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An actor name is only unique within its atespace, so the two always travel together. Add ActorRef{atespace, name} and use it across the Get/Create/Update/Suspend/Pause/Resume/Delete actor requests in place of separate actor_id + atespace fields. The stored Actor object and Redis key layout are unchanged.
68 lines
2.4 KiB
Go
68 lines
2.4 KiB
Go
// Copyright 2026 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package controlapi
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import (
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"context"
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"errors"
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"fmt"
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"github.com/agent-substrate/substrate/cmd/ateapi/internal/store"
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"github.com/agent-substrate/substrate/internal/resources"
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"github.com/agent-substrate/substrate/pkg/proto/ateapipb"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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)
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func (s *Service) UpdateActor(ctx context.Context, req *ateapipb.UpdateActorRequest) (*ateapipb.UpdateActorResponse, error) {
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if err := validateUpdateActorRequest(req); err != nil {
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return nil, err
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}
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actor, err := s.persistence.GetActor(ctx, req.GetActorRef().GetAtespace(), req.GetActorRef().GetName())
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if err != nil {
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if errors.Is(err, store.ErrNotFound) {
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return nil, status.Errorf(codes.NotFound, "Actor %s not found", req.GetActorRef().GetName())
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}
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return nil, fmt.Errorf("while getting actor: %w", err)
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}
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actor.WorkerSelector = req.GetWorkerSelector()
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if err := s.persistence.UpdateActor(ctx, actor, actor.GetVersion()); err != nil {
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if errors.Is(err, store.ErrPersistenceRetry) {
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return nil, status.Error(codes.Aborted, "concurrent update conflict, please retry")
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}
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return nil, fmt.Errorf("while updating actor: %w", err)
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}
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return &ateapipb.UpdateActorResponse{Actor: actor}, nil
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}
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func validateUpdateActorRequest(req *ateapipb.UpdateActorRequest) error {
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if req.GetActorRef().GetName() == "" {
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return status.Error(codes.InvalidArgument, "actor_id is required")
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}
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if req.GetActorRef().GetAtespace() == "" {
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return status.Error(codes.InvalidArgument, "atespace is required")
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}
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if err := resources.ValidateAtespace(req.GetActorRef().GetAtespace()); err != nil {
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return status.Error(codes.InvalidArgument, err.Error())
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}
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if err := validateSelector(req.GetWorkerSelector()); err != nil {
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return status.Error(codes.InvalidArgument, err.Error())
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}
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return nil
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}
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