Files
autoclip/docs/FINISHING_GUIDE.md
Kris K 0835c9f81b feat: integrate visual highlights and unified editing for AutoClip 1.4 (#147)
* docs: isolate visual understanding and game ad creative work

* docs: map current AutoClip interface and interaction flows

* refactor(frontend): remove legacy UI and isolate clip export flow

* feat(studio): unify creative workflow and configurable vision models

* feat(studio): preserve independent language variants for 1.4

* feat(studio): connect candidate editing and verify full render workflow

* feat(studio): fill portrait frames and add styled title templates

* feat(studio): add shared artwork templates with bundled fonts

* fix(studio): preserve original audio across reordered cuts

* feat(studio): refine four versioned title presets against design

* feat(studio): add glossy, pixel and frosted title presets

* Refine comic title geometry and preserve ASR word timing

* Add optional punchier comic title variant for visual review

* Calibrate all six launch title presets and add bilingual review pack

* Use design reference thumbnails for six title preset choices

* Close out first-release video packaging and defer motion captions

* docs: audit game recording to finished creative workflow

* docs: prioritize a unified import edit and export experience

* feat: confirm smart import plans before production and preserve highlight sequences

* docs: record confirmed import and continuous highlight verification

* fix: preserve independent highlights instead of merging adjacent events

* fix: distinguish source duration from per-highlight duration

* fix: isolate SQLite file connections during concurrent preview reads

* Prioritize gameplay evidence before selecting and refining highlights

Filter explicit non-play categories before the six-highlight cap, rank optional model viewing-value estimates, and retain plain-scene endpoint compatibility. Preserve independent events and audit selection; reject menu-only results without fabricating highlights.

126 distinct offline regression cases pass. One bounded real Seed scan failed after 189.72s; no live quality improvement is claimed. See release log.

* Avoid repeated visual analysis after shared failures

Share one analysis attempt across selected visual goals; retain independent content processing and completed highlights when promotional copy fails. Persist safe request error codes, stages, durations and HTTP statuses without private payloads. Offline regression: 71 passed; no paid calls.

* fix(studio): distinguish draft and versioned export states

* fix(studio): preserve full exported frame in result thumbnail

* docs: record export state integration checks and remaining gaps

* chore: prepare 1.4 integration on latest v1.3.2 main

* fix(ui): keep project timestamps readable over cover images

* ci: install FFmpeg for real rendering regression tests

* feat(publish): use immutable Studio exports in shared publishing flow

* feat: observe Studio outcomes with anonymous aggregate events

* feat: localize Studio results and export history in eight languages

* feat: localize unified import and Studio editing workflow

* fix: generate bounded cached still thumbnails for Studio drafts

* fix: sample thumbnail frames inside scene boundaries

* fix: resume legacy clips and collections in the shared editor

* docs: record unified editor and bundled macOS validation gates

* test: retain upstream regressions after latest main rebase

* fix: bound Studio observation retries and stop terminal polling

* docs: record bounded polling integration verification

* test: add reproducible offline macOS bundle verification

* docs: record bundled runtime verification and new main integration blocker

* fix: complete v1.3.3 integration and expose native download response

* fix: save Studio exports with the native desktop downloader

* docs: record v1.3.4 candidate integration and remaining RC gates

* docs: record current macOS bundle evidence and RC rollback gates

* fix: localize Studio processing stages and export warnings

* fix: recover Studio exports when task dispatch fails

* fix: translate export dispatch recovery and record integration checks

* fix: preserve import confirmation when production dispatch fails

* fix: translate production dispatch recovery and record verification

* fix: isolate YouTube imports and plan opt-in visual analysis rollout
2026-09-27 14:16:25 +08:00

2.7 KiB

成片包装使用指南

首期支持六款开头标题包装,直接在 AutoClip 成片编辑页操作。

从草稿到成片

  1. 打开成片草稿,先确定镜头起止、顺序和取景。竖屏推广可点“应用竖屏推荐”,再调整左右取景,检查角色和HUD。
  2. 填写“开头文字”,可手动换行。选择漫画冲击、荧光挑战、竞技斜切、像素街机、极简大字或磨砂字幕卡。卡片用设计图帮助选风格,当前文案的实际排版显示在左侧。
  3. 展开“调整文字样式”,按需要设置强调色、大小、位置;保留“首期优化版”即可。旧草稿可保持原样,也可主动升级。像素和磨砂不提供位移动效开关。
  4. 选择输出文字语言,决定是否保留原声、烧录已有字幕。选翻译语言后会在渲染时翻译文字,需要可用的文本模型配置。没有原字幕时不会自动生成一份字幕。
  5. 保存并点击“渲染预览”,完整播放实际结果;检查标题、字幕、主体取景、声音和镜头切点。修改后需要重新渲染。
  6. 点击“导出成片”,确认包装、画幅、语言、原声和字幕。任务完成后下载MP4。已有输出留在导出记录;要保留不同语言或开头,可“另存为新版本”。

开头文字仅显示在首镜头最多4秒,不会跨镜头延续;留空则不添加。模板选择图是设计参考,原片预览是构图参考,最终以“实际渲染结果”为准。

六款怎么选

模板 适合的画面表达
漫画冲击 惊险、反转、挑战类强开头
荧光挑战 突出一句挑战或一个结果
竞技斜切 对抗、操作与竞技气氛
像素街机 复古、街机、轻松游戏气氛
极简大字 用清楚的大文案直接传达信息
磨砂字幕卡 信息较多、希望画面更克制时

这些是视觉用途,不代表投放效果保证。模板不自动判断玩法真假或识别所有HUD,需逐条复看。

常见情况

  • 仍有留边:检查“构图”是否为“满屏取景”;画幅设为9:16只决定成片尺寸。
  • 标题太长:缩短文案或手动换行,最多三行。翻译后长度可能变化,重新渲染确认。
  • 标题提前消失:首镜头短于4秒时,开头随该镜头结束;可调整首镜头长度。
  • 字幕或原声没有出现:查看导出结果提示。源素材没有可用字幕/音轨时,不会凭空补齐。
  • 文字预览失败:点击“重试”;渲染失败保留草稿和旧成片,可查看原因后再导出。
  • 想要逐词变色:首期暂不提供卡拉 OK 或逐字动效,已移入后续排期。