- Enforce oxlint and oxfmt for owned JavaScript and TypeScript with independent CI checks.
- Preserve compiler import boundaries and protected fixtures while cleaning up lint findings.
- Standardize source formatting and validate import, fixture, and embedded-source protections.
* feat: support static buffer constructors and prototype methods
- Preserve typed-array constructor identity and shared storage across JavaScript class APIs.
- Support chained indexed assignments and mutable prototype methods with native receiver dispatch.
- Compile Three.js geometry merging, instancing, and keyframe interpolation without a JavaScript engine.
* fix: preserve native collection and dispatch semantics
- Preserve typed-array identity in collections and JavaScript argument evaluation.
- Keep symbol-backed fields and unreachable methods on their existing static paths.
- Restore compiler bootstrapping and deferred class diagnostics.
* fix: preserve inferred returns in native compilation
- Update recorded return statements in place so native compilation preserves mixed JavaScript return values.
* test: update inferred array coverage expectations
- Recognize heterogeneous writes supported by shared JavaScript array storage.
- Compile Three.js capsule, sphere, and ray collision queries for native and WebAssembly targets.
- Preserve JavaScript constructor results, shared arrays, and nullable class fields.
- Resolve static methods against their exact class receivers.
- Compile mesh, line, and point picking with perspective and orthographic camera rays.
- Preserve JavaScript override arguments, array identity, and native subclass values across checked calls.
- Specialize package class helpers and handle unsupported JSDoc namepaths.
- Compile mesh construction, transforms, cloning, and material updates for native and WASI targets.
- Preserve subclass dispatch, fluent returns, and shared array identity in JavaScript packages.
- Support native class arrays and recursive conversions without materializing classes for type checks.
- Compile scene hierarchies, synchronized rotations, and perspective camera transforms.
- Support box and buffer geometry, bounds, normals, and index selection.
- Preserve JavaScript constructor and callback behavior in native LLVM and WASM builds.
- Support published three.js rotations, bounds, ray intersections, culling, and vertex attributes on native and WASM targets without a JavaScript engine.
- Preserve JavaScript class defaults, data descriptors, and captured loop bindings in static code.
- Handle typed-array input unions and constructor identities while keeping unsupported method overrides explicit.
- Run published three.js vector, matrix, and quaternion operations natively and as Wasm without a JavaScript engine.
- Preserve shared class prototype data and JavaScript overload arguments.
- Support Math function values and distinct npm import and require entries.