* test(e2e): add GPU workload image artifacts Closes #1476 Define local GPU workload image sources for smoke-pass, smoke-fail, and cuda-basic validation, plus a mise build task that tags images with the source revision and records the latest local image refs. Signed-off-by: Evan Lezar <elezar@nvidia.com> * test(e2e): add workload manifest build flow Signed-off-by: Evan Lezar <elezar@nvidia.com> * test(e2e): fix gpu workload README lint Signed-off-by: Evan Lezar <elezar@nvidia.com> * test(e2e): address gpu workload review feedback Signed-off-by: Evan Lezar <elezar@nvidia.com> --------- Signed-off-by: Evan Lezar <elezar@nvidia.com>
GPU workload images
This directory defines workload test images for OpenShell GPU validation.
Contract
Each workload image must:
- Use the standard OpenShell sandbox base image as its final-stage base or ensure that the requirements for a sandbox image are met.
- Provide a manifest command that runs the workload inside the sandbox image.
- Run the same workload as the image default entrypoint for direct container-engine validation.
- Require no network access after the image is pulled.
- Print
OPENSHELL_GPU_WORKLOAD_SUCCESSonly when validation succeeds. - Print
OPENSHELL_GPU_WORKLOAD_FAILUREand exit non-zero when validation fails. - Be usable as an OpenShell sandbox image when OpenShell invokes the manifest command explicitly.
OpenShell sandbox creation replaces the image entrypoint with the supervisor and
does not run the OCI image CMD. When these images are used through OpenShell,
the workload command from each manifest entry must be passed explicitly.
The image build task writes a local workload manifest. Each workload entry carries:
nameimagecommandexpectrequirements
Images
| Source directory | Image name | Purpose |
|---|---|---|
smoke-pass |
gpu-workload-smoke-pass |
Always succeeds and prints the success marker. |
smoke-fail |
gpu-workload-smoke-fail |
Always fails and prints the failure marker. |
cuda-basic |
gpu-workload-cuda-basic |
Runs CUDA deviceQuery and vectorAdd validation. |
Build
Build all workload images:
mise run e2e:workloads:build
Build a subset by source directory name:
OPENSHELL_GPU_WORKLOAD_IMAGES=smoke-pass,smoke-fail \
mise run e2e:workloads:build
The build task uses tasks/scripts/container-engine.sh. Set
CONTAINER_ENGINE=docker or CONTAINER_ENGINE=podman to choose an engine
explicitly. When unset, the helper uses its existing auto-detection behavior.
Local tags use the current commit short SHA plus a short fingerprint of the
external build inputs. Dirty local trees append -dirty. Set
OPENSHELL_GPU_WORKLOAD_IMAGE_TAG=<tag> to override the tag.
The task writes the latest build refs to:
e2e/gpu/images/.build/latest.env
The task also writes a local workload manifest for downstream tooling and future workload-runner integration:
e2e/gpu/images/.build/workloads.yaml
That local manifest is created by mise run e2e:workloads:build. It contains
the full image reference, command, expected outcome, and requirements for each
selected workload. It also records the external build inputs used to produce
the workload images.
Use the env file in later commands:
source e2e/gpu/images/.build/latest.env
That env file exports OPENSHELL_E2E_WORKLOAD_MANIFEST pointing at the local
manifest. The current checked-in Rust GPU e2e target does not consume this
manifest yet. The per-image refs remain available as a convenience for direct
container-engine validation.
Direct Validation
Validate smoke pass:
docker run --rm "${OPENSHELL_E2E_GPU_SMOKE_PASS_IMAGE}"
Validate smoke fail:
docker run --rm "${OPENSHELL_E2E_GPU_SMOKE_FAIL_IMAGE}"
The smoke fail command should exit non-zero and print
OPENSHELL_GPU_WORKLOAD_FAILURE.
Validate CUDA with Docker CDI:
docker run --rm --device nvidia.com/gpu=all \
"${OPENSHELL_E2E_GPU_CUDA_WORKLOAD_IMAGE}"
Use podman run with the same --device nvidia.com/gpu=all option on hosts
where Podman CDI is configured.
Direct container-engine validation catches image, CDI, CUDA, and host GPU setup issues before OpenShell sandbox behavior is involved.
OpenShell GPU E2E
The current Rust GPU validation target is:
mise run e2e:gpu
That target runs gpu_device_selection. It validates GPU request and device
selection behavior against a Docker-backed gateway. It does not run the
workload manifest generated by mise run e2e:workloads:build.