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@openmaic/generation@0.1.0
17
Commits
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84876ef723 |
feat(dsl): unify media asset reference types (#1007 part 2, step a) (#1038)
* feat(dsl): unify media asset reference types * fix(document-store): migrate verification baseline * fix(dsl): address asset reference review findings * fix(dsl): close asset reference review gaps |
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61a7154f07 |
feat(pi): add evidence-aware Director context runtime (#971)
* feat(pi): add evidence-aware Director context runtime * fix(web-search): require completed native search * fix(orchestration): preserve whiteboard across agent handoffs * fix(pi): remove wrap-up turn bypass |
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b4e3145c90 |
feat(roster): single-source the generated agent roster on the stage document (#994)
* feat(roster): single-source the generated agent roster on the stage document The generated agent roster used to live in two places at once: the stage document carried generatedAgentConfigs, while a per-stage IndexedDB mirror (db.generatedAgents) was the actual read authority — and the only home of each agent's voice binding. The split caused real losses: voices vanished on device switches, exports, and shares (the mirror never travels), the load path trusted a device-local table over the portable document, and roster edits persisted through a bespoke debounce with no beforeunload flush. Make the stage document the single source of truth: - Contract: add optional voiceConfig/voiceDesign to GeneratedAgentConfig in @openmaic/dsl (VoiceDesign moves into the contract; the app re-exports it). Additive optional fields — not a breaking serialized-shape change, so DSL_VERSION stays put per the version policy. - Writes: remove every mirror writer (registry saveGeneratedAgents, the stage store's debouncedSaveAgents bypass, classroom-load hydration, import direct writes). setStageAgents now only marks the stage dirty for the shared persistence scheduler plus synchronous in-memory registry/selection mirrors; generation and import embed the roster on the stage. - Reads: classroom load hydrates the registry from the loaded stage's generatedAgentConfigs; export reads the stage roster directly. - Lazy migration: the mirror is retained read-only. On load, a roster (or voice fields) missing from the document is backfilled from the mirror, committed onto the in-memory stage, and persisted by the next flush — idempotent, and gated on the current stage id after every await so a classroom switch cannot leak a stale roster into the registry. - Deletion: deleteStageData discards the deleted stage's pending persistence work so a queued flush cannot resurrect the document. - Round trip: classroom ZIP manifests now carry the voice fields, so export/import preserves agent voices. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(roster): harden deletion, migration, selection, and ingress paths Review hardening on top of the roster single-source change: - Deletion vs in-flight persistence: deleting a stage now registers a session-scoped tombstone (lib/utils/deleted-stages.ts) before the cascade starts. Every persistence landing point checks it — the scheduled flush and the departing-stage retry drop their snapshots, and the aggregate/incremental saves re-check under the document lock, including the incremental path's full-save fallback that would otherwise rebuild a deleted document from the in-memory snapshot. A deletion that fails before the document is removed lifts the tombstone so the still-existing stage keeps persisting. - Lazy migration termination: a fruitless legacy-mirror probe (nothing to merge — e.g. server-generated rosters, which are voiceless by design) is remembered per stage for the session instead of re-querying the mirror on every load forever. Successful merges are not memoized so a failed flush is retried on the next load. Docstrings now state the real lifecycle. - Selection provenance: setStageAgents no longer overwrites a user-set agent selection with the full roster. Stage-derived selections still track the roster; a user-set auto selection is only narrowed to surviving agents (newcomers are not auto-selected, the user-set flag is untouched), and a user-set preset selection is left alone — matching restoreAgentSelection. - Mirror hygiene: deleteStageData clears the deleted stage's rows from the legacy roster mirror (best-effort), and the mirror table's docs now describe its actual access pattern (migration reads + deletion hygiene). - Registry persistence: the agent registry's persist snapshot partializes generated agents out of localStorage, making the stage document the roster's only durable home; the rehydration merge filter remains as defense in depth. - Ingress validation: imported manifest voice fields are structurally validated (malformed bindings dropped per field, the agent survives), and applyGeneratedAgentsToRegistry validates providerId against the known TTS provider registry instead of casting, treating unknown providers as "no bound voice". - Contract: drop the speculative AgentVoiceConfig.modelId — an audit of every roster producer, current and historical, found none that ever emitted it. Contract fields are added once a producer exists, not before. New tests cover the deletion tombstone at both the store and storage layers (including the missing-destination full-save pin and the lock-race re-check), the fruitless-probe memo, the selection-provenance matrix, persistence exclusion of generated agents, and voice-field sanitization on import. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(roster): close tombstone lifecycle, probe-memo, and selection-intent gaps Second hardening pass over the deletion/migration/selection fixes: - Tombstone lifecycle: a deleted classroom id can legitimately come back (deletion is client-side only). Explicit (re)creation points now lift the tombstone — server-copy restore in applyClassroomStageAndScenes and backup restore in importDatabase — so edits after a same-session restore persist again, while in-flight flushes stay fenced. - Failed deletion now restores the dirt it discarded: deleteStageData snapshots the pending map plus the in-flight round before tombstoning, and re-marks it when the delete fails with the document still present. - Legacy-mirror probe memo now distinguishes a FAILED read (null, retried on the next load) from a confirmed-empty mirror (memoized), so a transient IndexedDB error cannot suppress migration for the whole session. - Incremental save tail (currentScene KV row + chat sessions) is tombstone- fenced like the aggregate path, and both paths re-check the tombstone immediately before every write, with comments scoped honestly for the lock-free (no Web Locks) best-effort LWW fallback. - Roster-edit selection mirror: an empty intersection now falls back to the full roster and clears the user-set flag (matching restoreAgentSelection's length > 0 gate), and a user-set selection that equals the pre-edit full roster keeps tracking the roster wholesale so newcomers are not excluded forever by the AgentBar auto-toggle snapshot. - TTS/ASR provider lookups use Object.hasOwn instead of `in`/bare indexing, so prototype-chain keys ('toString', 'constructor', ...) no longer pass the provider whitelist or resolve to Object.prototype members. - Documented the per-tab limit of the tombstone set. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(roster): replace the boolean deletion tombstone with a deletion-generation model A boolean tombstone cannot express the deletion lifecycle once a deleted id legitimately comes back (server-copy restore on revisit, backup import): after the restore lifts the flag, a pre-delete flush still in flight is indistinguishable from a post-restore edit and can overwrite the restored document with pre-delete content. Two rounds of point fixes kept leaking variants of this race, so this restructures the fence instead. deleted-stages.ts now keeps a per-stage monotonic deletion epoch plus a deleted flag. markStageDeleted bumps the epoch; unmarkStageDeleted clears only the flag and never rewinds the epoch. Every persistence path captures the epoch at the moment it captures the data it will write (flush-round snapshot, departing-stage snapshot, aggregate save entry) and re-checks "captured epoch is current AND not deleted" immediately before each individual write. Invariants: - A write captured before a deletion can never land after it, even when a same-id restore has lifted the deleted flag (the captured epoch is permanently stale). - A write capturing data after a restore observes the current epoch and persists normally. - A failed deletion lifts only the flag; the restored pending changes are re-queued as descriptors, so their flush re-captures current store state under the current epoch and is neither dropped nor a stale replay. Also fixed in the same restructuring: - Incremental tail writes (currentScene, chats) each re-check independently; a delete landing while the first tail write is awaiting now fences the chat write instead of riding the earlier check. - Deleting a classroom evicts it from the warm in-memory store, and loadFromStorage treats a warm-but-deleted stage as not loaded (discarding the ghost), so navigating Back to a deleted classroom reaches the server-restore path instead of rendering an editable ghost whose every edit is silently dropped. - importDatabase records each document's pre-import deletion state and reinstates it when a failed import rolls the document back, so an outstanding flush cannot recreate the rolled-back document. - Docstrings on the failed-deletion restore path now state that only dirt captured before the deletion is restored; edits refused during the deletion window are not part of the snapshot. New tests cover the epoch invariants at the storage layer (pre-delete rounds dropped across restores on the incremental, aggregate, and tail paths; post-restore captures landing; strictly increasing epochs), the scheduler layer (departing-retry delete+restore straddle; restored dirt flushing under the current epoch), the warm-ghost restore driven through the real loadFromStorage, and the import lift/rollback pair. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(deletion): report fenced drops, gate ghost eviction on cascade settlement Edge hardening around the deletion-epoch fence; the epoch model itself is unchanged. - An epoch-stale drop is now reported, not disguised: saveStageData / saveStageDataIncremental return a distinct 'stale-dropped' status (entry check, every in-mutation re-check, and both tail-write re-checks) instead of a shape identical to success. saveToStorage reacts by skipping all success bookkeeping - no chatSnapshot rebind to a snapshot that never landed, no pending-dirt clearing - and returns false, keeping its "true means verified write" contract honest. persistDirtySnapshot keeps its existing (correct) semantics explicitly: a drop has nothing to retry. - Warm-ghost eviction is settlement-gated: the deletion cascade records an in-flight bit (begun by deleteStageData, settled in its finally), and the deleted-warm branch of loadFromStorage keeps the warm state while the cascade is unsettled - a delete can still fail before removing the document, in which case the warm state plus the restored pending dirt is the only copy of the pre-delete edits. Once settled, the ghost discard and server-restore path behave as before. - Read-side landing re-check: loadFromStorage re-checks isStageDeleted after hydration, immediately before set(), mirroring the write-side "re-check immediately before landing" discipline - a lock-free mid-cascade read can no longer re-materialize a ghost classroom. - clearStoreForDeletedStage re-checks isStageDeleted at eviction time, so a same-id restore completing inside the cascade-tail window is never wiped. - capturedEpoch is now a required parameter on both storage entry points: the default (call-time capture) silently reopened the capture-point/ validation-point split for future callers; the type system now enforces the pairing. All production callers already passed it explicitly. New tests cover the dropped-status contract, the cascade in-flight lifecycle (including both failure shapes), keep-warm during an unsettled delete with end-to-end pending restore after a failed delete, settlement- then-eviction on success, the eviction guard against a tail-window restore, and the read-side hydration re-check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(deletion): settle the deleted-warm load by awaiting the cascade outcome Hardening around the deletion settlement gate introduced previously; the epoch model is unchanged. - The deleted-warm branch of loadFromStorage no longer completes the load while the deletion cascade is undecided (which exposed a classroom whose edits were refused without being restorable, and left a successful deletion's eviction with no follow-up reload). It now parks on a per-stage settlement promise (stageDeletionSettled) and branches on the outcome: a failed delete keeps the warm, restored classroom; a successful delete falls through to a full cold load so the server-restore path recovers the route; a navigation that moved on during the park is stopped by the load token guard. The eviction (clearStoreForDeletedStage) deliberately stops claiming a new load token so the parked load stays current - ghost re-materialization is fenced by the read-side deleted re-checks instead. No deadlock: a parked load holds no document lock, and the cascade never waits on a load. - 'stale-dropped' now propagates through the debounced flush path: persistDirtySnapshot returns the sentinel instead of an empty failure set, and startFlushRound skips the chatSnapshot rebind on it (mirroring saveToStorage) - a falsely rebound baseline would let later chat saves no-op-skip chats that never landed and corrupt cross-tab conflict detection. Pending-map clearing keeps its empty-failure semantics (restored descriptors mint fresh revisions). - The cascade in-flight state is a counter (begin++/settle--) instead of a boolean, and deleteStageData is single-flight per stage (a concurrent second call joins the first cascade), so overlapping deletions can never expose an undecided cascade as settled. - The StaleDroppedSave docstring no longer overpromises: a tail saveCurrentScene can land after the cascade's clearCurrentScene; the orphaned cursor row is ignored by the load path rather than removed by the cascade. Net +8 tests: overlapping-cascade counting, settlement-promise resolution (success and failure), concurrent double-delete single-flight join, the parked mid-cascade Back in both outcomes plus the navigation-away guard, and the fenced flush round keeping an honest chat baseline end-to-end. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(deletion): re-verify store identity on keep-warm resume, re-run joined deletes after a mid-cascade restore Three hardening refinements on the deletion/persistence fencing: - loadFromStorage's parked keep-warm branch now mirrors the success path's store-identity guard: if a tokenless writer (e.g. a database import) replaced the stage during the park, a failed deletion falls through to the cold load instead of reporting another classroom as the kept warm state. The ghost-discard block is correspondingly gated on the deleted flag so the fall-through does not mislabel a surviving document as a ghost. - deleteStageData: a joined call carries its own deletion intent. When the first cascade fulfills but a same-id restore lifted the deleted flag in the meantime, the joined caller now runs one fresh cascade against the restored document instead of reporting the pre-restore outcome. Exactly one re-check per call (no recursion); a rejected first cascade still propagates unchanged to every joined caller. - Narrowed the failed-delete restore-ownership comments: the restore covers only the pending map plus an in-flight flush round's dirt; a departing-stage snapshot is outside that capture and is fenced and dropped by design. Comment-only, no behavior change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(roster): gate deleted-warm handling on stage identity, keep an explicit empty roster authoritative Final-audit fixes, three items: - loadFromStorage keyed its deleted-warm settlement handling (park / keep-warm / ghost discard) behind the scenes.length > 0 shortcut, so a zero-scene warm ghost of a deleted classroom skipped it entirely: the cold load found no document, the ghost stayed in the store, and the classroom loader's server-fallback gate (!getCurrentStage()) never ran — the silently-uneditable trap this branch exists to close, in its scene-less form. Deletion handling now keys on stage identity alone, before any scene-count shortcut; the non-deleted warm skip still requires scenes. - rosterNeedsLegacyFallback collapsed "roster field absent" (document predates roster persistence) with "explicitly persisted empty roster". A future writer persisting [] on a device whose read-only mirror still held stale rows would have its emptied roster resurrected on every load. The full-lift branch now triggers only when the field is absent (undefined); an explicit [] is authoritative and never probes the mirror. No current writer produces [], but the read side no longer depends on that invariant. - The GeneratedAgentConfig docstring claimed the voice fields are not a breaking change; that only holds for this codebase's tolerant structural validators. The generated stage.schema.json sets additionalProperties: false, so consumers pinning an older published schema artifact reject documents carrying the new fields. The docstring now states both sides honestly. Tests: a zero-scene deleted warm ghost is restored through the real loadFromStorage (fails pre-fix), an explicit empty roster does not resurrect stale mirror rows (fails pre-fix), and the rosterNeedsLegacyFallback unit matrix covers undefined vs []. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(deletion): re-queue aggregate persistence when a failed deletion is recovered Direct aggregate saves (saveToStorage: generation completion, server-restore hydration) run outside the pending map and the flush round, so the deletion path's pre-delete dirt snapshot cannot describe them. When a deletion bumped the epoch while such a save was in flight, the save was correctly fenced ('stale-dropped') — but if the deletion then failed before removing the document, the recovery only re-queued the snapshotted scheduler descriptors. The fenced aggregate-only content stayed memory-only with no retry anywhere, and a later reload lost it. The failed-deletion restore now merges a full re-mark of the aggregate (structure / stage / outline / currentScene / chats plus a descriptor for every current scene) into the recovery set, still guarded on the store holding the stage. Because the flush recaptures the CURRENT store state under the CURRENT epoch, this necessarily carries whatever the fenced aggregate save held — and, for the same reason, edits refused by the scheduler during the deletion window, which previously stayed memory-only as well; the scope docstrings now say so instead of declaring them excluded. New integration coverage drives the real store scheduler and the real storage layer end to end: a genuinely fenced in-flight saveToStorage (generation completion) plus a pre-removal deletion failure ends with the completion flag durable on the next flush; a deletion-window scene edit survives the same way; and a successful deletion re-marks nothing (control). Both recovery tests fail against the previous restore logic. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: 杨慎 <117187635+cosarah@users.noreply.github.com> |
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f78f8599b4 |
feat(providers): add latest Claude, Gemini, Kimi, and Grok models (#993)
* feat(providers): add latest model catalog entries Co-authored-by: tejs1 <tejsrelax@gmail.com> * fix(ai): preserve reasoning settings across provider paths * fix(providers): define Grok output limits * fix(kimi): preserve reasoning across tool calls * fix(kimi): scope reasoning replay to K3 * fix(kimi): gate pi reasoning replay by model --------- Co-authored-by: tejs1 <tejsrelax@gmail.com> |
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28ea48bba9 |
fix(storage): omit undefined object fields at persistence boundaries (#992)
* fix: canonicalize optional persistence fields * fix: preserve document store method receivers * fix: support immutable document stores * fix: align persistence equality checks * test: reset document store wrappers * fix: normalize injected migration stores --------- Co-authored-by: 杨慎 <117187635+cosarah@users.noreply.github.com> |
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be3d313bc3 |
feat(document): dirty-set incremental saves + operation-level flush (#983)
* feat(document): dirty-set incremental saves + operation-level flush + unload protection Every store mutation used to trigger a debounced FULL aggregate rewrite — editing one word rewrote the whole document, scene switches during playback rewrote it for nothing, and concurrent editors clobbered each other at document granularity. Mutations now mark precise dirt (scene:<id> / structure / stage / outline / currentScene / chats): scene edits flush as version-gated putScene, stage metadata as putStage, structure and outline changes keep the full-save path, and currentScene/chats no longer touch the document at all. Dirt entries are revisioned so a mutation landing during a write is never accidentally cleared, and failed writes retain their dirt for retry. flushStageSave() drains the debounce single-flight; agent apply operations await it so each AI edit is durable before its tool result returns; hidden-page/unload kick a best-effort immediate flush. The PendingChange type stays neutral about the change unit so a future operation-log backend can replace the flush internals at one seam. Co-authored-by: Codex <codex@openai.com> * fix(document): incremental-persistence review round — bypass-proofing, true drain, no stranded dirt Structural mutations carry the cursor they changed (and cursor resolution validates membership on load, so a stale device cursor can never resurrect a deleted scene). The Stage API now wraps the real store in a guard that diffs pre/post state and centrally classifies every raw write — whiteboard, element, canvas, and action-engine mutations can no longer bypass dirty tracking, and new API namespaces inherit the guard by construction (with a lint-like inventory test). flushStageSave is a bounded true drain: an awaiter whose mutation landed mid-flight loops until its own dirt is durable. setStage hands the old document's dirt to a departing flush instead of discarding it, and a failed flush always reschedules. Mixed dirty batches (scene+stage/outline) use the atomic full save — the incremental fast path is homogeneous-only. Chat-half failures keep the chats dirt for retry without changing the tolerated-split outer semantics. Co-authored-by: Codex <codex@openai.com> * fix(document): reviewer round — drain covers caller dirt, full-path chat retry, stamping unification flushStageSave's early-return now only fires when the failing round's snapshot actually covered the caller's dirt — an agent edit landing beside an in-flight failing round is written before the promise resolves, keeping the tool-result durability guarantee unconditional. The full-save path reports chat failures the same way the incremental path does (chats dirt survives and reschedules; the tolerated-split semantics are unchanged). The departing-stage flush retries once and its doc-comment states the best-effort semantics honestly. Stage and scene stamping are extracted and shared — fixing the incremental putScene branch silently dropping the order ?? index normalization the full path applies — and the dead outline mark in setGenerationComplete is gone. Co-authored-by: Codex <codex@openai.com> --------- Co-authored-by: Codex <codex@openai.com> Co-authored-by: 杨慎 <117187635+cosarah@users.noreply.github.com> |
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3eea9dc542 |
feat(runtime): complete the #869 learner-data cutover — quiz + playback onto RuntimeStore (#955)
* feat(runtime): persist quiz attempts in RuntimeStore * fix(runtime): coalesce quiz draft snapshots * fix(runtime): recover concurrent quiz attempts * fix(runtime): handle quiz completion races * fix(runtime): commit quiz review atomically * fix(runtime): dedupe concurrent quiz writes * fix(runtime): drop stale quiz drafts * fix: harden quiz runtime review recovery * fix: serialize quiz attempt identity * feat: read quiz state from runtime store * fix: persist quiz retries before resetting * fix: preserve authoritative quiz outcomes * fix: preserve legacy quiz retries during cutover * fix: reconcile legacy quiz snapshots safely * fix: drain rollover quiz write queues * fix: drain completed quiz retry queues * fix: reuse concurrent quiz retries * fix(quiz): preserve drafts across abrupt reloads * fix(quiz): recover empty retry sessions * fix(chat): abort stalled runtime state reads * fix(quiz): expose queued phases to readers * fix(quiz): retain concurrent writer tails * fix(quiz): canonicalize retry branches * fix(quiz): keep retry rollovers monotonic * fix(quiz): validate skipped retry siblings * fix(quiz): close read cutover races * test(classroom): cover legacy quiz summaries * fix(quiz): reset async consumers on scene changes * fix(quiz): close scene transition windows * test(pbl): cover launch freshness guards * fix(quiz): close cutover concurrency gaps * fix(quiz): harden retry and context freshness * fix(quiz): reject malformed legacy answers * fix(quiz): validate legacy answer values * test(quiz): cover legacy multi-answer migration * fix(merge): retire dead ChatRequestTemplate.storeState after quiz read cutover Main's three call sites built static storeState blocks that runAgentLoopFn never consumed (it always rebuilds fresh state via getStoreState); the quiz read cutover replaced that callback with the async two-phase RuntimeStore read, leaving the template field with zero consumers. Drop it. * feat(storage): conform HTTP/PG backends and reference server to RuntimeAppendOptions The quiz write path's expectedLastSeq / sessionTransition / RuntimeAppendConflictError semantics existed only in the browser backend; server-backed deployments would silently accept conflicting appends and leave completed sessions active. Forward the options over the wire, detect conflicts atomically under the PG transaction, map them to HTTP 409 RUNTIME_APPEND_CONFLICT, and rematerialize the typed error client-side so quiz retry logic works across every backend. Co-authored-by: Codex <codex@openai.com> * fix(chat): Pi single requests build storeState via the async runtime quiz read Pi bypasses runAgentLoop's per-iteration getStoreState and serializes the request template straight to /api/chat/pi, which rejects bodies without storeState. Extract the fresh-snapshot builder (async RuntimeStore quiz read with the scene-transition guard) and call it on the Pi path too. * ci: whitelist the runtime-data-cutover integration trunk for PR checks * feat(runtime): playback cutover — cursor in KV, discussion facts in RuntimeStore (#956) * feat(runtime): cut playback over to the runtime layer — cursor in KV, facts in RuntimeStore (#869) The fourth and last runtime family. Consumed-discussion facts become append-only 'playback' records folded into a set at read (at-least-once appends, no conflict machinery); the resume cursor is device-scoped last-write-wins KV per the amended #779/#869 split. sessionStorage keeps same-tab priority; KV takes over on fresh tabs/reloads. The dead Dexie playbackState machinery is retired, with a one-time lazy migration of any legacy row (cursor half + facts half) before deletion, and stage deletion now clears both the KV cursor and any unmigrated legacy row. Co-authored-by: Codex <codex@openai.com> * test(runtime): include playbackState in the stage-delete db mock --------- Co-authored-by: Codex <codex@openai.com> * fix(playback): persist discussion facts on every consumption path (#957) * fix(playback): persist discussion facts on every consumption path (final-review P0+P1s) - The engine now publishes a progress snapshot the moment a discussion is consumed (join / skip / unselected-agent auto-skip). onProgress otherwise fires before the discussion action executes and a discussion is the scene's last action, so the fact never reached persistence. - Reads fold records across ALL playback sessions in the learner partition (mergeLearner deliberately preserves same-kind sessions from both keys). - Legacy migration appends only not-yet-durable facts, so an interrupted migration resumes instead of dropping the tail. - recordConsumedDiscussion reports durability; the component drops failed ids from its observed set so a later progress tick retries (at-least-once). * test(e2e): live verification of the playback persistence chain Seeds a deterministic stage straight into the Dexie DB, starts the lecture via the canvas overlay, and asserts the full chain: discussion auto-skip appends a discussionConsumed record to maic-runtime, the device cursor lands in KV, and both survive a fresh browsing context (empty sessionStorage). * refactor(playback): consumed-discussion state is volatile by decision — cursor-only persistence (#959) Product ruling on #869's fourth family: playback learner state is front-end ephemeral UX, not learner data. A re-shown proactive card auto-skips, joined discussions' content already lives in chat runtime records, and no replay export / analytics consumer exists — so durable facts bought nothing over in-memory + same-tab sessionStorage. Drop lib/playback/runtime.ts and the RuntimeStore facts wiring; keep the device-scoped KV resume cursor (the half with real UX value), the engine's consumption-time progress snapshot (cursor freshness), and the legacy Dexie retirement (cursor half migrates, row deletes, consumed ids are dropped). * fix(review): P3 pair from cross-review — scene-id boundary + sessionTransition 400 (#966) * fix(review): scene-id boundary for quiz context + 4xx for malformed sessionTransition (P3 pair) Review findings on #955: didActiveSceneRemainUnchanged compared the active scene by object identity, so a store update reallocating the scene during the async quiz read dropped the learner's graded answers from that turn's request — the scene id is the real boundary. The records route now classifies a malformed sessionTransition as a validation failure instead of letting the store's throw surface as a 500. * fix(playback): superseded-engine cursor guard + migration write-window recheck Second-vendor review of the #959 shrink (requested after the cross-review noted it had single-vendor coverage) found: an engine orphaned by a scene switch during async lecture resume could pass the idle-only recheck, be resurrected, and publish its old scene's progress over the new scene's debounced cursor — the resume continuation now requires identity with the installed engine, and onProgress drops snapshots from superseded engines. The legacy cursor migration also rechecks KV immediately before its write so a concurrent tab's newer cursor cannot be overwritten and orphaned by the legacy-row delete. Co-authored-by: Codex <codex@openai.com> --------- Co-authored-by: Codex <codex@openai.com> * fix(review): approval follow-up P3 nits (#967) * release: v0.3.1 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(review): approval P3 nits — ISO gate on sessionTransition, dead mocks, corrupt-timestamp guard - The records route's sessionTransition guard now requires an ISO updatedAt (isIsoTimestamp), matching the sibling PATCH /status route - Dead vi.mock factories for the deleted playback-storage module dropped - A corrupt legacy playback timestamp falls back to 'now' instead of wedging migration into a permanent re-throw that disabled resume --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Codex <codex@openai.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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bb8d4f30e7 |
feat(chat): add experimental Pi classroom runtime behind a flag (#914)
* feat(chat): add experimental Pi classroom runtime * fix(chat): harden Pi whiteboard action sequencing * style(chat): format session retirement flow * style(playback): format async scene transition * fix(chat): retire actions on session errors * fix(chat): close Pi runtime lifecycle gaps * fix(chat): avoid replaying historical whiteboard actions * fix(chat): prevent Pi structured-output residue from leaking and inflating turns Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(chat): expose whiteboard element/line ids and bound code-line context Surface each element's id (and code line ids) in the Pi whiteboard context so later child agents can target wb_delete / wb_edit_code, and cap the rendered code lines with a shared character budget so a code-heavy board cannot grow the prompt without bound. Return only the current turn's whiteboard ledger from the Pi director loop instead of carrying history forward across requests. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(chat): bound Pi whiteboard code context Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(chat): prioritize newer persisted whiteboard code in budget Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(chat): enforce whiteboard boundaries across Pi sessions * feat(chat): refine soft-closing discussion controls * fix(chat): make whiteboard clearing model-directed --------- Co-authored-by: apple <apple@GigideMacBook-Air.local> Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> Co-authored-by: LING-6150 <duan.lin@northeastern.edu> |
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ebb12b5fc1 |
feat(agent): add validated JSON Patch element edits (#927)
* feat(agent): add validated JSON Patch element edits * fix(agent): preserve JSON Patch replace semantics * fix(agent): close structured replace contract gaps * fix(agent): preserve structured add sequencing * fix(renderer): preserve existing image filter units --------- Co-authored-by: 杨慎 <117187635+cosarah@users.noreply.github.com> |
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cc5a6ab152 |
feat(agent): edit_elements — NL → EditIntent vertical (#895) (#896)
* feat(agent): add edit_elements NL → EditIntent vertical (#895) Give the editing surface its first real consumer: natural-language per-element style/geometry edits flow through the same EditIntent vocabulary as pointer gestures, with an all-or-nothing validation gate and one undo entry per instruction. Co-authored-by: Cursor <cursoragent@cursor.com> * fix(agent): harden edit_elements against CR findings (#895) Re-validate intents at apply time (atomic refuse on missing/locked ids), type-check prop values, require an open edit session for undo, clamp line stroke width correctly, enforce group cohesion, nest shape text chrome, and surface refuseReason on the tool card. Co-authored-by: Cursor <cursoragent@cursor.com> * fix(agent): close remaining edit_elements CR residuals (#895) Feed apply outcomes into next-turn history and post-run chat corrections, phrase tool success as proposed-not-applied, and tighten gradient/filters/ enums/per-type value validation plus label-less shape text refusal. Co-authored-by: Cursor <cursoragent@cursor.com> * refactor(agent): derive edit_elements prop validation from the DSL schema (#895) Three review rounds each found a hand-written validator disagreeing with the DSL contract (a gradient pos range pinned at [0,1] against the percent contract, a textType enum matching the DSL in neither direction, per-type ownership gaps like vertical-on-shape and color-on-everything). Replace the class instead of the instances: - The gate now loads the dsl-generated JSON schema (@openmaic/dsl/schema/scene.schema.json) and validates every proposed prop value against the target element type's subschema via a compact schema-subset checker — per-type ownership, enums, and structured shapes (outline/shadow/gradient/filters) come from the single source of truth and stay correct as the DSL evolves. - Explicit policy layers stay on top: the content/identity blocklist (schema would allow what policy forbids), geometry clamps (coords, min sizes, line stroke width), and a numeric-range overlay for what plain number types cannot express — gradient stop pos is a percent in [0,100] (the previous [0,1] check refused canonical gradients and the unit test pinned the wrong contract), fontSize/lineHeight/radius bounds, filter value length, stop-count cap. - Consequences: color is refused on types that do not render it, with prompt guidance steering text color to defaultColor and shape body to fill; fill on charts is now allowed (the schema has it; the inventory already advertised it); textType accepts the full DSL enum. - Apply-time revalidation also refuses element-type drift via a gate-time targetElementTypes map carried in the tool details. - Refusal reasons render as visible card text, not only a hover title. - Test pins added for all of the above plus selection scoping, coord bounds, non-finite rotate, and empty batch/props. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(agent): harden the schema-derived gate — fail closed, assert schema source, unify numeric clamping (#895) - A schema construct the subset checker cannot judge (unresolved $ref, malformed anyOf, unsupported keywords) now refuses instead of accepting — the gate fails closed on the unknown. - A module-load assertion verifies the loaded dsl schema carries every definition the gate maps and a sane TextType enum, so a stale or missing build artifact fails loudly with a rebuild hint instead of validating an outdated contract silently. - Numeric-overshoot convention unified and documented: structural, enum, or ownership mismatches refuse (teaching the model the contract); numeric overshoot on a valid prop clamps (matching gesture behavior) — opacity now clamps like geometry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(agent): localize edit element refusals (#895) * fix(agent): preserve partial element edit semantics (#895) * fix(agent): prevent stale element edit application (#895) * fix(agent): preserve live canvas edit invariants (#895) * fix(agent): close element style contract gaps (#895) * fix(agent): reject non-persistent element styles (#895) * fix(agent): preserve rigid group geometry (#895) * fix(agent): tolerate decimal group translations (#895) * fix(agent): constrain line height edits (#895) * fix(agent): reject stale or shadowed element edits (#895) * fix(agent): close renderer contract gaps (#895) --------- Co-authored-by: Cursor <cursoragent@cursor.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: 杨慎 <117187635+cosarah@users.noreply.github.com> |
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7fffec78f6 |
feat(choreography): shared orchestration spec in lib/choreography (#863) (#890)
* feat(choreography): shared orchestration spec in lib/choreography (#863) Introduce lib/choreography/ as the single source of truth for the orchestration semantics a faithful classroom-video exporter needs from playback, so the app runtime and the exporter interpret one spec instead of each re-implementing (and silently drifting from) the other. Kept in lib/ rather than a package: these semantics co-evolve with the playback engine, and the exporter will also live in the app, so both consumers share them via ordinary imports. Purity is machine-enforced by an eslint boundary on lib/choreography/** (blocks @/ host-app paths + react/react-dom/gsap/framer-motion/motion), so the exporter can interpret the spec in a pure Node environment. - timing.ts — timing constants + the deterministic no-audio speech estimate, moved verbatim from the engines. - cursor.ts — resolvePlaybackCursor + EMPTY_SCENE_DWELL, moved from lib/playback/engine-cursor.ts (typed on dsl SceneCore). - timeline.ts — new pure resolveActionTimeline: index-domain -> time-domain expansion (blocking cursor-advance vs fire-and-forget visual duration), keyed off the DSL fire-and-forget partition. - descriptors/— versioned, zod-schema-validated animation descriptors spotlight.v1 + laser.v1 (declarative: property/from/to/ duration/easing; no implementation), pinned to the current overlay components. Behavior-neutral engine refactor: lib/action/engine.ts and lib/playback/engine.ts import from lib/choreography and the local literals are deleted, so the timing dimension now has exactly one copy. The spotlight/laser overlay components still hardcode their animation values (they do not yet READ the descriptors) — tracked in #889. Closes #863 * fix(choreography): address cross-review findings on resolveActionTimeline + descriptors - P1: model implicit whiteboard auto-open — a wb_* mutation on a closed board now prepends a synthetic IMPLICIT_WB_OPEN (WB_OPEN_MS) beat, mirroring the engine's ensureWhiteboardOpen; open state carries across scenes and toggles on wb_open/wb_close (new `whiteboardOpen` option to seed it). - P2: scale real speech audio duration by playbackSpeed too (live path sets AudioPlayer.setPlaybackRate), keeping it in lockstep with the estimate path. - P2: express the spotlight mask relationship in the descriptor model — LayerSchema gains `role` ('content'|'mask') + `maskedBy` (subtract|intersect); spotlight.v1's cutout is now a mask layer the dim layer subtracts, so a non-React consumer reconstructs the cutout instead of a black rect. - P3: wb_clear on an empty board is 0ms (engine early-returns), not wbClearMs(0). Tests: tests/lib/choreography 45 pass (+6); engine regression 28 pass; tsc + lint clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(choreography): address final-audit findings on effect lifetime + spotlight descriptor Second cross-review round (fresh-session codex final audit) surfaced three deeper mismatches with live playback: - P1: fire-and-forget effect lifetime is not a flat EFFECT_AUTO_CLEAR_MS. The engine's processNext clears effects at every scene boundary and on completion, and scheduleEffectClear uses one shared timer each new effect resets. Added clampFireAndForgetLifetimes: an effect's visual durationMs is now min(next scene boundary / completion, shared-timer deadline chained through later effects in the same scene). advancesCursorMs (0) is untouched. - P2: spotlight dimness default is 0.5 (executeSpotlight: dimOpacity ?? 0.5; DSL documents 0.5), not the component's unreachable ?? 0.7 fallback. Fixed the descriptor param + test. - P2: model the spotlight wrapper's enter/exit opacity fade (motion.div, no explicit duration → engine default). TrackSchema.durationMs is now optional to express "use the consumer's engine default"; dim layer carries the fade tracks. Tests: tests/lib/choreography 50 pass (+5, incl. boundary-cut / completion-cut / full-lifetime / shared-timer-extension / wrapper-fade); engine regression 28 pass; tsc + lint clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(choreography): pin spotlight fade duration + laser dot geometry in descriptors Third cross-review round (codex) flagged two descriptor-completeness gaps that would make a non-Motion consumer (the exporter) diverge from the app: - Spotlight wrapper fade: the enter/exit opacity tracks left durationMs implicit (Motion default). A literal consumer treats a missing duration as instant, so the spotlight would pop on/off. Pinned to Motion's default 300ms tween. - Laser dot geometry: the descriptor captured only tracks, not the dot group's center anchor (translate -50%,-50%) or the rounded-full ring/core. A literal renderer would draw an offset 10px square. Added the static geometry (anchor, borderRadius 9999, ring inset/position) so the shape/position match the app. Also refined the effect-lifetime docstring to cite the app's per-scene engine teardown/completion (the actual clearEffects path) rather than an intra-engine boundary gate that is dead in the single-scene-per-engine configuration. The empty-scene "speech dwell → blank chat bubble" observation is pre-existing behavior: EMPTY_SCENE_DWELL is a verbatim move from lib/playback/engine-cursor.ts (unchanged from origin/main), out of scope for this move-only PR; tracked separately. Tests: tests/lib/choreography 54 pass; engine regression 28 pass; tsc + lint clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(choreography): zero-duration for engine-skipped/no-op actions in timeline Fourth cross-review round (codex) flagged two remaining timeline divergences: - Skipped discussions: the engine skips a discussion outright (no timer) when it's already consumed or its agent isn't selected, but the timeline always charged DISCUSSION_TRIGGER_DELAY_MS. Added `isDiscussionSkipped` resolver (runtime-state-dependent, like getVideoDurationMs) → 0ms when skipped. - No-op whiteboard draws: executeWbDrawText (empty content) and executeWbDrawTable (no rows/cols) return before any delay. The timeline now charges 0ms for these determinable-from-the-action no-ops instead of WB_DRAW_MS. (KaTeX-failure / missing-edit-target no-ops depend on runtime state and remain out of scope, consistent with the resolver pattern.) Tests: tests/lib/choreography 56 pass; engine regression 28 pass; tsc + lint clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(choreography): exact-5s effect chain break + spotlight dim full-screen geometry Fifth cross-review round (codex), both P2: - Effect chain break at an EXACT 5s boundary: the earlier effect's clear timer is queued before the reading timer that triggers the later effect (same 5000ms delay), so it fires first — the predecessor is cleared at exactly deadlineMs, not extended. Changed the chain guard from `> deadlineMs` to `>= deadlineMs`. - Spotlight dim layer full-screen geometry: the descriptor recorded only fill + mask relation, leaving a literal consumer no way to know the dim rect spans the 0..100 viewport. Added explicit x/y/width/height (100×100 at origin) so the descriptor is self-contained. Tests: tests/lib/choreography 57 pass; tsc + lint clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(choreography): no-op wb_edit_code resolver in timeline Sixth cross-review round (codex), one P2: executeWbEditCode returns before its delay when the edit can't apply (missing/non-code target, stale line refs). The timeline always charged WB_EDIT_MS. Added `isEditCodeNoop` resolver (runtime- state-dependent, same pattern as getClearElementCount / isDiscussionSkipped) → 0ms when the caller flags a no-op. Tests: tests/lib/choreography 58 pass; tsc + lint clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(choreography): descriptor layer inheritance for nested effect layers Seventh cross-review round (codex), two P2 with one root cause: the flat layers[] model couldn't express a child layer riding a parent's animation (the source nests some layers inside an animated wrapper). Added an `inheritsFrom: {parentId, props}` relation to LayerSchema: - Laser ring + core inheritsFrom the animated `dot` (left/top/opacity), so a literal consumer flies them in/out with the dot instead of leaving them at a static origin while only the dot moves. - Spotlight border inheritsFrom `dim` (opacity), so the outline fades out with the wrapper instead of lingering after the dimming layer disappears. Tests: tests/lib/choreography 60 pass; tsc + lint clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(choreography): address review — discussion auto-skip, explicit video policy, import allowlist Human review (wyuc) raised two blocking timing issues + one non-blocking guard: - Discussion dwell (blocking): a non-skipped discussion in unattended playback/export blocks for the trigger delay AND the ProactiveCard's own auto-skip countdown, not just DISCUSSION_TRIGGER_DELAY_MS. Added DISCUSSION_AUTO_SKIP_MS (5000) to the timing spec and charge DISCUSSION_TRIGGER_DELAY_MS + DISCUSSION_AUTO_SKIP_MS. ProactiveCard now reads the same constant (was a hardcoded 5000), so card countdown and timeline can't drift. A `spotlight -> discussion -> speech` timeline now extends the spotlight across the full discussion interval. - play_video (blocking): an unresolved duration no longer silently becomes a 0ms segment (which shifted every later action early). New `onUnresolvedVideoDuration` policy defaults to 'throw' (fail loudly); 'cap' assumes MAX_VIDEO_WAIT_MS, 'zero' opts back into no-dwell explicitly. - Purity guard (non-blocking): turned the lib/choreography boundary into a true import allowlist. Beyond the existing @/… + render-package blocks, it now rejects parent-escape (../…) imports/re-exports, any bare package other than @openmaic/dsl / zod, and dynamic import()/require(). Negative-tested: ../store, a stray bare package, export * from ../playback, and import('react') all fail. Tests: tests/lib/choreography 60 pass; engine regression 28 pass; tsc + lint clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: wyuc <wang-yc24@mails.tsinghua.edu.cn> |
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5daf3e5a6e |
fix(editor): keep emptied/zero-action scenes playable, bind outline by stable id, surface incomplete content (#814)
Editor empty-state robustness: dwell on zero-action scenes (engine + PlaybackChromeRoot) so emptied/blank slides stay playable; bind a scene's outline by stable outlineId (reorder/insert/duplicate-safe, allOutlines in scene order); clear the cue preview on glyph unmount; surface incomplete content calmly (amber dashed frame on clips, amber dot on blank outline titles + rail, neutral N/M-ready generate gate). Cross-reviewed (Codex + Claude), 5 rounds to a clean pass. |
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b93434ae2c |
feat(agent-edit): multi-session conversation history for the AI editor (#801)
* feat(agent-edit): multi-session conversation history for the AI editor The "Edit with AI" panel kept only one thread per stage in localStorage, and "New conversation" deleted it, so previous conversations were unrecoverable. Add a per-stage session list backed by IndexedDB (Dexie v12 `agentEditSessions`): - "New conversation" now archives the current session and starts a fresh one instead of deleting it; a history popover in the panel header lists past sessions (auto-titled from the first user message) to switch back to or delete. - One-time migration of the existing single-thread localStorage entry. - The active session id is remembered per stage so a refresh restores it, including a just-cleared empty session (clean slate survives reload). - saveSession preserves the original createdAt and tombstones deleted ids so an in-flight save can't resurrect a deleted session; switching stages drops the previous thread synchronously so it can't leak into the new stage. - Sessions are pruned to a soft cap per stage and removed when a course is deleted. - i18n for all 8 locales; unit tests for title derivation and the store. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(types): drop redundant Window.SpeechRecognition augmentation conflicting with @assistant-ui/core @assistant-ui/core's speech adapter declares Window.SpeechRecognition and webkitSpeechRecognition globally as SpeechRecognitionConstructor. Three files (prompt-input, use-audio-recorder, use-browser-asr) re-declared them as `any`, which conflicts (TS2717) once that adapter's types are pulled into the program, and the constructed instance then lacks the event handlers the code sets (TS2339/2551). Rely on the global declaration and cast the instance to the local rich shape. Takes `tsc --noEmit` back to zero. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cec3c6aaea |
Refactor widget actions into the scene action pipeline (#796)
* refactor: align widget actions with scene pipeline * feat(edit): migrate legacy teacherActions off interactive content on load The widget-actions pipeline no longer persists a teacherActions authoring layer; playback reads only scene.actions. Add migrateInteractiveContent to strip the dead field from existing documents as they load through migrateScene (wired into all store/classroom load paths). Satisfies the #794 forward-migration acceptance item. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(generation): default widget_setState.state to {} when the LLM omits it The removed TeacherAction->Action converter always defaulted state to {}. Restore that guard in the structured-output parser so an action missing state can't forward state: undefined into the widget iframe, where SET_WIDGET_STATE handlers dereference it. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(edit): also strip nested widgetConfig.teacherActions in migration Legacy WidgetConfig variants each declared their own teacherActions, so existing documents can carry the dead field nested inside content.widgetConfig as well as at the top level. Extend migrateInteractiveContent to drop both, preserving all other widgetConfig fields. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(prompts): document stable widget-action selectors for diagram/game/viz3d The interactive-actions prompt documented stable target selectors only for procedural-skill and simulation widgets. Add the canonical selectors the diagram / game / visualization3d content prompts actually emit (node IDs via revealOrder; #zoom-in-btn / #canvas-container / #speed-slider / ...; #start-btn), plus a rule to use widget_setState or a speech-only beat instead of guessing a target when no stable selector is known (e.g. free-form code widgets). Hardens against widget actions silently no-oping on non-existent selectors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: 杨慎 <117187635+cosarah@users.noreply.github.com> |
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7cb129183d |
chore(packages): publish the @openmaic/* SDK family to npm (#778) (#780)
* chore(packages): publish the @openmaic/* SDK family to npm (#778) Prepares the @openmaic/{dsl,renderer,importer} family for its first npm publish, and moves the SDK packages onto the @openmaic scope. Why the scope move: the @maic org name is unavailable on npm (an unscoped `maic` package already holds the name), so @maic/* is not claimable. @openmaic matches the project name, the scope is free, and the repo already ships an @openmaic/docs package — so the SDK family now lines up with that convention. - rename @maic/{dsl,renderer,importer} -> @openmaic/* across packages, the workspace glob, the package dir, and all import sites; lockfile regenerated - renderer: add publishConfig (public, registry.npmjs.org) — was missing, so a scoped publish would default to the wrong registry / restricted access - importer: add a files allowlist (dist, README, LICENSE) and drop the fragile .npmignore blacklist that shipped src; add an exports map so ESM consumers resolve dist/index.js instead of falling back to the .cjs main - all three: add a prepublishOnly build (+ test/typecheck) guard so a publish can never ship a stale or empty dist - add a tag-triggered publish workflow with npm provenance, pinned by name to the three @openmaic packages so the vendored forks (mathml2omml, pptxgenjs) are never published Refs #778, #720 (Phase 1). * fix(packages): address cross-review on the @openmaic publish prep Cross-review (Claude /code-review + codex) on this PR surfaced: - renderer's advertised CJS entry was broken: it keeps @openmaic/dsl external and imports a runtime enum from it, but dsl is ESM-only (no `require` condition), so `require('@openmaic/renderer')` would throw ERR_PACKAGE_PATH_NOT_EXPORTED. Make renderer ESM-only: drop the `.cjs` rollup output, `main` now points at the ESM build, and the `require` conditions are removed from `exports`. (importer is unaffected — it bundles dsl, so its CJS build still works.) - prepublishOnly re-ran the test suite during `pnpm -r publish`, so a flaky test after dsl had already published gave a non-atomic partial release. Reduce prepublishOnly to a build-only guard (never ship stale/empty dist) and move the real test/typecheck gate into the workflow, before any publish. - document that an @openmaic/* tag publishes the whole family via `pnpm -r` (pnpm skips already-published versions); the tag is a release marker, not a per-package gate. Verified: dsl + renderer + importer build; renderer emits ESM only (0 .cjs), all exports entries resolve; `npm pack` ships dist + README + LICENSE with no src leak; frozen-lockfile passes. Refs #778. * style: reflow @openmaic/dsl type imports past print-width after rename The @maic -> @openmaic rename lengthened two single-line type imports past prettier's 100-col width; prettier --check flagged them. Pure formatting. Refs #778. * docs(importer): mark @openmaic/importer browser-only (cr-loop accepted limitation) codex cross-review flagged that the published @openmaic/importer throws `XMLHttpRequest is not a constructor` when loaded in a pure Node process — its rollup build is browser-targeted (`nodeResolve({browser:true})` + a browser pdf.js build). The app only consumes it client-side ('use client'), so this is by design. Document it as an accepted limitation: prominent browser-only note in the README and a `browser` field in the manifest. Refs #778. |
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dcf8a63333 |
fix(generation): make outline type changes take effect (interactive/PBL no longer downgraded to slide) (#772)
* feat(generation): changeOutlineType total constructor for valid type switches Switching a scene outline's type in the editor only flipped `type` and left the new type without its required config, so applyOutlineFallbacks silently downgraded interactive/pbl back to slide. changeOutlineType returns a new outline that strips foreign per-type config and seeds the target type's required config from the shared fields, valid by construction. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * i18n(generation): keys for interactive widget kind and PBL project config Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(editor): make outline type changes take effect with config forms TypePill now builds a valid outline via changeOutlineType (replace, not partial-merge) so a type switch drops stale config and seeds the new type's required config — no longer silently downgraded to slide by applyOutlineFallbacks. Adds InteractiveConfigDisclosure (widget kind + concept) and PblConfigDisclosure (topic / description / target skills), mirroring QuizConfigDisclosure, so users can configure interactive and PBL scenes that previously had no input UI. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(editor): move type-specific config under the type pill The quiz/interactive/PBL config disclosure rendered as a detached chip at the bottom-left of the card, reading like a stray key point. Pin it to the bottom-right of the key-points row instead, so it sits directly under the TypePill it configures (type top-right -> its config bottom-right, same edge), with key points flowing on the left. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(editor): cascade type config as a connected segment left of the type pill Replace the standalone config chip with a cascading control in the header: the type-specific config (quiz count / interactive widget kind / PBL project) renders as a themed segment joined to the left of the TypePill, the two clipped into one rounded pill split by a hairline divider. Reads as a single 'config › type' cascade and groups the config with the selector it refines. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(editor): address cross-review — preserve widget config, drop stale fields - changeOutlineType: preserve an existing procedural-skill widget config instead of replacing it with a seeded simulation (codex P2 — task-engine fields were silently dropped on Interactive re-select). - InteractiveConfigDisclosure.setWidgetType: reset widgetOutline to the shared concept only, so switching widget kind drops the previous kind's fields (claude P2 — language/gameType/etc. leaked across kinds). - i18n locale-coverage test now also checks ko-KR and pt-BR. - Drop a redundant WidgetType cast; add tests for procedural-skill preservation and pbl targetSkills dedupe/cap. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(editor): round 2 cross-review nits — procedural-skill label + skill a11y - InteractiveConfigDisclosure: when an outline carries a preserved procedural-skill widget, surface it as the current (selected) kind with its own label instead of mislabeling it 'Simulation', and make a same-kind re-select a no-op so its task-engine fields are never silently clobbered. - PBL target-skill remove button uses a dedicated removeSkill aria-label. - Add widgetProceduralSkill / removeSkill i18n keys (8 locales) + test coverage. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(generation): make re-selecting the current outline type a no-op changeOutlineType rebuilt the outline on every type-menu click, so re-selecting the already-current type dropped fields it doesn't re-seed — legacy interactiveConfig, or a partial pblConfig whose projectTopic is empty — turning a harmless click into data loss. Short-circuit same-type selections to return the outline untouched (codex P2). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(format): prettier --write files left unformatted on main These 14 agent/edit files (not part of this PR's feature) fail the repo-wide `prettier . --check` in the required Lint job — they landed on main unformatted, turning main's CI (and therefore this PR after a branch update) red. Formatting them here unblocks the required check; pure formatting, no logic changes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(lint): suppress intentional set-state-in-effect in reasoning timer The reasoning timer does a deliberate one-shot setState in its effect to show the right elapsed value before the first 1s interval tick. main's CI fails the required Lint job on the new react-hooks/set-state-in-effect rule here; suppress it with a justification (no behavior change). Unblocks the required check. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1d1ce80e04 |
feat(maic-agent): editor-agent line (v0) — Pro-mode "Edit with AI" (#777)
Promote the editor-agent line to main: read-then-act editor agent (read_scene_content, regenerate_scene, regenerate_scene_actions, edit_interactive_html), a routable maic-agent model stage, the agent sidebar UI, interactive-scene runtime-error capture, and the timeline/script editor. Cross-reviewed and smoke-verified; see #777. |