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stable-diffusion.cpp/src/runtime/tiling.cpp
T

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9.2 KiB
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#include "runtime/tiling.h"
#include <algorithm>
#include <cstdint>
#include <utility>
#include <vector>
#include "core/util.h"
#include "ggml.h"
struct TileSpan {
int offset;
int overlap_before;
int overlap_after;
};
static std::vector<TileSpan> sd_tiling_plan_axis(int dimension,
int tile_size,
float target_overlap,
bool circular) {
if (tile_size >= dimension) {
return {{0, 0, 0}};
}
const int extent = circular ? dimension : dimension - tile_size;
int intervals = extent;
if (tile_size > 1) {
const float target = extent / ((1.0f - target_overlap) * tile_size);
// Adjacent tiles must overlap, but three tiles must not cover the same point.
const int min_intervals = 1 + (extent - 1) / (tile_size - 1);
const int max_intervals = std::max(1, static_cast<int>(2LL * extent / tile_size));
const int lower = std::clamp(static_cast<int>(std::floor(target)), min_intervals, max_intervals);
const int upper = std::clamp(static_cast<int>(std::ceil(target)), min_intervals, max_intervals);
auto error = [&](int count) {
return std::abs(1.0f / count - 1.0f / target);
};
intervals = error(upper) < error(lower) ? upper : lower;
}
const int num_tiles = circular ? intervals : intervals + 1;
auto position = [&](int index) -> int {
return static_cast<int>(int64_t(index) * extent / intervals);
};
std::vector<TileSpan> tiles;
tiles.reserve(num_tiles);
for (int i = 0; i < num_tiles; ++i) {
const int offset = position(i);
// Keep wrapped neighbors in the same unwrapped coordinate space.
const int previous = i > 0 ? position(i - 1) : position(num_tiles - 1) - dimension;
const int next = i + 1 < num_tiles ? position(i + 1) : dimension;
const int before = i > 0 || circular ? previous + tile_size - offset : 0;
const int after = i + 1 < num_tiles || circular ? offset + tile_size - next : 0;
tiles.push_back({offset, before, after});
}
return tiles;
}
static int64_t sd_tensor_plane_size(const sd::Tensor<float>& tensor) {
GGML_ASSERT(tensor.dim() >= 2);
return tensor.shape()[0] * tensor.shape()[1];
}
static sd::Tensor<float> sd_tensor_split_2d(const sd::Tensor<float>& input, int width, int height, int x, int y) {
GGML_ASSERT(input.dim() >= 4);
std::vector<int64_t> output_shape = input.shape();
output_shape[0] = width;
output_shape[1] = height;
sd::Tensor<float> output(std::move(output_shape));
int64_t input_width = input.shape()[0];
int64_t input_height = input.shape()[1];
int64_t input_plane = sd_tensor_plane_size(input);
int64_t output_plane = sd_tensor_plane_size(output);
int64_t plane_count = input.numel() / input_plane;
for (int iy = 0; iy < height; iy++) {
for (int ix = 0; ix < width; ix++) {
int64_t src_xy = (ix + x) % input_width + input_width * ((iy + y) % input_height);
int64_t dst_xy = ix + width * iy;
for (int64_t plane = 0; plane < plane_count; ++plane) {
output[plane * output_plane + dst_xy] = input[plane * input_plane + src_xy];
}
}
}
return output;
}
static void sd_tensor_merge_2d(const sd::Tensor<float>& input,
sd::Tensor<float>* output,
int x,
int y,
int overlap_left,
int overlap_right,
int overlap_top,
int overlap_bottom) {
GGML_ASSERT(output != nullptr);
int64_t in_width = input.shape()[0];
int64_t in_height = input.shape()[1];
int64_t out_width = output->shape()[0];
int64_t out_height = output->shape()[1];
int64_t in_size = sd_tensor_plane_size(input);
int64_t out_size = sd_tensor_plane_size(*output);
int64_t plane_count = input.numel() / in_size;
GGML_ASSERT(output->numel() == plane_count * out_size);
GGML_ASSERT(x >= 0 && y >= 0);
GGML_ASSERT(x < out_width && in_width <= out_width);
GGML_ASSERT(y < out_height && in_height <= out_height);
GGML_ASSERT(overlap_left >= 0 && overlap_right >= 0);
GGML_ASSERT(overlap_top >= 0 && overlap_bottom >= 0);
auto smootherstep_f32 = [](const float x) -> float {
return x * x * x * (x * (6.0f * x - 15.0f) + 10.0f);
};
for (int64_t plane = 0; plane < plane_count; ++plane) {
for (int iy = 0; iy < in_height; ++iy) {
float y_f = 1.0f;
if (iy < overlap_top) {
y_f = static_cast<float>(iy) / overlap_top;
}
if (iy >= in_height - overlap_bottom) {
y_f = static_cast<float>(in_height - iy) / overlap_bottom;
}
const float y_weight = smootherstep_f32(std::clamp(y_f, 0.0f, 1.0f));
for (int ix = 0; ix < in_width; ++ix) {
float x_f = 1.0f;
if (ix < overlap_left) {
x_f = static_cast<float>(ix) / overlap_left;
}
if (ix >= in_width - overlap_right) {
x_f = static_cast<float>(in_width - ix) / overlap_right;
}
float x_weight = smootherstep_f32(std::clamp(x_f, 0.0f, 1.0f));
(*output)[plane * out_size + out_width * ((y + iy) % out_height) + ((x + ix) % out_width)] += x_weight * y_weight * input[plane * in_size + in_width * iy + ix];
}
}
}
}
sd::Tensor<float> process_tiles_2d(const sd::Tensor<float>& input,
int output_width,
int output_height,
int scale,
int p_tile_size_w,
int p_tile_size_h,
float tile_overlap_factor,
bool circular_x,
bool circular_y,
const TileProcessCallback& on_processing,
bool silent) {
sd::Tensor<float> output;
int input_width = static_cast<int>(input.shape()[0]);
int input_height = static_cast<int>(input.shape()[1]);
GGML_ASSERT(((input_width / output_width) == (input_height / output_height)) &&
((output_width / input_width) == (output_height / input_height)));
GGML_ASSERT(((input_width / output_width) == scale) ||
((output_width / input_width) == scale));
bool decode = output_width > input_width; // scale up
int small_width = decode ? input_width : output_width;
int small_height = decode ? input_height : output_height;
int scale_in = decode ? 1 : scale;
int scale_out = decode ? scale : 1;
const auto tiles_x = sd_tiling_plan_axis(small_width, p_tile_size_w, tile_overlap_factor, circular_x);
const auto tiles_y = sd_tiling_plan_axis(small_height, p_tile_size_h, tile_overlap_factor, circular_y);
int tile_width = std::min(p_tile_size_w, small_width);
int tile_height = std::min(p_tile_size_h, small_height);
int input_tile_width = tile_width * scale_in;
int input_tile_height = tile_height * scale_in;
int output_tile_width = tile_width * scale_out;
int output_tile_height = tile_height * scale_out;
const int num_tiles = static_cast<int>(tiles_x.size() * tiles_y.size());
int tile_count = 0;
if (!silent) {
LOG_VERBOSE("num tiles : %d, %d ", static_cast<int>(tiles_x.size()), static_cast<int>(tiles_y.size()));
LOG_VERBOSE("processing %i tiles", num_tiles);
pretty_progress(0, num_tiles, 0.0f);
}
for (const auto& y : tiles_y) {
for (const auto& x : tiles_x) {
int64_t t1 = ggml_time_ms();
auto input_tile = sd_tensor_split_2d(input, input_tile_width, input_tile_height, x.offset * scale_in, y.offset * scale_in);
auto output_tile = on_processing(input_tile);
if (output_tile.empty()) {
return {};
}
GGML_ASSERT(output_tile.shape()[0] == output_tile_width && output_tile.shape()[1] == output_tile_height);
if (output.empty()) {
std::vector<int64_t> output_shape = output_tile.shape();
output_shape[0] = output_width;
output_shape[1] = output_height;
output = sd::Tensor<float>::zeros(std::move(output_shape));
}
sd_tensor_merge_2d(output_tile, &output,
x.offset * scale_out, y.offset * scale_out,
x.overlap_before * scale_out, x.overlap_after * scale_out,
y.overlap_before * scale_out, y.overlap_after * scale_out);
++tile_count;
if (!silent) {
pretty_progress(tile_count, num_tiles, (ggml_time_ms() - t1) / 1000.0f);
}
}
}
return output;
}