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@openmaic/renderer@0.1.1
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Commits
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b8bba7653e |
feat(courses): add folder grouping (#1005)
* feat(courses): add folder grouping behind a feature flag Group courses into user-created folders on the home page. Folders are device-local organization metadata kept in the existing IndexedDB database (new folders + course-to-folder mapping tables, Dexie v16); the course document aggregate owned by the DocumentStore is untouched. - Create / rename (inline) / delete folders (keep or remove members) - Move a course between folders via a hover menu - Navigate into a folder with a breadcrumb back to all courses - Search flattens the list, annotating each course with its folder - Deleting a course cleans up its folder membership - All UI strings internationalized across 9 locales - Gated behind NEXT_PUBLIC_ENABLE_COURSE_FOLDERS (default OFF) * test(courses): update db mocks and version assertion for folder tables The folder feature adds the `stageFolders` table to the deletion cascade and bumps the Dexie schema to v16. Update the affected test db mocks to include the new table and bump the version assertion accordingly. * fix(courses): stop course click-through when selecting from the move menu The move-to-folder menu is rendered inside the course card's clickable container. Selecting a folder item could let the click event reach the card's onClick (opening the course) because only the trigger button stopped propagation. Stop propagation on pointerdown for the trigger and on click for every menu item so selecting a destination never opens the course. * fix(courses): open a dialog for the move-menu new-folder entry The move-to-folder menu's inline "new folder" input never worked: a Radix DropdownMenu is modal, so a raw <input> inside it cannot keep focus — Radix closes the menu the instant the input is focused, dropping the field before anything can be typed. Move the new-folder entry out of the menu: it now asks the caller to open the existing NewFolderDialog and, on confirm, moves the requesting course into the freshly created folder. * feat(courses): drag-to-file folders and stacked cover thumbnails Per review feedback, make folders feel complete: - Drag a course card onto a folder tile to file it there. The tile turns into a clear drop target (ring + overlay) while a drag is over it. The hover 📂 menu remains as the accessible fallback for keyboard/touch. - Replace the placeholder folder icon with a stable stack of up to three member course covers (most recently updated frontmost). Empty folders keep the folder icon; the name and course count are always visible. * feat(courses): refine folder cover stack to a tidy fanned layout Tune the folder-tile cover stack per review: front cover centered and upright, rear covers peek out from alternating sides with a slight tilt and reduced opacity, soft shadow and hairline ring. Reads as a neat pile of course covers rather than an exaggerated fan. * fix(courses): address review — dialog mount, empty-list, rename validation, partial-delete refresh, breadcrumb dedup Per review (wyuc, CHANGES_REQUESTED): 1. Mount NewFolderDialog/DeleteFolderDialog outside the collapsible Recent subtree so they are reachable while it is collapsed; the New-folder button now expands the section before opening the dialog. 2. Keep the Recent/folder surface alive when the course list is empty so folders remain reachable and a first folder can be created. 3. Enforce folder-name validation (width + uniqueness) on rename as well as create, at the storage boundary (FolderNameError) and in the UI. 4. Refresh authoritative state on folder-delete both success and failure, so a partial "remove" failure does not leave stale cards/counts. 5. Drop the duplicated folder breadcrumb from the top section header; keep a single navigation breadcrumb in the content area. Add focused storage tests covering rename validation, membership writes, both deletion modes, and partial-failure propagation. * fix(courses): address 2nd review — folder-view layout, drop highlight, validation parity, a11y, i18n Per review (wyuc, CHANGES_REQUESTED on |
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ceb05adb41 |
feat(media): allocate generated assets through the registry (#1007 part 2, step b) (#1039)
* feat(media): establish shared asset ownership primitives Introduce global browser asset-pool ownership, asset-reference collection, stage reclamation planning, and lease-based URL access. Carry allocated media identity through storage and generation boundaries with regression coverage. * fix(media): enforce safe resolution across every consumer Route image, video, thumbnail, presentation, and video-export consumers through one resolution state machine. Prevent opaque allocated or generated references from reaching render and export sinks, with fallback and ownership tests. * fix(media): protect document-owned assets across mutations Allocate pool bytes before compatibility writes and document commits, then roll back uncommitted generations safely. Preserve document ownership across edits, retries, imports, speech generation, scene changes, and stage deletion. * fix(media): scope retries and tighten ownership guard Scope retries to the target scene and slide and refuse ambiguous shared-reference mutations. Expand retry rendering coverage and keep direct pool URL resolution behind the shared lease owner. * fix(storage): avoid nested lock during stage cleanup Execute prepared reclamation plans against an explicitly deleted document so the compatibility cascade cannot re-enter the per-document lock. Cover deletion of stage-owned media rows even when the document has no references. * refactor(media): confine reclamation to stage deletion Remove inline pool and compatibility-row cleanup from element, speech, scene, and audio replacement flows. Keep whole-stage reclamation behind explicit stage ownership, preserve stage-less legacy audio rows, and document deferred document-truth sweeping. * fix(media): close retry and resolution gaps Restore shared source tasks after successful forks, scope retries across both whiteboard locations, and wait for parallel TTS workers before rollback. Resolve background media through import, rendering, and PPTX export paths while keeping retry controls visible over last-good bytes. * test(media): execute the consumer safety matrix Replace source-substring checks with resolver seam execution across all six UI consumers, stage hydration, and both exporters. Pin each rollback layer independently and harden the ownership guard against aliased pool imports. * chore(packages): publish the additive DSL field Bump the DSL patch version for the optional speech-action field. Keep the transitional reclamation policy app-owned and document the legitimate transaction rollback removals there. * fix(media): make retry rollback task-safe Delay allocation task re-keying until final document reconciliation succeeds, restore shared source tasks on failed forks, and require exact stage-whiteboard targets before falling through from a missed scene. * fix(media): clear private assets and refresh leases Delete the asset-pool database during the confirmed local-data wipe. Notify the app lease layer after same-id replacement so mounted consumers re-resolve current bytes without reaching into storage internals. * test(media): pin closure safety guards Exercise the CSS allocation boundary, unfiltered legacy-row ownership, delete-and-undo byte survival, and real distinct consumer seams. Restore the video-only manifest overwrite condition and share the direct video resolution hook across both element variants. * test(media): narrow rollback element assertion Narrow the reconciled slide element to an image before checking its source so the rollback regression remains type-safe under the full root compiler configuration. * fix(media): close lease refresh races Gate the first batch publication by unique resolved refs, then publish every replacement snapshot without mutating the prior React state object. Serialize invalidation behind pending releases, evict rejected refreshes, and register replacement observation at the pool boundary. * fix(media): reopen pool after clear failures Always evict the singleton once its store has been closed, including blocked and failed database deletion paths. Report blocked deletion as deferred and prove a later write uses a fresh live store. * fix(media): isolate shared retry progress Track forked regeneration under the selected element until it receives a fresh asset identity, leaving the shared source task and bytes untouched. Surface targeted failures through renderer task lookup and skip the redundant fork reconciliation lock. * fix(media): close final asset retry gaps Keep blocked asset clears fail-loud until a successful retry, with actionable settings guidance. Clear failed shared-fork state across durable and live key spaces, and pin renderer lookups, lease publication identity, and committed-ref rollback protection. * fix: preserve actionable retry failures Localize the blocked cache-clear recovery hint across every supported locale and pin the deferred-error mapping. Retain durable fork failure rows while retries run, deleting them only after successful generation so unstructured failures survive reload. * fix(media): hydrate legacy stored video thumbnails Home-page recent-video thumbnails regressed for legacy Dexie mediaFiles rows keyed by gen_vid placeholders: the reworked hydration resolved the row's bytes through the sealed resolver but never surfaced the stored blob (and its poster) as object URLs for the preview card, so the CI recent-video-thumbnail e2e specs found no visible element. Hydration now materializes legacy stored video rows into blob URLs for both the element src and poster while keeping the resolver invariants: opaque refs still never reach a DOM src, and concrete addresses are never blanked. Unit pins cover the seam so the vitest suite catches this class without a browser. * fix(media): resolve sole restored legacy video Classroom playback restored tasks by exact document media references. Legacy gen_vid references can outlive the key used by the one persisted video row, leaving the player on a placeholder even though bytes were restored. Select the sole completed stage video only for legacy sequential refs after exact and reconciled matches. Keep exact failures authoritative, refuse ambiguous candidates, and cover success, ambiguity, and failure precedence in unit tests. * fix(media): scope legacy video recovery Decide restored legacy video recovery once from the complete document and record it through the shared task lookup consumed by playback, editing, and resolved slides. Keep ambiguous documents as placeholders, apply the same decision to thumbnail hydration, and preserve exact failure precedence. * fix(media): exclude claimed video recovery tasks Model restored legacy recovery as a two-pass match across document video elements and task rows. Remove tasks claimed by exact, targeted, or placeholder lookup before applying the sole-candidate fallback, and cover the ownership/cardinality matrix. * fix(media): unify video element resolution Centralize source, task, poster, and legacy recovery decisions for every video consumer. Ensure direct URLs win over opaque refs and play_video waits on element-targeted retry tasks. * refactor(media): route legacy recovery through resolver Let document-aware consumers request legacy video recovery through the unified element binding API, keeping thumbnail hydration on a single decision path. * fix(media): preserve import refs and prefer pool bytes Recognize unambiguous extensionless relative media addresses during classroom import. Resolve allocated export and thumbnail assets from the shared pool before falling back to lagging compatibility rows. * fix(export): preserve concrete video sources Route PPTX video elements through the shared media binding resolver so an unresolved opaque reference cannot replace a playable source. Complete browser and persisted-store cleanup when asset-pool deletion is deferred, while retaining distinct hard-failure behavior. * fix(media): fork retries without exclusive ownership Enumerate logical asset owners across every persisted document before allowing global pool replacement. Thread explicit targets through fresh-id rewrites and cover cross-document aliases plus unreadable ownership. * fix(media): guard global asset reclamation Share a fail-closed persisted-document liveness check between stage deletion and retry replacement. Preserve cross-document pool aliases while deleting stage-owned compatibility rows and cover enumeration failures. * fix(media): cover complete slide asset references Route slide media traversal through a shared mutable slot contract so backgrounds participate in export, thumbnail hydration, collection, and rewrite lifecycles. Snapshot complete surviving-document refs once per reclamation and preserve manifest-only owners while retaining fail-closed behavior. * fix(media): preserve exclusive retry asset ids Allow targeted retries to replace exclusively owned pool assets in place. Keep shared and unprovable ownership paths on fresh allocations, and pin production-shaped retries plus compatibility-row cleanup. * fix(media): revalidate asset bindings at completion Recheck repository-wide ownership before replacing generated media and fork scoped retries when exclusivity changed. Route video export selection through the unified resolver and keep concrete posters independent of task state. * fix(media): count unflushed owners and broadcast replacements The completion-time exclusivity proof read only the persisted document, but slide duplication updates the Zustand aggregate synchronously and schedules persistence behind a debounce. A retry finishing inside that window saw a single persisted owner and replaced the bytes behind a reference the duplicate also held. The proof now also counts owners in the live stage snapshot when that snapshot represents the stage being retried, so an unflushed duplicate forks instead. Same-id replacement notifications were realm-local, so a second tab showing the same classroom kept its lease pinned to the superseded blob URL. The notification now travels over a BroadcastChannel; each receiving realm runs its own observers against its own pool, so a spoofed message can at most force a re-resolve. A missing or failing channel never fails the replacement. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(media): bind replacement listeners and spare shared audio rows A realm that only renders never sends a replacement, so binding the channel from the sender path left passive tabs deaf to peers. Binding now happens where the observer is registered, when the asset-pool module loads, and the receiving realm resolves its own pool lazily so a cleared or unavailable pool degrades to the next resolve instead of throwing. Observer notifications ran under Promise.all, so a rejection surfaced after BrowserAssetStore.replace had already committed and turned a durable success into a reported failure. They are settled individually now; the callback is wrapped because a synchronous throw would otherwise escape before allSettled sees the array. audioFiles rows are keyed globally by audioId, so deleting a stage removed the sole row for an id a surviving document still referenced — playback and both export paths read that table directly and cannot fall back to the preserved pool blob. Rows are now filtered against surviving references, while a failed enumeration still withholds only the irreversible pool removal. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(media): serve replaced bytes from the pool everywhere Unknown survivor liveness deleted every planned audioFiles row. Those rows are keyed globally by audioId, and playback plus both export paths read the table directly, so losing one is as irreversible for them as removing the pool entry. Unknown liveness now preserves the rows too, leaving bounded garbage for a later pass that can prove exclusivity. The earlier pool-first change covered PPTX, video collection and thumbnail hydration but missed classroom ZIP export, which still serialized the stale compatibility row after a lagged same-id replacement, shipping media the classroom no longer renders. Auditing every direct reader of the media and audio tables surfaced the same gap in playback: speech regeneration also replaces bytes under a stable id and does not roll the pool back when the compatibility write fails, so the player kept serving superseded narration. It now resolves the pool first and falls back to stored rows for legacy and imported audio. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(audio): replace exclusively owned speech clips in place regenerateSpeechAudio accepted the action's audioId but always passed undefined as replaceAssetId, so regenerating an exclusively owned pool-backed clip allocated a new asset every time, rewrote the action and orphaned the previous pool entry and compatibility row until stage reclamation — contradicting the stable-id path generateAndStoreTTS already implements for media. Ownership is now established before synthesis, and the rule itself moved to the shared reference module so media retries, poster replacement and speech regeneration consume one implementation instead of restating it. An exclusively owned clip keeps its id and has its bytes replaced; a shared clip, a legacy id with no pool entry, or unprovable ownership still gets a fresh allocation so other holders keep their audio. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * chore(media): drop the import left behind by the ownership move Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(media): resolve audio pool-first and fence peer realms Stable-id TTS regeneration commits replaced narration to the pool before the audioFiles mirror write, so a failed mirror leaves the row stale. AudioPlayer already resolved pool-first, but audioObjectUrl, collectAudioFiles and the video timeline dependencies still read Dexie directly and would serve the superseded clip. All allocated-audio readers now share one resolver, with Dexie kept as the fallback for legacy and imported rows. The exclusivity proof modelled unflushed owners in the active realm only, so another tab duplicating the same asset during its save debounce could still be observed as a single owner and have its bytes replaced globally. A peer's pending state cannot be read across realms, so presence is probed instead: any realm holding the stage forces the fork path. A deferred asset-pool deletion no longer reloads the page. The database is still on disk and the guidance asks the user to close the other tab and retry, which the reload discarded. The decision moved into a shared helper so the rule is pinned rather than living inline in the component. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(media): fail closed when presence cannot be probed The presence helper documented that an unanswerable probe must count as a peer, but every unavailable path — no BroadcastChannel, a constructor that threw, a send that failed, and the window before the pool's asynchronous binding completes — returned false, so the ownership proof cleared a single local owner and replaced globally shared bytes in place. Probing now returns present, absent or unknown, and only a probe that was actually sent and went unanswered is absent; the ownership decision treats unknown exactly like present. The pool declares its binding intent synchronously so a probe issued during the load-time window waits for the bind instead of concluding that presence is unavailable, and releases that gate if the import fails. Coverage reaches the write boundary: with presence unknown, a production-shaped targeted retry forks to a fresh id instead of calling replace, and the original bytes stay intact for a peer's unflushed owner. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * chore(dsl): bump to 0.6.3 after the release dedupe took 0.6.2 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(i18n): add the deferred-clear guidance to fr-FR The locale landed on main after this branch added the key, so the alignment check flagged it as the one missing translation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com> Co-authored-by: 杨慎 <117187635+cosarah@users.noreply.github.com> |
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b4e3145c90 |
feat(roster): single-source the generated agent roster on the stage document (#994)
* feat(roster): single-source the generated agent roster on the stage document The generated agent roster used to live in two places at once: the stage document carried generatedAgentConfigs, while a per-stage IndexedDB mirror (db.generatedAgents) was the actual read authority — and the only home of each agent's voice binding. The split caused real losses: voices vanished on device switches, exports, and shares (the mirror never travels), the load path trusted a device-local table over the portable document, and roster edits persisted through a bespoke debounce with no beforeunload flush. Make the stage document the single source of truth: - Contract: add optional voiceConfig/voiceDesign to GeneratedAgentConfig in @openmaic/dsl (VoiceDesign moves into the contract; the app re-exports it). Additive optional fields — not a breaking serialized-shape change, so DSL_VERSION stays put per the version policy. - Writes: remove every mirror writer (registry saveGeneratedAgents, the stage store's debouncedSaveAgents bypass, classroom-load hydration, import direct writes). setStageAgents now only marks the stage dirty for the shared persistence scheduler plus synchronous in-memory registry/selection mirrors; generation and import embed the roster on the stage. - Reads: classroom load hydrates the registry from the loaded stage's generatedAgentConfigs; export reads the stage roster directly. - Lazy migration: the mirror is retained read-only. On load, a roster (or voice fields) missing from the document is backfilled from the mirror, committed onto the in-memory stage, and persisted by the next flush — idempotent, and gated on the current stage id after every await so a classroom switch cannot leak a stale roster into the registry. - Deletion: deleteStageData discards the deleted stage's pending persistence work so a queued flush cannot resurrect the document. - Round trip: classroom ZIP manifests now carry the voice fields, so export/import preserves agent voices. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(roster): harden deletion, migration, selection, and ingress paths Review hardening on top of the roster single-source change: - Deletion vs in-flight persistence: deleting a stage now registers a session-scoped tombstone (lib/utils/deleted-stages.ts) before the cascade starts. Every persistence landing point checks it — the scheduled flush and the departing-stage retry drop their snapshots, and the aggregate/incremental saves re-check under the document lock, including the incremental path's full-save fallback that would otherwise rebuild a deleted document from the in-memory snapshot. A deletion that fails before the document is removed lifts the tombstone so the still-existing stage keeps persisting. - Lazy migration termination: a fruitless legacy-mirror probe (nothing to merge — e.g. server-generated rosters, which are voiceless by design) is remembered per stage for the session instead of re-querying the mirror on every load forever. Successful merges are not memoized so a failed flush is retried on the next load. Docstrings now state the real lifecycle. - Selection provenance: setStageAgents no longer overwrites a user-set agent selection with the full roster. Stage-derived selections still track the roster; a user-set auto selection is only narrowed to surviving agents (newcomers are not auto-selected, the user-set flag is untouched), and a user-set preset selection is left alone — matching restoreAgentSelection. - Mirror hygiene: deleteStageData clears the deleted stage's rows from the legacy roster mirror (best-effort), and the mirror table's docs now describe its actual access pattern (migration reads + deletion hygiene). - Registry persistence: the agent registry's persist snapshot partializes generated agents out of localStorage, making the stage document the roster's only durable home; the rehydration merge filter remains as defense in depth. - Ingress validation: imported manifest voice fields are structurally validated (malformed bindings dropped per field, the agent survives), and applyGeneratedAgentsToRegistry validates providerId against the known TTS provider registry instead of casting, treating unknown providers as "no bound voice". - Contract: drop the speculative AgentVoiceConfig.modelId — an audit of every roster producer, current and historical, found none that ever emitted it. Contract fields are added once a producer exists, not before. New tests cover the deletion tombstone at both the store and storage layers (including the missing-destination full-save pin and the lock-race re-check), the fruitless-probe memo, the selection-provenance matrix, persistence exclusion of generated agents, and voice-field sanitization on import. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(roster): close tombstone lifecycle, probe-memo, and selection-intent gaps Second hardening pass over the deletion/migration/selection fixes: - Tombstone lifecycle: a deleted classroom id can legitimately come back (deletion is client-side only). Explicit (re)creation points now lift the tombstone — server-copy restore in applyClassroomStageAndScenes and backup restore in importDatabase — so edits after a same-session restore persist again, while in-flight flushes stay fenced. - Failed deletion now restores the dirt it discarded: deleteStageData snapshots the pending map plus the in-flight round before tombstoning, and re-marks it when the delete fails with the document still present. - Legacy-mirror probe memo now distinguishes a FAILED read (null, retried on the next load) from a confirmed-empty mirror (memoized), so a transient IndexedDB error cannot suppress migration for the whole session. - Incremental save tail (currentScene KV row + chat sessions) is tombstone- fenced like the aggregate path, and both paths re-check the tombstone immediately before every write, with comments scoped honestly for the lock-free (no Web Locks) best-effort LWW fallback. - Roster-edit selection mirror: an empty intersection now falls back to the full roster and clears the user-set flag (matching restoreAgentSelection's length > 0 gate), and a user-set selection that equals the pre-edit full roster keeps tracking the roster wholesale so newcomers are not excluded forever by the AgentBar auto-toggle snapshot. - TTS/ASR provider lookups use Object.hasOwn instead of `in`/bare indexing, so prototype-chain keys ('toString', 'constructor', ...) no longer pass the provider whitelist or resolve to Object.prototype members. - Documented the per-tab limit of the tombstone set. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(roster): replace the boolean deletion tombstone with a deletion-generation model A boolean tombstone cannot express the deletion lifecycle once a deleted id legitimately comes back (server-copy restore on revisit, backup import): after the restore lifts the flag, a pre-delete flush still in flight is indistinguishable from a post-restore edit and can overwrite the restored document with pre-delete content. Two rounds of point fixes kept leaking variants of this race, so this restructures the fence instead. deleted-stages.ts now keeps a per-stage monotonic deletion epoch plus a deleted flag. markStageDeleted bumps the epoch; unmarkStageDeleted clears only the flag and never rewinds the epoch. Every persistence path captures the epoch at the moment it captures the data it will write (flush-round snapshot, departing-stage snapshot, aggregate save entry) and re-checks "captured epoch is current AND not deleted" immediately before each individual write. Invariants: - A write captured before a deletion can never land after it, even when a same-id restore has lifted the deleted flag (the captured epoch is permanently stale). - A write capturing data after a restore observes the current epoch and persists normally. - A failed deletion lifts only the flag; the restored pending changes are re-queued as descriptors, so their flush re-captures current store state under the current epoch and is neither dropped nor a stale replay. Also fixed in the same restructuring: - Incremental tail writes (currentScene, chats) each re-check independently; a delete landing while the first tail write is awaiting now fences the chat write instead of riding the earlier check. - Deleting a classroom evicts it from the warm in-memory store, and loadFromStorage treats a warm-but-deleted stage as not loaded (discarding the ghost), so navigating Back to a deleted classroom reaches the server-restore path instead of rendering an editable ghost whose every edit is silently dropped. - importDatabase records each document's pre-import deletion state and reinstates it when a failed import rolls the document back, so an outstanding flush cannot recreate the rolled-back document. - Docstrings on the failed-deletion restore path now state that only dirt captured before the deletion is restored; edits refused during the deletion window are not part of the snapshot. New tests cover the epoch invariants at the storage layer (pre-delete rounds dropped across restores on the incremental, aggregate, and tail paths; post-restore captures landing; strictly increasing epochs), the scheduler layer (departing-retry delete+restore straddle; restored dirt flushing under the current epoch), the warm-ghost restore driven through the real loadFromStorage, and the import lift/rollback pair. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(deletion): report fenced drops, gate ghost eviction on cascade settlement Edge hardening around the deletion-epoch fence; the epoch model itself is unchanged. - An epoch-stale drop is now reported, not disguised: saveStageData / saveStageDataIncremental return a distinct 'stale-dropped' status (entry check, every in-mutation re-check, and both tail-write re-checks) instead of a shape identical to success. saveToStorage reacts by skipping all success bookkeeping - no chatSnapshot rebind to a snapshot that never landed, no pending-dirt clearing - and returns false, keeping its "true means verified write" contract honest. persistDirtySnapshot keeps its existing (correct) semantics explicitly: a drop has nothing to retry. - Warm-ghost eviction is settlement-gated: the deletion cascade records an in-flight bit (begun by deleteStageData, settled in its finally), and the deleted-warm branch of loadFromStorage keeps the warm state while the cascade is unsettled - a delete can still fail before removing the document, in which case the warm state plus the restored pending dirt is the only copy of the pre-delete edits. Once settled, the ghost discard and server-restore path behave as before. - Read-side landing re-check: loadFromStorage re-checks isStageDeleted after hydration, immediately before set(), mirroring the write-side "re-check immediately before landing" discipline - a lock-free mid-cascade read can no longer re-materialize a ghost classroom. - clearStoreForDeletedStage re-checks isStageDeleted at eviction time, so a same-id restore completing inside the cascade-tail window is never wiped. - capturedEpoch is now a required parameter on both storage entry points: the default (call-time capture) silently reopened the capture-point/ validation-point split for future callers; the type system now enforces the pairing. All production callers already passed it explicitly. New tests cover the dropped-status contract, the cascade in-flight lifecycle (including both failure shapes), keep-warm during an unsettled delete with end-to-end pending restore after a failed delete, settlement- then-eviction on success, the eviction guard against a tail-window restore, and the read-side hydration re-check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(deletion): settle the deleted-warm load by awaiting the cascade outcome Hardening around the deletion settlement gate introduced previously; the epoch model is unchanged. - The deleted-warm branch of loadFromStorage no longer completes the load while the deletion cascade is undecided (which exposed a classroom whose edits were refused without being restorable, and left a successful deletion's eviction with no follow-up reload). It now parks on a per-stage settlement promise (stageDeletionSettled) and branches on the outcome: a failed delete keeps the warm, restored classroom; a successful delete falls through to a full cold load so the server-restore path recovers the route; a navigation that moved on during the park is stopped by the load token guard. The eviction (clearStoreForDeletedStage) deliberately stops claiming a new load token so the parked load stays current - ghost re-materialization is fenced by the read-side deleted re-checks instead. No deadlock: a parked load holds no document lock, and the cascade never waits on a load. - 'stale-dropped' now propagates through the debounced flush path: persistDirtySnapshot returns the sentinel instead of an empty failure set, and startFlushRound skips the chatSnapshot rebind on it (mirroring saveToStorage) - a falsely rebound baseline would let later chat saves no-op-skip chats that never landed and corrupt cross-tab conflict detection. Pending-map clearing keeps its empty-failure semantics (restored descriptors mint fresh revisions). - The cascade in-flight state is a counter (begin++/settle--) instead of a boolean, and deleteStageData is single-flight per stage (a concurrent second call joins the first cascade), so overlapping deletions can never expose an undecided cascade as settled. - The StaleDroppedSave docstring no longer overpromises: a tail saveCurrentScene can land after the cascade's clearCurrentScene; the orphaned cursor row is ignored by the load path rather than removed by the cascade. Net +8 tests: overlapping-cascade counting, settlement-promise resolution (success and failure), concurrent double-delete single-flight join, the parked mid-cascade Back in both outcomes plus the navigation-away guard, and the fenced flush round keeping an honest chat baseline end-to-end. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(deletion): re-verify store identity on keep-warm resume, re-run joined deletes after a mid-cascade restore Three hardening refinements on the deletion/persistence fencing: - loadFromStorage's parked keep-warm branch now mirrors the success path's store-identity guard: if a tokenless writer (e.g. a database import) replaced the stage during the park, a failed deletion falls through to the cold load instead of reporting another classroom as the kept warm state. The ghost-discard block is correspondingly gated on the deleted flag so the fall-through does not mislabel a surviving document as a ghost. - deleteStageData: a joined call carries its own deletion intent. When the first cascade fulfills but a same-id restore lifted the deleted flag in the meantime, the joined caller now runs one fresh cascade against the restored document instead of reporting the pre-restore outcome. Exactly one re-check per call (no recursion); a rejected first cascade still propagates unchanged to every joined caller. - Narrowed the failed-delete restore-ownership comments: the restore covers only the pending map plus an in-flight flush round's dirt; a departing-stage snapshot is outside that capture and is fenced and dropped by design. Comment-only, no behavior change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(roster): gate deleted-warm handling on stage identity, keep an explicit empty roster authoritative Final-audit fixes, three items: - loadFromStorage keyed its deleted-warm settlement handling (park / keep-warm / ghost discard) behind the scenes.length > 0 shortcut, so a zero-scene warm ghost of a deleted classroom skipped it entirely: the cold load found no document, the ghost stayed in the store, and the classroom loader's server-fallback gate (!getCurrentStage()) never ran — the silently-uneditable trap this branch exists to close, in its scene-less form. Deletion handling now keys on stage identity alone, before any scene-count shortcut; the non-deleted warm skip still requires scenes. - rosterNeedsLegacyFallback collapsed "roster field absent" (document predates roster persistence) with "explicitly persisted empty roster". A future writer persisting [] on a device whose read-only mirror still held stale rows would have its emptied roster resurrected on every load. The full-lift branch now triggers only when the field is absent (undefined); an explicit [] is authoritative and never probes the mirror. No current writer produces [], but the read side no longer depends on that invariant. - The GeneratedAgentConfig docstring claimed the voice fields are not a breaking change; that only holds for this codebase's tolerant structural validators. The generated stage.schema.json sets additionalProperties: false, so consumers pinning an older published schema artifact reject documents carrying the new fields. The docstring now states both sides honestly. Tests: a zero-scene deleted warm ghost is restored through the real loadFromStorage (fails pre-fix), an explicit empty roster does not resurrect stale mirror rows (fails pre-fix), and the rosterNeedsLegacyFallback unit matrix covers undefined vs []. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(deletion): re-queue aggregate persistence when a failed deletion is recovered Direct aggregate saves (saveToStorage: generation completion, server-restore hydration) run outside the pending map and the flush round, so the deletion path's pre-delete dirt snapshot cannot describe them. When a deletion bumped the epoch while such a save was in flight, the save was correctly fenced ('stale-dropped') — but if the deletion then failed before removing the document, the recovery only re-queued the snapshotted scheduler descriptors. The fenced aggregate-only content stayed memory-only with no retry anywhere, and a later reload lost it. The failed-deletion restore now merges a full re-mark of the aggregate (structure / stage / outline / currentScene / chats plus a descriptor for every current scene) into the recovery set, still guarded on the store holding the stage. Because the flush recaptures the CURRENT store state under the CURRENT epoch, this necessarily carries whatever the fenced aggregate save held — and, for the same reason, edits refused by the scheduler during the deletion window, which previously stayed memory-only as well; the scope docstrings now say so instead of declaring them excluded. New integration coverage drives the real store scheduler and the real storage layer end to end: a genuinely fenced in-flight saveToStorage (generation completion) plus a pre-removal deletion failure ends with the completion flag durable on the next flush; a deletion-window scene edit survives the same way; and a successful deletion re-marks nothing (control). Both recovery tests fail against the previous restore logic. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: 杨慎 <117187635+cosarah@users.noreply.github.com> |
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0db93bde0a | fix(storage): store image files as array buffers (#923) | ||
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5081f19c1f |
fix image storage IDs containing underscores (#918)
Co-authored-by: 杨慎 <117187635+cosarah@users.noreply.github.com> |
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f98a7e0b3e |
perf(editor): dedupe alignment snap-lines in O(n) instead of O(n^2) (#692)
uniqAlignLines used Array.findIndex inside a forEach (O(n^2)) to merge alignment snap-lines. It runs on every drag/scale mousemove and the line count scales with nearby element edges, so it janks on element-dense canvases. Dedupe via a Map keyed on value (O(n)); a Map preserves first-occurrence order, so output order and range-merge semantics are unchanged. Closes #691 Co-authored-by: ly-wang19 <ly-wang19@users.noreply.github.com> Co-authored-by: wyuc <wang-yc24@mails.tsinghua.edu.cn> |
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3ccd5da6da |
feat(generation): opt-in parallel scene-content generation (#660)
* feat(generation): opt-in parallel scene-content generation Scene generation was strictly serial — content -> actions -> TTS, one outline at a time — so an N-scene classroom paid N x (content + actions + TTS) of wall-clock latency, which dominates the post-outline wait. Add an opt-in hybrid two-phase path (#572): - Phase 1 fetches scene *content* concurrently (bounded). Content is the only per-scene step independent of cross-scene state, so it is safe to parallelise; a content failure marks just that outline and does not pause the batch. - Phase 2 keeps the existing in-order actions + TTS loop, so previousSpeeches threading, ordered addScene, the abort/epoch guards, and the pause-on-failure UX are all unchanged. Gated by a server-side PARALLEL_SCENE_CONCURRENCY (default 0 = off, clamped to 10), surfaced to the client through the existing /api/server-providers response. With it unset the content map is null and the loop is byte-for-byte the original serial path, so out-of-box behaviour is unchanged. The bounded worker pool is extracted to lib/utils/concurrency.ts (mapWithConcurrency, with an early-stop hook for abort/epoch) and unit-tested; getParallelSceneConcurrency env parsing/clamping is tested too. Closes #572 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(generation): pipeline content fetches instead of a barrier Address @wyuc's review on #660. The previous version awaited the whole bounded content pool before Phase 2, so for N > C scenes the user saw the first scene, then a stall on a single page for the entire content phase, then a burst — perceived as worse than serial despite the wall-clock win (the gap scales with ceil((N-1)/C)). Pipeline instead: lazyBoundedMap starts the content fetches (<= C in flight) and returns one promise per outline immediately; the serial loop awaits them in order, so each resolves as soon as its own content is ready (usually already done, hidden behind the previous scene's actions/TTS). The first scene now paints after content(1)+actions(1)+TTS(1) — same as serial — with the full concurrency benefit and no stall. Also from the review: - a content fetch can no longer take its siblings down: an unexpected throw is caught and returned as a failure result, routed through the same mark-failed path as the serial loop (symmetric); - drop the cosmetic Phase-1 setCurrentGeneratingOrder — the loop already sets it per outline; - note the intentional belt-and-suspenders clamp; - concurrency.test.ts asserts <= limit (not == limit), and gains lazyBoundedMap tests including the no-barrier property. mapWithConcurrency is kept as a thin await-all wrapper over lazyBoundedMap. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: ly-wang19 <ly-wang19@users.noreply.github.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: wyuc <wang-yc24@mails.tsinghua.edu.cn> |