* feat(sdk): add TypeScript SDK (@nvidia/openshell-sdk) First native, per-language SDK for the OpenShell gateway: a thin, idiomatic TypeScript client over proto-generated gRPC stubs (connect-es), no FFI. Covers the v0.1 surface — sandbox lifecycle (create/get/list/delete + waitReady/ waitDeleted), health, and streamed exec. - sdk/typescript/: package, client/transport/errors, protoc + protoc-gen-es codegen (gen/ gitignored, absorbed into dist/ at build), committed lockfile. - tasks/typescript.toml: sdk:ts install/proto/typecheck/build/ci/publish; sdk:ts:typecheck wired into `check`; sdk-typescript job in branch-checks (typecheck, build, and a --dry-run publish that validates the release path). - Enforce SPDX headers on .ts/.tsx/.mts/.cts (skip node_modules and gen/); back-fill docs/_components/jsx.d.ts and fern/components/CustomFooter.tsx. - release.py gains an npm version format; release-tag.yml publishes to GitHub Packages on tag, stamping the version (0.0.0 placeholder in git); prerelease builds publish under the `next` dist-tag, not `latest`. Ships as @nvidia/openshell-sdk on GitHub Packages pre-GA; public npm (@openshell/sdk) follows at GA with an unchanged public API. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * chore(sdk): adopt TypeScript 6, tidy @types/node range - typescript ^5.7.2 -> ^6.0.3 (6.0 is now `latest`; the old caret capped at 5.x) - @types/node ^24.0.0 -> ^24 (same range, tidier) No source changes; codegen, typecheck, and build pass on 6.0.3. Verified the emitted d.ts still type-check for downstream consumers on TypeScript 5.0.4 through 5.9.3, so this does not raise the SDK's consumer TS floor. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * refactor(sdk): group operations under a composable SandboxClient Reshape the client from flat methods (createSandbox, listSandboxes, exec) to a scoped SandboxClient reached as `client.sandbox.create/get/list/delete/exec` (+ waitReady/waitDeleted), mirroring the CLI's noun-verb model and the Python SDK's SandboxClient. SandboxClient is also usable standalone via SandboxClient.connect(); OpenShellClient composes it over a single shared transport, so future service/provider clients reuse one connection. health() stays top-level as a gateway call. No behavior change; types are unchanged. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * chore(sdk): generate TypeScript SDK stubs with buf Replace the protoc gen.sh with `buf generate` + buf.gen.yaml. `buf` (@bufbuild/buf) is a package devDependency and self-compiles the protos, so the TS SDK no longer depends on the mise-pinned protoc; it drives the same connect-es plugin. Generation stays limited to the client-surface closure (openshell/sandbox/datamodel) via the input paths. Output is byte-identical to the previous protoc + protoc-gen-es pipeline. Lays the groundwork for a shared buf.yaml (lint/breaking/LSP) as a follow-up. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * build(proto): add repo-level buf module with lint Declare proto/ as a single buf v2 module in a root buf.yaml so buf generate, lint, breaking, and the editor LSP resolve imports the same way. Lint uses STANDARD with six documented exceptions for deviations the current protos intentionally make: the flat proto/ layout with nested packages (DIRECTORY_SAME_PACKAGE, PACKAGE_DIRECTORY_MATCH) and the established API shape with unsuffixed services and reused request/response messages (RPC_REQUEST_RESPONSE_UNIQUE, RPC_REQUEST_STANDARD_NAME, RPC_RESPONSE_STANDARD_NAME, SERVICE_SUFFIX). Every other STANDARD rule now enforces on future protos. Breaking uses FILE. Code generation stays package-scoped in sdk/typescript/buf.gen.yaml since it binds to that package's connect-es plugin and output dir; its inputs are unchanged and regeneration is byte-identical. Wire the check in via a proto:lint mise task that runs buf from the SDK devDependencies. It is a dependency of both sdk:ts:ci (so the TypeScript SDK CI job enforces it) and the top-level lint aggregate (so local pre-commit covers it). Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * chore(sdk): publish as unscoped openshell-sdk on public npm Rename the package from @nvidia/openshell-sdk to the unscoped openshell-sdk and target public npm (registry.npmjs.org) instead of GitHub Packages. GitHub Packages requires a scope matching the owning org, and the @openshell scope is blocked by an unrelated existing package, so an unscoped name on public npm is the lowest-friction distribution path and needs no org approval. Rework the release-tag publish job to auth against registry.npmjs.org with NPM_TOKEN (the job now only needs packages: read to pull the CI image). Update the README install instructions and usage imports. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * chore(sdk): publish @nvidia/openshell-sdk to GitHub Packages Revert the unscoped-name switch. GitHub Packages only accepts scoped names matching the owning org, so shipping there first (which needs no external npm org or NPM_TOKEN, just the repo's GITHUB_TOKEN) requires the @nvidia scope. Keeping the @nvidia/openshell-sdk name also lets a later public-npm release use the same install specifier, so adding public npm becomes a second publish step rather than a rename. Restore the GitHub Packages publish auth in the release-tag job and the scoped install instructions in the README (keeping the buf codegen note). Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * feat(sdk-ts): add streaming exec, forward, ssh, provider, and config methods Grow SandboxClient to the surface the first two consumers need. execStream yields stdout/stderr chunks as they arrive and exec now drains it, keeping its buffered ExecResult and signature unchanged. execInteractive is the TTY + stdin transport primitive (start-first framing, output/write/resize/close/done, no terminal glue). forward binds a local TCP listener that tunnels each accepted connection into the sandbox for the process lifetime, minting and revoking a per-socket SSH session token around a forwardTcp bidi. Adds createSshSession / revokeSshSession, attach/detach/listProviders, and getConfig / setPolicy / setSetting (sandbox-scoped, network-policy-only, with an optional wait poll). Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * build(sdk-ts): add Biome and Vitest tooling The TypeScript SDK had no formatter or linter and no test runner. Add Biome (format + lint, generated src/gen excluded) enforcing 2-space indent, single quotes, semicolons, and a 120-column width, and reformat the existing hand-written sources accordingly. Add Vitest for unit tests. Wire sdk:ts:format, sdk:ts:lint, and sdk:ts:test mise tasks into the fmt/lint aggregates, the root test suite, and sdk:ts:ci so they run in CI. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * test(sdk-ts): cover the sandbox surface with in-memory transport tests Exercise SandboxClient against an in-memory OpenShell service built with createRouterTransport: request assembly and id resolution, u64/int64 rendered as strings, enum lowercasing, fromConnect code mapping, the exec/execStream drain plus a backward-compat check on exec, execInteractive start-first ordering and done resolution, and a forward() byte relay against a loopback echo with close() teardown. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * docs(sdk-ts): document the new surface and connect/upload/download boundaries Document execStream, execInteractive, forward, ssh sessions, providers, and config/policy in the SDK README, and record the intentional boundaries: interactive connect / PTY ownership, upload/download (no file-transfer RPC), and detached forwards stay out of scope. Note the Biome/Vitest dev commands. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * feat(sdk-ts): support mTLS client authentication Add clientCert and clientKey to ConnectOptions so the SDK can authenticate to the default local gateway, which uses mTLS user authentication. Without a client certificate and key the SDK could verify the server but never authenticate the caller, so it could not connect to the standard Docker, VM, Homebrew, or Linux-package gateway. Validate the pair as both-or-neither and pass cert and key through to the Node TLS options for https gateways. The h2c path is unchanged. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * chore(sdk-ts): drop the demo script and its tsx dependency Remove src/demo.ts, the demo npm script, the tsx devDependency, and the tsconfig build exclude for the demo. The demo was never part of the published package, and dropping it also removes the only place that logged part of an SSH session token. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * fix(sdk-ts)!: harden exec streaming, waits, SSH, and forwarding Address review feedback on the sandbox surface. - Make the streamed command exit code observable from idiomatic for-await: the terminal exit is now an in-band ExecStreamEvent ({ type: 'exit', exitCode }) rather than the async generator return value, which for-await discards. A stream that ends without an exit event now throws instead of reporting success. - Bound waitReady, waitDeleted, and the setPolicy wait by their timeout: each poll RPC carries a per-iteration deadline and the waits accept an AbortSignal, so a stalled call can no longer leave a wait pending forever. Add waitTimeoutSecs to SetPolicyOptions. - Validate the CreateSshSession response against the proto charset and range contract before returning it or using its token, since the values feed an OpenSSH ProxyCommand. - Respect socket backpressure when relaying forwarded responses: pause reading the gRPC stream when the local socket buffer is full and resume on drain so memory stays bounded. - Expose create-time sandbox policy: add policy and an advanced rawSpec passthrough to SandboxSpec so the safety boundary is expressible at creation and new spec fields do not require an SDK change. BREAKING CHANGE: execStream and the interactive exec output now yield a terminal { type: 'exit', exitCode } event; consumers iterating the stream must handle that arm. The exit code is no longer the async generator return value. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * feat(sdk-ts): export error contract, enum unions, and caller cancellation Address Tier-1 review feedback on the TypeScript SDK public surface (PR #2122). - Errors: export SdkError and SdkErrorCode so callers can use instanceof and exhaustively switch on .code. fromConnect preserves the originating ConnectError as .cause and its status as .connectCode, maps Aborted to a new 'aborted' code for optimistic-concurrency conflicts, and maps Canceled and DeadlineExceeded to 'canceled'. errorCode() behavior is unchanged. - Enums: replace the string-typed phase, status, scope, and policySource fields with lowercase literal unions (SandboxPhaseName, HealthStatus, SettingScopeName, PolicySourceName) backed by exhaustive Record maps. The unions are a hand-maintained mirror of the generated proto enums; a new drift test pins each literal to its generated member name. - Cancellation: accept an optional AbortSignal on exec, execInteractive, and forward, threaded into both sandbox resolution and the streaming RPC. forward tears down its local listener on abort. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * feat(sdk-ts): add raw escape hatch for uncurated gateway RPCs The curated sub-clients reduce proto messages to ergonomic subsets (for example get() drops created_at_ms, the full spec, conditions, runtime endpoints, and current_policy_version), and not every gateway RPC has a typed helper yet. Rather than ship methods that exist but throw, expose a generated client for the full surface. OpenShellClient.raw and SandboxClient.raw are generated clients covering every gateway RPC, returning the verbatim wire messages so proto distinctions the curated types smooth over are preserved. .transport exposes the shared connection for building extra clients over one socket. Generated request/response types are published at the new @nvidia/openshell-sdk/raw subpath. Curated methods stay the default; raw is the always-available floor. Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * fix(sdk-ts): address review feedback on exec, forward, and auth transport Settle exec's `done` promise before yielding the exit event so a consumer that breaks on exit no longer leaves it pending forever, and give it a lone rejection handler plus a finally-settle so a stream error or early abandon can never surface as an unhandled rejection or a hang. Attach an 'error' listener to each accepted forward socket synchronously, before forwardConnection awaits CreateSshSession; a peer reset in that window previously emitted an unhandled 'error' and crashed the process. Reject ambiguous or unsafe transport configs at buildTransport: oidcToken and edgeToken together (silently OIDC-only), and any auth token sent over plaintext http:// to a non-loopback host unless allowInsecureAuth is set. Wrap versionPin so a non-u64 expectedResourceVersion raises SdkError('invalid_config') instead of a raw BigInt SyntaxError, and raise the Node engine floor to >=20.3 for AbortSignal.any(). Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> * fix(sdk-ts): address review feedback Signed-off-by: Drew Newberry <anewberry@nvidia.com> * docs(sdk-ts): defer published sdk guide Signed-off-by: Drew Newberry <anewberry@nvidia.com> --------- Signed-off-by: Max Dubrinsky <mdubrinsky@nvidia.com> Signed-off-by: Drew Newberry <anewberry@nvidia.com> Co-authored-by: Drew Newberry <anewberry@nvidia.com>
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Contributing to OpenShell
OpenShell is built agent-first. We design systems and use agents to implement them. Your agent is your first collaborator — point it at this repo before opening issues, asking questions, or submitting code.
The Critical Rule
You must understand your code. Using AI agents to write code is not just acceptable, it's how this project works. But you must be able to explain what your changes do and how they interact with the rest of the system. If you can't, don't submit it.
Submitting agent-generated code without understanding it — regardless of how clean it looks — wastes maintainer time and will result in your PR being closed. Repeat offenders will be blocked from the project.
AI Usage
OpenShell is agent-first, not agent-only. The distinction matters:
- Do use agents to explore the codebase, run diagnostics, generate code, and iterate on implementations.
- Do use the skills in
.agents/skills/— they exist to make your agent effective. - Do interrogate your agent until you understand every edge case and interaction in your changes.
- Don't submit code you can't explain without your agent open.
- Don't use agents as a substitute for understanding the system. Read the architecture docs.
First-Time Contributors
We use a vouch system. This exists because AI makes it trivial to generate plausible-looking but low-quality contributions, and we can no longer trust by default.
- Open a Vouch Request discussion.
- Describe what you want to change and why.
- Write in your own words. AI-generated vouch requests will be denied.
- A maintainer will comment
/vouchif approved. - Once vouched, you can submit pull requests.
If you are not vouched, any pull request you open will be automatically closed. Org members and collaborators with push access bypass this check.
Finding Work
Issues labeled good first issue are scoped, well-documented, and friendly to new contributors. Start there. If you need guidance, comment on the issue.
An open issue is not necessarily accepted or ready to be worked on. Human contributors should look for state:accepted, good first issue, or help wanted, or ask a maintainer before starting. Unattended agents additionally require the appropriate human-applied agent:* request label; an agent directly asked to work on a specific issue does not. Roadmap placement describes sequencing and does not authorize work.
Before You Open an Issue
This project ships with agent skills that can diagnose problems, explore the codebase, generate policies, and walk you through common workflows. Before filing an issue:
- Clone the repo and point your coding agent at it.
- Load the relevant skill -
debug-openshell-clusterfor gateway or deployment problems,debug-inferencefor inference setup problems,openshell-clifor usage questions,generate-sandbox-policyfor policy help. - Have your agent investigate. Let it run diagnostics, read the architecture docs, and attempt a fix.
- If the agent cannot resolve it, open an issue with the agent's diagnostic output attached. The issue template requires this.
When to Open an Issue
- A real bug that your agent confirmed and could not fix.
- A feature proposal with a design — not a "please build this" request.
- An infrastructure problem that the gateway deployment troubleshooting skill could not resolve.
- An inference setup problem that the
debug-inferenceskill could not resolve. - Security vulnerabilities must follow SECURITY.md — not GitHub issues.
When NOT to Open an Issue
- Questions about how things work — your agent can answer these from the codebase and architecture docs.
- Configuration problems - your agent can diagnose these with
openshell-cli,debug-openshell-cluster, anddebug-inference. - "How do I..." requests — the skills cover CLI usage, policy generation, TUI development, and more.
Agent Skills for Contributors
Skills live in .agents/skills/. Your agent's harness can discover and load them natively. Here is the full inventory:
| Category | Skill | Purpose |
|---|---|---|
| Getting Started | openshell-cli |
CLI usage, sandbox lifecycle, provider management, BYOC workflows |
| Getting Started | debug-openshell-cluster |
Diagnose gateway deployment and health issues |
| Getting Started | debug-inference |
Diagnose inference.local, host-backed local inference, and direct external inference setup issues |
| Contributing | create-spike |
Investigate a problem, produce a structured GitHub issue |
| Contributing | create-rfc |
Create RFC proposals from the repository template |
| Contributing | build-from-issue |
Plan and implement work from a GitHub issue (maintainer workflow) |
| Contributing | create-github-issue |
Create well-structured GitHub issues |
| Contributing | create-github-pr |
Create pull requests with proper conventions |
| Reviewing | review-github-pr |
Summarize PR diffs and key design decisions |
| Reviewing | review-security-changes |
Review code changes for security vulnerabilities and boundary regressions |
| Reviewing | review-security-issue |
Assess security issues for severity and remediation |
| Reviewing | fix-security-issue |
Implement an approved security remediation plan |
| Reviewing | watch-github-actions |
Monitor CI pipeline status and logs |
| Reviewing | launch-openshell-gator |
Launch and supervise OpenShell gator agents for issue and PR monitoring |
| Reviewing | test-release-canary |
Dispatch and iterate on the Release Canary workflow that smoke-tests published artifacts |
| Triage | triage-issue |
Assess, classify, and route community-filed issues |
| Platform | generate-sandbox-policy |
Generate YAML sandbox policies from requirements or API docs |
| Platform | helm-dev-environment |
Start and manage the local Kubernetes development environment |
| Platform | tui-development |
Development guide for the ratatui-based terminal UI |
| Platform | build-openshell-mxc-windows |
Maintain and validate the build-only x64 and ARM64 Windows MSVC lane |
| Documentation | update-docs |
Scan recent commits and draft doc updates for user-facing changes |
| Maintenance | sync-agent-infra |
Detect and fix drift across agent-first infrastructure files |
| Reference | sbom |
Generate SBOMs and resolve dependency licenses |
Workflow Chains
Skills connect into pipelines. Individual skill files don't describe these relationships.
- Community inflow:
triage-issue→ human disposition and roadmap placement →create-spikewhen needed →build-from-issue - Internal development:
create-spike→ human disposition and roadmap placement →build-from-issue - Security:
review-security-issue→fix-security-issue - Policy iteration:
openshell-cli→generate-sandbox-policy
Issue Lifecycle, Roadmap, and Agent Work
OpenShell separates technical assessment, roadmap decisions, sequencing, and agent delegation.
An open issue is not automatically accepted or ready for implementation. Check its state:* label before starting work, and ask a maintainer when its status is unclear.
The Four Decisions
Each issue can require four independent decisions:
| Decision | Question | Recorded by |
|---|---|---|
| Assessment | Is the report technically valid, and is there enough evidence to act on it? | state:* |
| Disposition | Should OpenShell pursue the work? | state:accepted or closure as not planned |
| Sequencing | Where does accepted work sit relative to everything else? | Placement on the OpenShell Roadmap |
| Ownership | Will a human implement the issue, will a user directly instruct an agent, or will a maintainer queue it for an unattended agent? | Direct instruction or optional agent:* workflow |
Completing one decision does not imply the others. state:validated confirms that the factual assessment is complete, but it does not mean the project has accepted the work. Roadmap placement communicates sequencing, but it does not authorize an agent to begin.
Who Controls Each Decision
Agents investigate issues, collect evidence, and report technical findings. Humans retain the product and investment decisions.
| Action | Who performs it |
|---|---|
| Assess technical validity and impact | Triage agent or human triager |
| Request missing evidence | Triage agent or human triager |
Mark the assessment complete with state:validated |
Triage agent or human triager |
| Accept or decline the work | Maintainer |
| Place the issue on the roadmap or move it | Maintainer |
| Directly request an agent plan | User |
Queue an agent plan with agent:plan-requested |
Maintainer |
| Produce a plan, implement it, and open a pull request | Agent |
| Directly request agent implementation | User |
Queue approved implementation with agent:implementation-requested |
Maintainer |
Agents do not apply state:accepted, place issues on the roadmap, or apply agent:plan-requested or agent:implementation-requested.
Issue State
The state:* namespace records the issue's disposition for all contributors, regardless of who might implement it.
| State | Meaning | Normal next action |
|---|---|---|
state:triage-needed |
The issue has not been assessed. New issues from users without repository write access receive this automatically. | Investigate the report and record the result. |
state:needs-info |
The assessment needs specific evidence or reproduction details. | The reporter or another contributor supplies the requested information. |
state:validated |
The factual assessment is complete. | A maintainer accepts the issue, declines it, or asks for more evidence. |
state:accepted |
A maintainer decided that OpenShell should pursue the issue. | A human may implement it, or a maintainer may delegate work to an agent. |
Keep one of these states on an open issue. When new evidence resolves a state:needs-info request, reassess the issue and move it to state:validated if the evidence is sufficient.
state:stale is an inactivity marker, not a lifecycle decision. Accepted issues and issues awaiting human disposition are exempt from stale handling. An issue in state:needs-info can become stale if no new evidence arrives.
Assessing an Incoming Issue
Triage checks the report, its diagnostic evidence, related issues, current releases, and the relevant code paths. The assessment ends in one of these outcomes:
| Outcome | State or resolution |
|---|---|
| A bug is confirmed. | Replace the intake state with state:validated. |
| A feature proposal is technically coherent and feasible. | Replace the intake state with state:validated. |
| The report is credible but needs a deeper investigation or spike. | Add the spike label when available and use state:validated so a human can decide whether to invest in the investigation. |
| Critical evidence is missing, or a faithful attempt cannot reproduce the problem. | Use state:needs-info and request the exact evidence needed. |
| A released change already fixes the behavior. | Explain the fix and version. Close the issue only when the causal link is clear; otherwise request a retest. |
| Another issue is the canonical report. | Link the canonical issue and close the duplicate. |
| The behavior is expected or caused by unsupported configuration. | Explain the finding and close the issue with the appropriate GitHub reason. |
| The report describes a security vulnerability. | Stop public triage and follow the private process in SECURITY.md. |
Triage establishes facts and impact. It does not decide whether the project should spend time on the work.
Human Disposition
When an issue reaches state:validated, a maintainer chooses one of three paths:
- Accept: replace
state:validatedwithstate:acceptedand place it on the roadmap. - Decline: close it as not planned and record the rationale.
- Await more evidence: replace
state:validatedwithstate:needs-infoand leave it off the roadmap.
Do not use state:accepted as shorthand for technical validity, roadmap sequencing, or agent authorization. It records only the human decision that OpenShell should pursue the work.
Roadmap
OpenShell does not use priority labels. Sequencing comes from the OpenShell Roadmap: a maintainer associates an accepted issue with a roadmap item, and the roadmap item's own timing carries the urgency. Issues tracked on the roadmap carry the roadmap label.
An accepted issue with no roadmap association is real work the project intends to do, but it is not scheduled. Ask a maintainer before starting on one.
Roadmap placement does not assign an owner. A roadmap issue still needs a human contributor, a direct user instruction to an agent, or an unattended-agent queue label.
good first issue and help wanted describe contributor suitability, not sequencing.
Human or Agent Ownership
A human contributor may implement an accepted issue without any agent:* label. Before starting, check for an assignee, linked pull request, active branch, or comment that shows someone else is already working on it.
Maintainers use the agent:* workflow to queue work for always-on or unattended agents that scan issues. Keep exactly one agent-workflow label on the issue at a time. When a user directly asks an agent to plan or implement a specific issue, that instruction authorizes the requested phase and the corresponding request label is not required.
| Agent workflow | Applied by | Meaning |
|---|---|---|
agent:plan-requested |
Maintainer | Ask an agent to produce an implementation plan. |
agent:plan-ready |
Agent | The plan is ready for human review. |
agent:implementation-requested |
Maintainer | The plan is approved and an agent may implement it. |
agent:in-progress |
Agent | Authorized implementation is underway. |
agent:pr-opened |
Agent | The implementation produced a pull request. |
The normal delegated workflow is:
state:accepted
|
+-- agent:plan-requested
|
+-- agent:plan-ready
|
+-- agent:implementation-requested
|
+-- agent:in-progress
|
+-- agent:pr-opened
agent:plan-requested authorizes an unattended agent to pick up planning, not implementation. agent:implementation-requested confirms that a human reviewed the plan and authorizes an unattended agent to pick up implementation. Agents never apply either request label. Planning authority does not imply implementation authority.
Spikes
Use a spike when the report is credible but technical uncertainty prevents a buildable plan. The triage assessment should identify the unknowns and the evidence the spike needs to produce.
A maintainer first decides whether OpenShell should invest in the investigation. If accepted, the maintainer places it on the roadmap and may request agent work. The spike records its findings in an issue and uses:
state:validatedwhen the evidence supports a human accept or decline decision.state:needs-infowhen material evidence or an external decision is still missing.
A completed spike does not automatically authorize implementation. The resulting issue follows the same human disposition process.
Security Issues
Do not file or discuss suspected vulnerabilities in a public GitHub issue. Follow the disclosure instructions in SECURITY.md.
Maintainers use the specialized security review and remediation workflow for an authorized security issue. For unattended processing, it uses the same queue controls:
- A maintainer applies
agent:plan-requestedto request a security review and remediation plan. - The review agent replaces it with
agent:plan-ready. - A maintainer reviews the plan and applies
agent:implementation-requested. - The remediation agent implements the approved plan.
A user may instead directly request review or remediation from the specialized skill. The direct request replaces the corresponding queue label, but a request for review still does not authorize remediation. General implementation agents do not process issues labeled topic:security.
When an Issue Is Ready for Work
| You are | Ready when |
|---|---|
| A human contributor | The issue has state:accepted, invites contribution or has maintainer confirmation, and has no conflicting owner or implementation. |
| An unattended agent scanning for planning work | The issue has state:accepted and the human-applied agent:plan-requested label. |
| An unattended agent scanning for implementation work | The issue has state:accepted, an approved plan, and the human-applied agent:implementation-requested label. |
| An agent directly instructed by a user | The issue has state:accepted, no conflicting owner or implementation, and the instruction explicitly requests the phase the agent will perform. |
Issues with state:triage-needed, state:needs-info, or state:validated are not ready for implementation. Roadmap placement alone never makes an issue ready.
Stale Issues
Inactive issues and pull requests are automatically labeled state:stale after 14 days without activity. Automated closing is currently disabled. Comment on the item or remove state:stale to keep it active. Issues awaiting triage or human disposition, accepted issues, active agent workflows, and roadmap issues are exempt. state:needs-info may become stale when no new evidence arrives.
Prerequisites
Install mise. This is used to set up the development environment.
# Install mise (macOS/Linux)
curl https://mise.run | sh
After installing mise, activate it with mise activate or add it to your shell.
Shell setup examples:
# Bash
echo 'eval "$(~/.local/bin/mise activate bash)"' >> ~/.bashrc
# Fish
echo '~/.local/bin/mise activate fish | source' >> ~/.config/fish/config.fish
# Zsh
echo 'eval "$(~/.local/bin/mise activate zsh)"' >> ~/.zshrc
Project requirements:
- Rust 1.90+
- Python 3.11+
- Docker (running)
Optional: Bazel (experimental)
Install Bazelisk, which auto-downloads the Bazel version pinned in .bazelversion:
# macOS
brew install bazelisk
# npm (any platform)
npm install -g @bazel/bazelisk
Bazel builds Z3 from source, so no system Z3 installation is needed when using Bazel. If you have previously built with Cargo, add Cargo's output directory to .bazelignore to prevent conflicts:
echo "target" >> .bazelignore
Z3 installation
The openshell-prover crate links against Z3. On macOS and Linux, install the
system Z3 development package; z3-sys discovers it through pkg-config.
# macOS
brew install z3
# Ubuntu / Debian
sudo apt install libz3-dev
# Fedora
sudo dnf install z3-devel
If you prefer not to install Z3 system-wide, use the bundled Z3 feature. This compiles Z3 from source during the Rust build:
cargo build -p openshell-prover --features bundled-z3
For x86-64 Windows MSVC builds, use one of these Z3 paths:
- System Z3: point
Z3_LIBRARY_PATH_OVERRIDEat the directory containing the 64-bit MSVC Z3 library andZ3_SYS_Z3_HEADERat the full path toz3.h. Thewindows:*tasks use this path automatically whenZ3_LIBRARY_PATH_OVERRIDEis set. - Bundled Z3: pass
--features bundled-z3soz3-sysbuilds Z3 from source.
Both Windows paths still require libclang.dll for bindgen. If LLVM is not on
the default search path, set LIBCLANG_PATH to the directory containing
libclang.dll.
$env:LIBCLANG_PATH='C:\Program Files\Microsoft Visual Studio\2022\<Edition>\VC\Tools\Llvm\x64\bin'
cargo build -p openshell-cli --target x86_64-pc-windows-msvc --features bundled-z3
To use a local x64 Z3 release with the Windows task wrapper:
$env:Z3_LIBRARY_PATH_OVERRIDE='C:\path\to\z3-4.16.0-x64-win\bin'
$env:Z3_SYS_Z3_HEADER='C:\path\to\z3-4.16.0-x64-win\include\z3.h'
mise run --skip-tools windows:build:x64
macOS build tools
Install Apple Command Line Tools before building locally:
xcode-select --install
Getting Started
# One-time trust
mise trust
# Run a standalone gateway for local development
mise run gateway
Building the openshell CLI
Inside this repository, openshell is a local shortcut script at scripts/bin/openshell. The script will
- Build
openshell-cliif needed. - Run the local debug CLI binary under
target/debug/openshell.
Because mise adds scripts/bin to PATH for this project, you can run openshell directly from the repo.
openshell --help
openshell sandbox create -- codex
Rust build cache
Mise preserves an existing SCCACHE_DIR so each environment can choose where
to store compiler cache entries. When SCCACHE_DIR is unset, OpenShell uses
the worktree-local .cache/sccache directory. To make cache entries available
to multiple worktrees on a workstation, set the variable to a user-level
directory before activating mise. For example:
export SCCACHE_DIR="$HOME/.cache/openshell/sccache"
CI can select a different directory or configure a remote sccache backend
without changing the workstation setting. Cargo output remains in each
worktree's target/ directory.
OpenShell does not set SCCACHE_BASEDIRS. Sccache loads base directories when
its machine-local daemon starts, but the correct workspace root differs for
each worktree. Cache reuse therefore depends on the compiler inputs: outputs
that embed absolute paths, including Rust dependencies in some builds, can
still miss across worktrees.
Main Tasks
These are the primary mise tasks for day-to-day development:
| Task | Purpose |
|---|---|
mise run gateway |
Run a standalone gateway for local development |
mise run sandbox |
Create or reconnect to the dev sandbox |
mise run test |
Default test suite |
mise run e2e |
Default end-to-end test lane |
mise run ci |
Full local CI checks (lint, compile/type checks, tests) |
mise run docs |
Validate Fern docs locally |
mise run helm:docs |
Regenerate the Helm chart README |
mise run clean |
Clean build artifacts |
Bazel targets (experimental)
Important
Bazel support is experimental and under evaluation via RFC 0012. It may be removed at any time depending on the RFC outcome. Feedback is welcome: open an issue or find us on CNCF Slack in #openshell-dev.
The following Bazel commands are available alongside the mise tasks above. Cargo and mise remain the primary build system.
| Task | Bazel command | Notes |
|---|---|---|
| Build everything | bazel build //... |
All crates and protos |
| Run all tests | bazel test //... |
Unit tests only, no E2E |
| Build the CLI | bazel build //crates/openshell-cli:openshell |
|
| Build the gateway | bazel build //crates/openshell-server:openshell-gateway |
|
| Build the supervisor | bazel build //crates/openshell-sandbox:openshell-sandbox-bin |
|
| Clean | bazel clean |
Bazel does not yet cover mise run gateway, mise run sandbox, mise run e2e, mise run docs, or mise run helm:docs. Those are runtime and infrastructure tasks that remain with mise. Additional Bazel targets will be added over time as the experiment progresses.
Project Structure
| Path | Purpose |
|---|---|
crates/ |
Rust crates |
python/ |
Python SDK and bindings |
sdk/go/ |
Go SDK (types, gRPC clients, converters) |
sdk/typescript/ |
TypeScript SDK (Connect client and generated protobuf bindings) |
proto/ |
Protocol buffer definitions |
tasks/ |
mise task definitions and build scripts |
deploy/ |
Dockerfiles, Helm chart, Kubernetes manifests |
docs/ |
Published Fern docs source, navigation, and content assets |
fern/ |
Fern site config, components, and theme assets |
architecture/ |
Architecture docs and plans |
rfc/ |
Request for Comments proposals |
.agents/ |
Agent skills and persona definitions |
RFCs
New features always start as GitHub issues using the feature request template. For cross-cutting architectural decisions, API contract changes, or process proposals that need broad consensus, maintainers may ask for an RFC from the issue and assign an RFC number there. RFCs live in rfc/. See rfc/README.md for the full lifecycle and guidelines.
Documentation
If your change affects user-facing behavior (new flags, changed defaults, new features, bug fixes that contradict existing docs), update the relevant pages under docs/ in the same PR and adjust docs/index.yml if navigation changes. For explicit navigation entries, keep page: aligned with sidebar-title when present and put relative slug: values in docs/index.yml. Reserve frontmatter slug for folder-discovered pages or absolute URL overrides.
To ensure your doc changes follow NVIDIA documentation style, use the update-docs skill.
It scans commits, identifies doc pages that need updates, and drafts content that follows the style guide in docs/CONTRIBUTING.mdx.
To preview Fern docs locally:
mise run docs:serve
To run non-interactive validation:
mise run docs
PRs that touch docs/** or fern/** are validated by .github/workflows/branch-docs.yml, and they get a preview when FERN_TOKEN is available to the workflow.
Fern docs publishing is handled by the publish-fern-docs job in .github/workflows/release-tag.yml when a release tag is created.
docs/ is the source-of-truth docs tree. fern/ contains the site config, components, and theme assets that publish those pages.
See docs/CONTRIBUTING.mdx for the current docs authoring guide.
Pull Requests
- Create a feature branch from
main. - Make your changes with tests.
- Run
mise run cito verify. - Open a PR using the
create-github-prskill or manually following the PR template.
PRs for new features, user-visible behavior changes, public API changes, architecture changes, or multi-PR efforts must link an accepted issue. Small documentation fixes, mechanical maintenance, and obvious localized bug fixes may omit a separate issue when the PR contains enough context to review the decision and implementation together.
In the PR's Related Issue section, use Fixes #NNN or Closes #NNN when an issue is required. For an exempt change, write No issue required: followed by a brief reason. Security fixes follow the private disclosure process in SECURITY.md.
Commit Messages
This project uses Conventional Commits. All commit messages must follow the format:
<type>(<scope>): <description>
[optional body]
[optional footer(s)]
Types:
feat- New featurefix- Bug fixdocs- Documentation onlychore- Maintenance tasks (dependencies, build config)refactor- Code change that neither fixes a bug nor adds a featuretest- Adding or updating testsci- CI/CD changesperf- Performance improvements
Examples:
feat(cli): add --verbose flag to openshell run
fix(sandbox): handle timeout errors gracefully
docs: update installation instructions
chore(deps): bump tokio to 1.40
DCO
All human contributions must include a Signed-off-by line in each commit message. This certifies you have the right to submit the work under the project license. See the Developer Certificate of Origin. Dependabot-authored dependency update PRs are allowlisted because the bot cannot sign commits.
git commit -s -m "feat(sandbox): add new capability"
DCO sign-off is separate from cryptographic commit signing. CI requires signing for org members so that copy-pr-bot can mirror your PR automatically; see CI.md for setup.
CI
How PR CI runs, the test:e2e, test:e2e-gpu, and test:e2e-kubernetes labels, copy-pr-bot, and commit-signing setup are documented in CI.md.