mirror of
https://github.com/armory3d/armorpaint.git
synced 2026-10-02 02:54:34 +08:00
paint: switch to project.c
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@@ -0,0 +1,21 @@
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#include "../../base/tools/amake/amake.h"
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project_t *main() {
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project_t *project = project_create("plugins");
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add_cfiles(project, "plugins.c");
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add_cfiles(project, "io_svg/**");
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add_cfiles(project, "io_exr/**");
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add_cfiles(project, "io_psd/**");
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add_cfiles(project, "io_gltf/**");
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add_cfiles(project, "io_fbx/**");
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add_cfiles(project, "io_tiff/**");
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if (fs_exists("external")) {
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add_cfiles(project, "external/**");
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add_shaders(project, "external/*.shader");
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add_assets(project, "external/assets/*", "data/{name}", 0);
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add_define(project, "WITH_EXTERNAL");
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}
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return project;
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}
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@@ -1,18 +0,0 @@
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let project = new Project("plugins");
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project.add_cfiles("plugins.c");
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project.add_cfiles("io_svg/**");
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project.add_cfiles("io_exr/**");
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project.add_cfiles("io_psd/**");
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project.add_cfiles("io_gltf/**");
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project.add_cfiles("io_fbx/**");
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project.add_cfiles("io_tiff/**");
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if (fs_exists(os_cwd() + "/../paint/plugins/external")) {
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project.add_cfiles("external/**");
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project.add_shaders("external/*.shader");
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project.add_assets("external/assets/*", {destination : "data/{name}"});
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project.add_define("WITH_EXTERNAL");
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}
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return project;
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@@ -0,0 +1,47 @@
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#include "../base/tools/amake/amake.h"
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project_t *main() {
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flags->name = "ArmorPaint";
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flags->package = "org.armorpaint";
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flags->embed = has_arg("--embed"); // !has_arg("--debug"); // clang 19
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flags->with_physics = true;
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flags->with_d3dcompiler = true;
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flags->with_nfd = true;
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flags->with_compress = platform != PLATFORM_ANDROID;
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flags->with_image_write = true;
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flags->with_video_write = !has_arg("tcc");
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flags->with_eval = true;
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flags->with_plugins = true;
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flags->with_kong = true;
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flags->with_raytrace = true;
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flags->with_bc7 = true;
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flags->with_audio = platform == PLATFORM_LINUX || platform == PLATFORM_WINDOWS;
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flags->idle_sleep = true;
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flags->export_version_info = true;
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flags->export_data_list = platform == PLATFORM_ANDROID; // .apk contents
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if (platform == PLATFORM_WASM) {
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flags->with_nfd = false;
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flags->with_compress = false;
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flags->with_plugins = false;
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flags->with_raytrace = false;
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flags->export_data_list = true;
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}
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project_t *project = project_create(flags->name);
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add_project(project, "../base");
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add_cfiles(project, "sources/startup.c");
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add_cfiles(project, "sources/minic_api.c");
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add_cfiles(project, "sources/main.c");
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add_shaders(project, "shaders/*.shader");
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add_assets(project, "assets/*", "data/{name}", 0);
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add_assets(project, "assets/export_presets/*", "data/export_presets/{name}", 0);
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add_assets(project, "assets/keymap_presets/*", "data/keymap_presets/{name}", 0);
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add_assets(project, "assets/licenses/**", "data/licenses/{name}", 0);
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add_assets(project, "assets/plugins/*", "data/plugins/{name}", 0);
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add_assets(project, "assets/meshes/*", "data/meshes/{name}", ASSET_NOEMBED);
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add_assets(project, "assets/meshes/default/*", "data/meshes/{name}", 0); // Embed default mesh
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add_assets(project, "assets/locale/*", "data/locale/{name}", 0);
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add_assets(project, "assets/readme/readme.txt", "{name}", 0);
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return project;
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}
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@@ -1,45 +0,0 @@
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let flags = globalThis.flags;
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flags.name = "ArmorPaint";
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flags.package = "org.armorpaint";
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flags.embed = os_argv().indexOf("--embed") >= 0; // os_argv().indexOf("--debug") == -1; // clang 19
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flags.with_physics = true;
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flags.with_d3dcompiler = true;
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flags.with_nfd = true;
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flags.with_compress = platform != "android";
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flags.with_image_write = true;
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flags.with_video_write = os_argv().indexOf("tcc") == -1;
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flags.with_eval = true;
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flags.with_plugins = true;
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flags.with_kong = true;
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flags.with_raytrace = true;
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flags.with_bc7 = true;
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flags.with_audio = platform == "linux" || platform == "windows";
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flags.idle_sleep = true;
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flags.export_version_info = true;
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flags.export_data_list = platform == "android"; // .apk contents
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if (platform == "wasm") {
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flags.with_nfd = false;
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flags.with_compress = false;
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flags.with_plugins = false;
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flags.with_raytrace = false;
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flags.export_data_list = true;
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}
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let project = new Project(flags.name);
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project.add_project("../base");
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project.add_cfiles("sources/startup.c");
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project.add_cfiles("sources/minic_api.c");
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project.add_cfiles("sources/main.c");
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project.add_shaders("shaders/*.shader");
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project.add_assets("assets/*", {destination : "data/{name}"});
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project.add_assets("assets/export_presets/*", {destination : "data/export_presets/{name}"});
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project.add_assets("assets/keymap_presets/*", {destination : "data/keymap_presets/{name}"});
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project.add_assets("assets/licenses/**", {destination : "data/licenses/{name}"});
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project.add_assets("assets/plugins/*", {destination : "data/plugins/{name}"});
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project.add_assets("assets/meshes/*", {destination : "data/meshes/{name}", noembed : true});
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project.add_assets("assets/meshes/default/*", {destination : "data/meshes/{name}"}); // embed default mesh
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project.add_assets("assets/locale/*", {destination : "data/locale/{name}"});
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project.add_assets("assets/readme/readme.txt", {destination : "{name}"});
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return project;
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