* Expand static compilation for common Effect 4 patterns
* Run every Effect 4 fixture slice in CI
* Preserve existing corpus behavior across Effect 4 lowering
* Preserve Effect platform callbacks and native stream state
* Record new corpus baselines and retain child stdin refusals
* Retire the obsolete stateful regex diagnostic
* Preserve promise reference count layout for cycle collection
* Expand static Effect support across common APIs
* Preserve compiler parity across expanded Effect patterns
* Fix compiler regressions exposed by Effect coverage
* Bound shared type conversion traversal
* Clarify conversion contracts and tidy fixtures
* Run every Effect fixture in CI shards
* Preserve inferred array assignments in concurrent Effect programs
* Record inferred array fixture compiler ordering
- Compile scene hierarchies, synchronized rotations, and perspective camera transforms.
- Support box and buffer geometry, bounds, normals, and index selection.
- Preserve JavaScript constructor and callback behavior in native LLVM and WASM builds.
- Support published three.js rotations, bounds, ray intersections, culling, and vertex attributes on native and WASM targets without a JavaScript engine.
- Preserve JavaScript class defaults, data descriptors, and captured loop bindings in static code.
- Handle typed-array input unions and constructor identities while keeping unsupported method overrides explicit.