Files
substrate/cmd/ateapi/internal/controlapi/workflow_pause.go
T
Julian Gutierrez Oschmann 2dc1fc6266 Introduce an ActorRef type to bundle actor atespace and name.
The pattern of passing a tuple of atespace and actor name together
is across the whole codebase. This simplifies both callers and callees
by leting them pass a single field that bundles both.

The ActorRef is the actor specific, typed,
in-process version of the ObjectRef we have in our gRPC API.
2026-07-28 12:33:23 -07:00

296 lines
12 KiB
Go

// Copyright 2026 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package controlapi
import (
"context"
"crypto/rand"
"errors"
"fmt"
"log/slog"
"time"
"github.com/agent-substrate/substrate/cmd/ateapi/internal/store"
"github.com/agent-substrate/substrate/internal/proto/ateletpb"
"github.com/agent-substrate/substrate/internal/resources"
atev1alpha1 "github.com/agent-substrate/substrate/pkg/api/v1alpha1"
listersv1alpha1 "github.com/agent-substrate/substrate/pkg/client/listers/api/v1alpha1"
"github.com/agent-substrate/substrate/pkg/proto/ateapipb"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
"k8s.io/apimachinery/pkg/util/wait"
)
// PauseInput holds the immutable parameters requested by the client.
type PauseInput struct {
ActorRef resources.ActorRef
}
// PauseState holds the mutable state loaded and modified during execution.
type PauseState struct {
Actor *ateapipb.Actor
ActorTemplate *atev1alpha1.ActorTemplate
}
type LoadActorForPauseStep struct {
store store.Interface
actorTemplateLister listersv1alpha1.ActorTemplateLister
}
func (s *LoadActorForPauseStep) Name() string { return "LoadActorForPause" }
func (s *LoadActorForPauseStep) IsComplete(ctx context.Context, input *PauseInput, state *PauseState) (bool, error) {
// Always run to get the freshest state
return false, nil
}
func (s *LoadActorForPauseStep) CheckPrerequisite(ctx context.Context, input *PauseInput, state *PauseState) error {
return nil
}
func (s *LoadActorForPauseStep) Execute(ctx context.Context, input *PauseInput, state *PauseState) error {
actor, err := s.store.GetActor(ctx, input.ActorRef)
if err != nil {
return err
}
state.Actor = actor
actorTemplate, err := s.actorTemplateLister.ActorTemplates(actor.GetActorTemplateNamespace()).Get(actor.GetActorTemplateName())
if err != nil {
return fmt.Errorf("while getting ActorTemplate: %w", err)
}
state.ActorTemplate = actorTemplate
return nil
}
func (s *LoadActorForPauseStep) RetryBackoff() *wait.Backoff { return nil }
type MarkPausingStep struct {
store store.Interface
}
func (s *MarkPausingStep) Name() string { return "MarkPausing" }
func (s *MarkPausingStep) IsComplete(ctx context.Context, input *PauseInput, state *PauseState) (bool, error) {
// Fast forward if we've already marked our intent or if we are further along.
return state.Actor.GetStatus() == ateapipb.Actor_STATUS_PAUSING || state.Actor.GetStatus() == ateapipb.Actor_STATUS_PAUSED, nil
}
func (s *MarkPausingStep) CheckPrerequisite(ctx context.Context, input *PauseInput, state *PauseState) error {
// The pause edge only exists from RUNNING; PAUSING/PAUSED are fast-forwarded by IsComplete.
if state.Actor.GetStatus() != ateapipb.Actor_STATUS_RUNNING {
return status.Errorf(codes.FailedPrecondition, "MarkPausingStep prerequisite not met for Actor: %s (got: %v, want %s)", input.ActorRef.Name, state.Actor.GetStatus(), ateapipb.Actor_STATUS_RUNNING)
}
return nil
}
func (s *MarkPausingStep) Execute(ctx context.Context, input *PauseInput, state *PauseState) error {
state.Actor.Status = ateapipb.Actor_STATUS_PAUSING
state.Actor.InProgressSnapshot = fmt.Sprintf("%s-%s-%s", state.Actor.GetMetadata().GetName(), time.Now().Format(time.RFC3339), rand.Text())
updatedActor, err := s.store.UpdateActor(ctx, state.Actor, state.Actor.GetMetadata().GetVersion())
if err != nil {
return err
}
state.Actor = updatedActor
return nil
}
func (s *MarkPausingStep) RetryBackoff() *wait.Backoff { return nil }
type CallAteletPauseStep struct {
store store.Interface
dialer *AteletDialer
}
func (s *CallAteletPauseStep) Name() string { return "CallAteletPause" }
func (s *CallAteletPauseStep) IsComplete(ctx context.Context, input *PauseInput, state *PauseState) (bool, error) {
// If we are already PAUSED, we've already called Atelet
return state.Actor.GetStatus() == ateapipb.Actor_STATUS_PAUSED, nil
}
func (s *CallAteletPauseStep) CheckPrerequisite(ctx context.Context, input *PauseInput, state *PauseState) error {
if state.Actor.GetStatus() != ateapipb.Actor_STATUS_PAUSING {
return status.Errorf(codes.FailedPrecondition, "CallAteletPauseStep prerequisite not met for Actor: %s (got: %v, want %s)", input.ActorRef.Name, state.Actor.GetStatus(), ateapipb.Actor_STATUS_PAUSING)
}
if state.Actor.GetAteomPodNamespace() == "" || state.Actor.GetAteomPodName() == "" {
if err := crashActor(ctx, s.store, input.ActorRef); err != nil {
slog.ErrorContext(ctx, "Failed to crash actor", slog.String("err", err.Error()))
}
return status.Errorf(codes.FailedPrecondition, "CallAteletPauseStep prerequisite not met for Actor: %s. AteomPodNamespace: %s, GetAteomPodName %s", input.ActorRef.Name, state.Actor.GetAteomPodNamespace(), state.Actor.GetAteomPodName())
}
return nil
}
func (s *CallAteletPauseStep) Execute(ctx context.Context, input *PauseInput, state *PauseState) error {
ateletConn, err := s.dialer.DialForWorker(state.Actor.GetAteomPodNamespace(), state.Actor.GetAteomPodName())
if err != nil {
if errors.Is(err, ErrWorkerPodNotFound) {
slog.ErrorContext(ctx, "Worker pod gone before checkpoint, crashing actor", "namespace", state.Actor.GetAteomPodNamespace(), "pod", state.Actor.GetAteomPodName(), "in_progress_snapshot", state.Actor.GetInProgressSnapshot())
if err := crashActor(ctx, s.store, input.ActorRef); err != nil {
slog.ErrorContext(ctx, "Failed to crash actor", slog.String("err", err.Error()))
}
return fmt.Errorf("actor is CRASHED because its worker pod is gone and no snapshot was written")
}
return fmt.Errorf("while getting atelet conn for worker pod: %w", err)
}
client := ateletpb.NewAteomHerderClient(ateletConn)
workloadSpec, err := workloadSpecFromActorTemplate(state.ActorTemplate, state.Actor)
if err != nil {
return err
}
// Checkpoint does not carry the sandbox config: atelet uses the version the
// actor is currently running (recorded on-node at Run/Restore) and pins it
// into the snapshot manifest.
req := &ateletpb.CheckpointRequest{
TargetAteomUid: state.Actor.GetAteomPodUid(),
Atespace: state.Actor.GetMetadata().GetAtespace(),
ActorName: state.Actor.GetMetadata().GetName(),
ActorTemplateNamespace: state.Actor.GetActorTemplateNamespace(),
ActorTemplateName: state.Actor.GetActorTemplateName(),
Spec: workloadSpec,
Type: ateletpb.CheckpointType_CHECKPOINT_TYPE_LOCAL,
Config: &ateletpb.CheckpointRequest_LocalConfig{
LocalConfig: &ateletpb.LocalCheckpointConfiguration{
SnapshotPrefix: state.Actor.InProgressSnapshot,
},
},
Scope: toAteletSnapshotScope(state.ActorTemplate.Spec.SnapshotsConfig.OnPause),
ActorUid: state.Actor.GetMetadata().Uid,
}
_, err = client.Checkpoint(ctx, req)
return maybeCrashActor(ctx, s.store, input.ActorRef, err, "while checkpointing workload")
}
func (s *CallAteletPauseStep) RetryBackoff() *wait.Backoff { return nil }
// TODO: There is no difference between suspend and pause for now, but we could optimize
// pause by not detaching. We would need to make sure Resume is idempotent.
type DetachVolumesForPauseStep struct {
store store.Interface
}
func (s *DetachVolumesForPauseStep) Name() string { return "DetachVolumesForPause" }
func (s *DetachVolumesForPauseStep) IsComplete(ctx context.Context, input *PauseInput, state *PauseState) (bool, error) {
// TODO replace with a proper check on the volumes.
return state.Actor.GetStatus() == ateapipb.Actor_STATUS_PAUSED && state.Actor.GetAteomPodNamespace() == "", nil
}
func (s *DetachVolumesForPauseStep) CheckPrerequisite(ctx context.Context, input *PauseInput, state *PauseState) error {
return nil
}
func (s *DetachVolumesForPauseStep) Execute(ctx context.Context, input *PauseInput, state *PauseState) error {
return detachActorVolumes(ctx, s.store, state.Actor, state.ActorTemplate, "pause")
}
func (s *DetachVolumesForPauseStep) RetryBackoff() *wait.Backoff { return nil }
type FinalizePausedStep struct {
store store.Interface
}
func (s *FinalizePausedStep) Name() string { return "FinalizePaused" }
func (s *FinalizePausedStep) IsComplete(ctx context.Context, input *PauseInput, state *PauseState) (bool, error) {
// The workflow is done once the worker is freed and the actor reached PAUSED,
// or CRASHED (node name was lost, so it can never be safely resumed).
status := state.Actor.GetStatus()
terminal := status == ateapipb.Actor_STATUS_PAUSED || status == ateapipb.Actor_STATUS_CRASHED
return terminal && state.Actor.GetAteomPodNamespace() == "", nil
}
func (s *FinalizePausedStep) CheckPrerequisite(ctx context.Context, input *PauseInput, state *PauseState) error {
if state.Actor.GetStatus() != ateapipb.Actor_STATUS_PAUSING {
return status.Errorf(codes.FailedPrecondition, "FinalizePausedStep prerequisite not met for Actor: %s (got: %v, want %s)", input.ActorRef.Name, state.Actor.GetStatus(), ateapipb.Actor_STATUS_PAUSING)
}
return nil
}
func (s *FinalizePausedStep) Execute(ctx context.Context, input *PauseInput, state *PauseState) error {
latestActor, err := s.store.GetActor(ctx, input.ActorRef)
if err != nil {
return err
}
// 1. Free the worker (if it hasn't been freed yet)
if latestActor.GetAteomPodNamespace() != "" {
workerNs := latestActor.GetAteomPodNamespace()
workerPod := latestActor.GetAteomPodName()
workerPool := latestActor.GetWorkerPoolName()
worker, err := s.store.GetWorker(ctx, workerNs, workerPool, workerPod)
nodeName := ""
if err != nil {
if !errors.Is(err, store.ErrNotFound) {
return fmt.Errorf("while getting worker for release: %w", err)
}
slog.Warn("Worker already gone during finalize pause, skipping release", "worker", workerPod)
} else {
// TODO(dberkov) - what if worker does not belong to this actor?
nodeName = worker.GetNodeName()
// Only free it if it still belongs to us
if wass := worker.Assignment; wass != nil {
if resources.ActorRefFromObjectRef(wass.Actor) == input.ActorRef {
worker.Assignment = nil
err = s.store.UpdateWorker(ctx, worker, worker.Version)
if err != nil {
return err
}
}
}
}
// 2. Safely clear ActiveWorker now that the worker object in DB is freed
latestActor, err = s.store.GetActor(ctx, input.ActorRef)
if err != nil {
return err
}
latestActor.Status = ateapipb.Actor_STATUS_PAUSED
if nodeName == "" {
// Without a node name we cannot record where the local snapshot lives,
// so the actor can never be resumed (the scheduler would search for a
// worker on an unknown node forever). Crash it instead of leaving it
// stuck in PAUSED.
slog.ErrorContext(ctx, "Node name not found during finalize pause, crashing actor", slog.Any("actor", input.ActorRef))
latestActor.Status = ateapipb.Actor_STATUS_CRASHED
}
// TODO(dberkov) - what if InProgressSnapshot is empty? That shouldn't be possible.
if latestActor.InProgressSnapshot != "" {
localInfo := &ateapipb.LocalSnapshotInfo{
SnapshotPrefix: latestActor.InProgressSnapshot,
}
if latestActor.Status != ateapipb.Actor_STATUS_CRASHED {
localInfo.NodeVmsWithLocalSnapshots = []string{nodeName}
}
latestActor.LatestSnapshotInfo = &ateapipb.SnapshotInfo{
Data: &ateapipb.SnapshotInfo_Local{Local: localInfo},
}
latestActor.InProgressSnapshot = ""
}
latestActor.AteomPodNamespace = ""
latestActor.AteomPodName = ""
latestActor.AteomPodIp = ""
latestActor.WorkerPoolName = ""
updatedActor, err := s.store.UpdateActor(ctx, latestActor, latestActor.GetMetadata().GetVersion())
if err != nil {
return err
}
latestActor = updatedActor
}
state.Actor = latestActor
return nil
}
func (s *FinalizePausedStep) RetryBackoff() *wait.Backoff { return nil }