Compare commits

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Author SHA1 Message Date
Chris Tate d7260476c1 test(core): add unit tests for Zod 4 record, default, and literal formatting
Cover the three type cases fixed in #239 to prevent regressions.
2026-04-16 09:04:25 -05:00
a7689129db fix(core): handle Zod 4 record, default, and literal types in formatZodType (#239)
Add ZodRecord and ZodDefault cases to formatZodType() in both core and
yaml packages. Fix ZodLiteral to support Zod 4's def.values array
in addition to Zod 3's def.value.

Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-16 08:53:07 -05:00
Chris Tate 95e7235ee9 v0.17.0 (#269) 2026-04-10 22:31:36 -05:00
Chris Tate ee596e4901 improve output (#268)
* improve output

* fixes
2026-04-10 22:20:34 -05:00
c604e5983c feat: add Gaussian Splatting support (#259)
* feat: add @json-render/gsplat package

Standalone Gaussian Splatting renderer using Hugging Face's gsplat.js.
Provides GaussianSplat and GaussianSplatViewer components with progress
indicator, orbit controls, and Zod-based catalog definitions — no
Three.js dependency required.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add GaussianSplat component to react-three-fiber

Adds GaussianSplat to the R3F renderer using drei's Splat loader,
bringing the component count to 20. Splats are composable with all
existing R3F components (lights, controls, post-processing, etc.).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add standalone gsplat example

Demo app showcasing @json-render/gsplat with 5 scenes (bonsai, garden,
bicycle, kitchen, stump) loaded from Hugging Face datasets. Includes
scene selector, live JSON spec viewer, and progress indicator.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add react-three-fiber gsplat example

Demo app showcasing GaussianSplat in R3F with 5 scenes: splat showroom,
splat with primitives, multi-splat, post-processing effects (bloom +
vignette), and animated floating splat with sparkles.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: add gsplat API reference and update navigation

Adds API documentation for @json-render/gsplat, updates the R3F docs
to reflect 20 components, and registers both example apps in the
docs navigation, examples list, and page titles.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: add changeset and update lockfile for gsplat

Adds @json-render/gsplat to the fixed version group and creates a
changeset for the minor release of gsplat and react-three-fiber.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: wire up GaussianSplatViewer props to gsplat.js API

The catalog declared controls, autoRotate, autoRotateSpeed,
cameraPosition, cameraTarget, and fov props but the component
silently ignored them. Now:
- cameraPosition sets camera.position via SPLAT.Vector3
- cameraTarget calls controls.setCameraTarget()
- fov converts to focal length via camera.data.fx/fy
- controls=false skips OrbitControls creation
- autoRotate rotates the camera around Y in the render loop
- Updated gsplat.d.ts with full Camera/OrbitControls type surface

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(gsplat): address review issues — transforms, progress bar, themeable colors

- Apply per-splat position/rotation/scale after LoadAsync (splats were
  rendering at origin regardless of config)
- Add eulerToQuaternion helper to convert Vec3 degrees to Quaternion
- Expose Splat class and correct LoadAsync return type (Promise<Splat>)
  in gsplat.d.ts so transforms can be applied imperatively
- Forward visible prop through GaussianSplatHandle and SplatEntry
- Fix progress bar regression: use Math.max so bar never jumps backwards
- Make ProgressIndicator colors themeable via progressBarColor,
  progressTrackColor, progressTextColor, progressBackgroundColor props
  on GaussianSplatViewer
- Remove quality/alphaHash/toneMapped from standalone gsplat catalog —
  these gsplat.js renderer has no equivalent API for them (they remain
  in @json-render/react-three-fiber where drei's Splat supports them)
- Fix pre-existing TS2769/TS2322 Vec3 type errors in GaussianSplat.tsx

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(gsplat): pass required progress color props in example

The new themeable progress indicator props are nullable (required keys
that accept null) in the catalog schema. The example was missing them,
causing TS2739 in CI.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(gsplat): drop standalone @json-render/gsplat package

Per discussion in #259, the standalone gsplat viewer is better positioned
as an experimental example than as a published package — there's no real
spec tree to compose, and the R3F GaussianSplat component already covers
the productized use case.

- Remove packages/gsplat (was @json-render/gsplat)
- Inline the viewer component into examples/gsplat as an experimental demo
- Drop @json-render/{core,react,gsplat} deps from the example
- Remove gsplat from changeset config and feat-gsplat.md
- Remove docs/api/gsplat page and its navigation entries
- Update README to drop the standalone install/snippet

* fix(gsplat): address review issues, add ExtrudedText component, improve a11y

- Fix GridHelper prop names (color1/color2 → color/secondaryColor) in all R3F scene files
- Fix Text3D prop mismatch in splat-with-primitives (size → fontSize, remove unsupported bevel/font props)
- Fix autoRotate to orbit around camera target instead of world origin
- Add ExtrudedText component to @json-render/react-three-fiber (geometry-based 3D text with depth, bevel, and custom font support)
- Add multi-offset scene to gsplat example to demonstrate off-center orbit
- Redesign splat-with-primitives scene (triangle logo + extruded label, remove floor plane)
- Improve gsplat example accessibility (ARIA labels, keyboard nav, semantic HTML, focus management)
- Debounce resize handler and use consistent 100dvh in gsplat viewer

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Lucian Fialho <lucianfialhobp@hotmail.com>
2026-04-10 22:18:19 -05:00
Chris Tate 5f2ecc1118 update release process (#267)
* update release process

* fix lock
2026-04-10 00:17:21 -05:00
Chris Tate 6e5ea186de feat(web): fetch GitHub star count dynamically (#266)
* feat(web): fetch GitHub star count dynamically

Replace the hardcoded "12k" star count in the header with a live value
from the GitHub API, revalidated every 24 hours. Gracefully hides the
count if the fetch fails.

* fix: add GITHUB_TOKEN to turbo.json globalEnv

* fix: remove GITHUB_TOKEN usage from star count fetch
2026-04-09 02:07:27 -05:00
Chris Tateandctate a9858918f8 Update official links to use json-render.dev domain (#265)
* Update official links to use json-render.dev domain

- Change dashboard example Docs link from json-render.vercel.app to json-render.dev
- Change Svelte Chat demo URL from json-render-svelte-chat-demo.labs.vercel.dev to svelte-chat-demo.json-render.dev

Fixes #264

* Revert svelte-chat demo URL change

Keep the original labs.vercel.dev URL for the Svelte Chat demo.

---------

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-04-08 17:08:10 -05:00
Chris Tate eebc6e4f4f better ignore (#263) 2026-04-08 10:08:51 -05:00
vzt7 a123f56fe3 fix: resolve image demo /api/image 500 on Vercel (#253)
Add outputFileTracingIncludes so the Geist font TTF is bundled at the
symlink path the code reads from. In a pnpm monorepo the file was only
traced at the .pnpm store path, which Vercel does not map back to the
node_modules/geist/ symlink.
2026-04-07 01:43:04 -05:00
Rayan Salhab 753c1d1109 fix(remotion): include props in generatePrompt output (#249)
The Remotion schema defines props on composition entries, but generatePrompt
did not include those props in its output. As a result, the model had no
knowledge of the expected prop shape when generating JSON, causing runtime
failures when prop names didn't match the component's expected interface.

Changes:
- Import zod type for TypeScript support
- Extract formatZodType from PromptContext
- Add props field to component type definition
- Include formatted props string in component description

Fixes #224
2026-04-07 01:39:32 -05:00
github-actions[bot] 9adcc09204 chore: version packages (#248)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-03-27 18:17:20 -07:00
Chris Tate 519a538aae v0.16.0 (#247) 2026-03-27 16:19:38 -07:00
Chris Tate a99d68c481 next (#246)
* next

* next example

* component catalog

* fixes

* fixes
2026-03-27 16:10:13 -07:00
maxffarrellandClaude Opus 4.6 40892a6af0 feat: shadcn-svelte renderer (#227)
* init

* fix: resolve all type errors, runtime bugs, and test failures in @json-render/shadcn-svelte

- Add /index.js extensions to all ../ui/* imports (NodeNext moduleResolution)
- Type shadcnComponents as Record<string, Component<any>> to fix d.ts generation
- Call getBoundProp() once at top level instead of inside a binding() function
  called from event handlers (getContext() only works during initialization)
- Move getOptionalValidationContext() call to top level; update createValidation()
  to accept the context as first param instead of calling getContext() itself
- Wrap validation.register() in untrack() to break the fieldConfigs read-write
  cycle that caused effect_update_depth_exceeded in tests
- Fix implicit any on Input onkeydown handler (KeyboardEvent type)
- Use untrack() for $state() initializers that read reactive props values
- Call getStateValue() once at top level in Dialog/Drawer (not in a function
  called from event handlers)
- Fix test fixtures: use named imports { StateProvider, ValidationProvider }
- Add server.deps.inline for bits-ui and @lucide/svelte so vitest can process
  their .svelte source files; add root svelte.config.js with runes: true
- Add role/aria-modal/tabindex/onkeydown a11y attributes to Dialog and Drawer
- Fix self-closing non-void elements in Skeleton, Spinner, Textarea

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* update shadcn-svelte components

* fixes

* fixes

* fix: address PR review issues for shadcn-svelte renderer

- Fix missing comma in .changeset/config.json (invalid JSON)
- Fix Slider.svelte type errors (single-mode expects number, not array)
- Replace raw <button> with shadcn Button in Pagination.svelte
- Remove global font import and body/html overrides from app.css
- Remove root svelte.config.js (duplicates package-level config)
- Revert unrelated packageManager version bump

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 10:38:11 -05:00
github-actions[bot] 7628640984 chore: version packages (#243)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-03-23 13:30:11 -05:00
Chris Tate bf3a7ec61d prepare v0.15 release (#242) 2026-03-23 13:23:41 -05:00
Chris Tate 453484985a ink updates (#241)
* ink updates

* no emojis

* design

* fit content

* fixes

* fixes
2026-03-23 13:12:31 -05:00
Alexis Rico d69a59ea9d feat: add @json-render/ink terminal renderer (#240)
* feat: add @json-render/ink terminal renderer and ink-chat example

Adds a new `@json-render/ink` package that brings json-render specs to
terminal UIs via Ink (React for CLIs). Includes 24 standard components
(layout, text, inputs, markdown, etc.), context providers for state,
validation, visibility, actions, focus, and repeat scopes, plus a
streaming JSONL hook for progressive spec rendering.

Also adds an `ink-chat` example app demonstrating an AI chat interface
in the terminal with streaming responses, tool calls, and interactive
wizard flows.

Includes 76 tests (24 unit + 52 e2e), docs page, and web app integration.

* feat: show live spec preview during streaming

Render the spec progressively as JSONL patches arrive instead of only
showing a spinner. The preview disappears when streaming completes and
the finalized message replaces it in history.

* feat: clip streaming preview to 6 lines

* refactor: move spinner into input box, show full streaming preview

* fix: skip spacer during streaming to prevent clipping tall previews

* fix: strip invisible colors on dark terminal backgrounds

Drop foreground colors like "black" and "#000000" from AI-generated
specs so text remains readable on dark terminals. Removed hardcoded
color="black" from Badge and added safeColor() guard to all components
that accept user-specified color props.

* fix: always show spacer to keep input pinned to bottom

* fix: show dash placeholder for empty values in Table and KeyValue

Empty or null values in Table cells and KeyValue now render as "—"
instead of blank space. Also removed dimColor from ListItem subtitle
and trailing for better readability on dark terminals.

* fix: division by zero in Sparkline sampling when maxWidth is 1

* fix: Review feedback

Signed-off-by: Alexis Rico <sferadev@gmail.com>

* fix: Update readme

Signed-off-by: Alexis Rico <sferadev@gmail.com>

---------

Signed-off-by: Alexis Rico <sferadev@gmail.com>
2026-03-23 11:47:36 -05:00
Chris Tate c43b36e01c fixes (#238) 2026-03-20 21:53:51 -05:00
Chris Tate c538bb1604 fixes (#237) 2026-03-20 21:49:59 -05:00
Chris Tate e73146e622 fix ge build (#236) 2026-03-20 21:46:54 -05:00
Chris Tate f4d13b6612 game engine example (#235)
* game engine

* fixes

* fixes

* fix controls

* og

* fixes

* fixes
2026-03-20 21:43:06 -05:00
Zorn b7993ed4ae fix: deduplicate remotion to fix useVideoConfig in production (#232)
pnpm creates separate copies of remotion@4.0.418 when peer dependency
versions differ between workspace packages (e.g. react@19.2.3 vs
react@19.2.4). This causes two React contexts, so useVideoConfig()
in @json-render/remotion cannot see the Player's context.

Add turbopack.resolveAlias to force all remotion imports to resolve
from the app's node_modules, ensuring a single instance.
2026-03-20 09:12:28 -05:00
Chris Tate 4bb1151b6c examples (#229)
* add examples

* live demos

* og's

* r3f mobile

* rate limits

* fix lint
2026-03-19 01:55:28 -05:00
github-actions[bot] ad557b2309 chore: version packages (#226)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-03-17 17:44:18 -05:00
Chris Tateandctate 43b7515a24 chore: patch release (#225)
* chore: add minor changeset for v0.15 release

* chore: change changeset to patch release

---------

Co-authored-by: ctate <366502+ctate@users.noreply.github.com>
2026-03-17 17:37:29 -05:00
Laurens van der Helm e16c5ef477 feat: add yaml format support to buildUserPrompt (#223) 2026-03-17 13:40:28 -05:00
543 changed files with 34879 additions and 1169 deletions
-13
View File
@@ -1,13 +0,0 @@
# Changesets
Hello and welcome! This folder has been automatically generated by `@changesets/cli`, a build tool that works
with multi-package repos, or single-package repos to help you version and publish your code. You can
find the full documentation for it [in the repository](https://github.com/changesets/changesets).
## Adding a changeset
To add a changeset, run `pnpm changeset` in the root of the repository. This will prompt you to select
which packages have changed and what type of version bump (major, minor, or patch) should be applied.
All `@json-render/*` packages are versioned together -- a changeset for any one of them will bump all
packages to the same version.
-36
View File
@@ -1,36 +0,0 @@
{
"$schema": "https://unpkg.com/@changesets/config@3.1.1/schema.json",
"changelog": "@changesets/cli/changelog",
"commit": false,
"fixed": [
[
"@json-render/core",
"@json-render/react",
"@json-render/react-email",
"@json-render/react-pdf",
"@json-render/shadcn",
"@json-render/react-native",
"@json-render/remotion",
"@json-render/codegen",
"@json-render/zustand",
"@json-render/redux",
"@json-render/jotai",
"@json-render/vue",
"@json-render/xstate",
"@json-render/image",
"@json-render/mcp",
"@json-render/svelte",
"@json-render/solid",
"@json-render/react-three-fiber",
"@json-render/yaml"
]
],
"linked": [],
"access": "public",
"baseBranch": "main",
"updateInternalDependencies": "patch",
"privatePackages": {
"version": true,
"tag": false
}
}
+12
View File
@@ -13,6 +13,18 @@ concurrency:
cancel-in-progress: true
jobs:
version-sync:
name: Version Sync Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: 22
- name: Check version sync
run: node scripts/check-version-sync.js
lint:
name: Lint
runs-on: ubuntu-latest
+127 -17
View File
@@ -8,19 +8,62 @@ on:
concurrency: ${{ github.workflow }}-${{ github.ref }}
permissions:
contents: write
pull-requests: write
jobs:
release:
name: Release
check-release:
name: Check for new version
runs-on: ubuntu-latest
timeout-minutes: 5
permissions:
contents: read
outputs:
should_release: ${{ steps.check.outputs.should_release }}
needs_github_release: ${{ steps.check.outputs.needs_github_release }}
version: ${{ steps.check.outputs.version }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Compare package.json version to npm and check GitHub release
id: check
run: |
LOCAL_VERSION=$(node -p "require('./packages/core/package.json').version")
echo "Local version: $LOCAL_VERSION"
NPM_VERSION=$(npm view @json-render/core version 2>/dev/null || echo "0.0.0")
echo "npm version: $NPM_VERSION"
if [ "$LOCAL_VERSION" != "$NPM_VERSION" ]; then
echo "Version changed: $NPM_VERSION -> $LOCAL_VERSION"
echo "should_release=true" >> "$GITHUB_OUTPUT"
echo "needs_github_release=true" >> "$GITHUB_OUTPUT"
else
echo "Version unchanged on npm, skipping build and publish"
echo "should_release=false" >> "$GITHUB_OUTPUT"
TAG="v$LOCAL_VERSION"
if gh release view "$TAG" &>/dev/null; then
echo "GitHub release $TAG exists"
echo "needs_github_release=false" >> "$GITHUB_OUTPUT"
else
echo "GitHub release $TAG is missing, will create it"
echo "needs_github_release=true" >> "$GITHUB_OUTPUT"
fi
fi
echo "version=$LOCAL_VERSION" >> "$GITHUB_OUTPUT"
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
build:
name: Build
needs: check-release
if: needs.check-release.outputs.should_release == 'true'
runs-on: ubuntu-latest
timeout-minutes: 15
permissions:
contents: read
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Install pnpm
uses: pnpm/action-setup@v4
@@ -28,20 +71,87 @@ jobs:
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: 20
node-version: 22
cache: pnpm
- name: Install dependencies
run: pnpm install --frozen-lockfile
- name: Build packages
run: pnpm run build
publish:
name: Publish to npm
needs: [check-release, build]
if: needs.check-release.outputs.should_release == 'true'
runs-on: ubuntu-latest
timeout-minutes: 15
permissions:
contents: read
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install pnpm
uses: pnpm/action-setup@v4
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: 22
cache: pnpm
registry-url: "https://registry.npmjs.org"
- name: Install dependencies
run: pnpm install --frozen-lockfile
- name: Create Release Pull Request or Publish
uses: changesets/action@v1
with:
version: pnpm ci:version
publish: pnpm ci:publish
title: "chore: version packages"
commit: "chore: version packages"
- name: Build packages
run: pnpm run build
- name: Publish all public packages
run: pnpm -r publish --no-git-checks --filter '@json-render/*'
env:
NODE_AUTH_TOKEN: ${{ secrets.NPM_VERCEL_TOKEN_ELEVATED }}
github-release:
name: Create GitHub Release
needs: [check-release, publish]
if: >-
always()
&& needs.check-release.outputs.needs_github_release == 'true'
&& (needs.publish.result == 'success' || needs.publish.result == 'skipped')
runs-on: ubuntu-latest
timeout-minutes: 10
permissions:
contents: write
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Extract changelog entry
run: |
VERSION="${{ needs.check-release.outputs.version }}"
awk '/<!-- release:start -->/{found=1; next} /<!-- release:end -->/{found=0} found{print}' CHANGELOG.md > /tmp/release-notes.md
LINES=$(wc -l < /tmp/release-notes.md | tr -d ' ')
if [ "$LINES" -lt 2 ]; then
echo "Error: No release notes found between <!-- release:start --> and <!-- release:end --> markers in CHANGELOG.md"
exit 1
fi
echo "Extracted release notes for $VERSION ($LINES lines)"
- name: Create GitHub Release
run: |
VERSION="${{ needs.check-release.outputs.version }}"
TAG="v$VERSION"
if gh release view "$TAG" &>/dev/null; then
echo "Release $TAG already exists"
else
echo "Creating release $TAG..."
gh release create "$TAG" \
--title "$TAG" \
--notes-file /tmp/release-notes.md
fi
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
NODE_AUTH_TOKEN: ${{ secrets.NPM_VERCEL_TOKEN_ELEVATED }}
+2
View File
@@ -29,6 +29,8 @@ build
dist
*.tsbuildinfo
.svelte-kit/
tsup.config.bundled_*.mjs
next-env.d.ts
# Debug
+15 -17
View File
@@ -73,25 +73,20 @@ Do **not** add `--port` flags -- portless handles port assignment automatically.
- Skills in `skills/*/SKILL.md` (if the package has a corresponding skill)
- `AGENTS.md` (if workflow or conventions change)
## Releases
## Releasing
This monorepo uses [Changesets](https://github.com/changesets/changesets) for versioning and publishing.
Releases are manual, single-PR affairs. The maintainer controls the changelog voice and format.
### Fixed version group
All public `@json-render/*` packages are in a **fixed** group (see `.changeset/config.json`). A changeset that bumps any one of them bumps all of them to the same version. You only need to list the packages that actually changed in the changeset front matter — the fixed group handles the rest.
All public `@json-render/*` packages share the same version. The canonical version lives in `packages/core/package.json`.
### Preparing a release
When asked to prepare a release (e.g. "prepare v0.12.0"):
When asked to prepare a release (e.g. "prepare v0.17.0"):
1. **Create a changeset file** at `.changeset/v0-<N>-release.md` following the existing pattern:
- YAML front matter listing changed packages with bump type (`minor` for feature releases, `patch` for bug-fix-only releases)
- A one-line summary, then `### New:` / `### Improved:` / `### Fixed:` sections describing each change
- Always list `@json-render/core` plus any packages with actual code changes
2. **Do NOT bump versions** in `package.json` files — CI runs `pnpm ci:version` (which calls `changeset version`) to do that automatically
3. **Do NOT manually write `CHANGELOG.md`** entries — `changeset version` generates them from the changeset file
4. **Add new packages to the fixed group** in `.changeset/config.json` if they should be versioned together with the rest
1. Create a branch (e.g. `prepare-v0.17.0`)
2. Bump the version in `packages/core/package.json`
3. Run `pnpm run version:sync` to update all other `@json-render/*` packages
4. Write the changelog entry in `CHANGELOG.md`, wrapped in `<!-- release:start -->` and `<!-- release:end -->` markers (move the markers from the previous entry to the new one)
5. **Fill documentation gaps** — every public package should have:
- A row in the root `README.md` packages table
- A renderer section in the root `README.md` (if it's a renderer)
@@ -101,12 +96,15 @@ When asked to prepare a release (e.g. "prepare v0.12.0"):
- A skill at `skills/<name>/SKILL.md`
- A `packages/<name>/README.md`
6. **Run `pnpm type-check`** after all changes to verify nothing is broken
7. Open a PR and merge to `main`
### CI scripts
CI compares the `@json-render/core` version to what's on npm. If it differs, it builds, publishes all public packages, and creates the GitHub release automatically. The release body is extracted from the content between the markers.
- `pnpm changeset` — interactively create a new changeset
- `pnpm ci:version` — run `changeset version` + lockfile update (CI only)
- `pnpm ci:publish` — build all packages and publish to npm (CI only)
### Scripts
- `pnpm run version:sync` — sync all `@json-render/*` package versions to match `@json-render/core`
- `pnpm run version:check` — verify all versions are in sync (runs in CI)
- `pnpm run ci:publish` — build all packages and publish to npm (CI only)
<!-- opensrc:start -->
+26
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@@ -0,0 +1,26 @@
# Changelog
## 0.17.0
<!-- release:start -->
### New Features
- **Gaussian Splatting** — Added `GaussianSplat` component to `@json-render/react-three-fiber`, bringing the component count to 20. Composable with all existing R3F components (lights, controls, post-processing) via drei's Splat loader (#259)
- **Standalone gsplat example** — Experimental demo app showcasing Gaussian Splatting with gsplat.js (no Three.js dependency), featuring scene selector, live JSON spec viewer, and progress indicator (#259)
- **R3F gsplat example** — Demo app with five scenes: splat showroom, splat with primitives, multi-splat, post-processing effects, and animated floating splat (#259)
### Improved
- **AI output quality** — Improved prompt output and schema generation for more reliable AI-generated specs (#268)
### Contributors
- @ctate
- @willmanzoli
<!-- release:end -->
## 0.16.0
### Improved
- **Release process** — Switched from Changesets to a manual single-PR release workflow with changelog markers and automatic npm publish on version bump
+128 -2
View File
@@ -23,7 +23,11 @@ npm install @json-render/core @json-render/vue
npm install @json-render/core @json-render/svelte
# or for SolidJS
npm install @json-render/core @json-render/solid
# or for 3D scenes
# or for terminal UIs
npm install @json-render/core @json-render/ink ink react
# or for full Next.js apps (routes, layouts, SSR, metadata)
npm install @json-render/core @json-render/react @json-render/next
# or for 3D scenes (and gaussian splatting via the GaussianSplat component)
npm install @json-render/core @json-render/react-three-fiber @react-three/fiber @react-three/drei three
```
@@ -123,11 +127,14 @@ function Dashboard({ spec }) {
| `@json-render/svelte` | Svelte 5 renderer with runes-based reactivity |
| `@json-render/solid` | SolidJS renderer with fine-grained reactive contexts |
| `@json-render/shadcn` | 36 pre-built shadcn/ui components (Radix UI + Tailwind CSS) |
| `@json-render/react-three-fiber` | React Three Fiber renderer for 3D scenes (19 built-in components) |
| `@json-render/shadcn-svelte`| 36 pre-built shadcn-svelte components (Svelte 5 + Tailwind CSS) |
| `@json-render/react-three-fiber` | React Three Fiber renderer for 3D scenes (20 built-in components, including GaussianSplat) |
| `@json-render/react-native` | React Native renderer with standard mobile components |
| `@json-render/next` | Next.js renderer — JSON becomes full apps with routes, layouts, SSR |
| `@json-render/remotion` | Remotion video renderer, timeline schema |
| `@json-render/react-pdf` | React PDF renderer for generating PDF documents from specs |
| `@json-render/react-email` | React Email renderer for HTML/plain-text emails from specs |
| `@json-render/ink` | Ink terminal renderer with built-in components for interactive TUIs. |
| `@json-render/image` | Image renderer for SVG/PNG output (OG images, social cards) via Satori |
| `@json-render/codegen` | Utilities for generating code from json-render UI trees |
| `@json-render/redux` | Redux / Redux Toolkit adapter for `StateStore` |
@@ -455,6 +462,7 @@ const catalog = defineCatalog(schema, {
Sphere: threeComponentDefinitions.Sphere,
AmbientLight: threeComponentDefinitions.AmbientLight,
DirectionalLight: threeComponentDefinitions.DirectionalLight,
GaussianSplat: threeComponentDefinitions.GaussianSplat,
OrbitControls: threeComponentDefinitions.OrbitControls,
},
actions: {},
@@ -466,6 +474,7 @@ const { registry } = defineRegistry(catalog, {
Sphere: threeComponents.Sphere,
AmbientLight: threeComponents.AmbientLight,
DirectionalLight: threeComponents.DirectionalLight,
GaussianSplat: threeComponents.GaussianSplat,
OrbitControls: threeComponents.OrbitControls,
},
});
@@ -479,6 +488,121 @@ const { registry } = defineRegistry(catalog, {
/>;
```
### Next.js (Full Apps)
```typescript
import type { NextAppSpec } from "@json-render/next";
import { createNextApp } from "@json-render/next/server";
import { NextAppProvider } from "@json-render/next";
const spec: NextAppSpec = {
metadata: { title: { default: "My App", template: "%s | My App" } },
layouts: {
main: {
root: "shell",
elements: {
shell: { type: "Container", props: {}, children: ["nav", "slot"] },
nav: { type: "NavBar", props: {}, children: [] },
slot: { type: "Slot", props: {}, children: [] },
},
},
},
routes: {
"/": {
layout: "main",
metadata: { title: "Home" },
page: {
root: "hero",
elements: {
hero: { type: "Card", props: { title: "Welcome" }, children: [] },
},
},
},
},
};
// Server: creates Page, generateMetadata, generateStaticParams
const app = createNextApp({ spec });
// Client: wrap your layout with NextAppProvider
// <NextAppProvider registry={registry} handlers={handlers}>
// {children}
// </NextAppProvider>
```
### shadcn-svelte (Svelte)
```typescript
import { defineCatalog } from "@json-render/core";
import { schema } from "@json-render/svelte/schema";
import { defineRegistry, Renderer } from "@json-render/svelte";
import { shadcnComponentDefinitions } from "@json-render/shadcn-svelte/catalog";
import { shadcnComponents } from "@json-render/shadcn-svelte";
const catalog = defineCatalog(schema, {
components: {
Card: shadcnComponentDefinitions.Card,
Stack: shadcnComponentDefinitions.Stack,
Heading: shadcnComponentDefinitions.Heading,
Button: shadcnComponentDefinitions.Button,
},
actions: {},
});
const { registry } = defineRegistry(catalog, {
components: {
Card: shadcnComponents.Card,
Stack: shadcnComponents.Stack,
Heading: shadcnComponents.Heading,
Button: shadcnComponents.Button,
},
});
// In your Svelte component:
// <Renderer spec={spec} registry={registry} />
```
### Ink (Terminal)
```tsx
import { defineCatalog } from "@json-render/core";
import {
schema,
standardComponentDefinitions,
standardActionDefinitions,
defineRegistry,
Renderer,
JSONUIProvider,
} from "@json-render/ink";
const catalog = defineCatalog(schema, {
components: { ...standardComponentDefinitions },
actions: standardActionDefinitions,
});
const { registry } = defineRegistry(catalog, { components: {} });
const spec = {
root: "card-1",
elements: {
"card-1": {
type: "Card",
props: { title: "Status" },
children: ["status-1"],
},
"status-1": {
type: "StatusLine",
props: { label: "Build", status: "success" },
children: [],
},
},
};
<JSONUIProvider initialState={{}}>
<Renderer spec={spec} registry={registry} />
</JSONUIProvider>;
```
## Features
### Streaming (SpecStream)
@@ -608,6 +732,8 @@ pnpm dev
- Vue Example: run `pnpm dev` in `examples/vue`
- Vite Renderers (React + Vue + Svelte + Solid): run `pnpm dev` in `examples/vite-renderers`
- React Native example: run `npx expo start` in `examples/react-native`
- Gaussian Splatting (R3F): run `pnpm dev` in `examples/react-three-fiber-gsplat`
- Gaussian Splatting (experimental standalone gsplat.js demo): run `pnpm dev` in `examples/gsplat`
## How It Works
+30
View File
@@ -1,5 +1,35 @@
# web
## 0.1.11
### Patch Changes
- Updated dependencies [519a538]
- @json-render/core@0.16.0
- @json-render/codegen@0.16.0
- @json-render/react@0.16.0
- @json-render/yaml@0.16.0
## 0.1.10
### Patch Changes
- Updated dependencies [bf3a7ec]
- @json-render/core@0.15.0
- @json-render/codegen@0.15.0
- @json-render/react@0.15.0
- @json-render/yaml@0.15.0
## 0.1.9
### Patch Changes
- Updated dependencies [43b7515]
- @json-render/core@0.14.1
- @json-render/codegen@0.14.1
- @json-render/react@0.14.1
- @json-render/yaml@0.14.1
## 0.1.8
### Patch Changes
+293
View File
@@ -0,0 +1,293 @@
import { pageMetadata } from "@/lib/page-metadata"
export const metadata = pageMetadata("docs/api/ink")
# @json-render/ink
Terminal renderer for [Ink](https://github.com/vadimdemedes/ink) with multiple standard components, providers, hooks, and streaming support.
## Installation
<PackageInstall packages="@json-render/core @json-render/ink" />
Peer dependencies: `react ^18.0.0 || ^19.0.0`, `ink ^6.0.0`, and `zod ^4.0.0`.
<PackageInstall packages="react ink zod" />
## Standard Components
### Layout
<table>
<thead>
<tr><th>Component</th><th>Props</th><th>Description</th></tr>
</thead>
<tbody>
<tr><td><code>Box</code></td><td><code>flexDirection</code>, <code>alignItems</code>, <code>justifyContent</code>, <code>gap</code>, <code>padding</code>, <code>margin</code>, <code>borderStyle</code>, <code>borderColor</code>, <code>width</code>, <code>height</code>, <code>display</code>, <code>overflow</code></td><td>Flexbox layout container (like a terminal div)</td></tr>
<tr><td><code>Spacer</code></td><td>(none)</td><td>Flexible empty space that expands to fill available room</td></tr>
<tr><td><code>Newline</code></td><td><code>count</code></td><td>Insert blank lines</td></tr>
</tbody>
</table>
### Content
<table>
<thead>
<tr><th>Component</th><th>Props</th><th>Description</th></tr>
</thead>
<tbody>
<tr><td><code>Text</code></td><td><code>text</code>, <code>color</code>, <code>bold</code>, <code>italic</code>, <code>underline</code>, <code>strikethrough</code>, <code>dimColor</code>, <code>inverse</code>, <code>wrap</code></td><td>Text output with styling</td></tr>
<tr><td><code>Heading</code></td><td><code>text</code>, <code>level</code> (h1-h4), <code>color</code></td><td>Section heading</td></tr>
<tr><td><code>Divider</code></td><td><code>character</code>, <code>color</code>, <code>dimColor</code>, <code>title</code>, <code>width</code></td><td>Horizontal separator line with optional title</td></tr>
<tr><td><code>Badge</code></td><td><code>label</code>, <code>variant</code></td><td>Colored inline label (default, info, success, warning, error)</td></tr>
<tr><td><code>Spinner</code></td><td><code>label</code>, <code>color</code></td><td>Animated loading spinner</td></tr>
<tr><td><code>ProgressBar</code></td><td><code>progress</code> (0-1), <code>width</code>, <code>color</code>, <code>label</code></td><td>Horizontal progress bar</td></tr>
<tr><td><code>StatusLine</code></td><td><code>text</code>, <code>status</code>, <code>icon</code></td><td>Status message with colored icon</td></tr>
<tr><td><code>KeyValue</code></td><td><code>label</code>, <code>value</code>, <code>labelColor</code>, <code>separator</code></td><td>Key-value pair display</td></tr>
<tr><td><code>Link</code></td><td><code>url</code>, <code>label</code>, <code>color</code></td><td>Renders a URL as underlined text. Shows "label (url)" when label is provided.</td></tr>
<tr><td><code>Markdown</code></td><td><code>text</code></td><td>Renders markdown with terminal styling (headings, bold, italic, code, lists, blockquotes, horizontal rules)</td></tr>
</tbody>
</table>
### Data
<table>
<thead>
<tr><th>Component</th><th>Props</th><th>Description</th></tr>
</thead>
<tbody>
<tr><td><code>Table</code></td><td><code>columns</code>, <code>rows</code>, <code>borderStyle</code>, <code>headerColor</code></td><td>Tabular data with headers</td></tr>
<tr><td><code>List</code></td><td><code>items</code>, <code>ordered</code>, <code>bulletChar</code>, <code>spacing</code></td><td>Bulleted or numbered list</td></tr>
<tr><td><code>ListItem</code></td><td><code>title</code>, <code>subtitle</code>, <code>leading</code>, <code>trailing</code></td><td>Structured list row</td></tr>
<tr><td><code>Card</code></td><td><code>title</code>, <code>borderStyle</code>, <code>borderColor</code>, <code>padding</code></td><td>Bordered container with optional title</td></tr>
<tr><td><code>Sparkline</code></td><td><code>data</code>, <code>width</code>, <code>color</code>, <code>label</code>, <code>min</code>, <code>max</code></td><td>Inline sparkline chart using Unicode blocks (▁▂▃▄▅▆▇█)</td></tr>
<tr><td><code>BarChart</code></td><td><code>data</code> (label/value/color), <code>width</code>, <code>showValues</code>, <code>showPercentage</code></td><td>Horizontal bar chart for comparing values</td></tr>
</tbody>
</table>
### Interactive
<table>
<thead>
<tr><th>Component</th><th>Props</th><th>Description</th></tr>
</thead>
<tbody>
<tr><td><code>TextInput</code></td><td><code>placeholder</code>, <code>value</code> (use <code>$bindState</code>), <code>label</code>, <code>mask</code></td><td>Text input field. Press Enter to submit.</td></tr>
<tr><td><code>Select</code></td><td><code>options</code>, <code>value</code> (use <code>$bindState</code>), <code>label</code></td><td>Arrow-key selection menu</td></tr>
<tr><td><code>MultiSelect</code></td><td><code>options</code>, <code>value</code> (use <code>$bindState</code>), <code>label</code>, <code>min</code>, <code>max</code></td><td>Multi-selection menu. Space to toggle, Enter to confirm.</td></tr>
<tr><td><code>ConfirmInput</code></td><td><code>message</code>, <code>defaultValue</code>, <code>yesLabel</code>, <code>noLabel</code></td><td>Yes/No confirmation prompt. Press Y or N.</td></tr>
<tr><td><code>Tabs</code></td><td><code>tabs</code>, <code>value</code> (use <code>$bindState</code>), <code>color</code></td><td>Tab bar navigation with left/right arrow keys. Place child content inside with visible conditions.</td></tr>
</tbody>
</table>
## Providers
### JSONUIProvider
Convenience wrapper around all providers: `StateProvider` → `VisibilityProvider` → `ValidationProvider` → `ActionProvider` → `FocusProvider`.
```tsx
import { JSONUIProvider, Renderer } from "@json-render/ink";
<JSONUIProvider initialState={{}} handlers={handlers}>
<Renderer spec={spec} registry={registry} />
</JSONUIProvider>
```
### StateProvider
```tsx
<StateProvider initialState={object} onStateChange={fn}>
{children}
</StateProvider>
```
<table>
<thead>
<tr><th>Prop</th><th>Type</th><th>Description</th></tr>
</thead>
<tbody>
<tr><td><code>store</code></td><td><code>StateStore</code></td><td>External store (controlled mode). When provided, <code>initialState</code> and <code>onStateChange</code> are ignored.</td></tr>
<tr><td><code>initialState</code></td><td><code>Record&lt;string, unknown&gt;</code></td><td>Initial state model (uncontrolled mode).</td></tr>
<tr><td><code>onStateChange</code></td><td><code>{'(changes: Array<{ path: string; value: unknown }>) => void'}</code></td><td>Callback when state changes (uncontrolled mode).</td></tr>
</tbody>
</table>
#### External Store (Controlled Mode)
Pass a `StateStore` to bypass internal state and wire json-render to any state management:
```tsx
import { createStateStore } from "@json-render/ink";
const store = createStateStore({ count: 0 });
<StateProvider store={store}>
{children}
</StateProvider>
// Mutate from anywhere — components re-render automatically:
store.set("/count", 1);
```
The `store` prop is also available on `JSONUIProvider` and `createRenderer`.
### ActionProvider
```tsx
<ActionProvider handlers={Record<string, ActionHandler>} navigate={fn}>
{children}
</ActionProvider>
```
Built-in actions: `setState`, `pushState`, `removeState`, `log`, `exit`. Custom handlers override built-ins. Includes a terminal confirmation dialog (press Y/N) for actions with `confirm`.
### VisibilityProvider
```tsx
<VisibilityProvider>
{children}
</VisibilityProvider>
```
### ValidationProvider
```tsx
<ValidationProvider>
{children}
</ValidationProvider>
```
### FocusProvider
```tsx
<FocusProvider>
{children}
</FocusProvider>
```
Manages Tab-cycling focus between interactive components (TextInput, Select). Supports `useFocusDisable` to suppress cycling during modal dialogs.
## defineRegistry
Create a type-safe component registry. Standard components are built-in; only register custom components.
```tsx
import { defineRegistry, type Components } from "@json-render/ink";
const { registry, handlers, executeAction } = defineRegistry(catalog, {
components: {
MyWidget: ({ props }) => <Text>{props.label}</Text>,
} as Components<typeof catalog>,
actions: {
submit: async (params, setState, state) => {
// custom action logic
},
},
});
```
`handlers` is designed for `JSONUIProvider`/`ActionProvider`. `executeAction` is an imperative helper.
## createRenderer
Higher-level helper that wraps `Renderer` + all providers into a single component.
```tsx
import { createRenderer } from "@json-render/ink";
const UIRenderer = createRenderer(catalog, components);
<UIRenderer spec={spec} state={initialState} />;
```
## Hooks
### useUIStream
```typescript
const {
spec, // Spec | null - current UI state
isStreaming, // boolean - true while streaming
error, // Error | null
send, // (prompt: string, context?: Record<string, unknown>) => Promise<void>
stop, // () => void - abort the current stream
clear, // () => void - reset spec and error
} = useUIStream({
api: string,
onComplete?: (spec: Spec) => void,
onError?: (error: Error) => void,
fetch?: (url: string, init?: RequestInit) => Promise<Response>,
validate?: boolean,
maxRetries?: number,
});
```
### useStateStore
```typescript
const { state, get, set, update } = useStateStore();
```
### useStateValue
```typescript
const value = useStateValue(path: string);
```
### useBoundProp
```typescript
const [value, setValue] = useBoundProp(resolvedValue, bindingPath);
```
### useActions
```typescript
const { execute } = useActions();
```
### useIsVisible
```typescript
const isVisible = useIsVisible(condition?: VisibilityCondition);
```
### useFocus
```typescript
const { isActive, id } = useFocus();
```
### useFocusDisable
```typescript
useFocusDisable(disabled: boolean);
```
Suppresses Tab-cycling while `disabled` is true (e.g., during a modal dialog).
## Catalog Exports
```typescript
import { standardComponentDefinitions, standardActionDefinitions } from "@json-render/ink/catalog";
import { schema } from "@json-render/ink/schema";
```
<table>
<thead>
<tr><th>Export</th><th>Purpose</th></tr>
</thead>
<tbody>
<tr><td><code>standardComponentDefinitions</code></td><td>Catalog definitions for all 19 standard components</td></tr>
<tr><td><code>standardActionDefinitions</code></td><td>Catalog definitions for standard actions (setState, pushState, removeState, log, exit)</td></tr>
<tr><td><code>schema</code></td><td>Ink element tree schema</td></tr>
</tbody>
</table>
## Server Export
```typescript
import { schema, standardComponentDefinitions, standardActionDefinitions } from "@json-render/ink/server";
```
Re-exports the schema and catalog definitions for server-side usage (e.g., building system prompts).
+280
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@@ -0,0 +1,280 @@
import { pageMetadata } from "@/lib/page-metadata"
export const metadata = pageMetadata("docs/api/next")
# @json-render/next
Next.js renderer. JSON becomes full Next.js applications with routes, layouts, metadata, and SSR.
## Installation
```bash
npm install @json-render/core @json-render/react @json-render/next
```
## schema
The Next.js app schema for multi-page specs. Use with `defineCatalog` from core.
```typescript
import { defineCatalog } from '@json-render/core';
import { schema } from '@json-render/next/server';
import { z } from 'zod';
const catalog = defineCatalog(schema, {
components: {
Card: {
props: z.object({ title: z.string() }),
description: 'Card container',
},
NavBar: {
props: z.object({ links: z.array(z.object({ href: z.string(), label: z.string() })) }),
description: 'Navigation bar',
},
},
actions: {},
});
```
## createNextApp
Create all exports needed for a Next.js `[[...slug]]` catch-all route.
```typescript
import { createNextApp } from '@json-render/next/server';
const { Page, generateMetadata, generateStaticParams } = createNextApp({
spec: myAppSpec,
loaders: {
loadPost: async ({ slug }) => {
const post = await db.post.findUnique({ where: { slug } });
return { post };
},
},
});
```
### Options
<table>
<thead>
<tr>
<th>Option</th>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>spec</code></td>
<td><code>{'NextAppSpec | (() => NextAppSpec | Promise<NextAppSpec>)'}</code></td>
<td>The application spec (static or dynamic)</td>
</tr>
<tr>
<td><code>loaders</code></td>
<td><code>{'Record<string, LoaderFn>'}</code></td>
<td>Server-side data loaders keyed by name</td>
</tr>
</tbody>
</table>
### Returns
<table>
<thead>
<tr>
<th>Export</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Page</code></td>
<td>Async Server Component for <code>page.tsx</code></td>
</tr>
<tr>
<td><code>generateMetadata</code></td>
<td>Metadata generator for Next.js SEO</td>
</tr>
<tr>
<td><code>generateStaticParams</code></td>
<td>Static params for pre-rendering at build time</td>
</tr>
</tbody>
</table>
## NextAppSpec
The top-level spec defining an entire Next.js application.
```typescript
interface NextAppSpec {
metadata?: NextMetadata;
routes: Record<string, NextRouteSpec>;
layouts?: Record<string, Spec>;
state?: Record<string, unknown>;
}
```
### Route Patterns
Routes use Next.js URL conventions:
<table>
<thead>
<tr>
<th>Pattern</th>
<th>Example Match</th>
<th>Params</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>/</code></td>
<td><code>/</code></td>
<td><code>{'{}'}</code></td>
</tr>
<tr>
<td><code>/about</code></td>
<td><code>/about</code></td>
<td><code>{'{}'}</code></td>
</tr>
<tr>
<td><code>/blog/[slug]</code></td>
<td><code>/blog/hello</code></td>
<td><code>{'{ slug: "hello" }'}</code></td>
</tr>
<tr>
<td><code>/docs/[...path]</code></td>
<td><code>/docs/a/b/c</code></td>
<td><code>{'{ path: ["a","b","c"] }'}</code></td>
</tr>
<tr>
<td><code>/app/[[...path]]</code></td>
<td><code>/app</code> or <code>/app/x/y</code></td>
<td><code>{'{ path: [] }'}</code> or <code>{'{ path: ["x","y"] }'}</code></td>
</tr>
</tbody>
</table>
## NextAppProvider
Client component that provides the component registry and action handlers to all pages.
```tsx
import { NextAppProvider } from '@json-render/next';
export default function Layout({ children }) {
return (
<NextAppProvider registry={registry} handlers={handlers}>
{children}
</NextAppProvider>
);
}
```
## Built-in Components
### Slot
Placeholder in layouts where page content is rendered. Every layout MUST include a Slot.
```json
{ "type": "Slot", "props": {}, "children": [] }
```
### Link
Client-side navigation wrapping `next/link`.
```json
{ "type": "Link", "props": { "href": "/about" }, "children": ["link-text"] }
```
## Built-in Actions
<table>
<thead>
<tr>
<th>Action</th>
<th>Params</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>setState</code></td>
<td><code>{'{ statePath, value }'}</code></td>
<td>Update a value in state</td>
</tr>
<tr>
<td><code>pushState</code></td>
<td><code>{'{ statePath, value, clearStatePath? }'}</code></td>
<td>Append to array in state</td>
</tr>
<tr>
<td><code>removeState</code></td>
<td><code>{'{ statePath, index }'}</code></td>
<td>Remove from array by index</td>
</tr>
<tr>
<td><code>navigate</code></td>
<td><code>{'{ href }'}</code></td>
<td>Client-side navigation</td>
</tr>
</tbody>
</table>
## Server Utilities
### matchRoute
Match a pathname against a spec's routes.
```typescript
import { matchRoute } from '@json-render/next/server';
const matched = matchRoute(spec, '/blog/hello-world');
// { route: NextRouteSpec, pattern: '/blog/[slug]', params: { slug: 'hello-world' } }
```
### resolveMetadata
Resolve merged metadata for a route.
```typescript
import { resolveMetadata } from '@json-render/next/server';
const metadata = resolveMetadata(spec, matchedRoute?.route);
```
### slugToPath
Convert catch-all slug array to pathname.
```typescript
import { slugToPath } from '@json-render/next/server';
slugToPath(undefined); // "/"
slugToPath(['blog', 'hello']); // "/blog/hello"
```
## Entry Points
<table>
<thead>
<tr>
<th>Import</th>
<th>Contents</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>@json-render/next</code></td>
<td>Client components (NextAppProvider, PageRenderer, Link)</td>
</tr>
<tr>
<td><code>@json-render/next/server</code></td>
<td>Server utilities (createNextApp, matchRoute, schema)</td>
</tr>
</tbody>
</table>
@@ -3,7 +3,7 @@ export const metadata = pageMetadata("docs/api/react-three-fiber")
# @json-render/react-three-fiber
React Three Fiber renderer for json-render. 19 built-in 3D components for meshes, lights, models, environments, text, cameras, and controls.
React Three Fiber renderer for json-render. 20 built-in 3D components for meshes, lights, models, gaussian splats, environments, text, cameras, and controls.
## Installation
@@ -283,6 +283,11 @@ All primitives share: <code>position</code>, <code>rotation</code>, <code>scale<
<td>Camera controls</td>
<td><code>enableDamping</code>, <code>enableZoom</code>, <code>autoRotate</code></td>
</tr>
<tr>
<td><code>GaussianSplat</code></td>
<td>Gaussian splat (.splat/.ply) loader</td>
<td><code>src</code>, <code>position</code>, <code>rotation</code>, <code>scale</code>, <code>alphaHash</code>, <code>toneMapped</code></td>
</tr>
</tbody>
</table>
@@ -0,0 +1,320 @@
import { pageMetadata } from "@/lib/page-metadata"
export const metadata = pageMetadata("docs/api/shadcn-svelte")
# @json-render/shadcn-svelte
Pre-built [shadcn-svelte](https://www.shadcn-svelte.com/) components for json-render. 36 components built on Svelte 5 + Tailwind CSS, ready to use with `defineCatalog` and `defineRegistry`.
## Installation
```bash
npm install @json-render/shadcn-svelte @json-render/core @json-render/svelte zod
```
Your app must have Tailwind CSS configured.
## Entry Points
<table>
<thead>
<tr>
<th>Entry Point</th>
<th>Exports</th>
<th>Use For</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>@json-render/shadcn-svelte</code></td>
<td><code>shadcnComponents</code>, <code>shadcnComponentDefinitions</code></td>
<td>Svelte implementations + catalog schemas</td>
</tr>
<tr>
<td><code>@json-render/shadcn-svelte/catalog</code></td>
<td><code>shadcnComponentDefinitions</code></td>
<td>Catalog schemas only (no Svelte dependency, safe for server)</td>
</tr>
</tbody>
</table>
## Usage
Pick the components you need from the standard definitions:
```typescript
import { defineCatalog } from "@json-render/core";
import { schema } from "@json-render/svelte/schema";
import { shadcnComponentDefinitions } from "@json-render/shadcn-svelte/catalog";
import { defineRegistry } from "@json-render/svelte";
import { shadcnComponents } from "@json-render/shadcn-svelte";
// Catalog: pick definitions
const catalog = defineCatalog(schema, {
components: {
Card: shadcnComponentDefinitions.Card,
Stack: shadcnComponentDefinitions.Stack,
Heading: shadcnComponentDefinitions.Heading,
Button: shadcnComponentDefinitions.Button,
Input: shadcnComponentDefinitions.Input,
},
actions: {},
});
// Registry: pick matching implementations
const { registry } = defineRegistry(catalog, {
components: {
Card: shadcnComponents.Card,
Stack: shadcnComponents.Stack,
Heading: shadcnComponents.Heading,
Button: shadcnComponents.Button,
Input: shadcnComponents.Input,
},
});
```
Then render in your Svelte component:
```svelte
<script lang="ts">
import { Renderer, JsonUIProvider } from "@json-render/svelte";
export let spec;
export let registry;
</script>
<JsonUIProvider initialState={spec?.state ?? {}}>
<Renderer {spec} {registry} />
</JsonUIProvider>
```
## Available Components
### Layout
<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Card</code></td>
<td>Container card with optional title, description, maxWidth, centered</td>
</tr>
<tr>
<td><code>Stack</code></td>
<td>Flex container with direction, gap, align, justify</td>
</tr>
<tr>
<td><code>Grid</code></td>
<td>Grid layout with columns (1-6) and gap</td>
</tr>
<tr>
<td><code>Separator</code></td>
<td>Visual separator line with orientation</td>
</tr>
</tbody>
</table>
### Navigation
<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Tabs</code></td>
<td>Tabbed navigation with tabs array, defaultValue, value</td>
</tr>
<tr>
<td><code>Accordion</code></td>
<td>Collapsible sections with items array and type (single/multiple)</td>
</tr>
<tr>
<td><code>Collapsible</code></td>
<td>Single collapsible section with title and defaultOpen</td>
</tr>
<tr>
<td><code>Pagination</code></td>
<td>Page navigation with totalPages and page</td>
</tr>
</tbody>
</table>
### Overlay
<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Dialog</code></td>
<td>Modal dialog with title, description, openPath</td>
</tr>
<tr>
<td><code>Drawer</code></td>
<td>Bottom drawer with title, description, openPath</td>
</tr>
<tr>
<td><code>Tooltip</code></td>
<td>Hover tooltip with content and text</td>
</tr>
<tr>
<td><code>Popover</code></td>
<td>Click-triggered popover with trigger and content</td>
</tr>
<tr>
<td><code>DropdownMenu</code></td>
<td>Dropdown menu with label and items array</td>
</tr>
</tbody>
</table>
### Content
<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Heading</code></td>
<td>Heading text with level (h1-h4)</td>
</tr>
<tr>
<td><code>Text</code></td>
<td>Paragraph with variant (body, caption, muted, lead, code)</td>
</tr>
<tr>
<td><code>Image</code></td>
<td>Image with alt, width, height</td>
</tr>
<tr>
<td><code>Avatar</code></td>
<td>User avatar with src, name, size</td>
</tr>
<tr>
<td><code>Badge</code></td>
<td>Status badge with text and variant</td>
</tr>
<tr>
<td><code>Alert</code></td>
<td>Alert banner with title, message, type</td>
</tr>
<tr>
<td><code>Carousel</code></td>
<td>Horizontally scrollable carousel with items</td>
</tr>
<tr>
<td><code>Table</code></td>
<td>Data table with columns and rows</td>
</tr>
</tbody>
</table>
### Feedback
<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Progress</code></td>
<td>Progress bar with value, max, label</td>
</tr>
<tr>
<td><code>Skeleton</code></td>
<td>Loading placeholder with width, height, rounded</td>
</tr>
<tr>
<td><code>Spinner</code></td>
<td>Loading spinner with size and label</td>
</tr>
</tbody>
</table>
### Input
<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Button</code></td>
<td>Clickable button with label, variant, disabled</td>
</tr>
<tr>
<td><code>Link</code></td>
<td>Anchor link with label and href</td>
</tr>
<tr>
<td><code>Input</code></td>
<td>Text input with label, name, type, placeholder, value, checks</td>
</tr>
<tr>
<td><code>Textarea</code></td>
<td>Multi-line text input with label, name, placeholder, rows, value, checks</td>
</tr>
<tr>
<td><code>Select</code></td>
<td>Dropdown select with label, name, options, value, checks</td>
</tr>
<tr>
<td><code>Checkbox</code></td>
<td>Checkbox with label, name, checked</td>
</tr>
<tr>
<td><code>Radio</code></td>
<td>Radio button group with label, name, options, value</td>
</tr>
<tr>
<td><code>Switch</code></td>
<td>Toggle switch with label, name, checked</td>
</tr>
<tr>
<td><code>Slider</code></td>
<td>Range slider with label, min, max, step, value</td>
</tr>
<tr>
<td><code>Toggle</code></td>
<td>Toggle button with label, pressed, variant</td>
</tr>
<tr>
<td><code>ToggleGroup</code></td>
<td>Group of toggle buttons with items, type, value</td>
</tr>
<tr>
<td><code>ButtonGroup</code></td>
<td>Group of buttons with buttons array and selected</td>
</tr>
</tbody>
</table>
## Notes
- The `/catalog` entry point has no Svelte dependency -- use it for server-side prompt generation
- Components use Tailwind CSS classes -- your app must have Tailwind configured
- Component implementations use bundled shadcn-svelte primitives (not your app's `$lib/components/ui/`)
- Form inputs support `checks` for validation (type + message pairs) and `validateOn` for timing
- Events: inputs emit `change`/`submit`/`focus`/`blur`; buttons emit `press`; selects emit `change`/`select`
+7 -1
View File
@@ -1,6 +1,7 @@
import { DocsMobileNav } from "@/components/docs-mobile-nav";
import { DocsSidebar } from "@/components/docs-sidebar";
import { CopyPageButton } from "@/components/copy-page-button";
import { TableOfContents } from "@/components/table-of-contents";
export default function DocsLayout({
children,
@@ -10,7 +11,7 @@ export default function DocsLayout({
return (
<>
<DocsMobileNav />
<div className="max-w-5xl mx-auto px-6 py-8 lg:py-12 flex gap-16">
<div className="max-w-7xl mx-auto px-6 py-8 lg:py-12 flex gap-12">
{/* Sidebar */}
<aside className="w-48 shrink-0 hidden lg:block sticky top-28 h-[calc(100vh-7rem)] overflow-y-auto">
<DocsSidebar />
@@ -23,6 +24,11 @@ export default function DocsLayout({
</div>
<article>{children}</article>
</div>
{/* On this page */}
<aside className="w-44 shrink-0 hidden xl:block sticky top-28 h-[calc(100vh-7rem)] overflow-y-auto">
<TableOfContents />
</aside>
</div>
</>
);
@@ -83,6 +83,13 @@ All renderers share the same workflow:
</td>
<td>Video compositions</td>
</tr>
<tr>
<td>Ink</td>
<td>
<code>@json-render/ink</code>
</td>
<td>Terminal UI (via Ink)</td>
</tr>
</tbody>
</table>
@@ -263,6 +270,30 @@ Uses a timeline spec format with compositions, tracks, and clips. Includes stand
See the [@json-render/remotion API reference](/docs/api/remotion) for details.
## Ink (Terminal)
Render specs as terminal UIs using [Ink](https://github.com/vadimdemedes/ink). Multiple standard components including tables, progress bars, spinners, tabs, multi-select, and interactive inputs with Tab-cycling focus.
```tsx
import { defineCatalog } from "@json-render/core";
import { schema } from "@json-render/ink/schema";
import {
standardComponentDefinitions,
standardActionDefinitions,
} from "@json-render/ink/catalog";
import { defineRegistry, Renderer } from "@json-render/ink";
const catalog = defineCatalog(schema, {
components: { ...standardComponentDefinitions },
actions: standardActionDefinitions,
});
const { registry } = defineRegistry(catalog, { components: {} });
<Renderer spec={spec} registry={registry} />;
```
See the [@json-render/ink API reference](/docs/api/ink) for details.
## Custom Renderers
You can build your own renderer for any output target. See the [Custom Schema & Renderer](/docs/custom-schema) guide for how to define a custom schema and wire it to your own rendering logic.
+133
View File
@@ -0,0 +1,133 @@
"use client";
import { useState } from "react";
import { Badge } from "@/components/ui/badge";
import { examples, allTags, getGitHubUrl, type Example } from "@/lib/examples";
import { cn } from "@/lib/utils";
function ExampleCard({ example }: { example: Example }) {
return (
<div className="group flex flex-col rounded-xl border border-border bg-card text-card-foreground overflow-hidden transition-colors hover:border-foreground/25">
<div className="flex flex-1 flex-col gap-3 p-5">
<h3 className="font-semibold leading-none">{example.title}</h3>
<p className="text-sm text-muted-foreground leading-relaxed">
{example.description}
</p>
<div className="flex flex-wrap gap-1.5">
{example.tags.map((tag) => (
<Badge key={tag} variant="secondary" className="text-[11px]">
{tag}
</Badge>
))}
</div>
<div className="mt-auto flex items-center gap-3 pt-2">
{example.demoUrl && (
<a
href={example.demoUrl}
target="_blank"
rel="noopener noreferrer"
className="inline-flex items-center gap-1.5 text-sm text-foreground hover:text-primary transition-colors"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="14"
height="14"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<path d="M15 3h6v6" />
<path d="M10 14 21 3" />
<path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6" />
</svg>
Live Demo
</a>
)}
<a
href={getGitHubUrl(example)}
target="_blank"
rel="noopener noreferrer"
className="inline-flex items-center gap-1.5 text-sm text-muted-foreground hover:text-foreground transition-colors"
>
<svg
viewBox="0 0 16 16"
className="h-3.5 w-3.5"
fill="currentColor"
aria-hidden="true"
>
<path d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z" />
</svg>
Source
</a>
</div>
</div>
</div>
);
}
export default function ExamplesPage() {
const [activeTag, setActiveTag] = useState<string | null>(null);
const filtered = activeTag
? examples.filter((e) => e.tags.includes(activeTag))
: examples;
return (
<section className="mx-auto max-w-6xl px-6 py-16">
<div className="mb-10">
<h1 className="text-3xl font-bold tracking-tight sm:text-4xl">
Examples
</h1>
<p className="mt-3 text-lg text-muted-foreground">
Explore json-render across frameworks, renderers, and use cases.
</p>
</div>
<div className="mb-8 flex flex-wrap gap-2">
<button
onClick={() => setActiveTag(null)}
className={cn(
"rounded-full border px-3 py-1 text-xs font-medium transition-colors",
activeTag === null
? "border-foreground bg-foreground text-background"
: "border-border text-muted-foreground hover:text-foreground hover:border-foreground/50",
)}
>
All
</button>
{allTags.map((tag) => (
<button
key={tag}
onClick={() => setActiveTag(activeTag === tag ? null : tag)}
className={cn(
"rounded-full border px-3 py-1 text-xs font-medium transition-colors",
activeTag === tag
? "border-foreground bg-foreground text-background"
: "border-border text-muted-foreground hover:text-foreground hover:border-foreground/50",
)}
>
{tag}
</button>
))}
</div>
<div className="grid gap-6 sm:grid-cols-2 lg:grid-cols-3">
{filtered.map((example) => (
<ExampleCard key={example.slug} example={example} />
))}
</div>
{filtered.length === 0 && (
<p className="py-12 text-center text-muted-foreground">
No examples match the selected filter.
</p>
)}
</section>
);
}
+5 -2
View File
@@ -1,13 +1,16 @@
import { Header } from "@/components/header";
import { getStarCount } from "@/lib/github";
export default function MainLayout({
export default async function MainLayout({
children,
}: {
children: React.ReactNode;
}) {
const stars = await getStarCount();
return (
<div className="min-h-screen flex flex-col">
<Header />
<Header stars={stars} />
<main className="flex-1">{children}</main>
</div>
);
+2 -2
View File
@@ -16,8 +16,8 @@ const SYSTEM_PROMPT = `You are a helpful documentation assistant for json-render
GitHub repository: https://github.com/vercel-labs/json-render
Documentation: https://json-render.dev/docs
npm packages: @json-render/core, @json-render/react, @json-render/vue, @json-render/svelte, @json-render/solid, @json-render/shadcn, @json-render/react-three-fiber, @json-render/react-native, @json-render/react-email, @json-render/react-pdf, @json-render/image, @json-render/remotion, @json-render/codegen, @json-render/mcp, @json-render/redux, @json-render/zustand, @json-render/jotai, @json-render/xstate, @json-render/yaml
Skills: json-render ships AI agent skills that teach coding agents how to use each package. Install with "npx skills add vercel-labs/json-render --skill <name>". Available skills: core, react, react-pdf, react-email, react-native, shadcn, react-three-fiber, image, remotion, vue, svelte, solid, codegen, mcp, redux, zustand, jotai, xstate, yaml. See /docs/skills for details.
npm packages: @json-render/core, @json-render/react, @json-render/next, @json-render/ink, @json-render/vue, @json-render/svelte, @json-render/solid, @json-render/shadcn, @json-render/shadcn-svelte, @json-render/react-three-fiber, @json-render/react-native, @json-render/react-email, @json-render/react-pdf, @json-render/image, @json-render/remotion, @json-render/codegen, @json-render/mcp, @json-render/redux, @json-render/zustand, @json-render/jotai, @json-render/xstate, @json-render/yaml
Skills: json-render ships AI agent skills that teach coding agents how to use each package. Install with "npx skills add vercel-labs/json-render --skill <name>". Available skills: core, react, next, ink, react-pdf, react-email, react-native, shadcn, shadcn-svelte, react-three-fiber, image, remotion, vue, svelte, solid, codegen, mcp, redux, zustand, jotai, xstate, yaml. See /docs/skills for details.
You have access to the full json-render documentation via the bash and readFile tools. The docs are available as markdown files in the /workspace/docs/ directory.
+4 -1
View File
@@ -17,10 +17,13 @@ const PLAYGROUND_RULES = [
"NEVER use viewport height classes (min-h-screen, h-screen) - the UI renders inside a fixed-size container.",
"NEVER use page background colors (bg-gray-50) - the container has its own background.",
"For forms or small UIs: use Card as root with maxWidth:'sm' or 'md' and centered:true.",
"For content-heavy UIs (blogs, dashboards, product listings): use Stack or Grid as root. Use Grid with 2-3 columns for card layouts.",
"For content-heavy UIs (blogs, dashboards, product listings): use Stack or Grid as root. Use Grid with 2-3 columns for card layouts. Keep the total UI compact — avoid sprawling multi-section pages. Prefer a single focused Card over a full page layout.",
"Wrap each repeated item in a Card for visual separation and structure.",
"Use realistic, professional sample data. Include 3-5 items with varied content. Never leave state arrays empty.",
'For form inputs (Input, Textarea, Select), always include checks for validation (e.g. required, email, minLength). Always pair checks with a $bindState expression on the value prop (e.g. { "$bindState": "/path" }).',
"NEVER use emoji characters. Use the Icon component with Lucide icon names instead. For example, use Icon with name:'MapPin' instead of a pin emoji, Icon with name:'Mail' instead of an envelope emoji, etc.",
"For icon+label patterns, use a horizontal Stack with gap:'sm' and align:'center' containing an Icon and a Text.",
"For any tabular or list data with consistent columns (items, orders, stats), ALWAYS use the Table component. Never simulate tables with Stacks — the columns won't align.",
];
const MAX_PROMPT_LENGTH = 500;
+74
View File
@@ -0,0 +1,74 @@
import { NextRequest, NextResponse } from "next/server";
import { getSearchIndex } from "@/lib/search-index";
export async function GET(req: NextRequest) {
const q = req.nextUrl.searchParams.get("q")?.trim().toLowerCase();
if (!q) {
return NextResponse.json({ results: [] });
}
const index = await getSearchIndex();
const terms = q.split(/\s+/).filter(Boolean);
const results = index
.map((entry) => {
const titleLower = entry.title.toLowerCase();
const contentLower = entry.content.toLowerCase();
const titleMatch = terms.every((t) => titleLower.includes(t));
const contentMatch = terms.every((t) => contentLower.includes(t));
if (!titleMatch && !contentMatch) return null;
let snippet = "";
if (contentMatch) {
const firstTermIdx = Math.min(
...terms.map((t) => {
const idx = contentLower.indexOf(t);
return idx === -1 ? Infinity : idx;
}),
);
if (firstTermIdx !== Infinity) {
const start = Math.max(0, firstTermIdx - 40);
const end = Math.min(entry.content.length, firstTermIdx + 120);
snippet =
(start > 0 ? "..." : "") +
entry.content.slice(start, end).replace(/\n/g, " ") +
(end < entry.content.length ? "..." : "");
}
}
return {
title: entry.title,
href: entry.href,
section: entry.section,
snippet,
score: titleMatch ? 2 : 1,
};
})
.filter(
(
r,
): r is {
title: string;
href: string;
section: string;
snippet: string;
score: number;
} => r !== null,
)
.sort((a, b) => b.score - a.score)
.slice(0, 20)
.map(({ title, href, section, snippet }) => ({
title,
href,
section,
snippet,
}));
return NextResponse.json(
{ results },
{ headers: { "Cache-Control": "public, max-age=60" } },
);
}
+66 -67
View File
@@ -18,65 +18,62 @@ import { PlaygroundRenderer } from "@/lib/render/renderer";
import { playgroundCatalog } from "@/lib/render/catalog";
import { buildCatalogDisplayData } from "@/lib/render/catalog-display";
const SIMULATION_PROMPT = "Create a contact form with name, email, and message";
const SIMULATION_PROMPT = "Show a team performance dashboard";
interface SimulationStage {
tree: Spec;
stream: string;
}
// Shared state & element definitions for the progressive simulation stages.
const FORM_STATE = { form: { name: "", email: "", message: "" } };
const DASH_STATE = {
chartData: [
{ label: "Mon", value: 12 },
{ label: "Tue", value: 28 },
{ label: "Wed", value: 19 },
{ label: "Thu", value: 34 },
{ label: "Fri", value: 45 },
{ label: "Sat", value: 38 },
{ label: "Sun", value: 52 },
],
};
const NAME_INPUT = {
type: "Input",
const METRIC_REVENUE = {
type: "Metric",
props: {
label: "Name",
name: "name",
statePath: "/form/name",
checks: [{ type: "required", message: "Name is required" }],
label: "Weekly Revenue",
value: "12,400",
prefix: "$",
change: "+18%",
changeType: "positive",
},
} as const;
const EMAIL_INPUT = {
type: "Input",
props: {
label: "Email",
name: "email",
type: "email",
statePath: "/form/email",
checks: [
{ type: "required", message: "Email is required" },
{ type: "email", message: "Please enter a valid email" },
],
},
const CHART = {
type: "LineGraph",
props: { data: { $state: "/chartData" } },
} as const;
const MESSAGE_INPUT = {
type: "Textarea",
props: {
label: "Message",
name: "message",
statePath: "/form/message",
checks: [{ type: "required", message: "Message is required" }],
},
const SEP = { type: "Separator", props: {} } as const;
const PROGRESS_DEALS = {
type: "Progress",
props: { value: 72, label: "Deals Closed -- 72%" },
} as const;
const SUBMIT_BUTTON = {
type: "Button",
props: { label: "Send Message", variant: "primary" },
on: { press: { action: "formSubmit" } },
const PROGRESS_RETENTION = {
type: "Progress",
props: { value: 91, label: "Retention -- 91%" },
} as const;
const SIMULATION_STAGES: SimulationStage[] = [
{
tree: {
root: "card",
state: FORM_STATE,
state: DASH_STATE,
elements: {
card: {
type: "Card",
props: { title: "Contact Us", maxWidth: "md" },
props: { title: "Team Performance", maxWidth: "sm", centered: true },
children: [],
},
},
@@ -86,72 +83,74 @@ const SIMULATION_STAGES: SimulationStage[] = [
{
tree: {
root: "card",
state: FORM_STATE,
state: DASH_STATE,
elements: {
card: {
type: "Card",
props: { title: "Contact Us", maxWidth: "md" },
children: ["name"],
props: { title: "Team Performance", maxWidth: "sm", centered: true },
children: ["m1"],
},
name: NAME_INPUT,
m1: METRIC_REVENUE,
},
},
stream:
'{"op":"add","path":"/elements/name","value":{"type":"Input","props":{"label":"Name","name":"name","statePath":"/form/name","checks":[{"type":"required","message":"Name is required"}]}}}',
'{"op":"add","path":"/elements/m1","value":{"type":"Metric","props":{"label":"Weekly Revenue","value":"12,400","prefix":"$","change":"+18%","changeType":"positive"}}}',
},
{
tree: {
root: "card",
state: FORM_STATE,
state: DASH_STATE,
elements: {
card: {
type: "Card",
props: { title: "Contact Us", maxWidth: "md" },
children: ["name", "email"],
props: { title: "Team Performance", maxWidth: "sm", centered: true },
children: ["m1", "chart"],
},
name: NAME_INPUT,
email: EMAIL_INPUT,
m1: METRIC_REVENUE,
chart: CHART,
},
},
stream:
'{"op":"add","path":"/elements/email","value":{"type":"Input","props":{"label":"Email","name":"email","type":"email","statePath":"/form/email","checks":[{"type":"required","message":"Email is required"},{"type":"email","message":"Please enter a valid email"}]}}}',
'{"op":"add","path":"/elements/chart","value":{"type":"LineGraph","props":{"data":{"$state":"/chartData"}}}}',
},
{
tree: {
root: "card",
state: FORM_STATE,
state: DASH_STATE,
elements: {
card: {
type: "Card",
props: { title: "Contact Us", maxWidth: "md" },
children: ["name", "email", "message"],
props: { title: "Team Performance", maxWidth: "sm", centered: true },
children: ["m1", "chart", "sep", "p1"],
},
name: NAME_INPUT,
email: EMAIL_INPUT,
message: MESSAGE_INPUT,
m1: METRIC_REVENUE,
chart: CHART,
sep: SEP,
p1: PROGRESS_DEALS,
},
},
stream:
'{"op":"add","path":"/elements/message","value":{"type":"Textarea","props":{"label":"Message","name":"message","statePath":"/form/message","checks":[{"type":"required","message":"Message is required"}]}}}',
'{"op":"add","path":"/elements/p1","value":{"type":"Progress","props":{"value":72,"label":"Deals Closed -- 72%"}}}',
},
{
tree: {
root: "card",
state: FORM_STATE,
state: DASH_STATE,
elements: {
card: {
type: "Card",
props: { title: "Contact Us", maxWidth: "md" },
children: ["name", "email", "message", "submit"],
props: { title: "Team Performance", maxWidth: "sm", centered: true },
children: ["m1", "chart", "sep", "p1", "p2"],
},
name: NAME_INPUT,
email: EMAIL_INPUT,
message: MESSAGE_INPUT,
submit: SUBMIT_BUTTON,
m1: METRIC_REVENUE,
chart: CHART,
sep: SEP,
p1: PROGRESS_DEALS,
p2: PROGRESS_RETENTION,
},
},
stream:
'{"op":"add","path":"/elements/submit","value":{"type":"Button","props":{"label":"Send Message","variant":"primary"},"on":{"press":{"action":"formSubmit"}}}}',
'{"op":"add","path":"/elements/p2","value":{"type":"Progress","props":{"value":91,"label":"Retention -- 91%"}}}',
},
];
@@ -211,10 +210,10 @@ function specToNested(spec: Spec): Record<string, unknown> {
}
const EXAMPLE_PROMPTS = [
"Create a login form with email and password",
"Build a feedback form with rating stars",
"Design a contact card with avatar",
"Make a settings panel with toggles",
"Recipe card with rating and ingredients",
"Order receipt with item list and total",
"Team member profile card",
"Notification inbox with alerts",
];
export function Demo({
@@ -1117,7 +1116,7 @@ Open [http://localhost:3000](http://localhost:3000) to view.
))}
</div>
<div
className={`border border-border rounded bg-background font-mono text-xs text-left grid relative group ${fullscreen ? "flex-1 min-h-0" : "h-[28rem]"}`}
className={`border border-border rounded bg-background font-mono text-xs text-left grid relative group ${fullscreen ? "flex-1 min-h-0" : "h-[36rem]"}`}
>
{activeTab !== "catalog" && (
<div className="absolute top-2 right-2 z-10">
@@ -1357,7 +1356,7 @@ Open [http://localhost:3000](http://localhost:3000) to view.
</div>
</div>
<div
className={`border border-border rounded bg-background grid relative group ${fullscreen ? "flex-1 min-h-0" : "h-[28rem]"}`}
className={`border border-border rounded bg-background grid relative group ${fullscreen ? "flex-1 min-h-0" : "h-[36rem]"}`}
>
{renderView === "static" && (
<div className="absolute top-2 right-2 z-10">
+4 -4
View File
@@ -261,10 +261,10 @@ export function DocsChat({
}
}, [messages, isLoading]);
// Cmd+K to open sidebar and focus prompt, Escape to close
// Cmd+I to open sidebar and focus prompt, Escape to close
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
if (e.key === "k" && (e.metaKey || e.ctrlKey)) {
if (e.key === "i" && (e.metaKey || e.ctrlKey)) {
e.preventDefault();
setOpen((prev) => {
if (!prev) {
@@ -497,12 +497,12 @@ export function DocsChat({
{!open && (
<button
onClick={() => setOpen(true)}
className="fixed z-50 bottom-4 left-1/2 -translate-x-1/2 sm:left-auto sm:translate-x-0 sm:right-4 flex items-center gap-2 px-4 py-2 rounded-lg border bg-background text-primary shadow-lg hover:bg-primary hover:text-primary-foreground transition-colors text-sm font-medium"
className="fixed z-50 bottom-4 left-1/2 -translate-x-1/2 sm:left-auto sm:translate-x-0 sm:right-4 flex items-center gap-2 px-4 py-2 rounded-lg border border-primary bg-primary text-primary-foreground shadow-lg hover:bg-primary/90 transition-colors text-sm font-medium"
aria-label="Ask AI"
>
Ask AI
<kbd className="hidden sm:inline-flex items-center gap-0.5 text-xs opacity-60 font-mono">
<span>&#8984;</span>K
<span>&#8984;</span>I
</kbd>
</button>
)}
+121 -40
View File
@@ -1,17 +1,65 @@
"use client";
import { useState } from "react";
import Link from "next/link";
import { usePathname } from "next/navigation";
import { ThemeToggle } from "./theme-toggle";
import { Search } from "./search";
import {
Sheet,
SheetTrigger,
SheetContent,
SheetTitle,
} from "@/components/ui/sheet";
import { cn } from "@/lib/utils";
export function Header() {
const navLinks = [
{ href: "/playground", label: "Playground" },
{ href: "/examples", label: "Examples" },
{ href: "/docs", label: "Docs" },
];
function GitHubLink({
className,
stars,
}: {
className?: string;
stars?: string;
}) {
return (
<a
href="https://github.com/vercel-labs/json-render"
target="_blank"
rel="noopener noreferrer"
className={cn(
"flex items-center gap-1.5 text-sm text-muted-foreground hover:text-foreground transition-colors",
className,
)}
>
<svg
viewBox="0 0 16 16"
className="h-4 w-4"
fill="currentColor"
aria-hidden="true"
>
<path d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z" />
</svg>
{stars && <span>{stars}</span>}
</a>
);
}
export function Header({ stars }: { stars?: string }) {
const pathname = usePathname();
const [mobileOpen, setMobileOpen] = useState(false);
const isActive = (href: string) => {
if (href === "/playground") {
return pathname === "/playground";
}
if (href === "/examples") {
return pathname.startsWith("/examples");
}
if (href === "/docs") {
return pathname.startsWith("/docs");
}
@@ -62,48 +110,81 @@ export function Header() {
</span>
</Link>
</div>
<nav className="flex items-center gap-4">
<Link
href="/playground"
className={cn(
"text-sm transition-colors",
isActive("/playground")
? "text-primary font-medium"
: "text-muted-foreground hover:text-foreground",
)}
>
<span className="sm:hidden">Play</span>
<span className="hidden sm:inline">Playground</span>
</Link>
<Link
href="/docs"
className={cn(
"text-sm transition-colors",
isActive("/docs")
? "text-primary font-medium"
: "text-muted-foreground hover:text-foreground",
)}
>
Docs
</Link>
<a
href="https://github.com/vercel-labs/json-render"
target="_blank"
rel="noopener noreferrer"
className="flex items-center gap-1.5 text-sm text-muted-foreground hover:text-foreground transition-colors"
>
<svg
viewBox="0 0 16 16"
className="h-4 w-4"
fill="currentColor"
aria-hidden="true"
{/* Desktop nav */}
<nav className="hidden sm:flex items-center gap-4">
{navLinks.map((link) => (
<Link
key={link.href}
href={link.href}
className={cn(
"text-sm transition-colors",
isActive(link.href)
? "text-primary"
: "text-muted-foreground hover:text-foreground",
)}
>
<path d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z" />
</svg>
<span>12k</span>
</a>
{link.label}
</Link>
))}
<Search />
<GitHubLink stars={stars} />
<ThemeToggle />
</nav>
{/* Mobile nav */}
<div className="flex sm:hidden items-center gap-3">
<Search />
<GitHubLink stars={stars} />
<Sheet open={mobileOpen} onOpenChange={setMobileOpen}>
<SheetTrigger
className="flex items-center justify-center"
aria-label="Open menu"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="20"
height="20"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
className="text-muted-foreground"
>
<line x1="4" x2="20" y1="12" y2="12" />
<line x1="4" x2="20" y1="6" y2="6" />
<line x1="4" x2="20" y1="18" y2="18" />
</svg>
</SheetTrigger>
<SheetContent side="right" className="overflow-y-auto p-6">
<SheetTitle className="mb-6">Menu</SheetTitle>
<nav className="flex flex-col gap-1">
{navLinks.map((link) => (
<Link
key={link.href}
href={link.href}
onClick={() => setMobileOpen(false)}
className={cn(
"block py-2.5 text-sm transition-colors",
isActive(link.href)
? "text-primary"
: "text-muted-foreground hover:text-foreground",
)}
>
{link.label}
</Link>
))}
<div className="my-3 border-t border-border" />
<div className="flex items-center justify-between py-2.5">
<span className="text-sm text-muted-foreground">Theme</span>
<ThemeToggle />
</div>
</nav>
</SheetContent>
</Sheet>
</div>
</div>
</header>
);
+266
View File
@@ -0,0 +1,266 @@
"use client";
import { useCallback, useEffect, useRef, useState } from "react";
import { useRouter } from "next/navigation";
import { Dialog, DialogContent, DialogTitle } from "@/components/ui/dialog";
import { cn } from "@/lib/utils";
type SearchResult = {
title: string;
href: string;
section: string;
snippet: string;
};
export function Search() {
const router = useRouter();
const [open, setOpen] = useState(false);
const [query, setQuery] = useState("");
const [results, setResults] = useState<SearchResult[]>([]);
const [loading, setLoading] = useState(false);
const [activeIndex, setActiveIndex] = useState(0);
const inputRef = useRef<HTMLInputElement>(null);
const listRef = useRef<HTMLDivElement>(null);
const abortRef = useRef<AbortController | null>(null);
const navigate = useCallback(
(href: string) => {
setOpen(false);
setQuery("");
setResults([]);
router.push(href);
},
[router],
);
useEffect(() => {
function onKeyDown(e: KeyboardEvent) {
if ((e.metaKey || e.ctrlKey) && e.key === "k") {
e.preventDefault();
setOpen((prev) => !prev);
}
}
document.addEventListener("keydown", onKeyDown);
return () => document.removeEventListener("keydown", onKeyDown);
}, []);
useEffect(() => {
if (open) {
setTimeout(() => inputRef.current?.focus(), 0);
} else {
setQuery("");
setResults([]);
}
}, [open]);
useEffect(() => {
const q = query.trim();
if (!q) {
setResults([]);
setLoading(false);
return;
}
setLoading(true);
abortRef.current?.abort();
const controller = new AbortController();
abortRef.current = controller;
const timeout = setTimeout(async () => {
try {
const res = await fetch(`/api/search?q=${encodeURIComponent(q)}`, {
signal: controller.signal,
});
if (res.ok) {
const data = await res.json();
setResults(data.results);
}
} catch {
// aborted or network error
} finally {
if (!controller.signal.aborted) {
setLoading(false);
}
}
}, 150);
return () => {
clearTimeout(timeout);
controller.abort();
};
}, [query]);
useEffect(() => {
setActiveIndex(0);
}, [results]);
function handleKeyDown(e: React.KeyboardEvent) {
if (e.key === "ArrowDown") {
e.preventDefault();
setActiveIndex((i) => Math.min(i + 1, results.length - 1));
} else if (e.key === "ArrowUp") {
e.preventDefault();
setActiveIndex((i) => Math.max(i - 1, 0));
} else if (e.key === "Enter" && results[activeIndex]) {
e.preventDefault();
navigate(results[activeIndex].href);
}
}
useEffect(() => {
const active = listRef.current?.querySelector("[data-active='true']");
active?.scrollIntoView({ block: "nearest" });
}, [activeIndex]);
const hasQuery = query.trim().length > 0;
return (
<>
<button
onClick={() => setOpen(true)}
className="hidden sm:flex items-center gap-2 rounded-md border border-border bg-muted/50 px-3 py-1.5 text-sm text-muted-foreground hover:text-foreground hover:border-foreground/25 transition-colors"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="14"
height="14"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<circle cx="11" cy="11" r="8" />
<path d="m21 21-4.3-4.3" />
</svg>
Search docs
<kbd className="pointer-events-none ml-1 inline-flex items-center gap-0.5 rounded border border-border bg-background px-1.5 py-0.5 font-mono text-[10px] text-muted-foreground">
<span>&#8984;</span>K
</kbd>
</button>
<button
onClick={() => setOpen(true)}
className="sm:hidden flex items-center text-muted-foreground hover:text-foreground transition-colors"
aria-label="Search docs"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="16"
height="16"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<circle cx="11" cy="11" r="8" />
<path d="m21 21-4.3-4.3" />
</svg>
</button>
<Dialog open={open} onOpenChange={setOpen}>
<DialogContent
showCloseButton={false}
className="gap-0 p-0 sm:max-w-lg"
>
<DialogTitle className="sr-only">Search documentation</DialogTitle>
<div className="flex items-center gap-2 border-b px-3">
<svg
xmlns="http://www.w3.org/2000/svg"
width="16"
height="16"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
className="shrink-0 text-muted-foreground"
>
<circle cx="11" cy="11" r="8" />
<path d="m21 21-4.3-4.3" />
</svg>
<input
ref={inputRef}
value={query}
onChange={(e) => setQuery(e.target.value)}
onKeyDown={handleKeyDown}
placeholder="Search docs..."
className="flex-1 bg-transparent py-3 text-sm outline-none placeholder:text-muted-foreground"
/>
{query && (
<button
onClick={() => setQuery("")}
className="text-muted-foreground hover:text-foreground"
>
<svg
xmlns="http://www.w3.org/2000/svg"
width="14"
height="14"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<path d="M18 6 6 18" />
<path d="m6 6 12 12" />
</svg>
</button>
)}
</div>
<div
ref={listRef}
className="max-h-[min(60vh,400px)] overflow-y-auto p-2"
>
{loading && hasQuery ? (
<div className="flex items-center justify-center py-6">
<div className="h-4 w-4 animate-spin rounded-full border-2 border-muted-foreground border-t-transparent" />
</div>
) : hasQuery && results.length === 0 ? (
<p className="py-6 text-center text-sm text-muted-foreground">
No results found.
</p>
) : !hasQuery ? (
<p className="py-6 text-center text-sm text-muted-foreground">
Type to search documentation...
</p>
) : (
results.map((item, i) => (
<button
key={item.href}
data-active={i === activeIndex}
onClick={() => navigate(item.href)}
onMouseEnter={() => setActiveIndex(i)}
className={cn(
"flex w-full flex-col gap-1 rounded-md px-3 py-2 text-left transition-colors",
i === activeIndex
? "bg-accent text-accent-foreground"
: "text-foreground",
)}
>
<div className="flex items-center justify-between gap-2">
<span className="text-sm font-medium">{item.title}</span>
<span className="shrink-0 text-xs text-muted-foreground">
{item.section}
</span>
</div>
{item.snippet && (
<span className="line-clamp-2 text-xs text-muted-foreground leading-relaxed">
{item.snippet}
</span>
)}
</button>
))
)}
</div>
</DialogContent>
</Dialog>
</>
);
}
+83
View File
@@ -0,0 +1,83 @@
"use client";
import { useEffect, useState } from "react";
import { usePathname } from "next/navigation";
import { cn } from "@/lib/utils";
type Heading = {
id: string;
text: string;
level: number;
};
function getHeadings(): Heading[] {
const article = document.querySelector("article");
if (!article) return [];
const elements = article.querySelectorAll("h2[id], h3[id]");
return Array.from(elements).map((el) => ({
id: el.id,
text: el.textContent?.replace(/#$/, "").trim() ?? "",
level: el.tagName === "H3" ? 3 : 2,
}));
}
export function TableOfContents() {
const pathname = usePathname();
const [headings, setHeadings] = useState<Heading[]>([]);
const [activeId, setActiveId] = useState<string>("");
useEffect(() => {
const timer = setTimeout(() => setHeadings(getHeadings()), 100);
return () => clearTimeout(timer);
}, [pathname]);
useEffect(() => {
if (headings.length === 0) return;
const observer = new IntersectionObserver(
(entries) => {
for (const entry of entries) {
if (entry.isIntersecting) {
setActiveId(entry.target.id);
}
}
},
{ rootMargin: "0px 0px -75% 0px", threshold: 0.1 },
);
for (const h of headings) {
const el = document.getElementById(h.id);
if (el) observer.observe(el);
}
return () => observer.disconnect();
}, [headings]);
if (headings.length === 0) return null;
return (
<nav aria-label="On this page">
<h4 className="text-xs font-medium text-muted-foreground uppercase tracking-wider mb-3">
On this page
</h4>
<ul className="space-y-1">
{headings.map((h) => (
<li key={h.id}>
<a
href={`#${h.id}`}
className={cn(
"block text-xs leading-relaxed py-0.5 transition-colors",
h.level === 3 && "pl-3",
activeId === h.id
? "text-foreground"
: "text-muted-foreground hover:text-foreground",
)}
>
{h.text}
</a>
</li>
))}
</ul>
</nav>
);
}
+4 -57
View File
@@ -45,63 +45,7 @@ export const docsNavigation: NavSection[] = [
},
{
title: "Examples",
items: [
{
title: "Chat",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/chat",
external: true,
},
{
title: "Dashboard",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/dashboard",
external: true,
},
{
title: "React Native",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/react-native",
external: true,
},
{
title: "React PDF",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/react-pdf",
external: true,
},
{
title: "React Email",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/react-email",
external: true,
},
{
title: "Remotion",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/remotion",
external: true,
},
{
title: "Image",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/image",
external: true,
},
{
title: "Svelte",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/svelte",
external: true,
},
{
title: "Vue",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/vue",
external: true,
},
{
title: "Renders with Vite (Vue / React / Svelte / Solid)",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/vite-renderers",
external: true,
},
{
title: "MCP App",
href: "https://github.com/vercel-labs/json-render/tree/main/examples/mcp",
external: true,
},
],
items: [{ title: "Browse All Examples", href: "/examples" }],
},
{
title: "Guides",
@@ -125,12 +69,15 @@ export const docsNavigation: NavSection[] = [
items: [
{ title: "@json-render/core", href: "/docs/api/core" },
{ title: "@json-render/react", href: "/docs/api/react" },
{ title: "@json-render/next", href: "/docs/api/next" },
{ title: "@json-render/react-pdf", href: "/docs/api/react-pdf" },
{ title: "@json-render/react-email", href: "/docs/api/react-email" },
{ title: "@json-render/shadcn", href: "/docs/api/shadcn" },
{ title: "@json-render/shadcn-svelte", href: "/docs/api/shadcn-svelte" },
{ title: "@json-render/react-native", href: "/docs/api/react-native" },
{ title: "@json-render/image", href: "/docs/api/image" },
{ title: "@json-render/remotion", href: "/docs/api/remotion" },
{ title: "@json-render/ink", href: "/docs/api/ink" },
{ title: "@json-render/vue", href: "/docs/api/vue" },
{ title: "@json-render/svelte", href: "/docs/api/svelte" },
{ title: "@json-render/solid", href: "/docs/api/solid" },
+176
View File
@@ -0,0 +1,176 @@
export type Example = {
slug: string;
title: string;
description: string;
tags: string[];
githubPath: string;
demoUrl?: string;
};
const GITHUB_BASE =
"https://github.com/vercel-labs/json-render/tree/main/examples";
export const examples: Example[] = [
{
slug: "chat",
title: "Chat",
description:
"AI chat app with tool calling, streaming UI, and rich components powered by the AI SDK.",
tags: ["React", "Next.js", "AI"],
githubPath: "examples/chat",
demoUrl: "https://chat-demo.json-render.dev",
},
{
slug: "dashboard",
title: "Dashboard",
description:
"AI-generated dashboard with drag-and-drop, charts, and real-time data binding.",
tags: ["React", "Next.js", "AI"],
githubPath: "examples/dashboard",
demoUrl: "https://dashboard-demo.json-render.dev",
},
{
slug: "no-ai",
title: "No AI",
description:
"Static specs rendered without any AI — forms, cards, tables, and more from hardcoded JSON.",
tags: ["React", "Next.js"],
githubPath: "examples/no-ai",
demoUrl: "https://no-ai-demo.json-render.dev",
},
{
slug: "svelte",
title: "Svelte",
description:
"Svelte renderer demo with counter, todo list, and two-way data binding.",
tags: ["Svelte", "Vite"],
githubPath: "examples/svelte",
demoUrl: "https://svelte-demo.json-render.dev",
},
{
slug: "svelte-chat",
title: "Svelte Chat",
description: "AI chat app built with SvelteKit and the Svelte renderer.",
tags: ["Svelte", "SvelteKit", "AI"],
githubPath: "examples/svelte-chat",
demoUrl: "https://json-render-svelte-chat-demo.labs.vercel.dev",
},
{
slug: "vue",
title: "Vue",
description:
"Vue renderer demo with counter, todo list, and two-way data binding.",
tags: ["Vue", "Vite"],
githubPath: "examples/vue",
demoUrl: "https://vue-demo.json-render.dev",
},
{
slug: "solid",
title: "Solid",
description:
"Solid renderer demo with counter, todo list, and two-way data binding.",
tags: ["Solid", "Vite"],
githubPath: "examples/solid",
demoUrl: "https://solid-demo.json-render.dev",
},
{
slug: "vite-renderers",
title: "Multi-Framework Renderers",
description:
"Same spec rendered with React, Vue, Svelte, and Solid side by side — hot-swappable at runtime.",
tags: ["React", "Vue", "Svelte", "Solid", "Vite"],
githubPath: "examples/vite-renderers",
},
{
slug: "react-email",
title: "React Email",
description:
"Generate HTML and plain-text emails from json-render specs using React Email.",
tags: ["React", "Email"],
githubPath: "examples/react-email",
demoUrl: "https://react-email-demo.json-render.dev",
},
{
slug: "react-pdf",
title: "React PDF",
description:
"Generate PDF documents from json-render specs with @react-pdf/renderer.",
tags: ["React", "PDF"],
githubPath: "examples/react-pdf",
demoUrl: "https://react-pdf-demo.json-render.dev",
},
{
slug: "react-three-fiber",
title: "React Three Fiber",
description:
"3D scenes generated from json-render specs using Three.js and React Three Fiber.",
tags: ["React", "3D"],
githubPath: "examples/react-three-fiber",
demoUrl: "https://react-three-fiber-demo.json-render.dev",
},
{
slug: "gsplat",
title: "Gaussian Splatting (experimental)",
description:
"Experimental standalone gaussian splat viewer using gsplat.js — no Three.js dependency.",
tags: ["React", "3D", "Next.js"],
githubPath: "examples/gsplat",
},
{
slug: "react-three-fiber-gsplat",
title: "R3F + Gaussian Splatting",
description:
"Gaussian splats composed with 3D primitives and lights in React Three Fiber scenes.",
tags: ["React", "3D", "Next.js"],
githubPath: "examples/react-three-fiber-gsplat",
},
{
slug: "react-native",
title: "React Native",
description:
"Mobile app rendering json-render specs with Expo and React Native.",
tags: ["React Native", "Expo"],
githubPath: "examples/react-native",
},
{
slug: "remotion",
title: "Remotion",
description: "Generate videos from json-render specs using Remotion.",
tags: ["React", "Video"],
githubPath: "examples/remotion",
demoUrl: "https://remotion-demo.json-render.dev",
},
{
slug: "image",
title: "Image",
description:
"Generate OG images and social cards from json-render specs using Satori.",
tags: ["React", "Image"],
githubPath: "examples/image",
demoUrl: "https://image-demo.json-render.dev",
},
{
slug: "ink-chat",
title: "Ink Chat",
description:
"Terminal chat agent that streams rich json-render UIs using Ink and the AI Gateway.",
tags: ["Ink", "Terminal", "AI"],
githubPath: "examples/ink-chat",
},
{
slug: "mcp",
title: "MCP App",
description:
"MCP server that serves shadcn UIs to Claude, ChatGPT, Cursor, and VS Code.",
tags: ["React", "MCP", "Vite"],
githubPath: "examples/mcp",
},
];
export const allTags = Array.from(
new Set(examples.flatMap((e) => e.tags)),
).sort();
export function getGitHubUrl(example: Example): string {
return `${GITHUB_BASE}/${example.slug}`;
}
+20
View File
@@ -0,0 +1,20 @@
const REPO = "vercel-labs/json-render";
const REVALIDATE = 86400;
export async function getStarCount(): Promise<string> {
try {
const res = await fetch(`https://api.github.com/repos/${REPO}`, {
headers: { Accept: "application/vnd.github.v3+json" },
next: { revalidate: REVALIDATE },
});
if (!res.ok) return "";
const data = await res.json();
const count = data.stargazers_count;
if (typeof count !== "number") return "";
if (count >= 1000)
return `${(count / 1000).toFixed(count >= 10000 ? 0 : 1)}k`;
return String(count);
} catch {
return "";
}
}
+4
View File
@@ -11,6 +11,7 @@ export const PAGE_TITLES: Record<string, string> = {
// Top-level
playground: "Playground",
examples: "Examples",
// Docs
docs: "Introduction",
@@ -42,6 +43,7 @@ export const PAGE_TITLES: Record<string, string> = {
// API references
"docs/api/core": "@json-render/core API",
"docs/api/react": "@json-render/react API",
"docs/api/next": "@json-render/next API",
"docs/api/vue": "@json-render/vue API",
"docs/api/solid": "@json-render/solid API",
"docs/api/react-pdf": "@json-render/react-pdf API",
@@ -52,12 +54,14 @@ export const PAGE_TITLES: Record<string, string> = {
"docs/api/image": "@json-render/image API",
"docs/api/remotion": "@json-render/remotion API",
"docs/api/shadcn": "@json-render/shadcn API",
"docs/api/shadcn-svelte": "@json-render/shadcn-svelte API",
"docs/api/mcp": "@json-render/mcp API",
"docs/api/redux": "@json-render/redux API",
"docs/api/zustand": "@json-render/zustand API",
"docs/api/jotai": "@json-render/jotai API",
"docs/api/react-three-fiber": "@json-render/react-three-fiber API",
"docs/api/xstate": "@json-render/xstate API",
"docs/api/ink": "@json-render/ink API",
"docs/api/yaml": "@json-render/yaml API",
};
+44 -4
View File
@@ -165,7 +165,8 @@ export const playgroundCatalog = defineCatalog(schema, {
.enum(["body", "caption", "muted", "lead", "code"])
.nullable(),
}),
description: "Paragraph text",
description:
'Paragraph text. In repeat scopes, use { "$template": "${field1} ${field2}" } to interpolate item fields.',
example: { text: "Hello, world!" },
},
@@ -178,6 +179,18 @@ export const playgroundCatalog = defineCatalog(schema, {
description: "Placeholder image (displays alt text in a styled box)",
},
Icon: {
props: z.object({
name: z.string(),
size: z.enum(["sm", "md", "lg"]).nullable(),
color: z
.enum(["default", "muted", "primary", "success", "warning", "danger"])
.nullable(),
}),
description:
"Lucide icon by name. PascalCase: MapPin, Mail, Globe, Calendar, Star, Heart, Check, X, ArrowRight, Phone, Building, Clock, Shield, Zap, Users, Eye, Download, Upload, Search, Filter, Settings, Bell, ChevronRight, ExternalLink, Info, AlertTriangle, CheckCircle, XCircle. Use in horizontal Stacks with Text for icon+label patterns. Never use emoji — always use Icon.",
},
Avatar: {
props: z.object({
src: z.string().nullable(),
@@ -259,8 +272,32 @@ export const playgroundCatalog = defineCatalog(schema, {
value: z.number(),
max: z.number().nullable(),
label: z.string().nullable(),
interactive: z.boolean().nullable(),
}),
description: "Star rating display",
events: ["change"],
description:
"Interactive star rating. Use { $bindState } on value for binding. Set interactive: false for read-only display.",
example: { value: 4, max: 5, label: "Rating" },
},
Metric: {
props: z.object({
label: z.string(),
value: z.string(),
change: z.string().nullable(),
changeType: z.enum(["positive", "negative", "neutral"]).nullable(),
prefix: z.string().nullable(),
suffix: z.string().nullable(),
}),
description:
"Key metric / stat display. Shows a large value with label and optional change indicator. Use for dashboard KPIs.",
example: {
label: "Total Revenue",
value: "125,000",
prefix: "$",
change: "+12.5%",
changeType: "positive",
},
},
// ── Charts ──────────────────────────────────────────────────────────
@@ -411,11 +448,14 @@ export const playgroundCatalog = defineCatalog(schema, {
Button: {
props: z.object({
label: z.string(),
variant: z.enum(["primary", "secondary", "danger"]).nullable(),
variant: z
.enum(["primary", "secondary", "outline", "danger"])
.nullable(),
disabled: z.boolean().nullable(),
}),
events: ["press"],
description: "Clickable button. Bind on.press for handler.",
description:
"Clickable button. primary = solid fill, outline = bordered/transparent, secondary = muted fill. Bind on.press for handler.",
example: { label: "Submit", variant: "primary" },
},
+355 -124
View File
@@ -105,6 +105,7 @@ import {
TooltipProvider,
TooltipTrigger,
} from "@/components/ui/tooltip";
import { icons as lucideIcons } from "lucide-react";
// =============================================================================
// Registry — components + actions, types inferred from catalog
@@ -127,23 +128,25 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
return (
<div
className={`border border-border rounded-lg p-4 bg-card text-card-foreground overflow-hidden ${maxWidthClass} ${centeredClass}`}
className={`border border-border rounded-xl p-5 bg-card text-card-foreground shadow-sm overflow-hidden h-full flex flex-col ${maxWidthClass} ${centeredClass}`}
>
{(props.title || props.description) && (
<div className="mb-4">
{props.title && (
<h3 className="font-semibold text-lg text-left">
<h3 className="font-semibold text-lg tracking-tight">
{props.title}
</h3>
)}
{props.description && (
<p className="text-sm text-muted-foreground mt-1 text-left">
<p className="text-sm text-muted-foreground mt-1">
{props.description}
</p>
)}
</div>
)}
<div className="space-y-3">{children}</div>
<div className="flex-1 flex flex-col gap-4 [&>:last-child]:mt-auto">
{children}
</div>
</div>
);
},
@@ -160,14 +163,31 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
: props.gap === "none"
? "gap-0"
: "gap-3";
const alignClass =
props.align === "center"
? "items-center"
: props.align === "end"
? "items-end"
: props.align === "stretch"
? "items-stretch"
: "items-start";
let alignClass: string;
if (isHorizontal) {
alignClass =
props.align === "center"
? "items-center"
: props.align === "end"
? "items-end"
: props.align === "stretch"
? "items-stretch"
: "items-start";
} else {
// Vertical: items-center/end lets inline elements (Avatar, Badge, Button)
// center/align naturally. Block containers (Grid, Accordion, Table) add
// their own w-full to stretch regardless.
alignClass =
props.align === "center"
? "items-center"
: props.align === "end"
? "items-end"
: props.align === "start"
? "items-start"
: "items-stretch";
}
const justifyClass =
props.justify === "center"
? "justify-center"
@@ -181,7 +201,7 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
return (
<div
className={`flex ${isHorizontal ? "flex-row flex-wrap" : "flex-col"} ${gapClass} ${alignClass} ${justifyClass}`}
className={`flex ${isHorizontal ? "flex-row flex-wrap" : "flex-col w-full"} ${gapClass} ${alignClass} ${justifyClass}`}
>
{children}
</div>
@@ -189,7 +209,12 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
},
Grid: ({ props, children }) => {
const n = props.columns ?? 1;
const childCount = Array.isArray(children)
? children.length
: children
? 1
: 0;
const n = Math.min(props.columns ?? 1, childCount || 1);
const cols =
n >= 6
? "grid-cols-6"
@@ -205,13 +230,15 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
const gridGap =
props.gap === "lg" ? "gap-4" : props.gap === "sm" ? "gap-2" : "gap-3";
return <div className={`grid ${cols} ${gridGap}`}>{children}</div>;
return <div className={`grid w-full ${cols} ${gridGap}`}>{children}</div>;
},
Separator: ({ props }) => (
<Separator
orientation={props.orientation ?? "horizontal"}
className={props.orientation === "vertical" ? "h-full mx-2" : "my-3"}
className={
props.orientation === "vertical" ? "h-full mx-3" : "my-4 opacity-50"
}
/>
),
@@ -383,7 +410,7 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
});
return (
<div className="rounded-md border border-border overflow-hidden">
<div className="w-full rounded-md border border-border overflow-hidden">
<TablePrimitive>
{props.caption && <TableCaption>{props.caption}</TableCaption>}
<TableHeader>
@@ -411,20 +438,17 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
const level = props.level ?? "h2";
const headingClass =
level === "h1"
? "text-2xl font-bold"
? "text-2xl font-bold tracking-tight"
: level === "h3"
? "text-base font-semibold"
? "text-base font-semibold tracking-tight"
: level === "h4"
? "text-sm font-semibold"
: "text-lg font-semibold";
? "text-sm font-medium uppercase tracking-wider text-muted-foreground"
: "text-xl font-semibold tracking-tight";
if (level === "h1")
return <h1 className={`${headingClass} text-left`}>{props.text}</h1>;
if (level === "h3")
return <h3 className={`${headingClass} text-left`}>{props.text}</h3>;
if (level === "h4")
return <h4 className={`${headingClass} text-left`}>{props.text}</h4>;
return <h2 className={`${headingClass} text-left`}>{props.text}</h2>;
if (level === "h1") return <h1 className={headingClass}>{props.text}</h1>;
if (level === "h3") return <h3 className={headingClass}>{props.text}</h3>;
if (level === "h4") return <h4 className={headingClass}>{props.text}</h4>;
return <h2 className={headingClass}>{props.text}</h2>;
},
Text: ({ props }) => {
@@ -440,20 +464,59 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
: "text-sm";
if (props.variant === "code") {
return <code className={`${textClass} text-left`}>{props.text}</code>;
return <code className={textClass}>{props.text}</code>;
}
return <p className={`${textClass} text-left`}>{props.text}</p>;
return <p className={textClass}>{props.text}</p>;
},
Image: ({ props }) => (
<div
className="bg-muted border border-border rounded flex items-center justify-center text-xs text-muted-foreground aspect-video"
style={{ width: props.width ?? 80, height: props.height ?? 60 }}
className="w-full bg-muted/50 border border-dashed border-border rounded-lg flex flex-col items-center justify-center gap-2 text-muted-foreground/60 px-4"
style={{
maxWidth: props.width ?? undefined,
height: props.height ?? 120,
minHeight: 80,
}}
>
{props.alt || "img"}
<svg
width="32"
height="32"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="1.5"
strokeLinecap="round"
strokeLinejoin="round"
className="opacity-50"
>
<rect width="18" height="18" x="3" y="3" rx="2" ry="2" />
<circle cx="9" cy="9" r="2" />
<path d="m21 15-3.086-3.086a2 2 0 0 0-2.828 0L6 21" />
</svg>
{props.alt && <span className="text-xs">{props.alt}</span>}
</div>
),
Icon: ({ props }) => {
const IconComponent = lucideIcons[props.name as keyof typeof lucideIcons];
if (!IconComponent) return null;
const sizeMap = { sm: 16, md: 20, lg: 24 } as const;
const px = sizeMap[props.size ?? "md"] ?? 20;
const colorClass =
props.color === "muted"
? "text-muted-foreground"
: props.color === "primary"
? "text-primary"
: props.color === "success"
? "text-green-600 dark:text-green-400"
: props.color === "warning"
? "text-yellow-600 dark:text-yellow-400"
: props.color === "danger"
? "text-red-600 dark:text-red-400"
: "";
return <IconComponent size={px} className={`shrink-0 ${colorClass}`} />;
},
Avatar: ({ props }) => {
const name = props.name || "?";
const initials = name
@@ -462,16 +525,16 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
.join("")
.slice(0, 2)
.toUpperCase();
const avatarSize =
const sizeStyles =
props.size === "lg"
? "w-12 h-12 text-base"
? { outer: "w-[72px] h-[72px]", text: "text-xl", ring: "ring-[3px]" }
: props.size === "sm"
? "w-8 h-8 text-xs"
: "w-10 h-10 text-sm";
? { outer: "w-8 h-8", text: "text-xs", ring: "ring-2" }
: { outer: "w-10 h-10", text: "text-sm", ring: "ring-2" };
return (
<div
className={`${avatarSize} rounded-full bg-muted flex items-center justify-center font-medium`}
className={`${sizeStyles.outer} ${sizeStyles.text} rounded-full bg-gradient-to-br from-muted-foreground/20 to-muted flex items-center justify-center font-semibold tracking-wide ${sizeStyles.ring} ring-background shadow-sm`}
>
{initials}
</div>
@@ -491,9 +554,20 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
: props.variant === "warning"
? "bg-yellow-100 text-yellow-800 dark:bg-yellow-900 dark:text-yellow-100"
: "";
const dotColor =
props.variant === "success"
? "bg-green-500"
: props.variant === "warning"
? "bg-yellow-500"
: props.variant === "danger"
? "bg-red-500"
: "";
return (
<Badge variant={variant} className={customClass}>
<Badge variant={variant} className={`${customClass} gap-1.5`}>
{dotColor && (
<span className={`w-1.5 h-1.5 rounded-full ${dotColor} shrink-0`} />
)}
{props.text}
</Badge>
);
@@ -510,8 +584,47 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
? "border-blue-200 bg-blue-50 text-blue-900 dark:border-blue-800 dark:bg-blue-950 dark:text-blue-100"
: "";
const iconProps = {
width: 16,
height: 16,
viewBox: "0 0 24 24",
fill: "none",
stroke: "currentColor",
strokeWidth: 2,
strokeLinecap: "round" as const,
strokeLinejoin: "round" as const,
className: "shrink-0",
};
const icon =
props.type === "success" ? (
<svg {...iconProps}>
<path d="M22 11.08V12a10 10 0 1 1-5.93-9.14" />
<polyline points="22 4 12 14.01 9 11.01" />
</svg>
) : props.type === "warning" ? (
<svg {...iconProps}>
<path d="m21.73 18-8-14a2 2 0 0 0-3.48 0l-8 14A2 2 0 0 0 4 21h16a2 2 0 0 0 1.73-3Z" />
<line x1="12" y1="9" x2="12" y2="13" />
<line x1="12" y1="17" x2="12.01" y2="17" />
</svg>
) : props.type === "error" ? (
<svg {...iconProps}>
<circle cx="12" cy="12" r="10" />
<line x1="15" y1="9" x2="9" y2="15" />
<line x1="9" y1="9" x2="15" y2="15" />
</svg>
) : (
<svg {...iconProps}>
<circle cx="12" cy="12" r="10" />
<line x1="12" y1="16" x2="12" y2="12" />
<line x1="12" y1="8" x2="12.01" y2="8" />
</svg>
);
return (
<Alert variant={variant} className={customClass}>
{icon}
<AlertTitle>{props.title}</AlertTitle>
{props.message && (
<AlertDescription>{props.message}</AlertDescription>
@@ -523,7 +636,7 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
Progress: ({ props }) => {
const value = Math.min(100, Math.max(0, props.value || 0));
return (
<div className="space-y-2">
<div className="w-full space-y-2">
{props.label && (
<Label className="text-sm text-muted-foreground">
{props.label}
@@ -607,9 +720,19 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
</PopoverPrimitive>
),
Rating: ({ props }) => {
const ratingValue = props.value || 0;
Rating: ({ props, bindings, emit }) => {
const [boundValue, setBoundValue] = useBoundProp<number>(
props.value as number | undefined,
bindings?.value,
);
const [localValue, setLocalValue] = useState(props.value || 0);
const isBound = !!bindings?.value;
const ratingValue = isBound ? (boundValue ?? 0) : localValue;
const setValue = isBound ? setBoundValue : setLocalValue;
const maxRating = props.max ?? 5;
const interactive = props.interactive !== false;
const [hoverIndex, setHoverIndex] = useState(-1);
return (
<div className="space-y-2">
{props.label && (
@@ -617,15 +740,78 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
{props.label}
</Label>
)}
<div className="flex gap-1">
{Array.from({ length: maxRating }).map((_, i) => (
<span
key={i}
className={`text-lg ${i < ratingValue ? "text-yellow-400" : "text-muted"}`}
>
*
<div
className="flex gap-0.5"
onMouseLeave={() => interactive && setHoverIndex(-1)}
>
{Array.from({ length: maxRating }).map((_, i) => {
const filled =
hoverIndex >= 0 ? i <= hoverIndex : i < ratingValue;
return (
<button
key={i}
type="button"
className={`p-0.5 transition-colors ${interactive ? "cursor-pointer hover:scale-110" : "cursor-default"}`}
onMouseEnter={() => interactive && setHoverIndex(i)}
onClick={() => {
if (!interactive) return;
const newVal = i + 1 === ratingValue ? 0 : i + 1;
setValue(newVal);
emit("change");
}}
>
<svg
width="20"
height="20"
viewBox="0 0 24 24"
fill={filled ? "currentColor" : "none"}
stroke="currentColor"
strokeWidth="1.5"
strokeLinecap="round"
strokeLinejoin="round"
className={
filled ? "text-yellow-400" : "text-muted-foreground/40"
}
>
<polygon points="12 2 15.09 8.26 22 9.27 17 14.14 18.18 21.02 12 17.77 5.82 21.02 7 14.14 2 9.27 8.91 8.26 12 2" />
</svg>
</button>
);
})}
</div>
</div>
);
},
Metric: ({ props }) => {
const changeColor =
props.changeType === "positive"
? "text-green-600 dark:text-green-400"
: props.changeType === "negative"
? "text-red-600 dark:text-red-400"
: "text-muted-foreground";
const changeIcon =
props.changeType === "positive"
? "\u2191"
: props.changeType === "negative"
? "\u2193"
: "";
return (
<div className="space-y-1">
<div className="text-sm text-muted-foreground">{props.label}</div>
<div className="flex items-baseline gap-1.5">
<span className="text-2xl font-semibold tracking-tight tabular-nums">
{props.prefix}
{props.value}
{props.suffix}
</span>
{props.change && (
<span className={`text-sm font-medium ${changeColor}`}>
{changeIcon}
{props.change}
</span>
))}
)}
</div>
</div>
);
@@ -636,26 +822,39 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
BarGraph: ({ props }) => {
const data = props.data || [];
const maxValue = Math.max(...data.map((d) => d.value), 1);
const barColors = [
"bg-primary",
"bg-primary/80",
"bg-primary/60",
"bg-primary/70",
"bg-primary/90",
"bg-primary/50",
];
return (
<div className="space-y-2">
<div className="space-y-3">
{props.title && (
<div className="text-sm font-medium text-left">{props.title}</div>
<div className="text-sm font-medium">{props.title}</div>
)}
<div className="flex gap-2">
<div className="flex items-end gap-2" style={{ height: 160 }}>
{data.map((d, i) => (
<div key={i} className="flex-1 flex flex-col items-center gap-1">
<div className="text-xs text-muted-foreground">{d.value}</div>
<div className="w-full h-24 flex items-end">
<div
key={i}
className="flex-1 flex flex-col items-center gap-1.5 h-full justify-end group"
>
<div className="text-[11px] font-medium text-muted-foreground tabular-nums">
{d.value}
</div>
<div className="w-full flex-1 flex items-end">
<div
className="w-full bg-primary rounded-t transition-all"
className={`w-full ${barColors[i % barColors.length]} rounded-t-md transition-all group-hover:opacity-80`}
style={{
height: `${(d.value / maxValue) * 100}%`,
minHeight: 2,
minHeight: 4,
}}
/>
</div>
<div className="text-xs text-muted-foreground truncate w-full text-center">
<div className="text-[11px] text-muted-foreground truncate w-full text-center">
{d.label}
</div>
</div>
@@ -672,8 +871,8 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
const range = maxValue - minValue || 1;
const width = 300;
const height = 100;
const padding = { top: 10, right: 10, bottom: 10, left: 10 };
const height = 140;
const padding = { top: 12, right: 12, bottom: 12, left: 12 };
const chartWidth = width - padding.left - padding.right;
const chartHeight = height - padding.top - padding.bottom;
@@ -690,77 +889,107 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
return { x, y, ...d };
});
const pathD =
points.length > 0
? `M ${points.map((p) => `${p.x} ${p.y}`).join(" L ")}`
: "";
// Build smooth cubic bezier curve through points
let smoothPath = "";
let areaPath = "";
if (points.length > 1) {
const first = points[0]!;
const last = points[points.length - 1]!;
smoothPath = `M ${first.x} ${first.y}`;
for (let i = 0; i < points.length - 1; i++) {
const curr = points[i]!;
const next = points[i + 1]!;
const cpx = (curr.x + next.x) / 2;
smoothPath += ` C ${cpx} ${curr.y}, ${cpx} ${next.y}, ${next.x} ${next.y}`;
}
const bottomY = height - padding.bottom;
areaPath = `${smoothPath} L ${last.x} ${bottomY} L ${first.x} ${bottomY} Z`;
} else if (points.length === 1) {
const only = points[0]!;
smoothPath = `M ${only.x} ${only.y}`;
}
const gradientId = `line-gradient-${Math.random().toString(36).slice(2, 8)}`;
return (
<div className="space-y-2">
<div className="space-y-3">
{props.title && (
<div className="text-sm font-medium text-left">{props.title}</div>
<div className="text-sm font-medium">{props.title}</div>
)}
<div className="relative h-28">
<svg viewBox={`0 0 ${width} ${height}`} className="w-full h-full">
<line
x1={padding.left}
y1={padding.top + chartHeight / 2}
x2={width - padding.right}
y2={padding.top + chartHeight / 2}
stroke="currentColor"
strokeOpacity="0.1"
strokeWidth="1"
/>
<line
x1={padding.left}
y1={padding.top}
x2={width - padding.right}
y2={padding.top}
stroke="currentColor"
strokeOpacity="0.1"
strokeWidth="1"
/>
<line
x1={padding.left}
y1={height - padding.bottom}
x2={width - padding.right}
y2={height - padding.bottom}
stroke="currentColor"
strokeOpacity="0.1"
strokeWidth="1"
/>
{pathD && (
<div className="relative" style={{ height: 160 }}>
<svg
viewBox={`0 0 ${width} ${height}`}
className="w-full h-full"
preserveAspectRatio="none"
>
<defs>
<linearGradient id={gradientId} x1="0" y1="0" x2="0" y2="1">
<stop
offset="0%"
stopColor="currentColor"
stopOpacity="0.15"
/>
<stop
offset="100%"
stopColor="currentColor"
stopOpacity="0"
/>
</linearGradient>
</defs>
{[0, 0.25, 0.5, 0.75, 1].map((frac) => (
<line
key={frac}
x1={padding.left}
y1={padding.top + chartHeight * frac}
x2={width - padding.right}
y2={padding.top + chartHeight * frac}
stroke="currentColor"
strokeOpacity="0.07"
vectorEffect="non-scaling-stroke"
strokeWidth="1"
/>
))}
{areaPath && (
<path
d={pathD}
d={areaPath}
fill={`url(#${gradientId})`}
className="text-primary"
/>
)}
{smoothPath && (
<path
d={smoothPath}
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
vectorEffect="non-scaling-stroke"
className="text-primary"
/>
)}
{points.map((p, i) => (
<circle
key={i}
cx={p.x}
cy={p.y}
r="4"
className="fill-primary"
/>
))}
</svg>
{points.map((p, i) => (
<div
key={i}
className="absolute w-[7px] h-[7px] rounded-full bg-primary -translate-x-1/2 -translate-y-1/2"
style={{
left: `${(p.x / width) * 100}%`,
top: `${(p.y / height) * 100}%`,
}}
/>
))}
</div>
{data.length > 0 && (
<div className="flex justify-between">
{data.map((d, i) => (
<div
{points.length > 0 && (
<div className="relative h-4">
{points.map((p, i) => (
<span
key={i}
className="text-xs text-muted-foreground text-center"
style={{ width: `${100 / data.length}%` }}
className="absolute text-[11px] text-muted-foreground -translate-x-1/2"
style={{ left: `${(p.x / width) * 100}%` }}
>
{d.label}
</div>
{data[i]?.label}
</span>
))}
</div>
)}
@@ -787,7 +1016,7 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
);
return (
<div className="space-y-2">
<div className="w-full space-y-2">
{props.label && <Label htmlFor={props.name}>{props.label}</Label>}
<Input
id={props.name}
@@ -829,7 +1058,7 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
);
return (
<div className="space-y-2">
<div className="w-full space-y-2">
{props.label && <Label htmlFor={props.name}>{props.label}</Label>}
<Textarea
id={props.name}
@@ -872,7 +1101,7 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
);
return (
<div className="space-y-2">
<div className="w-full space-y-2">
<Label>{props.label}</Label>
<Select
value={value}
@@ -945,7 +1174,7 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
const setValue = isBound ? setBoundValue : setLocalValue;
return (
<div className="space-y-2">
<div className="w-full space-y-2">
{props.label && <Label>{props.label}</Label>}
<RadioGroup
value={value}
@@ -987,7 +1216,7 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
const setChecked = isBound ? setBoundChecked : setLocalChecked;
return (
<div className="flex items-center justify-between space-x-2">
<div className="w-full flex items-center justify-between space-x-2">
<Label htmlFor={props.name} className="cursor-pointer">
{props.label}
</Label>
@@ -1014,7 +1243,7 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
const setValue = isBound ? setBoundValue : setLocalValue;
return (
<div className="space-y-2">
<div className="w-full space-y-2">
{props.label && (
<div className="flex justify-between">
<Label className="text-sm">{props.label}</Label>
@@ -1041,9 +1270,11 @@ export const { registry, executeAction } = defineRegistry(playgroundCatalog, {
const variant =
props.variant === "danger"
? "destructive"
: props.variant === "secondary"
? "secondary"
: "default";
: props.variant === "outline"
? "outline"
: props.variant === "secondary"
? "secondary"
: "default";
return (
<Button
+76
View File
@@ -0,0 +1,76 @@
import { readFile } from "fs/promises";
import { join } from "path";
import { docsNavigation } from "./docs-navigation";
import { mdxToCleanMarkdown } from "./mdx-to-markdown";
export type IndexEntry = {
title: string;
href: string;
section: string;
content: string;
};
let cached: IndexEntry[] | null = null;
function stripMarkdown(md: string): string {
return (
md
// Remove fenced code blocks entirely
.replace(/```[\s\S]*?```/g, "")
// Remove inline code
.replace(/`[^`]+`/g, "")
// Remove markdown links, keep text
.replace(/\[([^\]]+)\]\([^)]+\)/g, "$1")
// Remove heading markers
.replace(/^#{1,6}\s+/gm, "")
// Remove bold/italic markers
.replace(/\*{1,3}([^*]+)\*{1,3}/g, "$1")
// Remove HTML tags
.replace(/<[^>]+>/g, "")
// Collapse whitespace
.replace(/\n{3,}/g, "\n\n")
.trim()
);
}
function mdxFileForSlug(slug: string): string {
const docsRoot = join(process.cwd(), "app", "(main)", "docs");
if (slug === "/docs") {
return join(docsRoot, "page.mdx");
}
const rest = slug.replace(/^\/docs\/?/, "");
return join(docsRoot, ...rest.split("/"), "page.mdx");
}
export async function getSearchIndex(): Promise<IndexEntry[]> {
if (cached) return cached;
const entries: IndexEntry[] = [];
for (const section of docsNavigation) {
for (const item of section.items) {
if (item.external) continue;
try {
const raw = await readFile(mdxFileForSlug(item.href), "utf-8");
const md = mdxToCleanMarkdown(raw);
const content = stripMarkdown(md);
entries.push({
title: item.title,
href: item.href,
section: section.title,
content,
});
} catch {
entries.push({
title: item.title,
href: item.href,
section: section.title,
content: "",
});
}
}
}
cached = entries;
return entries;
}
+14 -4
View File
@@ -35,16 +35,26 @@ export function useMDXComponents(components: MDXComponents): MDXComponents {
h2: ({ children }: { children?: React.ReactNode }) => {
const id = slugify(extractText(children));
return (
<h2 id={id} className="text-xl font-semibold mt-12 mb-4">
{children}
<h2 id={id} className="group text-xl font-semibold mt-12 mb-4">
<a href={`#${id}`} className="no-underline hover:no-underline">
{children}
<span className="ml-2 text-muted-foreground/0 group-hover:text-muted-foreground transition-colors select-none">
#
</span>
</a>
</h2>
);
},
h3: ({ children }: { children?: React.ReactNode }) => {
const id = slugify(extractText(children));
return (
<h3 id={id} className="text-lg font-medium mt-8 mb-3">
{children}
<h3 id={id} className="group text-lg font-medium mt-8 mb-3">
<a href={`#${id}`} className="no-underline hover:no-underline">
{children}
<span className="ml-2 text-muted-foreground/0 group-hover:text-muted-foreground transition-colors select-none">
#
</span>
</a>
</h3>
);
},
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "web",
"version": "0.1.8",
"version": "0.1.11",
"type": "module",
"private": true,
"license": "Apache-2.0",
+15
View File
@@ -0,0 +1,15 @@
# Vercel AI Gateway
# Automatically authenticated when deployed on Vercel
# For local development, get your key from https://vercel.com/ai-gateway
AI_GATEWAY_API_KEY=
# AI Model Configuration
# Default: anthropic/claude-haiku-4.5
AI_GATEWAY_MODEL=anthropic/claude-haiku-4.5
# Rate Limiting (Upstash Redis)
# Optional - rate limiting is disabled when these are not set
KV_REST_API_URL=
KV_REST_API_TOKEN=
RATE_LIMIT_PER_MINUTE=10
RATE_LIMIT_PER_DAY=100
+27
View File
@@ -1,5 +1,32 @@
# example-chat
## 0.1.11
### Patch Changes
- Updated dependencies [519a538]
- @json-render/core@0.16.0
- @json-render/react@0.16.0
- @json-render/shadcn@0.16.0
## 0.1.10
### Patch Changes
- Updated dependencies [bf3a7ec]
- @json-render/core@0.15.0
- @json-render/react@0.15.0
- @json-render/shadcn@0.15.0
## 0.1.9
### Patch Changes
- Updated dependencies [43b7515]
- @json-render/core@0.14.1
- @json-render/react@0.14.1
- @json-render/shadcn@0.14.1
## 0.1.8
### Patch Changes
+26
View File
@@ -1,4 +1,5 @@
import { agent } from "@/lib/agent";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
import {
convertToModelMessages,
createUIMessageStream,
@@ -6,10 +7,35 @@ import {
type UIMessage,
} from "ai";
import { pipeJsonRender } from "@json-render/core";
import { headers } from "next/headers";
export const maxDuration = 60;
export async function POST(req: Request) {
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
]);
if (!minuteResult.success || !dailyResult.success) {
const isMinuteLimit = !minuteResult.success;
return new Response(
JSON.stringify({
error: "Rate limit exceeded",
message: isMinuteLimit
? "Too many requests. Please wait a moment before trying again."
: "Daily limit reached. Please try again tomorrow.",
}),
{
status: 429,
headers: { "Content-Type": "application/json" },
},
);
}
const body = await req.json();
const uiMessages: UIMessage[] = body.messages;
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+57
View File
@@ -0,0 +1,57 @@
import { Ratelimit } from "@upstash/ratelimit";
import { Redis } from "@upstash/redis";
// Lazy initialization to avoid errors when Redis env vars are not configured
let _minuteRateLimit: Ratelimit | null = null;
let _dailyRateLimit: Ratelimit | null = null;
function getRedis(): Redis | null {
const url = process.env.KV_REST_API_URL;
const token = process.env.KV_REST_API_TOKEN;
if (!url || !token) {
return null;
}
return new Redis({ url, token });
}
// No-op rate limiter for when Redis is not configured
const noopRateLimiter = {
limit: async () => ({ success: true, limit: 0, remaining: 0, reset: 0 }),
};
const MINUTE_LIMIT = Number(process.env.RATE_LIMIT_PER_MINUTE) || 10;
const DAILY_LIMIT = Number(process.env.RATE_LIMIT_PER_DAY) || 100;
// Requests per minute (sliding window)
export const minuteRateLimit = {
limit: async (identifier: string) => {
if (!_minuteRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_minuteRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.slidingWindow(MINUTE_LIMIT, "1 m"),
prefix: "ratelimit:chat:minute",
});
}
return _minuteRateLimit.limit(identifier);
},
};
// Requests per day (fixed window)
export const dailyRateLimit = {
limit: async (identifier: string) => {
if (!_dailyRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_dailyRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.fixedWindow(DAILY_LIMIT, "1 d"),
prefix: "ratelimit:chat:daily",
});
}
return _dailyRateLimit.limit(identifier);
},
};
+3 -1
View File
@@ -1,6 +1,6 @@
{
"name": "example-chat",
"version": "0.1.8",
"version": "0.1.11",
"type": "module",
"private": true,
"scripts": {
@@ -34,6 +34,8 @@
"streamdown": "^2.2.0",
"tailwind-merge": "^3.4.0",
"three": "^0.182.0",
"@upstash/ratelimit": "^2.0.8",
"@upstash/redis": "^1.37.0",
"zod": "4.3.6"
},
"devDependencies": {
+7
View File
@@ -4,3 +4,10 @@ DATABASE_URL=postgresql://postgres:postgres@localhost:5432/json_render_dashboard
# AI (optional - for UI generation)
AI_GATEWAY_API_KEY=
AI_GATEWAY_MODEL=anthropic/claude-haiku-4.5
# Rate Limiting (Upstash Redis)
# Optional - rate limiting is disabled when these are not set
KV_REST_API_URL=
KV_REST_API_TOKEN=
RATE_LIMIT_PER_MINUTE=10
RATE_LIMIT_PER_DAY=100
+27
View File
@@ -1,5 +1,32 @@
# example-dashboard
## 0.1.11
### Patch Changes
- Updated dependencies [519a538]
- @json-render/core@0.16.0
- @json-render/codegen@0.16.0
- @json-render/react@0.16.0
## 0.1.10
### Patch Changes
- Updated dependencies [bf3a7ec]
- @json-render/core@0.15.0
- @json-render/codegen@0.15.0
- @json-render/react@0.15.0
## 0.1.9
### Patch Changes
- Updated dependencies [43b7515]
- @json-render/core@0.14.1
- @json-render/codegen@0.14.1
- @json-render/react@0.14.1
## 0.1.8
### Patch Changes
@@ -1,6 +1,8 @@
import { streamText } from "ai";
import { buildUserPrompt } from "@json-render/core";
import { dashboardCatalog } from "@/lib/render/catalog";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
import { headers } from "next/headers";
export const maxDuration = 30;
@@ -9,6 +11,30 @@ const SYSTEM_PROMPT = dashboardCatalog.prompt();
const DEFAULT_MODEL = "anthropic/claude-haiku-4.5";
export async function POST(req: Request) {
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
]);
if (!minuteResult.success || !dailyResult.success) {
const isMinuteLimit = !minuteResult.success;
return new Response(
JSON.stringify({
error: "Rate limit exceeded",
message: isMinuteLimit
? "Too many requests. Please wait a moment before trying again."
: "Daily limit reached. Please try again tomorrow.",
}),
{
status: 429,
headers: { "Content-Type": "application/json" },
},
);
}
const { prompt, context } = await req.json();
const userPrompt = buildUserPrompt({
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+1 -1
View File
@@ -47,7 +47,7 @@ export function Header() {
</div>
<nav className="flex items-center gap-4">
<a
href="https://json-render.vercel.app"
href="https://json-render.dev"
target="_blank"
rel="noopener noreferrer"
className="text-sm text-muted-foreground hover:text-foreground transition-colors"
+57
View File
@@ -0,0 +1,57 @@
import { Ratelimit } from "@upstash/ratelimit";
import { Redis } from "@upstash/redis";
// Lazy initialization to avoid errors when Redis env vars are not configured
let _minuteRateLimit: Ratelimit | null = null;
let _dailyRateLimit: Ratelimit | null = null;
function getRedis(): Redis | null {
const url = process.env.KV_REST_API_URL;
const token = process.env.KV_REST_API_TOKEN;
if (!url || !token) {
return null;
}
return new Redis({ url, token });
}
// No-op rate limiter for when Redis is not configured
const noopRateLimiter = {
limit: async () => ({ success: true, limit: 0, remaining: 0, reset: 0 }),
};
const MINUTE_LIMIT = Number(process.env.RATE_LIMIT_PER_MINUTE) || 10;
const DAILY_LIMIT = Number(process.env.RATE_LIMIT_PER_DAY) || 100;
// Requests per minute (sliding window)
export const minuteRateLimit = {
limit: async (identifier: string) => {
if (!_minuteRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_minuteRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.slidingWindow(MINUTE_LIMIT, "1 m"),
prefix: "ratelimit:dashboard:minute",
});
}
return _minuteRateLimit.limit(identifier);
},
};
// Requests per day (fixed window)
export const dailyRateLimit = {
limit: async (identifier: string) => {
if (!_dailyRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_dailyRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.fixedWindow(DAILY_LIMIT, "1 d"),
prefix: "ratelimit:dashboard:daily",
});
}
return _dailyRateLimit.limit(identifier);
},
};
-6
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@@ -1,6 +0,0 @@
/// <reference types="next" />
/// <reference types="next/image-types/global" />
import "./.next/dev/types/routes.d.ts";
// NOTE: This file should not be edited
// see https://nextjs.org/docs/app/api-reference/config/typescript for more information.
+3 -1
View File
@@ -1,6 +1,6 @@
{
"name": "example-dashboard",
"version": "0.1.8",
"version": "0.1.11",
"type": "module",
"private": true,
"scripts": {
@@ -40,6 +40,8 @@
"sonner": "^2.0.7",
"tailwind-merge": "^3.4.0",
"vaul": "^1.1.2",
"@upstash/ratelimit": "^2.0.8",
"@upstash/redis": "^1.37.0",
"zod": "^4.3.6"
},
"devDependencies": {
+17
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@@ -0,0 +1,17 @@
# Vercel AI Gateway
# Automatically authenticated when deployed on Vercel
# For local development, get your key from https://vercel.com/ai-gateway
AI_GATEWAY_API_KEY=
# AI Model Configuration
# Default: anthropic/claude-sonnet-4-6
AI_GATEWAY_MODEL=anthropic/claude-sonnet-4-6
# ElevenLabs Text-to-Speech (optional, for NPC dialogue)
ELEVENLABS_API_KEY=
# Upstash Redis for rate limiting (optional, no-op if not set)
KV_REST_API_URL=
KV_REST_API_TOKEN=
RATE_LIMIT_PER_MINUTE=10
RATE_LIMIT_PER_DAY=100
+21
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@@ -0,0 +1,21 @@
# example-game-engine
## 0.1.2
### Patch Changes
- Updated dependencies [519a538]
- @json-render/core@0.16.0
- @json-render/react@0.16.0
- @json-render/react-three-fiber@0.16.0
- @json-render/yaml@0.16.0
## 0.1.1
### Patch Changes
- Updated dependencies [bf3a7ec]
- @json-render/core@0.15.0
- @json-render/react@0.15.0
- @json-render/react-three-fiber@0.15.0
- @json-render/yaml@0.15.0
@@ -0,0 +1,48 @@
import { streamText } from "ai";
import { gateway } from "@ai-sdk/gateway";
import { headers } from "next/headers";
import { generateGameAIPrompt } from "@/lib/ai-game-prompt";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
export async function POST(req: Request) {
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
]);
if (!minuteResult.success || !dailyResult.success) {
const isMinuteLimit = !minuteResult.success;
return new Response(
JSON.stringify({
error: "Rate limit exceeded",
message: isMinuteLimit
? "Too many requests. Please wait a moment before trying again."
: "Daily limit reached. Please try again tomorrow.",
}),
{
status: 429,
headers: { "Content-Type": "application/json" },
},
);
}
const { prompt, objects, previousPrompts } = await req.json();
if (!prompt) {
return Response.json({ error: "Prompt is required" }, { status: 400 });
}
const sceneObjects = Array.isArray(objects) ? objects : [];
const result = streamText({
model: gateway(
process.env.AI_GATEWAY_MODEL || "anthropic/claude-sonnet-4-6",
),
prompt: generateGameAIPrompt(prompt, sceneObjects, previousPrompts || []),
});
return result.toTextStreamResponse();
}
+43
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@@ -0,0 +1,43 @@
import { streamText } from "ai";
import { gateway } from "@ai-sdk/gateway";
import { headers } from "next/headers";
import { generateSystemPrompt, generateUserPrompt } from "@/lib/ai-prompt";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
export async function POST(req: Request) {
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
]);
if (!minuteResult.success || !dailyResult.success) {
const isMinuteLimit = !minuteResult.success;
return new Response(
JSON.stringify({
error: "Rate limit exceeded",
message: isMinuteLimit
? "Too many requests. Please wait a moment before trying again."
: "Daily limit reached. Please try again tomorrow.",
}),
{
status: 429,
headers: { "Content-Type": "application/json" },
},
);
}
const { prompt, spec, previousPrompts } = await req.json();
const result = streamText({
model: gateway(
process.env.AI_GATEWAY_MODEL || "anthropic/claude-sonnet-4-6",
),
system: generateSystemPrompt(),
prompt: generateUserPrompt(prompt, spec, previousPrompts),
});
return result.toTextStreamResponse();
}
@@ -0,0 +1,125 @@
import { streamText } from "ai";
import { gateway } from "@ai-sdk/gateway";
import { headers } from "next/headers";
import speechQueue from "@/lib/speech-queue";
import { minuteRateLimit, dailyRateLimit } from "@/lib/rate-limit";
interface DialogMessage {
text: string;
audioUrl?: string;
}
const VOICE_MAP: Record<string, string> = {
elder: "pNInz6obpgDQGcFmaJgB",
old: "pNInz6obpgDQGcFmaJgB",
wise: "pNInz6obpgDQGcFmaJgB",
warrior: "AZnzlk1XvdvUeBnXmlld",
soldier: "AZnzlk1XvdvUeBnXmlld",
guard: "AZnzlk1XvdvUeBnXmlld",
child: "MF3mGyEYCl7XYWbV9V6O",
young: "MF3mGyEYCl7XYWbV9V6O",
merchant: "jBpfuIE2acCO8z3wKNLl",
trader: "jBpfuIE2acCO8z3wKNLl",
wizard: "IKne3meq5aSn9XLyUdCD",
mage: "IKne3meq5aSn9XLyUdCD",
magic: "IKne3meq5aSn9XLyUdCD",
};
function getVoiceIdForRole(role: string): string {
const lower = role.toLowerCase();
for (const [keyword, voiceId] of Object.entries(VOICE_MAP)) {
if (lower.includes(keyword)) return voiceId;
}
return "ThT5KcBeYPX3keUQqHPh";
}
export async function POST(req: Request) {
const headersList = await headers();
const ip = headersList.get("x-forwarded-for")?.split(",")[0] ?? "anonymous";
const [minuteResult, dailyResult] = await Promise.all([
minuteRateLimit.limit(ip),
dailyRateLimit.limit(ip),
]);
if (!minuteResult.success || !dailyResult.success) {
const isMinuteLimit = !minuteResult.success;
return new Response(
JSON.stringify({
error: "Rate limit exceeded",
message: isMinuteLimit
? "Too many requests. Please wait a moment before trying again."
: "Daily limit reached. Please try again tomorrow.",
}),
{
status: 429,
headers: { "Content-Type": "application/json" },
},
);
}
const { role } = await req.json();
const prompt = `You are a character with the following role: "${role || "villager"}".
Generate 2-3 short messages that this character would say when interacted with.
Keep each message under 100 characters.
Return ONLY a JSON array of objects with a "text" field for each message.
Example: [{"text":"Hello traveler! Welcome to our village."}, {"text":"Can I help you with something?"}]`;
try {
const result = await streamText({
model: gateway(
process.env.AI_GATEWAY_MODEL || "anthropic/claude-sonnet-4-6",
),
prompt,
});
let text = "";
for await (const chunk of result.textStream) {
text += chunk;
}
let messages: DialogMessage[] = [];
try {
const jsonMatch = text.match(/\[.*\]/s);
const jsonString = jsonMatch ? jsonMatch[0] : "[]";
messages = JSON.parse(jsonString);
} catch {
messages = [
{ text: "Hello there! How can I help you?" },
{ text: "It's a beautiful day, isn't it?" },
];
}
if (messages.length === 0) {
messages = [
{ text: "Hello there! How can I help you?" },
{ text: "It's a beautiful day, isn't it?" },
];
}
const hasTTS = !!process.env.ELEVENLABS_API_KEY;
if (hasTTS) {
const voiceId = getVoiceIdForRole(role || "");
const withAudio: DialogMessage[] = [];
for (const msg of messages) {
try {
const audioUrl = await speechQueue.add(msg.text, voiceId);
withAudio.push({ ...msg, audioUrl });
} catch {
withAudio.push(msg);
}
}
return Response.json({ messages: withAudio });
}
return Response.json({ messages });
} catch {
return Response.json({
messages: [
{ text: "Hello there! How can I help you?" },
{ text: "It's a beautiful day, isn't it?" },
],
});
}
}
@@ -0,0 +1,21 @@
import { NextResponse } from "next/server";
import { list } from "@vercel/blob";
export async function GET() {
try {
const { blobs } = await list({ prefix: "game-engine/environments/" });
const environments = blobs.map((blob) => ({
name: blob.pathname.split("/").pop() || "Unknown",
url: blob.url,
size: blob.size,
uploadedAt: blob.uploadedAt,
}));
return NextResponse.json({ environments });
} catch (error) {
console.error("Failed to list environments:", error);
return NextResponse.json(
{ error: "Failed to list environments" },
{ status: 500 },
);
}
}
@@ -0,0 +1,21 @@
import { NextResponse } from "next/server";
import { list } from "@vercel/blob";
export async function GET() {
try {
const { blobs } = await list({ prefix: "game-engine/models/" });
const models = blobs.map((blob) => ({
name: blob.pathname.split("/").pop() || "Unknown",
url: blob.url,
size: blob.size,
uploadedAt: blob.uploadedAt,
}));
return NextResponse.json({ models });
} catch (error) {
console.error("Failed to list models:", error);
return NextResponse.json(
{ error: "Failed to list models" },
{ status: 500 },
);
}
}
@@ -0,0 +1,50 @@
export async function POST(req: Request) {
const { text, voiceId } = await req.json();
const apiKey = process.env.ELEVENLABS_API_KEY;
if (!apiKey) {
return new Response(
JSON.stringify({ error: "ELEVENLABS_API_KEY not set" }),
{
status: 500,
headers: { "Content-Type": "application/json" },
},
);
}
const voice = voiceId || "21m00Tcm4TlvDq8ikWAM";
const response = await fetch(
`https://api.elevenlabs.io/v1/text-to-speech/${voice}`,
{
method: "POST",
headers: {
"xi-api-key": apiKey,
"Content-Type": "application/json",
},
body: JSON.stringify({
text,
model_id: "eleven_monolingual_v1",
voice_settings: {
stability: 0.5,
similarity_boost: 0.75,
},
}),
},
);
if (!response.ok) {
return new Response(JSON.stringify({ error: "TTS generation failed" }), {
status: 500,
headers: { "Content-Type": "application/json" },
});
}
const audioBuffer = await response.arrayBuffer();
return new Response(audioBuffer, {
headers: {
"Content-Type": "audio/mpeg",
"Cache-Control": "public, max-age=3600",
},
});
}
@@ -0,0 +1,29 @@
import { NextResponse } from "next/server";
import { put } from "@vercel/blob";
export async function POST(request: Request) {
try {
const formData = await request.formData();
const file = formData.get("file") as File;
if (!file) {
return NextResponse.json({ error: "No file provided" }, { status: 400 });
}
const filenameFromForm = formData.get("filename");
const filename = filenameFromForm ? String(filenameFromForm) : file.name;
const cleanFilename = filename.toLowerCase().replace(/[^a-z0-9.]/g, "-");
const blob = await put(`game-engine/environments/${cleanFilename}`, file, {
access: "public",
});
return NextResponse.json({ url: blob.url, name: cleanFilename });
} catch (error) {
console.error("Failed to upload environment:", error);
return NextResponse.json(
{ error: "Failed to upload file" },
{ status: 500 },
);
}
}
@@ -0,0 +1,29 @@
import { NextResponse } from "next/server";
import { put } from "@vercel/blob";
export async function POST(request: Request) {
try {
const formData = await request.formData();
const file = formData.get("file") as File;
if (!file) {
return NextResponse.json({ error: "No file provided" }, { status: 400 });
}
const filenameFromForm = formData.get("filename");
const filename = filenameFromForm ? String(filenameFromForm) : file.name;
const cleanFilename = filename.toLowerCase().replace(/[^a-z0-9.]/g, "-");
const blob = await put(`game-engine/models/${cleanFilename}`, file, {
access: "public",
});
return NextResponse.json({ url: blob.url, name: cleanFilename });
} catch (error) {
console.error("Failed to upload model:", error);
return NextResponse.json(
{ error: "Failed to upload file" },
{ status: 500 },
);
}
}
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@import "tailwindcss";
@theme inline {
--color-background: #0a0a0a;
--color-foreground: #ededed;
--color-muted: #1e1e1e;
--color-muted-foreground: #888;
--color-border: #2a2a2a;
--color-input: #1a1a1a;
--color-primary: #fff;
--color-primary-foreground: #0a0a0a;
--color-accent: #333;
--color-accent-foreground: #ededed;
--color-destructive: #e53935;
}
html, body {
margin: 0;
background: var(--color-background);
color: var(--color-foreground);
font-family: system-ui, -apple-system, sans-serif;
overflow: hidden;
overscroll-behavior: none;
touch-action: none;
position: fixed;
width: 100%;
height: 100dvh;
-webkit-user-select: none;
user-select: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
}
input, textarea, [contenteditable] {
-webkit-user-select: text;
user-select: text;
-webkit-touch-callout: default;
font-size: 16px;
}
* {
box-sizing: border-box;
-webkit-tap-highlight-color: transparent;
}
@media (hover: none) {
button, a, [role="button"] {
-webkit-tap-highlight-color: transparent;
}
.hover\:bg-white\/5:hover { background-color: transparent !important; }
.hover\:bg-white\/10:hover { background-color: transparent !important; }
.hover\:bg-white\/20:hover { background-color: transparent !important; }
}
canvas {
-webkit-user-select: none;
user-select: none;
-webkit-touch-callout: none;
touch-action: none;
}
:root {
--sai-bottom: env(safe-area-inset-bottom, 0px);
--sai-top: env(safe-area-inset-top, 0px);
}
.safe-bottom {
padding-bottom: env(safe-area-inset-bottom, 0px);
}
@keyframes pulse-low {
0%, 100% { opacity: 1; }
50% { opacity: 0.6; }
}
.animate-pulse-low {
animation: pulse-low 1s ease-in-out infinite;
}
@keyframes fade-in {
from { opacity: 0; }
to { opacity: 1; }
}
.animate-fade-in {
animation: fade-in 0.5s ease-out forwards;
}
@keyframes screen-flash {
0% { opacity: 0.7; }
100% { opacity: 0; }
}
.animate-screen-flash {
animation: screen-flash 0.4s ease-out forwards;
}
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@@ -0,0 +1,27 @@
import type { Metadata } from "next";
import "./globals.css";
export const metadata: Metadata = {
title: "Game Engine | json-render",
description:
"Build 3D worlds with AI. A scene editor and game runtime powered by json-render specs and React Three Fiber.",
icons: { icon: "/icon.svg" },
};
export default function RootLayout({
children,
}: {
children: React.ReactNode;
}) {
return (
<html lang="en">
<head>
<meta
name="viewport"
content="width=device-width, initial-scale=1, viewport-fit=cover"
/>
</head>
<body>{children}</body>
</html>
);
}
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@@ -0,0 +1,7 @@
"use client";
import { GameEngine } from "@/components/game-engine";
export default function Page() {
return <GameEngine />;
}
@@ -0,0 +1,150 @@
"use client";
import { useState, useRef, useEffect } from "react";
import {
Plus,
Box,
Circle,
Cylinder,
Triangle,
Sun,
User,
Volume2,
Image,
Video,
Package,
Users,
Hexagon,
Spline,
Pentagon,
Shapes,
} from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import type { ObjectType } from "@/lib/types";
const sections = [
{
label: "Basic Shapes",
items: [
{ type: "box" as ObjectType, label: "Box", icon: Box },
{ type: "sphere" as ObjectType, label: "Sphere", icon: Circle },
{ type: "cylinder" as ObjectType, label: "Cylinder", icon: Cylinder },
{ type: "cone" as ObjectType, label: "Cone", icon: Triangle },
{ type: "torus" as ObjectType, label: "Torus", icon: Circle },
{ type: "plane" as ObjectType, label: "Plane", icon: Box },
],
},
{
label: "Advanced Shapes",
items: [
{ type: "capsule" as ObjectType, label: "Capsule", icon: Cylinder },
{
type: "tetrahedron" as ObjectType,
label: "Tetrahedron",
icon: Triangle,
},
{ type: "octahedron" as ObjectType, label: "Octahedron", icon: Circle },
{
type: "dodecahedron" as ObjectType,
label: "Dodecahedron",
icon: Circle,
},
{ type: "icosahedron" as ObjectType, label: "Icosahedron", icon: Circle },
{ type: "knot" as ObjectType, label: "Knot", icon: Circle },
],
},
{
label: "Custom Geometry",
items: [
{ type: "extrude" as ObjectType, label: "Extrude", icon: Hexagon },
{ type: "tube" as ObjectType, label: "Tube", icon: Spline },
{ type: "shape" as ObjectType, label: "Shape", icon: Pentagon },
{ type: "mesh" as ObjectType, label: "Mesh", icon: Shapes },
],
},
{
label: "Environment",
items: [
{ type: "light" as ObjectType, label: "Light", icon: Sun },
{ type: "sound" as ObjectType, label: "Sound", icon: Volume2 },
],
},
{
label: "Media",
items: [
{ type: "image" as ObjectType, label: "Image", icon: Image },
{ type: "video" as ObjectType, label: "Video", icon: Video },
],
},
{
label: "Entities",
items: [
{ type: "player" as ObjectType, label: "Player", icon: User },
{ type: "character" as ObjectType, label: "Character", icon: Users },
{ type: "model" as ObjectType, label: "Model", icon: Package },
],
},
];
export function AddObjectButton() {
const [open, setOpen] = useState(false);
const addObject = useEditorStore((s) => s.addObject);
const popoverRef = useRef<HTMLDivElement>(null);
const isMobile = useIsMobile();
useEffect(() => {
if (!open) return;
const handleClickOutside = (e: PointerEvent) => {
if (
popoverRef.current &&
!popoverRef.current.contains(e.target as Node)
) {
setOpen(false);
}
};
document.addEventListener("pointerdown", handleClickOutside);
return () =>
document.removeEventListener("pointerdown", handleClickOutside);
}, [open]);
return (
<div className="absolute bottom-4 left-4 z-10" ref={popoverRef}>
{open && (
<div
className={`absolute bottom-14 left-0 ${isMobile ? "w-64" : "w-56"} bg-[#141414] border border-[#2a2a2a] rounded-lg shadow-xl overflow-hidden`}
>
<div className="max-h-80 overflow-y-auto py-1">
{sections.map((section) => (
<div key={section.label}>
<div className="px-3 py-1.5 text-[9px] font-semibold text-[#555] uppercase tracking-wider">
{section.label}
</div>
{section.items.map((item) => (
<button
key={item.type}
onClick={() => {
addObject(item.type);
setOpen(false);
}}
className={`w-full flex items-center gap-2.5 px-3 ${isMobile ? "py-2.5" : "py-1.5"} text-xs text-[#aaa] hover:text-white active:text-white hover:bg-white/5 active:bg-white/10 transition-colors`}
>
<item.icon size={isMobile ? 16 : 12} />
{item.label}
</button>
))}
</div>
))}
</div>
</div>
)}
<button
onClick={() => setOpen(!open)}
className={`${isMobile ? "w-11 h-11" : "w-9 h-9"} flex items-center justify-center rounded-full bg-white/10 hover:bg-white/20 active:bg-white/30 text-white transition-colors backdrop-blur-sm`}
title="Add object"
>
<Plus size={isMobile ? 20 : 18} />
</button>
</div>
);
}
@@ -0,0 +1,213 @@
"use client";
import { useState, useRef, useMemo } from "react";
import { MessageSquare, X, ArrowUp, Loader2 } from "lucide-react";
import { deepMergeSpec } from "@json-render/core";
import type { Spec } from "@json-render/core";
import { parse } from "yaml";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import { sceneToSpec } from "@/lib/scene-to-spec";
import { specToSceneObjects } from "@/lib/spec-to-scene";
function stripFences(text: string): string {
return text
.replace(/```yaml-edit\s*\n?/g, "")
.replace(/```yaml-spec\s*\n?/g, "")
.replace(/```\s*$/gm, "")
.trim();
}
export function AIPrompt() {
const [open, setOpen] = useState(false);
const [prompt, setPrompt] = useState("");
const [isProcessing, setIsProcessing] = useState(false);
const [message, setMessage] = useState("");
const [previousPrompts, setPreviousPrompts] = useState<string[]>([]);
const inputRef = useRef<HTMLInputElement>(null);
const isMobile = useIsMobile();
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const replaceSceneObjects = useEditorStore((s) => s.replaceSceneObjects);
const setIsPromptOpen = useEditorStore((s) => s.setIsPromptOpen);
const activeScene = useMemo(
() => scenes.find((s) => s.id === activeSceneId),
[scenes, activeSceneId],
);
const handleSubmit = async () => {
if (!prompt.trim() || isProcessing || !activeScene) return;
setIsProcessing(true);
setMessage("Thinking...");
setIsPromptOpen(true);
try {
const currentSpec = sceneToSpec(activeScene);
const res = await fetch("/api/ai", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
prompt,
spec: currentSpec,
previousPrompts,
}),
});
if (!res.ok) {
setMessage("Error: " + res.statusText);
return;
}
const reader = res.body?.getReader();
if (!reader) return;
const decoder = new TextDecoder();
let accumulated = "";
let lastAppliedJson = "";
const baseSpec = JSON.parse(JSON.stringify(currentSpec));
while (true) {
const { done, value } = await reader.read();
if (done) break;
const chunk = decoder.decode(value, { stream: true });
accumulated += chunk;
if (!chunk.includes("\n")) continue;
const stripped = stripFences(accumulated);
if (!stripped) continue;
try {
const editObj = parse(stripped);
if (
editObj &&
typeof editObj === "object" &&
!Array.isArray(editObj)
) {
const editJson = JSON.stringify(editObj);
if (editJson === lastAppliedJson) continue;
lastAppliedJson = editJson;
const merged = deepMergeSpec(
JSON.parse(JSON.stringify(baseSpec)),
editObj as Record<string, unknown>,
);
const patchedSpec = merged as unknown as Spec;
const newObjects = specToSceneObjects(patchedSpec);
if (newObjects.length > 0) {
replaceSceneObjects(newObjects);
}
}
} catch {
// Incomplete YAML — wait for more data
}
}
// Final parse to catch any remaining content
const stripped = stripFences(accumulated);
if (stripped) {
try {
const editObj = parse(stripped);
if (
editObj &&
typeof editObj === "object" &&
!Array.isArray(editObj)
) {
const merged = deepMergeSpec(
JSON.parse(JSON.stringify(baseSpec)),
editObj as Record<string, unknown>,
);
const patchedSpec = merged as unknown as Spec;
const newObjects = specToSceneObjects(patchedSpec);
if (newObjects.length > 0) {
replaceSceneObjects(newObjects);
}
}
} catch {
// Parse failed
}
}
setPreviousPrompts((prev) => [...prev, prompt]);
setMessage("Done");
setPrompt("");
} catch {
setMessage("Error occurred");
} finally {
setIsProcessing(false);
setIsPromptOpen(false);
setTimeout(() => setMessage(""), 3000);
}
};
if (!open) {
return (
<button
onClick={() => {
setOpen(true);
setTimeout(() => inputRef.current?.focus(), 100);
}}
className={`absolute bottom-4 right-4 z-10 ${isMobile ? "w-11 h-11" : "w-9 h-9"} flex items-center justify-center rounded-full bg-white/10 hover:bg-white/20 active:bg-white/30 text-white transition-colors backdrop-blur-sm`}
title="AI Scene Editor"
>
<MessageSquare size={isMobile ? 18 : 16} />
</button>
);
}
return (
<div
className={`absolute bottom-4 right-4 z-10 ${isMobile ? "left-4 right-4 w-auto" : "w-80"}`}
>
<div className="bg-[#141414] border border-[#2a2a2a] rounded-lg shadow-xl overflow-hidden">
<div className="flex items-center justify-between px-3 py-2 border-b border-[#1e1e1e]">
<span className="text-[10px] font-semibold text-[#666] uppercase tracking-wider">
AI Scene Editor
</span>
<button
onClick={() => setOpen(false)}
className="p-1.5 text-[#666] hover:text-white active:text-white"
>
<X size={14} />
</button>
</div>
<div className="p-3">
<div className="flex gap-2">
<input
ref={inputRef}
type="text"
value={prompt}
onChange={(e) => setPrompt(e.target.value)}
onKeyDown={(e) => e.key === "Enter" && handleSubmit()}
placeholder="Describe scene changes..."
disabled={isProcessing}
className={`flex-1 bg-[#1a1a1a] border border-[#2a2a2a] rounded px-2.5 ${isMobile ? "py-2.5 text-base" : "py-1.5 text-xs"} text-[#ccc] outline-none focus:border-[#555] placeholder:text-[#444] disabled:opacity-50`}
/>
<button
onClick={handleSubmit}
disabled={isProcessing || !prompt.trim()}
className={`${isMobile ? "p-2.5" : "p-1.5"} rounded bg-white/10 hover:bg-white/20 active:bg-white/30 text-white disabled:opacity-30 disabled:cursor-not-allowed transition-colors`}
>
{isProcessing ? (
<Loader2 size={14} className="animate-spin" />
) : (
<ArrowUp size={14} />
)}
</button>
</div>
{message && (
<div className="mt-2 text-[10px] text-[#666] flex items-center gap-1.5">
{isProcessing && <Loader2 size={10} className="animate-spin" />}
{message}
</div>
)}
</div>
</div>
</div>
);
}
@@ -0,0 +1,183 @@
"use client";
import { useState, useCallback, useEffect, useRef } from "react";
import { Upload } from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
export function DropZone() {
const [isDragging, setIsDragging] = useState(false);
const [isUploading, setIsUploading] = useState(false);
const dragCounter = useRef(0);
const fileInputRef = useRef<HTMLInputElement>(null);
const createCustomObject = useEditorStore((s) => s.createCustomObject);
const isPlaying = useEditorStore((s) => s.isPlaying);
const isMobile = useIsMobile();
const hasGlbFiles = useCallback((e: DragEvent) => {
if (e.dataTransfer?.types.includes("Files")) return true;
return false;
}, []);
const processFiles = useCallback(
async (files: File[]) => {
const glbFiles = files.filter(
(f) =>
f.name.endsWith(".glb") ||
f.name.endsWith(".gltf") ||
f.type === "model/gltf-binary" ||
f.type === "model/gltf+json",
);
if (glbFiles.length === 0) return;
setIsUploading(true);
for (const file of glbFiles) {
try {
let modelUrl: string;
try {
const formData = new FormData();
formData.append("file", file);
formData.append("filename", file.name);
const res = await fetch("/api/upload-model", {
method: "POST",
body: formData,
});
if (res.ok) {
const data = await res.json();
modelUrl = data.url;
} else {
modelUrl = URL.createObjectURL(file);
}
} catch {
modelUrl = URL.createObjectURL(file);
}
const name = file.name.replace(/\.(glb|gltf)$/i, "");
createCustomObject("model", {
name: name.charAt(0).toUpperCase() + name.slice(1),
modelUrl,
position: [0, 0, 0],
scale: [1, 1, 1],
});
} catch (err) {
console.error("Failed to add model:", err);
}
}
setIsUploading(false);
},
[createCustomObject],
);
useEffect(() => {
if (isPlaying) return;
const handleDragEnter = (e: DragEvent) => {
e.preventDefault();
e.stopPropagation();
dragCounter.current++;
if (hasGlbFiles(e)) {
setIsDragging(true);
}
};
const handleDragOver = (e: DragEvent) => {
e.preventDefault();
e.stopPropagation();
if (e.dataTransfer) {
e.dataTransfer.dropEffect = "copy";
}
};
const handleDragLeave = (e: DragEvent) => {
e.preventDefault();
e.stopPropagation();
dragCounter.current--;
if (dragCounter.current <= 0) {
dragCounter.current = 0;
setIsDragging(false);
}
};
const handleDrop = async (e: DragEvent) => {
e.preventDefault();
e.stopPropagation();
dragCounter.current = 0;
setIsDragging(false);
if (!e.dataTransfer) return;
await processFiles(Array.from(e.dataTransfer.files));
};
window.addEventListener("dragenter", handleDragEnter);
window.addEventListener("dragover", handleDragOver);
window.addEventListener("dragleave", handleDragLeave);
window.addEventListener("drop", handleDrop);
return () => {
window.removeEventListener("dragenter", handleDragEnter);
window.removeEventListener("dragover", handleDragOver);
window.removeEventListener("dragleave", handleDragLeave);
window.removeEventListener("drop", handleDrop);
};
}, [isPlaying, hasGlbFiles, processFiles]);
const handleFileInputChange = async (
e: React.ChangeEvent<HTMLInputElement>,
) => {
if (e.target.files) {
await processFiles(Array.from(e.target.files));
}
if (fileInputRef.current) {
fileInputRef.current.value = "";
}
};
if (isPlaying) return null;
return (
<>
{isDragging && (
<div className="absolute inset-0 bg-blue-500/10 border-2 border-dashed border-blue-500/50 rounded-lg flex items-center justify-center z-[6] pointer-events-none">
<div className="bg-black/70 backdrop-blur-sm rounded-lg px-6 py-4 flex flex-col items-center gap-2">
<Upload className="w-8 h-8 text-blue-400" />
<span className="text-sm text-blue-300 font-medium">
Drop .glb file to add model
</span>
</div>
</div>
)}
{isUploading && (
<div className="absolute inset-0 flex items-center justify-center pointer-events-none z-[6]">
<div className="bg-black/70 backdrop-blur-sm rounded-lg px-6 py-4">
<span className="text-sm text-white">Adding model...</span>
</div>
</div>
)}
{isMobile && (
<>
<input
ref={fileInputRef}
type="file"
accept=".glb,.gltf"
multiple
onChange={handleFileInputChange}
className="hidden"
/>
<button
onClick={() => fileInputRef.current?.click()}
className="absolute bottom-4 left-[4.5rem] z-10 w-11 h-11 flex items-center justify-center rounded-full bg-white/10 active:bg-white/30 text-white transition-colors backdrop-blur-sm"
title="Import .glb model"
>
<Upload size={18} />
</button>
</>
)}
</>
);
}
@@ -0,0 +1,86 @@
"use client";
import { useMemo, useState, useEffect, type ReactNode } from "react";
import { stringify } from "yaml";
import { useEditorStore } from "@/lib/store";
import { sceneToSpec } from "@/lib/scene-to-spec";
const YAML_TOKEN_RE =
/(^[ \t]*[\w][\w.-]*:(?=\s|$))|("(?:\\.|[^"\\])*"|'(?:\\'|[^'\\])*')|(true|false)|(null|~)|(-?\d+(?:\.\d+)?(?:[eE][+-]?\d+)?(?=\s|$))/gm;
function highlightYaml(yaml: string): ReactNode[] {
const parts: ReactNode[] = [];
let lastIndex = 0;
let match: RegExpExecArray | null;
while ((match = YAML_TOKEN_RE.exec(yaml)) !== null) {
if (match.index > lastIndex) {
parts.push(yaml.slice(lastIndex, match.index));
}
const [full, key, str, bool, nil, num] = match;
let color: string;
if (key) color = "#c4a7e7";
else if (str) color = "#a8d4a2";
else if (bool) color = "#f6c177";
else if (nil) color = "#6e6a86";
else if (num) color = "#ebbcba";
else color = "#8a8a8a";
parts.push(
<span key={match.index} style={{ color }}>
{full}
</span>,
);
lastIndex = match.index + full.length;
}
if (lastIndex < yaml.length) {
parts.push(yaml.slice(lastIndex));
}
return parts;
}
export function JsonPane() {
const [mounted, setMounted] = useState(false);
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
useEffect(() => setMounted(true), []);
const activeScene = useMemo(
() => scenes.find((s) => s.id === activeSceneId) || scenes[0],
[scenes, activeSceneId],
);
const spec = useMemo(() => {
if (!activeScene) return null;
return sceneToSpec(activeScene);
}, [activeScene]);
const yaml = useMemo(() => {
if (!spec) return "";
return stringify(spec, { indent: 2, lineWidth: 0 });
}, [spec]);
const highlighted = useMemo(() => {
if (!yaml) return null;
return highlightYaml(yaml);
}, [yaml]);
return (
<div className="flex flex-col h-full">
<div className="h-9 flex items-center px-3 border-b border-[#1e1e1e] flex-shrink-0">
<span className="text-[10px] font-semibold text-[#555] uppercase tracking-wider font-mono">
Spec
</span>
</div>
<div className="flex-1 overflow-auto">
<pre className="p-3 text-[11px] leading-[1.5] text-[#555] font-mono whitespace-pre select-all">
{mounted ? highlighted : ""}
</pre>
</div>
</div>
);
}
@@ -0,0 +1,111 @@
"use client";
import { useState, useRef, useEffect } from "react";
import { ChevronDown, Plus, Copy, Trash2 } from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
export function SceneDropdown() {
const [open, setOpen] = useState(false);
const ref = useRef<HTMLDivElement>(null);
const {
scenes,
activeSceneId,
setActiveScene,
createScene,
duplicateScene,
deleteScene,
} = useEditorStore();
const activeScene = scenes.find((s) => s.id === activeSceneId) || scenes[0];
const isMobile = useIsMobile();
useEffect(() => {
function handleClickOutside(e: PointerEvent) {
if (ref.current && !ref.current.contains(e.target as Node)) {
setOpen(false);
}
}
document.addEventListener("pointerdown", handleClickOutside);
return () =>
document.removeEventListener("pointerdown", handleClickOutside);
}, []);
return (
<div ref={ref} className="relative">
<button
onClick={() => setOpen(!open)}
className="flex items-center gap-1.5 px-2 py-1 rounded text-xs text-[#ccc] hover:text-white hover:bg-white/5 transition-colors"
>
<span className="truncate max-w-[120px]">{activeScene?.name}</span>
<ChevronDown
size={12}
className={`transition-transform ${open ? "rotate-180" : ""}`}
/>
</button>
{open && (
<div className="absolute top-full left-0 mt-1 w-56 bg-[#1a1a1a] border border-[#2a2a2a] rounded-md shadow-xl z-50 overflow-hidden">
<button
onClick={() => {
createScene(`Scene ${scenes.length + 1}`);
setOpen(false);
}}
className={`w-full flex items-center gap-2 px-3 ${isMobile ? "py-2.5" : "py-2"} text-xs text-[#ccc] hover:bg-white/5 hover:text-white active:bg-white/10 transition-colors`}
>
<Plus size={12} />
New Scene
</button>
<div className="h-px bg-[#2a2a2a]" />
<div className="max-h-60 overflow-y-auto py-1">
{scenes.map((scene) => (
<div
key={scene.id}
className={`group flex items-center justify-between px-3 ${isMobile ? "py-2.5" : "py-1.5"} cursor-pointer text-xs transition-colors ${
scene.id === activeSceneId
? "bg-white/8 text-white"
: "text-[#888] hover:text-[#ccc] hover:bg-white/3"
}`}
onClick={() => {
setActiveScene(scene.id);
setOpen(false);
}}
>
<span className="truncate">{scene.name}</span>
<div
className={`${isMobile ? "flex" : "hidden group-hover:flex"} items-center gap-0.5`}
>
<button
onClick={(e) => {
e.stopPropagation();
duplicateScene(scene.id);
}}
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-white active:text-white`}
title="Duplicate"
>
<Copy size={isMobile ? 14 : 10} />
</button>
{scenes.length > 1 && (
<button
onClick={(e) => {
e.stopPropagation();
deleteScene(scene.id);
}}
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-red-400 active:text-red-400`}
title="Delete"
>
<Trash2 size={isMobile ? 14 : 10} />
</button>
)}
</div>
</div>
))}
</div>
</div>
)}
</div>
);
}
@@ -0,0 +1,706 @@
"use client";
import { useState } from "react";
import { ChevronDown, ChevronRight, Eye, EyeOff, Trash2 } from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import type { SceneObject, Physics, LightType } from "@/lib/types";
function Section({
label,
defaultOpen = true,
children,
}: {
label: string;
defaultOpen?: boolean;
children: React.ReactNode;
}) {
const [open, setOpen] = useState(defaultOpen);
return (
<div className="border-b border-[#1e1e1e]">
<button
onClick={() => setOpen(!open)}
className="w-full flex items-center gap-1.5 px-3 py-2.5 sm:py-2 text-[10px] font-semibold text-[#666] uppercase tracking-wider hover:text-[#999] active:text-[#999] min-h-[44px] sm:min-h-0"
>
{open ? <ChevronDown size={10} /> : <ChevronRight size={10} />}
{label}
</button>
{open && (
<div className="px-3 pb-3 space-y-2.5 sm:space-y-2">{children}</div>
)}
</div>
);
}
function Field({
label,
children,
}: {
label: string;
children: React.ReactNode;
}) {
return (
<div className="flex items-center gap-2">
<label className="text-[10px] text-[#666] w-16 flex-shrink-0">
{label}
</label>
<div className="flex-1">{children}</div>
</div>
);
}
function NumberInput({
value,
onChange,
step = 0.1,
}: {
value: number;
onChange: (v: number) => void;
step?: number;
}) {
return (
<input
type="number"
value={value != null ? Number(value.toFixed(3)) : 0}
onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
step={step}
className="w-full bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555]"
/>
);
}
function Vec3Input({
value,
onChange,
labels = ["X", "Y", "Z"],
}: {
value: [number, number, number];
onChange: (v: [number, number, number]) => void;
labels?: [string, string, string];
}) {
return (
<div className="flex gap-1">
{[0, 1, 2].map((i) => (
<div key={i} className="flex-1">
<div className="text-[8px] text-[#555] mb-0.5">{labels[i]}</div>
<NumberInput
value={value[i] ?? 0}
onChange={(v) => {
const next = [...value] as [number, number, number];
next[i] = v;
onChange(next);
}}
/>
</div>
))}
</div>
);
}
function ColorInput({
value,
onChange,
}: {
value: string;
onChange: (v: string) => void;
}) {
return (
<div className="flex items-center gap-1.5">
<input
type="color"
value={value}
onChange={(e) => onChange(e.target.value)}
className="w-8 h-8 sm:w-6 sm:h-6 rounded border border-[#2a2a2a] cursor-pointer bg-transparent"
/>
<input
type="text"
value={value}
onChange={(e) => onChange(e.target.value)}
className="flex-1 bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555]"
/>
</div>
);
}
function SelectInput({
value,
onChange,
options,
}: {
value: string;
onChange: (v: string) => void;
options: { value: string; label: string }[];
}) {
return (
<select
value={value}
onChange={(e) => onChange(e.target.value)}
className="w-full bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555]"
>
{options.map((opt) => (
<option key={opt.value} value={opt.value}>
{opt.label}
</option>
))}
</select>
);
}
function CheckboxInput({
value,
onChange,
label,
}: {
value: boolean;
onChange: (v: boolean) => void;
label: string;
}) {
return (
<label className="flex items-center gap-2 text-xs sm:text-[11px] text-[#ccc] cursor-pointer py-0.5">
<input
type="checkbox"
checked={value}
onChange={(e) => onChange(e.target.checked)}
className="rounded border-[#2a2a2a] w-4 h-4 sm:w-3.5 sm:h-3.5"
/>
{label}
</label>
);
}
function ObjectListItem({ obj }: { obj: SceneObject }) {
const {
selectedObjectId,
selectObject,
removeObject,
toggleObjectVisibility,
} = useEditorStore();
const isSelected = selectedObjectId === obj.id;
const isMobile = useIsMobile();
return (
<div
className={`group flex items-center justify-between px-2 ${isMobile ? "py-2" : "py-1"} rounded cursor-pointer text-[11px] ${
isSelected
? "bg-white/10 text-white"
: "text-[#888] hover:text-[#ccc] hover:bg-white/5"
}`}
onClick={() => selectObject(obj.id)}
>
<span className="truncate">{obj.name}</span>
<div
className={`${isMobile || isSelected ? "flex" : "hidden group-hover:flex"} items-center gap-1`}
>
<button
onClick={(e) => {
e.stopPropagation();
toggleObjectVisibility(obj.id);
}}
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-white active:text-white`}
>
{obj.visible ? (
<Eye size={isMobile ? 14 : 10} />
) : (
<EyeOff size={isMobile ? 14 : 10} />
)}
</button>
<button
onClick={(e) => {
e.stopPropagation();
removeObject(obj.id);
}}
className={`${isMobile ? "p-1.5" : "p-0.5"} text-[#666] hover:text-red-400 active:text-red-400`}
>
<Trash2 size={isMobile ? 14 : 10} />
</button>
</div>
</div>
);
}
function TransformEditor({ obj }: { obj: SceneObject }) {
const updateObjectTransform = useEditorStore((s) => s.updateObjectTransform);
const saveToHistory = useEditorStore((s) => s.saveToHistory);
return (
<Section label="Transform">
<Field label="Position">
<Vec3Input
value={obj.position}
onChange={(v) => {
updateObjectTransform(obj.id, { position: v });
saveToHistory();
}}
/>
</Field>
<Field label="Rotation">
<Vec3Input
value={obj.rotation}
onChange={(v) => {
updateObjectTransform(obj.id, { rotation: v });
saveToHistory();
}}
/>
</Field>
<Field label="Scale">
<Vec3Input
value={obj.scale}
onChange={(v) => {
updateObjectTransform(obj.id, { scale: v });
saveToHistory();
}}
/>
</Field>
</Section>
);
}
function MaterialEditor({ obj }: { obj: SceneObject }) {
const updateObjectMaterial = useEditorStore((s) => s.updateObjectMaterial);
return (
<Section label="Material">
<Field label="Color">
<ColorInput
value={obj.material.color}
onChange={(v) => updateObjectMaterial(obj.id, { color: v })}
/>
</Field>
<Field label="Metalness">
<NumberInput
value={obj.material.metalness}
onChange={(v) => updateObjectMaterial(obj.id, { metalness: v })}
step={0.05}
/>
</Field>
<Field label="Roughness">
<NumberInput
value={obj.material.roughness}
onChange={(v) => updateObjectMaterial(obj.id, { roughness: v })}
step={0.05}
/>
</Field>
<Field label="Emissive">
<ColorInput
value={obj.material.emissive}
onChange={(v) => updateObjectMaterial(obj.id, { emissive: v })}
/>
</Field>
<Field label="Emit Int.">
<NumberInput
value={obj.material.emissiveIntensity}
onChange={(v) =>
updateObjectMaterial(obj.id, { emissiveIntensity: v })
}
step={0.1}
/>
</Field>
</Section>
);
}
function PhysicsEditor({ obj }: { obj: SceneObject }) {
const updateObjectPhysics = useEditorStore((s) => s.updateObjectPhysics);
return (
<Section label="Physics" defaultOpen={false}>
<Field label="Collider">
<SelectInput
value={obj.physics.colliderType}
onChange={(v) =>
updateObjectPhysics(obj.id, {
colliderType: v as Physics["colliderType"],
})
}
options={[
{ value: "none", label: "None" },
{ value: "cuboid", label: "Cuboid" },
{ value: "ball", label: "Ball" },
{ value: "capsule", label: "Capsule" },
]}
/>
</Field>
{obj.physics.colliderType !== "none" && (
<>
<Field label="Mass">
<NumberInput
value={obj.physics.mass}
onChange={(v) => updateObjectPhysics(obj.id, { mass: v })}
/>
</Field>
<CheckboxInput
value={obj.physics.isStatic}
onChange={(v) => updateObjectPhysics(obj.id, { isStatic: v })}
label="Static"
/>
<Field label="Bounce">
<NumberInput
value={obj.physics.restitution}
onChange={(v) => updateObjectPhysics(obj.id, { restitution: v })}
step={0.05}
/>
</Field>
<Field label="Friction">
<NumberInput
value={obj.physics.friction}
onChange={(v) => updateObjectPhysics(obj.id, { friction: v })}
step={0.05}
/>
</Field>
</>
)}
</Section>
);
}
function DamageEditor({ obj }: { obj: SceneObject }) {
const updateDamage = useEditorStore((s) => s.updateDamage);
const dmg = obj.damage || { amount: 0, enabled: false };
return (
<Section label="Damage" defaultOpen={false}>
<CheckboxInput
value={dmg.enabled}
onChange={(v) => updateDamage(obj.id, { enabled: v })}
label="Enabled"
/>
{dmg.enabled && (
<Field label="Amount">
<NumberInput
value={dmg.amount}
onChange={(v) => updateDamage(obj.id, { amount: v })}
step={1}
/>
</Field>
)}
</Section>
);
}
function LightEditor({ obj }: { obj: SceneObject }) {
const updateObjectGeneral = useEditorStore((s) => s.updateObjectGeneral);
return (
<Section label="Light">
<Field label="Type">
<SelectInput
value={obj.lightType || "point"}
onChange={(v) =>
updateObjectGeneral(obj.id, { lightType: v as LightType })
}
options={[
{ value: "ambient", label: "Ambient" },
{ value: "directional", label: "Directional" },
{ value: "point", label: "Point" },
{ value: "spot", label: "Spot" },
]}
/>
</Field>
<Field label="Intensity">
<NumberInput
value={obj.intensity ?? 1}
onChange={(v) => updateObjectGeneral(obj.id, { intensity: v })}
step={0.1}
/>
</Field>
{(obj.lightType === "point" || obj.lightType === "spot") && (
<Field label="Distance">
<NumberInput
value={obj.distance ?? 0}
onChange={(v) => updateObjectGeneral(obj.id, { distance: v })}
/>
</Field>
)}
{obj.lightType === "spot" && (
<>
<Field label="Angle">
<NumberInput
value={obj.angle ?? Math.PI / 3}
onChange={(v) => updateObjectGeneral(obj.id, { angle: v })}
step={0.05}
/>
</Field>
<Field label="Penumbra">
<NumberInput
value={obj.penumbra ?? 0}
onChange={(v) => updateObjectGeneral(obj.id, { penumbra: v })}
step={0.05}
/>
</Field>
</>
)}
</Section>
);
}
function TextInput({
value,
onChange,
placeholder,
}: {
value: string;
onChange: (v: string) => void;
placeholder?: string;
}) {
return (
<input
type="text"
value={value}
onChange={(e) => onChange(e.target.value)}
placeholder={placeholder}
className="w-full bg-[#1a1a1a] border border-[#2a2a2a] rounded px-1.5 py-1 sm:py-0.5 text-xs sm:text-[11px] text-[#ccc] outline-none focus:border-[#555] placeholder:text-[#444]"
/>
);
}
function ModelUrlEditor({ obj }: { obj: SceneObject }) {
const updateObjectGeneral = useEditorStore((s) => s.updateObjectGeneral);
return (
<Section label="Model">
<Field label="URL">
<TextInput
value={obj.modelUrl || ""}
onChange={(v) => updateObjectGeneral(obj.id, { modelUrl: v })}
placeholder="/models/example.glb"
/>
</Field>
<p className="text-[9px] text-[#555] leading-relaxed">
Enter a URL to a .glb or .gltf file. Place files in public/models/ to
use local paths like /models/file.glb
</p>
</Section>
);
}
function CharacterEditor({ obj }: { obj: SceneObject }) {
const updateCharacter = useEditorStore((s) => s.updateCharacter);
const role = obj.character?.role || "";
return (
<Section label="Character" defaultOpen={false}>
<Field label="Role">
<TextInput
value={role}
onChange={(v) => updateCharacter(obj.id, { role: v })}
placeholder="e.g. village guard, merchant"
/>
</Field>
</Section>
);
}
function EnvironmentEditor() {
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const updateEnvironmentSettings = useEditorStore(
(s) => s.updateEnvironmentSettings,
);
const activeScene = scenes.find((s) => s.id === activeSceneId);
if (!activeScene) return null;
const env = activeScene.environmentSettings;
return (
<Section label="Environment" defaultOpen={false}>
<Field label="Preset">
<SelectInput
value={env.preset}
onChange={(v) => updateEnvironmentSettings({ preset: v })}
options={[
{ value: "apartment", label: "Apartment" },
{ value: "city", label: "City" },
{ value: "dawn", label: "Dawn" },
{ value: "forest", label: "Forest" },
{ value: "lobby", label: "Lobby" },
{ value: "night", label: "Night" },
{ value: "park", label: "Park" },
{ value: "studio", label: "Studio" },
{ value: "sunset", label: "Sunset" },
{ value: "warehouse", label: "Warehouse" },
]}
/>
</Field>
<Field label="Intensity">
<NumberInput
value={env.intensity}
onChange={(v) => updateEnvironmentSettings({ intensity: v })}
step={0.1}
/>
</Field>
<Field label="Blur">
<NumberInput
value={env.blur}
onChange={(v) => updateEnvironmentSettings({ blur: v })}
step={0.1}
/>
</Field>
</Section>
);
}
function FogEditor() {
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const updateSceneSettings = useEditorStore((s) => s.updateSceneSettings);
const activeScene = scenes.find((s) => s.id === activeSceneId);
if (!activeScene) return null;
const fog = activeScene.sceneSettings.fog;
return (
<Section label="Fog" defaultOpen={false}>
<CheckboxInput
value={fog.enabled}
onChange={(v) => updateSceneSettings({ fog: { ...fog, enabled: v } })}
label="Enabled"
/>
{fog.enabled && (
<>
<Field label="Color">
<ColorInput
value={fog.color}
onChange={(v) =>
updateSceneSettings({ fog: { ...fog, color: v } })
}
/>
</Field>
<Field label="Near">
<NumberInput
value={fog.near}
onChange={(v) =>
updateSceneSettings({ fog: { ...fog, near: v } })
}
/>
</Field>
<Field label="Far">
<NumberInput
value={fog.far}
onChange={(v) => updateSceneSettings({ fog: { ...fog, far: v } })}
/>
</Field>
</>
)}
</Section>
);
}
function GridEditor() {
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const updateSceneSettings = useEditorStore((s) => s.updateSceneSettings);
const activeScene = scenes.find((s) => s.id === activeSceneId);
if (!activeScene) return null;
const grid = activeScene.sceneSettings.grid;
return (
<Section label="Grid" defaultOpen={false}>
<CheckboxInput
value={grid.visible}
onChange={(v) => updateSceneSettings({ grid: { ...grid, visible: v } })}
label="Visible"
/>
{grid.visible && (
<>
<Field label="Size">
<NumberInput
value={grid.size}
onChange={(v) =>
updateSceneSettings({ grid: { ...grid, size: v } })
}
step={0.5}
/>
</Field>
<Field label="Divisions">
<NumberInput
value={grid.divisions}
onChange={(v) =>
updateSceneSettings({
grid: { ...grid, divisions: Math.max(1, Math.round(v)) },
})
}
step={1}
/>
</Field>
<Field label="Fade Dist">
<NumberInput
value={grid.fadeDistance}
onChange={(v) =>
updateSceneSettings({ grid: { ...grid, fadeDistance: v } })
}
step={10}
/>
</Field>
<Field label="Fade Str">
<NumberInput
value={grid.fadeStrength}
onChange={(v) =>
updateSceneSettings({ grid: { ...grid, fadeStrength: v } })
}
step={0.1}
/>
</Field>
</>
)}
</Section>
);
}
export function SceneInspector() {
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const selectedObjectId = useEditorStore((s) => s.selectedObjectId);
const activeScene = scenes.find((s) => s.id === activeSceneId);
const objects = activeScene?.objects ?? [];
const selectedObj = selectedObjectId
? objects.find((o) => o.id === selectedObjectId)
: null;
return (
<div className="flex flex-col h-full">
{/* Object list */}
<Section label="Scene Objects">
<div className="space-y-0.5 max-h-40 overflow-y-auto">
{objects.map((obj) => (
<ObjectListItem key={obj.id} obj={obj} />
))}
</div>
</Section>
{/* Selected object editors */}
{selectedObj && (
<>
<div className="px-3 py-1.5 border-b border-[#1e1e1e]">
<div className="text-[10px] text-[#555] uppercase tracking-wider">
{selectedObj.name}
</div>
</div>
<TransformEditor obj={selectedObj} />
{selectedObj.type !== "light" &&
selectedObj.type !== "player" &&
selectedObj.type !== "sound" && (
<MaterialEditor obj={selectedObj} />
)}
{selectedObj.type !== "light" && selectedObj.type !== "player" && (
<PhysicsEditor obj={selectedObj} />
)}
{selectedObj.type !== "light" &&
selectedObj.type !== "player" &&
selectedObj.type !== "sound" && <DamageEditor obj={selectedObj} />}
{selectedObj.type === "light" && <LightEditor obj={selectedObj} />}
{(selectedObj.type === "model" ||
selectedObj.type === "character") && (
<ModelUrlEditor obj={selectedObj} />
)}
{selectedObj.type === "character" && (
<CharacterEditor obj={selectedObj} />
)}
</>
)}
{/* Scene-level editors */}
<EnvironmentEditor />
<FogEditor />
<GridEditor />
</div>
);
}
@@ -0,0 +1,71 @@
"use client";
import { Copy, Trash2, Plus } from "lucide-react";
import { useEditorStore } from "@/lib/store";
export function SceneSelector() {
const {
scenes,
activeSceneId,
setActiveScene,
createScene,
duplicateScene,
deleteScene,
} = useEditorStore();
return (
<div className="flex flex-col h-full">
<div className="h-9 flex items-center justify-between px-3 border-b border-[#1e1e1e] flex-shrink-0">
<span className="text-[10px] font-semibold text-[#555] uppercase tracking-wider font-mono">
Scenes
</span>
<button
onClick={() => createScene(`Scene ${scenes.length + 1}`)}
className="p-1 text-[#666] hover:text-white transition-colors"
title="New scene"
>
<Plus size={12} />
</button>
</div>
<div className="flex-1 overflow-y-auto py-1">
{scenes.map((scene) => (
<div
key={scene.id}
className={`group flex items-center justify-between px-3 py-1.5 cursor-pointer text-xs ${
scene.id === activeSceneId
? "bg-white/8 text-white border-l-2 border-white"
: "text-[#888] hover:text-[#ccc] border-l-2 border-transparent"
}`}
onClick={() => setActiveScene(scene.id)}
>
<span className="truncate">{scene.name}</span>
<div className="hidden group-hover:flex items-center gap-0.5">
<button
onClick={(e) => {
e.stopPropagation();
duplicateScene(scene.id);
}}
className="p-0.5 text-[#666] hover:text-white"
title="Duplicate"
>
<Copy size={10} />
</button>
{scenes.length > 1 && (
<button
onClick={(e) => {
e.stopPropagation();
deleteScene(scene.id);
}}
className="p-0.5 text-[#666] hover:text-red-400"
title="Delete"
>
<Trash2 size={10} />
</button>
)}
</div>
</div>
))}
</div>
</div>
);
}
@@ -0,0 +1,268 @@
"use client";
import { useState } from "react";
import {
Play,
Square,
Move,
RotateCcw,
Maximize,
MousePointer,
Undo2,
Redo2,
Eye,
User,
} from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { SceneDropdown } from "./scene-dropdown";
export function Toolbar() {
const {
transformMode,
setTransformMode,
isPlaying,
setIsPlaying,
canUndo,
canRedo,
undo,
redo,
viewMode,
setViewMode,
} = useEditorStore();
const [moreOpen, setMoreOpen] = useState(false);
return (
<div
className="relative z-20 flex items-center justify-between px-2 sm:px-3 border-b border-[#1e1e1e] bg-[#0f0f0f] shrink-0"
style={{ minHeight: 44, paddingTop: "env(safe-area-inset-top, 0px)" }}
>
{/* Left: Transform modes */}
<div className="flex items-center z-10">
{!isPlaying && (
<>
{/* Mobile: collapsed transform dropdown */}
<div className="relative flex items-center sm:hidden">
<ToolButton
icon={
transformMode === "select" ? (
<MousePointer size={16} />
) : transformMode === "translate" ? (
<Move size={16} />
) : transformMode === "rotate" ? (
<RotateCcw size={16} />
) : (
<Maximize size={16} />
)
}
active
onClick={() => setMoreOpen(!moreOpen)}
title="Transform mode"
size="mobile"
/>
{moreOpen && (
<>
<div
className="fixed inset-0 z-40"
onClick={() => setMoreOpen(false)}
/>
<div className="absolute top-full left-0 mt-1 bg-[#1a1a1a] border border-[#2a2a2a] rounded-lg shadow-xl z-50 p-1 flex flex-col gap-0.5 min-w-[140px]">
{(
[
{
mode: "select" as const,
icon: MousePointer,
label: "Select",
},
{
mode: "translate" as const,
icon: Move,
label: "Move",
},
{
mode: "rotate" as const,
icon: RotateCcw,
label: "Rotate",
},
{
mode: "scale" as const,
icon: Maximize,
label: "Scale",
},
] as const
).map(({ mode, icon: Icon, label }) => (
<button
key={mode}
onClick={() => {
setTransformMode(mode);
setMoreOpen(false);
}}
className={`flex items-center gap-2.5 px-3 py-2.5 rounded text-xs transition-colors ${
transformMode === mode
? "bg-white/10 text-white"
: "text-[#888] active:bg-white/5"
}`}
>
<Icon size={14} />
{label}
</button>
))}
</div>
</>
)}
<ToolButton
icon={<Undo2 size={16} />}
onClick={undo}
disabled={!canUndo}
title="Undo"
size="mobile"
/>
<ToolButton
icon={<Redo2 size={16} />}
onClick={redo}
disabled={!canRedo}
title="Redo"
size="mobile"
/>
</div>
{/* Desktop: individual transform buttons */}
<div className="hidden sm:flex items-center gap-1">
<ToolButton
icon={<MousePointer size={14} />}
active={transformMode === "select"}
onClick={() => setTransformMode("select")}
title="Select (Q)"
/>
<ToolButton
icon={<Move size={14} />}
active={transformMode === "translate"}
onClick={() => setTransformMode("translate")}
title="Translate (W)"
/>
<ToolButton
icon={<RotateCcw size={14} />}
active={transformMode === "rotate"}
onClick={() => setTransformMode("rotate")}
title="Rotate (E)"
/>
<ToolButton
icon={<Maximize size={14} />}
active={transformMode === "scale"}
onClick={() => setTransformMode("scale")}
title="Scale (R)"
/>
<div className="w-px h-5 bg-[#2a2a2a] mx-1" />
<ToolButton
icon={<Undo2 size={14} />}
onClick={undo}
disabled={!canUndo}
title="Undo (Ctrl+Z)"
/>
<ToolButton
icon={<Redo2 size={14} />}
onClick={redo}
disabled={!canRedo}
title="Redo (Ctrl+Shift+Z)"
/>
</div>
</>
)}
</div>
{/* Center: Scene selector (absolutely centered) */}
<div
className="absolute inset-0 flex items-center justify-center pointer-events-none"
style={{ paddingTop: "env(safe-area-inset-top, 0px)" }}
>
<div className="pointer-events-auto">
{!isPlaying && <SceneDropdown />}
</div>
</div>
{/* Right: Play/View controls */}
<div className="flex items-center z-10">
{isPlaying && (
<>
{/* Mobile view mode buttons */}
<div className="flex items-center sm:hidden">
<ToolButton
icon={<Eye size={16} />}
active={viewMode === "first-person"}
onClick={() => setViewMode("first-person")}
title="First Person"
size="mobile"
/>
<ToolButton
icon={<User size={16} />}
active={viewMode === "third-person"}
onClick={() => setViewMode("third-person")}
title="Third Person"
size="mobile"
/>
</div>
{/* Desktop view mode buttons */}
<div className="hidden sm:flex items-center">
<ToolButton
icon={<Eye size={14} />}
active={viewMode === "first-person"}
onClick={() => setViewMode("first-person")}
title="First Person"
/>
<ToolButton
icon={<User size={14} />}
active={viewMode === "third-person"}
onClick={() => setViewMode("third-person")}
title="Third Person"
/>
<div className="w-px h-5 bg-[#2a2a2a] mx-1" />
</div>
</>
)}
<button
onClick={() => setIsPlaying(!isPlaying)}
className="flex items-center gap-1 sm:gap-1.5 px-2.5 sm:px-3 py-1.5 sm:py-1 rounded text-xs font-medium transition-colors bg-white/10 hover:bg-white/20 active:bg-white/20 text-white"
>
{isPlaying ? <Square size={12} /> : <Play size={12} />}
{isPlaying ? "Stop" : "Play"}
</button>
</div>
</div>
);
}
function ToolButton({
icon,
active,
onClick,
disabled,
title,
size,
}: {
icon: React.ReactNode;
active?: boolean;
onClick: () => void;
disabled?: boolean;
title?: string;
size?: "mobile" | "desktop";
}) {
const isMobileSize = size === "mobile";
return (
<button
onClick={onClick}
disabled={disabled}
title={title}
className={`${isMobileSize ? "p-2.5 min-w-[44px] min-h-[44px]" : "p-1.5"} rounded transition-colors flex items-center justify-center ${
active
? isMobileSize
? "text-white"
: "bg-white/10 text-white"
: disabled
? "text-[#444] cursor-not-allowed"
: "text-[#888] hover:text-white hover:bg-white/5 active:bg-white/10"
}`}
>
{icon}
</button>
);
}
@@ -0,0 +1,164 @@
"use client";
import { useRef, useEffect, useCallback } from "react";
import { useThree } from "@react-three/fiber";
import { TransformControls, OrbitControls } from "@react-three/drei";
import * as THREE from "three";
import { useEditorStore } from "@/lib/store";
export function EditorControls() {
const isPlaying = useEditorStore((s) => s.isPlaying);
if (isPlaying) return null;
return (
<>
<EditorOrbitControls />
<TransformGizmo />
</>
);
}
function EditorOrbitControls() {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
const orbitRef = useRef<any>(null);
useEffect(() => {
const enable = () => {
if (orbitRef.current) orbitRef.current.enabled = false;
};
const disable = () => {
if (orbitRef.current) orbitRef.current.enabled = true;
};
window.addEventListener("transform-start", enable);
window.addEventListener("transform-end", disable);
return () => {
window.removeEventListener("transform-start", enable);
window.removeEventListener("transform-end", disable);
};
}, []);
return (
<OrbitControls
ref={orbitRef}
makeDefault
enableDamping
dampingFactor={0.1}
minDistance={1}
maxDistance={200}
/>
);
}
function TransformGizmo() {
const {
selectedObjectId,
transformMode,
isPlaying,
updateObjectTransform,
saveToHistory,
} = useEditorStore();
const { scene } = useThree();
// eslint-disable-next-line @typescript-eslint/no-explicit-any
const controlsRef = useRef<any>(null);
const findObjectById = useCallback(
(id: string): THREE.Object3D | null => {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
let found: any = null;
scene.traverse((child) => {
if (child.userData?.id === id || child.userData?.objectId === id) {
found = child;
}
});
return found;
},
[scene],
);
useEffect(() => {
if (
!controlsRef.current ||
!selectedObjectId ||
isPlaying ||
transformMode === "select"
) {
if (controlsRef.current) {
try {
controlsRef.current.detach();
} catch {
/* may not be attached */
}
}
return;
}
const timer = setTimeout(() => {
const obj = findObjectById(selectedObjectId);
if (obj && controlsRef.current) {
try {
controlsRef.current.attach(obj);
} catch {
/* object may not be ready */
}
}
}, 50);
return () => clearTimeout(timer);
}, [selectedObjectId, transformMode, isPlaying, findObjectById]);
useEffect(() => {
const controls = controlsRef.current;
if (!controls) return;
const onDragStart = () =>
window.dispatchEvent(new CustomEvent("transform-start"));
const onDragEnd = () =>
window.dispatchEvent(new CustomEvent("transform-end"));
// eslint-disable-next-line @typescript-eslint/no-explicit-any
controls.addEventListener("dragging-changed", (e: any) => {
if (e.value) onDragStart();
else onDragEnd();
});
return () => {
controls.removeEventListener("dragging-changed", onDragStart);
};
}, []);
const handleChange = useCallback(() => {
if (!controlsRef.current || !selectedObjectId) return;
const obj = controlsRef.current.object;
if (!obj) return;
updateObjectTransform(selectedObjectId, {
position: [obj.position.x, obj.position.y, obj.position.z],
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
scale: [obj.scale.x, obj.scale.y, obj.scale.z],
});
}, [selectedObjectId, updateObjectTransform]);
const handleMouseUp = useCallback(() => {
saveToHistory();
}, [saveToHistory]);
if (!selectedObjectId || isPlaying || transformMode === "select") return null;
const mode =
transformMode === "translate"
? "translate"
: transformMode === "rotate"
? "rotate"
: "scale";
return (
<TransformControls
ref={controlsRef}
mode={mode}
onObjectChange={handleChange}
onMouseUp={handleMouseUp}
/>
);
}
@@ -0,0 +1,233 @@
"use client";
import { useMemo, useEffect, Suspense, useState } from "react";
import { Canvas } from "@react-three/fiber";
import { Physics } from "@react-three/rapier";
import { ThreeRenderer } from "@json-render/react-three-fiber";
import { Braces, SlidersHorizontal, X } from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import { registry } from "@/lib/registry";
import { sceneToSpec } from "@/lib/scene-to-spec";
import { Toolbar } from "@/components/editor/toolbar";
import { SceneInspector } from "@/components/editor/scene-inspector";
import { AddObjectButton } from "@/components/editor/add-object-button";
import { EditorControls } from "@/components/editor/transform-controls";
import { JsonPane } from "@/components/editor/json-pane";
import { AIPrompt } from "@/components/editor/ai-prompt";
import { HealthBar } from "@/components/hud/health-bar";
import { DamageEffect } from "@/components/hud/damage-effect";
import { GameOverScreen } from "@/components/hud/game-over";
import { CharacterDialog } from "@/components/hud/character-dialog";
import { InteractionPrompt } from "@/components/hud/interaction-prompt";
import { InGamePrompt } from "@/components/hud/in-game-prompt";
import { DamageSound } from "@/components/hud/damage-sound";
import { DeathSound } from "@/components/hud/death-sound";
import { LoadingSpinner } from "@/components/hud/loading-spinner";
import { TouchControls } from "@/components/hud/touch-controls";
import { CharacterInteraction } from "@/components/game/character-interaction";
import { DropZone } from "@/components/editor/drop-zone";
export function GameEngine() {
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const isPlaying = useEditorStore((s) => s.isPlaying);
const setIsPlaying = useEditorStore((s) => s.setIsPlaying);
const selectedObjectId = useEditorStore((s) => s.selectedObjectId);
const health = useEditorStore((s) => s.health);
const lastDamageTime = useEditorStore((s) => s.lastDamageTime);
const undo = useEditorStore((s) => s.undo);
const redo = useEditorStore((s) => s.redo);
const removeObject = useEditorStore((s) => s.removeObject);
const isMobile = useIsMobile();
const [leftDrawer, setLeftDrawer] = useState(false);
const [rightDrawer, setRightDrawer] = useState(false);
const activeScene = useMemo(
() => scenes.find((s) => s.id === activeSceneId) || scenes[0],
[scenes, activeSceneId],
);
const spec = useMemo(() => {
if (!activeScene) return null;
return sceneToSpec(activeScene);
}, [activeScene]);
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
const isMod = e.metaKey || e.ctrlKey;
if (isMod && e.key === "Enter") {
e.preventDefault();
setIsPlaying(!isPlaying);
return;
}
if (isMod && (e.key === "Backspace" || e.key === "Delete")) {
e.preventDefault();
if (selectedObjectId && !isPlaying) {
removeObject(selectedObjectId);
}
return;
}
if (isMod && e.key === "z" && !e.shiftKey) {
e.preventDefault();
undo();
return;
}
if (isMod && (e.key === "y" || (e.key === "z" && e.shiftKey))) {
e.preventDefault();
redo();
return;
}
};
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [isPlaying, setIsPlaying, selectedObjectId, removeObject, undo, redo]);
useEffect(() => {
if (isPlaying) {
setLeftDrawer(false);
setRightDrawer(false);
}
}, [isPlaying]);
const showSidebars = !isPlaying;
return (
<div className="h-dvh w-screen flex flex-col bg-[#0a0a0a] overflow-hidden">
<Toolbar />
<div className="flex flex-1 min-h-0 relative">
{/* Left sidebar - JSON Pane (desktop only) */}
{showSidebars && (
<div className="hidden sm:block w-72 shrink-0 border-r border-[#1e1e1e] bg-[#0f0f0f] overflow-hidden">
<JsonPane />
</div>
)}
{/* Mobile left drawer */}
{showSidebars && (
<>
<div
className={`fixed inset-0 bg-black/50 z-30 transition-opacity duration-200 ${leftDrawer ? "opacity-100" : "opacity-0 pointer-events-none"}`}
onClick={() => setLeftDrawer(false)}
/>
<div
className={`fixed left-0 top-0 bottom-0 w-72 max-w-[85vw] bg-[#0f0f0f] border-r border-[#1e1e1e] z-40 overflow-hidden transition-transform duration-200 ease-out ${leftDrawer ? "translate-x-0" : "-translate-x-full"}`}
style={{ paddingTop: "env(safe-area-inset-top, 0px)" }}
>
<div className="flex items-center justify-between px-3 py-2 border-b border-[#1e1e1e]">
<span className="text-[10px] font-semibold text-[#666] uppercase tracking-wider">
JSON Spec
</span>
<button
onClick={() => setLeftDrawer(false)}
className="p-1.5 text-[#666] hover:text-white active:text-white"
>
<X size={14} />
</button>
</div>
<JsonPane />
</div>
</>
)}
{/* Canvas area */}
<div className="flex-1 relative min-w-0 safe-bottom">
<DropZone />
<Canvas
shadows
camera={{ position: [5, 5, 5], fov: 50 }}
style={{ width: "100%", height: "100%", touchAction: "none" }}
>
<Suspense fallback={null}>
{isPlaying ? (
<Physics gravity={[0, -9.81, 0]}>
<ThreeRenderer spec={spec} registry={registry} />
<CharacterInteraction />
</Physics>
) : (
<>
<ThreeRenderer spec={spec} registry={registry} />
<EditorControls />
</>
)}
</Suspense>
</Canvas>
{/* Mobile drawer toggle buttons */}
{showSidebars && (
<>
<button
onClick={() => setLeftDrawer(true)}
className="sm:hidden absolute top-2 left-2 z-10 w-11 h-11 flex items-center justify-center rounded-full bg-white/10 active:bg-white/30 text-white transition-colors backdrop-blur-sm"
>
<Braces size={18} />
</button>
<button
onClick={() => setRightDrawer(true)}
className="sm:hidden absolute top-2 right-2 z-10 w-11 h-11 flex items-center justify-center rounded-full bg-white/10 active:bg-white/30 text-white transition-colors backdrop-blur-sm"
>
<SlidersHorizontal size={18} />
</button>
</>
)}
{!isPlaying && <AddObjectButton />}
{!isPlaying && <AIPrompt />}
<LoadingSpinner />
{isPlaying && <HealthBar />}
{isPlaying && <DamageEffect lastDamageTime={lastDamageTime} />}
{isPlaying && health <= 0 && <GameOverScreen />}
{isPlaying && <CharacterDialog />}
{isPlaying && <InteractionPrompt />}
{isPlaying && <InGamePrompt />}
{isPlaying && isMobile && <TouchControls />}
<DamageSound />
<DeathSound />
</div>
{/* Right sidebar - Inspector (desktop only) */}
{showSidebars && (
<div className="hidden sm:block w-72 shrink-0 border-l border-[#1e1e1e] bg-[#0f0f0f] overflow-y-auto">
<SceneInspector />
</div>
)}
{/* Mobile right drawer */}
{showSidebars && (
<>
<div
className={`fixed inset-0 bg-black/50 z-30 transition-opacity duration-200 ${rightDrawer ? "opacity-100" : "opacity-0 pointer-events-none"}`}
onClick={() => setRightDrawer(false)}
/>
<div
className={`fixed right-0 top-0 bottom-0 w-72 max-w-[85vw] bg-[#0f0f0f] border-l border-[#1e1e1e] z-40 overflow-y-auto transition-transform duration-200 ease-out ${rightDrawer ? "translate-x-0" : "translate-x-full"}`}
style={{ paddingTop: "env(safe-area-inset-top, 0px)" }}
>
<div className="flex items-center justify-between px-3 py-2 border-b border-[#1e1e1e]">
<span className="text-[10px] font-semibold text-[#666] uppercase tracking-wider">
Inspector
</span>
<button
onClick={() => setRightDrawer(false)}
className="p-1.5 text-[#666] hover:text-white active:text-white"
>
<X size={14} />
</button>
</div>
<SceneInspector />
</div>
</>
)}
</div>
</div>
);
}
@@ -0,0 +1,114 @@
"use client";
import { useEffect, useMemo, useState } from "react";
import { useThree } from "@react-three/fiber";
import * as THREE from "three";
import { useEditorStore } from "@/lib/store";
export function CharacterInteraction() {
const [nearbyCharacter, setNearbyCharacter] = useState<{
id: string;
role: string;
} | null>(null);
const { camera } = useThree();
const scenes = useEditorStore((s) => s.scenes);
const activeSceneId = useEditorStore((s) => s.activeSceneId);
const isPlaying = useEditorStore((s) => s.isPlaying);
const activeScene = scenes.find((s) => s.id === activeSceneId) || scenes[0];
const objects = useMemo(
() => (activeScene ? activeScene.objects : []),
[activeScene],
);
useEffect(() => {
if (!isPlaying) {
setNearbyCharacter(null);
return;
}
const checkProximity = () => {
if (!camera) return;
const cameraPos = new THREE.Vector3();
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
camera.getWorldPosition(cameraPos as any);
const characters = objects.filter(
(obj) => obj.type === "character" && obj.visible,
);
let closest: { id: string; role: string } | null = null;
let closestDist = Infinity;
for (const character of characters) {
const charPos = new THREE.Vector3(...character.position);
const dist = cameraPos.distanceTo(charPos);
if (dist < 3 && dist < closestDist) {
closestDist = dist;
closest = {
id: character.id,
role: character.character?.role || "villager",
};
}
}
if (closest) {
if (!nearbyCharacter || nearbyCharacter.id !== closest.id) {
setNearbyCharacter(closest);
window.dispatchEvent(
new CustomEvent("character-nearby", {
detail: { id: closest.id, role: closest.role },
}),
);
}
} else if (nearbyCharacter) {
setNearbyCharacter(null);
window.dispatchEvent(new CustomEvent("character-far"));
}
};
const intervalId = setInterval(checkProximity, 200);
const triggerInteract = () => {
if (nearbyCharacter) {
window.dispatchEvent(
new CustomEvent("character-interact", {
detail: {
id: nearbyCharacter.id,
role: nearbyCharacter.role,
},
}),
);
}
};
const handleKeyDown = (e: KeyboardEvent) => {
if (e.key === "e" || e.key === "E") {
triggerInteract();
}
};
const handleRequestInteract = () => {
triggerInteract();
};
window.addEventListener("keydown", handleKeyDown);
window.addEventListener(
"request-character-interact",
handleRequestInteract,
);
return () => {
clearInterval(intervalId);
window.removeEventListener("keydown", handleKeyDown);
window.removeEventListener(
"request-character-interact",
handleRequestInteract,
);
};
}, [camera, isPlaying, nearbyCharacter, objects]);
return null;
}
@@ -0,0 +1,73 @@
"use client";
import { useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
import { useEditorStore } from "@/lib/store";
interface GameCharacterProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
castShadow?: boolean | null;
receiveShadow?: boolean | null;
modelUrl: string;
role?: string | null;
physics?: {
mass?: number | null;
isStatic?: boolean | null;
restitution?: number | null;
friction?: number | null;
colliderType?: string | null;
} | null;
objectId?: string | null;
}
export function GameCharacter({
position,
rotation,
scale,
modelUrl,
}: GameCharacterProps) {
const isPlaying = useEditorStore((s) => s.isPlaying);
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const groupRef = useRef<THREE.Group>(null);
const { camera } = useThree();
const [isNear, setIsNear] = useState(false);
useFrame(() => {
if (!isPlaying || !groupRef.current) return;
const dist = groupRef.current.position.distanceTo(camera.position);
setIsNear(dist < 3);
});
if (!modelUrl) {
return (
<group position={pos} rotation={rot} scale={scl} ref={groupRef}>
<mesh castShadow>
<capsuleGeometry args={[0.3, 0.8, 8, 16]} />
<meshStandardMaterial color="#e74c3c" />
</mesh>
</group>
);
}
return (
<group ref={groupRef} position={pos} rotation={rot} scale={scl}>
<CharacterModel url={modelUrl} />
{isPlaying && isNear && (
<sprite position={[0, 2.2, 0]} scale={[0.5, 0.5, 0.5]}>
<spriteMaterial color="#ffffff" opacity={0.8} transparent />
</sprite>
)}
</group>
);
}
function CharacterModel({ url }: { url: string }) {
const { scene } = useGLTF(url);
return <primitive object={scene.clone()} />;
}
@@ -0,0 +1,77 @@
"use client";
interface GameLightProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
lightType: "ambient" | "directional" | "point" | "spot";
color?: string | null;
intensity?: number | null;
distance?: number | null;
decay?: number | null;
angle?: number | null;
penumbra?: number | null;
castShadow?: boolean | null;
objectId?: string | null;
}
export function GameLight({
position,
lightType,
color,
intensity,
distance,
decay,
angle,
penumbra,
castShadow,
}: GameLightProps) {
const c = color ?? "#ffffff";
const i = intensity ?? 1;
switch (lightType) {
case "ambient":
return <ambientLight color={c} intensity={i} />;
case "directional":
return (
<directionalLight
position={position ?? [5, 10, 5]}
color={c}
intensity={i}
castShadow={castShadow ?? true}
shadow-mapSize-width={2048}
shadow-mapSize-height={2048}
shadow-camera-far={50}
shadow-camera-left={-20}
shadow-camera-right={20}
shadow-camera-top={20}
shadow-camera-bottom={-20}
/>
);
case "spot":
return (
<spotLight
position={position ?? [0, 5, 0]}
color={c}
intensity={i}
distance={distance ?? 0}
decay={decay ?? 2}
angle={angle ?? Math.PI / 3}
penumbra={penumbra ?? 0}
castShadow={castShadow ?? true}
/>
);
case "point":
default:
return (
<pointLight
position={position ?? [0, 3, 0]}
color={c}
intensity={i}
distance={distance ?? 0}
decay={decay ?? 2}
castShadow={castShadow ?? false}
/>
);
}
}
@@ -0,0 +1,799 @@
"use client";
import { useRef, useEffect } from "react";
import * as THREE from "three";
import { RigidBody } from "@react-three/rapier";
import type { RapierRigidBody } from "@react-three/rapier";
import { useEditorStore } from "@/lib/store";
interface PhysicsProps {
mass?: number | null;
isStatic?: boolean | null;
restitution?: number | null;
friction?: number | null;
colliderType?: string | null;
}
interface DamageProps {
amount?: number | null;
enabled?: boolean | null;
}
interface MaterialProps {
color?: string | null;
metalness?: number | null;
roughness?: number | null;
emissive?: string | null;
emissiveIntensity?: number | null;
opacity?: number | null;
transparent?: boolean | null;
wireframe?: boolean | null;
}
interface GamePrimitiveProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
castShadow?: boolean | null;
receiveShadow?: boolean | null;
material?: MaterialProps | null;
physics?: PhysicsProps | null;
damage?: DamageProps | null;
objectId?: string | null;
children?: React.ReactNode;
}
function buildMaterialProps(mat?: MaterialProps | null) {
if (!mat) return { color: "#888888" };
return {
color: mat.color ?? "#888888",
metalness: mat.metalness ?? 0,
roughness: mat.roughness ?? 0.5,
...(mat.emissive ? { emissive: mat.emissive } : {}),
...(mat.emissiveIntensity
? { emissiveIntensity: mat.emissiveIntensity }
: {}),
...(mat.opacity != null ? { opacity: mat.opacity, transparent: true } : {}),
...(mat.wireframe ? { wireframe: true } : {}),
};
}
function PhysicsWrapper({
physics,
damage,
position,
rotation,
scale,
children,
}: {
physics?: PhysicsProps | null;
damage?: DamageProps | null;
position: [number, number, number];
rotation: [number, number, number];
scale: [number, number, number];
children: React.ReactNode;
}) {
const bodyRef = useRef<RapierRigidBody>(null);
const takeDamage = useEditorStore((s) => s.takeDamage);
const isPlaying = useEditorStore((s) => s.isPlaying);
const hasPhysics =
physics && physics.colliderType && physics.colliderType !== "none";
const hasDamage = damage?.enabled && (damage.amount ?? 0) > 0;
if (!hasPhysics || !isPlaying) {
return (
<group position={position} rotation={rotation} scale={scale}>
{children}
</group>
);
}
return (
<RigidBody
ref={bodyRef}
type={physics.isStatic ? "fixed" : "dynamic"}
position={position}
rotation={rotation}
mass={physics.mass ?? 1}
restitution={physics.restitution ?? 0.2}
friction={physics.friction ?? 0.5}
onCollisionEnter={
hasDamage
? () => {
takeDamage(damage!.amount!);
}
: undefined
}
>
<group scale={scale}>{children}</group>
</RigidBody>
);
}
export function GameBox({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
width,
height,
depth,
}: GamePrimitiveProps & {
width?: number | null;
height?: number | null;
depth?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<boxGeometry args={[width ?? 1, height ?? 1, depth ?? 1]} />
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameSphere({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
widthSegments,
heightSegments,
}: GamePrimitiveProps & {
radius?: number | null;
widthSegments?: number | null;
heightSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<sphereGeometry
args={[radius ?? 1, widthSegments ?? 32, heightSegments ?? 16]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameCylinder({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radiusTop,
radiusBottom,
height,
radialSegments,
}: GamePrimitiveProps & {
radiusTop?: number | null;
radiusBottom?: number | null;
height?: number | null;
radialSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<cylinderGeometry
args={[
radiusTop ?? 1,
radiusBottom ?? 1,
height ?? 1,
radialSegments ?? 32,
]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameCone({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
height,
radialSegments,
}: GamePrimitiveProps & {
radius?: number | null;
height?: number | null;
radialSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<coneGeometry args={[radius ?? 1, height ?? 1, radialSegments ?? 32]} />
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameTorus({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
tube,
radialSegments,
tubularSegments,
}: GamePrimitiveProps & {
radius?: number | null;
tube?: number | null;
radialSegments?: number | null;
tubularSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<torusGeometry
args={[
radius ?? 1,
tube ?? 0.4,
radialSegments ?? 16,
tubularSegments ?? 48,
]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GamePlane({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
width,
height,
}: GamePrimitiveProps & { width?: number | null; height?: number | null }) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? true}
>
<planeGeometry args={[width ?? 1, height ?? 1]} />
<meshStandardMaterial
{...buildMaterialProps(material)}
side={THREE.DoubleSide}
/>
</mesh>
</PhysicsWrapper>
);
}
export function GameCapsule({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
length,
}: GamePrimitiveProps & {
radius?: number | null;
length?: number | null;
capSegments?: number | null;
radialSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<capsuleGeometry args={[radius ?? 0.5, length ?? 1, 16, 32]} />
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameKnot({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
tube,
tubularSegments,
radialSegments,
p,
q,
}: GamePrimitiveProps & {
radius?: number | null;
tube?: number | null;
tubularSegments?: number | null;
radialSegments?: number | null;
p?: number | null;
q?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<torusKnotGeometry
args={[
radius ?? 1,
tube ?? 0.3,
tubularSegments ?? 64,
radialSegments ?? 8,
p ?? 2,
q ?? 3,
]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
function PolyhedronPrimitive({
Geometry,
...props
}: GamePrimitiveProps & {
Geometry: "tetrahedron" | "octahedron" | "dodecahedron" | "icosahedron";
radius?: number | null;
}) {
const pos: [number, number, number] = props.position ?? [0, 0, 0];
const rot: [number, number, number] = props.rotation ?? [0, 0, 0];
const scl: [number, number, number] = props.scale ?? [1, 1, 1];
const r = props.radius ?? 1;
const geoElement = {
tetrahedron: <tetrahedronGeometry args={[r]} />,
octahedron: <octahedronGeometry args={[r]} />,
dodecahedron: <dodecahedronGeometry args={[r]} />,
icosahedron: <icosahedronGeometry args={[r]} />,
}[Geometry];
return (
<PhysicsWrapper
physics={props.physics}
damage={props.damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={props.castShadow ?? false}
receiveShadow={props.receiveShadow ?? false}
>
{geoElement}
<meshStandardMaterial {...buildMaterialProps(props.material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameTetrahedron(
props: GamePrimitiveProps & { radius?: number | null },
) {
return <PolyhedronPrimitive {...props} Geometry="tetrahedron" />;
}
export function GameOctahedron(
props: GamePrimitiveProps & { radius?: number | null },
) {
return <PolyhedronPrimitive {...props} Geometry="octahedron" />;
}
export function GameDodecahedron(
props: GamePrimitiveProps & { radius?: number | null },
) {
return <PolyhedronPrimitive {...props} Geometry="dodecahedron" />;
}
export function GameIcosahedron(
props: GamePrimitiveProps & { radius?: number | null },
) {
return <PolyhedronPrimitive {...props} Geometry="icosahedron" />;
}
export function GameExtrude({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
shapeData,
depth,
}: GamePrimitiveProps & {
shapeData?: {
points: [number, number][];
holes?: [number, number][][];
} | null;
depth?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const shape = new THREE.Shape();
const pts = shapeData?.points ?? [
[-0.5, -0.5],
[0.5, -0.5],
[0.5, 0.5],
[-0.5, 0.5],
];
if (pts.length > 0) {
shape.moveTo(pts[0]![0], pts[0]![1]);
for (let i = 1; i < pts.length; i++) {
shape.lineTo(pts[i]![0], pts[i]![1]);
}
shape.closePath();
}
if (shapeData?.holes) {
for (const hole of shapeData.holes) {
const holePath = new THREE.Path();
if (hole.length > 0) {
holePath.moveTo(hole[0]![0], hole[0]![1]);
for (let i = 1; i < hole.length; i++) {
holePath.lineTo(hole[i]![0], hole[i]![1]);
}
holePath.closePath();
shape.holes.push(holePath);
}
}
}
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<extrudeGeometry
args={[
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
shape as any,
{ depth: depth ?? 1, bevelEnabled: false },
]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameTube({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
radius,
tubularSegments,
radialSegments,
}: GamePrimitiveProps & {
radius?: number | null;
tubularSegments?: number | null;
radialSegments?: number | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const curve = new THREE.CatmullRomCurve3([
new THREE.Vector3(-1, 0, 0),
new THREE.Vector3(-0.5, 0.5, 0),
new THREE.Vector3(0.5, -0.5, 0),
new THREE.Vector3(1, 0, 0),
]);
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<tubeGeometry
args={[
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
curve as any,
tubularSegments ?? 64,
radius ?? 0.1,
radialSegments ?? 8,
false,
]}
/>
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
export function GameShape({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
shapeData,
}: GamePrimitiveProps & {
shapeData?: {
points: [number, number][];
holes?: [number, number][][];
} | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const shape = new THREE.Shape();
const pts = shapeData?.points ?? [
[-0.5, -0.5],
[0.5, -0.5],
[0, 0.5],
];
if (pts.length > 0) {
shape.moveTo(pts[0]![0], pts[0]![1]);
for (let i = 1; i < pts.length; i++) {
shape.lineTo(pts[i]![0], pts[i]![1]);
}
shape.closePath();
}
if (shapeData?.holes) {
for (const hole of shapeData.holes) {
const holePath = new THREE.Path();
if (hole.length > 0) {
holePath.moveTo(hole[0]![0], hole[0]![1]);
for (let i = 1; i < hole.length; i++) {
holePath.lineTo(hole[i]![0], hole[i]![1]);
}
holePath.closePath();
shape.holes.push(holePath);
}
}
}
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
{/* eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch */}
<shapeGeometry args={[shape as any]} />
<meshStandardMaterial
{...buildMaterialProps(material)}
side={THREE.DoubleSide}
/>
</mesh>
</PhysicsWrapper>
);
}
export function GameMesh({
position,
rotation,
scale,
castShadow,
receiveShadow,
material,
physics,
damage,
meshData,
}: GamePrimitiveProps & {
meshData?: {
vertices: number[];
indices: number[];
normals?: number[];
uvs?: number[];
} | null;
}) {
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const meshRef = useRef<THREE.Mesh>(null);
useEffect(() => {
if (!meshRef.current || !meshData) return;
const geometry = new THREE.BufferGeometry();
geometry.setAttribute(
"position",
new THREE.Float32BufferAttribute(meshData.vertices, 3),
);
if (meshData.indices.length > 0) {
geometry.setIndex(meshData.indices);
}
if (meshData.normals) {
geometry.setAttribute(
"normal",
new THREE.Float32BufferAttribute(meshData.normals, 3),
);
} else {
geometry.computeVertexNormals();
}
if (meshData.uvs) {
geometry.setAttribute(
"uv",
new THREE.Float32BufferAttribute(meshData.uvs, 2),
);
}
meshRef.current.geometry = geometry;
}, [meshData]);
return (
<PhysicsWrapper
physics={physics}
damage={damage}
position={pos}
rotation={rot}
scale={scl}
>
<mesh
ref={meshRef}
castShadow={castShadow ?? false}
receiveShadow={receiveShadow ?? false}
>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial {...buildMaterialProps(material)} />
</mesh>
</PhysicsWrapper>
);
}
@@ -0,0 +1,52 @@
"use client";
import * as THREE from "three";
import { RigidBody, CuboidCollider } from "@react-three/rapier";
import { useEditorStore } from "@/lib/store";
interface GroundPlaneProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
material?: {
color?: string | null;
metalness?: number | null;
roughness?: number | null;
} | null;
size?: number | null;
}
export function GroundPlane({ position, material, size }: GroundPlaneProps) {
const isPlaying = useEditorStore((s) => s.isPlaying);
const s = size ?? 5000;
const pos: [number, number, number] = position ?? [0, -0.1, 0];
const plane = (
<mesh rotation={[-Math.PI / 2, 0, 0]} position={pos} receiveShadow>
<planeGeometry args={[s, s]} />
<meshStandardMaterial
color={material?.color ?? "#4CAF50"}
metalness={material?.metalness ?? 0}
roughness={material?.roughness ?? 0.9}
side={THREE.DoubleSide}
/>
</mesh>
);
if (!isPlaying) return plane;
return (
<RigidBody type="fixed" position={pos} colliders={false}>
<mesh rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
<planeGeometry args={[s, s]} />
<meshStandardMaterial
color={material?.color ?? "#4CAF50"}
metalness={material?.metalness ?? 0}
roughness={material?.roughness ?? 0.9}
side={THREE.DoubleSide}
/>
</mesh>
<CuboidCollider args={[s / 2, 0.01, s / 2]} position={[0, 0, 0]} />
</RigidBody>
);
}
@@ -0,0 +1,93 @@
"use client";
import { useRef, useEffect, useState } from "react";
import * as THREE from "three";
interface MediaPlaneProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
castShadow?: boolean | null;
receiveShadow?: boolean | null;
url: string;
mediaType: "image" | "video";
loop?: boolean | null;
autoplay?: boolean | null;
muted?: boolean | null;
width?: number | null;
height?: number | null;
objectId?: string | null;
}
export function MediaPlane({
position,
rotation,
scale,
url,
mediaType,
loop,
autoplay,
muted,
width,
height,
}: MediaPlaneProps) {
const meshRef = useRef<THREE.Mesh>(null);
const [texture, setTexture] = useState<THREE.Texture | null>(null);
useEffect(() => {
if (!url) return;
if (mediaType === "video") {
const video = document.createElement("video");
video.src = url;
video.crossOrigin = "anonymous";
video.loop = loop ?? false;
video.muted = muted ?? true;
if (autoplay !== false) video.play();
const tex = new THREE.VideoTexture(video);
tex.colorSpace = THREE.SRGBColorSpace;
setTexture(tex);
return () => {
video.pause();
video.src = "";
tex.dispose();
};
} else {
const loader = new THREE.TextureLoader();
loader.load(url, (tex) => {
tex.colorSpace = THREE.SRGBColorSpace;
setTexture(tex);
});
}
}, [url, mediaType, loop, autoplay, muted]);
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const w = width ?? 2;
const h = height ?? w * 0.75;
return (
<mesh
ref={meshRef}
position={pos}
rotation={rot}
scale={scl}
castShadow
receiveShadow
>
<planeGeometry args={[w, h]} />
{texture ? (
<meshBasicMaterial
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
map={texture as any}
side={THREE.DoubleSide}
/>
) : (
<meshStandardMaterial color="#333" side={THREE.DoubleSide} />
)}
</mesh>
);
}
@@ -0,0 +1,159 @@
"use client";
import { useRef, useEffect, Suspense } from "react";
import { useGLTF } from "@react-three/drei";
import {
RigidBody,
CuboidCollider,
BallCollider,
CapsuleCollider,
} from "@react-three/rapier";
import type * as THREE from "three";
import { useEditorStore } from "@/lib/store";
interface PhysicsProps {
mass?: number | null;
isStatic?: boolean | null;
restitution?: number | null;
friction?: number | null;
colliderType?: string | null;
}
interface DamageProps {
amount?: number | null;
enabled?: boolean | null;
}
interface GameModelProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
castShadow?: boolean | null;
receiveShadow?: boolean | null;
url: string;
physics?: PhysicsProps | null;
damage?: DamageProps | null;
objectId?: string | null;
}
function ModelInner({
url,
userData,
}: {
url: string;
userData: Record<string, unknown>;
}) {
const groupRef = useRef<THREE.Group>(null);
const { scene } = useGLTF(url);
const setIsLoading = useEditorStore((s) => s.setIsLoading);
const model = scene.clone();
useEffect(() => {
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
model.traverse((node: any) => {
if (node.isMesh) {
node.castShadow = true;
node.receiveShadow = true;
}
});
}, [model]);
useEffect(() => {
if (groupRef.current) {
Object.assign(groupRef.current.userData, userData);
}
}, [userData]);
useEffect(() => {
const timer = setTimeout(() => setIsLoading(false), 100);
return () => clearTimeout(timer);
}, [setIsLoading]);
return (
<group ref={groupRef}>
<primitive object={model} />
</group>
);
}
export function GameModel({
position,
rotation,
scale,
url,
physics,
damage,
objectId,
}: GameModelProps) {
const isPlaying = useEditorStore((s) => s.isPlaying);
const takeDamage = useEditorStore((s) => s.takeDamage);
const setIsLoading = useEditorStore((s) => s.setIsLoading);
const pos: [number, number, number] = position ?? [0, 0, 0];
const rot: [number, number, number] = rotation ?? [0, 0, 0];
const scl: [number, number, number] = scale ?? [1, 1, 1];
const hasPhysics =
isPlaying &&
physics &&
physics.colliderType &&
physics.colliderType !== "none";
const hasDamage = damage?.enabled && (damage.amount ?? 0) > 0;
useEffect(() => {
if (url) setIsLoading(true);
}, [url, setIsLoading]);
if (!url) {
return (
<group position={pos} rotation={rot} scale={scl}>
<mesh castShadow receiveShadow>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color="#888888" wireframe />
</mesh>
</group>
);
}
const inner = (
<Suspense fallback={null}>
<ModelInner url={url} userData={{ id: objectId, objectId }} />
</Suspense>
);
if (!hasPhysics) {
return (
<group position={pos} rotation={rot} scale={scl}>
{inner}
</group>
);
}
const collider =
physics!.colliderType === "ball" ? (
<BallCollider args={[Math.max(scl[0], scl[1], scl[2]) * 0.5]} />
) : physics!.colliderType === "capsule" ? (
<CapsuleCollider args={[scl[1] * 0.25, Math.max(scl[0], scl[2]) * 0.5]} />
) : (
<CuboidCollider args={[scl[0] * 0.5, scl[1] * 0.5, scl[2] * 0.5]} />
);
return (
<RigidBody
type={physics!.isStatic ? "fixed" : "dynamic"}
position={pos}
rotation={rot}
mass={physics!.mass ?? 1}
restitution={physics!.restitution ?? 0.2}
friction={physics!.friction ?? 0.5}
colliders={false}
onCollisionEnter={
hasDamage ? () => takeDamage(damage!.amount!) : undefined
}
>
<group scale={scl}>{inner}</group>
{collider}
</RigidBody>
);
}
@@ -0,0 +1,529 @@
"use client";
import { useEffect, useRef, useState, Suspense } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { PointerLockControls, useGLTF } from "@react-three/drei";
import { RigidBody, CapsuleCollider, useRapier } from "@react-three/rapier";
import type { RapierRigidBody } from "@react-three/rapier";
import * as THREE from "three";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import { touchMoveState } from "@/lib/touch-state";
import { resetBoneScales } from "@/lib/bone-utils";
interface PlayerProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
objectId?: string | null;
isPlayer?: boolean | null;
}
export function Player({ position }: PlayerProps) {
const isPlaying = useEditorStore((s) => s.isPlaying);
const viewMode = useEditorStore((s) => s.viewMode);
const health = useEditorStore((s) => s.health);
const isPromptOpen = useEditorStore((s) => s.isPromptOpen);
if (!isPlaying) {
const pos = position ?? [0, 0, 0];
return (
<mesh position={pos as [number, number, number]}>
<capsuleGeometry args={[0.3, 0.8, 8, 16]} />
<meshStandardMaterial color="#3498db" transparent opacity={0.5} />
</mesh>
);
}
if (viewMode === "first-person") {
return (
<FirstPersonController
initialPosition={position ?? [0, 0, 0]}
health={health}
isPromptOpen={isPromptOpen}
/>
);
}
return (
<ThirdPersonController
initialPosition={position ?? [0, 0, 0]}
health={health}
isPromptOpen={isPromptOpen}
/>
);
}
function FirstPersonController({
initialPosition,
health,
isPromptOpen,
}: {
initialPosition: [number, number, number];
health: number;
isPromptOpen: boolean;
}) {
const { camera } = useThree();
// eslint-disable-next-line @typescript-eslint/no-explicit-any
const controlsRef = useRef<any>(null);
const playerRef = useRef<RapierRigidBody>(null);
const isMobile = useIsMobile();
const moveState = useRef({
forward: false,
backward: false,
left: false,
right: false,
jump: false,
sprint: false,
});
const { rapier, world } = useRapier();
const playerDirection = useRef(new THREE.Vector3());
const isOnGround = useRef(true);
const jumpCooldown = useRef(0);
const touchYaw = useRef(0);
const touchPitch = useRef(0);
const speed = 5;
const jumpForce = 5;
const groundCastDist = 0.85;
const isGameOver = health <= 0;
useEffect(() => {
if (isMobile) {
camera.rotation.order = "YXZ";
camera.rotation.set(0, 0, 0);
touchYaw.current = 0;
touchPitch.current = 0;
}
}, [isMobile, camera]);
useEffect(() => {
if (isMobile) return;
const handleKeyDown = (e: KeyboardEvent) => {
if (isPromptOpen || isGameOver) return;
switch (e.code) {
case "KeyW":
case "ArrowUp":
moveState.current.forward = true;
break;
case "KeyS":
case "ArrowDown":
moveState.current.backward = true;
break;
case "KeyA":
case "ArrowLeft":
moveState.current.left = true;
break;
case "KeyD":
case "ArrowRight":
moveState.current.right = true;
break;
case "Space":
moveState.current.jump = true;
break;
case "ShiftLeft":
case "ShiftRight":
moveState.current.sprint = true;
break;
}
};
const handleKeyUp = (e: KeyboardEvent) => {
switch (e.code) {
case "KeyW":
case "ArrowUp":
moveState.current.forward = false;
break;
case "KeyS":
case "ArrowDown":
moveState.current.backward = false;
break;
case "KeyA":
case "ArrowLeft":
moveState.current.left = false;
break;
case "KeyD":
case "ArrowRight":
moveState.current.right = false;
break;
case "Space":
moveState.current.jump = false;
break;
case "ShiftLeft":
case "ShiftRight":
moveState.current.sprint = false;
break;
}
};
window.addEventListener("keydown", handleKeyDown);
window.addEventListener("keyup", handleKeyUp);
return () => {
window.removeEventListener("keydown", handleKeyDown);
window.removeEventListener("keyup", handleKeyUp);
};
}, [isPromptOpen, isGameOver, isMobile]);
useFrame((_, delta) => {
if (!playerRef.current || isGameOver) return;
const body = playerRef.current;
const vel = body.linvel();
let forward: boolean;
let backward: boolean;
let left: boolean;
let right: boolean;
let jump: boolean;
let sprint: boolean;
if (isMobile) {
forward = touchMoveState.forward > 0.15;
backward = touchMoveState.forward < -0.15;
left = touchMoveState.right < -0.15;
right = touchMoveState.right > 0.15;
jump = touchMoveState.jump;
sprint = touchMoveState.sprint;
if (touchMoveState.lookDeltaX !== 0 || touchMoveState.lookDeltaY !== 0) {
touchYaw.current -= touchMoveState.lookDeltaX;
touchPitch.current -= touchMoveState.lookDeltaY;
touchPitch.current = Math.max(
-Math.PI / 2 + 0.01,
Math.min(Math.PI / 2 - 0.01, touchPitch.current),
);
camera.rotation.order = "YXZ";
camera.rotation.y = touchYaw.current;
camera.rotation.x = touchPitch.current;
touchMoveState.lookDeltaX = 0;
touchMoveState.lookDeltaY = 0;
}
} else {
({ forward, backward, left, right, jump, sprint } = moveState.current);
}
playerDirection.current.set(0, 0, 0);
const frontVector = new THREE.Vector3(
0,
0,
(backward ? 1 : 0) - (forward ? 1 : 0),
);
const sideVector = new THREE.Vector3(
(right ? 1 : 0) - (left ? 1 : 0),
0,
0,
);
playerDirection.current
.addVectors(frontVector, sideVector)
.normalize()
.multiplyScalar(speed * (sprint ? 1.8 : 1))
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
.applyEuler(camera.rotation as any);
body.setLinvel(
{ x: playerDirection.current.x, y: vel.y, z: playerDirection.current.z },
true,
);
if (jump && isOnGround.current && jumpCooldown.current <= 0) {
body.setLinvel({ x: vel.x, y: jumpForce, z: vel.z }, true);
isOnGround.current = false;
jumpCooldown.current = 0.3;
}
if (jumpCooldown.current > 0) jumpCooldown.current -= delta;
const pos = body.translation();
const ray = new rapier.Ray(
{ x: pos.x, y: pos.y, z: pos.z },
{ x: 0, y: -1, z: 0 },
);
const hit = world.castRay(ray, groundCastDist, false);
isOnGround.current = hit !== null;
camera.position.set(pos.x, pos.y + 0.85, pos.z);
});
return (
<>
{!isMobile && <PointerLockControls ref={controlsRef} />}
<RigidBody
ref={playerRef}
position={[
initialPosition[0],
initialPosition[1] + 2,
initialPosition[2],
]}
enabledRotations={[false, false, false]}
mass={1}
linearDamping={0.5}
type="dynamic"
colliders={false}
lockRotations
>
<CapsuleCollider args={[0.35, 0.3]} />
</RigidBody>
</>
);
}
function AnimatedCharacterModelInner({
characterRef,
isMoving,
}: {
characterRef: React.RefObject<THREE.Group | null>;
isMoving: boolean;
}) {
const characterGltf = useGLTF("/models/bot.glb");
const walkGltf = useGLTF("/models/walking.glb");
const idleGltf = useGLTF("/models/idle.glb");
const mixerRef = useRef<THREE.AnimationMixer | null>(null);
const actionsRef = useRef<Record<string, THREE.AnimationAction>>({});
const [ready, setReady] = useState(false);
useEffect(() => {
if (!characterRef.current || !characterGltf || !walkGltf || !idleGltf)
return;
try {
characterGltf.scene.scale.set(1, 1, 1);
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
resetBoneScales(characterGltf.scene as any);
characterRef.current.clear();
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch between drei and three
characterRef.current.add(characterGltf.scene.clone() as any);
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
const mixer = new THREE.AnimationMixer(characterRef.current as any);
mixerRef.current = mixer;
if (idleGltf.animations[0] && walkGltf.animations[0]) {
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
const idleAction = mixer.clipAction(idleGltf.animations[0] as any);
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- @types/three version mismatch
const walkAction = mixer.clipAction(walkGltf.animations[0] as any);
actionsRef.current = { idle: idleAction, walk: walkAction };
idleAction.play();
setReady(true);
}
} catch {
// Model loading failed
}
}, [characterRef, characterGltf, walkGltf, idleGltf]);
useEffect(() => {
if (!ready) return;
const { idle, walk } = actionsRef.current;
if (!idle || !walk) return;
if (isMoving) {
idle.fadeOut(0.2);
walk.reset().fadeIn(0.2).play();
} else {
walk.fadeOut(0.2);
idle.reset().fadeIn(0.2).play();
}
}, [isMoving, ready]);
useFrame((_, delta) => {
mixerRef.current?.update(delta);
});
return null;
}
function ThirdPersonController({
initialPosition,
health,
isPromptOpen,
}: {
initialPosition: [number, number, number];
health: number;
isPromptOpen: boolean;
}) {
const { camera } = useThree();
const playerRef = useRef<RapierRigidBody>(null);
const characterRef = useRef<THREE.Group>(null);
const cameraAngle = useRef(0);
const [isMoving, setIsMoving] = useState(false);
const isMobile = useIsMobile();
const moveState = useRef({
forward: false,
backward: false,
left: false,
right: false,
sprint: false,
});
const speed = 5;
const isGameOver = health <= 0;
useEffect(() => {
if (isMobile) {
cameraAngle.current = 0;
}
}, [isMobile]);
useEffect(() => {
if (isMobile) return;
const handleKeyDown = (e: KeyboardEvent) => {
if (isPromptOpen || isGameOver) return;
switch (e.code) {
case "KeyW":
case "ArrowUp":
moveState.current.forward = true;
break;
case "KeyS":
case "ArrowDown":
moveState.current.backward = true;
break;
case "KeyA":
case "ArrowLeft":
moveState.current.left = true;
break;
case "KeyD":
case "ArrowRight":
moveState.current.right = true;
break;
case "ShiftLeft":
case "ShiftRight":
moveState.current.sprint = true;
break;
}
};
const handleKeyUp = (e: KeyboardEvent) => {
switch (e.code) {
case "KeyW":
case "ArrowUp":
moveState.current.forward = false;
break;
case "KeyS":
case "ArrowDown":
moveState.current.backward = false;
break;
case "KeyA":
case "ArrowLeft":
moveState.current.left = false;
break;
case "KeyD":
case "ArrowRight":
moveState.current.right = false;
break;
case "ShiftLeft":
case "ShiftRight":
moveState.current.sprint = false;
break;
}
};
const handleMouseMove = (e: MouseEvent) => {
cameraAngle.current -= e.movementX * 0.003;
};
window.addEventListener("keydown", handleKeyDown);
window.addEventListener("keyup", handleKeyUp);
window.addEventListener("mousemove", handleMouseMove);
return () => {
window.removeEventListener("keydown", handleKeyDown);
window.removeEventListener("keyup", handleKeyUp);
window.removeEventListener("mousemove", handleMouseMove);
};
}, [isPromptOpen, isGameOver, isMobile]);
useFrame(() => {
if (!playerRef.current || isGameOver) return;
const body = playerRef.current;
const vel = body.linvel();
let forward: boolean;
let backward: boolean;
let left: boolean;
let right: boolean;
let sprint: boolean;
if (isMobile) {
forward = touchMoveState.forward > 0.15;
backward = touchMoveState.forward < -0.15;
left = touchMoveState.right < -0.15;
right = touchMoveState.right > 0.15;
sprint = touchMoveState.sprint;
if (touchMoveState.lookDeltaX !== 0) {
cameraAngle.current -= touchMoveState.lookDeltaX;
touchMoveState.lookDeltaX = 0;
touchMoveState.lookDeltaY = 0;
}
} else {
({ forward, backward, left, right, sprint } = moveState.current);
}
const dir = new THREE.Vector3(0, 0, 0);
if (forward) dir.z -= 1;
if (backward) dir.z += 1;
if (left) dir.x -= 1;
if (right) dir.x += 1;
dir.normalize().multiplyScalar(speed * (sprint ? 1.8 : 1));
dir.applyAxisAngle(new THREE.Vector3(0, 1, 0), cameraAngle.current);
body.setLinvel({ x: dir.x, y: vel.y, z: dir.z }, true);
const moving = dir.length() > 0.1;
setIsMoving(moving);
const pos = body.translation();
if (characterRef.current) {
characterRef.current.position.set(pos.x, pos.y, pos.z);
if (moving) {
const targetAngle = Math.atan2(dir.x, dir.z);
characterRef.current.rotation.y = targetAngle;
}
}
const camDist = 6;
const camHeight = 3;
camera.position.set(
pos.x + Math.sin(cameraAngle.current) * camDist,
pos.y + camHeight,
pos.z + Math.cos(cameraAngle.current) * camDist,
);
camera.lookAt(pos.x, pos.y + 1, pos.z);
});
return (
<>
<RigidBody
ref={playerRef}
position={[
initialPosition[0],
initialPosition[1] + 2,
initialPosition[2],
]}
enabledRotations={[false, false, false]}
mass={1}
linearDamping={0.5}
type="dynamic"
colliders={false}
lockRotations
>
<CapsuleCollider args={[0.35, 0.3]} />
</RigidBody>
<group ref={characterRef} position={initialPosition}>
<Suspense fallback={null}>
<AnimatedCharacterModelInner
characterRef={characterRef}
isMoving={isMoving}
/>
</Suspense>
{/* Fallback capsule mesh visible until models load */}
<mesh castShadow>
<capsuleGeometry args={[0.3, 0.8, 8, 16]} />
<meshStandardMaterial color="#3498db" />
</mesh>
</group>
</>
);
}
@@ -0,0 +1,80 @@
"use client";
import { useRef, useEffect } from "react";
import { useThree } from "@react-three/fiber";
import * as THREE from "three";
import { useEditorStore } from "@/lib/store";
interface SoundEmitterProps {
position?: [number, number, number] | null;
rotation?: [number, number, number] | null;
scale?: [number, number, number] | null;
url: string;
loop?: boolean | null;
volume?: number | null;
positional?: boolean | null;
distance?: number | null;
objectId?: string | null;
}
export function SoundEmitter({
position,
url,
loop,
volume,
positional,
distance,
}: SoundEmitterProps) {
const isPlaying = useEditorStore((s) => s.isPlaying);
const { camera } = useThree();
const listenerRef = useRef<THREE.AudioListener | null>(null);
const soundRef = useRef<THREE.PositionalAudio | THREE.Audio | null>(null);
const pos: [number, number, number] = position ?? [0, 0, 0];
useEffect(() => {
if (!isPlaying || !url) return;
const listener = new THREE.AudioListener();
// eslint-disable-next-line @typescript-eslint/no-explicit-any
camera.add(listener as any);
listenerRef.current = listener;
const loader = new THREE.AudioLoader();
// eslint-disable-next-line @typescript-eslint/no-explicit-any
let audio: any;
if (positional !== false) {
audio = new THREE.PositionalAudio(listener);
audio.setRefDistance(distance ?? 10);
} else {
audio = new THREE.Audio(listener);
}
loader.load(url, (buffer) => {
audio.setBuffer(buffer);
audio.setLoop(loop ?? false);
audio.setVolume(volume ?? 1);
audio.play();
});
soundRef.current = audio;
return () => {
if (soundRef.current?.isPlaying) soundRef.current.stop();
// eslint-disable-next-line @typescript-eslint/no-explicit-any
camera.remove(listener as any);
};
}, [isPlaying, url, loop, volume, positional, distance, camera]);
// Edit mode indicator
if (!isPlaying) {
return (
<mesh position={pos}>
<sphereGeometry args={[0.2, 8, 8]} />
<meshStandardMaterial color="#9b59b6" wireframe />
</mesh>
);
}
return <group position={pos} />;
}
@@ -0,0 +1,228 @@
"use client";
import { useState, useEffect, useCallback, useRef } from "react";
import { X, Volume2, VolumeX } from "lucide-react";
import { useIsMobile } from "@/lib/use-mobile";
interface DialogMessage {
text: string;
audioUrl?: string;
}
export function CharacterDialog() {
const [isOpen, setIsOpen] = useState(false);
const [messages, setMessages] = useState<DialogMessage[]>([]);
const [currentIndex, setCurrentIndex] = useState(0);
const [characterRole, setCharacterRole] = useState("");
const [isLoading, setIsLoading] = useState(false);
const [isMuted, setIsMuted] = useState(false);
const audioRef = useRef<HTMLAudioElement | null>(null);
const isMobile = useIsMobile();
useEffect(() => {
const audio = new Audio();
audioRef.current = audio;
return () => {
audio.pause();
audio.src = "";
};
}, []);
useEffect(() => {
const handleInteract = (e: Event) => {
const detail = (e as CustomEvent).detail as {
id?: string;
role?: string;
messages?: DialogMessage[];
};
setCharacterRole(detail?.role || "NPC");
setCurrentIndex(0);
setIsOpen(true);
window.dispatchEvent(new CustomEvent("dialog-open"));
if (detail?.messages && detail.messages.length > 0) {
setMessages(detail.messages);
setIsLoading(false);
} else {
setIsLoading(true);
fetchCharacterResponses(detail?.role || "villager").then(
(responses) => {
setMessages(responses);
setIsLoading(false);
},
);
}
};
window.addEventListener("character-interact", handleInteract);
return () =>
window.removeEventListener("character-interact", handleInteract);
}, []);
useEffect(() => {
if (!isLoading && messages.length > 0 && !isMuted && audioRef.current) {
const current = messages[currentIndex];
if (current?.audioUrl) {
audioRef.current.src = current.audioUrl;
audioRef.current.volume = 1.0;
audioRef.current.play().catch(() => {});
}
}
}, [currentIndex, messages, isLoading, isMuted]);
const handleClose = useCallback(() => {
setIsOpen(false);
setMessages([]);
setCurrentIndex(0);
if (audioRef.current) audioRef.current.pause();
window.dispatchEvent(new CustomEvent("dialog-close"));
}, []);
const handleNext = useCallback(() => {
if (audioRef.current) audioRef.current.pause();
if (currentIndex < messages.length - 1) {
setCurrentIndex((i) => i + 1);
} else {
handleClose();
}
}, [currentIndex, messages.length, handleClose]);
useEffect(() => {
if (!isOpen) return;
const handleKey = (e: KeyboardEvent) => {
if (e.key === "Enter") {
handleNext();
} else if (e.key === "Escape") {
handleClose();
}
};
window.addEventListener("keydown", handleKey);
return () => window.removeEventListener("keydown", handleKey);
}, [isOpen, handleNext, handleClose]);
const toggleMute = () => {
setIsMuted(!isMuted);
if (audioRef.current) {
if (!isMuted) {
audioRef.current.pause();
} else if (messages[currentIndex]?.audioUrl) {
audioRef.current.src = messages[currentIndex].audioUrl!;
audioRef.current.volume = 1.0;
audioRef.current.play().catch(() => {});
}
}
};
if (!isOpen) return null;
if (isLoading) {
return (
<div className="absolute bottom-20 left-1/2 -translate-x-1/2 z-20 w-[480px] max-w-[90vw]">
<div className="bg-[#111]/95 border border-[#333] rounded-lg p-4 backdrop-blur-sm">
<div className="flex items-start justify-between mb-2">
<span className="text-[10px] text-[#666] uppercase tracking-wider">
{characterRole}
</span>
<button
onClick={handleClose}
className="p-1.5 text-[#666] hover:text-white active:text-white"
>
<X size={14} />
</button>
</div>
<div className="animate-pulse h-4 bg-[#222] rounded w-3/4 mb-2" />
<div className="animate-pulse h-4 bg-[#222] rounded w-1/2" />
<p className="text-[9px] text-[#555] mt-3">Loading...</p>
</div>
</div>
);
}
if (messages.length === 0) return null;
const current = messages[currentIndex];
const isLast = currentIndex >= messages.length - 1;
return (
<div className="absolute bottom-20 left-1/2 -translate-x-1/2 z-20 w-[480px] max-w-[90vw]">
<div className="bg-[#111]/95 border border-[#333] rounded-lg p-4 backdrop-blur-sm">
<div className="flex items-start justify-between mb-2">
<span className="text-[10px] text-[#666] uppercase tracking-wider">
{characterRole || "NPC"}
</span>
<div className="flex items-center gap-2">
<button
onClick={toggleMute}
className="p-1.5 text-[#666] hover:text-white active:text-white"
title={isMuted ? "Unmute" : "Mute"}
>
{isMuted ? <VolumeX size={14} /> : <Volume2 size={14} />}
</button>
<button
onClick={handleClose}
className="p-1.5 text-[#666] hover:text-white active:text-white"
>
<X size={14} />
</button>
</div>
</div>
<p className="text-sm text-[#ddd] leading-relaxed">{current?.text}</p>
<div className="mt-3 flex items-center justify-between">
<span className="text-[9px] text-[#555]">
{currentIndex + 1} / {messages.length}
</span>
{isMobile ? (
<div className="flex items-center gap-2">
<button
onClick={handleClose}
className="px-3 py-1.5 text-xs text-[#888] bg-white/5 rounded active:bg-white/15"
>
Close
</button>
{!isLast && (
<button
onClick={handleNext}
className="px-3 py-1.5 text-xs text-white bg-white/10 rounded active:bg-white/25"
>
Next
</button>
)}
</div>
) : (
<span className="text-[9px] text-[#555]">
{isLast
? "Press Enter or Esc to close"
: "Press Enter to continue"}
</span>
)}
</div>
</div>
</div>
);
}
async function fetchCharacterResponses(
role: string,
): Promise<{ text: string; audioUrl?: string }[]> {
try {
const res = await fetch("/api/character-responses", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ role }),
});
if (!res.ok) throw new Error("Failed to fetch responses");
const data = await res.json();
return (
data.messages || [
{ text: "Hello there! How can I help you?" },
{ text: "It's a beautiful day, isn't it?" },
]
);
} catch {
return [
{ text: "Hello there! How can I help you?" },
{ text: "It's a beautiful day, isn't it?" },
];
}
}
@@ -0,0 +1,24 @@
"use client";
import { useState, useEffect } from "react";
interface DamageEffectProps {
lastDamageTime: number | null;
}
export function DamageEffect({ lastDamageTime }: DamageEffectProps) {
const [show, setShow] = useState(false);
useEffect(() => {
if (!lastDamageTime) return;
setShow(true);
const timer = setTimeout(() => setShow(false), 400);
return () => clearTimeout(timer);
}, [lastDamageTime]);
if (!show) return null;
return (
<div className="absolute inset-0 pointer-events-none z-20 animate-screen-flash bg-red-600/30 rounded-none" />
);
}
@@ -0,0 +1,46 @@
"use client";
import { useEffect, useRef, useState } from "react";
import { useEditorStore } from "@/lib/store";
const DAMAGE_SOUND_URL =
"https://hebbkx1anhila5yf.public.blob.vercel-storage.com/hit-OaUo19QcLdyFfqy5SMfEWyAF3ZgyxR.mp3";
export function DamageSound() {
const isPlaying = useEditorStore((s) => s.isPlaying);
const lastDamageTime = useEditorStore((s) => s.lastDamageTime);
const health = useEditorStore((s) => s.health);
const audioRef = useRef<HTMLAudioElement | null>(null);
const lastPlayedRef = useRef<number>(0);
const [loaded, setLoaded] = useState(false);
useEffect(() => {
const audio = new Audio();
audio.src = DAMAGE_SOUND_URL;
audio.preload = "auto";
audio.addEventListener("canplaythrough", () => setLoaded(true));
audio.addEventListener("error", () => setLoaded(false));
audioRef.current = audio;
return () => {
audio.pause();
audio.src = "";
};
}, []);
useEffect(() => {
if (!isPlaying || !lastDamageTime || health <= 0 || !loaded) return;
const now = Date.now();
if (now - lastPlayedRef.current < 300) return;
lastPlayedRef.current = now;
if (audioRef.current) {
audioRef.current.currentTime = 0;
audioRef.current.volume = 0.5;
audioRef.current.play().catch(() => {});
}
}, [isPlaying, lastDamageTime, health, loaded]);
return null;
}
@@ -0,0 +1,46 @@
"use client";
import { useEffect, useRef, useState } from "react";
import { useEditorStore } from "@/lib/store";
const DEATH_SOUND_URL =
"https://hebbkx1anhila5yf.public.blob.vercel-storage.com/death-y5RAJQHhGgzagKglqKEYKzMFc84QcR.mp3";
export function DeathSound() {
const health = useEditorStore((s) => s.health);
const isPlaying = useEditorStore((s) => s.isPlaying);
const audioRef = useRef<HTMLAudioElement | null>(null);
const [prevHealth, setPrevHealth] = useState(100);
const [loaded, setLoaded] = useState(false);
useEffect(() => {
const audio = new Audio();
audio.src = DEATH_SOUND_URL;
audio.preload = "auto";
audio.addEventListener("canplaythrough", () => setLoaded(true));
audio.addEventListener("error", () => setLoaded(false));
audioRef.current = audio;
return () => {
audio.pause();
audio.src = "";
};
}, []);
useEffect(() => {
if (
isPlaying &&
prevHealth > 0 &&
health <= 0 &&
audioRef.current &&
loaded
) {
audioRef.current.currentTime = 0;
audioRef.current.volume = 0.7;
audioRef.current.play().catch(() => {});
}
setPrevHealth(health);
}, [health, isPlaying, prevHealth, loaded]);
return null;
}
@@ -0,0 +1,51 @@
"use client";
import { useEditorStore } from "@/lib/store";
export function GameOverScreen() {
const setIsPlaying = useEditorStore((s) => s.setIsPlaying);
const setHealth = useEditorStore((s) => s.setHealth);
const setShield = useEditorStore((s) => s.setShield);
const maxHealth = useEditorStore((s) => s.maxHealth);
const maxShield = useEditorStore((s) => s.maxShield);
const handleRestart = () => {
setHealth(maxHealth);
setShield(maxShield);
setIsPlaying(false);
setTimeout(() => setIsPlaying(true), 100);
};
const handleExit = () => {
setHealth(maxHealth);
setShield(maxShield);
setIsPlaying(false);
};
return (
<div className="absolute inset-0 z-30 flex items-center justify-center bg-black/80 animate-fade-in">
<div className="text-center px-4">
<h1 className="text-3xl sm:text-5xl font-bold text-red-500 mb-2">
GAME OVER
</h1>
<p className="text-[#888] mb-8 text-sm sm:text-base">
You have been defeated
</p>
<div className="flex gap-3 justify-center">
<button
onClick={handleRestart}
className="px-6 py-2.5 sm:py-2 bg-white/10 hover:bg-white/20 active:bg-white/30 text-white rounded-lg text-sm transition-colors min-w-[100px]"
>
Restart
</button>
<button
onClick={handleExit}
className="px-6 py-2.5 sm:py-2 bg-white/5 hover:bg-white/10 active:bg-white/20 text-[#888] rounded-lg text-sm transition-colors min-w-[100px]"
>
Exit
</button>
</div>
</div>
</div>
);
}
@@ -0,0 +1,58 @@
"use client";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
export function HealthBar() {
const health = useEditorStore((s) => s.health);
const shield = useEditorStore((s) => s.shield);
const maxHealth = useEditorStore((s) => s.maxHealth);
const maxShield = useEditorStore((s) => s.maxShield);
const isMobile = useIsMobile();
const healthPct = (health / maxHealth) * 100;
const shieldPct = (shield / maxShield) * 100;
return (
<div
className={`absolute ${isMobile ? "top-14 left-3" : "bottom-4 left-4"} z-10 flex flex-col gap-1.5 pointer-events-none`}
>
{/* Shield bar */}
<div className="flex items-center gap-2">
<div className="text-[10px] text-blue-400 w-5 text-right font-mono">
{Math.round(shield)}
</div>
<div
className={`${isMobile ? "w-28" : "w-40"} h-2 bg-[#1a1a1a] rounded-full overflow-hidden`}
>
<div
className="h-full bg-gradient-to-r from-blue-600 to-blue-400 transition-all duration-300"
style={{ width: `${shieldPct}%` }}
/>
</div>
</div>
{/* Health bar */}
<div className="flex items-center gap-2">
<div
className={`text-[10px] w-5 text-right font-mono ${
health < 30 ? "text-red-400 animate-pulse-low" : "text-green-400"
}`}
>
{Math.round(health)}
</div>
<div
className={`${isMobile ? "w-28" : "w-40"} h-2 bg-[#1a1a1a] rounded-full overflow-hidden`}
>
<div
className={`h-full transition-all duration-300 ${
health < 30
? "bg-gradient-to-r from-red-600 to-red-400 animate-pulse-low"
: "bg-gradient-to-r from-green-600 to-green-400"
}`}
style={{ width: `${healthPct}%` }}
/>
</div>
</div>
</div>
);
}
@@ -0,0 +1,284 @@
"use client";
import type React from "react";
import { useState, useEffect, useRef } from "react";
import { ArrowUp, Loader2, MessageSquare } from "lucide-react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
import type {
ObjectType,
TransformMode,
SceneObject,
Material,
Physics,
Damage,
} from "@/lib/types";
export function InGamePrompt() {
const [isOpen, setIsOpen] = useState(false);
const [prompt, setPrompt] = useState("");
const [isProcessing, setIsProcessing] = useState(false);
const [previousPrompts, setPreviousPrompts] = useState<string[]>([]);
const textareaRef = useRef<HTMLTextAreaElement>(null);
const isMobile = useIsMobile();
const {
addObject,
scenes,
activeSceneId,
updateObjectTransform,
updateObjectMaterial,
updateObjectPhysics,
updateDamage,
selectObject,
setTransformMode,
createCustomObject,
isPlaying,
setIsPromptOpen,
} = useEditorStore();
const activeScene =
scenes.find((scene) => scene.id === activeSceneId) || scenes[0];
const objects = activeScene ? activeScene.objects : [];
const processAction = (action: { function: string; args: unknown[] }) => {
try {
switch (action.function) {
case "addObject":
addObject(action.args[0] as ObjectType);
break;
case "createCustomObject":
createCustomObject(
action.args[0] as ObjectType,
action.args[1] as Partial<SceneObject>,
);
break;
case "updateObjectTransform":
updateObjectTransform(
action.args[0] as string,
action.args[1] as Partial<
Pick<SceneObject, "position" | "rotation" | "scale">
>,
);
break;
case "updateObjectMaterial":
updateObjectMaterial(
action.args[0] as string,
action.args[1] as Partial<Material>,
);
break;
case "updateObjectPhysics":
updateObjectPhysics(
action.args[0] as string,
action.args[1] as Partial<Physics>,
);
break;
case "updateDamage":
updateDamage(
action.args[0] as string,
action.args[1] as Partial<Damage>,
);
break;
case "selectObject":
selectObject(action.args[0] as string);
break;
case "setTransformMode":
setTransformMode(action.args[0] as TransformMode);
break;
}
} catch (error) {
console.error("Error processing action:", error, action);
}
};
const handleSubmit = async (e?: React.FormEvent) => {
if (e) e.preventDefault();
if (!prompt.trim() || isProcessing) return;
setIsProcessing(true);
const currentPrompt = prompt;
setPreviousPrompts((prev) => [...prev.slice(-4), currentPrompt]);
setIsOpen(false);
setIsPromptOpen(false);
try {
const response = await fetch("/api/ai-game", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
prompt: currentPrompt,
objects,
previousPrompts,
}),
});
if (!response.ok || !response.body) {
throw new Error("Failed to get AI response");
}
const reader = response.body.getReader();
const decoder = new TextDecoder();
let buffer = "";
while (true) {
const { done, value } = await reader.read();
if (done) break;
const chunk = decoder.decode(value, { stream: true });
buffer += chunk;
let startIndex = 0;
while (true) {
const openBrace = buffer.indexOf("{", startIndex);
if (openBrace === -1) break;
let depth = 0;
let closeBrace = -1;
for (let i = openBrace; i < buffer.length; i++) {
if (buffer[i] === "{") depth++;
else if (buffer[i] === "}") {
depth--;
if (depth === 0) {
closeBrace = i;
break;
}
}
}
if (closeBrace === -1) {
startIndex = openBrace + 1;
break;
}
const jsonStr = buffer.substring(openBrace, closeBrace + 1);
try {
const jsonObj = JSON.parse(jsonStr);
if (
jsonObj &&
typeof jsonObj.function === "string" &&
Array.isArray(jsonObj.args)
) {
processAction(jsonObj);
}
buffer =
buffer.substring(0, openBrace) + buffer.substring(closeBrace + 1);
startIndex = 0;
} catch {
startIndex = openBrace + 1;
}
}
}
} catch (error) {
console.error("Error processing AI prompt:", error);
} finally {
setIsProcessing(false);
setPrompt("");
}
};
useEffect(() => {
if (!isPlaying) {
setIsOpen(false);
setIsPromptOpen(false);
return;
}
if (isMobile) return;
const handleKeyDown = (e: KeyboardEvent) => {
if ((e.metaKey || e.ctrlKey) && e.key === "/") {
e.preventDefault();
const newIsOpen = !isOpen;
setIsOpen(newIsOpen);
setIsPromptOpen(newIsOpen);
}
};
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [isPlaying, isOpen, setIsPromptOpen, isMobile]);
useEffect(() => {
if (isOpen && textareaRef.current) {
setTimeout(() => textareaRef.current?.focus(), 100);
}
}, [isOpen]);
const handleKeyDown = (e: React.KeyboardEvent<HTMLTextAreaElement>) => {
if (e.key === "Enter" && !e.shiftKey) {
e.preventDefault();
handleSubmit();
}
};
const handleTextareaChange = (e: React.ChangeEvent<HTMLTextAreaElement>) => {
setPrompt(e.target.value);
e.target.style.height = "auto";
e.target.style.height = `${e.target.scrollHeight}px`;
};
if (!isPlaying) return null;
if (!isOpen) {
if (isMobile) {
return (
<button
onClick={() => {
setIsOpen(true);
setIsPromptOpen(true);
}}
className="absolute top-14 right-3 z-30 w-11 h-11 flex items-center justify-center rounded-full bg-black/40 backdrop-blur-sm text-white/70 active:bg-white/20 border border-white/10"
>
<MessageSquare size={18} />
</button>
);
}
return null;
}
return (
<div
className={`absolute ${isMobile ? "top-14 left-2 right-2 bottom-auto" : "top-[50px] left-0 right-0 bottom-0 flex items-center justify-center"} z-40 animate-fade-in`}
>
<div className="flex items-center justify-center">
<div
className={`flex items-center gap-2 bg-black/70 backdrop-blur-md border border-white/20 ${isMobile ? "rounded-xl w-full" : "rounded-full"} shadow-lg overflow-hidden ${isMobile ? "" : "max-w-[600px]"}`}
>
<div className={isMobile ? "pl-3" : "pl-5"}>
<MessageSquare className="h-5 w-5 text-white/70" />
</div>
<form
onSubmit={handleSubmit}
className="flex items-center flex-1 min-w-0"
>
<textarea
ref={textareaRef}
value={prompt}
onChange={handleTextareaChange}
onKeyDown={handleKeyDown}
placeholder="Describe what to add or change..."
className={`bg-transparent border-none px-3 py-4 ${isMobile ? "flex-1 min-w-0 text-base" : "w-[400px] text-sm"} text-white placeholder-gray-400 focus:outline-none resize-none overflow-hidden min-h-[44px] max-h-[200px]`}
rows={1}
style={{ height: "auto" }}
/>
<div className="flex items-center gap-1 mr-3">
<button
type="submit"
className="bg-white/15 text-white p-2 rounded-full hover:bg-white/25 active:bg-white/35 transition-colors disabled:opacity-30"
disabled={!prompt.trim() || isProcessing}
>
{isProcessing ? (
<Loader2 className="h-5 w-5 animate-spin" />
) : (
<ArrowUp className="h-5 w-5" />
)}
</button>
</div>
</form>
</div>
</div>
</div>
);
}
@@ -0,0 +1,53 @@
"use client";
import { useEffect, useState } from "react";
import { useEditorStore } from "@/lib/store";
import { useIsMobile } from "@/lib/use-mobile";
export function InteractionPrompt() {
const [showPrompt, setShowPrompt] = useState(false);
const isPlaying = useEditorStore((s) => s.isPlaying);
const isMobile = useIsMobile();
useEffect(() => {
if (!isPlaying) {
setShowPrompt(false);
return;
}
const handleNearby = () => setShowPrompt(true);
const handleFar = () => setShowPrompt(false);
const handleDialogOpen = () => setShowPrompt(false);
window.addEventListener("character-nearby", handleNearby);
window.addEventListener("character-far", handleFar);
window.addEventListener("dialog-open", handleDialogOpen);
return () => {
window.removeEventListener("character-nearby", handleNearby);
window.removeEventListener("character-far", handleFar);
window.removeEventListener("dialog-open", handleDialogOpen);
};
}, [isPlaying]);
if (!isPlaying || !showPrompt) return null;
if (isMobile) {
return (
<button
onClick={() => {
window.dispatchEvent(new CustomEvent("request-character-interact"));
}}
className="absolute bottom-28 left-1/2 -translate-x-1/2 z-20 bg-white/20 backdrop-blur-sm text-white px-6 py-3 rounded-full text-sm font-medium active:bg-white/40 border border-white/30"
>
Tap to interact
</button>
);
}
return (
<div className="absolute bottom-10 left-1/2 -translate-x-1/2 z-10 bg-black/70 text-white px-4 py-2 rounded-md text-sm">
Press &quot;E&quot; to interact
</div>
);
}
@@ -0,0 +1,16 @@
"use client";
import { Loader2 } from "lucide-react";
import { useEditorStore } from "@/lib/store";
export function LoadingSpinner() {
const isLoading = useEditorStore((s) => s.isLoading);
if (!isLoading) return null;
return (
<div className="absolute top-4 right-4 bg-black/60 rounded-full p-2 shadow-md z-10 backdrop-blur-sm">
<Loader2 className="h-5 w-5 animate-spin text-white" />
</div>
);
}
@@ -0,0 +1,191 @@
"use client";
import { useEffect, useRef, useCallback } from "react";
import { ArrowUp } from "lucide-react";
import { touchMoveState } from "@/lib/touch-state";
import { useEditorStore } from "@/lib/store";
const JOYSTICK_SIZE = 120;
const KNOB_SIZE = 48;
const MAX_DIST = (JOYSTICK_SIZE - KNOB_SIZE) / 2;
export function TouchControls() {
const isPlaying = useEditorStore((s) => s.isPlaying);
const health = useEditorStore((s) => s.health);
const joystickRef = useRef<HTMLDivElement>(null);
const knobRef = useRef<HTMLDivElement>(null);
const joystickTouchId = useRef<number | null>(null);
const joystickCenter = useRef<{ x: number; y: number } | null>(null);
const lookTouchRef = useRef<{ x: number; y: number } | null>(null);
const isGameOver = health <= 0;
const resetJoystick = useCallback(() => {
joystickTouchId.current = null;
joystickCenter.current = null;
touchMoveState.forward = 0;
touchMoveState.right = 0;
touchMoveState.sprint = false;
if (knobRef.current) {
knobRef.current.style.transform = "translate(-50%, -50%)";
}
}, []);
useEffect(() => {
if (!isPlaying || isGameOver) {
resetJoystick();
return;
}
const zone = joystickRef.current;
if (!zone) return;
const handleStart = (e: TouchEvent) => {
if (joystickTouchId.current !== null) return;
for (let i = 0; i < e.changedTouches.length; i++) {
const t = e.changedTouches[i]!;
const rect = zone.getBoundingClientRect();
if (
t.clientX >= rect.left &&
t.clientX <= rect.right &&
t.clientY >= rect.top &&
t.clientY <= rect.bottom
) {
joystickTouchId.current = t.identifier;
joystickCenter.current = { x: t.clientX, y: t.clientY };
break;
}
}
};
const handleMove = (e: TouchEvent) => {
if (joystickTouchId.current === null || !joystickCenter.current) return;
for (let i = 0; i < e.changedTouches.length; i++) {
const t = e.changedTouches[i]!;
if (t.identifier !== joystickTouchId.current) continue;
let dx = t.clientX - joystickCenter.current.x;
let dy = t.clientY - joystickCenter.current.y;
const dist = Math.sqrt(dx * dx + dy * dy);
const clamped = Math.min(dist, MAX_DIST);
if (dist > 0) {
dx = (dx / dist) * clamped;
dy = (dy / dist) * clamped;
}
const normalized = dist > 0 ? Math.min(dist / MAX_DIST, 1) : 0;
touchMoveState.right = (dx / MAX_DIST) * normalized;
touchMoveState.forward = -(dy / MAX_DIST) * normalized;
if (knobRef.current) {
knobRef.current.style.transform = `translate(calc(-50% + ${dx}px), calc(-50% + ${dy}px))`;
}
break;
}
};
const handleEnd = (e: TouchEvent) => {
if (joystickTouchId.current === null) return;
for (let i = 0; i < e.changedTouches.length; i++) {
if (e.changedTouches[i]!.identifier === joystickTouchId.current) {
resetJoystick();
break;
}
}
};
zone.addEventListener("touchstart", handleStart, { passive: true });
window.addEventListener("touchmove", handleMove, { passive: true });
window.addEventListener("touchend", handleEnd, { passive: true });
window.addEventListener("touchcancel", handleEnd, { passive: true });
return () => {
zone.removeEventListener("touchstart", handleStart);
window.removeEventListener("touchmove", handleMove);
window.removeEventListener("touchend", handleEnd);
window.removeEventListener("touchcancel", handleEnd);
resetJoystick();
};
}, [isPlaying, isGameOver, resetJoystick]);
const handleLookStart = useCallback((e: React.TouchEvent) => {
const touch = e.touches[0];
if (touch) {
lookTouchRef.current = { x: touch.clientX, y: touch.clientY };
}
}, []);
const handleLookMove = useCallback((e: React.TouchEvent) => {
const touch = e.touches[0];
if (!touch || !lookTouchRef.current) return;
touchMoveState.lookDeltaX +=
(touch.clientX - lookTouchRef.current.x) * 0.004;
touchMoveState.lookDeltaY +=
(touch.clientY - lookTouchRef.current.y) * 0.004;
lookTouchRef.current = { x: touch.clientX, y: touch.clientY };
}, []);
const handleLookEnd = useCallback(() => {
lookTouchRef.current = null;
}, []);
const handleJump = useCallback(() => {
touchMoveState.jump = true;
setTimeout(() => {
touchMoveState.jump = false;
}, 150);
}, []);
if (!isPlaying || isGameOver) return null;
return (
<>
{/* Joystick zone (left half, bottom) */}
<div
ref={joystickRef}
className="fixed left-0 bottom-0 z-20 pointer-events-auto"
style={{ width: "45vw", height: "40vh" }}
>
{/* Joystick base */}
<div
className="absolute rounded-full border border-white/20 bg-white/5"
style={{
width: JOYSTICK_SIZE,
height: JOYSTICK_SIZE,
left: 60 - JOYSTICK_SIZE / 2,
bottom: 60 - JOYSTICK_SIZE / 2,
}}
>
{/* Knob */}
<div
ref={knobRef}
className="absolute left-1/2 top-1/2 rounded-full bg-white/25 border border-white/30"
style={{
width: KNOB_SIZE,
height: KNOB_SIZE,
transform: "translate(-50%, -50%)",
}}
/>
</div>
</div>
{/* Look zone (right half) */}
<div
className="fixed right-0 top-10 bottom-0 z-20 pointer-events-auto"
style={{ width: "55vw" }}
onTouchStart={handleLookStart}
onTouchMove={handleLookMove}
onTouchEnd={handleLookEnd}
onTouchCancel={handleLookEnd}
/>
{/* Jump button */}
<button
onTouchStart={handleJump}
className="fixed bottom-6 right-6 z-30 w-14 h-14 rounded-full bg-white/15 backdrop-blur-sm border border-white/20 flex items-center justify-center active:bg-white/30 pointer-events-auto"
>
<ArrowUp size={24} className="text-white/70" />
</button>
</>
);
}
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import { nextJsConfig } from "@internal/eslint-config/next-js";
/** @type {import("eslint").Linter.Config[]} */
export default [
...nextJsConfig,
{
rules: {
"react/prop-types": "off",
"react/no-unknown-property": "off",
},
},
];
@@ -0,0 +1,71 @@
import type { SceneObject } from "./types";
export function generateGameAIPrompt(
userPrompt: string,
objects: SceneObject[] = [],
previousPrompts: string[] = [],
): string {
const simplifiedObjects = objects.map((obj) => ({
id: obj.id,
name: obj.name,
type: obj.type,
position: obj.position,
rotation: obj.rotation,
scale: obj.scale,
material: obj.material,
physics: obj.physics,
lightType: obj.lightType,
intensity: obj.intensity,
damage: obj.damage,
shapeData: obj.shapeData,
meshData: obj.meshData,
}));
return `You are an AI assistant that helps users create and modify 3D scenes.
The user has given you this instruction: "${userPrompt}".
You have access to these functions:
- addObject(type): Creates a new object of type "box", "sphere", "cylinder", "cone", "torus", "plane", "light", "capsule", "extrude", "tetrahedron", "octahedron", "dodecahedron", "icosahedron", "knot", "tube", "shape", "mesh"
- createCustomObject(type, properties): Creates a new object with custom properties. Properties can include:
* name: string
* position: [x, y, z]
* rotation: [x, y, z] (For plane objects, default rotation is [-1.5708, 0, 0])
* scale: [x, y, z] (For plane objects, Z scale is always 1)
* material: { color, metalness, roughness, emissive, emissiveIntensity }
* physics: { mass, isStatic, restitution, friction, colliderType }
* damage: { amount, enabled }
* lightType: "ambient", "directional", "point", or "spot"
* intensity: number
* distance: number
* decay: number
* angle: number
* penumbra: number
* shapeData: { points: [x,y][], holes?: [x,y][][] }
* meshData: { vertices: number[], indices: number[], normals?: number[], uvs?: number[] }
- updateObjectTransform(id, {position, rotation, scale}): Updates an object's transform
- updateObjectMaterial(id, {color, metalness, roughness, emissive, emissiveIntensity}): Updates material
- updateObjectPhysics(id, {mass, isStatic, restitution, friction, colliderType}): Updates physics
- updateDamage(id, {amount, enabled}): Updates damage properties
- selectObject(id): Selects an object
- setTransformMode(mode): Sets transform mode to "select", "translate", "rotate", or "scale"
Current objects in the scene:
${JSON.stringify(simplifiedObjects, null, 2)}
Previous user instructions:
${previousPrompts.map((p) => `- "${p}"`).join("\n")}
Respond with a series of JSON objects, one per line (JSONL format). Each JSON object should have a "function" property and "args" property.
Example:
{"function": "createCustomObject", "args": ["box", {"name": "Large Red Box", "position": [0, 1, 0], "scale": [2, 2, 2], "material": {"color": "#ff0000"}, "physics": {"mass": 5, "isStatic": false, "restitution": 0.5}}]}
{"function": "updateObjectTransform", "args": ["object-id", {"position": [0, -1, 0], "scale": [10, 1, 10]}]}
IMPORTANT CONSTRAINTS:
1. For plane objects, the Z scale must always be 1.
2. For plane objects, the default rotation is [-1.5708, 0, 0] to make them horizontal.
3. Only use the functions listed above.
4. Your response must be valid JSONL format with one JSON object per line. Do not include any explanations.
5. Do not wrap your response in an array. Each line should be a separate, complete JSON object.
6. Each JSON object MUST have exactly this format: {"function": "functionName", "args": [arg1, arg2, ...]}
7. Do not use JavaScript expressions like Math.PI in your JSON. Use the actual numeric values instead.`;
}
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import { yamlPrompt } from "@json-render/yaml";
import { buildEditUserPrompt } from "@json-render/core";
import type { Spec } from "@json-render/core";
import { stringify } from "yaml";
import { catalog } from "./catalog";
const GAME_RULES = [
"Use numeric values only (no Math.PI, use 3.14159)",
"For GamePlane as ground: rotation [-1.5708, 0, 0], scale [size, size, 1]",
"Use descriptive keys for new objects (e.g. 'obj-tree-1-trunk', 'obj-tree-1-canopy')",
"Object element keys start with 'obj-'",
"The root element 'scene' is a Group whose children lists all top-level element keys",
"When adding an object: add the element AND append the key to the scene children",
"COMPOSE objects into recognizable structures. TREE RECIPE: trunk = GameCylinder with radiusTop 0.12-0.2, radiusBottom 0.15-0.25, height 3-6, color '#8B4513' or '#5C3317', position Y = height/2. Canopy = GameSphere with radius 1.5-3, color '#228B22' or '#2E8B57', position Y = trunk height + canopy radius * 0.7. The trunk must be TALL and THIN (radius << height). HOUSE: GameBox walls (width 3, height 2.5, depth 3) + GameCone roof on top. LAMP: GameCylinder radiusTop 0.05, radiusBottom 0.05, height 3 + GameSphere radius 0.2 with emissive material at top. NEVER scatter disconnected primitives randomly.",
"SPATIAL COHERENCE: related parts share the same X/Z base. Stack vertically with exact Y math: if trunk height=4, trunk Y=2 (half height). Canopy radius=2, canopy Y = 4 + 2*0.7 = 5.4. Objects that belong together must visually touch or overlap.",
"Be AMBITIOUS and THOROUGH: when the user asks for something, go all-in — build 10-20+ composed structures with varied sizes, not just a handful of loose shapes",
"REPEATING DETAILS: when placing repeating elements (road dashes, fence posts, windows, floor tiles, pillars, streetlights along a road), space them evenly and use ENOUGH to cover the full length/area. A 100-unit road needs 20+ dashes, not 5. A building face 10 units wide needs 4-5 windows per floor, not 1. Do NOT be lazy with repetition — density sells the scene.",
"Always set castShadow on lights and objects, receiveShadow on ground/floors, and use materials with varied colors, metalness, roughness for visual richness",
"When building environments, include atmosphere (Sky, Fog, ambient light), ground plane with receiveShadow, and decorative elements — make it feel like a complete, coherent scene",
];
function serializeSpec(spec: Spec): string {
return stringify(spec, { indent: 2, lineWidth: 0 });
}
export function generateSystemPrompt(): string {
return yamlPrompt(catalog, {
system:
"You are an expert 3D level designer AI for a json-render game engine. You build rich, detailed, immersive scenes using YAML patch operations. When the user describes a scene or asks for changes, go big — create dense, visually interesting environments with many objects, proper lighting, shadows, physics, varied materials, and atmospheric effects. Think like a AAA game level designer, not a minimal prototype builder.",
mode: "standalone",
editModes: ["merge"],
customRules: GAME_RULES,
});
}
export function generateUserPrompt(
userPrompt: string,
currentSpec: Spec,
previousPrompts: string[] = [],
): string {
const prevContext =
previousPrompts.length > 0
? `Previous instructions:\n${previousPrompts.join("\n")}\n\n`
: "";
return (
prevContext +
buildEditUserPrompt({
prompt: userPrompt,
currentSpec,
config: { modes: ["merge"] },
format: "yaml",
serializer: serializeSpec,
})
);
}
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@@ -0,0 +1,9 @@
import type * as THREE from "three";
export function resetBoneScales(object: THREE.Object3D) {
object.traverse((node) => {
if ((node as THREE.Bone).isBone) {
node.scale.set(1, 1, 1);
}
});
}
+484
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@@ -0,0 +1,484 @@
import { z } from "zod";
import { defineCatalog } from "@json-render/core";
import { schema } from "@json-render/react/schema";
import { threeComponentDefinitions } from "@json-render/react-three-fiber/catalog";
const vector3Schema = z.tuple([z.number(), z.number(), z.number()]);
const materialSchema = z.object({
color: z.string().nullable(),
metalness: z.number().nullable(),
roughness: z.number().nullable(),
emissive: z.string().nullable(),
emissiveIntensity: z.number().nullable(),
opacity: z.number().nullable(),
transparent: z.boolean().nullable(),
wireframe: z.boolean().nullable(),
});
const transformProps = {
position: vector3Schema.nullable(),
rotation: vector3Schema.nullable(),
scale: vector3Schema.nullable(),
} as const;
const shadowProps = {
castShadow: z.boolean().nullable(),
receiveShadow: z.boolean().nullable(),
} as const;
const physicsSchema = z.object({
mass: z.number().nullable(),
isStatic: z.boolean().nullable(),
restitution: z.number().nullable(),
friction: z.number().nullable(),
colliderType: z.enum(["cuboid", "ball", "capsule", "none"]).nullable(),
});
const damageSchema = z.object({
amount: z.number().nullable(),
enabled: z.boolean().nullable(),
});
const gameTransformShadowPhysicsDamage = {
...transformProps,
...shadowProps,
material: materialSchema.nullable(),
physics: physicsSchema.nullable(),
damage: damageSchema.nullable(),
objectId: z.string().nullable(),
};
export const gameComponentDefinitions = {
// Keep all non-primitive R3F components as-is
AmbientLight: threeComponentDefinitions.AmbientLight,
DirectionalLight: threeComponentDefinitions.DirectionalLight,
PointLight: threeComponentDefinitions.PointLight,
SpotLight: threeComponentDefinitions.SpotLight,
Group: threeComponentDefinitions.Group,
Model: threeComponentDefinitions.Model,
Environment: threeComponentDefinitions.Environment,
Fog: threeComponentDefinitions.Fog,
GridHelper: threeComponentDefinitions.GridHelper,
Text3D: threeComponentDefinitions.Text3D,
Sparkles: threeComponentDefinitions.Sparkles,
Stars: threeComponentDefinitions.Stars,
Sky: threeComponentDefinitions.Sky,
Cloud: threeComponentDefinitions.Cloud,
ContactShadows: threeComponentDefinitions.ContactShadows,
Float: threeComponentDefinitions.Float,
EffectComposer: threeComponentDefinitions.EffectComposer,
Bloom: threeComponentDefinitions.Bloom,
Vignette: threeComponentDefinitions.Vignette,
PerspectiveCamera: threeComponentDefinitions.PerspectiveCamera,
OrbitControls: threeComponentDefinitions.OrbitControls,
// Game-specific primitives with physics & damage
GameBox: {
props: z.object({
...gameTransformShadowPhysicsDamage,
width: z.number().nullable(),
height: z.number().nullable(),
depth: z.number().nullable(),
}),
description:
"Box with optional physics and damage. ALWAYS set width, height, depth to create varied shapes — wide flat platforms (4, 0.2, 4), tall walls (0.3, 3, 5), long beams (6, 0.3, 0.3). Avoid 1x1x1 cubes.",
example: {
position: [0, 1.5, 0],
width: 2,
height: 3,
depth: 0.3,
material: { color: "#4488ff" },
physics: { mass: 1, isStatic: true, colliderType: "cuboid" },
},
},
GameSphere: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
widthSegments: z.number().nullable(),
heightSegments: z.number().nullable(),
}),
description:
"Sphere with optional physics and damage. Set radius explicitly (0.2 for small details, 1-3 for tree canopies, 0.5 for default).",
example: {
position: [0, 1.5, 0],
radius: 1.5,
material: { color: "#228B22" },
castShadow: true,
},
},
GameCylinder: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radiusTop: z.number().nullable(),
radiusBottom: z.number().nullable(),
height: z.number().nullable(),
radialSegments: z.number().nullable(),
}),
description:
"Cylinder with optional physics and damage. Set radiusTop/radiusBottom to control thickness and height for tall/thin shapes (e.g. tree trunk: radiusTop 0.15, radiusBottom 0.2, height 4).",
example: {
position: [0, 2, 0],
radiusTop: 0.15,
radiusBottom: 0.2,
height: 4,
material: { color: "#8B4513" },
castShadow: true,
},
},
GameCone: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
height: z.number().nullable(),
radialSegments: z.number().nullable(),
}),
description:
"Cone with optional physics and damage. Set radius and height for varied shapes (e.g. roof: radius 2.5, height 1.5).",
example: {
position: [0, 3.5, 0],
radius: 2.5,
height: 1.5,
material: { color: "#8B0000" },
castShadow: true,
},
},
GameTorus: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
tube: z.number().nullable(),
radialSegments: z.number().nullable(),
tubularSegments: z.number().nullable(),
}),
description:
"Torus (ring) with optional physics and damage. Set radius and tube to control ring size and thickness.",
example: {
position: [0, 1, 0],
radius: 1,
tube: 0.15,
material: { color: "#ff44ff" },
},
},
GamePlane: {
props: z.object({
...gameTransformShadowPhysicsDamage,
width: z.number().nullable(),
height: z.number().nullable(),
}),
description:
"Plane with optional physics. Use for floors and walls. Rotate [-PI/2, 0, 0] for ground.",
example: {
position: [0, 0, 0],
rotation: [-1.5708, 0, 0],
scale: [10, 10, 1],
material: { color: "#888888" },
physics: { isStatic: true, colliderType: "cuboid" },
},
},
GameCapsule: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
length: z.number().nullable(),
capSegments: z.number().nullable(),
radialSegments: z.number().nullable(),
}),
description: "Capsule with optional physics and damage.",
example: {
position: [0, 1, 0],
material: { color: "#00cccc" },
physics: { mass: 1, colliderType: "capsule" },
},
},
GameKnot: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
tube: z.number().nullable(),
tubularSegments: z.number().nullable(),
radialSegments: z.number().nullable(),
p: z.number().nullable(),
q: z.number().nullable(),
}),
description: "Torus knot with optional physics and damage.",
example: {
position: [0, 1, 0],
radius: 1,
tube: 0.3,
material: { color: "#ff44ff" },
},
},
GameTetrahedron: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
}),
description: "Tetrahedron with optional physics and damage.",
},
GameOctahedron: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
}),
description: "Octahedron with optional physics and damage.",
},
GameDodecahedron: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
}),
description: "Dodecahedron with optional physics and damage.",
},
GameIcosahedron: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
}),
description: "Icosahedron with optional physics and damage.",
},
GameExtrude: {
props: z.object({
...gameTransformShadowPhysicsDamage,
shapeData: z
.object({
points: z.array(z.tuple([z.number(), z.number()])),
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).nullable(),
})
.nullable(),
depth: z.number().nullable(),
}),
description: "Extruded 2D shape into 3D with optional physics and damage.",
example: {
position: [0, 0.5, 0],
shapeData: {
points: [
[-0.5, -0.5],
[0.5, -0.5],
[0.5, 0.5],
[-0.5, 0.5],
],
},
depth: 1,
material: { color: "#ff8800" },
},
},
GameTube: {
props: z.object({
...gameTransformShadowPhysicsDamage,
radius: z.number().nullable(),
tubularSegments: z.number().nullable(),
radialSegments: z.number().nullable(),
}),
description: "Tube geometry following a curve with optional physics.",
example: {
position: [0, 0.5, 0],
radius: 0.1,
material: { color: "#00ccff" },
},
},
GameShape: {
props: z.object({
...gameTransformShadowPhysicsDamage,
shapeData: z
.object({
points: z.array(z.tuple([z.number(), z.number()])),
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).nullable(),
})
.nullable(),
}),
description:
"2D shape geometry (flat polygon) with optional physics and damage.",
example: {
position: [0, 0.5, 0],
shapeData: {
points: [
[-0.5, -0.5],
[0.5, -0.5],
[0, 0.5],
],
},
material: { color: "#ff00ff" },
},
},
GameMesh: {
props: z.object({
...gameTransformShadowPhysicsDamage,
meshData: z
.object({
vertices: z.array(z.number()),
indices: z.array(z.number()),
normals: z.array(z.number()).nullable(),
uvs: z.array(z.number()).nullable(),
})
.nullable(),
}),
description:
"Custom mesh with raw vertex data. Specify vertices, indices, normals, and UVs.",
example: {
position: [0, 0.5, 0],
meshData: {
vertices: [-0.5, -0.5, 0, 0.5, -0.5, 0, 0, 0.5, 0],
indices: [0, 1, 2],
},
material: { color: "#88ff00" },
},
},
// Unified light component
GameLight: {
props: z.object({
...transformProps,
lightType: z.enum(["ambient", "directional", "point", "spot"]),
color: z.string().nullable(),
intensity: z.number().nullable(),
distance: z.number().nullable(),
decay: z.number().nullable(),
angle: z.number().nullable(),
penumbra: z.number().nullable(),
castShadow: z.boolean().nullable(),
objectId: z.string().nullable(),
}),
description:
"Unified light component. Set lightType to ambient, directional, point, or spot.",
example: {
lightType: "directional",
position: [5, 10, 5],
intensity: 1,
castShadow: true,
},
},
// Player controller
Player: {
props: z.object({
...transformProps,
objectId: z.string().nullable(),
isPlayer: z.boolean().nullable(),
}),
description:
"Player spawn point. Enables first/third-person controls when playing.",
example: {
position: [0, 0, 0],
},
},
// Character NPC
GameCharacter: {
props: z.object({
...transformProps,
...shadowProps,
modelUrl: z.string(),
role: z.string().nullable(),
physics: physicsSchema.nullable(),
objectId: z.string().nullable(),
}),
description:
"NPC character with GLTF model, proximity interaction, and AI dialogue.",
example: {
position: [3, 0, 0],
modelUrl: "/models/character.glb",
role: "village guard",
},
},
// Game model with physics
GameModel: {
props: z.object({
...transformProps,
...shadowProps,
url: z.string(),
physics: physicsSchema.nullable(),
damage: damageSchema.nullable(),
objectId: z.string().nullable(),
}),
description: "GLTF/GLB 3D model with optional physics and damage.",
example: {
url: "/models/crate.glb",
position: [0, 0, 0],
physics: { isStatic: true, colliderType: "cuboid" },
},
},
// Sound emitter
SoundEmitter: {
props: z.object({
...transformProps,
url: z.string(),
loop: z.boolean().nullable(),
volume: z.number().nullable(),
positional: z.boolean().nullable(),
distance: z.number().nullable(),
objectId: z.string().nullable(),
}),
description: "Positional or global audio emitter.",
example: {
position: [0, 1, 0],
url: "/sounds/ambient.mp3",
loop: true,
positional: true,
},
},
// Media plane
MediaPlane: {
props: z.object({
...transformProps,
...shadowProps,
url: z.string(),
mediaType: z.enum(["image", "video"]),
loop: z.boolean().nullable(),
autoplay: z.boolean().nullable(),
muted: z.boolean().nullable(),
width: z.number().nullable(),
height: z.number().nullable(),
objectId: z.string().nullable(),
}),
description: "Image or video displayed on a 3D plane.",
example: {
position: [0, 2, -3],
url: "/images/poster.jpg",
mediaType: "image",
width: 3,
height: 2,
},
},
// Ground plane (physics-enabled floor)
GroundPlane: {
props: z.object({
...transformProps,
material: materialSchema.nullable(),
size: z.number().nullable(),
}),
description: "Physics-enabled ground plane.",
example: {
position: [0, -0.1, 0],
size: 5000,
material: { color: "#4CAF50" },
},
},
};
export type GameComponentDefinitions = typeof gameComponentDefinitions;
export const catalog = defineCatalog(schema, {
components: gameComponentDefinitions,
actions: {},
});
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import { v4 as uuidv4 } from "uuid";
import type {
SceneObject,
Scene,
SceneSettings,
EnvironmentSettings,
ObjectType,
} from "./types";
export function createDefaultGrass(): SceneObject {
return {
id: uuidv4(),
name: "Grass",
description: "Large grass plane",
type: "plane",
position: [0, -0.1, 0],
rotation: [-Math.PI / 2, 0, 0],
scale: [5000, 5000, 1],
material: {
color: "#4CAF50",
metalness: 0.0,
roughness: 0.9,
emissive: "#000000",
emissiveIntensity: 0,
},
physics: {
mass: 0,
isStatic: true,
restitution: 0.2,
friction: 0.8,
colliderType: "cuboid",
},
visible: true,
};
}
export function createDefaultAmbientLight(): SceneObject {
return {
id: uuidv4(),
name: "Ambient Light",
description: "Default ambient light",
type: "light",
position: [0, 3, 0],
rotation: [0, 0, 0],
scale: [1, 1, 1],
material: {
color: "#ffffff",
metalness: 0,
roughness: 1,
emissive: "#000000",
emissiveIntensity: 0,
},
physics: {
mass: 1,
isStatic: false,
restitution: 0.2,
friction: 0.5,
colliderType: "none",
},
visible: true,
intensity: 0.5,
lightType: "ambient",
};
}
export function createDefaultDirectionalLight(): SceneObject {
return {
id: uuidv4(),
name: "Directional Light",
description: "Default directional light",
type: "light",
position: [10, 10, 10],
rotation: [0, 0, 0],
scale: [1, 1, 1],
material: {
color: "#ffffff",
metalness: 0,
roughness: 1,
emissive: "#000000",
emissiveIntensity: 0,
},
physics: {
mass: 1,
isStatic: false,
restitution: 0.2,
friction: 0.5,
colliderType: "none",
},
visible: true,
intensity: 1,
lightType: "directional",
};
}
export function createDefaultPlayer(): SceneObject {
return {
id: "player-" + uuidv4(),
name: "Player",
description: "Default player",
type: "player",
position: [0, 0, 0],
rotation: [0, 0, 0],
scale: [1, 1, 1],
material: {
color: "#3498db",
metalness: 0.1,
roughness: 0.5,
emissive: "#000000",
emissiveIntensity: 0,
},
physics: {
mass: 1,
isStatic: false,
restitution: 0.2,
friction: 0.5,
colliderType: "none",
},
visible: true,
isPlayer: true,
};
}
export function createDefaultSceneSettings(): SceneSettings {
return {
grid: {
visible: true,
size: 1,
divisions: 100,
color: "#444444",
secondaryColor: "#888888",
fadeDistance: 100,
fadeStrength: 1,
},
fog: {
enabled: false,
color: "#cccccc",
near: 1,
far: 50,
},
};
}
export function createDefaultEnvironmentSettings(): EnvironmentSettings {
return {
preset: "city",
customHdri: null,
intensity: 1,
blur: 0.5,
};
}
export function createDefaultScene(name = "Scene 1"): Scene {
return {
id: uuidv4(),
name,
description: "",
isDefault: true,
objects: [
createDefaultGrass(),
createDefaultAmbientLight(),
createDefaultDirectionalLight(),
createDefaultPlayer(),
],
sceneSettings: createDefaultSceneSettings(),
environmentSettings: createDefaultEnvironmentSettings(),
};
}
export function createDefaultObject(
type: ObjectType,
id: string,
objectCount: number,
): SceneObject {
const obj: SceneObject = {
id,
name: `${type.charAt(0).toUpperCase() + type.slice(1)} ${objectCount + 1}`,
description: "",
type,
position: [
0,
type === "box" ||
type === "cylinder" ||
type === "cone" ||
type === "torus"
? 0.5
: 0,
0,
],
rotation: [0, 0, 0],
scale: [1, 1, 1],
material: {
color:
type === "light"
? "#ffffff"
: type === "player"
? "#3498db"
: `#${Math.floor(Math.random() * 16777215)
.toString(16)
.padStart(6, "0")}`,
metalness: 0.1,
roughness: 0.5,
emissive: "#000000",
emissiveIntensity: 0,
},
physics: {
mass: 1,
isStatic: false,
restitution: 0.2,
friction: 0.5,
colliderType:
type === "sphere" ? "ball" : type === "capsule" ? "capsule" : "cuboid",
},
damage: {
amount: 0,
enabled: false,
},
visible: true,
};
if (
type === "capsule" ||
type === "extrude" ||
type === "tetrahedron" ||
type === "octahedron" ||
type === "dodecahedron" ||
type === "icosahedron" ||
type === "knot" ||
type === "tube" ||
type === "shape" ||
type === "mesh"
) {
obj.position = [0, 0.5, 0];
}
if (type === "light") {
obj.intensity = 1;
obj.distance = 0;
obj.decay = 2;
obj.lightType = "point";
obj.physics.colliderType = "none";
}
if (type === "plane") {
obj.rotation = [-Math.PI / 2, 0, 0];
}
if (type === "player") {
obj.name = "Player";
obj.position = [0, 0, 0];
obj.physics.colliderType = "none";
obj.isPlayer = true;
}
if (type === "image" || type === "video") {
obj.physics.colliderType = "none";
obj.physics.isStatic = true;
}
if (type === "shape") {
obj.shapeData = {
points: [
[-0.5, -0.5],
[0.5, -0.5],
[0.5, 0.5],
[-0.5, 0.5],
],
holes: [],
};
}
if (type === "mesh") {
obj.meshData = {
vertices: [
-0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5,
-0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5,
-0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5,
0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5,
0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5,
0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
],
indices: [
0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12,
14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23,
],
};
}
return obj;
}
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import { Ratelimit } from "@upstash/ratelimit";
import { Redis } from "@upstash/redis";
let _minuteRateLimit: Ratelimit | null = null;
let _dailyRateLimit: Ratelimit | null = null;
function getRedis(): Redis | null {
const url = process.env.KV_REST_API_URL;
const token = process.env.KV_REST_API_TOKEN;
if (!url || !token) {
return null;
}
return new Redis({ url, token });
}
const noopRateLimiter = {
limit: async () => ({ success: true, limit: 0, remaining: 0, reset: 0 }),
};
const MINUTE_LIMIT = Number(process.env.RATE_LIMIT_PER_MINUTE) || 10;
const DAILY_LIMIT = Number(process.env.RATE_LIMIT_PER_DAY) || 100;
export const minuteRateLimit = {
limit: async (identifier: string) => {
if (!_minuteRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_minuteRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.slidingWindow(MINUTE_LIMIT, "1 m"),
prefix: "ratelimit:game-engine:minute",
});
}
return _minuteRateLimit.limit(identifier);
},
};
export const dailyRateLimit = {
limit: async (identifier: string) => {
if (!_dailyRateLimit) {
const redis = getRedis();
if (!redis) return noopRateLimiter.limit();
_dailyRateLimit = new Ratelimit({
redis,
limiter: Ratelimit.fixedWindow(DAILY_LIMIT, "1 d"),
prefix: "ratelimit:game-engine:daily",
});
}
return _dailyRateLimit.limit(identifier);
},
};
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/* eslint-disable @typescript-eslint/ban-ts-comment */
// @ts-nocheck
import { defineRegistry } from "@json-render/react";
import { threeComponents } from "@json-render/react-three-fiber";
import { catalog } from "./catalog";
import {
GameBox,
GameSphere,
GameCylinder,
GameCone,
GameTorus,
GamePlane,
GameCapsule,
GameKnot,
GameTetrahedron,
GameOctahedron,
GameDodecahedron,
GameIcosahedron,
GameExtrude,
GameTube,
GameShape,
GameMesh,
} from "@/components/game/game-primitives";
import { GameLight } from "@/components/game/game-light";
import { Player } from "@/components/game/player";
import { GameCharacter } from "@/components/game/character";
import { SoundEmitter } from "@/components/game/sound-emitter";
import { MediaPlane } from "@/components/game/media-plane";
import { GroundPlane } from "@/components/game/ground-plane";
import { GameModel as GameModelComponent } from "@/components/game/model-wrapper";
const gameComponents = {
GameBox: ({ props, children }) => <GameBox {...props}>{children}</GameBox>,
GameSphere: ({ props, children }) => (
<GameSphere {...props}>{children}</GameSphere>
),
GameCylinder: ({ props, children }) => (
<GameCylinder {...props}>{children}</GameCylinder>
),
GameCone: ({ props, children }) => <GameCone {...props}>{children}</GameCone>,
GameTorus: ({ props, children }) => (
<GameTorus {...props}>{children}</GameTorus>
),
GamePlane: ({ props, children }) => (
<GamePlane {...props}>{children}</GamePlane>
),
GameCapsule: ({ props, children }) => (
<GameCapsule {...props}>{children}</GameCapsule>
),
GameKnot: ({ props, children }) => <GameKnot {...props}>{children}</GameKnot>,
GameTetrahedron: ({ props, children }) => (
<GameTetrahedron {...props}>{children}</GameTetrahedron>
),
GameOctahedron: ({ props, children }) => (
<GameOctahedron {...props}>{children}</GameOctahedron>
),
GameDodecahedron: ({ props, children }) => (
<GameDodecahedron {...props}>{children}</GameDodecahedron>
),
GameIcosahedron: ({ props, children }) => (
<GameIcosahedron {...props}>{children}</GameIcosahedron>
),
GameExtrude: ({ props, children }) => (
<GameExtrude {...props}>{children}</GameExtrude>
),
GameTube: ({ props, children }) => <GameTube {...props}>{children}</GameTube>,
GameShape: ({ props, children }) => (
<GameShape {...props}>{children}</GameShape>
),
GameMesh: ({ props, children }) => <GameMesh {...props}>{children}</GameMesh>,
GameLight: ({ props }) => <GameLight {...props} />,
Player: ({ props }) => <Player {...props} />,
GameCharacter: ({ props }) => <GameCharacter {...props} />,
GameModel: ({ props }) => <GameModelComponent {...props} />,
SoundEmitter: ({ props }) => <SoundEmitter {...props} />,
MediaPlane: ({ props }) => <MediaPlane {...props} />,
GroundPlane: ({ props }) => <GroundPlane {...props} />,
};
const allComponents = {
...threeComponents,
...gameComponents,
};
export const { registry } = defineRegistry(catalog, {
components: allComponents,
});
export { catalog };

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