||
});
|
||||
}
|
||||
return _minuteRateLimit.limit(identifier);
|
||||
},
|
||||
};
|
||||
|
||||
export const dailyRateLimit = {
|
||||
limit: async (identifier: string) => {
|
||||
if (!_dailyRateLimit) {
|
||||
const redis = getRedis();
|
||||
if (!redis) return noopRateLimiter.limit();
|
||||
_dailyRateLimit = new Ratelimit({
|
||||
redis,
|
||||
limiter: Ratelimit.fixedWindow(DAILY_LIMIT, "1 d"),
|
||||
prefix: "ratelimit:game-engine:daily",
|
||||
});
|
||||
}
|
||||
return _dailyRateLimit.limit(identifier);
|
||||
},
|
||||
};
|
||||
@@ -0,0 +1,89 @@
|
||||
/* eslint-disable @typescript-eslint/ban-ts-comment */
|
||||
// @ts-nocheck
|
||||
import { defineRegistry } from "@json-render/react";
|
||||
import { threeComponents } from "@json-render/react-three-fiber";
|
||||
import { catalog } from "./catalog";
|
||||
import {
|
||||
GameBox,
|
||||
GameSphere,
|
||||
GameCylinder,
|
||||
GameCone,
|
||||
GameTorus,
|
||||
GamePlane,
|
||||
GameCapsule,
|
||||
GameKnot,
|
||||
GameTetrahedron,
|
||||
GameOctahedron,
|
||||
GameDodecahedron,
|
||||
GameIcosahedron,
|
||||
GameExtrude,
|
||||
GameTube,
|
||||
GameShape,
|
||||
GameMesh,
|
||||
} from "@/components/game/game-primitives";
|
||||
import { GameLight } from "@/components/game/game-light";
|
||||
import { Player } from "@/components/game/player";
|
||||
import { GameCharacter } from "@/components/game/character";
|
||||
import { SoundEmitter } from "@/components/game/sound-emitter";
|
||||
import { MediaPlane } from "@/components/game/media-plane";
|
||||
import { GroundPlane } from "@/components/game/ground-plane";
|
||||
import { GameModel as GameModelComponent } from "@/components/game/model-wrapper";
|
||||
|
||||
const gameComponents = {
|
||||
GameBox: ({ props, children }) => <GameBox {...props}>{children}</GameBox>,
|
||||
GameSphere: ({ props, children }) => (
|
||||
<GameSphere {...props}>{children}</GameSphere>
|
||||
),
|
||||
GameCylinder: ({ props, children }) => (
|
||||
<GameCylinder {...props}>{children}</GameCylinder>
|
||||
),
|
||||
GameCone: ({ props, children }) => <GameCone {...props}>{children}</GameCone>,
|
||||
GameTorus: ({ props, children }) => (
|
||||
<GameTorus {...props}>{children}</GameTorus>
|
||||
),
|
||||
GamePlane: ({ props, children }) => (
|
||||
<GamePlane {...props}>{children}</GamePlane>
|
||||
),
|
||||
GameCapsule: ({ props, children }) => (
|
||||
<GameCapsule {...props}>{children}</GameCapsule>
|
||||
),
|
||||
GameKnot: ({ props, children }) => <GameKnot {...props}>{children}</GameKnot>,
|
||||
GameTetrahedron: ({ props, children }) => (
|
||||
<GameTetrahedron {...props}>{children}</GameTetrahedron>
|
||||
),
|
||||
GameOctahedron: ({ props, children }) => (
|
||||
<GameOctahedron {...props}>{children}</GameOctahedron>
|
||||
),
|
||||
GameDodecahedron: ({ props, children }) => (
|
||||
<GameDodecahedron {...props}>{children}</GameDodecahedron>
|
||||
),
|
||||
GameIcosahedron: ({ props, children }) => (
|
||||
<GameIcosahedron {...props}>{children}</GameIcosahedron>
|
||||
),
|
||||
GameExtrude: ({ props, children }) => (
|
||||
<GameExtrude {...props}>{children}</GameExtrude>
|
||||
),
|
||||
GameTube: ({ props, children }) => <GameTube {...props}>{children}</GameTube>,
|
||||
GameShape: ({ props, children }) => (
|
||||
<GameShape {...props}>{children}</GameShape>
|
||||
),
|
||||
GameMesh: ({ props, children }) => <GameMesh {...props}>{children}</GameMesh>,
|
||||
GameLight: ({ props }) => <GameLight {...props} />,
|
||||
Player: ({ props }) => <Player {...props} />,
|
||||
GameCharacter: ({ props }) => <GameCharacter {...props} />,
|
||||
GameModel: ({ props }) => <GameModelComponent {...props} />,
|
||||
SoundEmitter: ({ props }) => <SoundEmitter {...props} />,
|
||||
MediaPlane: ({ props }) => <MediaPlane {...props} />,
|
||||
GroundPlane: ({ props }) => <GroundPlane {...props} />,
|
||||
};
|
||||
|
||||
const allComponents = {
|
||||
...threeComponents,
|
||||
...gameComponents,
|
||||
};
|
||||
|
||||
export const { registry } = defineRegistry(catalog, {
|
||||
components: allComponents,
|
||||
});
|
||||
|
||||
export { catalog };
|
||||
@@ -0,0 +1,224 @@
|
||||
import type { Scene, SceneObject } from "./types";
|
||||
|
||||
interface SpecElement {
|
||||
type: string;
|
||||
props: Record<string, unknown>;
|
||||
children: string[];
|
||||
}
|
||||
|
||||
interface Spec {
|
||||
root: string;
|
||||
elements: Record<string, SpecElement>;
|
||||
}
|
||||
|
||||
const primitiveTypeMap: Record<string, string> = {
|
||||
box: "GameBox",
|
||||
sphere: "GameSphere",
|
||||
cylinder: "GameCylinder",
|
||||
cone: "GameCone",
|
||||
torus: "GameTorus",
|
||||
plane: "GamePlane",
|
||||
capsule: "GameCapsule",
|
||||
knot: "GameKnot",
|
||||
tetrahedron: "GameTetrahedron",
|
||||
octahedron: "GameOctahedron",
|
||||
dodecahedron: "GameDodecahedron",
|
||||
icosahedron: "GameIcosahedron",
|
||||
extrude: "GameExtrude",
|
||||
tube: "GameTube",
|
||||
shape: "GameShape",
|
||||
mesh: "GameMesh",
|
||||
};
|
||||
|
||||
function objectToSpecType(obj: SceneObject): string {
|
||||
if (obj.type === "light") return "GameLight";
|
||||
if (obj.type === "player") return "Player";
|
||||
if (obj.type === "character") return "GameCharacter";
|
||||
if (obj.type === "model") return "GameModel";
|
||||
if (obj.type === "sound") return "SoundEmitter";
|
||||
if (obj.type === "image" || obj.type === "video") return "MediaPlane";
|
||||
return primitiveTypeMap[obj.type] || "GameBox";
|
||||
}
|
||||
|
||||
function objectToProps(obj: SceneObject): Record<string, unknown> {
|
||||
const props: Record<string, unknown> = {
|
||||
position: obj.position,
|
||||
rotation: obj.rotation,
|
||||
scale: obj.scale,
|
||||
objectId: obj.id,
|
||||
};
|
||||
|
||||
const specType = objectToSpecType(obj);
|
||||
|
||||
if (specType === "GameLight") {
|
||||
props.lightType = obj.lightType || "point";
|
||||
props.color = obj.material.color;
|
||||
props.intensity = obj.intensity ?? 1;
|
||||
if (obj.distance) props.distance = obj.distance;
|
||||
if (obj.decay) props.decay = obj.decay;
|
||||
if (obj.angle) props.angle = obj.angle;
|
||||
if (obj.penumbra) props.penumbra = obj.penumbra;
|
||||
props.castShadow =
|
||||
obj.lightType === "directional" || obj.lightType === "spot";
|
||||
return props;
|
||||
}
|
||||
|
||||
if (specType === "Player") {
|
||||
props.isPlayer = true;
|
||||
return props;
|
||||
}
|
||||
|
||||
if (specType === "GameCharacter") {
|
||||
props.modelUrl = obj.modelUrl || "";
|
||||
props.role = obj.character?.role || "villager";
|
||||
if (obj.physics.colliderType !== "none") {
|
||||
props.physics = obj.physics;
|
||||
}
|
||||
props.castShadow = true;
|
||||
props.receiveShadow = true;
|
||||
return props;
|
||||
}
|
||||
|
||||
if (specType === "GameModel") {
|
||||
props.url = obj.modelUrl || "";
|
||||
if (obj.physics.colliderType !== "none") {
|
||||
props.physics = obj.physics;
|
||||
}
|
||||
if (obj.damage?.enabled) {
|
||||
props.damage = obj.damage;
|
||||
}
|
||||
props.castShadow = true;
|
||||
props.receiveShadow = true;
|
||||
return props;
|
||||
}
|
||||
|
||||
if (specType === "SoundEmitter") {
|
||||
props.url = obj.sound?.url || "";
|
||||
props.loop = obj.sound?.loop ?? false;
|
||||
props.volume = obj.sound?.volume ?? 1;
|
||||
props.positional = obj.sound?.positional ?? true;
|
||||
props.distance = obj.sound?.distance ?? 10;
|
||||
return props;
|
||||
}
|
||||
|
||||
if (specType === "MediaPlane") {
|
||||
props.url = obj.media?.url || "";
|
||||
props.mediaType = obj.type === "video" ? "video" : "image";
|
||||
props.loop = obj.media?.loop;
|
||||
props.autoplay = obj.media?.autoplay;
|
||||
props.muted = obj.media?.muted;
|
||||
return props;
|
||||
}
|
||||
|
||||
// Game primitives
|
||||
props.material = obj.material;
|
||||
if (obj.physics.colliderType !== "none") {
|
||||
props.physics = obj.physics;
|
||||
}
|
||||
if (obj.damage?.enabled) {
|
||||
props.damage = obj.damage;
|
||||
}
|
||||
if (obj.shapeData) {
|
||||
props.shapeData = obj.shapeData;
|
||||
}
|
||||
if (obj.meshData) {
|
||||
props.meshData = obj.meshData;
|
||||
}
|
||||
|
||||
// Geometry props
|
||||
if (obj.width != null) props.width = obj.width;
|
||||
if (obj.height != null) props.height = obj.height;
|
||||
if (obj.depth != null) props.depth = obj.depth;
|
||||
if (obj.radius != null) props.radius = obj.radius;
|
||||
if (obj.radiusTop != null) props.radiusTop = obj.radiusTop;
|
||||
if (obj.radiusBottom != null) props.radiusBottom = obj.radiusBottom;
|
||||
if (obj.radialSegments != null) props.radialSegments = obj.radialSegments;
|
||||
if (obj.tube != null) props.tube = obj.tube;
|
||||
if (obj.tubularSegments != null) props.tubularSegments = obj.tubularSegments;
|
||||
if (obj.widthSegments != null) props.widthSegments = obj.widthSegments;
|
||||
if (obj.heightSegments != null) props.heightSegments = obj.heightSegments;
|
||||
if (obj.length != null) props.length = obj.length;
|
||||
if (obj.p != null) props.p = obj.p;
|
||||
if (obj.q != null) props.q = obj.q;
|
||||
|
||||
props.castShadow = true;
|
||||
props.receiveShadow = true;
|
||||
|
||||
return props;
|
||||
}
|
||||
|
||||
export function sceneToSpec(scene: Scene): Spec {
|
||||
const elements: Record<string, SpecElement> = {};
|
||||
const childIds: string[] = [];
|
||||
|
||||
// Add environment
|
||||
elements["env"] = {
|
||||
type: "Environment",
|
||||
props: {
|
||||
preset: scene.environmentSettings.preset,
|
||||
background: true,
|
||||
blur: scene.environmentSettings.blur,
|
||||
intensity: scene.environmentSettings.intensity,
|
||||
},
|
||||
children: [],
|
||||
};
|
||||
childIds.push("env");
|
||||
|
||||
// Add fog if enabled
|
||||
if (scene.sceneSettings.fog.enabled) {
|
||||
elements["fog"] = {
|
||||
type: "Fog",
|
||||
props: {
|
||||
color: scene.sceneSettings.fog.color,
|
||||
near: scene.sceneSettings.fog.near,
|
||||
far: scene.sceneSettings.fog.far,
|
||||
},
|
||||
children: [],
|
||||
};
|
||||
childIds.push("fog");
|
||||
}
|
||||
|
||||
// Add grid if visible
|
||||
if (scene.sceneSettings.grid.visible) {
|
||||
elements["grid"] = {
|
||||
type: "GridHelper",
|
||||
props: {
|
||||
position: [0, 0.01, 0],
|
||||
size:
|
||||
scene.sceneSettings.grid.size * scene.sceneSettings.grid.divisions,
|
||||
divisions: scene.sceneSettings.grid.divisions,
|
||||
color: scene.sceneSettings.grid.color,
|
||||
secondaryColor: scene.sceneSettings.grid.secondaryColor,
|
||||
fadeDistance: scene.sceneSettings.grid.fadeDistance,
|
||||
fadeStrength: scene.sceneSettings.grid.fadeStrength,
|
||||
},
|
||||
children: [],
|
||||
};
|
||||
childIds.push("grid");
|
||||
}
|
||||
|
||||
// Add scene objects
|
||||
for (const obj of scene.objects) {
|
||||
if (!obj.visible) continue;
|
||||
|
||||
const key = `obj-${obj.id}`;
|
||||
elements[key] = {
|
||||
type: objectToSpecType(obj),
|
||||
props: objectToProps(obj),
|
||||
children: [],
|
||||
};
|
||||
childIds.push(key);
|
||||
}
|
||||
|
||||
// Root scene group
|
||||
elements["scene"] = {
|
||||
type: "Group",
|
||||
props: { position: null, rotation: null, scale: null },
|
||||
children: childIds,
|
||||
};
|
||||
|
||||
return {
|
||||
root: "scene",
|
||||
elements,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
import { v4 as uuidv4 } from "uuid";
|
||||
import type { Spec } from "@json-render/core";
|
||||
import type {
|
||||
SceneObject,
|
||||
ObjectType,
|
||||
LightType,
|
||||
Material,
|
||||
Physics,
|
||||
ColliderType,
|
||||
} from "./types";
|
||||
|
||||
const specTypeToObjectType: Record<string, ObjectType> = {
|
||||
GameBox: "box",
|
||||
GameSphere: "sphere",
|
||||
GameCylinder: "cylinder",
|
||||
GameCone: "cone",
|
||||
GameTorus: "torus",
|
||||
GamePlane: "plane",
|
||||
GameCapsule: "capsule",
|
||||
GameKnot: "knot",
|
||||
GameTetrahedron: "tetrahedron",
|
||||
GameOctahedron: "octahedron",
|
||||
GameDodecahedron: "dodecahedron",
|
||||
GameIcosahedron: "icosahedron",
|
||||
GameExtrude: "extrude",
|
||||
GameTube: "tube",
|
||||
GameShape: "shape",
|
||||
GameMesh: "mesh",
|
||||
GameLight: "light",
|
||||
Player: "player",
|
||||
GameCharacter: "character",
|
||||
GameModel: "model",
|
||||
SoundEmitter: "sound",
|
||||
MediaPlane: "image",
|
||||
GroundPlane: "plane",
|
||||
};
|
||||
|
||||
const DEFAULT_MATERIAL: Material = {
|
||||
color: "#888888",
|
||||
metalness: 0,
|
||||
roughness: 0.5,
|
||||
emissive: "#000000",
|
||||
emissiveIntensity: 0,
|
||||
};
|
||||
|
||||
const DEFAULT_PHYSICS: Physics = {
|
||||
mass: 1,
|
||||
isStatic: false,
|
||||
restitution: 0.3,
|
||||
friction: 0.5,
|
||||
colliderType: "none",
|
||||
};
|
||||
|
||||
function parseMaterial(raw: unknown): Material {
|
||||
if (!raw || typeof raw !== "object") return { ...DEFAULT_MATERIAL };
|
||||
const m = raw as Record<string, unknown>;
|
||||
return {
|
||||
color: (m.color as string) || DEFAULT_MATERIAL.color,
|
||||
metalness: (m.metalness as number) ?? DEFAULT_MATERIAL.metalness,
|
||||
roughness: (m.roughness as number) ?? DEFAULT_MATERIAL.roughness,
|
||||
emissive: (m.emissive as string) || DEFAULT_MATERIAL.emissive,
|
||||
emissiveIntensity:
|
||||
(m.emissiveIntensity as number) ?? DEFAULT_MATERIAL.emissiveIntensity,
|
||||
};
|
||||
}
|
||||
|
||||
function parsePhysics(raw: unknown): Physics {
|
||||
if (!raw || typeof raw !== "object") return { ...DEFAULT_PHYSICS };
|
||||
const p = raw as Record<string, unknown>;
|
||||
return {
|
||||
mass: (p.mass as number) ?? DEFAULT_PHYSICS.mass,
|
||||
isStatic: (p.isStatic as boolean) ?? DEFAULT_PHYSICS.isStatic,
|
||||
restitution: (p.restitution as number) ?? DEFAULT_PHYSICS.restitution,
|
||||
friction: (p.friction as number) ?? DEFAULT_PHYSICS.friction,
|
||||
colliderType:
|
||||
(p.colliderType as ColliderType) || DEFAULT_PHYSICS.colliderType,
|
||||
};
|
||||
}
|
||||
|
||||
function specElementToSceneObject(
|
||||
key: string,
|
||||
element: {
|
||||
type: string;
|
||||
props: Record<string, unknown>;
|
||||
children?: string[];
|
||||
},
|
||||
): SceneObject | null {
|
||||
const objectType = specTypeToObjectType[element.type];
|
||||
if (!objectType) return null;
|
||||
|
||||
const props = element.props;
|
||||
|
||||
const id = (props.objectId as string) || key.replace(/^obj-/, "") || uuidv4();
|
||||
|
||||
const obj: SceneObject = {
|
||||
id,
|
||||
name: (props.name as string) || element.type.replace(/^Game/, ""),
|
||||
type: objectType,
|
||||
position: (props.position as [number, number, number]) || [0, 0, 0],
|
||||
rotation: (props.rotation as [number, number, number]) || [0, 0, 0],
|
||||
scale: (props.scale as [number, number, number]) || [1, 1, 1],
|
||||
material: parseMaterial(props.material),
|
||||
physics: parsePhysics(props.physics),
|
||||
visible: true,
|
||||
};
|
||||
|
||||
if (props.damage && typeof props.damage === "object") {
|
||||
const d = props.damage as Record<string, unknown>;
|
||||
obj.damage = {
|
||||
amount: (d.amount as number) ?? 0,
|
||||
enabled: (d.enabled as boolean) ?? false,
|
||||
};
|
||||
}
|
||||
|
||||
if (element.type === "GameLight") {
|
||||
obj.lightType = (props.lightType as LightType) || "point";
|
||||
obj.intensity = (props.intensity as number) ?? 1;
|
||||
if (props.color) obj.material.color = props.color as string;
|
||||
if (props.distance != null) obj.distance = props.distance as number;
|
||||
if (props.decay != null) obj.decay = props.decay as number;
|
||||
if (props.angle != null) obj.angle = props.angle as number;
|
||||
if (props.penumbra != null) obj.penumbra = props.penumbra as number;
|
||||
obj.physics.colliderType = "none";
|
||||
}
|
||||
|
||||
if (element.type === "Player") {
|
||||
obj.isPlayer = true;
|
||||
obj.physics.colliderType = "none";
|
||||
}
|
||||
|
||||
if (element.type === "GameCharacter") {
|
||||
obj.modelUrl = (props.modelUrl as string) || "";
|
||||
obj.character = { role: (props.role as string) || "villager" };
|
||||
}
|
||||
|
||||
if (element.type === "GameModel") {
|
||||
obj.modelUrl = (props.url as string) || "";
|
||||
}
|
||||
|
||||
if (element.type === "SoundEmitter") {
|
||||
obj.sound = {
|
||||
url: (props.url as string) || "",
|
||||
loop: (props.loop as boolean) ?? false,
|
||||
volume: (props.volume as number) ?? 1,
|
||||
positional: (props.positional as boolean) ?? true,
|
||||
distance: (props.distance as number) ?? 10,
|
||||
};
|
||||
obj.physics.colliderType = "none";
|
||||
}
|
||||
|
||||
if (element.type === "MediaPlane") {
|
||||
const mediaType = (props.mediaType as string) || "image";
|
||||
obj.type = mediaType === "video" ? "video" : "image";
|
||||
obj.media = {
|
||||
url: (props.url as string) || "",
|
||||
type: mediaType,
|
||||
loop: props.loop as boolean | undefined,
|
||||
autoplay: props.autoplay as boolean | undefined,
|
||||
muted: props.muted as boolean | undefined,
|
||||
};
|
||||
obj.physics.colliderType = "none";
|
||||
}
|
||||
|
||||
// Geometry props
|
||||
if (props.width != null) obj.width = props.width as number;
|
||||
if (props.height != null) obj.height = props.height as number;
|
||||
if (props.depth != null) obj.depth = props.depth as number;
|
||||
if (props.radius != null) obj.radius = props.radius as number;
|
||||
if (props.radiusTop != null) obj.radiusTop = props.radiusTop as number;
|
||||
if (props.radiusBottom != null)
|
||||
obj.radiusBottom = props.radiusBottom as number;
|
||||
if (props.radialSegments != null)
|
||||
obj.radialSegments = props.radialSegments as number;
|
||||
if (props.tube != null) obj.tube = props.tube as number;
|
||||
if (props.tubularSegments != null)
|
||||
obj.tubularSegments = props.tubularSegments as number;
|
||||
if (props.widthSegments != null)
|
||||
obj.widthSegments = props.widthSegments as number;
|
||||
if (props.heightSegments != null)
|
||||
obj.heightSegments = props.heightSegments as number;
|
||||
if (props.length != null) obj.length = props.length as number;
|
||||
if (props.p != null) obj.p = props.p as number;
|
||||
if (props.q != null) obj.q = props.q as number;
|
||||
|
||||
if (props.shapeData && typeof props.shapeData === "object") {
|
||||
obj.shapeData = props.shapeData as SceneObject["shapeData"];
|
||||
}
|
||||
|
||||
if (props.meshData && typeof props.meshData === "object") {
|
||||
obj.meshData = props.meshData as SceneObject["meshData"];
|
||||
}
|
||||
|
||||
if (element.type === "GroundPlane") {
|
||||
obj.material = parseMaterial(props.material);
|
||||
obj.rotation = [-Math.PI / 2, 0, 0];
|
||||
const size = (props.size as number) ?? 5000;
|
||||
obj.scale = [size, size, 1];
|
||||
obj.physics = {
|
||||
mass: 0,
|
||||
isStatic: true,
|
||||
restitution: 0.2,
|
||||
friction: 0.8,
|
||||
colliderType: "cuboid",
|
||||
};
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a json-render spec back into SceneObject[].
|
||||
* Extracts all elements whose keys start with "obj-".
|
||||
* Uses the scene root's children for ordering, then appends any
|
||||
* obj-* elements not yet in children (handles streaming where
|
||||
* elements arrive before the scene children array is updated).
|
||||
*/
|
||||
export function specToSceneObjects(spec: Spec): SceneObject[] {
|
||||
const sceneElement = spec.elements["scene"] || spec.elements[spec.root];
|
||||
const objects: SceneObject[] = [];
|
||||
const seen = new Set<string>();
|
||||
|
||||
const childKeys = sceneElement?.children || [];
|
||||
for (const key of childKeys) {
|
||||
if (!key.startsWith("obj-")) continue;
|
||||
const element = spec.elements[key];
|
||||
if (!element) continue;
|
||||
seen.add(key);
|
||||
|
||||
const obj = specElementToSceneObject(key, element);
|
||||
if (obj) objects.push(obj);
|
||||
}
|
||||
|
||||
for (const key of Object.keys(spec.elements)) {
|
||||
if (!key.startsWith("obj-") || seen.has(key)) continue;
|
||||
const element = spec.elements[key];
|
||||
if (!element) continue;
|
||||
|
||||
const obj = specElementToSceneObject(key, element);
|
||||
if (obj) objects.push(obj);
|
||||
}
|
||||
|
||||
return objects;
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
interface SpeechRequest {
|
||||
text: string;
|
||||
voiceId: string;
|
||||
resolve: (url: string) => void;
|
||||
reject: (error: unknown) => void;
|
||||
}
|
||||
|
||||
class SpeechQueue {
|
||||
private queue: SpeechRequest[] = [];
|
||||
private processing = 0;
|
||||
private maxConcurrent = 1;
|
||||
|
||||
constructor() {
|
||||
this.processQueue = this.processQueue.bind(this);
|
||||
}
|
||||
|
||||
async add(text: string, voiceId: string): Promise<string> {
|
||||
return new Promise((resolve, reject) => {
|
||||
this.queue.push({ text, voiceId, resolve, reject });
|
||||
this.processQueue();
|
||||
});
|
||||
}
|
||||
|
||||
private async processQueue() {
|
||||
if (this.processing >= this.maxConcurrent || this.queue.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const request = this.queue.shift();
|
||||
if (!request) return;
|
||||
|
||||
this.processing++;
|
||||
|
||||
try {
|
||||
const response = await fetch("/api/text-to-speech", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({
|
||||
text: request.text,
|
||||
voiceId: request.voiceId,
|
||||
}),
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
const errorData = await response.json();
|
||||
throw new Error(errorData.error || "Failed to generate speech");
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
request.resolve(data.audioUrl);
|
||||
} catch (error) {
|
||||
request.reject(error);
|
||||
} finally {
|
||||
this.processing--;
|
||||
this.processQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const speechQueue = new SpeechQueue();
|
||||
export default speechQueue;
|
||||
@@ -0,0 +1,590 @@
|
||||
import { create } from "zustand";
|
||||
import { v4 as uuidv4 } from "uuid";
|
||||
import type {
|
||||
EditorState,
|
||||
Scene,
|
||||
SceneObject,
|
||||
ObjectType,
|
||||
TransformMode,
|
||||
ViewMode,
|
||||
} from "./types";
|
||||
import {
|
||||
createDefaultScene,
|
||||
createDefaultObject,
|
||||
createDefaultGrass,
|
||||
createDefaultAmbientLight,
|
||||
createDefaultPlayer,
|
||||
createDefaultSceneSettings,
|
||||
createDefaultEnvironmentSettings,
|
||||
} from "./defaults";
|
||||
|
||||
function saveHistory(state: EditorState): Partial<EditorState> {
|
||||
return {
|
||||
history: {
|
||||
past: [...state.history.past.slice(-49), state.scenes],
|
||||
future: [],
|
||||
},
|
||||
canUndo: true,
|
||||
canRedo: false,
|
||||
};
|
||||
}
|
||||
|
||||
const initialScene = createDefaultScene();
|
||||
|
||||
export const useEditorStore = create<EditorState>((set, get) => ({
|
||||
scenes: [initialScene],
|
||||
activeSceneId: initialScene.id,
|
||||
selectedObjectId: null,
|
||||
transformMode: "translate" as TransformMode,
|
||||
isPlaying: false,
|
||||
isLoading: false,
|
||||
viewMode: "first-person" as ViewMode,
|
||||
isPromptOpen: false,
|
||||
|
||||
health: 100,
|
||||
shield: 50,
|
||||
maxHealth: 100,
|
||||
maxShield: 100,
|
||||
lastDamageTime: null,
|
||||
damageCooldown: 0.5,
|
||||
|
||||
history: { past: [], future: [] },
|
||||
canUndo: false,
|
||||
canRedo: false,
|
||||
|
||||
get activeScene() {
|
||||
const state = get();
|
||||
return (
|
||||
state.scenes.find((s) => s.id === state.activeSceneId) || state.scenes[0]
|
||||
);
|
||||
},
|
||||
get activeSceneObjects() {
|
||||
const state = get();
|
||||
const scene =
|
||||
state.scenes.find((s) => s.id === state.activeSceneId) || state.scenes[0];
|
||||
return scene ? scene.objects : [];
|
||||
},
|
||||
|
||||
// Scene actions
|
||||
createScene: (name = "New Scene") =>
|
||||
set((state) => {
|
||||
const newSceneId = uuidv4();
|
||||
const newScene: Scene = {
|
||||
id: newSceneId,
|
||||
name,
|
||||
description: "",
|
||||
isDefault: state.scenes.length === 0,
|
||||
objects: [
|
||||
createDefaultGrass(),
|
||||
createDefaultAmbientLight(),
|
||||
createDefaultPlayer(),
|
||||
],
|
||||
sceneSettings: createDefaultSceneSettings(),
|
||||
environmentSettings: createDefaultEnvironmentSettings(),
|
||||
};
|
||||
return {
|
||||
scenes: [...state.scenes, newScene],
|
||||
activeSceneId: newSceneId,
|
||||
selectedObjectId: null,
|
||||
};
|
||||
}),
|
||||
|
||||
deleteScene: (id) =>
|
||||
set((state) => {
|
||||
if (state.scenes.length <= 1) return state;
|
||||
const updated = state.scenes.filter((s) => s.id !== id);
|
||||
const deletedWasDefault = state.scenes.find(
|
||||
(s) => s.id === id,
|
||||
)?.isDefault;
|
||||
if (deletedWasDefault && updated[0]) updated[0].isDefault = true;
|
||||
return {
|
||||
scenes: updated,
|
||||
activeSceneId:
|
||||
state.activeSceneId === id ? updated[0]!.id : state.activeSceneId,
|
||||
selectedObjectId: null,
|
||||
};
|
||||
}),
|
||||
|
||||
duplicateScene: (id) =>
|
||||
set((state) => {
|
||||
const src = state.scenes.find((s) => s.id === id);
|
||||
if (!src) return state;
|
||||
const newId = uuidv4();
|
||||
const clone: Scene = {
|
||||
...JSON.parse(JSON.stringify(src)),
|
||||
id: newId,
|
||||
name: `${src.name} (Copy)`,
|
||||
isDefault: false,
|
||||
};
|
||||
return {
|
||||
scenes: [...state.scenes, clone],
|
||||
activeSceneId: newId,
|
||||
selectedObjectId: null,
|
||||
};
|
||||
}),
|
||||
|
||||
setActiveScene: (id) =>
|
||||
set((state) => {
|
||||
if (!state.scenes.some((s) => s.id === id)) return state;
|
||||
return { activeSceneId: id, selectedObjectId: null };
|
||||
}),
|
||||
|
||||
updateSceneName: (id, name) =>
|
||||
set((state) => ({
|
||||
scenes: state.scenes.map((s) => (s.id === id ? { ...s, name } : s)),
|
||||
})),
|
||||
|
||||
updateSceneDescription: (id, description) =>
|
||||
set((state) => ({
|
||||
scenes: state.scenes.map((s) =>
|
||||
s.id === id ? { ...s, description } : s,
|
||||
),
|
||||
})),
|
||||
|
||||
// Object actions
|
||||
addObject: (type: ObjectType) =>
|
||||
set((state) => {
|
||||
const scene = state.scenes.find((s) => s.id === state.activeSceneId);
|
||||
if (!scene) return state;
|
||||
if (type === "player" && scene.objects.some((o) => o.type === "player"))
|
||||
return state;
|
||||
|
||||
const id = uuidv4();
|
||||
const newObj = createDefaultObject(type, id, scene.objects.length);
|
||||
|
||||
if (type === "light") {
|
||||
const lightCount = scene.objects.filter(
|
||||
(o) => o.type === "light",
|
||||
).length;
|
||||
if (lightCount === 0) {
|
||||
newObj.name = "Ambient Light";
|
||||
newObj.intensity = 0.5;
|
||||
newObj.position = [0, 3, 0];
|
||||
newObj.lightType = "ambient";
|
||||
} else if (lightCount === 1) {
|
||||
newObj.name = "Directional Light";
|
||||
newObj.intensity = 1;
|
||||
newObj.position = [10, 10, 10];
|
||||
newObj.lightType = "directional";
|
||||
} else {
|
||||
newObj.name = "Point Light";
|
||||
newObj.intensity = 1;
|
||||
newObj.distance = 10;
|
||||
newObj.lightType = "point";
|
||||
}
|
||||
}
|
||||
|
||||
const updatedScenes = state.scenes.map((s) =>
|
||||
s.id === state.activeSceneId
|
||||
? { ...s, objects: [...s.objects, newObj] }
|
||||
: s,
|
||||
);
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
selectedObjectId: id,
|
||||
};
|
||||
}),
|
||||
|
||||
createCustomObject: (type: ObjectType, properties: Partial<SceneObject>) =>
|
||||
set((state) => {
|
||||
const scene = state.scenes.find((s) => s.id === state.activeSceneId);
|
||||
if (!scene) return state;
|
||||
if (type === "player" && scene.objects.some((o) => o.type === "player"))
|
||||
return state;
|
||||
|
||||
const id = uuidv4();
|
||||
const base = createDefaultObject(type, id, scene.objects.length);
|
||||
const newObj: SceneObject = {
|
||||
...base,
|
||||
...properties,
|
||||
id,
|
||||
type,
|
||||
material: { ...base.material, ...(properties.material || {}) },
|
||||
physics: { ...base.physics, ...(properties.physics || {}) },
|
||||
};
|
||||
|
||||
if (type === "light" && properties.lightType) {
|
||||
newObj.lightType = properties.lightType;
|
||||
if (
|
||||
properties.lightType === "ambient" &&
|
||||
properties.intensity === undefined
|
||||
)
|
||||
newObj.intensity = 0.5;
|
||||
if (properties.lightType === "spot" && properties.angle === undefined)
|
||||
newObj.angle = Math.PI / 3;
|
||||
if (
|
||||
properties.lightType === "spot" &&
|
||||
properties.penumbra === undefined
|
||||
)
|
||||
newObj.penumbra = 0;
|
||||
}
|
||||
|
||||
if (type === "plane") {
|
||||
newObj.scale[2] = 1;
|
||||
if (!properties.rotation) newObj.rotation = [-Math.PI / 2, 0, 0];
|
||||
}
|
||||
|
||||
const updatedScenes = state.scenes.map((s) =>
|
||||
s.id === state.activeSceneId
|
||||
? { ...s, objects: [...s.objects, newObj] }
|
||||
: s,
|
||||
);
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
selectedObjectId: id,
|
||||
};
|
||||
}),
|
||||
|
||||
removeObject: (id) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) =>
|
||||
s.id === state.activeSceneId
|
||||
? { ...s, objects: s.objects.filter((o) => o.id !== id) }
|
||||
: s,
|
||||
);
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
selectedObjectId:
|
||||
state.selectedObjectId === id ? null : state.selectedObjectId,
|
||||
};
|
||||
}),
|
||||
|
||||
replaceSceneObjects: (objects: SceneObject[]) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) =>
|
||||
s.id === state.activeSceneId ? { ...s, objects } : s,
|
||||
);
|
||||
const selectionStillExists =
|
||||
state.selectedObjectId != null &&
|
||||
objects.some((o) => o.id === state.selectedObjectId);
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
selectedObjectId: selectionStillExists ? state.selectedObjectId : null,
|
||||
};
|
||||
}),
|
||||
|
||||
initializePlayer: () =>
|
||||
set((state) => {
|
||||
const scene = state.scenes.find((s) => s.id === state.activeSceneId);
|
||||
if (!scene || scene.objects.some((o) => o.type === "player"))
|
||||
return state;
|
||||
const player = createDefaultPlayer();
|
||||
const updatedScenes = state.scenes.map((s) =>
|
||||
s.id === state.activeSceneId
|
||||
? { ...s, objects: [...s.objects, player] }
|
||||
: s,
|
||||
);
|
||||
return { scenes: updatedScenes };
|
||||
}),
|
||||
|
||||
// Updates
|
||||
selectObject: (id) => set({ selectedObjectId: id }),
|
||||
|
||||
updateObjectTransform: (id, transform) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
objects: s.objects.map((o) => {
|
||||
if (o.id !== id) return o;
|
||||
const t = { ...transform };
|
||||
if (o.type === "plane" && t.scale)
|
||||
(t.scale as [number, number, number])[2] = 1;
|
||||
return { ...o, ...t };
|
||||
}),
|
||||
};
|
||||
});
|
||||
return { scenes: updatedScenes };
|
||||
}),
|
||||
|
||||
updateObjectMaterial: (id, material) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
objects: s.objects.map((o) =>
|
||||
o.id === id
|
||||
? { ...o, material: { ...o.material, ...material } }
|
||||
: o,
|
||||
),
|
||||
};
|
||||
});
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
};
|
||||
}),
|
||||
|
||||
updateObjectPhysics: (id, physics) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
objects: s.objects.map((o) =>
|
||||
o.id === id ? { ...o, physics: { ...o.physics, ...physics } } : o,
|
||||
),
|
||||
};
|
||||
});
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
};
|
||||
}),
|
||||
|
||||
updateCharacter: (id, character) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
objects: s.objects.map((o) =>
|
||||
o.id === id
|
||||
? {
|
||||
...o,
|
||||
character: { ...(o.character || { role: "" }), ...character },
|
||||
}
|
||||
: o,
|
||||
),
|
||||
};
|
||||
});
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
};
|
||||
}),
|
||||
|
||||
updateSound: (id, soundUpdates) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
objects: s.objects.map((o) => {
|
||||
if (o.id !== id) return o;
|
||||
const current = o.sound || {
|
||||
url: "",
|
||||
loop: false,
|
||||
volume: 1,
|
||||
positional: true,
|
||||
distance: 10,
|
||||
};
|
||||
return { ...o, sound: { ...current, ...soundUpdates } };
|
||||
}),
|
||||
};
|
||||
});
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
};
|
||||
}),
|
||||
|
||||
updateMedia: (id, mediaUpdates) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
objects: s.objects.map((o) => {
|
||||
if (o.id !== id) return o;
|
||||
const current = o.media || {
|
||||
url: "",
|
||||
type: "image",
|
||||
loop: false,
|
||||
autoplay: false,
|
||||
muted: true,
|
||||
};
|
||||
return { ...o, media: { ...current, ...mediaUpdates } };
|
||||
}),
|
||||
};
|
||||
});
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
};
|
||||
}),
|
||||
|
||||
updateDamage: (id, damageUpdates) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
objects: s.objects.map((o) => {
|
||||
if (o.id !== id) return o;
|
||||
const current = o.damage || { amount: 0, enabled: false };
|
||||
return { ...o, damage: { ...current, ...damageUpdates } };
|
||||
}),
|
||||
};
|
||||
});
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
};
|
||||
}),
|
||||
|
||||
updateSceneSettings: (settings) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
sceneSettings: {
|
||||
...s.sceneSettings,
|
||||
...settings,
|
||||
grid: { ...s.sceneSettings.grid, ...(settings.grid || {}) },
|
||||
fog: { ...s.sceneSettings.fog, ...(settings.fog || {}) },
|
||||
},
|
||||
};
|
||||
});
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
};
|
||||
}),
|
||||
|
||||
updateEnvironmentSettings: (settings) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
environmentSettings: { ...s.environmentSettings, ...settings },
|
||||
};
|
||||
});
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
};
|
||||
}),
|
||||
|
||||
updateObjectGeneral: (id, updates) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
objects: s.objects.map((o) => {
|
||||
if (o.id !== id) return o;
|
||||
if (o.type === "plane" && updates.scale) updates.scale[2] = 1;
|
||||
return { ...o, ...updates };
|
||||
}),
|
||||
};
|
||||
});
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
};
|
||||
}),
|
||||
|
||||
toggleObjectVisibility: (id) =>
|
||||
set((state) => {
|
||||
const updatedScenes = state.scenes.map((s) => {
|
||||
if (s.id !== state.activeSceneId) return s;
|
||||
return {
|
||||
...s,
|
||||
objects: s.objects.map((o) =>
|
||||
o.id === id ? { ...o, visible: !o.visible } : o,
|
||||
),
|
||||
};
|
||||
});
|
||||
return {
|
||||
...saveHistory({ ...state, scenes: updatedScenes }),
|
||||
scenes: updatedScenes,
|
||||
};
|
||||
}),
|
||||
|
||||
// UI state
|
||||
setTransformMode: (mode) => set({ transformMode: mode }),
|
||||
setIsPlaying: (playing) =>
|
||||
set((state) => ({
|
||||
isPlaying: playing,
|
||||
selectedObjectId: playing ? null : state.selectedObjectId,
|
||||
health: playing ? state.maxHealth : state.health,
|
||||
shield: playing ? state.maxShield : state.shield,
|
||||
isPromptOpen: playing ? false : state.isPromptOpen,
|
||||
})),
|
||||
setIsLoading: (loading) => set({ isLoading: loading }),
|
||||
setViewMode: (mode) => set({ viewMode: mode }),
|
||||
setIsPromptOpen: (open) => set({ isPromptOpen: open }),
|
||||
|
||||
// History
|
||||
saveToHistory: () => set((state) => saveHistory(state)),
|
||||
|
||||
undo: () =>
|
||||
set((state) => {
|
||||
if (state.history.past.length === 0) return state;
|
||||
const prev = state.history.past[state.history.past.length - 1]!;
|
||||
return {
|
||||
scenes: prev,
|
||||
history: {
|
||||
past: state.history.past.slice(0, -1),
|
||||
future: [state.scenes, ...state.history.future],
|
||||
},
|
||||
canUndo: state.history.past.length > 1,
|
||||
canRedo: true,
|
||||
};
|
||||
}),
|
||||
|
||||
redo: () =>
|
||||
set((state) => {
|
||||
if (state.history.future.length === 0) return state;
|
||||
const next = state.history.future[0]!;
|
||||
return {
|
||||
scenes: next,
|
||||
history: {
|
||||
past: [...state.history.past, state.scenes],
|
||||
future: state.history.future.slice(1),
|
||||
},
|
||||
canUndo: true,
|
||||
canRedo: state.history.future.length > 1,
|
||||
};
|
||||
}),
|
||||
|
||||
// Health
|
||||
setHealth: (health) =>
|
||||
set((state) => ({
|
||||
health: Math.max(0, Math.min(health, state.maxHealth)),
|
||||
})),
|
||||
setShield: (shield) =>
|
||||
set((state) => ({
|
||||
shield: Math.max(0, Math.min(shield, state.maxShield)),
|
||||
})),
|
||||
takeDamage: (amount) =>
|
||||
set((state) => {
|
||||
const now = Date.now();
|
||||
if (
|
||||
state.lastDamageTime &&
|
||||
now - state.lastDamageTime < state.damageCooldown * 1000
|
||||
)
|
||||
return state;
|
||||
|
||||
let remainingShield = state.shield;
|
||||
let remainingHealth = state.health;
|
||||
let remaining = amount;
|
||||
|
||||
if (remainingShield > 0) {
|
||||
if (remainingShield >= remaining) {
|
||||
remainingShield -= remaining;
|
||||
remaining = 0;
|
||||
} else {
|
||||
remaining -= remainingShield;
|
||||
remainingShield = 0;
|
||||
}
|
||||
}
|
||||
if (remaining > 0)
|
||||
remainingHealth = Math.max(0, remainingHealth - remaining);
|
||||
|
||||
return {
|
||||
shield: remainingShield,
|
||||
health: remainingHealth,
|
||||
lastDamageTime: now,
|
||||
};
|
||||
}),
|
||||
}));
|
||||
@@ -0,0 +1,8 @@
|
||||
export const touchMoveState = {
|
||||
forward: 0,
|
||||
right: 0,
|
||||
jump: false,
|
||||
sprint: false,
|
||||
lookDeltaX: 0,
|
||||
lookDeltaY: 0,
|
||||
};
|
||||
@@ -0,0 +1,246 @@
|
||||
export type ObjectType =
|
||||
| "box"
|
||||
| "sphere"
|
||||
| "cylinder"
|
||||
| "cone"
|
||||
| "torus"
|
||||
| "plane"
|
||||
| "capsule"
|
||||
| "tetrahedron"
|
||||
| "octahedron"
|
||||
| "dodecahedron"
|
||||
| "icosahedron"
|
||||
| "knot"
|
||||
| "tube"
|
||||
| "extrude"
|
||||
| "shape"
|
||||
| "mesh"
|
||||
| "light"
|
||||
| "model"
|
||||
| "character"
|
||||
| "sound"
|
||||
| "player"
|
||||
| "image"
|
||||
| "video";
|
||||
|
||||
export type TransformMode = "select" | "translate" | "rotate" | "scale";
|
||||
|
||||
export type ColliderType = "cuboid" | "ball" | "capsule" | "none";
|
||||
|
||||
export type LightType = "ambient" | "directional" | "point" | "spot";
|
||||
|
||||
export type ViewMode = "first-person" | "third-person";
|
||||
|
||||
export interface Material {
|
||||
color: string;
|
||||
metalness: number;
|
||||
roughness: number;
|
||||
emissive: string;
|
||||
emissiveIntensity: number;
|
||||
}
|
||||
|
||||
export interface Physics {
|
||||
mass: number;
|
||||
isStatic: boolean;
|
||||
restitution: number;
|
||||
friction: number;
|
||||
colliderType: ColliderType | "none";
|
||||
}
|
||||
|
||||
export interface Character {
|
||||
role: string;
|
||||
}
|
||||
|
||||
export interface Sound {
|
||||
url: string;
|
||||
loop: boolean;
|
||||
volume: number;
|
||||
positional: boolean;
|
||||
distance: number;
|
||||
}
|
||||
|
||||
export interface Media {
|
||||
url: string;
|
||||
type: string;
|
||||
loop?: boolean;
|
||||
autoplay?: boolean;
|
||||
muted?: boolean;
|
||||
}
|
||||
|
||||
export interface Damage {
|
||||
amount: number;
|
||||
enabled: boolean;
|
||||
}
|
||||
|
||||
export interface ShapeData {
|
||||
points: [number, number][];
|
||||
holes: [number, number][][];
|
||||
}
|
||||
|
||||
export interface MeshData {
|
||||
vertices: number[];
|
||||
indices: number[];
|
||||
normals?: number[];
|
||||
uvs?: number[];
|
||||
}
|
||||
|
||||
export interface SceneSettings {
|
||||
grid: {
|
||||
visible: boolean;
|
||||
size: number;
|
||||
divisions: number;
|
||||
color: string;
|
||||
secondaryColor: string;
|
||||
fadeDistance: number;
|
||||
fadeStrength: number;
|
||||
};
|
||||
fog: {
|
||||
enabled: boolean;
|
||||
color: string;
|
||||
near: number;
|
||||
far: number;
|
||||
};
|
||||
}
|
||||
|
||||
export interface EnvironmentSettings {
|
||||
preset: string;
|
||||
customHdri: string | null;
|
||||
intensity: number;
|
||||
blur: number;
|
||||
}
|
||||
|
||||
export interface SceneObject {
|
||||
id: string;
|
||||
name: string;
|
||||
description?: string;
|
||||
type: ObjectType;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
scale: [number, number, number];
|
||||
material: Material;
|
||||
physics: Physics;
|
||||
visible: boolean;
|
||||
intensity?: number;
|
||||
distance?: number;
|
||||
decay?: number;
|
||||
angle?: number;
|
||||
penumbra?: number;
|
||||
modelUrl?: string;
|
||||
character?: Character;
|
||||
sound?: Sound;
|
||||
media?: Media;
|
||||
damage?: Damage;
|
||||
lightType?: LightType;
|
||||
isPlayer?: boolean;
|
||||
shapeData?: ShapeData;
|
||||
meshData?: MeshData;
|
||||
|
||||
// Geometry props (preserved through spec round-trip)
|
||||
width?: number;
|
||||
height?: number;
|
||||
depth?: number;
|
||||
radius?: number;
|
||||
radiusTop?: number;
|
||||
radiusBottom?: number;
|
||||
radialSegments?: number;
|
||||
tube?: number;
|
||||
tubularSegments?: number;
|
||||
widthSegments?: number;
|
||||
heightSegments?: number;
|
||||
length?: number;
|
||||
p?: number;
|
||||
q?: number;
|
||||
}
|
||||
|
||||
export interface Scene {
|
||||
id: string;
|
||||
name: string;
|
||||
description?: string;
|
||||
isDefault?: boolean;
|
||||
objects: SceneObject[];
|
||||
sceneSettings: SceneSettings;
|
||||
environmentSettings: EnvironmentSettings;
|
||||
}
|
||||
|
||||
export interface HistoryState {
|
||||
past: Scene[][];
|
||||
future: Scene[][];
|
||||
}
|
||||
|
||||
export interface EditorState {
|
||||
scenes: Scene[];
|
||||
activeSceneId: string;
|
||||
selectedObjectId: string | null;
|
||||
transformMode: TransformMode;
|
||||
isPlaying: boolean;
|
||||
isLoading: boolean;
|
||||
viewMode: ViewMode;
|
||||
isPromptOpen: boolean;
|
||||
|
||||
health: number;
|
||||
shield: number;
|
||||
maxHealth: number;
|
||||
maxShield: number;
|
||||
lastDamageTime: number | null;
|
||||
damageCooldown: number;
|
||||
|
||||
history: HistoryState;
|
||||
canUndo: boolean;
|
||||
canRedo: boolean;
|
||||
|
||||
// Computed
|
||||
activeScene: Scene | undefined;
|
||||
activeSceneObjects: SceneObject[];
|
||||
|
||||
// Scene actions
|
||||
createScene: (name?: string) => void;
|
||||
deleteScene: (id: string) => void;
|
||||
duplicateScene: (id: string) => void;
|
||||
setActiveScene: (id: string) => void;
|
||||
updateSceneName: (id: string, name: string) => void;
|
||||
updateSceneDescription: (id: string, description: string) => void;
|
||||
|
||||
// Object actions
|
||||
addObject: (type: ObjectType) => void;
|
||||
createCustomObject: (
|
||||
type: ObjectType,
|
||||
properties: Partial<SceneObject>,
|
||||
) => void;
|
||||
removeObject: (id: string) => void;
|
||||
replaceSceneObjects: (objects: SceneObject[]) => void;
|
||||
initializePlayer: () => void;
|
||||
|
||||
// Updates
|
||||
selectObject: (id: string | null) => void;
|
||||
updateObjectTransform: (
|
||||
id: string,
|
||||
transform: Partial<Pick<SceneObject, "position" | "rotation" | "scale">>,
|
||||
) => void;
|
||||
updateObjectMaterial: (id: string, material: Partial<Material>) => void;
|
||||
updateObjectPhysics: (id: string, physics: Partial<Physics>) => void;
|
||||
updateCharacter: (id: string, character: Partial<Character>) => void;
|
||||
updateSound: (id: string, sound: Partial<Sound>) => void;
|
||||
updateMedia: (id: string, media: Partial<Media>) => void;
|
||||
updateDamage: (id: string, damage: Partial<Damage>) => void;
|
||||
updateSceneSettings: (settings: Partial<SceneSettings>) => void;
|
||||
updateEnvironmentSettings: (settings: Partial<EnvironmentSettings>) => void;
|
||||
updateObjectGeneral: (id: string, updates: Partial<SceneObject>) => void;
|
||||
toggleObjectVisibility: (id: string) => void;
|
||||
|
||||
// UI state
|
||||
setTransformMode: (mode: TransformMode) => void;
|
||||
setIsPlaying: (playing: boolean) => void;
|
||||
setIsLoading: (loading: boolean) => void;
|
||||
setViewMode: (mode: ViewMode) => void;
|
||||
setIsPromptOpen: (open: boolean) => void;
|
||||
|
||||
// History
|
||||
saveToHistory: () => void;
|
||||
undo: () => void;
|
||||
redo: () => void;
|
||||
|
||||
// Health
|
||||
setHealth: (health: number) => void;
|
||||
setShield: (shield: number) => void;
|
||||
takeDamage: (amount: number) => void;
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
"use client";
|
||||
|
||||
import { useSyncExternalStore } from "react";
|
||||
|
||||
const MOBILE_BREAKPOINT = 768;
|
||||
|
||||
function getIsMobile() {
|
||||
return typeof window !== "undefined"
|
||||
? window.innerWidth < MOBILE_BREAKPOINT
|
||||
: false;
|
||||
}
|
||||
|
||||
function subscribe(callback: () => void) {
|
||||
const mql = window.matchMedia(`(max-width: ${MOBILE_BREAKPOINT - 1}px)`);
|
||||
mql.addEventListener("change", callback);
|
||||
window.addEventListener("resize", callback);
|
||||
return () => {
|
||||
mql.removeEventListener("change", callback);
|
||||
window.removeEventListener("resize", callback);
|
||||
};
|
||||
}
|
||||
|
||||
export function useIsMobile() {
|
||||
return useSyncExternalStore(subscribe, getIsMobile, () => false);
|
||||
}
|
||||
Vendored
+6
@@ -0,0 +1,6 @@
|
||||
/// <reference types="next" />
|
||||
/// <reference types="next/image-types/global" />
|
||||
import "./.next/dev/types/routes.d.ts";
|
||||
|
||||
// NOTE: This file should not be edited
|
||||
// see https://nextjs.org/docs/app/api-reference/config/typescript for more information.
|
||||
@@ -0,0 +1,12 @@
|
||||
import type { NextConfig } from "next";
|
||||
|
||||
const nextConfig: NextConfig = {
|
||||
transpilePackages: [
|
||||
"@json-render/core",
|
||||
"@json-render/react",
|
||||
"@json-render/react-three-fiber",
|
||||
"three",
|
||||
],
|
||||
};
|
||||
|
||||
export default nextConfig;
|
||||
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"name": "example-game-engine",
|
||||
"version": "0.1.0",
|
||||
"type": "module",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"predev": "command -v portless >/dev/null 2>&1 || (echo '\\nportless is required but not installed. Run: npm i -g portless\\nSee: https://github.com/vercel-labs/portless\\n' && exit 1)",
|
||||
"dev": "portless game-engine-demo.json-render next dev --turbopack",
|
||||
"build": "next build",
|
||||
"start": "next start",
|
||||
"lint": "eslint --max-warnings 0",
|
||||
"check-types": "tsc --noEmit"
|
||||
},
|
||||
"dependencies": {
|
||||
"@ai-sdk/gateway": "^3.0.66",
|
||||
"@json-render/core": "workspace:*",
|
||||
"@json-render/react": "workspace:*",
|
||||
"@json-render/react-three-fiber": "workspace:*",
|
||||
"@json-render/yaml": "workspace:*",
|
||||
"@react-three/drei": "^10.7.7",
|
||||
"@react-three/fiber": "^9.5.0",
|
||||
"@react-three/postprocessing": "^3.0.4",
|
||||
"@react-three/rapier": "^2.2.0",
|
||||
"@upstash/ratelimit": "^2.0.8",
|
||||
"@upstash/redis": "^1.37.0",
|
||||
"@vercel/blob": "^2.3.1",
|
||||
"ai": "^6.0.116",
|
||||
"lucide-react": "^0.577.0",
|
||||
"next": "16.1.6",
|
||||
"react": "19.2.4",
|
||||
"react-dom": "19.2.4",
|
||||
"three": "^0.183.2",
|
||||
"uuid": "^13.0.0",
|
||||
"yaml": "^2.8.2",
|
||||
"zod": "4.3.6",
|
||||
"zustand": "^5.0.12"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@internal/eslint-config": "workspace:*",
|
||||
"@tailwindcss/postcss": "^4.2.2",
|
||||
"@types/node": "^22.10.0",
|
||||
"@types/react": "19.2.3",
|
||||
"@types/react-dom": "19.2.3",
|
||||
"@types/three": "^0.183.1",
|
||||
"@types/uuid": "^10.0.0",
|
||||
"eslint": "^9.39.1",
|
||||
"tailwindcss": "^4.2.2",
|
||||
"typescript": "^5.7.2"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
export default {
|
||||
plugins: {
|
||||
"@tailwindcss/postcss": {},
|
||||
},
|
||||
};
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"extends": "../../packages/typescript-config/nextjs.json",
|
||||
"compilerOptions": {
|
||||
"plugins": [{ "name": "next" }],
|
||||
"declaration": false,
|
||||
"declarationMap": false,
|
||||
"paths": {
|
||||
"@/*": ["./*"]
|
||||
}
|
||||
},
|
||||
"include": ["next-env.d.ts", "**/*.ts", "**/*.tsx", ".next/types/**/*.ts"],
|
||||
"exclude": ["node_modules"]
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
# Vercel AI Gateway
|
||||
# Automatically authenticated when deployed on Vercel
|
||||
# For local development, get your key from https://vercel.com/ai-gateway
|
||||
AI_GATEWAY_API_KEY=
|
||||
|
||||
# AI Model Configuration
|
||||
# Default: anthropic/claude-haiku-4.5
|
||||
AI_GATEWAY_MODEL=anthropic/claude-haiku-4.5
|
||||
|
||||
# Rate Limiting (Upstash Redis)
|
||||
# Optional - rate limiting is disabled when these are not set
|
||||
KV_REST_API_URL=
|
||||
KV_REST_API_TOKEN=
|
||||
RATE_LIMIT_PER_MINUTE=10
|
||||
RATE_LIMIT_PER_DAY=100
|
||||
@@ -1,5 +1,13 @@
|
||||
# example-image
|
||||
|
||||
## 0.1.6
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Updated dependencies [43b7515]
|
||||
- @json-render/core@0.14.1
|
||||
- @json-render/image@0.14.1
|
||||
|
||||
## 0.1.5
|
||||
|
||||
### Patch Changes
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import { streamText } from "ai";
|
||||
import { buildUserPrompt, type Spec } from "@json-render/core";
|
||||
import { imageCatalog } from "@/lib/catalog";
|
||||
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
|
||||
import { headers } from "next/headers";
|
||||
|
||||
export const maxDuration = 60;
|
||||
|
||||
@@ -9,6 +11,30 @@ const SYSTEM_PROMPT = imageCatalog.prompt();
|
||||
const DEFAULT_MODEL = "anthropic/claude-haiku-4.5";
|
||||
|
||||
export async function POST(req: Request) {
|
||||
const headersList = await headers();
|
||||
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
|
||||
|
||||
const [minuteResult, dailyResult] = await Promise.all([
|
||||
minuteRateLimit.limit(ip),
|
||||
dailyRateLimit.limit(ip),
|
||||
]);
|
||||
|
||||
if (!minuteResult.success || !dailyResult.success) {
|
||||
const isMinuteLimit = !minuteResult.success;
|
||||
return new Response(
|
||||
JSON.stringify({
|
||||
error: "Rate limit exceeded",
|
||||
message: isMinuteLimit
|
||||
? "Too many requests. Please wait a moment before trying again."
|
||||
: "Daily limit reached. Please try again tomorrow.",
|
||||
}),
|
||||
{
|
||||
status: 429,
|
||||
headers: { "Content-Type": "application/json" },
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
const { prompt, startingSpec } = (await req.json()) as {
|
||||
prompt: string;
|
||||
startingSpec?: Spec | null;
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
@@ -0,0 +1,57 @@
|
||||
import { Ratelimit } from "@upstash/ratelimit";
|
||||
import { Redis } from "@upstash/redis";
|
||||
|
||||
// Lazy initialization to avoid errors when Redis env vars are not configured
|
||||
let _minuteRateLimit: Ratelimit | null = null;
|
||||
let _dailyRateLimit: Ratelimit | null = null;
|
||||
|
||||
function getRedis(): Redis | null {
|
||||
const url = process.env.KV_REST_API_URL;
|
||||
const token = process.env.KV_REST_API_TOKEN;
|
||||
|
||||
if (!url || !token) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new Redis({ url, token });
|
||||
}
|
||||
|
||||
// No-op rate limiter for when Redis is not configured
|
||||
const noopRateLimiter = {
|
||||
limit: async () => ({ success: true, limit: 0, remaining: 0, reset: 0 }),
|
||||
};
|
||||
|
||||
const MINUTE_LIMIT = Number(process.env.RATE_LIMIT_PER_MINUTE) || 10;
|
||||
const DAILY_LIMIT = Number(process.env.RATE_LIMIT_PER_DAY) || 100;
|
||||
|
||||
// Requests per minute (sliding window)
|
||||
export const minuteRateLimit = {
|
||||
limit: async (identifier: string) => {
|
||||
if (!_minuteRateLimit) {
|
||||
const redis = getRedis();
|
||||
if (!redis) return noopRateLimiter.limit();
|
||||
_minuteRateLimit = new Ratelimit({
|
||||
redis,
|
||||
limiter: Ratelimit.slidingWindow(MINUTE_LIMIT, "1 m"),
|
||||
prefix: "ratelimit:image:minute",
|
||||
});
|
||||
}
|
||||
return _minuteRateLimit.limit(identifier);
|
||||
},
|
||||
};
|
||||
|
||||
// Requests per day (fixed window)
|
||||
export const dailyRateLimit = {
|
||||
limit: async (identifier: string) => {
|
||||
if (!_dailyRateLimit) {
|
||||
const redis = getRedis();
|
||||
if (!redis) return noopRateLimiter.limit();
|
||||
_dailyRateLimit = new Ratelimit({
|
||||
redis,
|
||||
limiter: Ratelimit.fixedWindow(DAILY_LIMIT, "1 d"),
|
||||
prefix: "ratelimit:image:daily",
|
||||
});
|
||||
}
|
||||
return _dailyRateLimit.limit(identifier);
|
||||
},
|
||||
};
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user