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docs: fix three dead self-links in base/docs
All three pointed at paths that no longer exist, so they 404 on GitHub: - `base/docs/amake.md` linked `ashader.c` at `tree/main/base/docs/ashader`, which is neither a file nor a directory. The doc is `ashader.md`, so the link needs `blob/` and the `.md` suffix. - `base/docs/brute_pathtracer.md` linked the raytrace sources under `base/sources/`, but they live under `paint/sources/render/` now. Verified by resolving every armory3d/armorpaint self-link in the tree's markdown against the tracked file list: 3 of 8 were dead before, 0 of 8 after.
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@@ -2,7 +2,7 @@
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`aimage.c`: Converts common image formats like `.jpg` / `.png` / `.hdr` into a custom `.k` format, which is faster to load. `.k` is a simple format which contains an image header and lz4 compressed pixel data. It also handles processing the `icon.png` file into a custom OS defined format (`.ico` on Windows).
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[`ashader.c`](https://github.com/armory3d/armorpaint/tree/main/base/docs/ashader): Converts a `.kong` shader source into a graphics api specific format.
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[`ashader.c`](https://github.com/armory3d/armorpaint/blob/main/base/docs/ashader.md): Converts a `.kong` shader source into a graphics api specific format.
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`quickjs`: An embedded JavaScript engine, which is used to run the `make.js` file (see below).
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@@ -5,6 +5,6 @@ In ArmorPaint, it is used for rendering the path-traced viewport mode and for ra
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By default, the path-tracer supports 64 unique objects and up to 1024 instances. It has two modes - fast, which has most of the features disabled, and quality, which has features like translucency and emission enabled.
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- https://github.com/armory3d/armorpaint/tree/main/base/shaders/raytrace/src
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- https://github.com/armory3d/armorpaint/blob/main/base/sources/render_path_raytrace.c
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- https://github.com/armory3d/armorpaint/blob/main/base/sources/render_path_raytrace_bake.c
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- https://github.com/armory3d/armorpaint/blob/main/paint/sources/render/render_path_raytrace.c
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- https://github.com/armory3d/armorpaint/blob/main/paint/sources/render/render_path_raytrace_bake.c
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- https://github.com/armory3d/armorpaint/blob/main/base/sources/iron_gpu.h
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