Release executables now import small runtime functions from runtime
bitcode, as speed executables do, so LLVM can inline them into program
code. Release units keep the runtime compiler's own objects, unchanged,
and additionally ship the bitcode of the same compilation reduced by the
helper's prune-import. Their unit-local symbols stay local, so only
bodies that need none of them can be imported, which keeps the import
small: about 1.3 MB per program.
Only unsanitized programs small enough for one codegen partition import.
Every partition reads the bitcode again; on the Effect fixtures (64
partitions) import cost +2..18% compile time and +4.3..4.9% size, so
partitioned release builds stay exactly as before. Speed is unchanged.
Measured against main in Linux Vercel Sandboxes, same-VM interleaved
medians (bench-runtime --layouts=4 --runs=16), on two VMs:
- bench-runtime (31 workloads): -1.3% (8 faster, 0 slower) and -1.0%
(1 slower, typed-array-scan-workers +3.2%); size +0.0%
- js-compiled suite (22 programs): -2.2% and -1.8%; size -0.1%
- cold builds of all 53 programs, interleaved: +3.1%; helper time per
build +40..235 ms
- Effect fixtures: byte-identical to main
Large executables were simplified and inlined as one module before the
optimizer split them, so most of a release build ran on a single core,
and any edit recompiled the whole program.
The LLVM helper now divides the program before optimization. It splits
the emitter's assembly text directly, so partitions also parse
concurrently, and falls back to LLVM's module splitter for any input
outside the emitter's grammar. Internal functions referenced by a single
function stay with that function, and globals stay with their first user.
Optimized partitions follow the ThinLTO model: each is simplified and
summarized on its own thread, a thin link imports small functions across
partitions for inlining and returns unexported hidden definitions to
internal linkage, then each partition is optimized and compiled on its
own thread. Unoptimized partitions compile independently, so dev builds
of large programs are parallel too.
A private per-helper cache directory stores simplified partitions under
the hash of their source and objects under the hash of the module after
importing, so a rebuild recompiles only the partitions an edit can
affect. To keep unchanged partitions identical across edits, each
partition numbers its metadata in first-use order, lists only the debug
compile units it uses, and orders declarations by name, and interned
string constants are named by their content rather than first-use order.
Partition counts are powers of two that depend only on the module size,
up to 64, so output stays the same on every host and functions keep
their partition across ordinary edits. LLVM text that arrives in parts is
written in large batches and handed to the helper in place instead of
being written a second time.
Re-lands perf/h02-runtime-lto (6d373317, b62448f3) behind the speed
posture.
- Runtime packs gain an executable `speed` flavor whenever the host LLVM
helper can run. Its static units are emitted through the helper's
`runtime-unit` command (promoted unit-local symbols, object and import
bitcode from one module); its SCR_DYNAMIC variants reference the release
objects. Release, dev, and library flavors and the vendor archives are
built exactly as before (the rebuilt macOS pack's flavors and archives
are identical to the baseline's).
- Speed program builds load the speed flavor's bitcode and pass it to the
helper (`--import-bitcode`); release builds never do.
loadRuntimeBitcode only reads a real speed flavor, never release.
- The helper drops the emitter's inert sanitize_address attributes only
when it imports, so release modules reach the pipeline unchanged.
- Tests: runtime-pack.test.ts covers speed-variant bitcode selection,
verification, and that release-flavor bitcode is never imported;
native-codegen.test.ts covers helper arguments and cache keys.
Release executables stay byte-identical to the stack tip with the rebuilt
helper (14/14 workloads, macOS).