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Logging in Tilelang/TVM
TVM Logging Overview
Tilelang currently utilizes the logging system from TVM. The implementation can be found in:
- include/tvm/runtime/logging.h: Macro definitions
- src/runtime/logging.cc: Logging logic implementation
The design style is inspired by Google's glog.
Logging Categories
There are three primary macro types:
LOG(INFO) << "aaa";
DLOG(INFO) << "aaa";
VLOG(1) << "aaa";
- LOG: Standard logging preserved in code for displaying necessary information at different levels during runtime. Most Tilelang C++ error reporting is implemented via
LOG(FATAL) << "error msg". - DLOG: Debug logging for developer debugging output. DLOG is controlled at build time by the TVM_LOG_DEBUG environment variable and is eliminated in Release builds through dead code elimination.
- The key difference between LOG(DEBUG) and DLOG is this build-time elimination. We recommend using DLOG over LOG(DEBUG), as the latter has overlapping functionality and gets compiled into the release runtime.
- VLOG: Verbose logging, primarily for debugging. Its main feature is customizable verbosity levels. For example, VLOG(n) where n can be 1, 2, 3, 4, 5, or 6, enabling complex tracing requirements. In contrast, LOG and DLOG typically use predefined verbose levels like INFO and DEBUG.
- In practical Tilelang development, VLOG is used less frequently.
- TVM's VLOG is implemented using DLOG, thus inheriting DLOG's characteristics.
Additional useful macros include various CHECK variants:
CHECK(cond) << "error msg";
DCHECK(cond) << "error msg";
ICHECK(cond) << "error msg";
The implementation routes errors to LogFatal:
#define CHECK(x) \
if (!(x)) \
::tvm::runtime::detail::LogFatal(__FILE__, __LINE__).stream() \
<< "Check failed: (" #x << ") is false: "
- DCHECK: Debug mode CHECK, only compiled in debug builds
- ICHECK: Internal Check that should exist in Release builds. When ICHECK fails, the entire system should report an error.
Logging Verbose Levels
TVM defines 5 levels for LOG and DLOG (adding DEBUG compared to glog):
#define TVM_LOG_LEVEL_DEBUG 0
#define TVM_LOG_LEVEL_INFO 1
#define TVM_LOG_LEVEL_WARNING 2
#define TVM_LOG_LEVEL_ERROR 3
#define TVM_LOG_LEVEL_FATAL 4
Using Logging in TileLang Development
Guidelines
For temporary debugging output in your code, there are no restrictions (you can even use std::cout). Just remember to remove it before submitting a PR.
For meaningful logging that should remain in the Tilelang codebase:
- Critical correctness checks: Use ICHECK with sufficient error messages to facilitate debugging when issues arise.
- Complex Pass debugging: For passes requiring intermediate output that may need future review (e.g., LayoutInference), use DLOG.
- General INFO/WARNING messages: Use standard LOG.
Enabling Log Output in Tilelang
To specify current log level at runtime, we need to set the environment variable TVM_LOG_LEVEL. An example usage is:
TVM_LOG_DEBUG=1 python3 code.py
which enables all DEBUG/INFO (level <= 1) logs for all files.
Detailed Rules for TVM_LOG_DEBUG Specification
The parsing logic is in logging.cc. Reference: HyperAI Zhihu Article.
Launch Python with TVM_LOG_DEBUG=<spec>, where <spec> is a comma-separated list of level assignments in the form <file_name>=<level>. Important notes:
- The special filename DEFAULT sets the LOG level for all files.
<level>can be set to -1 to disable LOG for that file.<file_name>is the C++ source filename (e.g., .cc, not .h) relative to thesrc/directory in the TVM repository. Thesrc/prefix is optional when specifying file paths.
Enabling Debug Mode
To enable DLOG/DCHECK, developers need to first build Tilelang in Debug mode:
cmake .. -DCMAKE_BUILD_TYPE=Debug -DUSE_CUDA=ON
Tilelang's CMake logic automatically adds the TVM_LOG_DEBUG macro, compiling all DLOG statements:
target_compile_definitions(tilelang_objs PRIVATE "TVM_LOG_DEBUG")
Then you also need to specify the runtime environment variables. For example, to use DLOG(INFO) << "xxx" for debugging, run your code with INFO level (1): TVM_LOG_DEBUG=1.
:::{note} Important: There are two TVM_LOG_DEBUG variables. (1) Compile-time macro: Determines whether debug content (like DLOG) is compiled into the .so file. Referenced in C++ source via #ifdef TVM_LOG_DEBUG. This is automatically enabled when using Debug build mode in CMake. (2) Runtime environment variable: Controls logging level at runtime. TVM provides a specification for this variable, allowing control over per-file logging levels.
These two should ideally have different names, but TVM uses the same name for both, which can cause confusion. :::